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November 29th, 2012, 15:18 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2012/11/29) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Refactorings on MipsAssembler to support vrot
- Implemented vfpu instructions: vrot, vmidt, vmzero, vmone, vmmov, vmmul
* - Reimplemented Vfpu lv.q
* - Reimplemented vfpu: sv.q
- Some cleanups
- Added translation for "Utils: Enable &Ast optimizations"
- Fixed forever-loop test that prevented from running all tests
- Fixed some tests
* - Add menu option to enable AstOptimizations (enabled by default)
- Disabled jump labels (for now) it seems that cause lots of bugs so I have to figure out why
* - Some improvements
* - Now the whole cpu is using the AST
* - Small shortcut for generating HleModuleHost.Proxy
* - Converted HleModuleHost.Proxy to AST
* - WIP transforming HleModuleHost.Proxy to AST
* - First pseudo-safe commit
- Removed some old code
* - More vfpu to AST
* - More work on opengl|es implementation
- Support for prefixes on assembler
- Changed some vfpu opcodes to the AST: vadd, vsub, vdiv, vmul
- Implemented vfpu prefixes on AST
* - Updated libraries
* - Fixed an HUGE bug that resets the whole memory while running (that's because the FastPspMemory.Dispose resets the memory and if you have two instances with the same base address (because it is common to all instances), it zeroes the whole memory causing a crash + black screen)
- Added angle gles for x64
- Changed the system to load libraries from x86/x64 folder
- Enabled LWL/LWR optimizer again
- Enabled ALLOW_FAST_MEMORY on CpuEmitter so read and write operations can just use pointers
- Fixed INS instruction
- Small fixes and changes
- Fixed vuc2i
- Added a page guard between memory
- Changed Tests to work with the host0: way
* - Removed Implementation projects. Now all the code is included directly on the Audio/Gpu project
* - Started vfpu assembler
- Added some vfpu utilities
* - Some VFpu fixes
* - Small refactorings and cleanups
* - Removed "CpuEmitter.AnalyzePCEvent" this won't be used with the new system when completed.
- Converted CpuEmiiter.Branches to the new ast system (still lacks the delayed branch part)
http://www.mediafire.com/?bdhvefsaf8chhxn
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November 29th, 2012, 15:04 Posted By: wraggster
While I generally don’t talk about homebrew apps here, this one got my attention.
The PlayStop Network allows you to download VHBL and CEF homebrews, ready to be transferred to your Vita with not much hassle. Similar to PSN, only on your PC.
But downloading homebrews is not the main feature, as you can also chat with people using this app, there is also a nice ban feature for the admins, so be sure to file a report if anyone bothers you.
This is nothing new, we have seen other apps doing the same, including my own work (VHBL Manager), but the chat ability is a really nice addition none of the other apps have done.
The app has been renamed from PSV Downloader Optimised to PlayStop Network, and has been updated to 1.01, if you want to try it out, you can download it here.
http://www.sendspace.com/file/djs4wr
via http://wololo.net/2012/11/29/playsto...ersion-of-psn/
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November 29th, 2012, 15:02 Posted By: wraggster
The Vita has been rapidly growing its triple AAA franchises with the likes of Uncharted, Mortal Kombat, and Need For Speed to name a few.
Vita sales are hitting all time lows mostly because its lack of bigger franchises. Bioshock and Killzone are coming however other than that there hasn’t been much announced. We are almost a year into the Vitas life cycle, so bigger games are around the corner.
Here are the top 10 franchises I think need to come to the Vita and the possibility of those happening.
10. Fallout
Sony promised console quality on the go, but to be honest we haven’t seen much that was close in content besides this years Persona 4; a PS2 game. Nothing would fit the Vita better than the expansive, post apocalyptic world, free roaming of Fallout. The Vita would fit nice with the Fallout controls and the Vita could turn its self into a working PipBoy perfectly with its huge touch screen. Fallout is so immersive with its story, game play and sound; something the Vita needs. Now we haven’t seen Bethesda touch the mobile market much so its a long shot here. The Vita however needs a game with a lot of content for those of us that don’t like the “bite sized” attitude a lot of these developers have now towards Vita games. An 120hr+ campaign would sure keep us immersed for a long time, instead of short bursts of levels like we saw with Unit 13 or with Black Ops: Declassified. Fallout 4 is most likely on its way, one can only hope.
9. Tomb Raider
The new Tomb Raider reboot looks promising, touching on everything making it hopefully better. It hasn’t been announced for the Vita which is surprising since we saw Tomb Raider games launch alongside their console counterparts on the PSP. Tomb Raider would fit well on the Vita giving both male and even female gamers a great game to play. The Tomb Raider games on the PSP are a testament that Lara can go mobile and still be as fantastic as her console counterpart. Earlier we saw Uncharted: Golden Abyss which is similar to the Tomb Raider franchise, that game was top notch and an absolute blast to play. Seeing our favorite heroine on the beautiful Vita OLED screen would sure sell consoles and win fans.
8. SPLINTERCELL
If there is one thing we can agree on, its that the Vita is lacking a great stealth game. Splinter cell (even Hitman) would be a fantastic addition to the Vita’s lineup. A Vita version of the new Splinter cell : Blacklisted was not announced but there may be another opportunity to launch alongside the new Splinter Cell movie staring Tom Hardy(Bane). The 3DS version of Splinter Cell proved that Sam Fisher is a great addition to a mobile platform. If it can be done on the 3DS, it can be even better on the Vita. Nothing feels better than sneaking up on an enemy, even Splinter Cell Essentials still feels great on the Vita. If they could bring Sam to the Vita with full Co-op it would sure be a success. It would offer hardcore gamers something to play.
7. KINGDOM HEARTS
Kingdom Hearts is a gigantic franchise that is popular world wide both from kids to adults. The iconic story and Disney characters would do really well on the Vita. Japans sales of the Vita are slacking, Kingdom Hears could be the answer. Birth by Sleep did well on the PSP, but with the Vitas touch screen and more comfortable controls it would be a better experience. Birth by Sleep really boosted the PSP, selling 1.27 million copies worldwide as of November 2010, receiving positive comments by video game publications. Kingdom Hearts is just something that is a must on the Vita.
