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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 21st, 2012, 01:20 Posted By: wraggster
Looking to get your Jazzy Jeff on at the family Thanksgiving get-together? Starting on November 20th, Sony will reward its loyalPlayStation Plus members this holiday season by offering a year of its Music Unlimited Premium service at the discounted rate of $12. Regularly priced at $10 per month, this plan allows users to stream ad-free music across multiple devices, including: PS3, PSP, PS Vita, PC, Mac, iPod, iPhone, Android devices and more. For those without a PlayStation Plus subscription, you can pick up the service at a reduced premium of $60 for the year. Since Sony hasn't detailed how long this promo will run, we suggest that you move swiftly if you're looking to take advantage.
http://www.engadget.com/2012/11/20/s...mited-premium/
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November 21st, 2012, 00:55 Posted By: wraggster
Vita owners can now have access to the PlayStation Plus service courtesy of the Vita firmware update 2.0.
Sony previously announced that the service would be coming to the handheld and the addition forms one of several enhancements arriving with this system upgrade.
The update adds the ability to use the web browser in-game and the addition of wireless PC synching will enable players to transfer content between the handheld and the PC using Wi-FI.
Console gamers can now transfer folders from a PlayStation 3 or a PC to the Vita system and the upgrade also features enhancements to a range of Vita applications.
An Email app has now been added to the home screen of the handheld and the Maps application now able to showcase weather information.
Meanwhile, Turkish is now a optional system language and players can now select how they wish to be alerted regarding the type of notification.
http://www.mcvuk.com/news/read/syste...o-vita/0106690
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November 21st, 2012, 00:19 Posted By: wraggster
More developers can now create dedicated content for PlayStation Certified devices.
In a move to bolster its presence on open operating system-based devices through PlayStation Mobile, SCE (Sony Computer Entertainment) has initiated the PlayStation Mobile Developer Programme, including the official version of the PlayStation Mobile SDK.
The new initiative will aim to allow a wider range of developers to create dedicated content for PlayStation Mobile, as it rolls out across Japan, United States, Canada, United Kingdom, France, Germany, Italy, Spain and Australia.
Developers will also be able to easily distribute their content via the PlayStation Store on a commercial basis and market their games to gamers with PlayStation Certified devices and PlayStation Vista. The license agreement fee is reported to be at 7,980 yen annually.
Meanwhile, in addition to the technical support provided by SCE via the developers’ forum, whereby developers are able to exchange information, the will also be able to continue to develop content created with the open beta version.
http://www.mobile-ent.biz/news/read/...ogramme/019912
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November 20th, 2012, 00:15 Posted By: wraggster
Despite releasing a patch addressing the issue, Activision is still receivingreports of Black Ops 2 freezing on PS3. Going by the post-patch thread on Activision's forums, users are experiencing a variety of lock-up issues, with some unable to get past initial loading screens.
Complaints about the PS3 version arose quickly after Black Ops 2's launch last week, with widespread reports of the game freezing and requiring a reset, and even of the console shutting itself off in-game. The complaints weren't tied to one particular event, although freezes commonly occurred during online multiplayer.
Activision released patch 1.03 on Saturday, November 17, specifically addressing the freezing issue. However, a day later the publisher said it's aware "some customers are still experiencing PS3 lock-ups after installing the patch" and that it hopes to resolve the issue as soon as possible.
While complaints are plentiful, the latest Call of Duty continues to sell. In the UK, Black Ops 2 enjoyed the fourth biggest launch ever for a video game, while worldwide it took in a whopping $500 million in its first day alone.
