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July 21st, 2011, 02:01 Posted By: wraggster
Newly released today:
features•Battle enemies bent on world domination in a unique World War II setting, using your Super-Soldier abilities to infiltrate a castle overrun by the forces of Hydra and destroy the forces of evil
•Your shield delivers a variety of punishing missile attacks, as well as tough defense. Take out groups of enemies, block attacks, destroy objects, interact with surroundings, and reflect fire back at foes
•Move freely through the castle battlefield with acrobatic precision as you take down multiple enemies with punches, kicks, shield throws, and powerful combos. Take control of a turret or grab a soldier from behind and use his weapons against him
•Use Cap’s impressive athletic abilities to overcome environmental challenges by scaling walls, climbing, and performing spectacular leaps and vaults. Master timing-based controls to execute advanced moves and discover multiple mission paths
•Play a compelling original story by renowned Marvel scribe Christos Gage set in the movie universe but created specifically to bring extra depth to gameplay. Interactive and scripted cinematic moments immerse you in film-like action sequences
•Created by the famed team of Joe Simon and Jack Kirby, Captain America has starred in over 200 million comic books that have been sold in 75 countries, and the Sentinel of Liberty is a key member of the Avengers alongside comic book icons The Hulk™, Iron Man™, and Thor™. Captain America: Super Soldier represents Cap’s first standalone console game adventure
descriptionBecome Captain America™, the ultimate Super-Soldier, as you face the Red Skull’s army in this gripping original third-person action adventure set in the darkest days of World War II. Wield Captain America’s legendary shield to take out enemies at a distance, interact with your environment, and deflect incoming fire back at foes as you traverse Hydra’s massive castle to save the world from Cap’s villainous archenemies.
Get ready to hurl yourself shield-first into the fray—create your own superhuman feats with the superior force of the world’s first Super-Soldier at your fingertips.
http://www.play-asia.com/SOap-23-83-...j-70-46g7.html
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July 21st, 2011, 01:56 Posted By: wraggster
Newly released today:
This first-person shooter brings the lawlessness of the Old West into present day. You'll embark on a bloody road trip from Los Angeles to Juarez, Mexico immersing yourself in a gritty plot with interesting characters and a wide variety of game play options. Take justice into your own hands in this modern Western shooter.
http://www.play-asia.com/SOap-23-83-...j-70-48qi.html
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July 20th, 2011, 23:57 Posted By: wraggster
Sony's PS Vita, the new handheld that follows in the wake of the long-serving PSP, is the company's most developer-friendly console to date according to engineers from its research and development teams.
"We've never had tools at such an advanced state before the launch of a new platform," said Neil Brown, senior engineer at Sony Computer Entertainment Europe's R&D division said at today's Develop conference in Brighton.
"It's our most developer friendly console, and by quite some margin."
Both Brown and SCEE R&D's Kish Hirani offered a peek under the hood of the PS Vita, detailing the handheld's tech specs - which take in a Quad Core 4 Arm Cortex A9 CPU and a SGX543MP4 GPU - and combing through some of its AR abilities.
A subtitled version of a recently released video highlighting the PS Vita's facial recognition capabilities also revealed that the panther is hitting on the air stewardess but the air stewardess is married so hangs up.
http://www.eurogamer.net/articles/20...loper-friendly
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July 20th, 2011, 23:53 Posted By: wraggster
Some game creators are producing poor quality 3D visuals, Sony has said.
The PlayStation 3 manufacturer has called on developers to add 3D only where it makes a difference to gameplay, and not for the sake of it.
"It's been a good first year," Sony's 3D chief Mick Hocking told Eurogamer in an interview at the Develop conference in Brighton this afternoon.
"We've got 50 million PlayStation 3s that support 3D playback. 3DTVs are selling well. We've had great response from our fans out there at game shows and forums about the 3D games we've produced. But the most important thing is 3D quality.
"We need to, and we're trying to encourage everyone to learn about 3D properly and come and talk to us so we'll support them when they convert the games.
"But only deliver the best quality 3D. As we've seen in some other industries, if you make great quality 3D, in film you could say Avatar – it's the most successful film of all time, it's the highest grossing film of all time – but since then that hasn't been followed up with the same degree of success.
"We've spent a lot of time getting great quality across all the PS3 games, and we've had a very good response for that, but it's really important we maintain that level of quality.
"If people see great quality 3D it does enhance the experience. It's a great feature for a game. But if they see poor quality 3D it can put them off.
