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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
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January 6th, 2006, 01:56 Posted By: wraggster
Dreamsoft have released a html based Virus scanner for the PSP, heres the info from the readme file:
Antivirus is compatible with any legal 2.x portable gaming system. It is safe HTML-based software that does not require any system modification or hack of any kind.
Download via comments
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January 6th, 2006, 01:47 Posted By: wraggster
Tivo is now supporting PSP and Ipod, heres the detail:
"This feature is for TiVo® Series2™ Digital Video Recorders only! DIRECTV DVR with TiVo, and TiVo Series1 DVRs are not eligible for this update.
Only DVRs with TiVo Service Numbers beginning with the following characters are eligible for this software:
110, 130, 140, 230, 240, 264, 275, 540, 565, 590, and 595
(You can find your TiVo Service Number by going to:
TiVo Central -> Messages and Setup -> System Information.
or
You can also log into: Manage My Account)
Your DVR must be connected to Windows PC via a Local Area Network. If you need more information on how to set up your DVR to connect via your home network, please see tivo.com/getready
You must have the latest generation iPod with video support or a Sony PSP (system version 2.0 or later) for the duration of the Beta period.
The Beta software will automatically expire at the end of the Beta period. At that point, you can download the final version of Desktop 2.3 with auto-transfer support. You'll need to purchase the iPod and PSP support separately."
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January 6th, 2006, 01:41 Posted By: wraggster
The PSP has been around for just over a year now and this site is near on 19 months Old, what a fantastic time thats been, since nems Hello World release to the Quake Release today we have seen some fantastic software and also we have seen some fantastic sites for the PSP, sites that even if you dont like their practices are good sites that fully support the scene as it stands, Sites like us at PSP News, PS2Dev Forums, PSP Vault, PSP Hacks and even my mates at PSP updates , whether you hate a site or love a site for whatever reason you can respect that they like you are their for the scene and wont leave just because its the inthing at that time.
Then you get the less apealing side of any scene, thats the side that via forums has warez downloads (yes they do have an effect on the console and the scene), the sites who arent really there for the scene but just occasionally post or just blatently steal every bit of news going, (No ones perfect on that score but some really take the mickey).
Support the real PSP scene and community 
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January 6th, 2006, 01:12 Posted By: wraggster
Source - Gamespot
[UPDATE] Take-Two announces that its best-selling PSP game is coming to Sony's current-generation console; hints next handheld edition might be original.
As part of its earnings report today, Take-Two Interactive made a rather surprising announcement. While announcing the roster of games for its 2006 fiscal year, which ends on October 31, 2006, the company revealed it is porting a PSP game to a "current-generation console."
It doesn't take a Wall Street game analyst to guess that the title is Grand Theft Auto: Liberty City Stories, the most popular PSP game to date. According to Take-Two, which owns GTA publisher Rockstar Games, the game will be released on a "current-generation console" during the company's second quarter, which ends on April 30, 2006.
However, since Take-Two did not specify which console the game would be coming to, it has opened up the floodgates of speculation. [UPDATE] However, the scuttlebutt was scuppered by comments by Take-Two CEO and president Paul Eibler during a post-earnings announcement conference call. In that call, he told analysts, "We are very pleased that we have been able to extend Liberty City Stories into the PS2 environment."
In other news, Take-Two also announced that the next PSP GTA, first revealed last year, would be an "all-new property." The company did not specify whether that means it will be a new adventure set in an old locale, like LCS was, or a completely original game and setting.
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January 6th, 2006, 00:39 Posted By: Sephuja
I'm using a fairly new Gameshark 2 (vers. 1.1) and I'm trying to use a snes emu.... now, I was following the directions for the knife swap, but when I get to the part when I'm supposed to actually do the knife swap, the drive opens itself when I chose to start the game... I may not have made this clear, so I will give it step by step (skipping some to get to the point :P )
I am on the gs main screen, and I choose to start the game. the box comes up saying press "X" when ready. when that box comes up, that's when the swap takes place, BUT, for some reason my drive opens when that box comes up... what am I doing wrong, if anything?
