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September 14th, 2011, 23:08 Posted By: wraggster
While we're still months away from seeing the PlayStation Vita show up in the stores, Sony continues to tease us with more live demonstrations here at the SCEJ press conference -- what we saw just now was a quick walkthrough of the initial setup procedure, and our first look at the interface in action. Setup is simple and predictable: select your region, create or log into your PSN account, enter your birthday -- pretty standard for today's handheld gaming devices. The UI itself looks primed to make smartphone users feel right at home, spreading a cloud of large, friendly app icons across the Vita's five-inch touchscreen.
Our hosts skipped through a few media applications, showing off a pair of movie trailers and concurrently running the device's music player and photo viewer. We didn't see it live today, but Sony suggested that cross-app multitasking is compatible with games as well, stating that a player could hop out of a game session, pop-into a Twitter app, and then jump right back into the game. We'll give you a more detailed account once we've hit the TGS show-floor. Can't wait? Peek our gallery below, or see Sony's live demo above.[/COLOR]
http://www.engadget.com/2011/09/14/s...cess-and-user/
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September 12th, 2011, 21:43 Posted By: wraggster
Insomniac's Resistance 3 manages to snatch the No.1 spot from UK all formats sales leader Dead Island on this week's PlayStation 3 sales chart, forcing Techland's tropical zombie survival title to settle for second.
Making way for Dead Island is Ubisoft's Driver: San Francisco, which shifts down to No.3 and is followed by Warhammer 40,000: Space Marine at No.4.
Last week's chart topper Deus Ex: Human Revolution can be found at No.5, followed by a trio of sports games: Rugby World Cup 2011 at No.6, Madden NFL 12 at No.7 and NHL 12 at No.8.
Call of Duty: Black Ops moves down from No.5 to No.9 and NetherRealm Studios' Mortal Kombat rounds off the top ten at No.10.
GfK/Chart-Track PS3 Top 10 (week ended September 10):
01. Resistance 3 (Sony)
02. Dead Island (Deep Silver)
03. Driver: San Francisco (Ubisoft)
04. Warhammer 40,000: Space Marine
05. Deus Ex: Human Revolution (Square Enix)
06. Rugby World Cup 2011 (505 Games)
07. Madden NFL 12 (EA)
08. NHL 12 (EA Sport)
09. Call of Duty: Black Ops (Activision)
10. Mortal Kombat (Warner Bros. Interactive)
http://www.computerandvideogames.com...s-dead-island/
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September 12th, 2011, 19:14 Posted By: wraggster
There's nothing a like an (almost) fresh and exciting color variant to make us totally forget about thePS4. Besides, this little dazzler will come with a 320GB HDD and two equally white Dualshock controllers, which means you'll only have to spray-paint your PS3 Move, headset, external drive, wheeland eyebrows to match. Look out for it at GameStop in the UK, Germany and possibly other Euro nations too, as well as at Electronic Boutique in Australia from November 1st -- or just pre-order via the source links below.
http://www.engadget.com/2011/09/12/w...a-in-november/
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September 12th, 2011, 00:03 Posted By: wraggster
PCSX2 SVN r4915 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4913
cmake: fix some linking issue with gold linker (AFAIK only fedora use it for the moment)
r4914
GSdx: New: Dynamic CRC Hacks system (disabled by default).
See tools/dynacrchack/DynaCrcHack.c for full instructions.
For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).
This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].
It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).
Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.
r4915
Oops. Now it's disabled by default
Download: PCSX2 SVN r4915
Download: Official Beta Plugins Pack [09 August 2010]
Source: Here
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September 11th, 2011, 22:15 Posted By: wraggster
The Lavalit guys have released a new of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portabledesign inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
r3434 | utunnels | 2011-09-10 12:51:38 -0400 (Sat, 10 Sep 2011) | 3 lines
Changed paths:
M /engine/openbor.c
M /engine/openbor.h
M /engine/source/gamelib/soundmix.c
M /engine/source/gamelib/soundmix.h
Also pause sound effects when game paused.
Simplified AI code.