"Unfortunately some people are producing poor quality 3D, in all mediums. Over the last 12 months we've seen TV, film, some games, where the quality hasn't been there. It's just a case of people need to understand how to work with 3D, how to make it technically correct and then how to use it creatively.
"Only add 3D where it makes a difference to the gameplay experience. It must add something. Don't just add depth for the sake of it."
Sony has over the last 12 months pushed 3D gaming hard, with PlayStation 3 exclusives Killzone 3, Gran Turismo 5 and MotorStorm: Apocalypse all supporting the feature.
Many publishers remain cautious, however.
Hocking said it's important third-party developers make sure their 3D is up to scratch because gamers want to know they're getting value out of their expensive 3DTVs.
"We've tried not to have this big spike in quality. We want everyone to develop 3D really well, because when you invest in a 3DTV you want to know there's a library of great stuff out there on PS3 to go and buy, not one title that does it all and then some others that are OK.
"We're delivering that."
Looking to the future, Hocking said Sony has a "really strong range" of 3D titles coming out and "lots more in production".
"All of our teams are doing great stuff. Killzone 3 was an excellent example of 3D. MotorStorm: Apocalypse was fantastic 3D. Ratchet & Clank: All 4 One, that's their first 3D game and it looks superb."
One 3D-enabled, upcoming PS3 exclusive that fans are looking forward to is Naughty Dog's Uncharted 3, which Hocking is particularly excited about.
"We're onto the second generation of games and we've got things like Uncharted 3. They tend to do everything pretty well, and surprise surprise, they've done 3D really nicely as well. It looks beautiful."
http://www.eurogamer.net/articles/20...oor-quality-3d
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July 20th, 2011, 01:40 Posted By: wraggster
Sony's PlayStation 3 has been described as a "pain in the ass" to make games for - nearly five years after its launch.
Marvin Donald, game director at Darksiders II developer Vigil, told Eurogamer the studio is forced to do "wacky stuff" on Sony's console.
"It's a pain in the ass to work on," he said. "Five years later, getting used to it? That means it's a pain in the ass.
"I'm not an engineer, but I hear about it all the time. We have to do wacky stuff with the way we manage memory."
During the PS3's early life it was dogged by shoddy ports of multi-platform games.
At the time some developers complained about the complexity of the hardware, and suggested it would take time to wrap their heads around the systems under the hood.
In 2009 then Sony Computer Entertainment chairman Kaz Hirai claimed the PlayStation 3 was intentionally difficult to program for in order to ensure that the console met its promised ten year life cycle.
"It's hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer," Hirai explained.
"We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?"
Donald explained that the cause of Vigil's PS3 headache has to do with the memory management.
"Even as an artist, it's like, OK, my textures are too big, I'm in trouble because I checked in something that's making the 360 crash because it's a 2048 when it really should just be a 1024, or even smaller.
"But on the PlayStation 3, the assets go into different categories, and if one of those categories becomes too bloated it'll crash the system. It's a little bit more sensitive on the PS3 in that regard. There are some things you just can't do, or you have to do differently. Yeah, it's a pain."
http://www.eurogamer.net/articles/20...ass-to-work-on
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July 20th, 2011, 01:17 Posted By: wraggster
Sony's VAIO UX UMPC may have been a bit of a tough sell at $2,500 back in its heyday, but those still hanging onto one (or able to find one cheap) do now at least now have plenty of mods to consider if they're looking to breath a bit of new life into the device. One of the latest is this makeshift contraption from YouTube user pochowandpoch, who cut a PS3 controller down to size and attached it directly to the UMPC -- perhaps to tide him over until the PlayStation Vita. Great for typing or web browsing? Not so much. But it's certainly far better than a touchscreen or pint-sized keyboard for a game of Metal Slug. Head on past the break for a trio of videos.
http://www.engadget.com/2011/07/19/m...goes-playstat/
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July 19th, 2011, 23:45 Posted By: wraggster
The creators of the UK's popular PSM3 magazine have revealed its brand new look and structure - promising a title that serves the needs of "the modern adult gamer".
As well as a new stylish design, the title will feature all-new sections. Publisher Future says the fresh look and format has been "created to suit the way modern gamers play".
New regular sections include Day One - 'fat-free previews of the hottest upcoming games' - and Upgrade, which offers a suite of playing tips, insider secrets and buying advice from PSM3's network of global experts.
