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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 29th, 2011, 18:46 Posted By: wraggster
via http://www.psp-ita.com/4572-206-Cust...T_&_Slim).html
New release from developer Neur0n who returns to take care of her now known CF bringing it to version 9.4 ME 6:39. The basic version of the CF developed for the PSP Fat and Slim TA-088v3 is not, as usual, is accompanied by LCFW that allows the use of non-hackable PSP including the Go
Although the CF version 6.60 ME has already been proven albeit only installable version, and the team has released the new PRO CF 6.60, Neur0n continues to update the version of its CF ME 6:39 in both basic version LCFW.
The version 9.4 is a minor update that serves only to introduce a new option in the clock speed.
Remember that this version can be installed in the CF is exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher) . So basic are excluded from all other models of PSP.
Thanks to a good installer released by the developer, you can use that CF for all models of PSP including GO! (Nee models 05G). The tool in question is called LCFW , and being signed in order to run on OFW you can not host it on servers to PSP-ENG, is also prohibited from providing direct or indirect link to the download.
Following further information from the changelog to the mini guide Installation of the CF.
[Additional info: ChangeLog, compatibility testing and installation]
.: Changelog:.
ME9.4
- Added CPU clock to 166/83 ..
.: Test:.
Test installation made
from 5.00m33 -> OK
From 5.50GEN-D3 -> OK (edit version.txt)
a 5.50 Prometheus -> OK (edit version.txt)
From 6.20TN-D -> OK
From 6.37ME -> Error
From 6.38ME -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO -B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK .: Installation:.
E 'on your PSP requires the presence of a CFW or a HEN (based on test compatibility)
Copy the UPDATE folder into PSP / GAME
Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
Start the application from the XMB
.: Features:.
- Pressing the button while turning on the console, you will enter the Recovery Menu
- Pressing the button while turning on the console, the PSP will launch with the official firmware NB: We remind you that the 6.39ME installed only on the PSP 1000 and 2000 excluding TA-088v3
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August 29th, 2011, 18:41 Posted By: wraggster
via http://www.psp-ita.com/4576-350-XMBc..._PRO_6.xx.html
New update for porting XMBctrl homonymous feature introduced dall'HEN 6:20-TN that allows you to quickly manage settings HeNe which in this case would allow access to the same functions of ME and CF PRO versions support for FW 6.60 .
Like a tennis match between developer who sees alternately engaged Codestation and Frostegater , it returns to update his port XMBctrl Based on the features of ' HEN 6:39 TN-A . The current version 1.2 can also be used on CF and ME PRO 6.60, plus corrects a bug that occurs when using the plugin on the PSP Go! CF ME.
About 6.60 there is support, however, a known bug, as it is possible that the plugin does not work properly if it is installed in the console SensMe. There can be remedied through the installation.
To follow the link to download and install. [Additional Info: Changelog and download]
.: Changelog:.
(v1.2)
- Added Freecore xmbctrl ME.
- Visual fixes.
- Fixed crashing on PSPgo (ME).
Notes:
Translation of IT by stevealexanderames
.: Installation:.
- Download and unpack the archive in the root of the Memory Stick (EF0: / or ms0: /).
- Start the installer and select the entry for XMBctrl to their CF.
- Restart the PSP, or apply a simple restart VSH .
NB: the src folder that contains the source code of the plugin is not necessary for the operation and can be eliminated .:
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August 29th, 2011, 12:51 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2900
Darkhacker has posted a pre-release version of its application that allows you to download and install homebrew directly to your PS3 (and thus bypassing the download and installation on a PC from a USB key).
Note that a section REBUG will be available in some time, the author be away for a few days. PSHomebrew is also compatible with CFW KMEAW.
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August 28th, 2011, 12:29 Posted By: wraggster
news via http://www.aep-emu.de/
Nuvee is an input / controller plugin for Sony Playstation 1 and 2 emulators.
