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November 14th, 2012, 02:15 Posted By: wraggster
Rockstar has released two more Grand Theft Auto 5 screenshots, offering another glimpse at one of the game's missions.
One shows the player flying a helicopter towards downtown Los Santos, while the other shows one of the three main protagonists, Michael, rappelling down the side of a building (thanks IGN).Both offer a good look at the impressive landscape that'll make up part of GTA 5'sshockingly large world, and a demonstration of the game's new lighting effects at work during a warm sunset.
A third shot shows another helicopter flight over the Hollywood-like Vinewood sign, and another view of the mountains in the distance.
Last week we gathered all the first GTA V details from Game Informer magazine in the US. Have a read for a breakdown on each of the three main characters, dynamic missions, and more.
The second GTA V trailer will be released tomorrow.
http://www.computerandvideogames.com...copter-flight/
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November 14th, 2012, 01:22 Posted By: wraggster
Right now, few companies do fan service quite like Activision-Blizzard, but then few companies have audiences as passionate as those for Call of Duty and World of Warcraft.
The UK launch of Mists of Pandaria was a timely reminder of the power that the industry's biggest brands hold over their acolytes. In the midst of retail woes, declining subscriber figures, and widespread concern over the long-term viability of the subscription model, Blizzard's MMO drew hundreds, perhaps thousands, of fans to the streets of London, standing in line for hours to attend an event for a game that most of them had already purchased online. Only a small handful of the industry's products inspire such enthusiasm, and Activision-Blizzard has at least two of that select group.
The other, of course, is Call of Duty, though the line outside the Oxford Street branch of HMV for the launch of Black Ops II is less impressive than that for Mists of Pandaria by an order of magnitude. Not that it matters too much, of course: even if Black Ops II doesn't break records like its predecessor, it's certain to generate more revenue and column inches than anything else released this year, Pandaria included.
And if you're looking for fan devotion, it's sitting in a tent at the very front of the queue. Taylor Pelling, 19, has been waiting for the big moment since Wednesday, a full six days before I approach him to discuss the game for which he is putting his life on hold. Evidently, his sacrifice is less for Call of Duty and more for the studio that the series' fans once snubbed: Treyarch.
"Taylor Pelling has been waiting for the big moment since Wednesday, a full six days before I approach him to discuss the game for which he is putting his life on hold"
“For me, it feels like Treyarch always try to bring something new to the table, whereas Infinity Ward just rehashes old designs,” he says. “Honestly, I'm not a big fan of Infinity Ward. I bought Modern Warfare 3 and returned it two days later - I didn't like it, so I went back to World At War and Black Ops.”
For Taylor, the key distinction is in the multiplayer. When it was first handed half of the Call of Duty franchise, Treyarch was treated with no small measure of suspicion by die-hard followers of Infinity Ward. That has changed. The fact that Black Ops is still more popular online than Modern Warfare 3 - a game released a full year later - is testament to how much fans have warmed to the one-time interloper. Treyarch not only added the enormously popular zombies mode to the mix, it has also proved more consistently innovative in the franchise's all-important multiplayer modes.
“The times when I play campaign are the times when my internet goes down - that's it,” says Pelling. “I go straight to multiplayer.”
This is a more provocative point than it may first appear. When online play is your only focus - as it is for so many lining up for Call of Duty - the need for annual sequels diminishes. If Black Ops II fails to find the right mix, as Modern Warfare 3 did, Taylor will have no hesitation in returning to Black Ops post haste, with only the absence of any new map packs to deter him from doing so - a factor, it should be noted, that has as much to do with Activision's product strategy as it does the needs and desires of Call of Duty players.
Indeed, Taylor tells me that he wouldn't mind if the campaign disappeared altogether, and while not everyone would agree with his view, the overwhelming majority of people here tonight aren't among them.
http://www.gamesindustry.biz/article...f-call-of-duty
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November 13th, 2012, 23:30 Posted By: wraggster
Announced in a press release, PS Plus for Vita kicks off on November 21 for European players and will come at no extra cost for existing members. Sony promises four Vita games will be made available for free each month, starting with Uncharted: Golden Abyss, Gravity Rush, Tales From Space: Mutant Blobs Attack and Chronovolt.
http://www.edge-online.com/news/sony...nch-next-week/
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November 13th, 2012, 00:13 Posted By: wraggster
The Biggest game of 2012 has just been released. All over the UK theres thousands of shops opening just for the release.
Call of Duty: Black Ops II is released on the Xbox 360, Playstation 3 and PC, also soon to be released on the Nintendo WiiU. Also the Playstation Vita is getting its own Call of Duty: Black Ops Declassified.
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November 13th, 2012, 00:13 Posted By: wraggster
The Biggest game of 2012 has just been released. All over the UK theres thousands of shops opening just for the release.