The mag will also incorporate QR codes, which readers scan using smartphones to see exclusive videos and content from the wider world of PlayStation.
Editor Dan Dawkins says: "PSM3's crisp new-look and sharper editorial focus truly reflects the needs of the modern, adult gamer - who, like us, sees video games as the most dynamic, exciting form of entertainment. We all crave fresh experiences and smarter ways to play the games we own - and the new-look PSM3 helps you get the most from your console without wasting time or money.
"No one offers the unflinching reviews, unrivalled access and practical advice that PSM3 does - across print, PSM3Mag.com, tablets, social media and our hugely popular podcast. There's no better way to stay in touch with like-minded PlayStation gamers."
The PSM3 relaunch issue will hit shelves on Thursday (July 22). It includes a 36-page mini-magazine, '53 Incredible PS3 Tech Tips', packed with ways to unlock your PS3's hidden potential. There's also a world-exclusive 12-page feature on Elder Scrolls: Skyrim and an extensive interview with L.A. Noire director Brendan McNamara.
Associate Publisher James Kick says: "We believe PSM3 is the strongest unofficial PlayStation brand in the market and like all great brands we have used customer insight to evolve and adapt to the changing market. The new sections feel really contemporary, designed with both consumers and advertisers in mind. The addition of QR codes and is a neat way of bringing our print content to life online. 'Smarter PlayStation Gaming' is the perfect way to sum it up".
The new-look PSM3 is being supported by an extensive marketing campaign across Future's multi-platform Games portfolio plus key external audiences like IPC's Nuts and Mousebreaker. The campaign's estimated reach is more than a million people.
The relaunch issue is priced at £4.99, and is also available digitally at Zinio.
http://www.computerandvideogames.com...elaunch-issue/
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July 19th, 2011, 23:41 Posted By: wraggster
LittleBigPlanet PS Vita developer Double Eleven has signed a PlayStation exclusive development deal with Sony.
Formed by former Rockstar Leeds lead engineers in 2010, the UK studio was recently revealed as the architect behind the technology driving LittleBigPlanet on Vita.
Under the terms of the deal, Double Eleven will work on LittleBigPlanet as well as new titles for Sony platforms.
SCE Worldwide Studios Europe senior vice president Michael Denny said: "Double Eleven are one of the most exciting developers to emerge onto the development scene in recent years, their technical expertise makes them a great fit for LittleBigPlanet on PS Vita and we've very pleased with the progress the team have made on this hugely anticipated title.
"For us to become strong partners with Sony at such a crucial stage in our own development underlines the unswerving commitment we have made to the quality of our production," said Double Eleven CEO Lee Hutchinson. "We look forward to a truly exciting new phase in our own development, with the absolute intention to become a world-class studio."
Siobhan Reddy, executive producer at LittleBigPlanet creator Media Molecule, said earlier this month that the studio's "stepping away" from the series "to focus on some new ideas".
http://www.computerandvideogames.com...ive-developer/
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July 19th, 2011, 23:31 Posted By: wraggster
It was only a year ago that top-level industry execs were questioning the very viability and future of the console hardware cycle. Now, the move to a new breed of machines is near, it is being claimed.
And these claims come from the very top of leading publisher Ubisoft.
“The new transition is going to happen,” CEO Yves Guillemot told Gamasutra. “We're going to have new machines coming soon.”
Talk of successors to both the PS3 and Xbox 360 has accelerated somewhat in the last six months.
Rumours of a dev kit for the next Xbox emerged last month, and despite denials from all involved many remain doggedly insistent that early Xbox 720 IS in the hands of developers.
In addition, Sony has confessed that PS4 development is under way, though has stressed that there’s plenty of life left in PS3 at the moment.
As for when these new devices will emerge, that remains a guessing game with some saying as early as next year and others pinning 2014 as the likely launch date.
http://www.mcvuk.com/news/read/guill...ng-soon/082349
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July 18th, 2011, 19:27 Posted By: wraggster
Prototype headset tracks player movements; Virtual Reality revival 'certainly possible'
The forgotten fad of virtual reality gaming may be set for a surprise revival, with Sony confirming to Develop that it is experimenting on the technology within its studios.
Mick Hocking, senior director at Sony Worldwide Studios, said that a prototype device used to test virtual reality also displays high-end 3D.
“We've got a new head mounted display [in development] that we showed at Consumer Electronics Show,” Hocking said in a newly published interview with Develop.
