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July 31st, 2011, 00:36 Posted By: wraggster
Development sources have poured cold water on a report that PlayStation Vita's RAM has been halved.
Yesterday a Vita developer appeared to verify a rumour that suggested Sony had cut the amount of RAM inside PlayStation Vita.
"No that won't affect us," Reality Fighters developer Novarama told Develop, apparently corroborating the rumour.
"It's actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and, indeed, RAM."
Today Novarama's Dani Sanchez-Crespo backtracked on his comments, telling Develop he does not know if the handheld's memory has been reduced.
A Sony Japan source told Develop Vita's memory capacity had not been subject of any reduction.
This line was backed up by a Vita development source, who told Eurogamer yesterday's report was the first he had heard of the RAM being cut.
"I'd take this with a giant grain of salt," we were told.
The RAM reduction rumour began in May when a French source said Sony had lowered the base Wi-Fi Vita model's RAM from 512MB to 256MB.
This morning a report emerged that claimed Samsung will use a 45 nanometer manufacturing process to make the Vita CPU chips.
PlayStation Vita uses an ARM Cortex A9 core (4 core) CPU.
Sony announced that PlayStation Vita will cost €249.99 (Wi-Fi) or €299.99 (3G) in Europe, but specific UK pricing hasn't been announced. UK shops pin their hopes at around £230/£280.
We expect official Vita price confirmation at German games show Gamescom in August.
http://www.eurogamer.net/articles/20...m-halved-claim
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July 31st, 2011, 00:32 Posted By: wraggster
T-Mobile has knocked a whopping £360 off the price of an Xperia Play contract, for a limited period.
As detailed over on Recombu, the network provider is offering Sony's PlayStation-friendly smartphone at £25.54 a month, including 600 minutes of calls, 500 texts and unlimited web browsing.
Spread over the whole 24 month contract, that apparently equates to savings of £360.
Tempted? Well, you'd better get your skates on. The offer is only good until 31st July.
http://www.eurogamer.net/articles/20...rice-by-GBP360
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July 31st, 2011, 00:27 Posted By: wraggster
If the unverified Blockbuster UK flyer above is to be believed, it can only mean two things: 1) Blockbuster done goofed it, and 2) Her Majesty's gamers will be able to get their hands on Sony's touchy-feely handheld as early as October 28.
The mailer was delivered to IGN by an anonymous reader, and while the authenticity of the advertisement has yet to be authenticated, the date does coincide with Sony's global launch window. As of press time, no changes have been made to Blockbuster UK's pre-order listing for the Vita, which still lists the street date as "TBA." We'll be keeping a close eye on this one, but for the time being we're going to file it under "hrmmmm" in our massive rumor rolodex.
http://www.joystiq.com/2011/07/30/ru...y-blockbuster/
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July 30th, 2011, 02:34 Posted By: wraggster
PS Vita will reportedly be powered by a Samsung manufactured CPU.
That's according to Japanese trade paper Semiconductor Industry News (via Andriasang), which says the processor will be made using a 45 nanometer process.
Vita is expected to launch in at least one territory - most likely Japan - later this year, ahead of a western release in 2012. It'll be available for the public to sample at this September's Tokyo Games Show.
EA said this week that Vita - and Nintendo's portables - face a challenge to succeed in light of growing competition from the smartphone and tablet markets.
http://www.computerandvideogames.com...amsung-report/
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July 29th, 2011, 11:09 Posted By: wraggster
Sony hasn't officially shared the PlayStation Vita's technical specifications, and rumors insist that the amount of memory in the system has been cut since developers originally got on board. Daniel Sánchez-Crespo, CEO of Invizimals developer Novarama, recently provided some calming context to these claims in an interview with Develop, saying that his studio was "unaffected" by the rumored RAM reduction.
"It's actually good for developers to work under constraint," he said. "Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM." According to Sánchez-Crespo, the Vita's quantity of RAM (Random Access Memory) bests that of the PSP by "about ten times." With the first PSP making do with 32MB -- yes, really -- that would put the Vita somewhere in the region of at least 256MB.
"Remember, more hardware features means more costs for buying the handheld," Sánchez-Crespo added. "Our main interest is for Sony to sell a lot of [PS Vita] units. Clearly the Sony guys in Japan have a tough job of what to leave in and what to leave out."
The Sony-exclusive Novarama is currently working on a few augmented-reality projects, including another Invizimals hunt and Reality Fighters, a camera-enabled fighting game for PlayStation Vita.
http://www.joystiq.com/2011/07/28/re...s-that-of-psp/
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July 29th, 2011, 00:30 Posted By: wraggster
Sony announced that it sold 1.8 million PS3s worldwide between April 1 and June 30 (Q1 for Sony), a drop of around 600K from Q1 of FY 2010. Though numbers may have slipped, Sony is still predicting an uptick in sales for the whole of FY 2011: 15 million PS3s as compared to 14.3 in the year prior. On the games side, Sony fared a little better with 26.1 million PS3 games sold versus 24.8 in last year's first three months.