http://www.joystiq.com/2012/11/19/bl...despite-patch/
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November 20th, 2012, 00:13 Posted By: wraggster
The PS Vita firmware update 2.0 does more than add PlayStation Plus to the handheld - it improves its web browser, too.Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida took to Twitterto confirm that the firmware 2.0, out in the US tomorrow and in Europe on Wednesday, makes the Vita's web browser a “small app”, so you don't have to quit games to use it.“That's little talked about but is a big change,” Yoshida said.Also, the browsing itself is faster.These changes are the result of “lots of effort” by Sony's firmware development team in Sony Computer Entertainment Japan.PlayStation Plus launches on PlayStation Vita on Wednesday 21st November 2012 in Europe alongside the 2.00 System Software update.Plus members get Uncharted: Golden Abyss, Gravity Rush, Chronovolt and Tales from Space: Mutant Blobs Attack as part of the Instant Game Collection. You get four games per month alongside the usual extras.The Instant Game Collection works across both consoles so you'll have a constant library of 14 games and will get at least five new games a month, what amounts to 65 games a year for both consoles. If you already subscribe on PlayStation 3 Plus will carry over to Vita at no extra cost.Additionally, game saves and trophies can be set to synchronise automatically. Plus nets you up to 2GB of game saves storage (1GB on PS3 and 1GB on PS Vita). Another feature is that the system will automatically start up and accept updates, so they'll be ready and installed by the time you want to use it again.
http://www.eurogamer.net/articles/20...it-a-small-app
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November 20th, 2012, 00:01 Posted By: wraggster
hris Reese, co-director of Uncharted: Golden Abyss studio Bend Studio, which created Fight for Fortune with co-dev One Loop Games, describes the upcoming release as an action-adventure turn-based card game featuring the heroes and villains of the Uncharted universe.Set for release on December 4 via the PlayStation Store for $4.99 in the US (Euro details to be confirmed), it's a standalone title which can also be linked up to Golden Abyss, with an upcoming patch for the Vita launch game enabling users to "power up the artefacts" they've collected for immediate use within Fight for Fortune.
http://www.computerandvideogames.com...-vita-trailer/
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November 19th, 2012, 23:53 Posted By: wraggster
Ratchet & Clank: QForce (aka in US as Ratchet & Clank: Full Frontal Assault) has been delayed on Vita.
Originally planned to launch alongside the PS3 version this year, the Vita version of Insomniac's latest Ratchet game has been pushed back to January 2013.The PS3 version's release is unaffected, still due for November 27 in US, and late November in EU.
Sony says the delay is "to ensure that your experience is packed with all the action and polish you'd expect from a Ratchet & Clank game".
This will prove disappointing for those of you who were attracted to the offer of getting both versions for the price of one.
Sony ensures fans that the offer still stands; those who buy the PS3 version will be entitled to a download code for the Vita version - which will be compatible with cross-play - but you'll just have to wait until January to take advantage of it.
"To reward you for your patience, we'll be giving you the very first piece of DLC for the title, the Miniboss multiplayer skin pack, for free," adds Sony.
A more precise release date for Vita will be announced "very soon".
http://www.computerandvideogames.com...layed-on-vita/
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November 19th, 2012, 22:03 Posted By: wraggster
Sony has lifted the lid on a brand new Uncharted game for Vita – Uncharted Fight for Fortune.
Rather than trying to replicate the IP’s PS3 experience a la Uncharted: Golden Abyss, this title takes a different approach. It’s an “action-adventure turn-based card game featuring the heroes and villains from the Uncharted universe”.
The game will be a digital-only release and will arrive in December. It is a standalone release and does not require a copy of Golden Abyss to play, although those who have played the game will be rewarded with extra in-game artefacts.
Players must create a team of recognisable characters from the game’s universe to use in battle with other players.
“The rich lore that surrounds the Uncharted universe gave us the opportunity to create Uncharted: Golden Abyss, complete with lush, artefact-filled environments,” the co-director of developer Bend Studio stated on theEuropean PlayStation blog.
“With over 300 treasures to be found, we wanted to find a way to allow our fans to delve deeper into the artefact collections and mysteries of the Uncharted universe.”
http://www.mcvuk.com/news/read/uncha...n-vita/0106636
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November 19th, 2012, 19:31 Posted By: wraggster
RPG Homebrew Game Auria 0.0 025 is now available to the PlayStation Homebrew community for PSP users . If you love playing some cool RPG game, Then you are going to love this homebrew game known as Auria which was made available just a few hours ago to the playstation Homebrew community for PSP users who have a homebrew enable PSP System , this latest version includes more features and maps for users to enjoy on this game . Feel free to download this awesome well done game from our download section below . - logo
- menu
- name
- character selection
- hp
- lava
- separate blocks
- ice
- animated water and lava
- in-game menu
- move between maps
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November 19th, 2012, 19:29 Posted By: wraggster
This is one a kind PSP Homebrew application that this develop has decided to released to the homebrew community scene . PSPBatch 0.1 is a pretty cool PSP homebrew application that was made available just a few hours ago to the homebrew community for those PSP users who are looking for a batch executive homebrew for their PSP system . This is the first version to be made available by the developer , So lets see how this pretty cool homebrew application will get along with the homebrew community and see if it will be a good one that homebrew users will welcome . Feel free to download PSPBatch 0.1 via our download section below where you will find a download link for this awesome PSP Batch file for your PSP System .