6. BORDERLANDS
Borderlands is huge, offering large amounts of content and a definitive co-op experience. Hardcore console gamers would be highly attracted to Borderlands 2 on the go. The cell shaded graphics would not be difficult either on the Vita if optimized right. Borderlands 2 on Vita isn’t out of the question in terms of possibility either, we might actually see it become a reality soon. According to Gearbox President Randy Pitchford he wants Borderlands 2 on the Vita but needs help, as gearbox cant do it all and would need another trusted developer to take it on. Pitchford also fantasized about cloud saving between PlayStation 3 and Vita versions of Borderlands 2, and says he’ll be meeting with Sony again soon. Playing Borderlands at home and then picking up where you left off would be something unique, and definitely give new meaning to going mobile.
5. Battlefield
With this years lack luster Call of Duty: Black Ops Declassified, gamers felt that it was rushed and just bland. Black Ops: Declassified was really not accepted widely, and sits on Metacritic with a 32%. The Vita still needs a better FPS, and what better franchise to do so than the Battlefield series. EA’s Frostbite 2 engine would be a delightful treat for the Vita, and if they could pull of full vehicle large scale online it would be a game changer. EA has already dove into the mobile market before with big franchise releases on iOS such as Battlefield: Bad Company 2. We already know that Battlefield 4 is on the way thanks to the beta offer for those who preordered Medal of Honor so could we see a Vita version? EA surely wont sit back and let COD dominate another market in addition to consoles, so its a possibility.
4. STARWARS
Star Wars games were highly popular on the PSP especially with the multiple Battlefront releases. Star Wars is a great franchise with a lot to offer for the Vita if executed right. Imagine Knights of the Old Republic, a new Bounty Hunter, Jedi Outcasts or even a new Xwing game on the Vita. Even a new Star Wars Battlefront game that is optimized for the Vita would be fantastic now that the Vita has two thumbsticks. The gameplay of Battlefront fits an “on the go experience” too. Now with the new Disney buy out of Lucasarts we will most likely see some new Star Wars games. The new movies coming out would also get older fans back in the franchise, while bringing in a newer younger audience so if Sony had a new Vita game or bundle, it would force push the sales up. We’ve yet to see a big Sci Fi game on the Vita; Star Wars should be it.
3. Monster Hunter
Sony didn’t make a move on one of the biggest selling PSP franchises with Monster Hunter 3 which is now only going to be coming to 3DS and Wii U. Sony owes Vita users a Monster Hunter game. Monster Hunter needs to be on the Vita if it wants a strong reason to keep its footing against the 3DS. Monster Hunter Freedom 2 on the PSP sold millions of copies and had high praise. Now, that the Vita has more power it wouldn’t be too hard to out do the successful Monster Hunter games that have been released.
2. God Of War
The king of PSP needs to come to the Vita unarguably. God of War is a hardcore system seller and a flagship franchise for Sony. There hasn’t been a Sony device to not have Kratos on it since the launch of the first game back on the PS2. It would be pretty ignorant to start now and not to bring Kratos over to the Vita. The Vita still has a lot of raw power untapped so a full fledged PS3 quality Kratos adventure would suite well. Sony most likely has one in development; probably for next holiday season with a new Vita bundle? Who knows, but God Of War has to come to the Vita.
1. Grand Theft Auto
Grand Theft Auto offers the perfect blend of driving, shooting, story and all around fun, something that would shock life into the Vitas library. Grand Theft Auto: Vice City and Liberty City Stories were great on the PSP but were lacking huge in the graphics department and controls. One thumbstick just didn’t feel right and really took away from the experience but guess what? The Vita now has two! The Grand Theft Auto experience would be exceptionally huge, more so if Rockstar handles it. Need for Speed Most Wanted, Assassins Creed and Gravity Rush proved that huge open worlds can be done on the Vita, and done well but imagine if the veterans of Rockstar had a shot at it. Grand Theft Auto fits well on mobile devices, giving users the chance to do missions if they want or if they don’t have time, to simply just roam around. Its a perfect fit of content and bite sized gaming. Rockstar already said that no consoles are ruled out, but they just need to be told to do so and they’ll do it. It’s up to Sony, hopefully they take action and bring a popular series to the Vita. A survey was floating around awhile ago if users would buy GTA V and like the idea of Cross Buy and getting it for free with PS Plus. So could Sony already be ahead of the game and have something up their sleeve? Let’s hope so.
That’s only some of the many, many franchises that would be great on the Vita. Lets hope we can see some of these become a reality. What are some major game franchises you would like to see come to the Vita in the coming years? Let me know in the comments!
http://wololo.net/2012/11/29/top-10-...e-to-the-vita/
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November 29th, 2012, 00:01 Posted By: wraggster
Dragon Age 3 could be in the works for Sony and Microsoft's next generation consoles, if details found in an EA developer's CV turns out to be accurate.
According to a statement in the CV of EA Shanghai level designer Tao Gu, the "scope of the DAIII has been chaged, which will target next gen platform and will be postpone [sic] to 2014."Gu made contributions to Dragon Age 3 earlier this year, according to the Kotaku report.
The site speculates that the 'postponed' release Gu speaks of could be related to alleged rumours of the game having been shifted internally from a fiscal 2013 release (ending March 31, 2013) to a fiscal 2014 - which would fall in line with the late calendar 2013 release that was officially announced.
More intriguing, however, is the game's supposed next-gen destination. No platforms were mentioned in the official announcement, which supports the theory that EA could be targeting unannounced platforms.
But the game was confirmed to be built on DICE's Frostbite 2 tech - the same engine which EAhas said on record "was built for the next generation" - in the words of EA Games head, Patrick Soderlund.
BioWare promises that the game will combine "the storytelling legacy BioWare is known for, with deep RPG gameplay, all on a brand new RPG game engine underpinned by EA's critically-acclaimed Frostbite 2 technology".
BioWare Edmonton general manager Aaryn Flynn at the time of the announcement, "With Dragon Age 3: Inquisition, we want to give fans what they're asking for - a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral."
http://www.computerandvideogames.com...ims-ea-dev-cv/
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November 28th, 2012, 23:42 Posted By: wraggster
A new info leak has provided more detail’s about Bungie’s secretive Destiny game.
And furthermore, they appear to have been inadvertently confirmed by the studio itself.
IGN received details of the game via a leaked document from an advertising agency.
“Our story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man’s Golden Age,” it reads. “A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it’s here for, but only that it’s our protector.
“Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young ‘knights’ tasked with defending the remains of humanity, discovering the source of these monsters and – eventually – overcoming it.”
The information adds that the game is specifically designed to “create a universe as deep, tangible and relatable as that of the Star Wars franchise” that is accessible to a wider market than simply the shooter hardcore.