The real success story for Sony's console business is the PSP, which moved 1.8 million systems in the first quarter. That's compared to 700K during the same time period for the Nintendo 3DS and the 1.2 million PSPs sold in Q1 FY 2010.
In closing: Nintendo really needs a Monster Hunter game on 3DS.
http://www.joystiq.com/2011/07/28/1-...om-april-june/
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July 29th, 2011, 00:22 Posted By: wraggster
Sony has revealed that the financial losses caused by the cyber attacks in April are less than originally predicted.
In its official presentation of its Q1 earnings, executive vice president and chief financial officer Masaru Kato revealed ""the [total] cost may be smaller than the original cost estimate."
In May Sony predicted that the attacks would cost cost ¥14 billion ($171.2m / £106.1m) by the end of the 2012 fiscal year.
"That was the May forecast," said Kato. "The first quarter cost was within our expected range."
He also revealed that user numbers are returning to the levels seen before the cyber attacks.
"Most recently, user logins to the PlayStation Network in North America have returned to a similar level as before the cyber attacks."
"Many customers have already returned to our service. At one point people were concerned, [but the] impact will not be as great as we originally estimated."
http://www.gamesindustry.biz/article...nancial-losses
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July 28th, 2011, 23:49 Posted By: wraggster
Some parts of the internet became very excited an hour ago when 505 Games put out a press release entitled “Supremacy MMA takes the fight to the streets with PlayStation Vita this fall”.
However, the publisher has now confirmed to MCV that this is not a premature date leak, saying that the date mentioned “is only speculative”.
Indeed, those who read to the bottom of the press release will have noticed the following clarification:
“Supremacy MMA will be the only MMA fighting game this year when it bullies its way onto store shelves on September 20, 2011 for Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system and then onto PlayStation Vita for Holiday 2011.”
Vita’s actual launch date remains a thing of mystery. It’s expected to hit at least one territory this year, though bets are divided on whether that will be Europe or Japan.
http://www.mcvuk.com/news/read/505-p...ulative/082525
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July 28th, 2011, 23:42 Posted By: wraggster
'The first PSP had 32 MG of RAM and we have about ten times that now', says studio boss
Sony’s alleged reduction to PS Vita’s RAM capacity won’t harm developers working with the system, a Sony studio partner has said.
Dani Sánchez-Crespo, the CEO of PSP games studio Novarama, told Develop that the upcoming PS Vita handheld will “have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM”.
But he appeared to confirm that Sony has lowered the RAM capacity of the device since its initial spec sheet was sent to developers.
Asked if the alleged RAM cut will affect Novarama’s own projects, Sánchez-Crespo said: “no that won’t affect us. It’s actually good for developers to work under constraint. Generally for Vita, we still have a whole lot of headroom in terms of GPU power, CPU power and indeed RAM”.
“Remember the PSP had 32 MG of RAM, we have about ten times that now,” he claimed.
“And the system’s battery life, by the way, is really good. You’d think with all the processing power that it would drain fast, but it’s fantastic”.
Sony has never publicly announced the internal memory capacity for its next generation handheld, though it was initially believed to be at 512MB.
Yet in May it was speculated that the platform holder had reduced the system’s memory capacity by half to 256MB.
Sony Worldwide Studios boss Shuhei Yoshida implied the reduction claim was not entirely accurate.
"Do not believe everything you read on the Internet," he said.
Sánchez-Crespo told Develop that reducing certain PS Vita features could ultimately be helpful to his studio.
“Remember, more hardware features means more costs for buying the handheld. Our main interest is for Sony to sell a lot of [PS Vita] units. Clearly the Sony guys in Japan have a tough job of what to leave in and what to leave out."
‘WE BELIEVE IN VITA’
Sánchez-Crespo’s studio Novarama, which recently announced an exclusivity deal with Sony, is not prioritising PS Vita development for now. The Barcelona studio will first complete the Invizimals 3 project for PSP.
It is likely a key factor in this decision is the PSP’s strong position within the wider games market. The cut-price unit has already sold to a broad consumer demographic, and the theory is that PS Vita’s first wave of buyers would mainly comprise of core gamers.
That means family-oriented games, such as Invizimals, may live longer on the older PSP platform.
But Sánchez-Crespo’s faith in the handhled’s successor was made abundantly clear.
“We really believe in the plan that Sony is putting together for PS Vita. We were stunned when we first got our hands on the handheld,” he said.