Call of Duty: Black Ops II is released on the Xbox 360, Playstation 3 and PC, also soon to be released on the Nintendo WiiU. Also the Playstation Vita is getting its own Call of Duty: Black Ops Declassified.
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November 12th, 2012, 23:31 Posted By: wraggster
"It was partly just to do something totally new," Rockstar co-founder Dan Houser told the Guardian about the use of three separate protagonists inGrand Theft Auto 5. "Partly, too, it was because at that point we were deep into the work on the two DLC episodes of GTA IV, and we thought, well, the bits where all the stories cross over is kind of cool, so why don't we just do that in one game? So okay, let's just do multiple characters."
The storyline of the game – and remember, GTA games have storylines when you're not just trying to jump motorcycles over buildings or create impressive piles of exploded fire trucks – follows a series of five to six "mega-heists" (the Guardian's term), and three characters who are all involved with the jobs, and with each other.
In fact, the protagonists spend more time hanging out together than with other NPCs, Houser said. "If you're playing as Michael and you want to play a game of tennis, you can call up Franklin and ask him. You are actually getting to see the main bulk of the story and also spend time with these people off-mission – that side of it gives it a vibrancy that's a lot stronger than with [Grand Theft Auto 4's] Roman or anyone else."
http://www.joystiq.com/2012/11/12/gr...ryline-crosso/
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November 12th, 2012, 23:10 Posted By: wraggster
Dan Houser, co-founder of Rockstar and co-writer of Grand Theft Auto 5, has said the immense size of Los Santos was necessary to accommodate flying.
Last week Houser was quoted as saying thatGTA 5's world is bigger than Red Dead Redemption, San Andreas and GTA 4 combined.Now Houser has told The Guardian that players will be doing a lot of flying in GTA 5 so it was important to the studio that there's plenty of airspace.
"We wanted to make a big place, as much as anything, to allow you to fly," he said. "A lot of the decisions, we're talking about them here on a philosophical level, but they're also practical decisions, too: we're making a game. You have to understand the medium.
"On an obvious level we wanted somewhere big so you can fly properly - we have a lot of missions that involve flying, in helicopters or whatever, it was logical. Also, Jet skis work better around LA than they would in New York.
"We're using the environment to let us have toys we couldn't have had otherwise," Houser added. "And equally, we're using the story and environment to introduce missions that can be more extreme. In some ways we wanted the game to have a larger-than-life Hollywood feel; the stories we heard in LA, we wanted to capture them in the game. If the place isn't informing what we're doing, we're not using it correctly."
For details on bank heists, dynamic missions and underwater gameplay read our GTA V full details story.
http://www.computerandvideogames.com...modate-flying/
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November 12th, 2012, 23:01 Posted By: wraggster
The PS3 version of Quantum Conundrum will be made available to download at no extra cost to US PlayStation Plus subscribers this week.
The game will be added to the list of 'Instant Game Collection' titles as part of tomorrow's US PS Store update.Quantum Conundrum is a first-person physics based puzzle game, designed by one of the original Portal developers, Kim Swift.
The game scored a solid 8/10 in CVG's review, which called it "an intelligent, original, and charming puzzler that's held back by awkward platforming and erratic physics."
Also for US PS Plus members this week will be a 30 per cent discount on point-and-click adventure Machinarium, which will bring its price down from $9.99 to $6.99.
http://www.computerandvideogames.com...-ps-plus-subs/
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November 12th, 2012, 21:40 Posted By: wraggster
Activision insists it takes street dates 'very seriously' following reports of early selling of Call of Duty: Black Ops II.
The firm told MCV that it is 'looking at appropriate action,' but insists that these incidents are the 'exceptions.'
Some consumers have received their copies of Black Ops II early, as certain online retailers - including online indie Simplygames.com – have sent the game out ahead of time.
"We take street dates very seriously," Activision's UK MD Peter Hepworth told MCV.
"The vast, vast majority has held the line. Everyone wants the big community event at midnight when the sales come through. I am aware of some exceptions. We are looking at appropriate action. But we are pleased to say we have got the support of all of the retail partners, and they are not causing these issues. They want to help us celebrate it at midnight tonight."
Call of Duty: Black Ops II launches tonight with over 6,500 retailers selling the game, with in excess of 2,000 midnight openings. There's a big launch event and there will be 'surprises' at the HMV official event at midnight.
http://www.mcvuk.com/news/read/activ...ellers/0106214
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November 12th, 2012, 19:41 Posted By: wraggster
Probably the best Playstation Emulator for Windows of all time has just had a new release, heres whats new:
As promised ePSXe 1.8.0 for windows has been released.
You can find it in the downloads section.
