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September 9th, 2012, 12:39 Posted By: wraggster
via http://wololo.net/2012/09/07/video-s...vhbl-for-1-80/
In our impressive list of VHBL-compatible homebrews for this upcoming release, SNES emulator Snes9xTYL was missing, due to some inexplicable crash in the intro of the emulator. Sure, we had UO Snes9x just in case, but for some reason people tend to prefer Snes9xTYL.
Well dry your tears, because thanks to dev Thorwak Snes9xTYL is now joining the ranks of VHBL compatible games for Neur0n’s release!
It turns out the intro of the emulator was the only thing crashing, for some (so far) unknown reason, probably because of a bug in how VHBL handles certain sounds functions. Thorwak figured out that by simply removing the intro, he could get the emulator to load and run perfectly fine, so there you go!
This sounds like a simple achievement, but having tried myself several times to compile Snes9xTYL, I can tell you this is not fun. I’ll let Thorwak shime in and point people to his sources whenever he feels they are ok to share. In the meantime, enjoy the video, and a download link to the VHBL-compatible version.
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September 9th, 2012, 03:37 Posted By: wraggster
via http://wololo.net/2012/09/07/release-open-cma-1-80/
We knew it was awful when firmware 1.80 rolled out disabling Open CMA. Everyone hard at work has made a new patch to fix all the problem and it works!
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September 9th, 2012, 03:30 Posted By: wraggster
via http://wololo.net/2012/09/06/what-wi...rvers-go-down/
If you read this, it’s possible that like me, you are the owner of a PSVita. Maybe, like me, you were trying to be cheap, and got a 4GB memory card to go with it. Or maybe you’re super rich and got yourself a 32GB version, the best one can get with Sony’s Vita in those days of 50GB Movies and 3TB hard drives.
Maybe, like me, you realized the horrible truth fairly quickly: the average AAA title on the PSP was 500MB, while on the Vita, the average is at 1.5GB, with superstar games such as Uncharted going up to 3.5GB. Maybe, because you’re stupid like me, you thought going digital was a nice idea, and you found yourself cornered with your memory stick full of games less than 2 weeks after buying your Playstation Vita, with no room left to even copy a music album.
Oh, silly you and your first world problems, don’t cry: if you have too many games, you can easily delete them to make room, and since Sony allows you to re-download your purchased games from their services free of charge, you’ll be able to get them back whenever you want…
But imagine for one moment that Sony’s servers go down for a long period of time, either because of a technical issue, or due to business decisions (sarcastic details below on why this is not an unlikely scenario) :
You’re facing a situation where, if Sony’s servers get shut down at some point, whatever games are currently on your memory stick will be the only ones you can play ever again.
Some people will pretend that this is a general problem with digital downloads, not with the Vita in particular. This is incorrect. For example, the PSP has digital downloads too, but you can copy them as much as you want to your own hard drive, then copy them back to the PSP. This will work as long as you don’t mess with the PSP’s licenses for each game. (And I could also explain how the humble bundle digital downloads work DRM free, but that would be a low blow)
So, why not use the backup functionality of the PS Vita to do the same then? Well, I’m glad you ask, since this is where I was going: the only way to copy files back and forth between your Vita and your PC is through CMA, a tool which requires your PC to be connected to Sony’s servers constantly while you use it. At this point I assume you understand where I’m going: in a scenario where Sony’s servers are down for whatever reason, you can’t copy anything from and to your Vita, because the only tool to do that won’t let you. This, among other things, renders all your backups useless, and basically means whatever is not on your memory stick right now will never be able to run on your Vita ever again.
Yes, this is nothing new, it just hit me like lightning the other day, as I was asking myself “why do I hate the concept of CMA so much?”.
But hey, who am I fooling, there’s no chance in hell Sony’s servers will ever go down [Warning: sarcasm ahead]. It’s not like they’ve been in a bad financial shape for the past 4 years, or if they’ve ever had their PSN servers hacked and taken down for a long period of time, or if they have been closing many network game servers recently to reduce costs… And the Vita is doing such awesome sales so far, there’s no risk Sony will ever try to cut their loss on this device.
And even if that ever happened, come on, with a 32GB card, you can store up to 10 Vita games, and who has ever bought more than 10 games for a console, right? And those who do won’t mind spitting an additional $100 for a memory stick every time they run out of space, I’m sure. It’s not like Vita games are expensive anyway.
