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January 7th, 2006, 13:32 Posted By: wraggster
Lua Player is a lua script player for the Sony PSP. What this means, is that making your own games for PSP just got that much easier.
Shine Posted this news:
On http://www.luaplayer.org you can get the new version 0.16. This is only a small bugfix update, because currently I don't have much time for Lua Player, but AdHoc network and an updated Windows version with Socket and TTF support is planned. One new thing is the DNS resolver, now you can write a web browser :-)
The changelog:
v0.16 (all changes for this version by Shine)
- Wlan:getIPAddress bugfix: now it returns nil on error and the IP address otherwise
- DNS resolving. Now you can write Socket.connect("www.luaplayer.org", 80) instead of Socket.connect("212.227.39.202", 80), thanks to ideas how to use the resolver lib from PSPRadio
- when loading JPEGs, the file was not closed
- System.md5sum bugfixing for the Windows version
- Wlan.useConnectionConfig index is 1 based instead of 0 based, like usual in Lua
- System.powerTick added: this prevents power off, now you can nail your PSP on a wall for your electronic painting :-)
- System.createDirectory, System.removeDirectory and System.removeFile added
The new functions are documented at http://wiki.ps2dev.org/psp:lua_player:functions.
Download Lua Player v0.16 Here --> http://psp-news.dcemu.co.uk/luaplayer.shtml
Check out the massive range of Lua games and apps on the left hand column of the site or the Lua forum and also the PSP News forum.
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January 7th, 2006, 11:35 Posted By: wraggster
Divineo China have posted this news:
One chip for v12-V15 (ie works with Jap/NTSC/Pal) , low price but high quality chip.
- One chip for v12-V15 (ie works with Jap/NTSC/Pal)
- 20 Wire Installation
- Boot from browser
- Direct Boot of DVD9 Games
- Plays PS2 original imports
- Plays Backups on HK Silvers
- Plays Backups of originals (cdr/dvdr)
- Plays EA Backups (Without Patch)
- Plays Original Imports EA Sport
- The ability to disable the modchip.
- Plays PSX imports/backups
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January 7th, 2006, 11:13 Posted By: wraggster
Source IGN
Everybody's favorite sarcastic sidekick is finally getting his own adventure. That's right, Daxter is off on his own without the help from his old friend Jak, but he hasn't lost his rather deranged sense of humor and loud mouth, which is exactly why we love him.
Daxter begins the game with a simple flyswatter, which acts as his main melee weapon against a horde of robotic spiders (and whatever else may lie ahead). A few levels into the game, Daxter will find himself in possession of a canister of bug spray, which does more than just kill robo-spiders. By using it as something of a propellant, you're able to hover and glide over long gaps, or by igniting it in a nearby flame, turn the canister into a makeshift flame flower.
Aside from his unique canister, the rest of Daxter's movement repertoire mimics that of his buddy Jak. He has a double-jump at his disposal, the ability to cling to ledges, perform air-stomps from above and more. If Jak could do it (in the original game, at least), Daxter probably can as well.
One thing that the series has undoubtedly excelled at is animation quality, and Daxter is no different. The animation fidelity here is absolutely fantastic, with Daxter having what is easily the best and most realistic motions we've seen on the PSP thus far. As we've mostly dealt with robotic spiders, it's hard to judge how his opponents will fair, but we doubt it'll be any less excellent. Really, this is AAA animation quality that you only find in a handful of console games.
Along with excellent animation, the Jak & Daxter series has also always had spot-on controls, and again, Daxter has seen this implemented to perfection. The controls are extremely tight, and though Daxter's animations are all blended together for smooth animation, it in no way inhibits your control over him.
This is partly due to the excellent framerate, which in the sections of the game we've seen is smooth as silk. Never a hitch in sight, we're easily reminded of the PS2 series' fantastic visual silkiness. That's not to say that its visuals have suffered for this as the game looks quite good, implementing the classic style from the franchise that we all love. Granted, much of what we played took place in a wine cellar or some such, replete with steam pipes and bottomless pits for whatever reason, but what we've seen looks great.