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November 19th, 2012, 14:38 Posted By: wraggster
via http://wololo.net/2012/11/18/to-upda...-the-question/
The PSVita OFW Update version 2.0 is due out soon. It features some very attractive features and updates, the main one being Playstation Plus support for PSVita users and the 6 free titles. But, OFW 1.81 has proven to be the golden firmware in hacking the Vita so far, with the release of the first CFW for the PSP emulator. Chances are that OFW 2.0 patches the KExploit, with all of these things going on I am sure that most users find themselves in a dilemma to decide whether or not to update.
Today I am going to discuss the pros and cons of updating so that it may become clearer as to if you should update or not.
Pros:
•The biggest advantage of updating is Playstation Plus and their amazing introductory offer which gets you 6 games for FREE
•The PS+ 30 day free trial – Combined with the above, you can literally get 6 games without spending a penny.
•The ability to check your mail – This may not seem so important but, to some people like me this matters a lot. Being able to check my mail on a bigger screen than my smartphone on the go is very important to me. It also brings the Vita closer to being a cross between a tablet and a gaming console.
•PSN access – As we have all seen with the previous updates, as soon as a firmware update is issued you lose all access to the Playstation Network unless you update. Chances are this is also going to be a forced update just like all previous firmwares.
•Improved Web Browser – The web browser has been updated with better HTML5 support.
Cons:
•eCFW – The biggest con of updating is the loss of eCFW. Sony would never release any sort of update unless there was some ‘Security Vulnerability’ found, specially not an update packed with so many features, clearly all those features are there because Sony realized that people would have to be enticed to update.
•Homebrew – This actually links with eCFW but because we have had rumors of Sony having to rewrite the entire PSP emulator, there might be a possibility that they might have made big changes to the system in effect forcing us to start from the beginning again.
•Loss of ISO support – This is quite a controversial topic but lets admit it, most of us wanted eCFW for this, to be able to play the games we bought for the PSP on the Vita instead of buying them again.
To summarize there is lots at stake with this update, it is a hard decision but, don’t forget this isn’t the end of the scene, we will surely see more exploits in the future. On one hand you have a huge list of new features and on the other hand you have the awesome use of homebrew. So it is down to Update or not to update, that is the question.
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November 19th, 2012, 14:36 Posted By: wraggster
via http://wololo.net/2012/11/18/release...ecfw-for-vita/
Developer Total_Noob has released TN-C eCFW with a huge list of improvements including compatibility for the Motorstorm and Super Collapse exploits. TN-C has also now become open source. Keep reading!
The long awaited and highly anticipated update to TNmenu by developer Total_Noob for all exploits is finally here, bringing a substantial update to just about everything. With TN-C Total_Noob has added compatibility for those still holding out on the Motorstorm and Super Collapse 3 exploits; something he was testing a while back. TN has also made this release open source which means other developers will be able to build and add new features to TN-C. With this release Total_Noob also released a statement that this will be most likely his last release. It’s very sad news; we can only say thanks and best wishes in your future endeavors.
“As promised, here is the new open sourced TN-C. This is probably my last release, because my priority is still familiy, friends and school If you continue my project, please keep it open source and call it ‘TN’ Best wishes.
~Andy, aka Total_Noob”
The release is packed with tons of bug fixes, fixes for compatibility issues and has an entirely new look. TN listened to users and fixed everything, making it the best TN release thus far. You can find a list of the full release and new features below including a tutorial on installing ISO/CSO and homebrew by TN. The download links can be found at the bottom with a preview of it. Enjoy!
