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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 14th, 2011, 00:19 Posted By: wraggster
News via http://psp.dashhacks.com/2011/07/13/...v0-2-released/
PspStates is cool… You can save the state of any game, at any point in the game, and resume from that exact state later on. The PSPgo offers a similar feature; however, you’re limited to only 1 game and 1 save state at a time. Dark_AleX’s version — yes Dark_AleX is the PspStates originator — lets you save up to 9 game states, for different games, using different key combos.
The problem? Remembering what key combo was used for what game. That’s when plum comes in, creating convenience by adding a PspStates menu system. Press the Home (or PS) button and then R+L Triggers to bring up said menu. From there you can select your slot by pressing Circle or delete a save state by pressing Triangle and X closes (or backs out) of a menu.
Activate both pspstates.prx and states_menu.prx in seplugins/game.txt. Enjoy
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July 14th, 2011, 00:17 Posted By: wraggster
News via http://psp.dashhacks.com/2011/07/08/...psp-localizer/
Even more homebrew worth checkin’ out: ASKidwai’s BrainBoxer, UnlimitedX’s Kingdom of War PSP and Draan’s Localizer. What’s what? Read on…
BrainBoxer, if you missed our previous coverage, is a game from ASKidwai that tests your knowledge through diverse, random questions. This latest and final version includes two-player support and adds the ability to jam your own tunes while exercising that brain of yours.
Kingdom of War PSP is a Warcraft-inspired game from UnlimitedX. Pick your character class and set out on your RPG/MMO adventure. Yeah, I said MMO — KOW PSP is online! And KOW is a PSP Genesis entry too. So if you like it — vote for it.
qanuippisi? qanuinngittunga. That’s Inuktitut — a language not officially supported by Sony and the PSP. But if you know your Inuktitut you can translate the XMB yourself using Draan’s Localizer. Localizer v1.1 r4 supports all the latest custom firmwares and homebrew enablers.
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July 13th, 2011, 23:45 Posted By: wraggster
It's been a few months since Sony made its (tardy) entrance into the tablet market, and since then it hasn't been sharing details so much as teasing them in whimsical, perplexing ads. Finally, the outfit's ready to take specifics. We're sitting at a roundtable with Sony executives, and just learned that its clamshell S2 tablet is headed to AT&T's "4G" (read: HSPA+) network, confirming what we already suspected after peeping a tell-tale FCC report. Sony's is quick to remind us that "S2" is just a codename, so don't be surprised if it surfaces with a completely different moniker. Otherwise, the company didn't get too chatty: we still don't know how or when AT&T will begin selling it nor how much it will cost on contract. Also still MIA: details on when, where, and for how much you'll be able to nab that folded magazine-inspired S1. Check out the press release below.
http://www.engadget.com/2011/07/13/s...lity-remain-a/
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July 13th, 2011, 23:44 Posted By: wraggster
Now that Sony has spilled the carrier-exclusive beans on at least one of its tablets, the S2 clamshell, the company kindly gave us a chance to get some long-awaited hands-on time with both it and its sibling, the S1 slate. And at time when it feels like we handle a new Honeycomb Android tablet every other day, these at least usher in some pretty unusual form factors. On the one hand, you've got the S1, a 9.4-inch number whose rounded wedge profile was designed to mimic a folded magazine. On the opposite end of the spectrum, there's the S2, which opens to reveal twin 5.5-inch displays -- all the more of a novelty since we've barely seen Android 3.0 running on devices that don't have 10-inch displays. Alas, we only had a few minutes to poke around, and in particular we would have loved to spend more time sinking our teeth into Sony's spin on Honeycomb. For now, though, enjoy those close-up shots below and head on past the break for some early impressions.
http://www.engadget.com/2011/07/13/s...d-s2-hands-on/
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July 13th, 2011, 23:25 Posted By: wraggster
Analyst firm EEDAR thinks Sony may have stumbled across "a new profitable sequence for video game" releases, via its PSN Welcome Back offer.
The Welcome Back offer, which granted users free access to games like LittBigPlanet and Infamous for a limited time, is thought to have been behind a significant increase in interest around the titles' sequels.
And according to EEDAR, publishers could drive sales of new games by making previous entries in the franchise available for free.
"The first recommendation is to make free, for a limited time, an older iteration of the product prior to the launch of the title's next iteration," the firm said in a research report. "When broken down mathematically, the results make a sound financial argument.