By the way, I digress, but this echoes one thing I’ve been saying for a while: digital games on the Vita should be much cheaper than the physical version. It’s only natural since storing them on a memory stick costs about $15 (average cost for 3GB on a Sony memory stick – by comparison the same costs about $2.5 on a sdcard), a 30% cost increase which is absorbed in the case of a physical purchase because you don’t have to pay for the storage.
No, unlike what the image at the top of the article seemed to imply, I am not coming with a terrifying revelation on how all the Vitas in the world will stop working if Sony’s systems ever go down. But I’m just realizing more strongly how we are not buying games anymore, we’re merely renting them, and the system is already in place to make sure it will not be easy to claim ownership of the digital products we bought, if something bad ever happens to Sony. Don’t you love how today, you can fire up your old Dreamcast, and it tells you you can’t play games because it can’t find a connection to Sega’s servers?
So, do you trust Sony’s servers that keep your Vita alive will still be here in 2 years? 5 years? 10 years? Would you rather stick to physical games? Or will you buy a new memory stick every time you download a new game? Do you expect Sony would release a “patch” to let you retrieve your backups with CMA, if they ever go bankrupt?
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September 9th, 2012, 03:16 Posted By: wraggster
Runaway Car 1.2 is the latest PSP Hmebrew game to be made available to the PlayStation Homebrew community . If you love playing Cool racing cars game, Then you are going to love this basic but well done homebrew game known as Runaway Car 1.2 which was made available to the PlayStation Community for PSP users who have a homebrew enable PSP System .
http://code.google.com/p/runawaycar-psp/
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September 9th, 2012, 02:57 Posted By: wraggster
OpenBricks 1.0 a Tetris Type of homebrew game is now available for PSP users who have a homebrew enable PSP System . If you love playing tetris, Then you are going to love this newly release homebrew game known as OpenBricks which was made available a few hours ago to the PS3 Homebrew community . This awesome homebrew game has some pretty cool color graphics that users will enjoy as well as love to play .
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September 9th, 2012, 02:52 Posted By: wraggster
Wifihack 2.0 a pretty cool PSP Homebrew tool is now available for the PSP Homebrew community . This cool PSP Wifi Tool for the PlayStation Portable System will help users get the default password needed from the router . This version has been updated to address some bugs and offer better compatibility for the PSP CFW System . Below is a bit more information from the developer about this Wifihack 2.0 released . Controls:
X: Hacking WiFi.
[]: Update WiFis.
Fixed error in JAZZTEL_XXXX.
Code cleanup.
Added ICON0.
Remember that this PSP Wifi Hack tool will retrieve the default username and password from the router, So please do not tried to retrieve users router information that you do not own or have permission to do so as they could be some legal issue .
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September 8th, 2012, 23:21 Posted By: wraggster
Sony VP Adam Boyes has said the platform holder is working with Bethesda to overcome the issues impeding the release of Elder Scrolls V: Skyrim's Dawnguard expansion on PS3.
"We have a big, broad dev support team that works closely with Bethesda - and with all of our partners - to work with them to solve that any sort of issues they have along the way," Boyes told Kotaku when asked about game that's been plagued with issues on PS3 since launch."Of course, I always want everything to work always for everyone. I can't promise any kind of resolution or timeline but can say that everyone involved is trying their best to get this stuff working," he added.
Reassuring words for PS3 gamers who are understandably frustrated at the lack of the Dawnguard DLC on Sony's console.
Unfortunately, Bethesda says it won't release Dawnguard on PS3 until it's happy with how the content runs, and at the moment the developer says it's just "not satisfied yet".
http://www.computerandvideogames.com...guard-ps3-dlc/
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September 8th, 2012, 23:19 Posted By: wraggster
Kat, the star of Gravity Rush on Vita, is the latest character to be tipped for an appearance as a playable fighter in PlayStation All-Stars Battle Royale.
Numerous leaks for the cast of Sony's Smash Bros. challenger have come from official sources and this once again appears to be the case.A screenshot of what appears to be Kat's profile on the official Battle Royale website hassurfaced online. Admittedly, this is something that could be faked with a little effort, but the official site has already been at the centre of previous leaks, allegedly including previous hints of Kat's appearance.
We had a good look around the official site but found no evidence of Kat's appearance - if this was another 'leak', someone's plugged the hole.
In Gravity Rush, Kat has the ability to control gravity and unleash devastating mid-air attacks, as well as an assortment of your usual grounded melee combos. She'd make a good fit in the brawler.
http://www.computerandvideogames.com...e-royale-spot/
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September 8th, 2012, 11:26 Posted By: wraggster
via http://wololo.net/2012/09/05/why-the...-not-dead-yet/
I have been here in the scene for the last two years and I think that in that there was a “bussy” PSP Community. Right now, there is not that fuss but I think saying the PSP is dead is not right.
