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December 20th, 2005, 18:48 Posted By: wraggster
News from Lik Sang
You just can't have enough Flash Memory nowadays. Cell phones, digital cameras, MP3 players, PDAs, and even PSPs need them. But what can you do if you happen to have an MP3 player that uses SD cards, a digital camera (or N-Gage) that wants an MMC card, and a PSP and a cell phone that needs Sony's Memory Stick Pro Duo? Until now, you could either use half of your paycheck here and then to buy a new 2G monster flash card, or just forget about that high-tech frenzy and use the not-so-spacious 128MB or 256MB cards that probably came in the box with your devices.
Hope is near. The first 3rd party manufacturer in China is soon ready with the first generation Compact Flash and SD/MMC Card Adapters for the PSP. How they perform compared with Datel's bestselling 4GB Hard Drive for the PSP, if they are any good at all, and what else they are good for, we will soon find out. We have spoken to the developers and had the chance to play around with their beta hardware for a while. Read the following Hands-On review to find out more.
Datel 4GB Hard Drive with X2 Battery Pack (In Stock)
For the record, the Datel 4GB Hard Drive (as reviewed by Lik Sang here) consists of four parts: the Hard Drive, a X2 Battery Pack, Max Media Manager Software for Windows, and a High-Speed USB 2.0 cable to connect your PSP to your computer. The 4GB Hard Drive is connected with the PSP by means of what Datel calls a flexible Memory Stick™ adapter that is plugged into the Memory Stick™ slot on the PSP. Once connected, the body of the HD attaches to the back of the PSP using two location posts which slot into corresponding holes on the back of the PSP. When used in conjunction with the X2 double capacity battery the 4GB HD forms an ergonomic extension to the PSP which follows the neat lines of the handheld.
While there was initial fear that this may make the PSP look bulky, it turned out to be the best solution and adds only 125 gram to the total weight of your PSP. On the inside, the Datel 4GB Hard Drive is powered by a Datel developed Compact Flash adapter and a Magicstor 4GB Microdrive. Lik Sang successfully tested standard Compact Flash cards and Microdrives from other brands. Due to the PSP's Firmware limit of 4GB per Memory Stick (this may change in the future if Sony releases a new Firmware version), larger Microdrives or Compact Flash cards will work, but you can only use and format them with up to 4GB. In other words: it works with 8GB Compact Flash Cards and 6GB Micridrives, but you can only use 4GB which makes it all pointless so far. Again, this may change by Sony releasing a new Firmware for the PSP, this could happen once they release Memory Sticks with more than 4G.
First Generation Adapters Flash Card Adapters for PSP
After Datel's direct approach with a 4GB Hard Drive solution for the PSP, there are now three new products entering the market. On the first look, all three products definitely allow greater flexibility but we wanted to look a bit closer at the 2in1, 4in1 and whatever-in-one features. Just like with USB card readers on the PC, it may well be that behind a 21in1 device stands actually just a standard card reader that supports three different card slots with all its different card versions. Memory Stick, Memory Stick Duo, Memory Stick Pro Duo, Memory Stick with and without MagicGate, and of course you can connect it to the PC and have it sitting on your desk. That already makes it a 7in1. Do not underestimate (or overestimate) the creativity of Chinese third party manufacturers ;-)
The beta samples that Lik Sang has available for this hands-on report were all directly from the factory and they are all still work in progress. We were already able to collect a first impression and forward our feedback to the manufacturer. We hope that all the flaws we have discovered are fixed in the final stage of the products, and that the manufacturing quality et all will be improved.
We were particularly unhappy with the fragile flat cable (flexible PCB type) and the connector that goes into the PSP Memory Card slot. It has been particularly difficult to plug into the Memory Card slot, and there was a constant feeling that the cable will get damaged easily, having no protection whatsoever on the outside.
Datel addressed that problem by developing their own flexible Memory Stick adapter and not just using a flexible PCB. They've used a flat cable on the inside that is protected on the outside with isolating rubber material. The cable on the Datel HDD is naturally also much shorter because the hard drives position near the Memory Stick slot. On the other hand, the cable on all these new first generation adapters seems to be replaceable with a special connector, while the Datel one is not replaceable if you ever break it (but would still be fixed through Datel's 1 year warranty).