And if there was any doubt of its authenticity, the leak was seemingly confirmed by Bungie itself with a post on its website.
“Go ahead. Take a peek. It’s alright,” the studio said. “We weren't quite ready, but we will be soon, and we can’t wait to finally show you what we've really been up to. Stick around, we haven’t even started yet.”
The big question now remains whether or not Destiny will indeed be an MMO as has been previously rumoured.
Additional leaked imagery also seems to question the detailed release schedule revealed as part of a lawsuitearlier this year. Early promo material for the game lists both Xbox and PS3 as launch platforms – conflicting with news that the game would initially be an Xbox exclusive.
http://www.mcvuk.com/news/read/bungi...s-leak/0107144
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November 28th, 2012, 15:25 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2875 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2875
Small fixes to avoid OpenGL errors (detected by the new CheckErrorsProxy).
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r2874
Implemented sceUtilitySavedata with mode MODE_ERASESECURE. Small fix in PSF reading to avoid NullPointerException.
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r2873
Added possibility to check for OpenGL errors after each OpenGL/lwjgl call. This has to be enabled by changing RenderingEngineFactory.enableCheckErrorsProxy = true;
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r2872
Improved support for Chinese gb3s1518.bwfon font: corrected values returned by sceFontGetCharInfo.
http://bitshare.com/files/01xskj0h/E...-r2785.7z.html
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November 28th, 2012, 14:57 Posted By: wraggster
[source: 3k3y.com] Final hardware verification will start this week. All parts have been tested on development boards so no surprises are anticipated. While built-in disk ripping does work, it is too slow to be practical and will not be present. There is another way which is much faster and can most likely be delivered in a future software update, but we will not have time to verify this before launch. So we decided to remove built-in disk ripping from the feature list and put it on the WIP list. We have designed and completed software and a add-on board for connecting a PS3 drive to a PC via USB in order to dump games. This add-on board will be a part of the 3k3y kit.
http://www.eurasia.nu/modules.php?na...ticle&sid=3112
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November 28th, 2012, 01:27 Posted By: wraggster
The latest DLC pack for Dead or Alive 5 features three sets of costumes, or you can get all three in the Round 5 Costumes - Full Set.The pack includes:
The China Pack: Jan Lee and Brad Wong in Kung Fu gear, Gen Fu wearing his White Tiger Fighting uniform and Helena gets ready to fight in a white gown.
What A Character 2: Kasumi now has a black bunny swimsuit, Mila masquerades as Bass, Zack turns into an aliens and Christie dons leather bondage gear.
Special Set 3: Leifang wears her maid outfit, Tina fights in her mayoral uniform, Eliot dresses as a bartender and Bass brings the pain in a white mafia suit.
All three packs are available now on XBLA (400MP each, or 1040MP for all three), and PSN (AU$8.45/US$4.99 each, or AU$20/US$13 for all three).
http://www.computerandvideogames.com...tume-dlc-pack/
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November 28th, 2012, 01:25 Posted By: wraggster
Classic Sega fighting games and a new Ratchet & Clank title top the list of new digital content for US PlayStation gamers this week.
Mass Effect 3's new Omega expansion is also a key download this week.
Here's the full list:
PS3 Full Games
Ratchet & Clank: Full Frontal Assault ($19.99)
ESRB: T - Teen // File Size: 3.7 GB
Ace Combat: Assault Horizon ($19.99)
ESRB: T - Teen // File Size: 6.8 GB
Men in Black Alien Crisis ($39.99)
ESRB: T - Teen // File Size: 6 GB
PSN Games
Fighting Vipers ($4.99)
ESRB: E10+ - Everyone 10+ // File Size: 67.2 MB
Sonic The Fighters ($4.99)
ESRB: E - Everyone // File Size: 86.8 MB
Virtua Fighter 2 ($4.99)
ESRB: E10+ - Everyone 10+ // File Size: 54.1 MB
PS Vita
Phineas and Ferb Across the Second Dimension ($19.99)
ESRB: E10+ - Everyone 10+ //File Size: 430.8 MB
PSP
Phineas and Ferb Across the Second Dimension ($19.99)
ESRB: E10+ - Everyone 10+ //File Size: 430.8 MB
Bundles
Ace Combat Assault Horizon DLC Bundle ($29.99)
ESRB: T - Teen //File Size: 7.2 GB
Dead or Alive 5 Bundle ($59.99)
ESRB: M - Mature //File Size: 5.8 GB
PlayStation Plus
Discounts:
Bejeweled 2 PSP (50%) - PS Plus Price: $2.50
Cash Guns Chaos (50%) - PS Plus Price: $1.25
Peggle (50%) - PS Plus Price: $2.50
Peggle PSP (50%) - PS Plus Price: $2.50
Sideway New York (50%) - PS Plus Price: $2.50
Slam Blot Scrappers (50%) - PS Plus Price: $2.50
Swords & Soldiers (50%) - PS Plus Price: $2.50
Terrover (50%) - PS Plus Price: $2.50
Untold Legends: The Warriors Code (50%) - PS Plus Price: $3.75
Untold Legends: Brotherhood of the Blade (50%) - PS Plus Price: $3.74
Pinball Arcade PS Vita (50%) - PS Plus Price: $5.00
Pinball Arcade (50%) - PS Plus Price: $5.00
Last Chance (Leaving on 12/4):
Instant Game Collection - Resident Evil 5 Gold Edition
Discount - Bejeweled 2 PSP
Discount - Cash Guns Chaos
Discount - Peggle
Discount - Peggle PSP
Discount - Sideway New York
Discount - Slam Blot Scrappers
Discount - Swords & Soldiers
Discount - Terrover
Discount - Untold Legends: The Warriors Code
Discount - Untold Legends: Brotherhood of the Blade
Discount - Virtua Fighter 5 Final Showdown Complete Edition
Discount - Hell Yeah! Bundle
Discount - Nights Into Dreams
Discount - Jet Set Radio
Discount - Sonic Adventure 2
Discount - Sonic Adventure 1 & DLC Bundle
Discount - SEGA Rally Arcade
Discount - Space Channel 5: Part 2
PS3 Demos (Free)
LEGO Lord of the Rings
ESRB: E10+ - Everyone 10+ // File Size: 662.5 MB