Firstly, the release of PRO-C with its cool online features (that Sony didn’t even try to give us because PSP Adhoc Party is not good enough), has opened a whole new world in the PSP gaming sector. Now, people are playing online and you can find up to 40-60 people connected at the same time in a day, which is not that bad considering it is not an official release by Sony and for that reason, people just do not try it. Also, Coldbird and Virtuos Flame have dedicated a lot of time on what, from my point of view, is the best PSP CFW for the unhackeable PSPs. The creation of Inferno and the PRO Online Client is what I think the PRO CFW needed to really show its full potential.
Then, as I talked in my last post, there are cool and fun Minis waiting for you to try them. For just a modic price you can get a really good game for your PSP, I mean, you have to get bored of Final Fantasy, Call of Duty, etc sometime. So, why don´t you try something more “arcade”, like Age of Zombies? Give them a chance, and do not think just because they are small they are going to be worse.
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September 8th, 2012, 00:25 Posted By: wraggster
Yifan Lu, the self-styled 'reverse engineer' attempting to write a loader enabling Vita to run homebrew software, has stressed that his efforts won't allow consumers to play pirate retail games.
Speaking to an indie Vita developer onTwitter, he said it's "physically impossible to decrypt or load retail games with my exploit".It was then put to him by the developer that his exploit will represent "an open door. Not for you, but for people who want to destroy us".
This is a possibility that Lu acknowledged in an interview with PlayStation Lifestyle.
"When the exploit goes public, it could be used as a stepping stone to analyze the system for farther exploits, including the more desirable kernel exploit, which if found would open the system up entirely (mods, CFW, maybe even Linux/Android, and unfortunately ISO loaders)," he told the site.
"However, it takes a lot of skills to find such an exploit, and those who I talked to with the necessary skills are all anti-piracy. However, not thinking of potential other exploits, this one can only be used to load homebrews and nothing else... Sony's system is really well designed and I believe a kernel exploit is very far away."
On his stance regarding piracy, Lu reiterated: "I am 100% against piracy and no tool I will make will benefit piracy. This tool, in fact, cannot be used for loading backups/pirated content even if I want to because of the physical limitations of the exploit (it is userland, no rights to decrypt/load games)."
Lu also said that he's only "at the very early" stages of being able to run homebrew on Vita. "The first step in fact. This means that readers will have to wait at least a couple of months before they can even see any demo at all."
http://www.computerandvideogames.com...-retail-games/
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September 8th, 2012, 00:24 Posted By: wraggster
Activision's two key Call of Duty studios, Treyarch and Infinity Ward, have not been involved with the gameplay development of the PS Vita shooter Declassified.
John Rafacz, a communications manager at Treyarch, told CVG that "we have not been involved with the Vita version".Call of Duty Black Ops: Declassified, developed by the independent California studio Nihilistic, has frequently been publicised by Sony although Activision has been relatively quiet on the project.
This led to some suspicions that Activision was not publishing the game but instead licensing the brand to Sony. To clarify the matter, Activision issued a statement to CVG explaining:
"Activision is the publisher, but we also have a partnership with Sony to bundle Declassified with the PlayStation Vita."
It added that, with Declassified story taking place in the timeline between the original Black Ops and Black Ops II, Treyarch was "consulted to ensure accuracies within the fiction".
The Call of Duty Black Ops Declassified release date is set for November.
http://www.computerandvideogames.com...fied-gameplay/
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September 8th, 2012, 00:23 Posted By: wraggster
A supposedly leaked image suggesting that Grand Theft Auto 5 will release before 2013 is not genuine, CVG understands.
Grand Theft Auto V release date rumours have been abundant ever since the game was first announced in November last year.The latest speculation was triggered by a purportedly leaked screenshot of Rockstar's info page that suggested the crime opus would be released before Christmas.
But CVG has been informed that the image has been doctored by a third-party and includes misleading information.
In July, Rockstar released a statement on the persistent GTA 5 release date rumours and stated that the company is not going to comment on every single rumour.
"There is going to be no shortage of non-stop hoaxes, faked footage and screens, rampant rumours and speculation," the company said at the time. "As a rule, we are not going to get into the game of confirming or denying each of these as they happen as there is simply too much of it. Half of them we don't even understand."