The next question we had to ask ourselves (at least with the 2in1 and 4in1 version) was where to actually put the device. Because the device looks basically like a PC card reader that connects to the PSP instead of a PC, there is not a lot of choice. You can't have it hang down on your PSP because that wouldn't only disturb your gameplay and look foolish, it would also break the Memory Stick adapter cable and in worst case even your PSP Memory Stick slot. The only way of putting your adapter out of sight is to use a double sided tape and stick it on the back of your UMD drive. While not included with our beta samples, the manufacturer told Lik Sang that the final units will come with Velcro to hold it on the back of the PSP, on the UMD lid covering the PSP logo and symbol.

We noticed that the overall quality of the card slots and the casing feels a bit dodgy when compared with a normal mass produced PC Card Reader. Again, we hope that this is still something that they improve for the final production but chances are that this won't change. Spring loaded slots like with the PSP itself would definitely help to increase customer satisfaction on this point. We also noticed that a Microdrive barely fits into the CF card slot, meaning that over time it will become scratched. We nearly had to force the drive in, which is a risky thing to do with a $250 Microdrive. The Memory Stick slot on the other hand seems too large, which means a smaller stick like the one that the PSP natively uses may need two attempts to sit perfectly. General impression of the hardware, parts and assembling was that it is of inferior quality, but this may change (at least a little bit) with the final version. Don't expect too much though, we have already received word that the 4in1 case will be re-used for the 2in1 (with the 'slot' for the SD/MMC card just closed and the words SD/MMC still sitting right on top of the unit). These are unfortunately the small details that low-fame manufacturers often don't understand, always looking to decrease production cost further.
Just as the Compact Flash adapter from the inside of the Datel 4GB PSP Hard Drive, the first generation flash card adapters also don't support anything larger than 4GB. This is not a flaw or design problem of these adapters, it is a simple limitation of the PSP firmware that Sony may change in the future. We have hoped that they developed a way around this by using two partitions and/or by implementing a switch just like Sandisk does with some of their higher capacity Compact Flash cards. Although this wouldn't show 6GB at once, it would at least make a 2GB and a 4GB partition available. Some users have also successfully connected real hard drives via standard CF/IDE adapters, and if this develops further (or in other words someone finally makes an adapter that lets us use multiple partitions), it could become very interesting: 8 GB Compact Flash cards, Microdrives, 2.5" and 1.8" hard drives with up to 60GB. Sitting right on the back of your PSP or in your glove compartment if you want.
To make a long story short, even if you connect a 6.8GB Microdrive from Hitachi or a 8GB Compact Flash card from Sandisk to one of these reviewed adapters, it will only format them as 4GB max.
The built-in Memory Card slot on all the tested devices basically functions as pass-through port. This means if you want to use a Memory Stick once in a while, you don't need to remove the adapter from your PSP. This is especially helpful considering the fragile Memory Stick slot flat cable, you just don't want to touch that too often or it may get damaged.
The Memory Stick slot also supports the older and larger (outdated) Memory Sticks, which is another positive side effect of the pass-through port.
Read the full article at Lik Sang
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December 20th, 2005, 08:11 Posted By: wraggster
Edison Carter has updated his Trainer for Liberty City Stories.
Supported cheats include: Infinite Health and Armor, Set Wanted Level, Set Time, Set Weather & Spawn Anything.
Whats New:
This version lets you change your CPU speed between 222MHz and 333MHz. You can also see your battery level, voltage and temp. This feature is not available on firmware 2.6. The syscalls are all mixed up on 2.6 and it would be prohibitively difficult to discover the CPU and battery stuff on 2.6. You won't see a difference at 333MHz except when the refresh rate slows down with too many cars on the screen, then it won't slow down as much. Someone should figure out the difference in battery life between 222MHz and 333MHz.
Video Recorder records an animated GIF at 8 frames per second. I'm not sure if this works better at 222MHz or 333MHz. It's a little different on each. The CPU time starvation on 222MHz might be a good thing to keep the game from progressing during the snapshot.
Don't forget to press DOWN+X to stop your video before taking the memory card out!
The GIF file generated is uncompressed. To compress it, load it into anything that can load animated GIFs and then save. Compression reduces the filesize by better than 50%. Always compress the GIF before posting on the web, and limit the length of your recordings to keep the size reasonable!
