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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 6th, 2012, 13:15 Posted By: wraggster
Yifan Lu the coder behind the Kindle jailbreak and mods and more famously PSXperia (running PSX games on Xperia Play) has revealed that he is now working on a Native Loader for the PSVita, basically its an Userland Vita Loader for loading unsigned executables on your Vita - Homebrew Loader for the PSVita - (not like VHBL which uses the PSP Emulator on PSVita).
The project comes from a PSVita exploit he has found and obviuosly wont give details of as of this time because of Sony plugging the exploit.
Theres no release yet but the sourcecode is being worked on as we speak. Yifan Lu has stated on his twitter account this
Also this:
For the Devs out there here is what he posted in full:
Very interesting times ahead.
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September 5th, 2012, 23:26 Posted By: wraggster
Lara Croft is a permanent fixture at the MCV offices.
Eidos had mocked up an image of her reading your favourite trade weekly to celebrate our first birthday (which was 1999). It still stands proud in our office today, reminding us of a time when the Britsoft pin-up was one of the biggest gaming icons in the world.
But time has not been kind to the Tomb Raider. A failed foray into cinema plus a handful of duff releases and Lara’s star has faded. The action adventure series was in desperate need of modernisation. So that’s exactly what Square Enix and developer Crystal Dynamics has done.
“She had become somewhat unrelatable,” admits Darrell Gallagher, studio head at Crystal Dynamics.
“She was obviously fully-formed; she was a confident, wisecracking adventurer and it was something that people weren’t necessarily connected to 15 years in. So we wanted to strip it down, give her a personality, make her feel more human, grounded and believable.
“The thing we want to do is make her a more modern version of a young British girl versus somebody that was so, I hate to use the word ‘posh’, but in a sphere where she had a butler. She wasn’t that relatable – almost like the niece of the queen or something. You look at some of the actresses that are popular at this point, someone like a Keira Knightley, she’s just a very likeable English girl and that’s the kind of person that you’d imagine Lara to be like. We really wanted to make her a little bit closer to somebody you could know.”
The new Tomb Raider takes Lara back to the start, to a time before she was the ‘wisecracking adventurer’. And Gallagher and his team have turned to the world of movies for inspiration.
“Not many game franchises have run as long as Tomb Raider,” he says. “And we were faced with a challenge that many more franchises will also have to face.
“So we looked at Batman Begins and Casino Royale and said, well how have they remained relevant over the years? What they’ve done is essentially had turns in their franchises that made it feel modern. So every generation has its version of Batman or Bond.
“What they’ve done with that franchise is make it relevant by reinventing it for modern times. In the video game industry, we haven’t really been faced with that. We were feeling like we were one of the first to really have to tackle that.”
VIOLENT CONTENT
Lara Croft has certainly made her way back into the headlines. Over the past few months the upcoming Tomb Raider has sparked media furore over rape and violence. It may not be the sort of press the Square Enix PR team was hoping for, but the franchise has certainly got the world's attention once again.
But it’s not been all negative, this new look Croft has generated a certain level of excitement, too.
Gallagher adds: “We have placed a big emphasis in putting some maturity into our storytelling, The drama and maturity of a character and what she’s going through.
“It’s something we’re actually treating with care. For us to tell a survival story, there is a harshness to that to deliver on. When we’re thinking about Tomb Raider and we thought about all these action adventure stories and you think about people who climb Everest or survive after a plane crash in the Andes,. It’s not actually about the destination but it’s the journey.
“We looked at these incredible stories and we felt that we hadn’t ever really delivered on that in Tomb Raider. We’d delivered on fantasy, we’d delivered on destination, we’d delivered on picture postcard vistas and all kinds of aspects on action, adventure and discovery. But that true story of actually achieving something and it being something that you talk about as being heroic. There’s a harshness to it that without that challenge, it wouldn’t be a heroic story. When you think about Aaron Ralston, 127 Hours, and he chopped off his arm, it’s incredible. We wanted to have that enthused into this game so when it comes to the violence or it being adult, it’s really to support our goal.”
