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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 4th, 2006, 20:00 Posted By: wraggster
Electronic Arts announced today that Oscar De La Hoya will serve as cover athlete and spokesman for EA SPORTS Fight Night Round 3.
Olympic gold medalist, former WBC & WBA super welterweight champion, WBC welterweight and super lightweight champion, De La Hoya is recognized as one of the best pound-for-pound fighters in the world and will be featured on the cover of EA SPORTS Fight Night Round 3 for the PSP.
"It's exciting to be contributing to a project that pushes the popularity of boxing to a new level and to a new audience," said De La Hoya. "EA SPORTS Fight Night Round 3 is so realistic anyone can pick up the game and learn about the actual sport while having a fun time doing it. The visuals in the game are so amazing. You can actually see the emotions on my face change throughout the round."
EA SPORTS Fight Night Round 3 brings the most intense boxing videogame experience to the virtual ring. Film-quality graphics and innovative gameplay establish EA SPORTS Fight Night Round 3 as one of the best-looking and playing Xbox 360 sports game on the market.
Developed by EA Chicago, EA SPORTS Fight Night Round 3 is scheduled to ship in February 2006 for the PSP.
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January 4th, 2006, 19:44 Posted By: wraggster
Sony has revealed their first lineup of the Blu-ray movies.
As the pathbreaker, the PS3 has taken the charge of starting and keeping the position of the Blu-ray standard. Therefore, a plenteous movies lineup is very essential to the success.
The list of the movies are as followed:
The Fifth Element
Bram Stoker's Dracula
Desperado
For a Few Dollars More
The Guns of Navarone
Hitch
House of Flying Daggers
A Knight's Tale
Kung Fu Hustle
The Last Waltz
Legends of the Fall
Resident Evil Apocalypse
Robocop
Sense and Sensibility
Stealth
Species
SWAT
XXX
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January 4th, 2006, 18:24 Posted By: wraggster
SuccessHK posted this new product:

Product Features of Car Adaptor for PS2 Slim
For PS2 Slim only
Take your game on the road with this Car Adaptor
Input: 12V 4A
Output: 8.5V 5A
More Description of Car Adaptor for PS2 Slim
Take your game on the road with this Car Adaptor to power up your PS2 Sim! A power regulator is embedded into this unit, so you can plug it directly into the PS2 Slim without having to carry the cumbersome AC power brick that comes with the unit.
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January 4th, 2006, 18:20 Posted By: wraggster
SuccessHK posted this new product:

Product Features of Network Adaptor Asian ver.
Specially designed for the PS2
For connecting hard drive - ideal for using with the HD Loader
For connecting PS2 online
The Network adaptor can work on Japan , Euro or USA PS2 consoles - model SCHP - 3000X or later.
More Description of Network Adaptor Asian ver.
PlayStation BB is a platform to enjoy broadband network services provided through PlayStation 2 connected to a TV monitor and to the always-on broadband networks. Taking advantage of the penetration of broadband networks, various interactive broadband content such as games, music, broadcasting and publishing, will become available on TV monitors in the living room. Also, BB Unit can be used with HDAdvance in order to store and load PS2 games from Hard Disk directly.
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January 4th, 2006, 18:09 Posted By: wraggster
News via Joystiq
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2180&stc=1">
PSPvault's Liam McNulty put together a handy, but brief guide to the various flavors of the PSP operating system that Sony updates every time hackers exploit one of the system's software flaws in order to run their own custom programs on the device.
As many readers are fond of reminding us, the PSP really shines once it has been extended with various unofficial software applications.
A portion of Liam's guide is shown in the thumbnail above, but click through for the full thing. It's good stuff!
Check it out at PSPvault (one of wraggsters fave sites )
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January 4th, 2006, 03:17 Posted By: wraggster
Source - Cinematical
Cable network Starz! has just announced that they'll partner with Microsoft and Sony to form Vongo, a legal, pay-for-play movie download service. For a $9.99 service fee per month, Vongo users will obtain unlimited access to a rotating 1,000 film library, likely culled from Starz! current catalog. They'll be able to watch those downloads at any time on a PC or portable media device (presumably that means iPods, PSPs, etc), and will be able to download "new releases" (theatrical features will be available for download after a six month window) for $3.99 apiece. Though the service will obviously draw instant comparisons to the iTunes Music Store, which just started selling television shows for $1.99 an episode with a one day window, to VOD services like GreenCine and Movielink, and to traditional models of television-based pay-per-view, Vongo would seem to go beyond old methods of delivery in terms of its breadth of content alone. But that six month window seems terribly wide, doesn't it? Especially considering that, with the backing of Microsoft and Sony, Vongo will undoubtedly be marketed to PSP and Xbox-rocking gamers. Bill Gates is expected to expand on the deal and the concept in his CES keynote this week.
