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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 29th, 2005, 11:16 Posted By: wraggster
Freeplay has updated the RSS/XML reader for the PSP, heres some of the info from the readme file:
The new version allows you to enter in your own list of RSS feeds, download them all, and save them to a text file. It also allows you to choose how many enclosures to download, and whether or not you want to download them with the feeds.
To set up the program:
1. Create a folder for the enclosures: "X:\PSP\MUSIC\pspRSS", where X: is your PSP's drive letter.
2. Copy the "pspRSS" folder into the "X:\PSP\GAME\(LuaPlayer Folder here)\Applications" folder.
3. Create your config file, in this format:
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December 29th, 2005, 02:50 Posted By: o2byzst
Kingdom Hearts 2 was just released in Japan and I'm wondering if I need to buy a Japanese PS2 in order to play the game or if there is some type of software trick or a boot disc I need to use in order to play import titles?
I know they had similar tricks/boot discs for the PSone and the Dreamcast, does anyone know how I can play import titles on my PS2? Just for reference I have the last edition of the thick PS2, the one that supposedly ran quieter and had less issues with disc skipping. I basically have the model PS2 that came out just before they released the slimline PS2.
Any help is appreciated.
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December 29th, 2005, 01:29 Posted By: wraggster

Edison Carter has updated his Trainer for the PSP Game "GTA Liberty City Stories",which if you didnt know is the only homebrew at this time to run on versions 2.01, 2.5 and 2.6.
Supported cheats include: Infinite Health and Armor, Set Wanted Level, Set Time, Set Weather & Spawn Anything.
Whats new:
I left the Dodo more realistic. If you pull back too much on the stick, it'll stall and descend. Like a real plane of this type, you can't climb too much too fast without losing too much speed. I think this was the amount of power they intended it to have because with more thrust it was a bad noseclimb problem."
-- "I made some more optimizations to the video recorded. It's a little faster now."
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December 28th, 2005, 23:36 Posted By: wraggster
Sony confirmed again early December that they are on track to launch the Playstation 3 in Spring 2006. The Sony PSP did launch in Spring 2005 in the US. Sales where ok, but it was not great either. The PSP was already on the market in Japan in December 2004. The Sony PS2 launched in Spring 2000 in Japan. The US launch date was in October 2000.
I predict it will be the same with the PS3, because the global launch of Microsoft did not bring any advantage in my mind.
On the one hand you have still tons of disappointed consumers in the United States who wanted an Xbox 360 and did not get one. In Japan the Xbox 360 sales numbers did disappoint. Europe is in between. If Microsoft would have focused on the US first, it might have been better.
Sony can start selling the PS3 in Japan in the middle of Summer and it would still be a huge success. For the US and Europe the main season to launch a video game console is autumn. There is no way around that. Every other launch time would mean a soft launch.
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December 28th, 2005, 18:26 Posted By: wraggster
Source - Joystiq
Sony's newest PSP advertising campaign is upsetting several cities along with some art purists. The new campaign uses tagging or graffiti in seven urban areas of large metropolitan cities including New York and San Fransisco. The graffiti makes no reference to Sony asking the question is this vandalism or art?
One Philadelphia resident had the following to say: "It's not mural art. This is someone trying to sell a product. This is commercialism. You have a multi-conglomerate operation coming into the city and breaking our laws."
Let's get one thing straight; graffiti can't be faked. Sony is obviously trying to play the urban cool card, but that's something that just doesn't work when forced. Looks like the company may have overstepped its bounds on this one.
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December 28th, 2005, 17:35 Posted By: wraggster
Out of interest could all members post the PSPs they own and also what firmware they are, ill start things off by saying what i have:
2 v1.00 PSP
1 v1.50 PSP
1 v2.0 PSP
although the v2.0 and v1.5 & 1 v1.0 have broken UMD drives but are spot on for homebrew and i intend to upgrade the working v1.00 UMD Drive to v2.60.
So what PSP Consoles/Firmware do you own ?
It will be interesting to see what Firmware version is the most used out there.
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December 28th, 2005, 16:26 Posted By: wraggster
from Spong
Market research this month by recognised authority Business Week magazine estimated that Sony PlayStation 3 sales will be topping the two hundred million units mark within the next five years. The first twelve million of these are estimated to come in the first year after the consoles release this coming Spring.