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January 5th, 2006, 21:13 Posted By: wraggster
Weltall has released a Save Game hacker for Commercial PSP games to give you max money etc, heres the info:
This is a simple application that i'm working on for months, it contains
a database which is used to patch known savegame to have max money or similar things. Being still a beta version it's still limited in possibility of patching but it can (at the moment only for legend of heroes) asks also what value to patch It can also show the game picture to make simpler finding the correct save 
CHANGELOG
0.1:
-first release
-supports showing a list of all the games in the savedata folder
-supports showing the icon0.png image from the selected savegame
-supports these games: Legend of eternia JAP(ULJS00015), The Legend of heroes USA(ULUS10022)
Need For Speed: Most Wanted USA (ULUS10036) and EU (ULES00196), Medievil Resurrection EU(UCES00006)
and kingdom of paradise USA(UCUS98623)
-permits to select how much money to patch in he legend of Heroes
-menu to select available patches (disabled for release)
Download via comments
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January 5th, 2006, 20:59 Posted By: wraggster
Source Gamespot
When Sony launched its Connect music-download service in May 2004, it was with the obvious intention to try and take down Apple's iTunes service. Nearly 20 months later, iTunes is breaking records, while Connect--which uses Sony's proprietary, non-iPod-compatible ATRAC3 audio format--is used by only a tiny sliver of the market.
Yesterday evening at the Consumer Electronics Show (CES) in Las Vegas, Sony executives announced that in March, the company will relaunch a new version of Connect. The revamped service will offer movies, video, and games for download onto Sony's multimedia and gaming portable, the PSP.
"Soon, Sony will be rewriting the rules once again," the company said in a statement. "The Connect service will enable you to download hundreds of videos, games, and TV shows as well as films and other content. You'll even be able to browse from a wide selection of books."
The mention of games raises the likelihood that Connect will have an Xbox Live Marketplace-like section which will let PSP owners download titles. Currently, games on Xbox Live Marketplace cost between $5 to $20 and feature classic arcade titles like Joust and new casual games like Hardwood Backgammon. However, Sony did not mention any specific titles.
No specific movie or video titles were mentioned either. But Sony, by virtue of owning the studios Columbia/Tristar and MGM, has a massive film and television catalog to draw from. Sony executives did not mention what movie and video downloads would cost. However, as Connect's music prices mirror those of iTunes--$0.99 per song--expect a pricing scheme similar to iTunes' video offerings, which go for $1.99 per music video or television show. Moviesquare, the movie-download site Sony currently runs in Japan, may also offer a clue. It offers more than 260 movies for the PSP, priced from 210 yen ($1.78) to 1,260 yen ($10.71) depending on the feature.
It appears Sony wants to emulate the success of iTunes' video venture, which has exceeded expectations, and Microsoft's Xbox Live Marketplace, which has seen four million downloads since it launched in November. However, one big issue may inhibit the growth of Connect's video and game service. While video iPods have 30GB or 60GB of storage built in and the Xbox 360 has a 20GB hard drive, the $249 PSP Value Pack comes with only a 32MB Memory Stick Duo, which is adequate only for game saves and very limited audio offerings. That means those who didn't pick up the $299 PSP Giga Pack over the holidays will have to purchase a separate high-storage Memory Stick Duo to be able to download PSP movies and games, which usually come on 1.8GB Universal Media Discs (UMD).
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January 5th, 2006, 20:52 Posted By: wraggster
For gamers, no event at the 2006 Consumer Electronics Show was as anticipated as Sony CEO Sir Howard Stringer's keynote. While yesterday's Microsoft presentation did have some surprises--like an HD-DVD peripheral and Capcom Xbox Live Arcade games--the fact the Xbox 360 is already on the market made it largely moot, from a gaming perspective. Not so Stringer's address, which many hoped would offer a new revelations about Sony's next-generation console, the PlayStation 3.