He said the prototype device (pictured below) has twin-OLED screens – one for each eye – to eliminate information crossover issues.
Now further developments have led Sony to incorporate head-tracking into the device, paving the way for a virtual reality experience.
The tech is being experimented on with a number of games including first-person shooters, but there appears to be no solid product launch plans for now.
“At the moment it’s just a head-mounted display; the head isn’t being tracked – but that’s something we’re doing R&D on,” Hocking said.
“I have to say, what we’ve done in the R&D projects has just been fantastic. We’re working with a couple of games at Sony that are experimenting with virtual reality type experiences.”
DEVELOP KEYNOTE
Hocking’s comments come ahead of his Develop Conference keynote on Sony’s 3D strategy.
PlayStation 3 already has more than 30 games available in 3D, Hocking said.
The prototype head-mounted display is just one of Sony’s options in incorporating 3D tech across its hardware catalogue.
“One of the cool things we’ve just announced is our new PlayStation monitor,” Hocking added.
“This is not only a great HD, 2D and 3D monitor, but it also supports a unique feature that lets two players play head-to-head gaming, full-screen on the same screen without each other seeing the other’s screen.
“This is going to be great feature that many developers are really excited about.”
Virtual Reality games rose and fell in popularity during the early nineties.
The concept is to cover a player’s eyes with a head-set-display that could also track and represent player movements in realtime.
The most popular example in the west was the Virtuality line of arcade machines, produced by Virtuality Group.
Nintendo attempted to bring virtual reality-like experiences in the home with the Virtual Boy system, which ultimately failed to make an impact.
Few developments in virtual reality game technology have occurred since.
But asked whether he thought virtual reality gaming is due a revival, Hocking said: “yeah it could be, it certainly seems possible, and these head-mounted displays incorporate 3D tech. It’s very, very cool. And obviously it’s a fantastic way to experience 3D because both images are being directly fed into each eye.”
http://www.develop-online.net/news/3...ifbh+(Develop)
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July 18th, 2011, 11:58 Posted By: wraggster
New release Harry Potter: The Deathly Hallows Part 2 missed out on a place in the top 10 of the UK PS3 sales chart, but fellow movie tie-in Transformers: Dark of the Moon fared much better, making it to No.1.
InFamous 2 stays static at No.2, while last week's No.1, Dirt 3, falls to No.3.
Call of Duty: Black Ops moves up two places to No.4, ahead of EA Sports Active and Marvel Vs. Capcom 3, which rejoin the top ten at No.5 and No.6 respectively.
Assassin's Creed: Brotherhood advances five spots to No.7, while LittleBigPlanet 2, LA Noire and Brink round off the top ten and Harry Potter: The Deathly Hallows Part 2 debuts at No.11.
GfK/Chart-Track PS3 Top 10 (week ending July 16):
01. Transformers: Dark of the Moon (Activision)
02. InFamous 2 (Sony)
03. Dirt 3 (Codemasters)
04. Call of Duty: Black Ops (Activision)
05. EA Sports Active 2 (EA)
06. Marvel Vs. Capcom 3 (Capcom)
07. Assassin's Creed: Brotherhood (Ubisoft)
08. LittleBigPlanet 2 (Sony)
09. LA Noire (Take-Two)
10. Brink (Bethesda)
http://www.computerandvideogames.com...misses-top-10/
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July 17th, 2011, 23:46 Posted By: wraggster
via http://www.emucr.com/2011/07/pcsx2-svn-r4812.html
PCSX2 SVN r4812 is released. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r4811
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install
directory. Install GameIndex.dbt during install phase.
r4812
debian: reduce package complexity. Merge pcsx2-data (only 2 files) into pcsx2
and pcsx2-plugin.
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July 17th, 2011, 23:42 Posted By: wraggster
via http://www.psp-ita.com/4493-376-Cust...ta_v0.6.3.html
New update for CustomHOME ABCanG made by coders, plug-in utility that allows you to have a touch of a button a convenient alternative to in-game menu to call up by pressing the HOME button, which will replace the classic screen to choose Yes / No to return to XMB.
Thanks to the plugin CustomHOME we will not be limited to the choice of whether or not to quit the program running, but we choose to exit the program, restart, turn off the PSP, put it in standby or manage some options. Version 0.6.2 released today the developer is to correct the battery icon, adds brightness control and adds support to pspstates (plugins at any time to save our game sessions).
