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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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January 8th, 2006, 20:09 Posted By: wraggster
Blue 2K today released in This forum topic his release of MBShell Artiliery for the PSP v0.05, for those who dont know what that is, its a shell for PSP, which changes the look of the PSP etc, heres what he posted:
Well then, here it is. MbShell Artillery 0.05. Please check the readme for installation instructions, it is already in 1.5 format for easy installation. Here is a screenshot of the new theme:
Artillery 0.05 features:
- New theme
- UMD loading + return to shell function
- Slideshow application (reads png and jpg)
- Jpg image support up to 1280x960
- Graphical MP3 player (under construction, but functional)
- USB connection
- Detailed battery indicator
- Icon and windowing support with drop shadows
The graphics have been done by Afinnity and the programming as usual by me. Here is another screenshot with the applications running:
Now the original release had problems but a fixed release was put up a short time ago, download via the comments and check the cool screens too 
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January 8th, 2006, 17:41 Posted By: wraggster
Heres another quick survey of sorts to find out what you use your PSP for, heres what i use mine for in order
1) Emulation and Homebrew
2) Commercial Games
3) Movies
4) Photos
5) MP3s
6) Browsing The Internet
Of course you really need 2 PSPs to do all those things to the best but it will be interesting to see what order you all use your PSPs features.
Answer via the comments
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January 8th, 2006, 17:14 Posted By: wraggster
The first PSP News & Lik Sang Coding Competition was a great start to a series of competitions for the Homebrew and Emulation scene on the PSP, the winner of that Competition was indeed Deniska with the port of NOIZ2SA (v0.7).
This competition sees a top prize of the excellent 4GB Hard Drive by Datel

A decent prize for any Developer or infact any fan of the PSP.
The competition ends on January 10th 2006.
Full details can be found Here --> http://psp-news.dcemu.co.uk/psp30codingcomp2.shtml and questions etc can be posted here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15195
Thanks again to Lik Sang for supporting the PSP Emulation, Homebrew and Development Scene 
Remember that it can be a new version of an already released game but that new version must not be made public until after the competition winner has been announced 
2 Days to go, spread the word to your favourite developer 
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January 8th, 2006, 17:11 Posted By: wraggster
PacManFan is still working on his PSX Emulator for PSP, heres the latest status report from him:
I know everyone is dying for an update (or a file release). Currently, I'm working on some issues getting the Eboot to run on a real PSP. I've been working primarily with the PSPE emulator, and the dynaimc recompiler works fine, however, I'm having somewhat random crashes getting it to work on the real PSP.
It actually works fine as long as file debugging is turned on, but when I turn off my logging, or try to comment out the file writes in the file debugging code, the PSP crashes. I think it has to do with the CPU registers being saved before file writes. I need to figure out why (or what) is causing corruption of the registers during run-time. I suspect it's another thread. The dynamic compiler definately DOES work on the PSP.
One issue that I'm still having with the PSPSOne emulator is GPU interrupts not being handled correctly all the time. I beleive it's because my program counter variable is being updated only while branching.
One other thing that I'm going to do is change the architecture of the plugin system to integrate the GPU Plugin code directly into the project, instead of being called through a function pointer system. There are several unnecessary layers of function calls being made every time I write to the GPU memory, This can be optimized for better speed, as well as normal memory reads/writes.
Another thing I'm doing, is converting the project to work with the PSPSDK. I know this may sound strange, but I used a smaller psplib.c file with limited functionality in it, as well as my own startup.s code. This is the same code that I used to build Quake before there was a PSPSDK.
I can post a binary that works in the PSPE emulator if everyone wants, but I think you all can wait till I iron out a few issues with the PSP version.
Hopefully, I'll have something for everyone to see soon. Be patient,rest assured that I'm still working on this, and devoting a lot of time to it.
-PMF out
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January 8th, 2006, 17:03 Posted By: wraggster
News article at our respected site PSP Vault:
" I have created a website that will hopefully be updated every week or (sometimes less!) that is saved to your PSP so no internet connection is required!
Well, I got kind of mad when I couldn't find a wireless connection around my house, and I thought I should do something about it! Thus, I have created a website that you download, save to your PSP, and view through the browser. PSPO (Play Station Portable Offline) will be updated on a regular basis (whether it be weekly or biweekly). IF you want to advertise on it, or even submit content, I would appreciate it!
Have a nice day.
~Dillon (MuttsMooch) "
He has also released a 2nd Version
"The second update to my first site! This update contains more content, more fun, more everything! This will overwrite the older PSPO. Readme included! "
Download both via comments: (The smaller download is issue 1)
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January 8th, 2006, 16:40 Posted By: wraggster
Source - GamersReports
According to a job posting on Gamasutra by Shiny entertainment, the developer is looking for a PSP programmer. The company states that the game will "harken back to the earliest days of Shiny's game development history." Sounds exciting, Earthworm Jim anyone? Let us hope it is that to which they refer and not another Path Of Neo. Either way it is nice to hear Shiny will potentially be giving us an old school favorite.