Unfortunately, Stringer chose to focus more on Sony's overall vision of a "digital future" than games in particular. After a series of flashy multimedia presentations, the wealthy Welshman began a keynote which hewed closely to the official Sony CES 2006 Web site.
Both the site and Stringer's speech outlined the company’s four-pronged plan of attack for the digital age. The first prong the CEO mentioned was e-Entertainment, the concept of using--what else--Sony electronics to access entertainment in new ways from any location. As examples, Stringer trotted out the new Sony Ericsson W810 mobile phone with Walkman music playback and the Sony Reader, a slim new e-book device.
However, it was only when Stringer whipped out a PSP that gamers' ears perked up. Stringer used the handheld to show off LocationFree, Sony's internet-enabled video system which streams video to multiple TVs, PCs, or PSPs wirelessly or over the Web. To demonstrate, Stringer showed a live East Coast TV broadcast being played onto the PSP via a nearby Wi-Fi hotspot.
Several celebrities joined Stringer to help tout the second aspect of Sony's four-part plan, Digital Cinema. Unsurprisingly, all three--actor Tom Hanks, director Ron Howard, and producer Brian Grazer--are involved in a major Sony film production, Columbia Pictures' forthcoming Da Vinci Code.
Of greater interest to gamers was Sony's third prong, Higher Definition. Similar to Microsoft's prophecy of the forthcoming "HD Era," this part of Sony's plan outlines how it will (hopefully) dominate HDTV entertainment. Its cornerstone is Blu-ray Disc, the next-generation media format that is vying against HD-DVD, backed by Microsoft and Toshiba, to succeed the current standard, DVD. The PlayStation 3 will come with an internal BD-ROM drive, while the Xbox 360 will require users to buy a external HD-DVD peripheral.
To help drive home the importance of Blu-Ray, Stringer was joined on stage by Michael Dell, founder and chairman of Dell Computer. In a presentation tailor-made to counter Microsoft's hyping of HD-DVD the previous evening, Dell said that BD-ROM was a format that would last over 10 years. He also reiterated his company's support for the format, which can store upwards of 50GB of data on a single disc.
Unfortunately, when it came to the fourth part of Sony's digital future vision, PlayStation, the Sony keynote disappointed. Stringer, a masterful presenter, ceded the floor to Kaz Hirai, the similarly smooth President and CEO of Sony Computer Entertainment America, who talked about … the PlayStation 2. Hirai said the console actually saw a 10 percent year-on-year increase in holiday sales, contradicting many analysts' predictions. He also said the PSP sold well, and elicited chuckles by pointing both the console and the handheld outsold the hard-to-find Xbox 360 over the holidays. He also took a verbal swipe at Sony's next-gen rival, saying, "the next generation doesn't start until we say it does."
When the subject did turn to the PlayStation 3, Hirai offered no major new information. He did say that the console is a "key pillar of Sony growth in 2006"--re-confirming its release this year--and said Sony has shipped out 4,000 software development kits for the console worldwide. Otherwise, though, Hirai merely restated previously known information about the PS3. He said its CPU, the vaunted Cell processor, would only use seven of its eight cores, and, yes, the console would be backwards-compatible with both PS2 and original PlayStation games.
Hirai's multimedia presentation also contained nothing new about the PS3. After running through a series of slides showing a nonfunctioning PS3 console and its controversial "batarang" controller, the lights dimmed. Then trailers for MotorStorm, Formula 1, Vision Gran Turismo, Lair, and Warhawk were shown--the same trailers Sony showed at E3 last May. The only one with any discernible additions was Vision Gran Turismo, which had a flashy new introduction.
With that, Stringer retook the stage to deliver his closing comments. But by that time, many gamers in the audience had tuned out, already calculating when they might get a closer look at the PS3. Luckily, it won't be long until their next opportunity--the 2006 Game Developers Conference is less than two months away.