LARA’S FORTUNE
Tomb Raider also returns to a world where action adventure games are suddenly popular once again. Sony’s Uncharted franchise has been a phenomenal critical and commercial success, and it's a series that’s clearly inspired by Lara’s past glories.
Crystal Dynamics is keen to stress that this Tomb Raider is not simply Uncharted with a female lead. But the commercial performance of Sony’s series has certainly made Tomb Raider a far more enticing option for the trade, and could even give it the edge in a surprisingly congested Q1 2013.
“When you look at Uncharted or some of the other big games out there, if they spring an appetite in the public and they want more, then we only benefit from that,” admits Gallagher.
“They make great games and I enjoy playing them. We were actually planning this before Uncharted 2, so Uncharted was still in its infancy. We knew at that point that we had to take this franchise in a different direction, not 1necessarily because of Uncharted, but because we knew we were facing a problem with a franchise that, at that point, had been around for almost 13 years.
“Regardless of what the competition were doing, we knew that to stay relevant we had to change. So as it happened, Uncharted came out and elevated action adventure and they did a great job and certainly took some inspiration from Tomb Raider but for us, we were actually travelling in a different path already.”
It’s a direction that appears to be working, at least so far. Early press previews have been positive. If the game lives up to its current demos, then it should certainly enjoy the backing of the games media.
“We’ve had great responses overall and I think there’s a lot of interest in this reinvention of Tomb Raider. For the most part, I feel there’s goodwill. People want it to come back. There’s been nominations on our booth wall at E3, we’ve been invited to do stage demos by Microsoft, and looking at not only just the media and journalist responses but also, more critically, gamer responses as well
“There’s tons of commentary that I see around the gaming public which is suggesting that there is a real will for Tomb Raider to be back on the map.”
http://www.mcvuk.com/news/read/rebui...-croft/0102374
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September 5th, 2012, 22:00 Posted By: wraggster
PlayStation Vita could be the new home for middle-tier games that are struggling on console and PC, Eufloria developer Rudolf Kremers tells us.
Much has been made of late about the middle tier being squeezed out of the game industry, with only big-budget games succeeding on consoles and the likes of iOS playing host to simpler games from smaller teams. Our latest issue, Edge 245, features an in-depth look at the problem.
In an interview, Kremers - whose minimalistic RTS Eufloria was a success on PC, then PSN, and was recently released on iOS - believes Vita is an ideal solution to the problem, with its technical horsepower and traditional controls making it a fine fit for ambitious games developed on slender budgets.
"I think Vita is a fantastic platform - I love it to bits," Kremer tells us. "It's become a new place for the mid tier of game development. What we have at the moment is this weird ecosystem where you either work on a massive-budget, triple-A title, or you work on very, very small, micro-project titles. That's just how it's grown; it's part of the disruption that iOS has created.
"But what I miss is a nice home for middle-sized, high-quality titles made by smaller teams that still feel a little bit like console or PC experiences - a bit more long-form, [with] a bit more depth."
Kremers believes that Vita is the platform to save the middle tier - and believes that Sony is well-placed to ensure it happens. He's full of praise for the platform holder's attitude to indies.
"Sony are clearly very accepting and encouraging to indie developers," he says. "I've had a really good experience with them publishing on PSN, and they seem to promote certain types of games that work well on their platform but made by smaller companies and one-man bands."
And no wonder. Sony supported Eufloria, of course, but the company's release slate is full of proof that it is prepared to take a chance on quality indie games. That attitude is set to spread beyond Sony's consoles with the launch of PlayStation Mobile, a cross-platform SDK enabling devs to release games not just for Vita, but PlayStation Certified smartphones and tablets too.
"PlayStation Mobile is extra-interesting because there's a certain amount of crossplatform development going on there," he explains. "It's very useful, I think, to add other mobiel devices to the mix. It's a very smart move.
"The SDK makes [your game] compliant with all these different platforms, so you develop it just once, within a set of constraints, rather than making it for five different platforms. You develop it for PS Mobile and it rolls out automatically for whatever [device] is compliant."
http://www.edge-online.com/news/eufl...mid-tier-games
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September 5th, 2012, 01:45 Posted By: wraggster
Sony is to launch a Retro Games Sale to celebrate the launch of PSone support on Vita.