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January 8th, 2006, 14:51 Posted By: wraggster
GameSharkGX has released a great new Mod for the DDR type game PSP Revolution, heres what he says:
"Hello all, in this midnight release i am reveling my new DDR Mod
Hope you enjoy it
Note: Read the in game warning and you should be fine
Contents:
Better graphical interface
More and Better songs
Future Releases:
More Songs
2 Player - adhoc wifi mode"
Download and give feedback at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16623
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January 8th, 2006, 14:47 Posted By: wraggster
Source - 1UP
There have been a number of breakthroughs in recent months allowing PSP owners to shell out some cash and play their UMDs, games, and whatever illegal activities they have streaming off their memory stick onto a TV. Digital Innovations is providing the latest solution, and this one will actually be available at retail.
The GameDR Excelerator Series ScreenMax Video Transmission System will cost you $69.99, and the device reportedly resembles an oversized mouse.
The device's "camera and lens system digitizes the PSP image, transmits it through a four-foot-long built-in cable that is attached to a TV or monitor on the other end, and reproduces the image in magnified form for a full-size gaming or viewing experience," reads the press release.
You'll also need four AA batteries to keep this sucker running, but there's (of course) an optional accessory so you can jack into the wall. If big-screen PSP playing and watching interests you, Digital Innovation is shipping their device some time next month.
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January 8th, 2006, 14:38 Posted By: wraggster
PSmonkey aka Nexis2600 posted this news on his Site:
<blockquote>Well its the start of the new year and thus means time to get my ass back in gear. So here is info as to whats going on globaly.
1) BspViewer 0.3 is being delayed some more. This is all in due to me cleaning up the source code and trying to re organise things. This is a good thing because hopefuly next build you can start loading and unloading maps & md2 models with out having to reboot the app every time. As well hopefuly let you select any map by filename insted of the bs testXX.bsp setup now.
2) My ass is in high gear over the Dcemu compo. I have 7 days to pretty much write a game. See below for more info regarding this.
3) Bof3 trans is dead 100%. We gave up mostly because its not worth the time investment with capcom finaly bringing an english release early this year. Plus this give me more free time to work on the 3d engine. Clessy contains all rights to the code and my documentation. He is free to do as he pleases with it (so its up to him if the info will be released).
4) ngPsp might see an update release in the comming months. My good friend yoshi has taken the time off to port the code to the newest sdk (I was on the original nem setup). This is great as it saves me weeks from getting it done. Once thing settle a little on the 3d engine. I will jump back over and get things cleaned up and finaly get a damn freaking multiplayer build out (sorry it took over a year, ran into many adhoc bugs that someone else figured out now).
Dcemu Compo
Ok so what do I got cooking? Well me (coder), MGFox (Map Maker) & Produkt (Texturing & Lighting) are working on a very small and basic FPS/TPS for the psp. The maps will be very small but the basis is that users can build their own maps if they wish or use their favorite quake 2 character models.
So far there is tons of work to be done. I do plan to keep updating this project to some extent after the compo release. The only thing is I am a little worried the compo entry might be more of a alpha build then an actual game (due to there being so much needed to be done).
Anyways. See Forums for an early screen shot of the game. Keep checking back for this screenshot to evolve.</blockquote>
Check out his site here --> http://nemo.dcemu.co.uk
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January 8th, 2006, 14:32 Posted By: wraggster
The UK Magazine team have released issue 2 of their mag for the PSP, heres what they said was new:
Here it is, revamped and ready to go! At 120 pages long and sporting a brand new design along with reviews of NFS: Most Wanted, PES 5 and more! Also in this months mag is an interview with Fanjita, previews, news and much more.
Download via the comments:
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January 8th, 2006, 14:20 Posted By: wraggster
thepixelatedpoo has released a new version of his Lunar Lander game for the PSP, if your a fan of retro gaming then this is for you, heres what the coder posted:
This is my final release of lunar lander, the changes are:
- sound effects and background music
- added pbp image
Download Via Comments:
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January 8th, 2006, 14:06 Posted By: wraggster
Malloc has updated Jonnys release of the Media Player for the PSP which plays AVI/ Divx files, heres the info:
- a volume booster function (up and down can be used to change the volume from x1 to x2, x4, or x8 during play, usefull for the low volume scenes)
- a resume function (when the video is exited with triangle, the position is saved in a small file, and when the video is played again, it goes directly where it was saved)
- Left and Right trigger can be used to adjust the luminosity during playback (it's usefull to add a bit of luminosity to remove the bad ghosting effect of the LCD screen in dark scenes)
- if START is pressed during play, it goes to the start of the video.
- if the .PMP.POS file is selected in the file selector, it launches the .PMP directly
Download via comments:
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January 8th, 2006, 13:58 Posted By: wraggster
Miemt11 posted this release in our Submit News Forum:
PMP Simple Converter 0.01 for memcoder
What it do?