"If a game that once sold 2 million units in the market is currently available digitally and physically, it is likely producing gross receipts of about $500,000 a month. Assuming that gross receipts reduce to $0 during a 30 day period where a title is free (-$500,000), as long as the free offering boost sales of the next iteration by 8,500 units (at $59 ASP), then it would produce a net/net benefit to the publisher.
"EEDAR believes that the publicity generated from the free offering, in addition to new consumers being introduced to the series, would make the 8,500 unit mark easily achievable."
However, EEDAR says there are two potential downsides to this model. "First, series with strong storylines (e.g. Mass Effect), typically realise much stronger sales on previous iterations the month prior and after a new iteration is released, to the point where the risk of losing all those sales may not be made up through purchases of the new iteration.
"Second, this would be unfavourable to physical retailers due to the loss of potential back catalogue sales of the older iteration immediately prior to the launch of the new title."
The second option would be to release an older iteration for free for a limited time two to four months after the sequel has been released. "The theory being that the free offering would likely boost sales of the new iteration while the new iteration still maintains its premium pricing structure ($59.99/$49.99) and has appropriate shelf space.
"While the net/net benefit may not be as high as the first recommendation, it does limit risk to the publishers, while providing some potential upside to retailers."
http://www.computerandvideogames.com...e-games-model/
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July 13th, 2011, 23:24 Posted By: wraggster
Sony has announced plans to invest $20 million over the next three years in games developed exclusively for the PlayStation Network.
The investment will include support for Sony's first party studios as well as for the Pub Fund, which grants outside developers who make PSN exclusive titles financial assistance without having to sacrifice their IPs.
PSN director of marketing Brandon Stander said: "Our line of PSN exclusives has had great success with titles such as Joe Danger, Critter Crunch, Flower and the PixelJunk series, and we're excited to add new and different game experiences to this portfolio of games that can't be found on any other game console.
"So what does this mean for you as a gamer?" Stander added. "It means more unique, fun, innovative, edgy and higher quality game experiences on PSN that you won't find anywhere else. Under this investment, we're committed to delivering titles that have innovative gameplay mechanics, vibrant visuals, interesting storylines and an artistic element to interactive entertainment that can only be found on PlayStation Network."
The PS3 online service already has big titles on its radar this year, including Thatgamecompany's gorgeous Journey and E3 surprise hit Payday: The Heist.
http://www.computerandvideogames.com...clusive-games/
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July 13th, 2011, 23:22 Posted By: wraggster
Sony's moved to clear up confusion surrounding claims that new PS3s will require HDMI cables to output HD images.
The earlier report, which stemmed from a letter to retailers stating that new PS3 models will no longer be able to transmit high definition images via component cables, is incorrect, a Sony spokesperson told Ars Technica.
"The new CECH-3000 series PS3 requires HDMI only for BD movie output in HD, in compliance with AACS standards," the company explained. "PS3 continues to support component output for HD gaming and streaming content."
As Sony points out, the change is in relation to the Advanced Access Content System, a standard for DRM which states that full HD video resolutions must be limited to HDMI and DVI cables, which support HDCP.
Starting in 2014, all new Blu-ray players won't be able to include component ports at all in order to be in compliance with AACS.
http://www.computerandvideogames.com...3-feature-cut/
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July 13th, 2011, 14:26 Posted By: wraggster
It's a quiet week for the PlayStation Store. Sony's Welcome Back offer has ended and the company has now caught up with the backlog left by the PSN downtime.
There are no new PS3 or PSP games to download, but a few decent dollops of DLC.
A day after its launch on Xbox 360, PS3 owners can now investigate Rockstar's final L.A. Noire episode. The Reefer Madness vice case pits Cole Phelps against a city-wide dope ring and is free for those who own the Rockstar Pass.
Want some freebies for MotorStorm Apocalypse? The Rock Livery Pack provides some new car decals, while the Dynamo: Queen of Hearts Event Pack adds six new challenges.
Elsewhere, gamers can nab a free trial of colourful bullet blaster PixelJunk Shooter 2. Meanwhile, top-down co-operative zombie slayer Dead Nation becomes available as a trial and unlock demo.
There's also a wardrobe of Final Fantasy outfits for LittleBigPlanet 2, if your Sackboy is the cosplaying type. Fan favourites Cloud, Tifa, Sephiroth and Aerith feature.