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January 4th, 2006, 02:42 Posted By: wraggster
The Ubisoft supremo speculates a Sony PS3 release date for September and Novemeber in the USA and Europe respectively but slightly earlier in Japan.
Although both Sony's and Nintendo's next-gen platforms are expected to hit the market this year, no clear timeframe has been set for either. Ubisoft boss Yves Guillemot, however, gave the BBC an educated guess as to when he believes Sony and Nintendo may launch.
We think September could be the right time for Sony in the US and November in Europe, he said. Japan a bit earlier, say June or July.
Guillemot added that he thinks Nintendo will launch around the same time, but that Europe may be last to experience the Revolution. Unfortunately for European gamers, Nintendo's new system might not debut across the pond until 2007 if Guillemot is right.
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January 4th, 2006, 02:19 Posted By: wraggster
Hate to disappoint everyone, but a spokesperson for Sony told TG Daily that we shouldn't expect any announcements related to the PlayStation 3 at this week's CES. Not that we were expecting anything to crazy, mind you, but c'mon, it would have been nice to get a solid release date or at least check out some playable demos or whatever. Something to keep us hungry, you know?
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January 4th, 2006, 02:16 Posted By: wraggster
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2176&stc=1">
Source - PSP Magazines
I have been preformatting FHM content for the PSP for a long time, but now it looks like I can finally take a break. FHM.com released their "FHM on your PSP" website which contains a bunch of preformatted images and PSP video of all your favorite FHM girls. Check it out at http://www.fhm.com/psp
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January 4th, 2006, 02:12 Posted By: wraggster
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2173&stc=1"><img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2174&stc=1">
PSPrimed have released Issue 3 of their magazine for the PSP, heres the info:
PSPrimed is pleased to present the 3rd issue of our PSP e-mag titled "Primed" In this issue we have included the following features and a whole lot more:
• We Interview 50 Cent and Whitey from GamerGraffix
• We review Socom U.S Navy Seals: Fire Team Bravo
• We review: Tokobot
• Primed E-Mag Unique Wallpapers Included
• E3 Booth Babe Special
Download via comments
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January 4th, 2006, 00:15 Posted By: Quitch
I notice the site has some PS2 emulators for the PC, but there wasn't anything there to help me tell them apart. I want to get an emulator for the simple fact I have one PS2, but multiple people living in the house and multiple PCs (and memory cards suck).
Does anyone have any experience with these emulators? Can anyone make a reccomendation or give me any guidance?
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January 3rd, 2006, 23:54 Posted By: wraggster
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2175&stc=1">
Take a look at that screenshot above, its the new rival to the PSP and it has some impressive features, more info and bigger screens at Console Hardware News --> http://console-news.dcemu.co.uk
Can it take the PSP on, who knows?
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January 3rd, 2006, 23:07 Posted By: wraggster
Yesterday we had StereoMike release an updated release of DoomPSP and today with the help of our great members at PSP News and the DCEmu Homebrew Network with detailing any bugs to the coder himself, Stereo Mike has posted on our forums a new fixed release of the Doom Port.
Heres what he posted:
I've found the bug with the screen alignment and the music volume so i'm releasing a fixed version.
Changes in Doom-PSP v0.04 S.S b6 fix
-Fixed problem with screen alignment
Was a problem with the memory aligment of the texture.
-Increased the music volume to a normal level
Download the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...threadid=16377
Or our Comprehensive Doom PSP download page here --> http://psp-news.dcemu.co.uk/doompsp.shtml
Great work StereoMike 
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January 3rd, 2006, 21:39 Posted By: wraggster
Another port of Super Tux has been released for the PSP this time by Jomar Johansen, heres the info:
Description:
SuperTux is a jump'n run like game, with strong inspiration from the Super
Mario Bros games for Nintendo. Run and jump through multiple worlds, fighting off enemies by jumping on them or bumping them from below. Grabbing power-ups and other stuff on the way.