The sale kicks off tomorrow in the UK, Ireland, Australia, New Zealand and United Arab Emirates.
Here's the full list of deals, which aren't exclusive to PSone games:PS3
- Space Channel 5 Part 2, Was - €7.99/£6.49 Now - €4.49/£3.69
PS3 Red Dead Redemption DLC
- Legends and Killers Pack, Was - €9.99/£7.99 Now - €4.99/£3.99
- Liars and Cheats, Was - €9.99/£7.99 Now - €4.99/£3.99
- Undead Nightmare, Was - €9.99/£7.99 Now - €4.99/£3.99
- Undead Nightmare Collection, Was - €19.99/£15.99 Now - €9.99/£7.99
Vita
- Blazblue Continuum Shift Extend, Was - €29.99/£24.99 Now - €24.99/£19.99 (Additional 15% off for PLUS members)
PS1
- A Bug's Life, Was - €4.99/£3.99 Now - €1.99/£1.59
- Buzz Lightyear of Star Command, Was - €4.99/£3.99 Now - €2.49/£1.99
- Crash Bandicoot, Was - €4.99/£3.99 Now - €3.59/£2.99 (Additional 10% off for PLUS members)
- Crash Bandicoot 2 - Cortex Strikes Back, Was - €4.99/£3.99 Now - €3.59/£2.99 (Additional 10% off for PLUS members)
- Crash Bandicoot 3 Warped, Was - €4.99/£3.99 Now - €3.59/£2.99 (Additional 10% off for PLUS members)
- CTR: Crash Team Racing, Was - €4.99/£3.99 Now - €3.59/£2.99 (Additional 10% off for PLUS members)
- Destruction Derby, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Disney Pixar Toy Story 2, Was - €5.49/£4.49 Now - €2.49/£1.99
- Disney Pixar Toy Story 2 and Toy Story Racer, Was - €9.99/£7.99 Now - €4.99/£3.99
- Disney Pixar Toy Story Racer, Was - €5.99/£4.79 Now - €2.99/£2.39
- Disney's Hercules and Disney's Atlantis, Was - €9.99/£7.99 Now - €4.99/£3.99
- Disney's Little Mermaid 2 and Party Time with Winnie the Pooh, Was - €7.99/£6.49 Now - €3.59/£2.99
- Disney's Action Game Feat. Hercules, Was - €4.99/£3.99 Now - €2.49/£1.99
- Disney's Atlantis : The Lost Empire, Was - €6.49/£5.19 Now - €2.49/£1.99
- G-Police, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Jet Rider, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Jet Rider 2, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Kula World, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Kurushi Final, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Lilo & Stitch : Trouble in Paradise, Was - €4.99/£3.99 Now - €2.49/£1.99
- Mickey's Wild Adventure, Was - €5.99/£4.79 Now - €2.99/£2.39
- Monsters Inc : Scare Island, Was - €4.99/£3.99 Now - €2.49/£1.99
- Party Time with Winnie the Pooh, Was - €4.99/£3.99 Now - €1.99/£1.59
- , Peter Pan : Adventures In Never Land, Was - €4.99/£3.99 Now - €1.99/£1.59
- Syphon Filter, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- Syphon Filter 3, Was - €4.99/£3.99 Now - €2.49/£1.99 (Additional 10% off for PLUS members)
- The Little Mermaid II, Was - €4.99/£3.99 Now - €2.49/£1.99
PS2
- Chicken Little, Was - €9.99/£7.99 Now - €4.99/£3.99
- Disney Princess Enchanted Journey, Was - €9.99/£7.99 Now - €4.99/£3.99
- Donald Duck: Goin' Quackers (Quack Attack), Was - €9.99/£7.99 Now - €4.99/£3.99
- Donald PK, Was - €9.99/£7.99 Now - €4.99/£3.99
- Kim Possible: What's The Switch, Was - €9.99/£7.99 Now - €4.99/£3.99
- Meet the Robinsons, Was - €9.99/£7.99 Now - €4.99/£3.99, Peter Pan Return to Neverland
- Was - €9.99/£7.99 Now - €4.99/£3.99, Toy Story 3, Was - €9.99/£7.99 Now - €4.99/£3.99
PSP
- NBA 2K12, Was - €29.99/£23.99 Now - €14.99/£11.99
minis
- 5-in-1 Arcade Hits, Was - €2.99/£2.49 Now - €1.19/£0.99
- MiniSquadron, Was - €1.99/£1.74 Now - €1.19/£0.99
- One Epic Game, Was - €2.99/£2.49 Now - €1.19/£0.99
- The Impossible Game, Was - €1.99/£1.74 Now - €1.19/£0.99
http://www.computerandvideogames.com...rts-wednesday/
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September 5th, 2012, 01:28 Posted By: wraggster