The Heavy Motorcycle cheat determines the mass of motorcycles when they are first created, like when you open the garage or when you first see one in traffic, so you need to turn it on before opening the garage or finding a motorcycle you want to ride. Once a motorcycle is created, its mass property is set. Other motorcycles on the road will also be heavy, but for peds, their motorcycles burst into flames at the slightest touch of another vehicle. If you don't want this, get yourself a heavy motorcycle then turn the cheat off so new motorcycles will be normal.
With this cheat, you are the heaviest thing in the universe and in every collision, the other vehicle has to do all the moving to get out of the way. If you shove a car into a wall, it has nowhere else to go so it'll squirt up into the air like the Yardie Lobo in my video.
If you don't turn on Your Car Is Indestructible, you get a cool flame effect when you crash into walls.
Download via comments
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December 20th, 2005, 02:45 Posted By: wraggster
A Nice article/review from SuccessHK

Ah, those cute little modular robots: Technology courtesy of an ancient civilization, a collective mindset the Borg could appreciate, fashion sense somewhere between urban-winter-hoodie and Super Milk-Chan, and action/puzzle/platform gameplay. Tokobot is a stylish, unique title, and a sorely-needed infusion of original gameplay to the PSP library.
Players take role of Bolt, an adventurous researcher who comes upon a group of ancient robots during an expedition (it can happen). From there, any science-fantasy geek knows the drill -- the cute little robots identify and bond with the first being in the vicinity when they turn on, and the rest is action/platforming goodness. With this new posse of robotic homies, Bolt embarks on new assignments, and the Tokobots are there to help him out as his ever-useful, exceptionally versatile wing-things.
Players start off with six Tokobots (more become available throughout the game), which can link up in special physical formations, effectively becoming different machines. For some reason, there are those who insist on comparing the game to the experience of Pikmin, but the Tokobot formula is a lot more straightforward, aggressive and, well, nifty.
Tap a face button when the Tokos are arrayed on both sides of you, and they become a collective blade, whirling around you and dealing damage to all comers (or smashing objects... which can, in turn, become new threats!).
A basic, sensible circular formation is a bit more practical for simply moving around the environments, and also allows your robotic buddies to do a coordinated stomp-attack, or to activate large switches set into the ground.
Line the little guys up behind you single-file, and they can make themselves into a very useful whip. This formation can obviously be used as a weapon and also act as your own personal Indiana Jones-style grappling hook, pulling you up to higher elevations. An even cooler formation finds the Tokobots forming their own propeller, allowing players to jump across gaps and rotor their way down to safety.
Often, you'll need to be quick and decisive as you toggle through the formations. For example, you may stroll into an area with the Tokobots arrayed around you in the circular formation, automatically switch to a T-arrangement to pull a massive block to where you want it, employ the follow-line formation to whip-crack an aerial foe down to the ground, and finally re-assemble in the tight cluster formation to jump up and stomp the downed foe to his doom. It's hard not to like the Tokobots after you've pulled off a few successful, visually impressive combos.

As if that's not enough, the Tokobots can -- for an expenditure of ancient Karakuri parts, which you'll continually discover as you play -- do the Micronauts/Transformers number and jointly assemble into huge, distinct mecha-bots. These include a floating, sword-carrying warrior, a clobberin'-time hammer, and a rapid fire support platform on wheels. These mega-configurations are capable of defeating boss enemies, or gaining entry to new areas.
The control takes some getting used to, particularly when you're rapidly cycling "joint actions." Also, there's just the slightest delay between hitting the controls and getting the result you want. But this isn't an overly hyper world, and you still have the dexterity advantage over almost all your enemies. The camera is good, not great -- there will be the occasional "challenging" camera moment, but thankfully, they're few and far between.
Meanwhile, the PSP now has a stylish, almost insufferably cute dose of action/puzzle gaming, and a world that will appeal to both sexes and all ages. If your sessions of Pikmin left you in a controller-chucking frustrated state, Tokobot will be the hands-on antidote for what ails you.