------------------------------------------------------------------------
r3433 | utunnels | 2011-09-10 02:58:36 -0400 (Sat, 10 Sep 2011) | 2 lines
Changed paths:
M /engine/source/gamelib/spritef.c
M /engine/source/gamelib/spritex8p16.c
M /engine/source/gamelib/spritex8p32.c
Fix a single pixel overflow loophole in drawmethod code (gfxshadow outside the screen).
For example, Golden Axe Legend saved civilian shows a single moving black pixel running across the screen.
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September 11th, 2011, 21:04 Posted By: wraggster
PSXperia is written in Java and runs on Windows, Linux and OS X. Details in the README. Written by Yifan Lu. PSXperia Emulator Converter Tool
1.0 Release
By Yifan Lu ( http://yifan.lu/)
========================================
This tool will take a PSX image that you legally own and convert it to be playable on the Xperia Play with the emulator extracted from the packaged game "Crash Bandicoot."
All you need is to have Java installed.
Run "psxperiatool" or "psxperiatool-windows.bat" to use the command line interface.
Run "psxperiatool-gui" or "psxperiatool-gui-windows.bat" to use the GUI
You must have Java listed in your system's PATH variable.
To view the log output with GUI, start a new console session and type in "java -jar PSXperiaTool.jar" in the directory with the JAR.
Quick Troubleshooting:
If you encounter any error, try building an APK with the default settings (don't change titleid, name, description, etc), and if it works, that means there is an invalid character somewhere.
The titleid must follow Java package name rules (no spaces, no weird symbols, etc). To be safe, make sure the titleid only contains alphanumeric characters and underscores.
Only use PNG images for the icon. Preferred size is 170x170.
Try not to have any spaces in the path names for the data folder, input ISO, and output folder.
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September 11th, 2011, 20:57 Posted By: wraggster
via http://psp.dashhacks.com/2011/09/09/...-extended-osk/
Extended OSK, as the name suggests, extends the functionality of the on-screen keyboard. Install and activate this plugin and you’ll have the ability to conveniently copy & paste text by executing two key combos:
1.‘Enter’ + ‘Analog Left’ to copy text; and
2.‘Enter’ + ‘Analog Right’ to paste.
Enter being ‘X’ or ‘O’ depending on your button assignment.
Source code included
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September 10th, 2011, 23:36 Posted By: wraggster
Sony's Xperia Play smartphone will be available through AT&T on September 18, complete with PlayStation gamepad and running on Android's Gingerbread (2.3.3) platform. The Xperia Play has been available through Verizon since May 26, and AT&T is offering some exclusive content for its customers' patience, including 4G capability, a "stealth blue" paint job, and the Sony Ericsson Multimedia Dock DK300 and music cable.
AT&T's Xperia Play will come with seven pre-loaded games, in a slightly different lineup than we saw with Verizon's release:
Dungeon Defenders: Second Wave
Asphalt 6 Adrenaline
Star Battalion
Madden NFL 11
The Sims 3
Tower Bloxx: My City
Crash Bandicoot
The Xperia Play will cost $49.99 with a new two-year agreement through AT&T, which is drastically less than Verizon's initial offer of $199.99 with the same agreement. However, AT&T's Xperia Play doesn't come pre-loaded with Tetris, which is totally worth the extra $150, in our opinion.
http://www.joystiq.com/2011/09/09/so...ndt-customers/
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September 10th, 2011, 23:23 Posted By: wraggster
Don't be surprised if you see America's Favorite Marsupial (after Kangaroo Jack) tooling around on the highways and byways of this great land. That's right: Crash Bandicoot is old enough to get his learner's permit.
To mark the big guy's 15th birthday, co-creator Andy Gavin took to his blog to share some memories of Crash's early days, naked baby photos, as it were. Our personal favorite is Gavin's story of trying to conduct an intensely technical conversation with Ken Kutaragi while (1) "pretty drunk" and (2) shouting over ear-splittingly loud music. It's a lot of fun, as are some of the Crash-centric memories readers have posted in the comments.