To mark 25 years of dungeon crawling (and soft-resetting), Square-Enix has packaged together all of its core Final Fantasy titles for this elaborate fan-baiting package. Alongside discs for Final Fantasies I through XIII, the games-maker has packaged a numbered presentation plaque -- replete with new artwork from renowned character artist Yoshitaka Amano -- alongside a two-disc soundtrack and commemorative DVD. The price of a limited-edition slice of Final Fantasy heritage? A total of 35,000 gilyen, (around $450) will net you the compilation, which lands on December 18th. Japan residents can hit the source for preorder details, while global enthusiasts can read up on the full title (and format) breakdown -- there's no news of an international release just yet.
http://www.engadget.com/2012/09/04/f...e-compilation/
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September 5th, 2012, 01:07 Posted By: wraggster
You may have a keen aim when it comes to targeted marketing campaigns, but how well do you fare with a sniper rifle?
MCV and Square Enix is looking for the UK games industry's deadliest assassin in our Hitman Sniper Challenge competition. The best performers each month will win a 16Gb Wi-Fi iPad 2 and a 10" Agent 47 statue – and in September, that means publishers.
The second and third prize is the 10" statue. A 2" version will be given to the rest of the Top Ten – and let's not forget our secret star prize for the Ultimate Assassin, which will be decided in December.
July was our Media league, topped by Future’s Iain Wilson with a whopping 4.7 million points. August was our Retail league, and we'll have the final scores in next week's issue of MCV. Now it's your turn, publishers.
If you want to take part in our Hitman Sniper Challenge contest, all you have to do is fill in your details at tinyurl.com/sniperchallenge.
Download codes are available for Xbox 360, PS3 and Steam. If you already have the Hitman Absolution pre-order game, Sniper Challenge, send in a photo of your high score to sniperchallenge@intentmedia.co.uk.
You have until September 30th to send in your scores. October will be our Developer league, followed by miscellaneous competitors in November. We'll then have the winners of each league back in December as we search for the Ultimate Assassin.
http://www.mcvuk.com/news/read/hitma...dliest/0102303
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September 4th, 2012, 13:38 Posted By: wraggster
Today whilst waiting for the site to come back up after a small time of downtime, i decided to work on the PSP Site and give it a bit of a going over, the site now has links to each of the different variations of the PSP Console released and the very latest Games for the PSP.
For those new to PSP Homebrew/Gaming or Emulation, the Playstation Portable back in 2006 had the first real Mainstream Homebrew scene of all, at that time and until the custom firmwares came and piracy took over the scene was amazing, there was a time when i was a tester for ZodTTds PSone Emulator that we had 500 members online (and about 6000 guests). Sadly that time has come and gone and the PSP isnt the Homebrew force it once was.
But we should remember that the PSP has an amazing amount of emulators, games and applications written for it.
If you want an Handheld emulation device then look no further.
Check out the PSP Scene from the beginning to the present day over at PSP News here --> http://psp-news.dcemu.co.uk/
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September 4th, 2012, 02:43 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2012/08/29) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - First LLE tests
* - More Work
* - More work on LLE tests
- Now it:
- Decrypts and reads the IPL from a nand dump
- Executes the IPL until it starts the ME? Then enter in a forever loop.