“I think the price point was spot-on, when I found out about what they were selling Vita for I was delighted. For a really powerful, slick machine, this is a very aggressive price point.”
http://www.develop-online.net/news/3...ifbh+(Develop)
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July 28th, 2011, 13:15 Posted By: wraggster
Sony Corporation has reported a net loss of ¥15.5 billion ($191 million) for the first quarter ended June 30, compared to a profit of ¥25.7 billion for the same period last year.
The company said sale and profits were down mainly due to the impact of the Japanese Earthquake in March this year, although operations affected by the disaster are recovering faster than expected.
Sales of the PlayStation 3 dropped to 1.8 million units for the first quarter, down from 2.4 million for the same period last year.
Sales of PlayStation 3 games were up to 26.1 million units, from 24.8 million last year. Despite the slump in hardware, Sony still expects to outsell last year's PS3 total for the full financial year, forecasting 15 million sales compared to 14.3 million. Software sales are expected to be static at around 148 million games.
Sales of the PlayStation Portable were up on last quarter, from 1.2 million to 1.8 million, while PlayStation 2 sales dropped from 1.6 million to 1.4 million.
Sony's Consumer Products & Services division, which now includes PlayStation products as well as TV, home audio and video, mobile products and digital imaging, reported operating profits of ¥1.7 billion ($21 million), down from ¥28.5 billion last year, primarily due to a decline in LCD TV and video cameras.
Sales in the division were down 13 per cent to ¥732.3 billion ($9 billion), due to low sales in the US and Europe and competition in the PC market. The company made no detailed comments on the PlayStation business.
http://www.gamesindustry.biz/article...es-hit-USD191m
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July 28th, 2011, 00:58 Posted By: wraggster
New Call of Duty: Black Ops map pack Annihilation headlines this week's massive PlayStation Store update.
Xbox 360 owners have had it exclusively for the past month. Available from tomorrow on PS3, its five new maps will cost you £11.49.
Looking for something a bit cheaper? Sony's massive summer sale reaches Europe this week, with more than 30 downloadable titles discounted over the next seven days. Highlights include Popcap's Peggle, Hothead's Swarm and Telltale's Sam & Max and Back to the Future.
EA is launching its own range of reductions, focusing on racer Burnout Paradise and multiple entries in the Need for Speed series. If you've yet to pick up the pricey DLC for last year's Hot Pursuit for example, you can now pick up the bundle pack at a cheaper price.
For one week only, gamers can get highly praised shooter Section 8: Prejudice bundled with both its downloadable Map Packs. There's also exclusive in-game armour for PlayStation Plus members and the first 1000 Plus members to purchase it get the original Section 8 free.
European PS3 gamers can finally download L.A. Noire's PlayStation 3-exclusive Traffic case "The Consul's Car". In North America it came as a free download with PS3 copies of the game. In Europe, you'll have to pay £3.19. Xbox 360 owners will never get this add-on.
The EU update listing is currently missing Dragon Age 2 DLC Legacy. It appeared as scheduled in this week's US update and is also available on Xbox 360.
The full listing, courtesy of the EU PlayStation blog, lies below:
Summer Sale Special Offers - available until 3rd August
Slam Bolt Scrappers (was £11.99/€14.99 – now £6.29/€7.99)
Swords and Soldiers (was £6.29/€7.99 - now £3.19/€3.99)
TerRover (was £8.99/€11.25 – now £4.39/€5.49)
Peggle (was £6.29/€7.99 – now £3.19/€3.99)
Acceleration of SUGURI X-Edition (was £4.79/€5.99 – now £2.39/€2.99)
Anarchy: Rush Hour (was £5.49/€6.99 – now £3.19/€3.99)
Tales from Space: About a Blob (was £9.99/€12.99 – now £5.10/€6.49)
Swarm (was £9.99/€12.99 – now £6.29/€7.99)
Blacklight: Tango Down (was £9.99/€12.99 – now £6.29/€7.99)
Dragon's Lair (was £7.99/€9.99 – now £3.99/€4.99)
Moon Diver (was £9.99/€12.99 – now £5.10/€6.49)