On Wednesday, CVG readers voted GTA V as their most anticipated game to close the current generation, followed closely by Kojima Productions' Metal Gear Solid: Ground Zeroes.
http://www.computerandvideogames.com...e-leak-a-hoax/
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September 8th, 2012, 00:22 Posted By: wraggster
In an effort to 'actively' avoid repeating the mistakes made with PSP, Sony is said to be discouraging developers from porting console games to Vita.
That's according to Sony's marketing VP for handhelds and consoles John Koller , who has told Gamasutra that while the message for the two portables is similar - 'console quality ports on a handheld' - Sony is working to avoid making the same mistake of pushing out ports."The issue that happened with PSP is we got overrun with ports," said Koller. "It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."
Koller goes on to state the importance of these 'console experiences' being unique to Vita. He says the handheld "isn't something consumers play because they've left the living room. It's something that [needs to be] unique, and defines the Vita experience."
The evidence of Sony's guidance so far is questionable. While titles such as Uncharted: The Golden Abyss, WipEout 2048 and Resistance: Burning Skies have represented solid Vita-exclusive efforts from Sony-only franchises, many other Vita games have simply been small-screen ports of console titles.
Koller looks to the future, pointing to games such as Call of Duty Black Ops: Declassified and Assassin's Creed 3: Liberation - two major console franchises coming to Vita with all new games. "The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different," he assures.
http://www.computerandvideogames.com...-psp-mistakes/
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September 7th, 2012, 23:45 Posted By: wraggster
The PlayStation Vita’s security protocols have been breached.
The hacker who cracked Amazon’s Kindle, Yifan Lu, claims to have constructed a working loader that is able to run some very basic unofficial code on the handheld.
While the playing of PSP homebrew on Vita has been working for some time, this is the first time that brand new software has got successfully up and running.
And despite the nobility of these early developments, it’s hard to deny that news like this is often the first step toward something altogether more sinister – piracy.
As always, the hack’s creator has defended his work, claiming that he is not responsible for what others may do with the inroads he has created.
Indie developer Wolfgang Wozniak asked: “Your exploit doesn't do anything, yes, yes, I know. But it's an open door. Not for you, but for people who want to destroy us.”
To which Lu replied: “Again, I apologize, but what can I do about what others may possibly do in the future? I would be glad to do anything in my power.”
http://www.mcvuk.com/news/read/first...emerge/0102521
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September 7th, 2012, 23:41 Posted By: wraggster
It’s one of Japan’s biggest gaming exports and has sold over 100 million units worldwide. In January 2007, it was listed as the third best-selling video game franchise in the industry. It’s branched from role-playing games to tactics, action, MMORPG, third-person shooter, fighting and rhythm genres. And it’s just about to celebrate its 25th anniversary.
The series has been both commercially and critically successful and is synonymous with quality, innovation and visuals. It’s also a huge brand that goes beyond games and into merchandise, jewelry, perfume, concerts, soundtracks and even movies. It is, of course, Final Fantasy.
In its 25th year, Square Enix has already released two games, Final Fantasy XIII-2 and Theatrhythm Final Fantasy, digitally re-released the most popular entry, Final Fantasy VII, for PC and Square Enix announced it was rebuilding its latest MMORPG after disappointing fans. What else does the firm have planned for this mammoth franchise?
“We’re preparing to unveil a Final Fantasy exhibition here in Japan,” said Square Enix’s senior executive managing officer Shinji Hashimoto. “Plans for anniversary projects in Europe and America are also underway and we’d like to extend an invitation to all our fans to celebrate this special year with us.”
There’s already a teaser site online hinting at a possible new entry to the Final Fantasy XIII series, the PS3 exclusive Final Fantasy Versus XIII is still in development and there’s surely something more to that impressive tech demo from this year’s E3.
What’s impressive is that an essentially Japanese franchise has managed to gain commercial success worldwide.
“Perhaps it’s the avid enthusiasm the creators have invested in the Final Fantasy titles and the desire to realise exciting new elements in the series which has captured the imagination of players everywhere.
“There could be a variety of different factors involved as to why it’s done well in Europe especially. A couple of important points to consider would be carefully localising the game and ensuring there is as little difference as possible in the release dates across Japan, Europe and America.”
With the launch of Final Fantasy XIII-2, DLC was introduced for the first time in the main series adding costumes, new story sections and bosses to fight in the game’s coliseum area but it didn’t always go down well with fans.
“Each batch of DLC we released for Final Fantasy XIII-2 was received differently by players. However, this helped us to learn and deliver better results. Our goal now is to pay strict attention to user needs while planning future DLC releases.”