Quote:
News:
- 08-21-11 Add mouse, keyboard usb emulation
- 08-19-11 Add C button to keyboard map
- 08-19-11 Fix lightgun swapping
- 08-19-11 Add profile: Endgame
- 08-19-11 Add hotplugging usb devices, hotswapping devices
- 08-18-11 Add profiles: Starsky & Hutch, Gunfighter 2
- 08-18-11 Add profiles: Dead Aim, Dino Stalker, Gunvari Collection
- 08-18-11 Add keyboard d-pad, extra guncon2 buttons, latch guncon2 near VBlank times (fixes trigger)
- 08-17-11 Added PS2 game profiles
- 08-17-11 Added PS2 Guncon 2 support (PCSX2)
- 08-15-11 Added USB OHCI support
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August 28th, 2011, 12:21 Posted By: wraggster
The Nintendo 64 emulator for the PSP has been updated, heres whats new:
What's changed in this revision:
Revision 725
[=>] Merged from Dev branch:
Rev 347 - Corn
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
Rev 348 - Salvy
[!] Simplified and optimized TLB refill/invalid exceptions
[~] Simplified CopUnusuable exceptions
Rev 349 - Salvy
[-] Removed experimental interrupts (was pretty much a test anyways)
[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
Rev 350 - Corn
[!] Improved speed in PIF CRC calculations (w/o using table)
[!] Proper name to IRQ hack -> SkipPifIRQ
Rev 351 - Salvy
[!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it)
Rev 352 - Corn
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
Rev 353 - Salvy
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
Rev 354 - Salvy
[!] Enable callbacks when gprof build is compiled
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
[!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS)
Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither
Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.
Rev 355 - Salvy
[!] Forgot VolatileMemPSP.cpp
Rev 356 - Salvy
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
[!] Stop and unload dvemgr.prx if no tv out cables were connected.
Rev 357 - Salvy
[!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
[!] Simplified inits of our modules
Rev 358 - Corn
[+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)
Rev 359 - Corn
[+] Show 32/16Bit choice in splash screen
Rev 360 - Corn
[!] Optimized unaligned load/store (saving ~340 OPs)
[!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen
Rev 361 - Salvy
[~] Fixed text in splash screen
[!] Avoid creating two instances of intrafont
Rev 362 - Corn
[-] removed bit info from main menu
[!] Cosmetic change to splash screen
http://forums.daedalusx64.com/viewto...t=2640&start=0
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August 27th, 2011, 15:21 Posted By: wraggster
The Lavalit guys have released a [COLOR=blue !important][COLOR=blue !important]new [COLOR=blue !important]version[/COLOR][/COLOR][/COLOR] of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by [COLOR=blue !important][COLOR=blue !important]SEGA's[/COLOR][/COLOR] Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. [COLOR=blue !important][COLOR=blue !important]The [COLOR=blue !important]game[/COLOR][/COLOR][/COLOR] spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* [COLOR=blue !important][COLOR=blue !important]Playstation[/COLOR][/COLOR] 2
* Xbox
* GP32
* Palmtop
[COLOR=blue !important][COLOR=blue !important]Download[/COLOR][/COLOR] and Give Feedback Via Comments
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August 27th, 2011, 15:15 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9678
As promised there is more than a week, the Chinese developer PSP Virtious Flame has just launched a new version of its famous 6.xx. POPS Loader
The new version is for new CFW 6.60 (PRO and ME), it adds also firmware 6.60 POPS files from SONY.
The "POPS Loader" and for those who do not know, is an advanced PS1 emulation mode. This allows to choose other kernel versions different from that used by the CFW to emulate this or that PS1 Thurs. For example one can use the POPS Loader firmware 3.52 to emulate PS1 game when we have a CFW 6.39 PRO, PSX emulation is better on older firmwares 3.XX 5.XX.
new / fixed: - Added support for CFW PRO 6.60 - Added support files POPS 6.60 - Fixed some bugs
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August 27th, 2011, 15:11 Posted By: wraggster
Sony has noted that play and chat on PS3 are incompatible.
Here are the explanations: Shuhei Yoshida, president of Sony Worldwide Studios, tells us that all available memory is swallowed up by the games during operation. To Thatcher in power games on PS3, the same game itself must allocate memory to system memory on its own chat at the risk of falling performance. One can understand that developers prefer to use the memory for other applications more interesting. One more thing promised for months that Sony will not see the day directly integrated into the dash console problem that has no PS Vita since it has 512MB RAM and 128MB of RAM V-cons 256MB of RAM and 256MB of video RAM for the PS3.
http://ps3.gx-mod.com/modules/news/a...p?storyid=2899
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August 27th, 2011, 15:07 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2895
New version of porting the emulator Sega Genesis Megadrive GX (from EkeEke) on the PS3 by Torrenegra Elotrolado forum.
New / fixed: - Message of support for controls - Menu / UI with functional fceu PS3 - Adding video configuration - Adding audio setup - now used Produce_menubar - Screenshot function - now SYS_REQUEST_EXITGAME - 480p/576p/720p/1080p - 4: 3 / 16:9 - Quick Backup - Support of ZIP archives - Support controller 3 / 6 buttons - Supports 2 players The archive contains a version for FW 3.41 and 3.55.