* - Some more LLE work (now ME starts)
* - More Work
http://www.mediafire.com/?n5rv69vndbwg4ne
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September 4th, 2012, 02:19 Posted By: wraggster
Tarsier Studios and Double Eleven have completed development on LittleBigPlanet for Vita, ready for its release later this month, Sony confirmed today.
The 'Next Good Excuse to Use Your Vita' will be out in Europe on September 19, followed by a US release on September 25.Slapping your name down early for a copy will give you access to some bonus get-ups for your Sackboy; a BioShock pack includes Big Daddy and Little Sister costumes, and a 'Knights of Old' comes with costumes to dress up your Sackboy or Sackgirl as a knight, damsel in distress, black knight, or a dragon.
More details on other goodies through the above link.
Sackboy's latest adventure is set on a mysterious travelling planet called Carnivalia. Tarsierrecently released this gameplay trailer to fill you in on the game's plot.
http://www.computerandvideogames.com...ita-goes-gold/
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September 3rd, 2012, 22:18 Posted By: wraggster
We can't help but feel that Epic Mickey 2 should look a fair bit better than it does. Check out these new screenshots from PAX, for example.
Don't they look a little bit like a HD remake of an N64 game? Or maybe low-end Dreamcast? Especially the shot of Mickey on the raft with the cardboard background and crappy-looking trees. And the textures up close aren't doing it any favours either.It wasn't such a big deal on the first game because that was a Wii exclusive. But this one's headed to HD consoles. We know they're going for that basic Disney-cartoon look, but so did Legend of Zelda: Wind Waker and Okami on GameCube, and they both still look fantastic.
More where these came from on Destructoid.
http://www.computerandvideogames.com...a-bit-n64-era/
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September 3rd, 2012, 21:53 Posted By: wraggster
Ico will soon be playable on the PS Vita via Remote Play.
Shuhei Yoshida, president of Sony's worldwide studios, confirmed the functionality will be introduced through an upcoming patch for Ico HD."Sorry to tease you, I was play testing Ico HD Remote Play on PS Vita," he posted onTwitter. "We are almost ready with a patch. Beautiful on OLED. More info soon."
Remastered versions of Ico and Shadow of the Colossus were released last year as a retail discm, with both games on one Blu-Ray disc, and individually on the PlayStation Network.
Yoshida went on to clarify the patch is for the PSN release of Ico.
Reports have suggested Sony intendeds make all PlayStation 3 games playable on PS Vita using Remote Play. The functionality was originally touted at TGS 2011, when Yoshida showed Killzone 3 running on the handheld.
http://www.computerandvideogames.com...e-play-update/
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September 3rd, 2012, 21:25 Posted By: wraggster
Many games are ruined by developers' desire to ensure they're accessible to as many players as possible, according to Alex Hutchinson - the lead designer on Edge 245 cover star Assassin's Creed III.
"A lot of games have been ruined by easy modes," he asserts. "If you have a cover shooter and you switch it to easy and you don’t have to use cover, you kind of broke your game.
"You made a game that is essentially the worst possible version of your game."
It's a problem unique to videogames, he continues, lamenting the fact that this is the only creative industry that needs to provide difficulty options.
"It’s like if I picked up a book and it said, 'Do you want the easy version or the complicated version?' [Game designers] can simplify the language, you know; we can make it two syllables."
Lead gameplay designer Steven Masters chimes in to stress that, in spite of this position on easy modes, the team's goal isn't to make a challenge of each passing moment in the game, but to make sure they are passed well. And a big part of ensuring that that's the case, is playtesting, which the team has been conducting since January. Ubisoft is taking the task very seriously, setting up two labs and ushering in a fresh batch of players each week.
"I have crazy data analysis tools for these things," Masters explains. "I can reach in and pull a video of any moment in a playtest; I can sort different events and say, 'Okay, I want to see when this guy got detected and then failed within 30 seconds', and watch that.
"So in terms of difficulty balancing we can do quite a lot of fine tuning. It’s something that I look after very closely just to make sure that everyone’s having a good experience. We don’t do it on the fly but we take a lot of care over it."