And that's about it. We can only look in envy at this week's US PlayStation Store update. Over the pond, players get a summer sale with Back to the Future, Pac-Man and Dead Space DLC discounted. US gamers also get a demo of Catherine (on the US Xbox 360 marketplace now too), although the current lack of a European publisher rules out a similar demo here.
Here's the full European list, courtesy of the European PlayStation Blog
PS3 Demos
Dead Nation - Trial & Unlock (£9.99/€12.99)
PixelJunk Shooter 2 (free)
L.A. Noire's Reefer Madness DLC.
PlayStation minis
Arcade Pool & Snooker (£3.49/€3.99)
Awesome Summer Minis Bundle (£4.99/€5.99) This bundle includes the following games: A Space Shooter for 2 Bucks!, Young Thor, Widget Odyssey 1 and 2, Zombie Tycoon
Gamocracy One : Legend Of Robot (£4.15/€5.19)
PS3 Add-ons
DanceDanceRevolution: New Moves - DDR Supernova 2 Greatest Hits (£2.99/€3.59)
DIRT 3 - Mud And Guts Car Pack (£4.39/€5.49) (contains the following content also available separately): Citroen C4 Rallycross (£1.25/€1.59), Ford Mustang Gt (£1.25/€1.59), Lancia Stratos (£1.25/€1.59), Peugeot 205 T16 Evo 2 (£1.25/€1.59), Saturn Sky (£1.25/€1.59)
Hyperdimension Neptunia - Red Events (£3.19/€3.99), 5Pb Events (£3.19/€3.99),
LA Noire - Reefer Madness" Vice Case (£3.19/€3.99, or Free via Rockstar Pass)
LittleBigPlanet 2 - Final Fantasy Costume Pack (£4.79/€5.99) (contains the following content also available separately): Sephiroth Costume (£1.59/€1.99), Cloud Costume (£1.59/€1.99), Tifa Costume (£1.59/€1.99), Aerith Costume (£1.59/€1.99)
Michael Jackson: The Experience - Another Part Of Me (£2.39/€2.99)
ModNation Racers - Gladiator Props Pack (£3.99/€4.99)
MotorStorm Apocalpyse - The Rock Livery Pack (free), Dynamo: Queen of Hearts Event Pack (free)
Rockband & Yoostar:
Rock Band 2 - Andromeda - Bluefusion (£0.59/€0.79), Another Step - Andromeda (£0.99/€1.49), Country Song - Seether (£0.99/€1.49), Queen Bee - Tina Guo (£0.99/€1.49), The Final Episode (Let'S Change The Channel) - Asking Alexandra (£0.99/€1.49)
Rock Band 3 - A Little Respect - Erasure (£0.99/€1.49), Boom - P.O.D. (£0.99/€1.49), Relax (Come Fighting) - Frankie Goes to Hollywood (£0.99/€1.49), Youth Of The Nation - P.O.D. (£0.99/€1.49)
Yoostar 2 - Vegas Happens Fast (free), Reverse Bear Trap (£1.39/€1.75), Three Stooges (£4.39/€5.49), My Response Would Be 'Go To Hell' (£1.39/€1.75), Terminators: Part Man, Part Machine (£1.39/€1.75), Bombs Don't Unscrew (£1.39/€1.75)
http://www.eurogamer.net/articles/20...date-13th-july
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July 13th, 2011, 11:13 Posted By: wraggster
Signs are pointing to a change to future versions of the PS3 console that will mean it is unable to display much of its key content over a component cable.
Until now PS3s have shipped with a component cable instead of the more standard HDMI connection.
However, Kotaku reports that new machines carrying the new ‘K’ type hardware chassis will prevent the output of both HD games and Blu-ray movies on anything other than HDMI.
Presumably, the machines will ship with the required connection.
It is speculated that the change is a result of alterations to the AACS content protection system, which governs many things including copy protection systems on Blu-ray discs.
The latest AACS amendments restrict component signals to a maximum output of 480i/576i. Some content will be blocked altogether on analogue outputs.
Older machines will not be affected by the change.
UPDATE: The cable that comes with a PS3 is in fact a composite, not a component cable.
http://www.mcvuk.com/news/read/ps3-d...blu-ray/082254
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July 13th, 2011, 11:06 Posted By: wraggster
According to a new report from analytics firm EEDAR, Sony's PlayStation Network Welcome Back program did more than boost user morale: it actually boosted purchases of downloadable titles. Using data gathered from IGN GamerMetrics, ownership of downloadable titles jumped from 13 percent in March, when the PSN first went down, up to 17 percent in June. The jump isn't surprising, given the free titles Sony made available. Even taking those out of the equation, though, downloadable ownership was still up to 15 percent in June.