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August 27th, 2011, 15:02 Posted By: wraggster
For a portable game console, the PlayStation VITA, next jewelry SONY ranks at the top even if it is not yet available! For a multimedia platform, SONY ensures that VITA is a multimedia powerhouse with its online services as well as offline. What is missing now?? A bit of social networks and some instant messaging services, right? In this sense, the firm has let go Nipon some photos that illustrate the service Skype that will be proposed in the future with VITA.
From the photos, the service "Skype" for PS VITA is a little different from what we see on our PC. We see the first picture a colorful list of your friends connected, the Options Bar when it is put to right. Nothing on but it is quite possible that the touch screen of the VITA would enrich the experience well before the camera of course, wait & see! Note that Sony is not the first to implement Skype in its services, Microsoft has also done the same in the future SHIFT dashboard.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9677
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August 27th, 2011, 15:00 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9674
As promised, neur0ner gives us the new version of ME 6.60 CFW. The little jewels of our Japanese friend is intended only to PSP-compatible pandora (100X and 200X non-8C).
It still requires a compatible PSP CFW HEN or less than or equal to 6.39, however, install 6.60 OFW should delay since the feat of Davee 6.60 kernel is now released in the wild. For PSP CFW already in ME 6.60 This is an update to apply. The "PSP Compatible" which do not yet need CFW ME6.60 top of 'OFW 6.60 for the installation process. 's new / fixed: - Updating the recovery menu. - New frequency 166/83 for the CPU. Since version 1.1: - Update of version.txt, now the "fake version" is functional. - Update for the NidResolver FuSa_SD.prx.
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August 27th, 2011, 12:06 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=2894
RedSquirrel87 continues the publication of the unofficial version of PS3 Homebrew ShowtimeShowtime Home Theater System, which is a port of Showtime Media Player for PS3 that plays many formats photos / audio / video, TV and Spotify.
New in version 3.1.188:
Quote: js: Allow arbitrary headers to be set in HTTPAuth handlers More robust handling of character encoding in Javascript HTTP client Refactor character set handling a bit Remove old file js: Correct textDialog function js: Added function textDialog to the plugin API js: Added function simple_dialog to plugin API (shows a message in a popup and a textbox to user enter something and get the value) Added background support for plugins glwthemes: Added support for background in directory type pages, use page.metadata.background upnp: Various fixes Add Hungarian translation Add support for overriding HTTP headers from plugins rpmbuild spec file for redhat/fedora etc Merge branch ‘master’ of github.com:jonask/showtime changing linux make uninstall path and add gtk-update-icon-cache changing linux make uninstall path add showtime desktop icon to the linux make install script and correct system path for fedora Update Dutch translation Update Trad. Chinese translation Update Romanian translation Update Norwegian translation Update French translation
Application: Select your choice ✕ O Flashback (exit) Options △ □ Screensaver ► Play / Pause ▬ Menu Home Browse ✜ To get the coordinates of L3 reading (during video playback) R3 Get console log Thanks Bhaal to PS3-Addict.fr 3.1.188 Showtime Official site: redsquirrel87.com
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August 27th, 2011, 11:54 Posted By: wraggster
News via http://www.codetactics.com
We are pleased to announce the release of 1.7.4 of Mobile Assault for PSP homebrew and iOS devices. Additions include a new mission, dynamic menu background and new frigate unit. The full changelist is as follows:
Features
* New dynamic menu background.
* Added a 28th Mission called 'Beachhead'.
* Added a frigate unit which acts as a helipad.
Bug Fixes
* Fixed bug where all AI Apaches were having their weapons upgraded along with the player's Apache.
* Fix bug where hellfire accuracy is reported to the leaderboard server as 100% all the time.
* Fixed stability issues and random texture disappearances on PSP.
Improvements
* The player's Apache can now collide with other aircraft.
* The player's apache, when landed into a building, will automatically take off again.
* Tank shells are now white.
* Added a water texture.
* Fixed some typos made in mission messages.
* Added lighting/shading to units and structures (PSP)
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August 27th, 2011, 01:15 Posted By: wraggster
At this point, it'll be more difficult not to get a free copy of Resistance 3 with thePlayStation 3D Display than to do so. Walmart is throwing in Insomniac's alien-war game with pre-orders of the 3D monitor as well, mirroring offers from Amazon andGameStop.
Resistance 3 was originally the default pack-in with the 24" monitor, but it wasreplaced by MotorStorm: Apocalypse. That decision turned out to be for the best, as now retailers are throwing it in anyway, giving you two freebies instead of one.http://www.joystiq.com/2011/08/26/walmart-includes-free-resistance-3-with-playstation-3d-display-p/
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