Ratchet and Clank: Full Frontal Assault
ESRB: T - Teen // File Size: 3.8 GB
Price Change
Hot Shots Golf: World Invitational - PS Vita (now: $17.99 original price: $35.99)
Little Deviants - PS Vita (now: $17.99 original price: $26.99)
MLB 12: The Show - PS Vita (now: $17.99 original price: $26.99)
ModNation Racers: Road Trip - PS Vita (now: $17.99 original price: $26.99)
Reality Fighters - PS Vita (now: $17.99 original price: $26.99)
Resistance: Burning Skies - PS Vita (now: $26.99 original price: $35.99)
Smart As... - PS Vita (now: $26.99 original price: $29.99)
Uncharted: Golden Abyss - PS Vita (now: $35.99 original price: $44.99)
Unit 13 - PS Vita (now: $26.99 original price: $35.99)
WipEout 2048 - PS Vita (now: $17.99 original price: $26.99)
Sales
Bejeweled 2 - PSP Game (now: $4.99 original price: $9.99)
Carnivores Bundle - PSP Game (now: $3.99 original price: $5.99)
Cash Guns Chaos - PS3 Game (now: $1.49 original price: $2.99)
Growlanser: Wayfarer of Time - PSP Game (now: $14.99 original price: $29.99)
Lights Camera Party! - PS3 Game (now: $14.99 original price: $29.99)
Peggle - PS3 & PSP Game (now: $4.99 original price: $9.99)
Sideway - PS3 Game (now: $4.99 original price: $9.99)
Slam Blot Scrappers - PS3 Game (now: $4.99 original price: $9.99)
Swords & Soldiers - PS3 Game (now: $4.99 original price: $9.99)
Terrover - PS3 Game (now: $4.99 original price: $9.99)
Untold Legends: The Warriors Code - PSP Game (now: $7.49 original price: $14.99)
Untold Legends: Brotherhood of the Blade - PSP Game (now: $7.49 original price: $14.99)
Hyperdimension Neptunia MK2 Add-On Sale
Cave & Colonel Longhena Set - PS3 Add-On (now: $0.99 original price: $1.99)
Cave's Death Smile Set - PS3 Add-On (now: $0.99 original price: $1.99)
Cave's License - PS3 Add-On (now: $1.49 original price: $2.99)
Cave's Swimsuit Set - PS3 Add-On (now: $0.99 original price: $1.99)
Falcom's License - PS3 Add-On (now: $1.49 original price: $2.99)
Falcom's Royal Jenis Academy Set - PS3 Add-On (now: $0.99 original price: $1.99)
Falcom's Silver Set - PS3 Add-On (now: $0.99 original price: $1.99)
Falcom's Swimsuit Set - PS3 Add-On (now: $0.99 original price: $1.99)
Nepgear's Maid Set - PS3 Add-On (now: $0.99 original price: $1.99)
Nepgear's Cosplay Set - PS3 Add-On (now: $0.99 original price: $1.99)
Nepgear's Swimsuit Set - PS3 Add-On (now: $0.99 original price: $1.99)
Ram Maid Set - PS3 Add-On (now: $0.99 original price: $1.99)
Ram's Cosplay Set - PS3 Add-On (now: $0.99 original price: $1.99)
Ram's Swimsuit Set - PS3 Add-On (now: $0.99 original price: $1.99)
Rom Maid Set - PS3 Add-On (now: $0.99 original price: $1.99)
Rom's Cosplay Set - PS3 Add-On (now: $0.99 original price: $1.99)
Rom's Swimsuit Set - PS3 Add-On (now: $0.99 original price: $1.99)
Uni Maid Set - PS3 Add-On (now: $0.99 original price: $1.99)
Uni's Cosplay Set - PS3 Add-On (now: $0.99 original price: $1.99)
Uni's Swimsuit Set - PS3 Add-On (now: $0.99 original price: $1.99)
PS Vita Add-ons
LittleBigPlanet PS Vita
Turkey Head Costume (Free) - A seasonal exclusive costume for SackBoy!
PS3 Add-ons
Dead or Alive 5
Character Costume Pack 4 ($12.99) - Get the entire fifth round of costumes in one pack! All costumes from China Pack, Special Set 3, and Formal Wear are included in this package. Twelve costumes in all! This set contains costumes for the following characters: Helena, Jann Lee, Brad Wong, Gen Fu, Kasumi, Mila, Zack, Christie, Leifang, Tina, Eliot, Bass.
Character Costume Pack 2 ($4.99) - The best looking fighters just got better with 4 new costumes for select characters. This set contains costumes for the following characters:
Kasumi, Mila, Zack, Christie.
China Pack ($4.99) - The best looking fighters just got better with 4 new costumes for select characters. This set contains costumes for the following characters: Helena, Jann Lee, Brad Wong, Gen Fu.
Formal Pack 2 ($4.99) - The best looking fighters just got better with 4 new costumes for select characters. This set contains costumes for the following characters: Leifang, Tina, Eliot, Bass.
Far Cry 3
UPlay Passport ($9.99) - Activate your Uplay Passport to unlock the full online portions of Far Cry 3 co-op and competitive multiplayer, as well as the ability to share maps you've created using the Far Cry 3 Map Editor with your friends and the community.
Just Dance 4
Gangnam Style by Psy ($2.99) - Keep the party going and just dance to the world-famous 'Gangnam Style' by PSY.
Funhouse by Pink ($2.99) - Keep the party going and just dance to an awesome party-hits favorite, Funhouse by P!nk.
Mass Effect 3
Omega ($14.99) - An uneasy alliance between Shepard and Aria begins a deadly game of cat-and-mouse through Omega's underbelly. Faced with Aria's lust for revenge, how far will you go to retake Omega?
LittleBigPlanet
Turkey Head Costume (Free) - A seasonal exclusive costume for SackBoy!
Mugen Souls
Jiggly Transmission and Equipment Pack 11 (Free) - Thank you for using the Jiggly Transmission! Here is a set of equippable items that will aid you on your adventure!
This time, please find: a sword, a staff, a gun, a bazooka, knuckles and defense items!
Jiggly Transmission and Equipment Pack 12 (Free) - Thank you for using the Jiggly Transmission! Here is a set of equippable items that will aid you on your adventure!
This time, please find: gloves, a spear, a scythe, Dual Long and Short Blades and defense items!
7 World Redux Additional Battle 1 (Free) - You might need to do some grinding for this one!
An incredibly difficult battle has been added to 7 World Redux! If you walk into this one unprepared, you will die! This is for those of you with confidence!
7 World Redux Additional Battle 2 (Free) - You might need to do some grinding for this one! An incredibly difficult battle has been added to 7 World Redux! If you walk into this one unprepared, you will die! This is for those of you with confidence!