The firm also noted that interest in sequels to the free games, notably LittleBigPlanet and Dead Nation, rose significantly. Specifically, LittleBigPlanet 2 trailer views were up 69 percent on GameTrailers, while Google Insights data indicated a greatly increased number of searches for the term "Dead Nation 2."
Based on the increased interest in sequels to the free titles in the Welcome Back program, EEDAR suggests a possible new model for sequel releases. Essentially, in order to drum up interest for upcoming sequels, publishers could release their respective prequels for free for a limited time. The report acknowledges that this is a risky maneuver, though it notes that the free titles would only have to boost sales of their sequels by a small margin for the practice to be profitable.
http://www.joystiq.com/2011/07/13/ee...ownload-sales/
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July 13th, 2011, 11:01 Posted By: wraggster
Future Publishing and Sony have announced that FirstPlay, the paid-for PSN digital magazine, will be retired in favour of an as yet un-named free replacement. July 6's episode of FirstPlay was the last to be published.
FirstPlay had been available to PSN users for 99p per issue, but the new project will be free to all "eligible UK PSN account holders."
No details of the detail or monetisation plans have been revealed but content of the new venture will be closely aligned with Sony's new Access strategy - including reporting from consumer-facing industry events, video, preview and interview content.
"We went a long way very quickly with FirstPlay and this new phase in our partnership with PlayStation will allow us to take HD video magazine content to the next level," said Future's group publisher Simon Maxwell.
"Production on the new show is well under way and editorial standards are impeccably high. We’re looking forward to providing SCE UK with top-quality video content for more PlayStation gamers than ever before."
SCE's Alan Duncan, the UK marketing manager, described the venture as "a great content initiative which forms a key part of SCEUK's strategy to reward and engage with our consumers in a more meaningful way."
The unspoken agenda is also likely to involve an attempt to regain the trust of PSN users after the year's extensive PSN hacking scandal, which saw the service out of action for six weeks to undergo security restructuring.
That plan is already seeing rewards, with downloads on the way back up as gamers return to the service.
http://www.gamesindustry.biz/article...video-magazine
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July 13th, 2011, 01:23 Posted By: wraggster
Well, looky here. AT&T has very quietly revealed it's going to sell the Sony Ericsson Xperia Play. No press release, no splashy press conference backed by a cheesy disco soundtrack. The thing just showed up at the carrier's holiday preview event here in New York City. We're told it runs Gingerbread, which would make it AT&T's second Android 2.3 handset behind the newly launched HTC Status. Alas, AT&T won't say just yet when the Play will be available or how much it will cost on contract, but we do know a couple things for sure. One, it'll run on the network's 21MBps-capable HSPA+ network. Two, it'll be available in a blue color option, in addition to the stock black model we've handled before. Other than that, the specs -- namely, the 1GHz Qualcomm MSM8255 Snapdragon chip and 4-inch (854 x 480 display) -- remain the same. Hands-on shots with the sparkling navy number below.
http://www.engadget.com/2011/07/12/a...-color-option/
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July 13th, 2011, 01:17 Posted By: wraggster
PlayStation Store users downloaded more games in June 2011 than before the PSN closure, reports EEDAR.
Based on a sample of IGN users, the report found that 17 per cent of users had downloaded a game from the PlayStation Store last month, compared to 13 per cent in March, before the shut down of PlayStation's online services.
The Welcome Back scheme allowed gamers with a PSN account to download two free games from a set selection, Infamous, LittleBigPlanet, Dead Nation and Wipeout.
Even when the four free titles were omitted, 15% of those surveyed has downloaded a PSN game, suggesting paid for games were also positively affected by the scheme. PlayStation's share of games purchased by consumers also increased from March to June, from 40 per cent to 44 per cent. Again, even with the free games removed from the analysis, the share had still increased by 1 per cent.
"While this increase in market share is small, the fact that the PlayStation 3 market share increased both with and without the free offerings indicates that the Welcome Back Program likely boosted sales of other paid content, specifically those available either exclusively through download or those that had a physical or digital purchase options."
EEDAR's report also notes that scheme may have had a negative impact on retail, as opposed to digital, sales in June.