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December 20th, 2005, 02:28 Posted By: wraggster
miemt11 has released a patched version of MPHs Firmware Launcher, heres the info:
Version : 1.3.7u1
Change in u1 Version:
1: reduce overall eboot size by 30KB (Save some MS space)
2: L+R+START to quit emulation
I just make some patch on the MPH 1.3.7 to allow you to quit emulation with the L+R+START button and reduce eboot size by 30KB
Download here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15565
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December 19th, 2005, 19:22 Posted By: wraggster
Both the 2Ch Browsers have been updated today and i have to ask does anyone actually use them, for Japanese users they could be handy but for the rest of us well do you use them.
They are homebrew browsers but only really browse the 2CH Forums (Japanese forums)
Download both below and let me know your thoughts on these browsers:
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December 19th, 2005, 18:43 Posted By: wraggster
Divineo have gave me some great news about a new Accessory for the PSP from Datel, heres the full lowdown on this new device for the PSP:

<blockquote>At last, you can connect your PSP to the internet easily, cheaply and WIRELESSLY! With WiFi MAX, a whole world of online gaming is opened, and you can also manage your files and surf the net from almost anywhere in the house.
WiFi MAX for PSP couldn't be simpler to use. Just plug your USB WiFi dongle into your internet-enabled PC to create a Wireless Access Point. You can then connect to the internet and play online-enabled multiplayer games with PSP gamers from all over the world. Just the thing if you don't have a wireless router! Best of all, WiFi MAX supports up to five ‘local' PSP gamers at a time, so you and your mates can all play online at once!
As well as multiplayer games, WiFi MAX also lets you organise your media files and download them to your PC using our exclusive MAX Media Server software. Transfer MP3s, images and video files from your PC to your PSP from anywhere that's within range of your new WiFi network. As it operates on the Wireless G standard, it's five times faster than an ordinary WiFi connection, and if you use our USB cable and dongle stand (supplied), you can position your dongle to maximise your effective WiFi range.
If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi MAX too. It's the ultimate device for internet surfing without a WiFi router! </blockquote>

Features:
- Internet gaming through any internet-enabled PC.
- No cables necessary – make a wireless connection.
- Organise your files, and convert videos into a PSP-friendly format.
- Five times faster than standard WiFi.
- Suppled with software CD and WiFi dongle, and also a USB cable and stand for optimal positioning.
Awesome news and more as PSP News finds out more 
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December 19th, 2005, 18:01 Posted By: wraggster
Source - Eurogamer
Sony Computer Entertainment America has confirmed that a new PSP instalment in the Syphon Filter series is currently in the works.
In a recent interview with IGN, John Garvin - creative director on Syphon Filter: The Dark Mirror - revealed that the game will feature an "all-new storyline" that has "nothing to do with the Syphon Filter virus."
Our old friends Gabe Logan and Lian Xing will return, however. Logan now runs his own underground agency that specialises in "precision strikes" - missions that are too sensitive or dangerous for conventional intelligence agents to take on. "Imagine if the CIA had a SWAT team - on steroids," said Garvin.
The game begins with Gabe and Lian embarking on what should be a straightforward mission to take down a bunch of terrorists known as Red Section, who have launched an attack on an Alaskan oil refinery.
But it turns out that there's much more to the mission than was first thought, astonishingly, and Gabe ends up travelling all around the globe as he tries to unravel the mystery. Along the way he will hook up with UN peacekeepers, face off with the Kaliningrad mafia, get caught up in an attempted revolution and be forced to confront a woman from his past.
Naturally there will be lots of new guns and gadgets to play with - such as the Rapid Traversal Line, which Gabe can use to hoist himself up to high places and swing around on when he's under attack. New weapons will include the MB-150, which features an electronic scope that connects with Gabe's goggles and fires three types of projectile - including 6mm sniper rounds and time-delayed darts.
As you play through the single-player story mode, you'll be able to unlock each level in mission mode - and then play through them all again to improve your Agency Ratings. You'll be judged on the number of stealth versus environmental kills you pull off and so on, and each time you earn a new rating you'll get new weapons and skills.
We're promised lots of unlockable content, including concept art, movies and audio tracks, and a few bonus missions - which are said to tie up loose ends from Syphon Filter: The Omega Strain.
The game will feature multiplayer online and Ad Hoc modes, and you'll be able to choose from Deathmatch, Team Deathmatch, Rogue Agent battles and the like. Or you can try out the new Object Mode, which sees two teams battling to complete a specific objective. Online rankings, unlockable content, friends lists and clans will all be present and correct.