To just make this clear – this estimate is over twice the amount of PS2 units which have been sold in the last five years.
SPOnG wants to wait to see how the initial launch of the PS3 fares throughout 2006, before we feel that we can authoritatively comment on such bold claims for the console. The Business Week figures are based on the assumption that videogaming will continue to become more popular and mainstream at an exponential rate over the next five years.
Whilst SPOnG hopes that this is the case, we would currently urge industry analysts to be a little more conservative in their projections, in light of this Christmas’ fairly slow sales of games software and hardware. The idea that the market for console videogames will double worldwide over the next five years just seems a little too overoptimistic in our opinion. But perhaps that’s because we’ve eaten too much turkey and drank too much European fighting lager in the last three days to be in any fit state to offer a reasonable comment on Business Week’s projections.
In the other next-gen camp, Microsoft hit back with the even more unbelievable assertion that they plan to reach a billion consumers via their Xbox 360. Again, SPOnG urges a more conservative approach and thinks that we should perhaps wait to see if our friends at the American Uber-Corp can get out the three million Xbox 360s which was their target for the first three months post-launch. We'll be sure to come back to this at the end of February to see how close they are to that target.
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December 28th, 2005, 16:18 Posted By: wraggster
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2054&stc=1">
A new accessory for the PSP has been revealed, heres some info about the A375 Bluetooth PSP Audio Dongle:
It enables Sony PSP to transmit high fidelity digital audio streaming sound wirelessly to any compatible Bluetooth Stereo headphones. At the same time you don¡¦t disturb the other people and enjoy yourself. It is also suitable for general audio player by using 3.5mm (1/8 inch) stereo audio extension.
¡E Frequency : 2.402~2.480GHZ
¡E Bluetooth 1.2, up to 10 meters
¡E GFSK(Gaussian Frequency Shift Keying)
¡E Advanced Audio Distribution Profile (A2DP)
¡E 3.5mm (1/8 inch) stereo audio plug.
¡E 3.5mm (1/8 inch) stereo audio extention to connect with general audio play
¡E Sensitivity : < 0.1% BER at -80 dBm
¡E RF Output Power : -6dBm to 4dBm
¡E Listening time : more than 5 hours
¡E Power consumption: around 30 mAh
¡E Battery : 3.7V 200mA Rechargeable Li-Polymer
¡E Power: input AC 100-240V, output DC 5v 500MA-1A, mini USB plug
¡E Operating temperature : -10C to +55C
¡E Dimensions: 126mm x30mm x20mm
¡E Weight: 20 gram (including battery)
¡E suitable for PSP, MP3, Hi-Fi, CD, TV, computer
More info here --> http://www.ever-e.com/product_a375.htm
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December 28th, 2005, 13:44 Posted By: wraggster
Ryan Peters let me know that DecalGirl.com are stocking the very latest XCM PSP Faceplates, heres a look at the faceplates:
  
The XCM Faceplates come in 10 colours:
- Crystal Blue
- Crystal Clear
- Crystal Green
- Crystal Light Blue
- Crystal Pink
- Crystal Purple
- Crystal Red
- Gold Metallic
- Silver Metallic
- Solid White
Heres the info posted at Decalgirl.com:
For those looking for a more custom appearance mod to their PSP, we're proud to carry the complete line of XCM PSP faceplate kits. They are available in over 10 colors and feature an permanently attached plastic lens for easy installation. Designed to help you "Pimp Your PSP , the XCM faceplate kits are an affordable, entry-level replacement faceplate.
Installing this will void your warranty (as will any mod that requires you to open the PSP). We highly suggest familiarizing yourself with our PSP faceplate installation guide before purchasing.
This kit includes the Blue Translucent XCM faceplate and built-in plastic lens.
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December 28th, 2005, 13:31 Posted By: wraggster
Yashamaru submitted this great News in our Submit News forum:
pradeepkumar has just posted an update to his very well made Solitare card game.
Added
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Auto Return of completed cards (windows right click)
Game types Standard,Vegas
Game modes Draw Three, Draw One
Added 2 deck backgrounds
Mouse icon changes for valid/invalid drop points
Screenshots and downloads can be found here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15703
Thanks to Yashamaru for the news 
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December 28th, 2005, 11:32 Posted By: nothingman
Hi everyone.
I got a ar max evo for crimbo, but im having a problems with pgen, i cant seem to load any of my roms.