Crazy Taxi (was £7.99/€9.99 – now £4.79/€5.99)
Strong Bad's Cool Game for Attractive People (was £11.99/€14.99 – now £6.29/€7.99)
Sam & Max' The Devil's Playhouse (was £19.99/€24.99 – now £9.99/€12.99)
Back to the Future: The Game (was £15.99/€19.99 – now £7.99/€9.99)
Bionic Commando Rearmed (was £7.99/€9.99 – now £6.29/€7.99)
Bionic Commando Rearmed 2 (was £11.99/€14.99 – now £6.29/€7.99)
Final Fight Double Impact (was £7.99/€9.99 – now £3.99/€4.99)
Super SF2 Turbo HDR (was £11.99/€14.99 – now £6.29/€7.99)
Flock! (was £11.99/€14.99 – now £6.29/€7.99)
1942 Joint Strike (was £7.99/€9.99 – now £3.99/€4.99)
Commando 3 (was £7.99/€9.99 – now £3.99/€4.99)
Age of Booty (was £7.99/€9.99 – now £3.99/€4.99)
Super Puzzle Fighter II Turbo HD Remix (was £7.99/€9.99 – now £3.99/€4.99)
Ricochet HD (was £6.29/€7.99 – now £2.39/€2.99)
Wakeboard HD (was £11.99/€14.99 – now £4.79/€ 5.99)
Hamsterball (was £7.99/€9.99 – now £3.19/€3.99)
Interpol: The Trail of Dr. Chaos (was £7.99/€9.99 – now £3.19/€3.99)
Mahjong Tales (was £7.99/€9.99 – now £3.19/€3.99)
Smash Cars (was £11.99/€14.99 – now £4.79/€5.99)
Magic Orbz (was £7.99/€9.99 – now £3.19/€3.99)
Cuboid (was £7.99/€9.99 – now £3.19/€3.99)
Sky Fighter (was £7.99/€9.99 – now £3.19/€3.99)
EA's Summer of Speed
Burnout Paradise Big Surf Island (was £5.49/€6.99 – now £2.39/€2.99)
Burnout Paradise Boost Specials Collection (was £3.99/€4.99 – now £1.59/€1.99)
Burnout Paradise Cops and Robbers (was £3.99/€4.99 – now £1.59/€1.99)
Burnout Paradise Legendary Cars Collection (was £3.99/€4.99 – now £1.59/€1.99)
Burnout Paradise Party (was £3.99/€4.99 – now £1.59/€1.99)
Burnout Paradise Time Savers Pack (was £3.99/€4.99 – now £1.59/€1.99)
Burnout Paradise Toy Collection (was £5.49/€6.99 - now £1.59/€1.99)
NFS Hot Pursuit Game Modes Pack (Armed & Dangerous) (was £5.49/€6.99 – now £3.19/€3.99)
NFS Hot Pursuit Lamborghini Untamed Pack (was £5.49/€6.99 - now £3.19/€3.99)
NFS Hot Pursuit Porsche Unleashed Pack (was £5.49/€6.99 - now £3.19/€3.99)
NFS Hot Pursuit Super Sports Pack (was £5.49/€6.99 - now £3.19/€3.99)
NFS Hot Pursuit Three for All Bundle (was £15.99/€19.99 – now £13.99/€17.99)
NFS Pro Street Extender Pack Premium Car Bundle 1 (was £3.99/€4.99 – now £1.59/€1.99)
NFS Pro Street Extender Pack Premium Car Bundle 2 (was £3.99/€4.99 – now £1.59/€1.99)
NFS Shift Exotic Racing Series (was £7.99/€9.99 – now £2.39/€2.99)
NFS Undercover Boss Car Bundle (was £3.99/€4.99 – now £1.59/€1.99)
NFS Undercover Exotic Car Bundle (was £3.99/€4.99 – now £1.59/€1.99)
NFS Undercover Collector's Edition Upgrade (was £7.19/€8.99 – now £1.59/€1.99)
NFS Undercover Muscle Car Bundle (was £3.99/€4.99 - now £1.59/€1.99)
NFS Undercover Tuner Car Bundle (was £3.99/€4.99 – now £1.59/€1.99)
NFS Undercover Ultimate Performance Bundle (was £7.19/€8.99 – now £1.59/€1.99)
NFS Undercover Ultimate Visual Bundle (was £3.99/€4.99 – now £1.59/€1.99)
PS3 Games
Section 8: Prejudice - Special Offer Bundle (£9.99/€12.99): includes both downloadable Map Packs for one week only, exclusive in-game armour for PlayStation Plus members, first 1000 Plus members to purchase receive Section 8 free.
3D Ultra Mini Golf Adventures (£7.99/€9.99) (Trial & Unlock)
Dead Block (£7.99/€9.99) (Trial & Unlock)
PSone Classics
Rageball (was £2.99/€3.59 – now £1.99/€2.49)
Sports Superbike 2 (was £2.99/€3.59 - now £1.99/€2.49)
All Star Boxing (was £3.99/€4.99 – now £2.39/€2.99)
Super Slammin' Dodgeball (was £3.19/€3.99 – now £2.39/€2.99)
Miracle Space Race (was £2.39/€2.99 – now £1.59/€1.99)
ATV Racers (was £2.39/€2.99 – now £1.59/€1.99)
Rascal Racers (was £2.39/€2.99 - now £1.59/€1.99)
PlayStation minis
Vibes (was £3.99/€4.99 – now £0.99/€1.19)
Cubixx (was £2.49/€2.99 – now £0.99/€1.19)
Ace Armstrong vs. The Alien Scumbags (was £3.99/€4.99 – now £0.99/€1.19)
Stellar Attack (was £3.49/€3.99 – now £0.99/€1.19)
Duael Invaders (was £2.49/€2.99 – now £0.99/€1.19)
Dr. MiniGames (was £2.49/€2.99 – now £1.24/€1.49)
321... Supercrash (was £2.49/€2.99 – now £1.24/€1.49)
Mad Blocker Alpha (was £3.99/€4.99 – now £0.99/€1.19)
PSP Games
Toy Story 3 (£7.99/€9.99)
Split/Second: Velocity (£7.99/€9.99)
Hannah Montana: Rock out the Show (£7.99/€9.99)
Tron: Evolution (£7.99/€9.99)
Black Ops: Annihilation footage.