Controls:
Directional pad to steer Tux
X = jump
SQUARE = run
CIRCLE = shoot
START = menu
Installation:
For firmware version 1.50, unpack and copy SuperTux and SuperTux% folders
to /PSP/GAME/ on your PSP.
For firmware version 1.0 unpack and copy SuperTux folder to /PSP/GAME/, and then replace SyperTux/EBOOT.PBP with the FW1.0/EBOOT.PBP file.
Port changes:
- psp button input
- images resized
- 16:9 screen support
- separated run and fire button
- added some gore
- other minor changes
Screenshots and download via the comments (Lets compare both versions )
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January 3rd, 2006, 19:57 Posted By: wraggster
Reports hitting the Internet over the weekend claim that Sony Computer Entertainment is in dire straits, unable to cope with the PlayStation 3, asserting that the console will be both late and plagued with bugs.
Much of the uproar stems from amateur games site Kotaku, and upon closer inspection, fails to hold any significant weight. In fact, we'll be impressed if the site doesn't come under pressure from Sony, given that its claims - eagerly picked up on by a press sector with little to cover for a few weeks - stem from between nothing and very little.
The uproar stems from a person who (and where have we heard this before) is an insider who gets real, actual, hands-on time with the PlayStation 3. His message as reported on Kotaku reads:
“PS3 Info Before I Head Out Of Japan Friday Towards Noon, Thats Tokyo time. Have fun waiting a while longer boys. No way that thing is coming out in March. The games just arent there and lots of other isseus I cant delve into right now.”
It seems that Kokat... Tokaku... whatever, has been emailed by one of the trillion 'insiders' who unfailingly have in-depth, hands-on knowledge of an unreleased console and decide that emailing websites to tell them all about it is the best way to spend his time.
There's more however. Kotatu... Tukoki... whatever, posted a follow-up piece to lend weight to its initial article. The genius behind this is so overwhelming, we feel it is essential reading. The site explains:
“We reported Friday about what a man named Fishie claimed was his first hand experience with what he called a very not-ready-for-prime-time Playstation 3. Today I’ve got an interesting conversation between an in-the-know and a friend that occurred a few months ago.”
It then, incredibly, posts a MSN Messenger conversation between two 'insiders' for your reading pleasure:
In-the-know says:
Sony will have to scramble and scramble hard to make spring release
In-the-know says:
and in case they actually manage that their content will stink since all games are way too far off
Friend Mole says:
lol
Friend Mole says:
i thought it was easy to program for
Friend Mole says:
unreal enine demo
Friend Mole says:
that was up in no time
In-the-know says:
an engine demo is not a full featured game
In-the-know says:
a game needs testing and extensively so
In-the-know says:
suppose you have an engine that can render a thousand butterflies
Friend Mole says:
yea?
[NOTE: He was most likely talking about the Factor 5 dragon game ‘Lair’]
In-the-know says:
and can do that in hi def at 60fps
In-the-know says:
you make one of the butterflies fully controllable instead of random
In-the-know says:
and its still 60 fps
In-the-know says:
but suddenly the engine starts cracking even without touching a controller
In-the-know says:
then you need to start looking what code is making it behave that way
In-the-know says:
start optimizing and changing parameters so external shit doesn’t cause that sorta stuff
Friend Mole says:
hmmm
In-the-know says:
lemme give another example
In-the-know says:
You have a 350 horsepower engine
In-the-know says:
350hp in tests
In-the-know says:
put it in a car and use faulty screws
In-the-know says:
and the engine will tear your nice car apart
Friend Mole says:
hmm, are things that severe over in sonyland?
In-the-know says:
then just try to find out what is wrong
In-the-know says:
it’s that severe with every game
Friend Mole says:
wow
Friend Mole says:
do you think they foresaw these problems?
In-the-know says:
yah
Friend Mole says:
wow
In-the-know says:
I mean
In-the-know says:
its always like that
In-the-know says:
MS has the same problem
In-the-know says:
but Sony miscalculated the added complexity of the cell infrastructure and its adverse effects on development
Friend Mole says:
so what did MS do right where Sony misstepped?
In-the-know says:
MS did a shitload wrong as well
In-the-know says:
none of the early games really show of the XBox
Friend Mole says:
has to do with out of order processing?