Ive downloaded pgen v1.2 and tried that but still no joy.
Ive looked at loads of guides but i didnt get any joy.
Any advice or suggestion would be great.
Im using nero, and this is the method ive been using
+-+ +-+
+++--------------------------------------------------------------------+++
+++--------------------------------------------------------------------+++
++| Booting PGEN and getting ROM's in place |++
+++--------------------------------------------------------------------+++
+-+ +-+
| PGEN can be loaded from a CDROM, HDD or a Memory card. It can also |
| load roms from any of those three devices. The method for booting PGEN |
| and getting the roms into place varies between each of the devices, |
| and each method is described below: |
| |
| CDROM |
| ----- |
| NOTE: In order to boot PGEN or load roms from a CDROM, you will need |
| to know how to boot CDR's on your PS2. I can not provide help in this |
| area, please seek information on this from a PS2 related website or |
| forum such as http://www.ps2newz.net |
| |
| Prepare a CD compilation using your favourite burning software. For |
| this compilation, you must place the PGEN files (PGEN11.ELF and |
| SYSTEM.CNF) in the root of the compilation. If you will be placing roms|
| on the compilation (which isnt necessary, as you may wish to place the |
| roms on a HDD or memory card instead), then place them in one or |
| several sub-directories in the root of the compilation. You must make |
| sure that the number of files and directories inside the root directory|
| does not exceed 32. For this reason it is recommended that you have a |
| directory called "Roms" in the root of your compilation, and then place|
| all your roms inside this directory. The 32 file/dir limitation only |
| applies for the root directory. Once your compilation has been |
| prepared, burn as a MODE2/XA disc. |
| |
| Memory Card |
| ----------- |
| PGEN can be placed on a memory card and be loaded via Macrus R Brown's |
| exploit. Without going into much detail, this will allow you to use |
| PGEN on a completely un-modified PS2 without the need for a swap trick |
| or similar. In order to load PGEN via this exploit, you must prepare |
| a special save on your memory card (which will show up in the browser |
| screen as "Your System Configuration"). You can use PGEN as your |
| BOOT.ELF. For more information on setting up this exploit, please see |
| http://www.0xd6.org/ps2-independence.html. PGEN will allow you to load |
| rom files stored anywhere on your memory card. It is recommended that |
| you place your roms in the same directory as the PGEN elf file, as |
| when a memory card is selected from the PGEN romlist it will default |
| to the directory on the memory card where the exploit data is stored |
| (usually BEDATA-SYSTEM or similar). |
| |
| HDD (Hard Disk Drive) |
| --------------------- |
| PGEN can be loaded from a HDD installed in your PS2, and can load roms |
| stored on the HDD. At the time of writing, the only application which |
| supports loading PGEN from the HDD is DMS HDD explorer. The HDD |
| Explorer installation CD comes bundled with PGEN, and if you boot HDD |
| Explorer with the installation CD inserted, you can choose to install |
| PGEN and other Dev.olution compatible applications from the CDROM. |
| HDD Explorer is available to DMS customers. Even if you cannot use HDD |
| Explorer to load PGEN from the HDD, you may still load roms from the |
| HDD. A utility such as the DMS HDD Dump tool may be used to copy roms |
| from a CD onto the HDD. You must first use the DMS HDD Format tool to |
| create a filesystem on the HDD to store the roms. You will then need |
| to create a CD compilation which contains all the roms you wish to |
| copy to the HDD. Burn as MODE2/XA. You can then use the dump tool to |
| copy the contents of your rom cd to your newly created filesystem on |
| the HDD. The DMS dump tool, format tool and HDD Explorer may be |
| downloaded from http://www.dms3.com |
| |
| Notes about the PGEN rom list: |
| ------------------------------ |
| |
| The PGEN romlist is built the same way for each of the 3 supported |
| devices, according to the layout of the filesystem for each device. |
| This means that you can have sub-directories which span off the root |
| directory, and you can use directories to categorise your rom files. |
| |
| PGEN will use the filenames of roms when building the romlist - it |
| will not scan rom headers to get the rom name (this would take far too |
| much time). This means that if a rom's filename was "Sonic the Hedgehog|
| 2 (JUE) [!].smd", it will appear as "Sonic the Hedgehog 2 (JUE) [!]" |
| in the romlist. We suggest using the GoodGEN utility to rename your |
| roms to use the standard rom naming convention. You can download the |
| GoodGEN utility from the PGEN website. |
| |
| NOTE: Roms MUST have either a ".bin", ".smd" or ".zip" extension to be |
| recognised by PGEN.