Final Fantasy has a reputation for being a very pretty franchise. But Hashimoto hopes there’s more to Final Fantasy’s legend. “Although we talk about Final Fantasy as a franchise, it’s important to consider the different producers and directors behind the games, all of whom have left their mark by evolving the series in their own ways.
“The tactical style featured in Final Fantasy XII’s battle system or the fast-paced fighting found in XIII have all contributed to the many assets that have accumulated and allow the series to flourish up to now. We intend to continue with this evolutionary approach to keep taking the series forward.”
New Final Fantasy continues to come thick and fast, and with its stunning E3 tech demo, it appears Final Fantasy will stay in the leading for a while to come.
“The tech demo we revealed at E3 is one indicator of the direction the series is taking. I believe we have continued to explore every possibility for advancing the series while always scrapping and rebuilding the Final Fantasy design,” Hashimoto added. “This is also something very unlikely to change in the future.”
http://www.mcvuk.com/news/read/happy...antasy/0102537
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September 7th, 2012, 23:40 Posted By: wraggster
It may sound like an obvious statement, but Activision has been forced to clarify that it is indeed the publisher of Vita shooter Call of Duty Black Ops: Declassified.
"Activision is the publisher, but we also have a partnership with Sony to bundle Declassified with the PlayStation Vita," was the statement given to CVG, but it doesn’t really answer all of the questions.
For instance, we know that neither Treyarch and Infinity Ward – the two lead studios in the complex world of Call of Duty development – have no involvement in the game’s production.
Instead, development is being handled by Nihilistic Software, whose two most recent projects are Resistance: Burning Skies PlayStation Move Heroes. Both of which are Sony games.
Then we have the fact that Sony appears to have been given complete control of the marketing and presentation of the title.
All of which has led many to conclude that the game is, by all intent and purposes, a Sony title, with Activision having only licensed the IP to it.
Whether or not that’s technically accurate will no doubt emerge over time, but it’s safe to say that the game isn’t being kept as close to Activision’s chest as it would normally.
In fact, we don’t think it’s stepping out of line to say that it’s at arm’s reach.
http://www.mcvuk.com/news/read/activ...n-vita/0102539
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September 7th, 2012, 01:10 Posted By: wraggster
Sports Interactive is "constantly watching" the sales data of Sony's PS Vita, the studio's director has said, but the group will not release a Football Manager game for the system until sales pick up.
Speaking to CVG on the day of the Football Manager 2013 announcement, Miles Jacobson said that Vita owners looking for an FM fix will discover that the PSP version of the management sim is still playable on the newer handheld."We actually found out by accident that you can play the PSP version of Football Manager Handheld on Vita," he said. "At the moment, this year there will not be a specific Vita version.
"I really like the device, I know it may not have performed at retail as much as people would have liked, but we're constantly watching to see if it does pick up. It is a really special device, and hopefully it will get to the stage where we can get something through Sega so Football Manager can be on the system.
"At the end of the day, we are running a business and we need our games to be profitable, so we have to take into account the sales of the Vita version before making a decision."
On the subject of the upcoming iOS and Android versions of Football Manager Handheld 2013, Jacobson said to expect a release before Christmas.
He explained: "We can't talk about it just yet, specifically because we don't know what the iPhone 5 is going to be like and don't know what the feature set yet."
http://www.computerandvideogames.com...sales-pick-up/
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September 7th, 2012, 01:08 Posted By: wraggster
Sony's first 4K TV set has been priced at $25,000 (£15,700) in the US.
Available to pre-order now ahead of its release this November, the 84-inch XBR-84X900 has a 3840 x 2160 resolution - that's four times the pixels of full HD.Other key features include 3D viewing, a virtual 5.1 surround sound field and online connectivity through the Sony Entertainment Network. Get the full tech specs here.
Just as the PS3 played a key role in establishing Blu-ray and later 3D content, PlayStation 4 is expected to form part of Sony's plan to push 4K tech out to consumers.
http://www.computerandvideogames.com...to-cost-25000/
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September 7th, 2012, 00:57 Posted By: wraggster
Developer Most Wanted Entertainment is preparing a new shooter for Ubisoft's staple, Thunder Wolves. Launching during the first quarter on Xbox Live Arcade, PC and PSN.
The game features over 30 chopper and weapon combos. There's also a co-op mode, with one person flying the bird and the other shooting every mother-lovin' baddy in sight.
Thunder Wolves places players in the cockpit of a war bird with one goal: establish air supremacy. We've gotta imagine "don't run out of fuel" and "don't fly into that building" are close secondary goals.
http://www.joystiq.com/2012/09/06/th...c-in-early-20/
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