In-the-know says:
that is giving them a big image problem right now with people calling it xbox 1.5
In-the-know says:
yah that too
Of course, the reports cropping up in recent days stem from little more than developer and publisher unease at Sony's progress with its new home console, and delays have been widely mooted for months. The lack of rolling game footage has caused endless speculation on the subject of taming the Cell processor, and it seems that this chatter has spurred reports across the web that stem from very little of substance.
We believe it's highly likely that the PlayStation 3 will be delayed. We also believe that it will launch with a dire lack of software. However, aside from the off-the-record comments of developers (already in receipt of PlayStation 3 development kits) these assertions don't stem from any of the hundred or so 'insider' emails we receive on a weekly basis*. More the fact that it's completely ****ing obvious.
*'Insiders' and those with a best friend who works at Company X in Japan. From now on, your emails must be accompanied by some sort of image to garner any sarcastic coverage on our pages.
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January 3rd, 2006, 08:29 Posted By: wraggster
McZonk has posted more info about theport of Quake 2 to the PSP, heres the news:
I think my Quake II PSP is the most configurable game on the psp now I added the options for select the analog nub behavior now.
Following options are availiable:
look: look up and down, turn left and right
move: walk forward and back, turn left and right
strafe: walk forward and back, move left and right
This should offer a good configuration to everyone. But there are a lot of actions in quake. So I added the headphone remote control too.
I worked on a basic layout for quake 2 togehter with Rikki Tikki Tavi. We did't agree in all points so it is good everyone can adjust controls himself. This is the basic layout for Quake II.
The blue options could be changed. The red options are hardcoded. You don't have to own a remote control but it is nice for extra actions.
Check out the screenshots via comments:
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January 3rd, 2006, 02:51 Posted By: wraggster
StereoMike has released a new version of the port of Doom to the PSP, heres the full info:

I have been hacking away at the source of the Doom PSP port and have now got a lot of new features added to it. I'll just paste the changelog and let you all test it out. You will need atleast the shareware wad to run it.
-Music now works fine
Uses samples from the opensource freepats.opensrc.org
Needs these placed in the inst directory. This is included in the package.
The library libtimidity that is used is included with full src for others to add midi music. Just take a look i_sound.c in the doom src for an example of using it.
-Added Selection of PWAD to load in addition to the main (I)WAD.
PWADS should be put in a directory below the WAD directory
for example
PSP/GAME/DoomPSP
PSP/GAME/DoomPSP/WADS --put the main wads here
PSP/GAME/DoomPSP/WADS/PWADS --put the PWADS here
Select with triangle.
Can also view txt-files, scroll with Square button.
-Can now load IWADs that are not named correctly. Just assumes that it's a Doom 2 wad.
This makes for example DUKENUKEM.WAD load and run without having to rename it to DOOM2.WAD
-Compiled against latest PSPSDK
-Changed key usage to cross for selection in wad list and circle to go back.
-Changed exit screen to say "press x to exit" instead of "press y to exit"
-Fixed going back one directory by using circle button.
-Rearranged a bit in the code.
Download from Here --> http://psp-news.dcemu.co.uk/doompsp.shtml
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January 3rd, 2006, 02:27 Posted By: wraggster
Jonny has released a new version of the Media Player for the PSP, heres the info:
PMP Mod is a media player for PSP.
The "Mod" suffix indicate that this is a modified version, based on the original version from JiniCho. Many thanks goes to JiniCho for porting FFMPEG and FFPLAY to PSP. Without his work, this modified version would never be possible. Starting from version 1.00, i've introduced a custom container, that's why the muxer is needed. You can find more informations about supported video and audio formats here.
I wasn't able to crash it in the last 10 days, it should be stable and reasonably fast.
The player is totally rewritten (now i'm using only libavcodec from FFMPEG).
Zoom option is still missing (for videos with width and/or height < 480x272), apart from this, basic functions are here (pause and seek).
Everything is quite optimized, plus, i use a buffer of about 1 second to prevent slowdown on complexity spikes and keep the psp spinning frames.
It's programmed in a way that av will never desync (when a scene is too power demanding you'll notice audio skipping).
Today i've tested the battery, the app eat ~40% for a 2 hours movie (not bad considering the cpu @333 and the me running).
Download via the comments 
Thanks to theelise for the news tip 
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