The main changes are:
Many fixes to the cd-rom decoder and core that fixed almost 150 games
Improved input devices support
On the fly memory card change
Fixed changedisc feature
Support for SBI subchannel files
Support for PBP disc images
Cheat codes support
We hope you will enjoy this release!
Regards,
ePSXe Team.
Download and Give Feedback Via Comments
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November 12th, 2012, 15:38 Posted By: wraggster
A new version of the Sony PSP emulator for Android/Windows has been released:
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November 12th, 2012, 14:54 Posted By: wraggster
via http://streetskaterfu.blogspot.co.uk...t-paths_9.html
Wow a little bit dusty in my blog, needs a new post.
Here we go with the PS VITA's common apps (applications installed by default) eboot.bin paths:
- SceShell vs0:vsh/shell/shell.self
- SceWebBrowser vs0:/app/NPXS10003/eboot.bin
- SceWebCore vs0:/app/NPXS10017/eboot.bin
- SceParty(?) vs0:/app/NPXS10001/eboot.bin
- SceNear vs0:/app/NPXS10000/eboot.bin
- SceFriendsApp vs0:/app/NPXS10006/eboot.bin
- ScePsnMail vs0:/app/NPXS10014/eboot.bin
- SceTrophy vs0:/app/NPXS10008/eboot.bin
- ScePhotoCam vs0:/app/NPXS10004/eboot.bin
- SceAvMediaService vs0:/app/NPXS10036/eboot.bin
- SceMusicBrowser vs0:/app/NPXS10009/eboot.bin
- SceVideoPlayer vs0:/app/NPXS10010/eboot.bin
- SceRemotePlay vs0:/app/NPXS10012/eboot.bin
- SceCMA(?) vs0:/app/NPXS10026/eboot.bin
- SceMapViewer vs0:/app/NPXS10005/eboot.bin
- SceStoreBrowser vs0:/app/NPXS10002/eboot.bin
- SceSettings vs0:/app/NPXS10015/eboot.bin
- SceGameManual vs0:/app/NPXS10027/eboot.bin
Entries marked with a "?" are unknown name.
Regards to the ones who read dusty blogs,
- SKFU
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November 12th, 2012, 14:52 Posted By: wraggster
via http://wololo.net/2012/11/06/release...d-frostegater/
Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.
Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.
Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions. Total_Noob’s CEF is a tool running within the PSP Emulator of the Vita, which will allow you, among other things, to run most PSP homebrews (see a good selection of great homebrews and emulators here) and PSP plugins. Tools such as the Vita FTP will also simplify your file transfers, compared to the tedious official Content Manager Assistant.
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November 12th, 2012, 14:51 Posted By: wraggster
Developer Total Noob has announced TN-C for eCFW. TN is also looking for testers for another project and those with TN corruption issues.Developer Total Noob has some dible news as he has announced that TN-C eCFW will be coming soon for the Vita. He hasn’t said what will be included but you can expect various bug fixes. There is a possibility a new game exploit could be released but there is nothing confirmed yet, so stay tuned. TN is also looking for any VHBL users that are on firmwares under ofw 1.80, which is basically official firmwares 1.6x. He is also looking for users with corrupted ISO issues that break TNmenu, so if you have those errors he is asking for you to also contact him via email.
http://wololo.net/2012/11/08/ecfw-tn-c-coming-soon/
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November 12th, 2012, 14:50 Posted By: wraggster
via http://wololo.net/2012/11/09/frosteg...-asia-version/
A few days ago, Teck4 and Frostegater released a new game exploit for Gravity Crash Portable. This exploit allows people who own that game to run Total_Noob’s CEF (a Custom Firmware inside the PSP Emulator) on their Playstation Vita. Sadly, owners of the Asian version of the game were left alone, as the exploit had “only” been adapted to the JP, US, and EU.
Frostegater fixed this by releasing a port to the Asian version of the game today. I haven’t checked it myself, so please report success. I won’t go into details on how to run this or what it does, if you want details please check the original release thread here.
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November 12th, 2012, 14:49 Posted By: wraggster
It was only a matter of time before more developments were made in the PS3 scene. Now, the 4.31 isoldr & lv2ldr keys have been released.
The PS3 scene has been moving constantly forward. The progress has been substantially good news for users while not so much good news on Sony’s end.