7 World Redux Additional Battle 3 (Free) - You might need to do some grinding for this one! An incredibly difficult battle has been added to 7 World Redux! If you walk into this one unprepared, you will die! This is for those of you with confidence!
Child of Promise Set ($2.99) - This is the avatar for the poll-winning Hiro! Use them all together or mix and match! Please enjoy many overwhelming combinations!
Console Patron Unit Set ($1.99) - This is the avatar for the poll-winning Neptune! Use them all together or mix and match! Please enjoy many overwhelming combinations!
CPU Candidate Set ($1.99) - This is the avatar for the poll-winning Nepgear! Use them all together or mix and match! Please enjoy many overwhelming combinations!
First Generation Protagonist Set ($2.99) - This is the avatar for the poll-winning Leonhardt! Use them all together or mix and match! Please enjoy many overwhelming combinations!
Full Gallery Unlock ($2.99) - Spoiler alert! For those of you who just can't wait, we've prepared this set for you! This set unlocks all CGs in the gallery.
G Up Fever Pack 4 ($2.99) - Don't have the time to sit down and play? Here is the much anticipated and requested character strengthening G Up pack!
Overwhelming Recipe and Item Set ($2.99) - The strongest weapons in the galaxy!?
Here's the overwhelming destructive weapon and item recipe set! This DLC contains the same contents as the Overwhelming Recipe, please be aware of this.
Overwhelming Recipe Set (Free) - The strongest weapons in the galaxy!?
Here's the overwhelming destructive weapon and item recipe set! This DLC contains the same contents as the Overwhelming Recipe and Item Set, please be aware of this.
Selfina Voice Addition (JP) (Free) - You can now use Selfina's voice! (JP Audio Only) Please use this with the Overwhelming Selfina Set!
Naughty Bear Panic in Paradise
Squeaky Mallet ($0.99) - The Squeaky Mallet by Bladder Burst is the only weapon the evil Pennybear Clown needs.
Stabby the Knife ($0.99) - Stabby the Knife is the best stabby, stab, stabbing knife on the bear market.
Ratchet & Clank: Full Frontal Assault
Classic Pack ($1.99) - Play as one of three Ratchet & Clank fan favorites. Includes Helga, The Plumber, and Hot Bot skins!
Future Pack ($1.99) - Play as key characters from the Future trilogy. Includes Alister Azimuth, Rusty Pete, and a war-crazed Agorian.
Miniboss Pack (Free) - Thanks to Big Al's incredible de-bigification ray, the B2 Brawler and Chainblade are now ready for the battlefield! As a bonus, we even included a Tyhrranoid. Don't invade a planet without one. Pack includes B2 Brawler, Chainblade and Tyhrranoid skins.
NPC Pack ($1.99) - This collection includes more loveable characters from the Ratchet & Clank universe. Includes the Smuggler, Skrunch, and Captain Qwark's "Nurse Shannon" disguise from Ratchet & Clank Future: A Crack in Time!
Pirates Pack ($1.99) - Ahoy, matey! Here be a crew of undead space pirates to pillage the battlefield with! Pack includes 3 pirate skins.
Predators Pack ($1.99) - How do you take a T-Rex, a Great White Shark, and a Grizzly Bear and make them even cooler? By putting them in armored space marine suits, of course! Pack includes T-Rex, Great White Shark, and Grizzly Bear skins.
Robot Pack ($1.99) - Are you anti-squishy? Do you long to trade your soft, weak epidermis for steel and circuitry? Then try this collection and play as Phoenix II custodians Bleep, Bloop, and Blip!
Villain Pack ($1.99) - The greatest villains Ratchet & Clank have ever battled are now in one vile, galaxy-conquering collection. Includes Chairman Drek, Dr. Nefarious, and Emperor Percival Tachyon skins!
Rock Band 3 - Build your Rock Band library by purchasing song game tracks.
77345_018 ($0.99) - The Minotaur Project
Rampage of Kronos ($0.99) - The Minotaur Project
Call Me Maybe ($1.99) - Carly Rae Jepsen
Lonely ($1.99) - The Bunny The Bear
New Solution ($1.99) - SHIROCK
Still Young ($1.99) - SHIROCK
Sex and Candy ($1.99) - Marcy Playground
RockSmith
Give Up the Funk ($2.99) - Parliament
Good Times ($2.99) - Chic
Super Freak ($2.99) - Rick James
Sleeping Dogs
Gangland Style Pack ($1.99) - Get Wei Shen freshly inked up in a trio of new tattoo schemes in this alternate costume pack.
PS3 Avatars
DERRICK THE DEATHFIN BEARO COLDO - $0.49
DERRICK THE DEATHFIN FISHUS INTELLIGENTUS - $0.49
DERRICK THE DEATHFIN FISHUS TRIANGLUS - $0.49
DERRICK THE DEATHFIN JELLIUS STRAWBERRIUS - $0.49
DERRICK THE DEATHFIN PUFFERIUS BOXIUS - $0.49
DERRICK THE DEATHFIN SHARKUS DERRICKUS - $0.49
DERRICK THE DEATHFIN SNAPSNIP - $0.49
DERRICK THE DEATHFIN SNIPSNAP - $0.49
DERRICK THE DEATHFIN TOOTHUS MASSIVUS - $0.49
DERRICK THE DEATHFIN TURTLOS STONIGUS - $0.49
DISGAEA 4: ARCHER AVATAR - $0.49
DISGAEA 4: BEAST AVATAR - $0.49
DISGAEA 4: GUNNERS AVATAR - $0.49
DISGAEA 4: KNIGHTS AVATAR - $0.49
DISGAEA 4: MAGICIANS AVATAR - $0.49
DISGAEA 4: NINJA AVATAR - $0.49
DISGAEA 4: SAMURAI AVATAR - $0.49
DISGAEA 4: SORCERERS AVATAR - $0.49
DISGAEA 4: THIEVES AVATAR - $0.49
DISGAEA 4: WITCHES AVATAR - $0.49
FAR CRY 3: BUCK AVATAR - $0.49
FAR CRY 3: CITRA AVATAR - $0.49
FAR CRY 3: DENNIS AVATAR - $0.49
FAR CRY 3: DR. EARNHARDT AVATAR - $0.49
FAR CRY 3: JASON AVATAR - $0.49
FAR CRY 3: VAAS 1 - $0.49
FAR CRY 3: VAAS 2 - $0.49
FAR CRY 3: VAAS AVATAR 3 - $0.49
HELL YEAH! ASH 2 AVATAR - $0.49
HELL YEAH! ASH 3 AVATAR - $0.49
HELL YEAH! ASH 4 AVATAR - $0.49
HELL YEAH! LOOT AVATAR - $0.49
HELL YEAH! MICKEY CORAL 1 AVATAR - $0.49
HELL YEAH! MICKEY CORAL 3 AVATAR - $0.49
HELL YEAH! MONSTERS! AVATAR - $0.49
HELL YEAH! NESTOR AVATAR - $0.49
HELL YEAH! POKECHOMP AVATAR - $0.49
HELL YEAH! SPLATTERSAW AVATAR - $0.49
HELL YEAH! SUPADUPAFLY AVATAR - $0.49
HELL YEAH! THOUGHTWAVE AVATAR - $0.49
Available In-Game Only (Not on PlayStation Store)
DC Universe Online
Exobyte Data: Hal Jordan - ($9.99)
Exobyte Data: Sinestro - ($9.99)
Magic: The Gathering - Duels of the Planeswalkers 2013
Act of War Deck Key - ($0.99)
Act of War Foil Conversion - ($0.99)
Sky and Scale Deck Key - ($0.99)
Sky and Scale Foil Conversion - ($0.99)
Rock Band 3
Sex & Candy ($0.99) - Pro Guitar - Marcy Playground
http://www.computerandvideogames.com...ratchet-clank/
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November 28th, 2012, 00:54 Posted By: wraggster
Bethesda has officially announced the first DLC pack for its multi-platform hit Dishonored.