Though a wine cellar doesn't sound like the most interesting of places for an early section of the game to take place in, along with the aforementioned steam pipes and bottomless pits you'll find plenty of platforms, crazy ramps and such to navigate. This is a platform game through and through, focusing at least as much on hopping from place to place as it does at puzzle solving.
The early puzzles we witnessed were all fairly simple, but we can see some promise here. For instance, the robotic spiders have left cobwebs everywhere (even though they're robots, which really makes no sense, but you're also in control of a rat-lizard or something so whatever), and to get rid of them you have to find a nearby fire, set your poisonous gas afire and keep it lit until you make it to the obstructed area.
One cool aspect of the game is that Daxter will find himself dreaming of various heroic situations every now and then, like the Burly Man Brawl from The Matrix: Reloaded. These dreams sequences are minigames of sorts and play much differently than the main sections of the game. For instance, in the Matrix sequence, as enemies approach you you'll see a symbol with one of the four face buttons appear on the ground, and when the enemy reaches the button, you simply press it to unleash Daxter's martial arts skills. It gets fairly fast and hectic, where you'll have to move quickly and press multiple buttons simultaneously.
The little bit we've seen of Daxter looks great. We're all fans of the series, but the first Jak & Daxter is one of our favorites as it combined classic platforming with modern technology. Daxter looks to be a throwback to this style of gameplay, which warms our hearts. Stay tuned as we'll have more on Daxter shortly. (Get it? Because he's short...)
Screens and more at IGN
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January 7th, 2006, 11:03 Posted By: GameSharkGX
Hello all, in this midnight release i am reveling my new DDR Mood
Hope you enjoy it
Note: Read the in game warning and you should be fine
Contents:
Better graphical interface
More and Better songs
Future Releases:
More Songs
2 Player - adhoc wifi mode
Download
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January 6th, 2006, 22:56 Posted By: wraggster
About two months ago, we at GameSHOUT fell into the same speculation that the Sony PlayStation 3 would not be released until 2007. A few days later, Sony contacted GameSHOUT and told us that they were still on track for a Spring 2006
launch date.
As of this morning, January 3rd, 2006, Sony again informed GameSHOUT that the Sony PS3 will be released in May 2006, and that the recent reports of a delay are pure "myths".
During the weekend, many sites and news agencies have reported that the Sony PlayStation 3 is full of bugs, and that the game machine is not ready for the Spring 2006 launch. However, please keep in mind that these are pure speculations.
Notice how much of the rumour is based on a "March 2006" launch. Sony never told us on what month the launch will occur.
Unless Sony says otherwise, don't take any notice to anyone else that's claiming to know the facts or the scoop. There are tons of people out there misleading the public. If there is a change in the 2006 Sony PS3 launch, we'll know about it.
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January 6th, 2006, 22:52 Posted By: wraggster
PG Revolution has posted a review of the new Wresting game for the PSP, heres an excerpt:
" installment of the popular WWE wrestling franchise is a major leap over what was once acceptable as a wrestling game. For example, the introduction of two gameplay mechanics that revives the lost art of “a whoopin’ dat ass.” What am I talking about? Stamina and Momentum. These two aspects alone shift the game’s feel from an arcade fighter to more of a simulation. In past installments of the WWE franchise you would be able to slew together a mess of powerful moves in order to keep your opponent firmly glued to the floor. This isn’t the case anymore."
Read the full review here --> http://pgrevolution.com/2006/01/06/w...w-2006-review/
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January 6th, 2006, 22:47 Posted By: wraggster
Adrelith posted this news over at PSP Vault
"On December 30, 2005, a new version of a program called Adventure Maker was released to enable users to create click-and-point games and multimedia software for both windows and the PSP.