The research lead EEDAR to recommend that publishers make older versions of games free to users for limited periods around the release of sequels or follow ups. It's sources indicated that games like LittleBigPlanet 2 benefited from having an earlier iteration released as part of the free scheme.
"In one case, it increased the awareness and possible purchase intent of sequels even though a sequel was non-existent (i.e. Dead Nation 2)."
Research firm EEDAR produces GamePulse, an information service that provides analysis, review scores and customer data to the video games industry.
http://www.gamesindustry.biz/article...ystation-store
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July 12th, 2011, 23:19 Posted By: wraggster
Future Publishing has closed its on-console PS3 video magazine FirstPlay to make way for a new, free show.
The new show – which is currently unnamed – will be free to eligible UK PSN account holders.
It will be ‘aligned with SCE UK’s Access to PlayStation community strategy,’ and will be reporting from the Access events. It will feature HD previews, interviews and cover upcoming PS3 games and Blu-ray films. Gamers will be able to download the show from PSN.
FirstPlay launched last year and its last episode was released on July 6th.
“We went a long way very quickly with FirstPlay and this new phase in our partnership with PlayStation will allow us to take HD video magazine content to the next level,” said Future’s entertainment group publisher Simon Maxwell.
“Production on the new show is well under way and editorial standards are impeccably high. We’re looking forward to providing SCE UK with top-quality video content for more PlayStation gamers than ever before.”
SCE UK’s marketing chief Alan Duncan adds: “This is a great content initiative which forms a key part of SCEUK’s strategy to reward and engage with our consumers in a more meaningful way.”
http://www.mcvuk.com/news/read/new-d...nounced/082248
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July 11th, 2011, 22:04 Posted By: wraggster
Speaking to Develop Online, Sony Computer Entertainment's Worldwide Studio President Shuhei Yoshida said that the gaming megalith sees value in the continuously expanding world of indie development, and that supporting those developers is the key to industry growth.
"We have to support those smaller teams," he said. "Without doing so, the whole industry will stall, in terms of innovation." Yoshida thinks Sony's forthcoming PS Vita will serve as a good platform for indie developers currently subsisting in the mobile-phone universe, citing the handheld's capacitive touch-screen and AR capabilities as an entry-level gateway for development on the platform.
He also added that the Vita's development kit has been specifically engineered with affordability in mind, and that the system is "small and light and easy for developers to handle." With smartphones gobbling up increasingly larger slices of the mobile gaming pie, Sony seems to be positioning itself as the indie-friendly option for mobile developers looking to enter the world of dedicated gaming devices.
http://www.joystiq.com/2011/07/11/so...-says-yoshida/
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July 11th, 2011, 19:27 Posted By: wraggster
If you're the proud owner of an Xperia Play then you're about to get prouder with two more classic PlayStation titles becoming available on the Sony handset.
WipEout is the first to glide on to the device, being available on the Android marketplace for £3.99.
If you've still got a bit of change left over then you can also pick up Syphon Filter, which is also priced a penny shy of four quid.
The duo join a long list of games for the Android phone. A new line-up of titles including Battlefield, Rainbow 6 and Lumines was announced for the device last month.
http://www.computerandvideogames.com...t-xperia-play/
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July 11th, 2011, 19:22 Posted By: wraggster
The former boss of Sony Europe has predicted that the hacking community may not be finished targeting PSN just yet.
Sony claimed at E3 last month that 90 per cent of PSN's user base had returned to the service following April's attack, which exposed the personal details of over 70 million gamers.
Reeves, now-COO of Capcom, admits that his current employer did "suffer" due to the PSN attack - but also believes that its aftermath has shone a light on the success of pre-pay cards.
"Yeah, we lost out, particularly in Europe and North America by not being able to put [our games] up onto the PSN... Capcom did suffer for a month, and we were not alone." he told ME Gamers.
He added: "We have seen in the last week...the last 10 days, quite a bit of resurgence in [PSN users], which is pleasant. We have seen on PSN, and probably Sony are in a better place to tell you this, that there is a resurgence in people buying the generic PSN cards in retail stores rather than putting up their credit card details... I think in the future they will make more non-generic cards, like game branded ones, such as Street Fighter or FIFA, or even Modern Warfare. But the generic ones have done well.
"People are playing it a bit safe at the moment because the hackers will be back [laughs]. That's my personal opinion. I mean...they will right? They are going to say: 'So you think you are secure?'"