Dishonored: Dunwall City Trials will launch across all territories on December 11th on PC and PS3 for $4.99/£3.99/€4.99, as well as on Xbox 360 for 400 MS Points.
The add-on offers ten challenge maps where players must survive against waves of enemies, kill as many targets as possible under a time limit, and more.
Bethesda’s blog post also reveals second and third pieces of DLC for the game, including some background info on the former which is set to arrive in early Spring 2013. Both will feature story-driven campaigns.
http://www.mcvuk.com/news/read/disho...n-2013/0107075
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November 27th, 2012, 00:10 Posted By: wraggster
DICE has detailed a new Battlefield 3 patch which should improve input lag and audio dropouts reported by some PS3 players since the game launched last year.
"We have been busy making some welcome fixes for our PlayStation 3 players, fine tuning a lot of weapons based on your feedback, and tweaking some gameplay mechanics," the studio said.The "essential multiplayer update", which is detailed in full below, goes live tomorrow, November 27 on consoles, and no later than December 4 on PC.
- Addressed "input lag" on PS3: If you have been experiencing "input lag" playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.
- Improved audio stability on PS3: The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players.
- Weapons balancing: Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.
- M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.
- L85A2: Slightly reduced horizontal recoil.
- AUG: first shot recoil slightly to increase weapon controllability.
- FAMAS: Slightly reduced horizontal recoil.
- G53: Vertical recoil reduced to make this weapon more controllable.
- QBZ-95B: Slightly reduced horizontal recoil.
- LSAT: Hip accuracy has been increased to highlight the weapon's role as a highly mobile LMG.
- Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.
- M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.
- UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.
- MP412: Increased its accuracy to better distinguish it from the .44 Magnum.
- M26: Increased aimed accuracy to be in line with the other shotguns.
- Weapons bug fixes: Fixed the MTAR's range not being correctly reduced when equipped with the sound suppressor.
- Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.
- Fixed a bug where the M5K's Flash Suppressor had no effect on accuracy.
- Fixed the L86A2 Heavy Barrel's hip accuracy penalty being far larger than other weapons.
- Fixed an issue with the Mk3 shotgun's ACOG being low resolution.
- M-COM disarm fix: Fixed an issue where M-COM stations couldn't be disarmed from the left side while standing up.
- Alborz Mountains rock fix: Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.
- Operation Shield/Alborz Mountains Tank Superiority area fix: Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.
- Death Valley collision fix: Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.
- Sharqi Squad Rush spawn fix: Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.
- Alborz Mountains Squad Rush fix: Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.
- Gunship balancing changes: We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.
- Mobile Artillery spawn bug fixed: Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.
- Tweaked hard to get medals: Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit's average Score Per Minute overall.
http://www.computerandvideogames.com...dio-stability/
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November 26th, 2012, 20:19 Posted By: wraggster
PPSSPP is written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and (soon) ARM machine code, using an efficient JIT compiler.
PPSSPP can thus run on quite low-spec hardware, including stronger Android phones and tablets, as long as there's support for OpenGL ES 2.0.
Many fixes, more games playable
Progress has been rapid, much thanks to several new contributors! As usual, see the downloads page for the new version, and look at the compatibility list.
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November 26th, 2012, 14:11 Posted By: wraggster
The guys over at Lavalit have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii and Wiz.
OpenBOR is a continuation of the Beats Of Rage 2D game [COLOR=blue !important][COLOR=blue !important]engine[/COLOR][/COLOR], which was originally
created by the wonderful folks over at http://www.senileteam.com.
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Heres whats new:
r3732 | utunnels | 2012-11-24 18:21:42 -0500 (Sat, 24 Nov 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Add quake to level property.
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November 26th, 2012, 14:05 Posted By: wraggster
Kakaroto release a Proof Of Concept to finish a manager by us. Citation: Hello everyone, Last year in January, I decided to have a little fun by developing a homebrew libraries from EFL . My choice was a Manager ... Wholesale to replace the XMB. This went pretty well and the development was fast with very good API and opportunities EFL libraries. However, having other obligations, I could go on ... again, it was a bit slow and without hardware acceleration properly, it would not have been up to my expectations, so I put the side project. Several months later, in September, thanks to the work of gzorin , we finally got an implementation GL functional, benefiting applications EFL - the latter benefiting finally hardware acceleration. My manager was much better! But there were a few little things to finish and with no time I again set aside. Today I decided to publish this application, * as is * for all to enjoy! This means that it is not fully functional, some bugs may persist here and there, but people can use it and have fun with. Most importantly, it will serve four purposes: - Can be waking PS3 homebrew scene dying - Be a good "exercise for the community," as it is to finish - Being a good example of what can be done with EFL - Push the non- developers to make themes for EFL application I submit Eleganz! A Manager elegant! A little app that allows you to install pkg files and launch your games directly from it.