PS3 Add-ons
Call of Duty: Black Ops - Annihilation Pack - (£11.49/€14.49)
DIRT 3 - X Games Asia Track Pack (£3.19/€3.99)
Super Teams Pack [Bundle] (£2.39/€2.99) (contains the following content also available separately) Brembo Racing Team Pack (£0.79/€0.99), Mobil 1 Performance Team Pack (£0.79/€0.99), Team Yokohama Pack (£0.79/€0.99), Texaco Racing Team Pack (£0.79/€0.99)
Dynasty Warriors: Gundam 3 - Extra set of Mobile Suits - Susanowo Pack (£3.19/€3.99)
Dynasty Warriors 7 - New Weapon: Great Axe (£0.79/€0.99), Original Costume Pack 2 (£3.99/€4.99), Original Costume Pack 3 (£3.99/€4.99)
EyePet - Lucky Dip Vehicles 1 (free)
Homefront - Fire Sale Map Pack (£1.99/€2.49)
LA Noire - "The Consul's Car" Traffic Case (£3.19/€3.99)
ModNation Racers - Junkyard Props Pack (£3.99/€4.99)
Motorstorm Apocalpyse - Muerte: Ace Of Spades Event Pack (free)
Test Yourself - Test Yourself: Attention (£1.59/€1.99), Test Yourself: Memory (£1.59/€1.99)
PSP Add-ons:
Buzz!: The Ultimate Music Quiz - Rock Idols Quiz (£3.19/€3.99)
Rockband
Rock Band 2 - Burning Hearts - Silverstein (£0.99/€1.49), Curse of the Werewolf – Timeless Miracle (£0.99/€1.49), Katsushika - Rishloo (£0.59/€0.79), Magnolia – Texas in July (£0.99/€1.49), Schizophrenia – Jukebox the Ghost (£0.99/€1.49)
Rock Band 3 - Yes Pack 01 (£4.39/€6.59), contains the following tracks also available separately: Heart Of The Sunrise (£0.99/€1.49), I've Seen All Good People (£0.99/€1.49), Owner Of A Lonely Heart (£0.99/€1.49), South Side Of The Sky (£0.99/€1.49), Starship Trooper (£0.99/€1.49)
http://www.eurogamer.net/articles/20...date-13th-july
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July 28th, 2011, 00:43 Posted By: wraggster
There may be a fair bit of industry clamouring for the next generation of consoles - but the creator of one of the most technically impressive games of the year certainly believes PS3 can still achieve more.
Speaking in a monster new interview with PSM3 (which you can read in full here), Brendan McNamara - the boss of LA Noire creator Team Bondi - was asked how much "raw power" he believed was left in the current gen.
McNamara replied: "I wouldn't profess to be an expert about either one but I'd say from our point of view with the PS3, we think it's got - with Naughty Dog's new game - people just get cleverer and cleverer about it. Like what percentage of the raw power are they using up?
"What you can do on SPUs on PS3 is pretty amazing so we think there's still a lot of life left in it. We'd certainly still like to do another [game] on it, so..."
And we'd certainly like to receive one, sir.
LA Noire, published by Rockstar, was a huge sales success for Australian studio Bondi, topping US sales in June.
The second downloadable content pack for L.A Noire, Reefer Madness, was released earlier this month.
http://www.computerandvideogames.com...ty-is-amazing/
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July 28th, 2011, 00:35 Posted By: wraggster
Sony has said that adding 3D support to PSP games played on PSP via its new 'PSP Remaster' program is easy and may be supported in future.
The Remaster Program, announced in May, will see PSP games remade for PS3 with added HD visuals and save-game transferring support - essentially letting you choose to play your games on the big or small screen.
Teiji Yutaka, a developer on the project, told Famitsu magazine: "There's a group within the Software Solutions department that specializes in 3D graphics," adding, "When they first saw the Remaster project, they suggested that they might be able to insert 3D graphics inside there."
According to Yutaka, they did it and it was a piece of cake. "They managed to implement it with hardly any hit to performance and processing speed at all, and I don't think that would've been possible without the processing power of the PS3," he said.