The developers note that with each release is necessary to replace the stack of libraries prxcmlib. For the convenience of our readers, PSP-ITA repack the archive makes available ready to use
It 'good to remember that the plugin is still in beta. [Additional Info: Features, changelog, installation and download]
.: Features:.
Exit the game and return the XMB.
Restart the game (function disabled using "ISO Loader Prometheus")
Turn off the PSP
Put the PSP in standby
Pause and resume play
Ability to change settings
Languages supported English, Japanese and German
Ability to change the assignments X / O cofermare / cancel
Customization of video information
Set Mute while viewing the menu
Enable / Disable descriptions
Ability to pause the game while the menu is open
.: Changelog:.
Beta 0.6.3
- Support for FW6.39 - Model 05G
- Changing the menu settings to the new style.
- Change the position of the game ID, Brightness, name of the game
- Add brightness icon. (Thanks Lock !)
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July 17th, 2011, 23:39 Posted By: wraggster
via http://www.psp-ita.com/4492-136-MP3P...er_6.20TN.html
Special upgrade MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX who had dominated the scene until recently.
Today's update is a " special "plum that the coder has created especially outside the normal range of releases MP3PlayerPlugin . In particular, the version discussed in this news comes here only to meet the demands of users HeNe 6.20TN, who have been deprived of the compatibility of this plugin.
By way of exception is then restored to its compatibility with the HEN 6.20 FW TN abandoned for some problems with the above NIDResolver HEN.
more information to follow. [Additional Info: Changelog, Download and Instructions]
.: Changelog:.
- Restored compatibility with HEN 6.20TN .: Directions:. + + = start / stop playback mp3 + + = Playing mp3 from 'start + + = Next Song + + = Next Song + + = Volume Up + + = Decrease volume + + = change the playback order .:
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July 17th, 2011, 23:33 Posted By: wraggster
via http://www.psp-ita.com/4487-210-CXMB..._*UPDATE*.html
New update for CXMB, the famous and useful plugin through which you can load on our PSP custom themes for the XMB without touching directly from Memory Stick flash memory, so as to preserve the console from being annoying, and brick. The new release is the work of the creator of the plugin developer patpat.
The great privilege of those who have a CF is definitely the ability to customize every aspect of your console. People who want custom themes achievable with simple tools official Sony turns its attention to the wide range of topics format CBC that allow you to edit icons and animations available. Thanks to the work of the coder patpat born CXMB , a plugin through which the themes will be uploaded directly from Memory Stick, thus preserving the integrity of our beloved console. The new release extends the compatibility to a range that goes from the CF to the latest 3.71m33 6:39 CF and to improve the compatibility of the plugin.
* UPDATE *
Taking advantage of the reporting user cnterr was added links to download CTFTool GUI v5 Beta 2 . The tool allows you to create themes in CTF format, in particular supports the firmware version mentioned 6:39, and then pull the perfect release of CXMB discussed in this news.
Please note that from the archive of CTFTool Gui v5 Beta 2 have been removed all Sony files protected by copyright, so you must re-enter after having proceeded to extract the original firmware with the appropriate tools (eg PSARDumper ).
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July 17th, 2011, 21:39 Posted By: wraggster
News via http://forums.qj.net/psp-development...0-rev1433.html
Hi, I compiled the latest xReader version available.
Quote:
-Default language changed to english
-Added a cylce images option for image mode (the first image in the directory will be displayed after the last one)
-Added "Zoome mode back" button. It changes the zoom mode (as the zoom mode button) but it will change to the previous zoom mode instead of the next one. Use /\+Up and /\+down to change zoom modes (default configuration)
-Added a file counter in the information screens in image mode. This is useful for knowing how many files there are in the directory and the number of the file we are on (very useful when reading comics).
-Added free memory displaying. The reason of this is for knowing if an image can't be loaded because we lack memory (which is solved by reestarting xReader or because there really was an error.
-Changed file size display from bytes to kbytes (because it is easier to be read).
Signed eboots (with pscrypter 2.0) are also included.
Enjoy!
PS: the default language for the non modified version is chinese, here's how to change language to english:
-Run xReader
-Push SELECT button
-Select the third option with the CIRCLE button
-Select the last but one option (second option starting from below) and use the RIGHT and LEFT arrows to change the language
-Push the CROSS button two times to exit the menu screens and the language will be changed.