Syphon Filter: The Dark Mirror is due out in the spring.
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December 19th, 2005, 17:53 Posted By: wraggster
Analysts have warned that the release of the PS3 could backfire on gaming giant Sony Computer Entertainment, bringing the Sony subsidiary to its knees. Merrill Lynch Japan has stated it expects Sony to lose more than $1 billion on hardware manufacturing alone during its next-gen console's first 12 months on sale, a figure that may prove unrecoverable.
Merrill Lynch Japan Securities, quoted in the latest issue of Toyo Keizai, states that it expects core production costs of PlayStation 3 to be around $500, with the machine likely to ship at $399 – equating to a loss of around $1.18 billion in the first year the machine goes on sale. It should be noted that these losses are based purely on manufacturing costs and do not factor in the colossal marketing budget SCE has undoubtedly prepped for it's next home console launch.
Merrill Lynch warns that these losses would normally be absorbed with ease by Sony as it has previously entered markets lacking any serious competition. This time however, it will put a new machine on sale, its most expensive to date, to consumers who, in the West, have shown eager acceptance of Microsoft's Xbox 360 and a worldwide audience showing interest in Nintendo's budget innovation machine. Analysts warn that should Microsoft cut the price of Xbox 360 when Sony launches, the entire project could backfire. Should consumers be tempted with a next-generation console at a budget price, complete with a significant library of high-quality software and the option to augment this with something new, as offered by Nintendo, Sony might find its space under televisions around the world, its own for more than a decade, has been usurped.
Toyo Keizai goes on to publish comment from SCE head Ken Kutaragi, who understandably refutes MLDS' analysis; "Whether consumers think a product is expensive or cheap all depends on the balance between its appeal and price," said Kutaragi, again hinting that the PlayStation 3 may indeed be a pricy piece of kit. "Our idea is for consumers to think to themselves, 'Right, I'll work more hours and buy it.' We want people to feel that they want it, no matter what. When Nintendo was selling its 16-bit machine at around 12,500 yen ($114), we sold the first PlayStation at 39,800 yen ($364). The press was saying that it was expensive, but it was a huge hit. It's the same thing with the PlayStation Portable from last year. The Game Boy Advance is a similar handheld gaming machine, and it costs less than 10 thousand yen ($91). On the other hand, our PSP had cost 25,000 yen ($229). And there were people lined up overnight to buy it, and it sold out on the day of launch. It all depends on whether people want it. Of course, I'm confident that PlayStation 3 is a product that people will definitely want."
As you will have noticed, there are few sizable holes in Kutaragi's assertions. To equate the PlayStation launching against the Super Nintendo, a machine towards the end of its lifecycle and with less than half the power, to the PlayStation 3 entering the market against Xbox 360 is absurd. Again, to compare the PSP's launch against the Game Boy Advance, another machine nearing the end of its lifecycle and, interestingly enough, loosely based on the SNES from almost two decades ago is again, unquestionably ridiculous.
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December 19th, 2005, 17:45 Posted By: wraggster
Success HK have posted the following new game available for PSP:

The debut PlayStation Portable offering of THQ and Yuke's long-running 3D wrestling series. WWE SmackDown! vs. RAW 2006 expands on THQ's popular multi-million unit-selling franchise with a number of key new features. The Buried Alive Casket match, two new wrestler attributes (Stamina and Hardcore), and a realistic momentum system all combine to turn the series away from its arcade roots and towards that of a simulation. The PSP version follows closely on the heels of its PS2 tag-teammate in terms of features and wrestler rosters, with exclusive extras including additional characters and other features for the PSP version, plus USB system link to connect the two versions together.