Colleague Tadayasu Hakamatani chimed in: "There wasn't much rejiggering we had to do to make 3D work, but some games need to be reworked because the way they're programmed prevent them from working in 3D out of the box. It's possible to add 3D graphical information to games via the PSP Engine OS, though, so support can be added without a lot of extra burden."
The first PSP Remaster-enabled game is Monster Hunter Portable 3rd HD Ver., which hits Japanese shop shelves on August 25.
http://www.computerandvideogames.com...ble-says-sony/
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July 28th, 2011, 00:17 Posted By: wraggster
Sony has confirmed that consumers will be able to get hands-on time with PlayStation Vita at Gamescom.
The Cologne event will mark the first time the company's new handheld has been made available to the public. It has previously been announced that gamers would not be able to try the device out for themselves until Tokyo Game Show in September.
The inclusion of playable Vita at Sony's Gamescom stand was confirmed by a Sony PR representative to VG247. No details have been given on what titles will be showcased.
Gamescom will be held in Cologne, Germany, and runs from Wednesday, August 17th to Sunday, August 21st. The public will only be able to attend from Thursday, August 18th onwards.
http://www.mcvuk.com/news/read/vita-...om-2011/082488
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July 27th, 2011, 00:44 Posted By: wraggster
If you like “Top 10” types of posts, this one is for you, and I’m sure you won’t find it anywhere else. This is a chronological list of PSP games in which vulnerabilities were found (ordered by date of exploit release, not release date of the game)…
Come with me, we’ll visit some of the major events in the scene’s history on the way… and as a nice bonus, 2 of the exploited games in this list were never revealed publicly before
1. 2005 : Puzzle Bobble
We’re going back to the very early days of the PSP scene with this first entry! Most of you probably never heard of this one before, actually.
The Japanese version of Puzzle Bobble was compiled in debug mode, allowing hackers to retrieve some interesting information, such as function names, that were later on used in the scene’s PSP SDK.
This was one of the first steps to getting homebrews on this great device.
2. 2006 – 2007 : GTA – Liberty City Stories
This one started a long era of “save game exploits” on the PSP. Fanjita and n00bz found a buffer overflow vulnerability in the savegames of GTA-LCS. This allowed users to run the noobz eLoader, and later on, downgraders.
Sony quickly patched this one with a firmware update, and Rockstar also updated their game. People wanting to hack their PSP had to be careful not to buy an updated version of the UMD. This is the only time in the PSP history that an exploited game got a UMD update.
Funny anecdote, this vulnerability got reused a second time by Noobz almost a year later, in what was called the goofy exploit, when it was discovered that sony had incorrectly patched the vulnerability. This one has a special place in my heart, as the GTA exploit is what I first used to run eLoader and scummVM on my psp phat!
3. 2007: Lumines
Noobz again, with the help of hacker Archaemic, found an exploit in the game Lumines. Called illuminati, the exploit was apparently found by pure luck, when Archaemic was trying to feed random data to the game.
This exploit gave hope to owners of the 3.50 firmware, technically working on all PSPs from firmware 1.0 to 3.50 (the most up to date firmware at the time)
4. 2009: Gripshift
As a happy new year present for 2009, developer MaTiaZ gave us the Gripshift exploit, yet another buffer overflow vulnerability in the player’s name, using the game’s save data.
Although the hype was extremely high on this exploit, the lack of a good Kernel exploit to work with it basically ruined the fun for everybody. The old guys among us will remember this as a big fight over an exploit between famous Hacker Dark-Alex, and team pspgen, when pspgen announced they would release a Custom Firmware/Hen using the Gripshift exploit
5. 2009: Medal Of Honor Heroes
In the middle of 2009, developer kgsws (who is now better known for being the first to sign homebrews on the PSP) released an exploit for the game Medal Of Honor Heroes (MOHH). The exploit had the particularity of requiring the players to commit suicide in the middle of a multiplayer game, which, although not very practical, was extremely fun.
Again, the lack of Kernel exploit (or rather, the lack of interest from people who had a kernel exploit) to work with this game made it not so interesting to the community, but this is also the game on which m0skit0 started developing Half Byte Loader, an open source successor to the NoobZ eLoader (these are both applications that allow to run homebrews without a kernel exploit)
6. 2010: Patapon 2
The PSP Go had announced dark times for the scene: exploits in games weren’t cool anymore, because exploits on UMDs wouldn’t work on the PSP Go, and exploits in games from the Sony PSN would get patched instantly. The “serious” guys were digging in the PSP firmware, or looking for exploits in images or mp3 files. Some people were still looking for exploits in games though, mostly for the fun of it.