“- Changelog CEF 6.60 TN-C
* Added 1.61-1.67 firmwares support (supports Motorstorm and Super Collapse 3 exploits).
* Added ability to alter user name and button assign (enter button).
* Added possiblity to change buttons to exit and its hold duration.
* Added possiblity to change CPU speed (the PSP Emu’s CPU is increased by 60%. Even 20/10 CPU on PSVita is faster than 333/166 CPU on PSP )
* Added custom folder hider(fixes dj max portable 3 crash).
* Fixed issue with backups which within load an ELF file (fixes crash in Talkman and probably in more games).
* Improved module device check patch (fixes Tekken 6 and Soul Calibur).
- Changelog TN Menu
* Updated the whole user interface (by Darkenvy).
* Added memory space check.
* Added PIC1 display.
* Fixed bug that doesn’t allow you to go to PSVita menu when you load TN Menu within TN Menu.
* Fixed crash when you move a backup file and the ISO folder does not exist.
* Made everything smoother.
* Improved ZIP reading (increases menu boot with packages).
Controls:
* [] to open the configuration menu.
* /\ to delete a file.
* X to install a homebrew, move backups, or to load a homebrew/game.
* Arrows to move.
Prepare homebrews:
* Create an ZIP archive of the homebrew, saved as: ‘FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP’.
* “FILENAME.ZIP” can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG.
* Save the archive in the savedata folder.
Install ISO/CSO:
* Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG (e.g. BACKUP.ISO).
* Start TN Menu and press X on the game to move it to ‘ms0:/ISO/’ (you’ll reach ~2000 KB/s).
DATA.TN
This is a ZIP file which contains images for TN Menu.
Source Code
CEF TN got open sourced by GPLv3. I am tired of programming and give you guys the job continue it. Please respect the license, make it open source.
It also contains ‘popcorn’ which is a beta module for psx support. Perhaps a master can finish it with sounds.
Credits
* Thanks to Dark_AleX for his impressive work.
* Thanks to Darkenvy for his TN Menu graphics.
* Thanks to Takka for his ISO/CSO reader.
* Thanks to xerpi who found Urbanix Exploit EU.
* Thanks to Frostegater for MBA Exploit.
* Thanks to teck4 for Gravity Crash Exploit.
* Thanks everyone who collected bugs.“
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November 19th, 2012, 14:33 Posted By: wraggster
via http://wololo.net/2012/11/14/uofw-th...t-for-the-psp/
Some of you might have heard of uOFW, a project that aims at fully reverse-engineering OFW 6.60 on the PSP with the goal of writing an open source Firmware for our beloved device. Others might remember the Utopia project with a similar goal. Finally, most of you might wonder what the point of such a project would be, since we all have CFW on our PSPs… Today, in the hope of answering some of these questions, I’m interviewing Felix and Artart, the leads of one of the most ambitious projects on the PSP.
Wololo: Hi guys, could you describe the uOFW project in noob-friendly words? If I am a regular PSP user, what does this project do for me? What is its ultimate goal?
Felix & Artart: It’s quite a tough question, but although the project is very technical and not noob-friendly, its goals are very simple to understand.
uOFW is a project of reverse engineering the PSP firmware: in short, it means we are discovering how the PSP operating system works. In other words, it means we are looking into all the software which is used to make your PSP work as it does. From the binaries of this operating system (like a computer executable), we take its source code: it means we discover the way it works in a both human-readable and machine-readable way, in a conventional programming language (here, the C language).
As an end user, the project does nothing for now… we are “just” making a new PSP firmware, identical to the original one, but free of rights (it can be modified freely), and in a way which lets us modify it how we want. This means alternative firmwares may appear, opening your PSP to more opportunities and functionality… of course that part depends on what people will do with uOFW, not on uOFW itself. Still, with the documented source codes of the modules (and the working modules) we make adding new features to the firmware easier than ever before!
In addition, uOFW can also lead to progresses in emulators. As an example, the audio.prx module reverse engineering is heavily used in PCSP (practically untouched from what I heard), and it’s working perfectly.