To check out more about Adventure Maker go to their homepage:
http://www.adventuremaker.com/index.html
Using this software myself, Adrelith, and a friend, Shuyin, have created a game called Stick Adventure PSP. At the moment it is very undeveloped, as we just wanted to release something to let the public see whats coming in future releases of the game. "
Some info about the game:
A point-and-click homebrew game for the PSP. It uses the fireware 2+'s web browser. It is very undeveloped, as we just wanted to release something to show the public what's to come in Stick Adventure PSP. In the game you are a secret agent infiltrating a robotics lab. The game is very easy to install, just download, unzip, plug in your PSP and run the setup.exe file. A REAME is included for further instructions if needed. Expect newer version soon, and enjoy!
Download via comments
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January 6th, 2006, 22:36 Posted By: wraggster
Pikoro posted this news:
Just wanted to remind the people who have put in submissions that the flash player coding contest is nearing the Deadline (Jan 15th).
We may extend one more time depending on the submissions we get before the 15th. Remember, you only need to submit beta code if you have it. After the contest submission deadline ends, there will be a month for final coding and cleaning up to reach a (hopefully) finished product.
Also, we have raised the Cash Prize to $2000 from $500, so if you want a piece of the cash, make haste! An extra $500 provided by PSPHacks.net, and the other $1000 provided by heavy.com.
Team submissions as well as personal submissions are welcome!
Complete details can be found in this forum thread.
Discuss this via comments
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January 6th, 2006, 22:33 Posted By: wraggster
Source PSPFanboy
Coming from The Memory Stick corner of the Sony booth during the International Consumer Electronics Show that's going on has come the introduction of higher capacity Memory Stick PRO Duo media. Dubbed "Gigabyte Life", the exhibit gives us a look at the 4GB and 8GB memory sticks that will be showing up later on this year.
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January 6th, 2006, 21:50 Posted By: wraggster
Speaking at the Consumer Electronics Show in Las Vegas yesterday, Sony heavyweight Howard Stringer failed to assert the previously published spring release date for PlayStation 3, furthering expectations that the highly-anticipated console won't be on sale in the early part of this year.
Stringer simply said that Sony's new machine will debut 'later this year', leading many to believe that SCE has abandoned its original launch plans. Indeed, there is the belief emerging that Sony never intended to launch in spring, merely offering the period to consumers in an attempt to distract them from Microsoft's frenzied Xbox 360 launch.
Stringer was joined on stage by Sony Computer Entertainment America CEO Kaz Hirai who also avoided making any mention of a ship date for the PlayStation 3. Hirai's appearance consisted of outlining the support program in place for developers of PlayStation 3 software, announcing that around 4,000 development kits for the Cell-powered monster have been shipped.
However, the resounding note of the somewhat lacklustre presentation came from Stringer's words, 'later this year'. We contacted Sony yesterday in the wake of the CES address with a simple question - When is the PlayStation 3 expected to launch in any territory? We received no response at time of press.
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January 6th, 2006, 21:46 Posted By: wraggster
If you are loving the Final Fantasy XII demo, this is sure to make you drool. On March 16th, the same day Final Fantasy XII launches in Japan, Sony also plans to unleash a very special bundle for FFXII fans: a slim-line PlayStation 2 with an engraving of Judge Master crest worn by the game's main character. In addition, the bundle will also include, in addition to the console, a strap for your cell phone, a vertical stand, and a copy of Square Enix's much-anticipated RPG.
The bundle is currently planned for Japan only, and we're hesitant to believe a similar bundle will ever grace North American or European shores. US and European gamers, be sure to check your favorite importer for a chance at the console.
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January 6th, 2006, 21:28 Posted By: wraggster
Take 2, parent company of publisher Rockstar, has announced that Grand Theft Auto: Liberty City Stories, originally a PSP exclusive game, will be released for PlayStation 2 later this year.
Also confirmed for release in 2006 are Rockstar's controversial school game Bully and two PSP games, one of which is described as an "all-new" Grand Theft Auto.
These announcements are part of Take 2's financial report to the City in which it outlined its release schedule for the upcoming year.