... And hey, while we're thinking about it, if you should happen to see Crash Bandicoot driving around, you should be wicked surprised, contrary to our intro. He's not only fictional, he's a bandicoot. It's an extremely unsafe situation that should probably reported to local law enforcement. Sorry for being so irresponsible.
http://www.joystiq.com/2011/09/10/cr...-the-old-days/
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September 10th, 2011, 22:37 Posted By: wraggster
Sony Computer Entertainment Asia has extended a deal with Nanyang Polytechnic in Singapore which gives final year students on game design courses access to Sony development kits to create projects.
The deal began in 2009, giving rise to the jointly supported NYP Games Resource Centre - an arrangement which has now been extended by five years, reports GameStop.
The resource centre is currently the only PlayStation development and educational facility in South East Asia, and has given rise to two fully fledged games due for release on the PlayStation network: PhaseShift: Threat Beyond the Network and Spell Weaver.
The extension of the deal will also give students the opportunity to create code for the forthcoming PlayStation Vita, with SCE Asia president Tetsuhiko Yasuda hoping to use the program to encourage more students to become professional developers for PlayStation platforms in the future.
http://www.gamesindustry.biz/article...ng-polytechnic
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September 10th, 2011, 00:38 Posted By: wraggster
The freshly announced Xbox 360 and PS3 versions of 2007 PC shooter Crysis will be digital-only releases.
The game, which was only announced this morning, will cost 1600 Microsoft Points on Xbox Live Games on Demand (around £13.70) or £15.99 on the PlayStation Network.
It will differ from the original via adapted joypad controls (based on the Crysis 2 model) along with various other unspecified “modifications and enhancements”. Stereoscopic 3D support will also be included.
The news comes as a further blow to High Street retailers who are becoming accustomed to an increasingly large number of titles skipping boxed releases in favour of digital retail channels.
http://www.mcvuk.com/news/read/crysi...release/084497
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September 8th, 2011, 23:57 Posted By: wraggster
Sony is to hold a pre-Tokyo Game Show press conference next Wednesday, September 14.
It's expected to be a Vita-focused event featuring plenty of game announcements - the platform holder's reportedly bringing almost 20 unannounced titles for the handheld to TGS.
The press conference timing is one day after Nintendo's 3DS product announcement event and one day before TGS kicks off proper with keynotes from the likes of Square Enix boss Yoichi Wada and Sony worldwide studios president Shuhei Yoshida, whose speech title translates as 'The PS Vita's Full Details'.
The company's likely to announce a Japanese release date for Vita and, with any luck, some more info on Western launch timeframes.
http://www.computerandvideogames.com...ments-inbound/
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September 8th, 2011, 23:53 Posted By: wraggster
The glory days of consoles are behind us, according to a new report from research firm DFC Intelligence.
"We feel the consoles have hit their peak," analyst David Cole said, according to VentureBeat.
He expects next year's Wii U release to drive strong sales, but not Wii-level ones, and says Sony and Microsoft are hesitant to introduce new hardware as they're currently enjoying rising profits from PS3 and Xbox 360 respectively.
But the longer they wait, the more opportunity console makers give platforms like mobiles, tablets and other devices that can play games as a secondary feature a chance to steal market share, Cole believes.
"Systems like the Xbox 360 and PlayStation 3 are having their best sales ever five or six years into their lifecycle," he said. "Unfortunately this means Microsoft and Sony are in no hurry to launch new systems that would generate substantial consumer excitement and spending.
"Games on Facebook and products like the iPad help expand the audience and the way products are delivered. The console business is firmly established and suffers mainly from the reluctance of hardware manufacturers to commit to expensive new products.
"The dedicated console business is still the major driver of industry growth, but we feel overall it has peaked with the current console systems."
THQ CEO Brian Farrell said this week he expects future consoles to drop support for physical discs in favour of cloud gaming, resulting in lower hardware manufacturing costs, lower console prices driving mass market adoption, and no physical goods cost for game makers.