Now to add insult to injury an Anonymous source has recently released the isoldr and lv2ldr keys for 4.31 firmware. The keys have been confirmed to be legit and working too; which you can see below. Sony has not made any type of response to any of the recent hacking which means they’ve been defeated on the PS3 hacking front per say. Sony has however been moving forward on sending out PS4 dev kits which isn’t too surprising considering how the PS3 hacking is irreversible and unpatchable. We might see the PS4 arrive even earlier.
isoldr and lv2ldr keys by Anonymous source
[lv2ldr]type=SELFversion=0004003100000000revision=001Fself _type=LV2erk=0CAF212B6FA53C0DA7E2C575ADF61DBE68F34 A33433B1B891ABF5C4251406A03riv=9B79374722AD888EB6A 35A2DF25A8B3Epub=695984B7EE2EC2F77FCC3120150DCE7E4 480D84480DDD8C5940AEB6F79E63D17A8BA3E4E63B2BB06FC0 CE57E3BB8FC46ctype=30[isoldr]type=SELFversion=0004003100000000revision=0001self _type=ISOerk=63565DBE98C3B1A52AADC907C47130FE57A10 734E84F22592670F86ED2B0A086riv=953F6A99891B4739358 F5363A00C08B9pub=26BE7B02E7D65C6C21BF4063CDB8C0092 FE1679D62FA1A8CCC284A1D21885473A959992537A06612pri v=ctype=15The release is incredible news for developers to keep pushing forward and make better, more stable, CFWs. However, a new development means big things for the end user. Developers from EOL have found a way to install 4.30 CFW on just about any PS3 that has had a base firmware of 3.56 previously with a flasher, no downgrading required. You can read the full English release of this method bellow:
Note*: If you attempt please be careful as there is always a risk of bricking in which you are responsible if you do!
“The ones who have as least version 3.56 on their PS3 are in luck this week.
With the collaboration of Varicela and Luckymas we achieved install CFW 4.30 E3 in this type of consoles.
With this method we can install CFW (for now only 4.30) without doing a downgrade process from any OFW superior or inferior to 3.55 but not superior to 4.30. ( PS3 with a 4.31 ofw, for now its not possible and you could possibly brick if you do try)
WARNING: This method is VALID only for consoles with minimum OFW 3.56 with no metldr2.
To do this we will need this patches Patchv1 Three Musketeers:
Download here
We don’t need a dongle but we need a FLASHER to get our dump, there are many tutorials on EOL as well on other sites on how to do it with progskeet, E3 or teensy.
Once we have our DUMP we will patch these offsets:
patch1 : OFFSET 0C0010 LEGHT 6FFFE0patch2 : OFFSET 7C0010 LEGHT 6FFFE0patch3 : OFFSET 80000 LEGHT 20000patch4 : OFFSET A0000 LEGHT 20000patch5 : OFFSET 40000 LEGHT 20000patch6 : OFFSET 60000 leght 20000
Once patched will be write it with a flasher, start the PS3. Recovery will kick in and we will copy to a pendrive CFW 4.30 E3 with PS3/UPDATE folder structure. (If you were on 4.30 OFW the console will start normally, in this case we have to enter in recovery and update to CFW 4.30 E3 from there).
THIS WAS TESTED IN MANY 3.56 PS3′S. ( WE SUPPUOSE THAT A PS3 WITH OFW MINIMUM 3.60 NO METLDR2 WORKS BUT THIS WAS NOT TESTED).
WE DON’T HELD RESPONSABLE FOR BAD USE OR IF YOU BRICK DOING THIS.
Data that will be useful to you:
- ON PS3 WITH 3.56 OFW MINIMUM YOU CAN’T DOWNGRADE NEVER FROM 4.30 BUT YOU CAN DO IT WITH OTHER FUTURE PATCHES TO ANOTHER CFW OR JUST INSTALL OFW IF YOU GET TIRED.
- THIS PATCHES ONLY WORKS TO INSTALL CFW 4.30 E3 (If you need with multiman i can translate that) OTHER CFW’S STILL BEING 4.30 WILL INDICATE THAT THE DATA IS CORRUPTED WHEN WE TRY TO INSTALL FROM RECOVERY.
via http://wololo.net/2012/11/11/ps3-4-3...lmost-any-ps3/
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November 12th, 2012, 14:27 Posted By: wraggster
Blackballs BETA 0.27 is the latest PSP Homebrew game to be made available to the PlayStation Homebrew community . PSP homebrew users are going to love this updated version of Blackballs which was released just a few hours ago . This latest version includes a few bugs fixes from previous version as well as some added features, This awesome homebrew game is still in beta stages but is pretty stable for homebrew enable PSP system , Feel free to read below for a bit more information from the developer as well as to download it below from our download location . This is a Dragonball clone for the PSP with edited and recolored sprites. This homebrew has it own charakter (which sound alike the original once ) and even a own story.
0.27 BETA
-bug fix
-Beta testers to the credits added
-added first chapter in story mode!
-Pause menu added to!
-Player no longer goes out of the screen (analog stick)
-SK Studios logo at the start of the game
-Stability of the game improved (thanks to ~ hook ~)
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