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December 19th, 2005, 17:27 Posted By: wraggster
A great news article from Lik Sang which is a hands on of the latest PSP TV Adapter and a comparison of all 3, its a great article and well worth the read should you be interested in actually watching your PSP Games, films or even playing Emulators of Homebrew on the TV:
Heres some of the article:
First of all, the box is very stylish. Probably the best packing of all three, there is no Chinglish text or foolish looking drawings on this one. The overall aspect is professional and the user's manual is very clear and complete. Printing quality is good. Well-done, this product is retail shelves ready. After getting the product out of the wrapping and taking it in our hands, we quickly installed it to the Sony handheld machine, without encountering major obstacles whatsoever. Plug it on the top of the LCD screen, attach the two spring-loaded screws at the back of the PSP and you're ready to go within a couple of minutes. Connect the PSPonTV to the power outlet near you, using the original AC Adapter from your PlayStation Portable, and a little blue LED will light up at the back of the unit. You then hook up the whole thing to your television set using the supplied USB to AV cable. Additionally, the "PSPonTV" offers a headphones pass-through port, meaning you can still use those earbuds while using the adapter.
 
The other noticeable difference between the PSPonTV from Q-Mark Technologies and the TV Adapter from Blaze is the fact that the PSPonTV is using a camera in front of the screen, without mirror, instead of a mirror-and-lens build. Also, Q-Mark uses a CCD chip for the conversion of the picture, while Blaze goes with the CMOS chip. This affects the picture quality, making the rendering a little better with the Q-Mark peripheral, as already mentioned above. On the other hand, this allows you positioning and configuring more freely in the case of the Blaze accessory, using the "focus" dialer.
Read the full article Here --> http://www.lik-sang.com/news.php?artc=3766&lsaid=219793
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December 19th, 2005, 03:39 Posted By: wraggster
Lik Sang have emailed me to say that for all DCEmu Network Visitors they have a code that gives you $5 off a purchase of $40 (isn't valid on consoles, or software which already has the free shipping worldwide offer), which is valid for 60 days starting today. It's basically very simple to use, just enter this code at the end of the checkout process: LS-917B8DF537
Might be handy if you were thinking of getting something soon from Lik Sang, money off is always a good thing 
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December 19th, 2005, 03:37 Posted By: wraggster
Lik Sang have emailed me to say that for all DCEmu Network Visitors they have a code that gives you $5 off a purchase of $40 (isn't valid on consoles, or software which already has the free shipping worldwide offer), which is valid for 60 days starting today. It's basically very simple to use, just enter this code at the end of the checkout process: LS-917B8DF537
Might be handy if you were thinking of getting something soon from Lik Sang, money off is always a good thing 
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December 19th, 2005, 03:31 Posted By: wraggster
Who is the Developer of the year in the PSP Scene, whos the one whos contribution to the scene gave us what we have today, looking around you have to look at people like Nem, Fanjita but there are so many more, for me it has to be Nem because without him it wouldnt have started so really he is the man, but who gets you praise for the Developer of the year ?
answer via the comments (thats it for questions tonight)
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December 19th, 2005, 03:27 Posted By: wraggster
The 3rd in my series of questions is what was the best Application released this year and really i think that belongs to the downgrader from 2.0 to v1.5, the downgrader news gave the biggest surge of the year to this site and forums and yes it nearly killed the site and infact many of the biggest sites like ours were buckling under the pressure.
Am i wrong, what has your vote for App of the year ?
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December 19th, 2005, 03:24 Posted By: wraggster
Time to look at what was the killer game of this year and with so many to choose from its gonna be especially hard:
Im a big Mario fan and the Smash Bros clone SmashG PSP just edges it for me at the moment.
Whats your favourite Game of this year 
answers via the comments
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December 19th, 2005, 03:21 Posted By: wraggster
What a year and well we have seen some great releases for the scene but lets look at all the releases and have a friendly discussion about what was the killer Emulator released this year?
Hmm sure is a tough one but the one that impressed me the most was PSP Genesis followed closely by Snes_TYL but im a massive 16bit emulation fan.
Whats your favourite Emulator of this year 
answers via the comments
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December 19th, 2005, 02:21 Posted By: wraggster
Another nice calendar for your viewing pleasure from PSPMagazines:
Heres the info:
This is a compilation of some of the best FHM photos of 2005 preformatted for the PSP as a 2006 PSP Calendar. All the images are in horizontal format so that you can set them as PSP wallpapers for each month of the new year. This first FHM PSP calendar includes photos of Lauren Harris, Victoria Silvstedt, Amanda Righetti, Jaime Pressly, Leeann Tweeden, Jenny McCarthy, Rachel Sterling, Mandy Weaver, Mayra Veronica, Vida Guerra and Mariah Carey!!! Enjoy...
More screens and the download via the comments 
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