http://www.computerandvideogames.com...-peak-analyst/
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September 8th, 2011, 21:56 Posted By: wraggster
We knew good and well it was coming, and come it has. Sony Ericsson's Xperia Play has made the natural GSM shift in the States in order to grace Ma Bell's airwaves, and despite the "4G" naming convention, this fellow will be topping out at HSPA+. In other words, LTE lovers will need to look elsewhere. This marks the first launch of a PlayStation-certified smartphone for AT&T, and given that it's been around the block a time or two, the carrier is (smartly) pricing it at just $49.99 on a two-year contract -- a buck-fifty less than what it launched for on Verizon Wireless. As we'd heard, it'll ship with Android 2.3.3, a 1GHz CPU, Adreno 205 GPU, a 4-inch display (854 x 480) and will arrive in an exclusive 'stealth blue' hue. AT&T customers will also be blessed with a gratis Multimedia Dock (DK300) and MC100 music cable, not to mention seven pre-loaded games at no charge. Full details on that are hosted up after the break, and interested consumers can line up to grab their own on September 18th.
http://www.engadget.com/2011/09/08/x...0-on-contract/
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September 8th, 2011, 19:41 Posted By: Shrygue
via MCV
Sega has announced a limited edition Sonic Generations game will come packed with a plethora of Sonic goodies when it arrives later this year.
The Collector’s Edition for Xbox 360 and PS3 will include retro Sonic and modern-day Sonic figures, an art book celebrating 20 years of Sonic, lenticular packaging and an individually numbered gold ring replica.
It will also come with a ‘History of Sonic: Birth of an Icon’ documentary, a CD soundtrack created by Sonic Team and extra downloadable in-game content.
The game is due out on Xbox 360, PS3 and 3DS before the end of the year. Sega has not yet revealed how much the limited edition will cost but such bundles usually retail for around £59.99 to £69.99.
The bundle has been announced for PAL territories only.
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September 7th, 2011, 23:30 Posted By: wraggster
Microsoft may well have a "massive lead" when it comes to hardware sales, but the PlayStation 3 is seeing much stronger growth in software sales, so says Sony's publisher relations chief Rob Dyer.
Speaking in an interview with IndustryGamers, Dyer admitted that sales of Microsoft's machine out-paced the PlayStation 3, with one PS3 sold for every 1.6 Xbox 360 units.
However, he argued that where customers have a choice over which version of a game to buy, they're plumping for the PS3 SKU thanks to superior bonus content.
"If you have a choice between buying a PS3 version and an Xbox version of Mortal Kombat, which one are you buying? You're buying the PS3 version because you can play as Kratos," he offered as way of an example.
"Although Microsoft has a 1.6 to 1 index ratio against us [on hardware], we outsold them on Mortal Kombat nearly at a one to one. So that is due in large part to the exclusive content that you're getting on disc. You'll see that happening on almost every case where we've had a game that they've supported with on disc content or with exclusive DLC."
And Dyer cited a number of other examples where multiplatform releases had performed better on PS3 than the 1.6 hardware ratio might predicate. Based on NPD data, Medal of Honor came in at 1.2, LA Noire at 1.22 and NBA 2K11 at 0.93.
He also pointed to Portal 2's performance on the system, helped by Steam integration and a free copy of the PC version, as another indicator that customers would rather play the PS3 version. Though it sold at a 1.6 ratio, "it is below the total index for shooting genre title on both platforms of 1.9."
Given the 360's strength in the FPS field, Dyer is also particularly pleased with how Medal of Honor sold on Sony's system.
"So here Microsoft owns the shooter category where... everyone talks about how that's their genre. Medal of Honor, because we gave away a free copy of Frontline on the disc, wildly over indexed on ours. Microsoft absolutely felt that," he explained.
But what of this year's Modern Warfare 3? Dyer shrugged off concerns that the Microsoft had the fight sewn up by virtue of its timed DLC exclusives.
"They're going to be a month exclusive... But they're not running any higher than what the index ratio is - they're right at 1.6. In spite of all the millions that Microsoft has spent on that relationship with Activision, people aren't voting to buy a 360 version of that over and above a PS3 version, given the installed base."
And when it comes to this year's other sure-fire FPS blockbuster, Battlefield 3, he argued that the inclusion of Battlefield 1943 on the game disc should give Sony the edge.
"As much as people might associate Call of Duty and the shooting genre with 360, we don't see that as a cause for alarm right now. What we're hoping for, given the announcement we made at E3 with Battlefield, we believe that we are going to have a major player here with EA on our platform - and well over indexed given what we're doing with them in order to promote that title."
http://www.eurogamer.net/articles/20...uperior-to-360
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