This was the case of malloxis, who found an interesting crash in Patapon 2. What he didn’t realize at the time was that Patapon 2 also had an associated a demo, that could be obtained without accessing the PSN Store on various websites (no risk of an update by Sony), and that this demo could load and save games.
It took roughly a week to developer Wololo (that would be me ) helped by N00b81, to create a proof of concept for a binary loader using this buffer overflow. At this time, taking note of the previous “wasted” user mode exploits (MOHH and Gripshift), we (n00b81 and myself) wanted to go further, and help m0skit0 with his work on half byte loader. We wanted to keep our exploit under wraps, until HBL was ready, to avoid this great exploit being “yet another wasted user mode vulnerability”.
What actually happened is that malloxis blew it off by leaking my files, and we had to release a work-in-progress version of Half Byte Loader. But overall things turned out well, as Half Byte Loader dominated the scene for a few months, until Total_Noob’s Hen came, almost a year later.
Fun fact: people who used HBL during this era now want to kill kittens every time they hear the Patapon song.
7. 2010 – Hot Shots Golf 1 and 2
As we were working on Half Byte Loader, and as no Kernel exploit was seeing the light of day, it became clear to us that making Half Byte Loader portable to many exploits was a priority.
This is in this context that developer J416 adapted HBL to an exploit he had found in Hot shots golf.
It was also clear in 2010 that game exploits were mainstream on the PSP. I had been contacted at the time by more than 10 persons who had a valid buffer overflow vulnerability using a game, and hundreds of people who could crash the PSP by feeding it garbage. At that time, we were not afraid about running out of user mode exploits, but more afraid of seeing Sony patching them very quick when they were not Demos. It turns out that Sony took months to patch the Hot shot golf games on the PSN, proving that user mode exploit and homebrew were not a threat for them (the only good move Sony intentionally made for the scene in 6 years?)
8. 2010 – Minna no Sukkiri
Developer Jeerum found an exploit in the Demo of the Japanese game “Minna no sukkiri”.
The circumstances in which he released it were a bit awkward (we already had a perfectly working user mode exploit for all known firmwares), but came in handy for Half Byte Loader, as it meant we didn’t have to maintain too many versions of HBL anymore. People just had to use this very compact demo, and could forget about the previous Patapon exploit, or the “expensive” Hot shots golf games.
The 2 next game vulnerabilities were never revealed publicly before today, to the best of my knowledge. I reveal both of them here because I think it’s fun, and I don’t think they would be any useful now that we can sign homebrew. I also think Sony won’t bother fixing them as long as there’s no exploit fo them to look at. So here goes:
9. 2010 - Ape Escape: On the Loose
Yet another classical Buffer overflow exploit in the player’s name. This exploit was found in parallel be several people who strangely all contacted me around the same period of time.
I’ll leave as an exercise to the reader the work of creating a hello world, the tutorials are here and this game is really easy to exploit.
This game is unfortunately fairly old, which makes it not so useful for things such as Half Byte Loader. Basically, Half Byte Loader needs a game that imports as many libraries as possible, especially recent ones, to have a better compatibility with homebrews (we had the same kind of issue with Hot shots golf)
10. 2010 – Gladiator Begins JP Demo
This one was extremely interesting. I must apologize to the person who found this exploit, as I can’t remember who it was… we worked together towards a working binary loader. This was going to be the next big user mode exploit for the PSP… until we discovered that the savegames in this demo only work on the PSP that created them.
I was aware that such a system exists on the PSP (lots of people were complaining about the impossibility to re-use their save games on recent games such as Tekken 6), and wasn’t able to bypass this limitation…who knows, maybe the recent works on encryption on the PSP could help finalizing this one. Again, it is fairly easy to get this exploit to work, it’s a Buffer overflow in the player’s name again…only problem is that the savegame will only accept to load on your own psp.
The awesome conclusion
There are of course many other games on the PSP with such vulnerabilities in them… I know a few of them, but it’s probably not so important now that we can all have a CFW on our PSP.
One interesting thing to note is that, with the exception of Noobz involved in two of these exploits, all these vulnerabilities were found by different people… so this is why I laugh every time people think the scene is “dead” when one hacker leaves it… obviously, there are many skilled people on the scene, and they all come and go
For those of you who want to try these exploits, as far as I know, except the two last ones of the list, they’ve all been patched on recent firmwares, so you would need to downgrade your PSP first in order to test the exploits!
http://wololo.net/wagic/2011/07/26/1...vulnerability/
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July 27th, 2011, 00:33 Posted By: wraggster
Between its Near, Party, LiveArea and Activity social features, there's a whole lot going on under the hood of the PlayStation Vita. SCEE R&D exec Phil Rogers broke down those capabilities at Develop last week: Near, for instance, will allow Vita owners to look at the favorite games of nearby players, and allow players to drop and pick up "gifts," which could range from special in-game items to high score challenges.