i published my application both on github and the git of ps3dev. And you can also download a pre-compiled pkg for your PS3 and have fun with. few important points (features, limitations and bugs): - The user interface is fully customizable with themes. - The installation files pkg is locally in its own data directory (it will not be visible in the XMB real, unless someone does a "reverse" the format of the database) - Do not start the game (that is, do you use as a reference ps3load maybe ...) - The current theme lack of appropriate images for the progress bar (default theme is used exquisite/E17) - The system hangs for a few milliseconds when it tries to load the background image of a game (can be solved if you put up a pthread library and threading support in EFL) - Apparently when you plant leaves (bug) The application comes with two themes a dark theme and a light. I prefer the dark, so I chose the default (do not mind the gray background in the video, it was just for testing). I wrote the user interface for the theme (Edje files) while opium designed the graphics. The EFL theme engine is extremely powerful, so hopefully I'll see tons of themes happen. And I'm not talking about "Change images" theme, I want real issues, where the interface is different, XMB vertical one, a circular theme with a 3D perspective / depth for icons, background dynamic / mobile, etc ... You can learn about the file format. edj /. edc here and do not forget check the wiki on the EDC . I hope to see the community take part and have fun with. Well, now, have fun, and send me your patches! I wait: D Kakaroto ps: I forgot to say that the rules / naming conventions etc. .. EDC files are explained here . If a file. Edj is malformed, it will be ignored and will not be displayed on the user interface. pps: You can install EFL in Windows and have access to edje_cc to compile your. edc by. edj ... ppps: * * Damn, I always forget things .. I said that Eleganz works fine on PC, I've done all my development on it (the screens shown are for Linux), * then * I tried it on PS3 and it worked .. Therefore the development of themes, it should be fairly easy to test without even needing a PS3. archive contains the sources and the pkg. eleganz Official website: kakaroto.homelinux.net
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November 26th, 2012, 14:04 Posted By: wraggster
As announced in the new version of Multiman, Rogero released a new version of its passing in custom v2. Installing packages from Multiman will now
New / fixed: 4.30 v2.00 - rebuilt from scratch using only files with OFW 4.30 Official XMB and all options for a 4.30 official (no files DEX / SEX used) - All known issues, such as sorting XMB icons and mode problems Demo v1.04 are now resolved with the use of official XMB - Remove icon "Install Package Files" from the XMB XMB to have an original 100% (not DEX files / SEX used) - Installation packages can be made from Multiman 4.12.00 (column "Home" or from the File Manager MMOs) - Lv1 patched to disable the protections Lv2 - Lv1 patched to add the peek / poke syscalls to replace the 182/183 (Direct Disc Access Multiman now works fine with 4.21/4.30 CFW v2.00) - LV1 patched to disable integrity checks of the system (to avoid the brick console dehashée downgraded or not) - LV1 patched to disable the Core OS checks (to avoid non dehashée brick console or downgraded) - patched to add the LV2 peek / poke (LV1 and LV2 for) - VSH patched to enable ReActPSN ( act.dat allows files and *. rif unsigned. Disables Unlinking / Deleting act.dat) - Spoof version 4.31 - PSN / SEN is available as the "passphrase" remains the same - Loading games from the app_home icon is now fixed - Launch games signed up to version 4.30 without Eboot / SPRX - Games can be launched from the disk icon (with original BD game) and since app_home (disc-less, but not work for all games) - Homebrew 3.55 can not be launched, they must be resigned - MD5: 116ecceb79b2adde8479fd24951a5a90 You need to install Multiman 12.04.00 before 4.30 update in v2.00 where you will no longer be able to install packages unless you downgrade to 3.55. 4.21 v2.00 - Same features as 30.4 v2.00 - He always has the option "Install Package Files" from the XMB (not need Multiman) - He always checks Lv1 patched and can be used directly with a hardware flasher downgrade as Rogero 3.55 V7 - He always disabled Cinavia files for users who need - MD5: 9e3053031c58490ebaf5ea5e6c7cb34c WARNING: - This CFW has the checks LV1 disabled and can be installed on downgraded console, even if you have not done a "Dehash / Reset" Syscon properly. - Always dump NOR / NAND using Multiman or memdump before installing this CFW order having a dump in case of bricks. Having a valid dump NOR / NAND is an essential step before an update, you will always have a way to recover (using a hardware flasher) when you have a valid dump. A hardware flash alone without a valid dump can not fix a PS3 Bricke. - The QA Flag should always be enabled on a PS3 for safety during a shift or a downgrade. - Check the MD5 of the downloaded file. - Do not have a disc in the PS3, the console would update the disk first - Installs on a console or Official 3.55 3.55 + CFW, installation from any official firmware 3.55 + will not work. Installing from CFW 3.55/4.21/4.30: - Try to update from the Recovery from any CFW it -> If this does not work (corrupted data) downgrade to 3.55 Rogero v7 - Once custom 3.55 , try to update from the XMB -> If this does not work (corrupted data), install from the recovery The downgrade to 3.55 is still possible: - Download the "Downgrade PUP" (176MB, MD5: 49d80e07fc1f5ca1b0840e02e94635db) - Rename the file "PS3UPDAT.PUP" and put it on a USB "USB \ PS3 \ UPDATE \ PS3UPDAT.PUP" - Under "Rogero CFW 4.30", go to System Update from the XMB and install the update - after installation, the console is hybrid CFW 3.55, so it always appears in ver4.21/4.30 settings - Downloaded the QA Flag - Install and run the two or three beeps should be heard. To verify proper operation, go to network settings without going in and do the combo (L1 + L2 + L3 + R1 + R2 + pad_bas (hold each button)) - set "Rogero CFW 3.55 CEX-V3.7" on a key USB "USB \ PS3 \ UPDATE \ PS3UPDAT.PUP" - Start the installation from the recovery menu (do not install from the XMB) - Start the installation from the recovery menu of any official firmware for it make a dehash (3.55/4.21/4.30 (only the 3.55 firmware allows you to install a custom firmware)) You can use CondorStrike's Updater package from the XMB to enter the Recovery Console from a memory with Nor. Procedure for changing hard drive once CFW 4.30: - Download the "Downgrade PUP" (176MB, MD5: 49d80e07fc1f5ca1b0840e02e94635db) - Rename the file "PS3UPDAT.PUP" and put it on a USB "USB \ PS3 \ UPDATE \ PS3UPDAT.PUP" - Change hard drive, turn on the PS3 and follow the installation instructions - After installation, the console is hybrid CFW 3.55, so it always appears in ver4.21/4.30 settings - Downloaded the QA Flag - Install and launch the two or three beeps should be heard. To verify proper operation, go to network settings without going in and do the combo (L1 + L2 + L3 + R1 + R2 + pad_bas) - set "Rogero CFW 3.55 CEX-V3.7" on a USB stick in "USB \ PS3 \ UPDATE \ PS3UPDAT.PUP " - Start the installation from the recovery menu (do not install from the XMB) - Start the installation from the recovery menu of any official firmware for it to make a dehash (3.55 / 4.21/4.30 (only the 3.55 firmware allows you to install a custom firmware)) - Once CEX 3.55 Rogero v3.7, update from the recovery menu to any CFW 3.55/4.21/4.30 Credits to : - PS3DevWiki for the valuable and always up-to-date source of information. - Deank for his continuous efforts and on Multiman PS3 Many other tools / fixed. - Tortuga-cove staff for the support forum. - Andoma for his work on his great Showtime Media Player. - All the Beta-Testers Tortuga Cove and all members for Their Support and patience. official website: tortuga-cove.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3171
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November 26th, 2012, 14:03 Posted By: wraggster
Deank proposes a new version of its PS3 Manager (formerly AVCHD / Game Manager), a mod manager that combines open and Simple AVCHD Manager Open and thereby initiate backups but also watch videos in AVCHD format and a manager files.