Sony finally restored its full PSN service, including the PS Store, in Japan last week. The service had remained down in the territory for over two months.
http://www.computerandvideogames.com...-will-be-back/
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July 10th, 2011, 21:38 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2852
Robo Hobo releases a new version of the emulator for PS3 multi-system Mednafen allowing the emulation of consoles NES, Game Boy, Game Boy, Game Boy Advance, Sega Master System, Game Gear, PC Engine, PC-Engine CD Lynx, NeoGeo Pocket, WonderSwan, and Atari 2600.
New / fixed: - Added support for Stella emulator of the Atari 2600 Mednafen PS3 R427 Official website: http://code.google.com/p/mednafen-ps3/
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July 10th, 2011, 21:25 Posted By: wraggster
Via http://wololo.net/wagic/2011/07/10/m...8v3-unbricker/
Developer ErikPshat just posted an impressive video showcasing the ta88v3 unbricker running. He surely trusts his work, as the video shows him intentionally bricking a ta88v3 (by removing the battery in the middle of an Official Firmware update), and bringing it back from the dead with a Magic memory stick.
Again, the legality of this tool is extremely controversial (much more than the Pandora Battery, if you ask), so please do not share any links here. I’m sure those of you who have a bricked ta88v3 will find their way to this tool one way or another, anyways.
Seriously, bricking your own console to make a point…that’s what I call being brave, ErikPshat
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July 10th, 2011, 21:18 Posted By: wraggster
News via http://blackbird.usask.ca/wordpress/?p=159
As of today, VBA PS3 has evolved into VBANext. All future development will happen on this page :
https://code.google.com/p/vbanext/
In short, VBA PS3 is dead – long live VBANext. The same will happen to SNES9x PS3 shortly when it blossoms into SNES9x Next (new name for SNES9x Slim).
Platforms
Phoenix Wright: Ace Attorney (Japanese version – Gyakuten Saiban) on VBANext (PS3 version shown here) with the dot shader.
This new project will be a faster, slimmed-down version of VBA-M that is currently aimed at three platforms:
- PlayStation3
- Xbox 360 (WIP)
- Mobile (WIP)
It will replace both VBA PS3 on PlayStation3 and Lantus’ VBA360 0.03 on Xbox 360. In addition to that, a port to mobile platforms is tentatively in the works.
A few screenshots (taken from the PS3 version) can be viewed here.
PlayStation3
Donkey Kong ‘94 with Super Game Boy borders on VBANext (PS3 version shown here).
As for the PS3 port – a lot of progress has been made over the past few weeks. Super Game Boy border support is now in – when you select a game that is Super Game Boy-compatible from the ROM menu, it will display the border that would be visible on a real SNES with a Super Game Boy add-on cart.
It will perhaps be possible to add fourplayer gamepad support at a later date for Super Game Boy games as well – certain games like Wario Blast made use of the Super Gameboy’s access to the host hardware (SNES) to allow for multiplayer support with regular SNES pads. VBA-M supports this out of the box – so it would be a shame to let it go to waste.
On the display front – FBO mode will be added – this will allow for two shaders to be selected at once. All the features that are currently in SNES9x PS3 and other emulators will be added as well – for instance, border support (different from the Super Game Boy border support which is built into VBA-M) and possibly game aware shaders as well.
Mega Man V – another Super Game Boy-compatible game – shown running here on VBANext (PS3 version shown).
Xbox 360
Final Fantasy Tactics Advance running on VBANext (PS3 version shown) – now sans the FPS slowdown in the introduction screen.
The Xbox 360 port will require some cleaning up. I will use Lantus’ VBA360 0.03 sourcecode at first and then try to slim it down by removing dependencies such as libSDL. I’m confident performance will be even better now than it previously was on 360 – since VBA PS3 was based on Lantus’ core code changes after all – with the new slimline core, it is only bound to get better.
Sonic Advance 1/2 will work again with this updated Xbox 360 version because of the removal of the SFML network code (note – if a porter wishes to do so – he can reimplement this again by defining the switch ‘NO_SFML’ – the SFML network code’s only purpose is to allow Dolphin – the Gamecube/Wii emulator – and VBA-M interoperability – it has no other purpose and it actually breaks these two games from working).
I also got rid of a rather annoying display bug in Advance Wars 2 for the PS3 port (now evolved into VBANext) – so obviously that will be fixed on 360 as well, since it suffered from the same problem.
Mobile
A mobile port for Android is tentatively in the works. More progress on this one will be posted shortly.
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