Rogers explained that Party will give players cross-game chat capabilities, allowing them to invite friends to groups and launch games directly through the UI, which all party members will be invited to. The LiveArea is a tad more esoteric: it will display information about software as it is launched, and will allow users to "comment on people's activities within the game as well as publish your messages." Sounds like the perfect receptacle for smack talk.
Finally, the Activity feed will show the in-game accomplishments of friends (including high scores and Trophy unlocks) in real time. The feed can also be updated by publishers and developers, though Rogers suggested, "it's important not to spam users too much and to use it sensibly." We pray that Rogers' advice is heeded.
http://www.joystiq.com/2011/07/26/pl...features-outl/
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July 27th, 2011, 00:27 Posted By: wraggster
You'll be able to watch fighting game tournament Evo 2011 in PlayStation 3 virtual world PlayStation Home, Sony has announced.
The largest fighting game competition in the world begins on Friday and runs to the end of the weekend.
It takes place at the Rio Resort in Las Vegas, and will be streamed on the official Evo website, but will also be beamed into the PlayStation Home Theatre, as revealed by the US PlayStation Blog.
Players will duke it out on Marvel vs. Capcom 3, Tekken 6, Mortal Kombat, BlazBlue: Continuum Shift II and Super Street Fighter IV Arcade Edition.
Expect Street Fighter world champion Daigo Umehara to play an important role alongside US champion Justin Wong.
Korea's Poongko and UK champion Ryan Hart will also appear.
Watch Evo in Home on Friday and you'll get a limited edition Evo t-shirt for your avatar. Watch on Saturday and you'll get a special fighting stick companion item. And watch on Sunday and you'll nab a replica of the Evo trophy for your Home personal space.
http://www.eurogamer.net/articles/20...aystation-home
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July 26th, 2011, 22:43 Posted By: wraggster
Battlefield 3 creator DICE believes that the hack which brought PSN to its knees in April will lead to the service becoming stronger.
Speaking in a full interview posted over on the PSM3 blog, the studio's boss Patrick Bach was asked his view on the security breach.
He replied: "I think its good that the problem is getting sorted now so that similar things won't happen again. However, of course, it's hurting us here and now but I think in the long-run it won't matter, and it'll actually create a better online service for PS3 owners.
"I think it's sad that it happened, and I wouldn't wish it on anyone. Everyone has to just live with it, I'm glad it has been dealt with, and I'm not worried about the future."
PSN was taken offline for just under four weeks by Sony following the security breach, but has now been fully reinstated across the globe.
DICE's Battlefield 3 will be a popular multiplayer addition to PSN when it released in October. DICE believes that the PS3 version of the game will be "very similar" to the PC SKU - despite allowing for fewer online players in more "compact" maps.
The all-new PSM3, out now, is chock full of great content, including a stunning 12-page special preview of Elder Scrolls V: Skyrim.
http://www.computerandvideogames.com...-the-long-run/
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July 26th, 2011, 21:22 Posted By: Shrygue
via CVG
Speaking in a full interview posted over on the PSM3 blog, the studio's boss Patrick Bach was asked his view on the security breach.
He replied: "I think its good that the problem is getting sorted now so that similar things won't happen again. However, of course, it's hurting us here and now but I think in the long-run it won't matter, and it'll actually create a better online service for PS3 owners.
"I think it's sad that it happened, and I wouldn't wish it on anyone. Everyone has to just live with it, I'm glad it has been dealt with, and I'm not worried about the future."
PSN was taken offline for just under four weeks by Sony following the security breach, but has now been fully reinstated across the globe.
DICE's Battlefield 3 will be a popular multiplayer addition to PSN when it released in October. DICE believes that the PS3 version of the game will be "very similar" to the PC SKU - despite allowing for fewer online players in more "compact" maps.
The all-new PSM3, out now, is chock full of great content, including a stunning 12-page special preview of Elder Scrolls V: Skyrim.
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July 26th, 2011, 21:16 Posted By: Shrygue
via Eurogamer
There may be a PlayStation Vita version of strategical role-playing game Disgaea 3 in the works.
Yahoo! Japan spilled the beans in a release schedule since removed. But not before some sites could take pictures.
Yahoo! pegged Disgaea 3 as a PS Vita launch title, according to Siliconera.
The Disgaea series has a history of appearing on PS2 and then being adapted for PSP - a relationship that could continue on PS3 and PS Vita.
The PSP instalments, Disgaea: Afternoon of Darkness and Disgaea 2: Dark Hero Days, remain as two of the best games on the system - particularly the former.
Disgaea 3, a PS3 game, appeared in Europe in February 2009. Eurogamer's Disgaea 3 review awarded a handsome 8/10. "Once again," wrote reviewer Simon Parkin, "Nippon Ichi has created a delicious statistical sandbox to play in."
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