1: Convert any video (rmvb, avi mpg, wmv) to PSP PMP format
2: Support size is 320x240, 360x272 and 480x272 resolution
3: All PMP output video are harddup enable
4: Encode Process Priority
Download and more information at the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16664
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January 8th, 2006, 13:54 Posted By: wraggster
Moaku has released the first public version of what is one of the most unique puzzle games so far for the PSP, heres what the coder wrote:
The project's goal is to do a basic simple game in order to add features / effects/ variants in the future to train with pspsdk and its libraries. I've choose the Pentomino. Searching google, I found numbers of variants that I
never heard about that don't use digits, so I guessed that this gamebase that I learned to play with when I was 10 was the perfect choice.
Download via the comments and give feedback 
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January 8th, 2006, 13:42 Posted By: wraggster
Dr|PuppeT and iNFiDEL have released PSPMPverter v0.2 which is a AVI to PMP converter app, heres the info:
This app requires:
- A copy of mencoder from http://oss.netfarm.it/mplayer-win32.php
under "Precompiled Mencoder binaries"
(mencoder.exe)
- A copy of PMP Muxer from http://jonny.leffe.dnsalias.com/
(pmp_muxer.exe)
- VB6 Runtimes (included in most windows anyway)
How to use:
Click browse, choose your file, click calculate to calculate resolution.
You have 2 options, to make a bat file and not execute it, for your own
purposes, and just a plain convert button which makes the batch file and
then executes it.
The encoded pmp file will appear in the same directory as the original
video file when everything is finished (when the dos windows disappears).
During the process the original gui does not need to be open at all.
You can set video bitrate to whatever you want and compatible audio
bitrates are in the drop down box.
The resolution and other settings can also be set in the batch file, you
just need to be able to deduce which setting is which (not too hard at all)
Download via comments
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January 8th, 2006, 13:36 Posted By: wraggster
Source - PocketLint
The PSP maybe seen by most as a games console, but the handheld device has taken its first steps as a remote control for your car.
Based on what was once a 94 Honda Civic, a pimped up concept car has gone on show at CES in Las Vegas that allows you to control everything from opening the doors, turning on the lights and even driving it down the street all via the PSP and a wi-fi connection.
The car which has been modified by Metro Electronics in America, who specialise in electronic amps, stereo racks, amps and in car dvd players is even eco friendly having its petrol engine ripped out in favour of an electric one.
“We took out the petrol engine not for the green appeal, but so we could get in more amps and kit,” a spokesperson for the company told Pocket-lint.
But the company didn’t just stop at the remote control and eco-friendly elements. Showing that this vehicle could beat any home cinema system the car comes with 24 LCD screens, including one in the front grill, three amps and more speakers than at a Aerosmith concert.
The price tag? Pocket-lint was told that it was not for sale, however the spokesman said that if it was it would be in the region of around $250,000 (130,000 GBP).
Still just think of the looks you would get on the school run.
Check out the link above for those cool screens 
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January 8th, 2006, 13:30 Posted By: wraggster
Hey all within the next hour or so we will have masses of news, went out drinking last night and had my first night off in ages but no worrys ive got over my hangover and the news is incoming 
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January 7th, 2006, 18:47 Posted By: wraggster
Our forums are one if not the best release ground for the PSP Scene, the ability to join up and upload your homebrew and emulation software directly to the forums and get that precious feedback cannot be understated.
If you have a release you would like to share to the world then register and upload away and we will promote your work to the World of PSP Homebrew.
Today xwh1225 has released a modified version of the dictionary homebrew application called YDict, heres what xwh1225 posted:
"Hello guys !
I'm xwh1225 from China. I made a PSP homebrew mod and I would love to share it with others. It's a dictionary homebrew application(a mod for "YDict0.2"). Check the rar file within. More details are in the readme files. Thanks.
New features:
1. Redesigned keyboard.
2. Redesigned UI colors.
3. Some trival changes.
Enjoy !
XWH1225
2006/1/8"
Download and leave feedback in the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16644
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January 7th, 2006, 13:39 Posted By: wraggster
AnonymousTipster has released a new version of his ThrottleX Racing game, heres whats new etc from the coder:
This is the second release of the ThrottleX buggy racing platformer. This version comes with five new levels (17-21), with the last two being particularly mean. There are also 4 clues spread throughout the whole game (which includes <16) which tell you how to unlock a secret hidden within the game.
WARNING: IF YOU HAVE A PREVIOUS save.sav FILE, COPY IT TO ANOTHER DRIVE, INSTALL THROTTLEX 0.2, THEN COPY YOUR OLD SAVE INTO THE THROTTLEX DIRECTORY. OTHERWISE YOU WILL HAVE TO START AGAIN FROM LEVEL 1.
A few notes:
By pressing Select in-game, a screenshot will be saved to the root of the memory stick
The wheels are still square.
Thanks to NaYoN for a level idea.
Thanks to the PSP community for being supportive.
Have fun, try and find all the clues. It's worth it .
Downloads and screens Here --> http://psp-news.dcemu.co.uk/ThrottleX.shtml
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