Im stumped?????
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December 28th, 2005, 10:53 Posted By: wraggster
KilleRxElite has updated his Pong game already adding controls to stop music and start music via the Left and Right shoulder buttons.
Download via comments (Remember youll need Lua Player to play the game)
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December 28th, 2005, 10:49 Posted By: wraggster
KilleRxElite has in one go released 4 new programs written in Lua (so youll need Lua Player on your PSP), heres the programs:
Pong - Classic Pong Action
Tetris - Based on Mike Haggars work
Paint - no need to explain 
Pixelz - Play with colours.
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December 28th, 2005, 10:19 Posted By: wraggster
SuccessHK have info on a new commercial game release for the PSP:

Shin Megami Tensei: Devil Summoner is a port of the 1995 Sega Saturn original. In Devil Summoner, you play as a slick, suited man named Kyouji, who, having been killed by an assassin named Cid, manages to continue life as a Devil Summoner. Kyouji and his partner, Rei Reiho ends up serving as private detectives who get involved in a number of mysterious cases. The game is known for its character designs and gameplay that requires that you summon demons to serve as party members.
More info and to buy at SuccessHK
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December 28th, 2005, 03:33 Posted By: wraggster
Edison Carters excellent trainer for GTA Liberty City stories hopefully will be the start of many Trainers and Translations for PSP Games, its a pity that Sony couldnt allow for trainers for their games as it would open up the PSP still further to less able players.
Translations would be great for Japanese games that will never see the light of day anywhere else in the world.
What games would you like to see translations or trainers for ?
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December 28th, 2005, 03:27 Posted By: wraggster
An off topic newspost about the newest console to enter the handheld arena and whilst it will never be a threat to the Nintendo DS or Sony PSP in the commercial arena it may well provide some competition in the homebrew area, although its great as a Media player if your only interested in that side of things.
Tonight i finally got a chance to review the GP2X for those that dont know its the successor to the very successful GP32 (which has a great emu/homebrew scene), the console has dual 200mhz cpus, 64 Megs ram and a whole host of features and is Open Source and Linux Based. Heres my review (shortish but straight to the point) of the console.
Heres an excerpt:
"Well first i tried a normal avi file and it wasnt supported, but in future i should read whats supported :P, next i tried a xvid of the latest Harry Potter film and the fact that i didnt have to encode was excellent, and the playback for me was perfect, infact on that point alone i was sold, the picture and sound quality were spot on, the list of features like fast forward etc were there as you would expect 
Games and Emulators
This is the big area and if you look at any of the decent GP2X Sites youll see that theres been a mass of great game ports and emulators released for the GP2X, the buttons felt right and the joystick too, i can honestly say that the GP2X was spot on although at 3am i couldnt turn the sound down in a Tetris game i was playing but that was more than likely the game not having the controls coded in."
Read the full GP2X review Here --> http://gp2x-emulation.dcemu.co.uk/gp2x-review.shtml
Comments here about the new console --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16022
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December 28th, 2005, 01:45 Posted By: wraggster
Psilocybeing has been busy with the project Traveller the online RPG, heres the latest 2 news items:
Here is the latest screenshot, I've dumped the old interface leaving the entire PSP screen available for gaming. I have completed the display of other players on the server, bar an initial object set upon connection, and appear messages for when the client moves(at the moment other players are only displayed when THEY move). Both of these are minor changes, and so soon I should be able to start work on actual gameplay.
First of all, merry xmas to everyone! Did anyone else get snow today, as we had a few inches overnight.
Traveller is coming along nicely, and I've sorted display of other clients(completely), although actions are still TODO. I've also whipped up a quick scrolling notice box, for messages from the server or other players to be displayed(will take input via F.O.S.K once I get it intergrated).
Another little addition, which is totally cosmetic is a little loading screen, with the Traveller logo on. Certainly looks alot better than printf eh.
Expect more and more to be added over the next few days, and over the new year. I'm having great fun coding this
Check out those great screenshots and give feedback to Psilocybeing in the discussion thread on our excellent forums here --> http://www.dcemu.co.uk/vbulletin/sho...t=15500&page=3
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