The news of GTA: Liberty City Stories coming to PS2 is something of a surprise as Rockstar was eager to point out the title's exclusivity to PSP at its release. However it does make financial sense as there's a huge PS2 userbase hungry for more GTA action that would snap up Liberty City Stories, especially if it was released at a budget price.
As regards the GTA PSP game, "all-new" could just refer to new characters and story rather than a new location, so a return to Vice City is still a possibility.
There are no real clues about the second PSP game mentioned but, as Rockstar proved with Midnight Club 3, it's more than capable of squeezing full PS2 games on to the Sony handheld, which means a Warriors PSP game shouldn't be ruled out.
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January 6th, 2006, 21:16 Posted By: wraggster
The Liquid Platinum version of the PSP Replacement faceplate is now available, heres the info:
Product Features
Replace your boring faceplate with exclusive new colors
Includes plastic window located in front of the screen, as protection
Does not include buttons or screws (original screws and buttons supplied with PSP system must be swapped)
Necessitates removal of 7 screws on your PSP system
Exchanging faceplates will void your PSP system warranty
Includes Installation Guide with Pictures (English language)
Front Side only, no back side available
This repair part can be used in case your original faceplate got damaged
This product is not manufactured or approved by the console manufacturer
More information here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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January 6th, 2006, 17:23 Posted By: wraggster
Danzel has released a new version of his Telnet application Peldet, heres whats new:
Did some additions to get connecting to cygwins telnetd working. Some big changes to the renderer, now it is called directly instead of with message passing. This gives some big speed ups (libcaca mplayer is almost compeletely smooth at default speed). I was hoping to hold this for the next version, but as my CVS server machine has died I'm including it now. This may lead to a crash as I haven't thread safed it yet, but malloc/free is called much less, so there shouldnt be crashes related to that anymore.
Screenshot and download via comments.
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January 6th, 2006, 08:20 Posted By: wraggster
Source - Gamespot
Gabe Logan has got the stealth action hero thing down. Close-cropped hair cut? Check. Gravely, grim voice? Check. Enough moves and gadgets to take down a small army of bad guys? Check and check. About the only thing missing from Logan's arsenal has been a handheld version of the game series in which he stars: Syphon Filter. Thanks to the good folks at SCEA, currently in the midst of developing Syphon Filter: Dark Mirror for PSP, that's one more item the action hero can check off his list. We got a chance to take Dark Mirror for a spin on the show floor at this year's Consumer Electronics Show and came away impressed with the handheld game's solid look and interesting controls.
In Dark Matter, Logan and his crew of special ops badasses will be once again responsible for saving the free world, this time against a mysterious group known as the Red Section--or at least that's who we were up against in the demo level we played. The Red Section folks had infiltrated a petroleum refinery in the snowy reaches of Alaska. It was up to us (as Logan) to take them down without destroying half of the Alaskan wilderness in the process.
After a cool intro movie introducing the major players during the initial insertion into the oil refinery, we took over Logan, who was charged with opening up a vent on a huge oil depository before the pressure built up and exploded. The only catch? The area was crawling with bad guys and a sniper perched at the top of the depository was looking to cap anyone who came too close. Just another day for a guy like Gabe.
The controls for Syphon Filter for PSP take some getting used to, especially if you've never played the SF series before. You move with the analog stick, of course, and fire your weapon with the right trigger. Aiming, however is done with the face buttons--to aim left or right you press the square and circle button; to move your aim up you press the triangle button and use the X button to aim downwards. With just a little practice, we were popping heads like Jiffy Pop and moving through the lower levels of the refinery with relative ease. Enemies are as intent on staying alive as they are in stopping you dead in their tracks, however, so don't be surprised if you have to chase a few around the obstacle their hiding behind.