New / fixed: 04/13/00 - Fixed problems with Hermes payload Rogero 4.30 CEX v2.00 -> cache for files larger than 4GB spliter from USB or "Ext. Game Data" now works - Added application "standalone" "* Install Package Files" -> RELOAD.SELF The application can be used in other homebrew to install via PKG mode "Bubble" -> application "Package Files "now works on all firmwares 04/12/00 - Full support of custom Rogero 4.30 Version 2.00 -> Support peek / poke Lv1 -> Support for disk backups Ps1 -> Support "Direct Disc Access" - Added a new feature in the "home": "* Install Package Files" - Added a new option in the "Settings": "Install Package Files Method" -> The user can choose between "Standard "or" PSN Style (Bubble) " -> mode "Bubble" shows the package contents as Psn in the "Game" (under Rebug, Package Manager / PSN Content) - Choose a package file (*. pkg) : -> Use [* Install Package Files] in the "Home" or double-click a Pkg in MMOs (in "Bubble" the console will re-start) - Fix for copying a backup AVCHD / Blu -ray from the column "Video" Thank kitopa78 for information. Multiman 4.13.00 Update Cex Dex Multiman 4.12.00 Update
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November 26th, 2012, 13:49 Posted By: wraggster
For those of you worried that Sony might one day have a magic patch for all psp usermode exploits, frostegater has good news for you: Vita’s firmware 2.0 still has some holes in the PSP emu (screenshot below).
He proves it with a typical Hello world running inside the psp emulator of the Vita. It’s no surprise, as I mentioned before we still have dozens of game exploits available on the psp (and those are compatible with the psp emu on the Vita) – lots of which, I need to mention, were found by frostegater himself -, but it’s good to confirm that these undisclosed usermode exploits still run even after a release of a new Vita firmware.
More impressive is the fact that the firmware was released only a few hours ago, and yet hackers had the time to install it, test the exploit, take pictures, upload them, etc…
The vita OFW 2.0 patches several user mode exploits we released here at wololo.net over the past few months. It is very likely that it also patches Total_Noob’s Kernel exploit in the psp emu, which would mean we are back to user mode exploits (understand: VHBL) for a little while, but the status of the Kernel exploit still needs to be confirmed (although early tests tell us it’s been patched too).
http://wololo.net/2012/11/20/vita-he...gater-psp-emu/
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November 26th, 2012, 13:48 Posted By: wraggster
Some very good news, Frostegater has a working PSP kernel exploit on the new Vita firmware 2.0!
With the recent firmware update issued for the Playstation Vita all of the recent exploits that have been released were patched including the recent Urbanix, Mad Blocker and Gravity Crash exploits for 1.81. That update also brought along some concerns as to whether Sony had permanently patched the method used to running Total_Noobs popular TN-C eCFW. Now, some new developments have been made not long after the new Vita firmware 2.0 update in addition to the Hello World featured on Wololo’s article.
Developer Frostegater already has a working pspemu kernel exploit, on the latest Vita 2.0 official firmware update (this was first announced by TheZ yesterday, and Wololo got confirmation directly from Frostegater today). This proves that Sony hasn’t patched all vectors to run eCFW, and means that there is a future for more exploit releases especially for those who have updated. Frostgater is already hard at work at trying to port TN-C to this new kernel exploit.
So if you updated and lost yours or simply missed all of the chances that were present over the last few months, check back as your future looks very bright for an exploit release that can run eCFW on the 2.0 Vita firmware update. If you have not already gotten an exploit and are holding out on a lower firmware its probably best to update, but that’s a personal decision you’ll have to make.
On a side note, for those who have asked, we confirmed Open CMA still works on firmwares lower than 2.00 and everything should be working normally with your exploits.
http://wololo.net/2012/11/21/working...ture-releases/
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November 26th, 2012, 13:47 Posted By: wraggster
The Playstation Mobile Dev toolkit Beta has closed quite a long time ago, by this time I expected that there would have been loads of new Indie games and apps but today when I switched over to my US account after updating to 2.00, I saw that not many apps are available. I feel that Sony has made a BIG mistake by making PSM a paid service and for forcing approval to publish.
I saw more apps coming out when the toolkit was in Open Beta. With the Open Beta, all people had equal access to the toolkit and could do whatever they wanted, but with the closed version, very few people have the time and money to sign up and develop apps for PSN for which they can be sure that the app will be approved
The PSM was the perfect idea, the ability to access a lot of the abilities available on the Vita yet ensure that there were no piracy but, then Sony made the careless mistake of forcing India devs to pay $100 for the toolkit!
Sony should have kept it like J2ME for smartphones, download it anywhere and just install but they decided to keep the system in their control, to make sure that they earned as much money as possible. During the open beta, we saw some very creative apps ,
a Remote Desktop application, an all region Playstation store ‘hack’, the cool games even the demos like the flight simulator, just imagine how much more the Vita would sell if PSM was open, developers would want to buy a Vita so that they could make software for it, we would get our homebrew, Sony would get their sales.
So, I feel that Sony has wasted a perfectly good idea by making PSM a paid service. What do you think? Post your opinion here
http://wololo.net/2012/11/22/playsta...ss-or-failure/
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