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July 16th, 2011, 00:31 Posted By: wraggster
If we're looking at sales figures of 3.5 million units in the first year for a new laptop, smartphone, or camera, then we might be impressed. But 3D Blu-ray discs? When half were included in the box with a Blu-ray player? Man, that's gotta sting. Those numbers are based on an IHS Screen Digest estimate, tallying US sales beginning in June of 2010 and ending last month. Still, if those results are even in the ballpark of official (unreleased) numbers from BD distributors, then things really aren't looking up for 3D. With fewer than 100 titles even available on Blu-ray, however, we're not really surprised that discs aren't exactly flying off the shelves. Obviously, as a growing number of movies are filmed in 3D we'll see BD title availability increase as well, but with the technology's lackluster beginnings over the last year and no sign that consumers are ready to spend more to embrace that new dimension, 3D may continue its slow crawl toward the mainstream for some time to come.
http://www.engadget.com/2011/07/15/r...rst-year-half/
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July 14th, 2011, 22:35 Posted By: wraggster
The PlayStation Vita is going to struggle against next-generation mobiles and tablets.
That's the opinion of Crytek CEO Cevat Yerli, who had a lot of praise for the new Sony handheld but pointed out the battle the platform holder was in for.
"The Vita is an absolutely fantastic platform but it will have a hard time, and it might be too late," he told Develop.
"I love Sony as a company, and we have great relations with them, but the Vita is going to have a hard time against the next generation mobiles and all the tablets.
"There's also the 3DS investing in this market," he continued. "It's going to be a battle, and it will be about content and the platform's ability to receive the content. Streamlined social connectivity will also be very important."
Yerli's views on the Vita are similar to those held by id Software's John Carmack who said that the Vita tech will look "pretty pokey" a year or two after launch.
http://www.computerandvideogames.com...obile-devices/
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July 14th, 2011, 22:27 Posted By: wraggster
he man in charge of Sony’s network entertainment division has outlined the lessons learned from PSN’s hack attack.
Speaking at the Gamesbeat 2011 conference in San Francisco, Tim Schaaff told VentureBeat recovering from a major hack is about more than just improving security.
Sony switched off its online gaming PlayStation Network service for almost one month in April following a hack that obtained the personal details of around 77m users.
“It's dramatic but that the lesson we learned from this process is that there are some crazy things going on in the world right now, and in the beginning we were very concerned that we were the focal point for this attack, and it was all about Sony, and what was Sony doing," he said.
“But over time, the company learned that a wide variety of sites had been hit, including government institutions and other companies.
“I think for people running network businesses, it's not just about improving your security, because I've never talked to a security expert who said, 'As long you do the following three things you'll be fine, because hackers won't get you.’ The question is how do you build your life so you're able to cope with those things.”
“It’s been a great experience,” he added.
When asked to elaborate on this, Schaaff replied: “A great experience. I would not like to do it again. One time was enough. Great learning experience.”
PSN went back online in May in the UK, while the PlayStation Store has only just gone live again in Japan. Sony says network performance and sales are better than ever.
http://www.mcvuk.com/news/read/sony-...erience/082283
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July 14th, 2011, 22:19 Posted By: wraggster
Sony questioning continues says Information Commissioner's Office
The Information Commissioner's Office has confirmed to Develop that it is still pursuing its questioning of Sony over the massive PSN data breach.
ICO original announced its investigation into the matter late in April, and promised to look into the potential theft of millions of PSN users' accounts, but since has remained quiet on the matter.
Contacted by Develop, an ICO spokesperson said the organisation “will pursue” PSN hack investigation. ICO could offer no timeline as to when publication of its findings would occur, but offered assurances it will make public data on the matter.
The organisation declined to comment further.
Back in April ICO told Eurogamer: "Any business or organisation that is processing personal information in the UK must ensure they comply with the law, including the need to keep data secure.
"We have recently been informed of an incident which appears to involve Sony. We are contacting Sony and will be making further enquiries to establish the precise nature of the incident before deciding what action, if any, needs to be taken by this office."
The ICO is not the only Government body to look at Sony in the wake of the hack. In May Culture Minister Ed Vaizey said Sony must make online security a new priority.
“Clearly, as more and more companies move their products online – with more and more customers handing over their details – data protection is going to have to be a number one priority,” Vaizey said.
He also stated the Government would not interfere with the Information Commissioner’s Office on whether to fine Sony.
http://www.develop-online.net/news/3...ifbh+(Develop)
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