As we progressed through the mission, we picked up an extra submachine gun to go along with the silenced pistol and sniper rifle we already had in our possession. By pressing the right directional button, we brought up the weapon menu where each gun in our possession was tied to a face button on the controller. To equip the rifle, for example, all we had to do was press the X button. In addition, certain weapons (such as the aforementioned rifle) can be armed with multiple types of ammo. The rifle, for example, used regular 6mm rounds, explosive rounds, and even X34 gas ammo (presumably when you want to stop an enemy but not necessarily kill him). Logan doesn't always have to be lethal after all, if you manage to sneak up on a bad guy, you can give him a whack on the head with a blunt object and knock him out long enough to make your escape.
No great spy is truly complete without a great set of gadgets, and some of the cornerstones of Logan's technological arsenal are his goggles. At one point in a mission we were stuck at a fence but were informed by our technical advisor over the comm-link to try our EDSU goggles to look for a way to unlock the gate. We're not sure what EDSU stands for, but as soon as we switched them on (by accessing a menu similar to the weapon menu system described above) lo and behold we found a blinking section of the fence that was ideal for compromise. One well-placed pistol shot later and we were through to the next objective. EDSU goggles aren't your only choice however; you'll also have night vision and infrared goggles at your disposal, as well as a traditional flashlight for those especially dark corners.
The Syphon Filter series has always been about mixing up its gameplay and Dark Mirror appears to be no different. After dispatching the sniper and releasing the vent, for example, it wasn't long before we were joined by a member of our Precision Strike team who required cover fire while she infiltrated the oil refinery. Perched on top of the depository, it was up to us to dispatch any bad guy intent on filling her full of lead, using the sniper rifle and its handy zoom feature.
Graphically, Dark Mirror is looking handsome on the PSP--with sharp player models and fairly expansive environments (at least on the one level we played). In addition, we found the animations for Logan and other NPC models to be varied and good-looking. Sony seems to be delving a bit deeper into the PSP and extracting more out of the handheld than you might be used to. Only time will tell if this kind of quality will be consistent throughout the rest of the game. On the sound front, we had the luxury of playing Dark Mirror complete with a nice set of headphones (Sony-manufactured, of course) so we could really get a sense for each gun shot we fired, and each panicked shout by a guard we were about to mow down. Like its graphics, Dark Mirror's audio package seems to have a lot to offer and we're looking forward to exploring more of the game in the coming weeks. Syphon Filter: Dark Mirror is currently due for release in March and you can expect more coverage on Gabe and the rest of his crew in the coming weeks ahead.
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January 6th, 2006, 08:16 Posted By: wraggster
The PSPLua site have reported this news:
cubiCPixel A Member of our site has just released TrickedOut v0.1 this is the first sports game to be made in lua.
Things that will be done:
- rotation and flip strenght based on joystick movement (same as carving)
- rails and grindable objects
- scrollable on y axis
- cameramans
- style meters (seriously )
- much more
Quote:
Freestyle snowboard game with no time or races. Inspired by snowboarding itself. Should be able to carve around. This is a basic starting teaser where you can see its potential.
Everything will be changed, mostly graphics: Every images have allready been exported and ready to use (cinema 4D).
PS: I've been snowboarding for many years now, don't worry, this will be a simulation type game and not a cartoonish type peace of garbage!
Download and screenshot via comments:
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January 6th, 2006, 03:42 Posted By: wraggster
iPods are the worldwide leader in the area of MP3 Players and also theres a promising Emulation and Homebrew scene for the iPod which include a Gameboy emulator and also a port of Doom, check those and the latest iPod news out at IPod Emulation News here --> http://ipodnews.dcemu.co.uk/
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January 6th, 2006, 02:47 Posted By: wraggster
Source - PSPFanboy:
In the land of Las Vegas, the Consumer Electronics Show is kicking off, much to every geek's anticipation. Accessory manufacturer Nyko Technologies has announced several new products for the PSP. The international CES will have some of these on the showfloor: a PSP on TV converter, charger grips, Theater Experience PSP, and Power Tuner. Hopefully we'll hear more about these products soon.
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