Hutchinson adds: "We’re not trying to make a brutally difficult game, so we go through all the playtest data and make sure it works."
It will still be challenging, of course, and Ubisoft is building on the optional objectives system it ushered in with Brotherhood: executing any given target won't necessarily be difficult, but doing it in style will up the ante considerably.
"We’ve got some missions like the reveal mission that was that big battle on bunker hill, thousands of NPCs on screen and such," enthuses Masters. "We can let you get through that pretty straightforwardly, but we can put a lot of constraints in like 'don’t take any damage when you’re coming down there' or 'assassinate the target without being detected'.
"When you’re standing in the middle of this incredibly fortified scenario it’s a serious stealth challenge. It’s really difficult and we’re going to challenge you on all of your different skills and abilities."
http://www.edge-online.com/news/assa...en-ruins-games
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September 3rd, 2012, 10:38 Posted By: wraggster
While Ubisoft has been quick to introduce Connor and focus on the single-player campaign in Assassin's Creed 3, not much has been said on the multiplayer side, a staple of the series since being introduced in Assassin's Creed: Brotherhood. Multiplayer developer Ubisoft Annecy says there will be a greater focus on multiplayer in Assassin's Creed 3 – both in terms of support from Ubisoft and its impact on the overall Assassin's Creed lore.
Abstergo has turned the Animus into a commercial product, and you'll play as one consumer who's looking forward to "reliving the past in HD." Every month, Ubisoft will give players new content to unlock through new challenges. "As you progress in the game and level up your character, you access these files and videos. Every month you'll have new challenges to unlock new content that will continue the storyline throughout the year," Ubisoft Annecy game director Damien Kieken told CVG.
The multiplayer environments themselves will now have a greater impact on gameplay – weather effects such as sudden rain storms or blizzards can impact visibility and players can employ special environmental kills using objects like bottles and axes. Back at Gamescom, Ubisoft demoed Wolfpack and Domination, two modes we were able to sample – a new wave-based co-op mode where players hunt down targets in the environment and take them down, and the more traditional four-on-four team-based mode, respectively.
http://www.joystiq.com/2012/09/02/as...tent-every-mo/
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September 3rd, 2012, 00:04 Posted By: wraggster
via http://pspcustomfirmware.com/naruto-...ja-battle-3-5/
Naruto Ultimate Ninja Battle 3.5 a PSP Homebrew game for the PlayStation Homebrew community has been updated and release to the PSP Homebrew community . For those of ya that are following this awesome homebrew game known as Naruto Ultimate Ninja Battle , This latest version includes tons of new features as well as some game play for a better game experience that users will enjoy on their PSP System . Below you will find a bit more information from the developer about this PSP Homebrew game for your PSP System that is homebrew enable . Changelog for3.5
[NEW] Updated Namebar!
[NEW] Added New Intro!
[NEW] Added New Mainmenu!
[NEW] Added New End!
[NEW] Added New Pausemenu!
[FIX] The GAME is now full in English!
[FIX] Removed some bad Arenas!
[FIX] Many Changes&Bug Fixes!(Like the Madara-End-Bug!)
List of all Charakters(v3.5)
Asuma
Danzou
Deidara
Gaara
Gai
Hashirama
Hinata
Hiruzen
Itachi Susanoo Mode
Jiraiya
Juugo
Kabuto Orochimaru Mode
Kakashi
Kankuro
Kiba [+Akamaru]
Killerbee 8-Tail Human Mode
Kisame
Konan
Madara [+Kyuubi]
Minato
Mizukage
Naruto Chakra Mode
Neji
Orochimaru
Pain 6 Paths
Sai
Sakura
Sasuke Susanoo Mode
Shikamaru
Shino
Suigetsu
Temari
Tobi
Tobirama
Tsunade
Yamato
Unlockable Characters(v3.5):
Shikamaru via Temari.
1.Hokage via Madara.
Suigetsu via Kisame.
Yamato via Kakashi.
3.Hokage via Danzou.