A major part of the uOFW project is the documentation about the PSP modules and the PSP hardware itself. We intend to create the first compact archive of PSP hardware/kernel information. For now, a lot of information about it can already be found on the Internet, however, unfortunately, they cannot be found at a single place. Examples are the websites wololo.net and ps2dev, both being places where major information about the PSP can be found, but in many cases only in the form of bits and pieces, leaving much valuable information unfound (or can only be found after some search time). We want to change that with uOFW, adding module specific information right into the module’s source code. And it doesn’t end with that; we have setup a PSP wiki for the uOFW project as well, adding all information we find during reverse engineering which don’t get included into the source code.
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November 19th, 2012, 14:32 Posted By: wraggster
via http://wololo.net/2012/11/13/has-son...on-on-the-ps3/
While browsing the Spanish dorums daxhordes, I noticed a very interesting topic.
Apparently, after officially stopping production of Ps2 system, Sony has started to hire Ps2 developers to work on Ps2 emulation debugging.
Now, I’ll just use this as an excuse for one of my lectures, this time, about Ps2 emulation on the Ps3 and the history behind it.
The Ps2 was a very complex system, it was hard to code for and this has also resulted in being harder to emulate. This explains why the Vita can emulate the psp, and why Gamecube/Wii emulation was done faster than Ps2, achieving higher compatibility in less time.
To achieve Ps2 backwards compatibility, Sony didn’t even resort to emulation, they basically grabbed a Ps2 and incorporated it into the Ps3. Both the Emotion Engine (the Ps2′s CPU) and the Graphics Synthesiser (the Ps2′s GPU) were soldered into early Ps3′s mother board. This allowed perfect Ps2 compatibility for the Ps3. The Ps3 models that used this hardware were the Japanese and American 20Gb and 60Gb models.
As time passed on, Sony decided to cut costs, they did so by removing the EE and using the Cell BE (Ps3′s CPU) to emulate it. At first, this caused a decrease in compatibility, due to the crappy EE emulator, but it then became better and games such as MGS3, which previously lagged, now run smoothly. The models that saw this change were the 60Gb Pal and 80Gb American models.
Wanting to reduce more costs, Sony decided to remove the GS and tried to emulate it using the RSX (the Ps3′s GPU). This was a complete catastrophe, not only didn’t it work well, but it dropped compatibility down to 30%. Now, this (crappy) emulator exists in every Ps3 out there, so in a sense, all ps3s are backwards compatible, but they have that disabled for discs. This is the reason we see Ps2 games on PSN, because these Ps2 games were lucky enough to be on that 30%.
Here is a sum up of Ps3 consoles and their BC status:
Ps2 Hardware: EE GS IOP
20/60Gb US/JP: Hardware Hardware Software
80Gb US, 60Gb PAL: Software Hardware Software
Others: Software Software Software
So, what is needed to have full backwards compatibility?
First, the RSX can only partially emulate the GS, to fully emulate it, the RSX might need help from the Cell BE. The problem is, the Cell BE is already fully used:
Core: task
SPU0: IOP (the ps1 CPU found in the ps2)
SPU1: EEDMA
SPU2: Isolation
SPU3: IPU
SPU4: GSEGFIF
SPU5: PS2-SPU2
SPU6: VU1
SPU7: not used (factory disabled)
PPU0: PS2-Devices
PPU1: Emotion Engine
As you can see, the way this emulator works right now leaves the Cell with no room for anything else (except the SPU5, which is about 50% loaded, and the SPU7, which is not used), so to have the Cell BE assist the RSX in emulating the GS, there has to be a complete re-map of what the SPUs and PPUs do to get more room. Maybe enabling SPU7, but if Sony disabled it for a reason, I’m willing to bet that reason was overheating.
With all this said, it’s up to Sony to decide what they want to do to the Ps2 emulator, will they leave it like that? will they improve it? will they re-write it? only time will tell.
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November 19th, 2012, 14:30 Posted By: wraggster
via http://wololo.net/2012/11/13/pkg-too...ui-update-1-4/
After releasing version 1.3, dev $n!pR has released another update of his app PKG Toolkit GUI. This new update makes use of SCETool for ELF and SELF file decryption and encryption.
He has also added support for the latest CFW available (4.21, 4.30). Another of the new characteristics is the fact that you can now create Debug and Retail packages. It also automatically detects the TitleID of a package and also adds an extra tool called AllUnpkg.