Help-Characters(v3.5)
Naruto Sp = Killerbee
Sasuke Sp = Orochimaru
Shikamaru Sp = Asuma
1.Hokage = 2.Hokage
Suigetsu = Juugo
Yamato = Sai
3.Hokage = 4.Hokage
Hinata = Neji
6xPain = Konan
Tsunade = Mizukage
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September 2nd, 2012, 23:52 Posted By: wraggster
via http://www.dashhacks.com/psp/psp-hac...-released.html
If you're a fan of real-time strategy titles, than Heroe's Empire is for you! Based strongly off the second Age of Empires title, this game will have you building your own virtual society with the purpose of eventually attacking and destroying a rival nation. Essentially this game operates with the same basic mechanics and ideas that you would expect from any half-serious RTS game. Like more or less every other member of this genre, along the pathway toward attack, players will be asked to perform special missions such as collecting a certain amount of gold, and once they complete that task they will be able to upgrade their army. Doing this enough will eventually allow for a well-trained force that is primed for battle.
So what can a user find in this relatively young 0.2 version number? While the translation may be a bit rough, what I can understand is that the graphics have experienced a slight overall improvement. On top of that, the barracks is now a legitimate item, so you can finally start creating that army instead of just spending the whole game harvesting resources. Lastly of course there are some bug fixes making the game more stable.
If you want to see what AoE2 could be like on the go, this may be a worthwhile homebrew to look at. Just remember that this is a work in progress. Let the sarmy building begin!
http://pspcustomfirmware.com/heroes-empire-0-2/
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September 2nd, 2012, 23:38 Posted By: wraggster
via http://wololo.net/2012/09/01/when-th...-battle-scars/
The PSP has a long history of user mode exploits in its game library. Without going into details, savegames have been our favorite vector of user mode hacks for years.
Some of you might remember the old days of GTA: Liberty City Stories, the dramas around Gripshift or Mercury, the awesome “commit suicide to trigger the exploit” in Medal of Honor, or, more recently, our numerous HBL or VHBL releases.
But did you know that each new firmware on the PSP or the Vita ships with a “blacklist” of those savegame exploits, hashes that help the console identify “bad” savegames? The games themselves are never patched, it would be way too costly to contact the development studio, recompile the game with a patch, go through a release process… not to mention how impractical it would have been to distribute patched UMDs back in the days (as far as I know, the “patched” version of GTA was actually just shipping with an updated firmware that had the blacklist thing implemented).
As a consequence, each new PSP firmware (including the ones on the Vita) ships with a growing list of hacked games, what I like to call the “battle scars” of the PSP in Sony’s fight against hackers.
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September 2nd, 2012, 23:36 Posted By: wraggster
via http://wololo.net/2012/08/30/alright...-back-on-1-80/
So, how cool is that? Less than 48 hours after we thought VHBL was locked out for good, we’re back on our feet!
To be honest, I must say I basically freaked out for just a small thing. After a few hours of investigation, it became clear that Sony was not really after VHBL, they just cleaned up some of their filename rules in CMA, in order to comply to the FAT naming conventions (also known as 8.3).
As I mentioned, I had started working on those limitations a while ago (see here and here) since the limitations already existed when trying to copy files from the PS3 to the Vita. So in hindsight, it seems Sony just unified CMA to the restrictions already in place on their systems.
I realized how obvious this was when many people contacted me about this, and since I had already all the bits and pieces ready in VHBL to support it, it was just a matter of confirming, adding a few compilation variables, and recompiling the thing.
As I am writing this, the JP and US versions of VHBL are being tested, while I could confirm it works fine on 1.80 with the EU version. Below is a screenshot of GPSP running Advanced wars. The overlay shows one of the new options of the touch screen in 1.80
Neur0n also figured this whole thing out I assume, but he hasn’t sent me any file yet, so for now we’ll go with my changes. This shouldn’t matter too much anyway, the core of the changes here are still from Neur0n, as he is the one who made most of the compatibility fixes for homebrews here.
Yes, the files are ready and the Ninja release will happen, from now it is not a matter of “if”, but a matter of “when”. For obvious reasons, I cannot give you any precise date, just know that it is happening, soon
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