Changelog Version 1.40:
•Added AllUnpkg tool.
•Can now decrypt retail and debug packages.
•Option of creating debug or retail packages.
•Changed how log output is handled.
•Auto detect Title ID of PKG.
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November 19th, 2012, 14:23 Posted By: wraggster
A new updated PSP UMD Dumber homebrew application is now available to the PlayStation Homebrew community . UMD Dumper 2.4 is the latest PlayStation Homebrew application to be released to the Playstation Homebrew community . If you are looking for a awesome UMD Dumper, Then look no further as UMD Dumper 2.4 has been released with some updated features as a few bug fixes from previous version . This latest version offer better compatibility and stability then previous version . So go ahead and download this PSP Homebrew application from our download section below .
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November 19th, 2012, 14:22 Posted By: wraggster
A newR RPG Homebrew game known as Auria 0.0 020 is now available for download . This awesome WIP Homebrew game that has been released as a beta is available to the homebrew community . This homebrew game has some pretty cool graphics and gameplay that users will get to enjoy on their PSP system , Even though this homebrew game is still in its early stages, Its pretty stable enough for users to enjoy and get to know . Feel free to download the latest version which is Auria 0.0 020 available for download via our download section below . Features available on this release
- logo
- menu
- name
- hp
- lava
- separate blocks
- animated water and lava
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November 19th, 2012, 14:20 Posted By: wraggster
Here is a updated homebrew game for all your Silent Hill homebrew fan , Silent Hill Play Novel Portable Beta 0.30 has been updated with more features and a few bugs fixes from previous version . This version is a bit much more stable and offer better compatibility and stability for your homebrew enable PSP System . If you are using a older version, Then is recommended to update to this version whcih was made available on Nov 15th of 2012 . Please do note that Silent Hill Play Novel Portable Beta 0.30 is still in beta stages , So it might not work propertly and or crash at time, But the developer is always working on it and making new updated version constantly . So stay tuned as we bring you more updated version of Silent Hill Play Novel Portable also known as SHPNP for your download .
incpdo Objective:
Create a port from the PC version and Original Version o Silent Hill Play Novel so we can play it on our PSPs and Vitas. Once completed there will be a third version wich will be the “arrange” version of the game wich will include some hd CGs and original music of the Silent Hill game mixed with a couple of twiches on the minigames and “gameplay” of the game.
Data:
Original 2001 GBA game released as Silent Hill Play Novel. It was an adaptation of the first Silent Hill game in the form of an interactive graphic novel(choose your own adventure style.. It was never released outside japan territory.
It was translated completly by Toby Normoyle.
There was a Flash game released for PC owners using some of the Toby Normoyle translation but with a few changes in it.
Download attached
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November 19th, 2012, 14:17 Posted By: wraggster
The Homebrew Network 7 is now available for download . If you love Sony PSN Store and are a homebrew user, Then you are going to love hgoel0974 latest PSP Homebrew application known as The Homebrew Network 7 which is a Homebrew store where users will be able to download all their favorite PSP Homebrew application for your PSP System with Custom Firmware on ir or that are homebrew enable . This awesome well done homebrew application is compatible of runing on Windows PC and Linux according to the developer . So go ahead and give this awesome well done homebrew store a tried on your PC . Changes in version 7:
Great update
Added chat
Get the latest news from wololo.net
Available version for Linux
Requirements of the application:
Windows:
Requires Net framework 4.x
It requires an internet connection
Linux:
It requires the latest version of Mono Framework
It requires an internet connection
Chat it is necessary to have the Flash Player installed
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November 19th, 2012, 14:14 Posted By: wraggster
PSP Filer 6.6 Go is now available to the PlayStation Homebrew community . If you are looking for a PSP Filer that is compatible with PSP Go , Then look no further as PSP Filer 6.6 Go is now available to the Playstation Homebrew community for PSP Go users . So go ahead and download this awesome well done homebrew for your PSP Go System if you had a hard time using PSP Filer 6.6 on your PSP Go System in the past . Changelog:
•Added support for browsing the internal storage and the memory stick of the PSP Go (partly, see readme.txt)
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