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January 5th, 2006, 18:25 Posted By: wraggster
Heres some fantastic news thats come from nowhere 
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2206&stc=1">
PeterM one of our new forum members has posted this fantastic news in this Forum Thread:
<blockquote>Hello,
I am happy to release the first version of my port of Quake to the PSP. Hopefully some people will enjoy it.
Here is the readme:
Quake for PSP
=============
Peter Mackay
5th Jan 2006
Introduction
------------
This is a port of id Software's Quake to the PSP. There's already an excellent port out there by PacManFan, but I wanted to code something for the PSP and it was a good project. I also wanted to port from the original id source, instead of the PocketQuake source.
Features
--------
The following is working fine:
- Software rendering.
- Sound.
Things missing:
- WLAN support for network play. Nobody I know has a PSP, so I can't implement this.
- Hardware rendering. I have no PSP GU experience, so it'll take a while to do.
Installation
------------
This game is for PSPs with firmware versions 1.0 or 1.5. To get it running on other versions, you will need to up/downgrade your firmware appropriately. Unfortunately I don't have a v1.0 PSP, so I can only hope that it works on that version of the firmware.
It almost definitely won't work with a v2.00 EBOOT loader.
Installation instructions:
1. READ THE CONTROLS SECTION BELOW.
2. Firmware v1.0 users:
Copy the Quake folder from the 1.0 folder to the PSP/GAME folder on your PSP.
Firmware v1.5 users:
Copy the Quake and Quake% folders from the 1.5 folder to the PSP/GAME folder on your PSP.
3. Download the shareware version of Quake for the PC from here:
http://www.idsoftware.com/games/qua...me_section=demo
4. Copy PC Quake's ID1 folder to your PSP/GAME/Quake folder.
Support
-------
I don't intend to provide personal email support for this game. I believe that I'd get a lot of useless mail if I were to publish my email address for this purpose. If you can't get Quake running, try posting on a related PSP forum and hopefully someone can help you.
Known bugs:
- Fast key taps may go unnoticed when the frame rate is low. This is because I'm not sure how to get buffered input on the PSP. Does the PSPSDK support it?
If you've found a bug in the code, please post about it. I will probably read it and fix the bug if I can.
Thanks
------
Big thanks go out to:
- All the great guys on the PS2Dev forum for all your hard work on the PSPSDK, and your helpful replies on the forum.
- id Software, for supporting the game porting community by making their game sources GPL.
- Hazel, for putting up with the complete lack of attention from me while I was working on this.</blockquote>
Thanks to PeterM for a great release for the PSP Scene, download and leave feedback at the release thread in our submit news forum here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16503
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January 5th, 2006, 18:16 Posted By: wraggster
Source - Eurogamer
Rising Star Games has released the first details of Bubble Bobble Evolution, the spanky new PSP version of the old days classic.
The original gameplay has been expanded "into entirely new realms", apparently, and there are all kinds of innovative features - you can expect new bubble types, obstacles and hazards, for starters.
But most significantly, the level structure of the game has changed. Instead you will see three screens on a central "spindle" and you'll be able to jump between them whenever you like.
There's still plenty of bubble popping and monster bopping to be done, but you can expect new puzzly bits - apparently you'll face a "cerebral challenge" in each level. These might involve finding a way to melt an ice barrier with fire, for example, or watering a seed so that a plant will grow to bridge a grap.
"We wanted to bring something new to Bubble Bobble beyond a straightforward 3D update. With the PSP, we have its raw power and we've channeled that into creating a deeper, more complex take on the Bubble Bobble concept," said producer Tony Byus.
"This isn't Bubble Bobble as fans of the series are used to. This is an entirely new game and with these puzzle elements included, it is literally an evolution of the original game design concept."
Bubble Bobble Evolution is due out in February - we'll bring you more details
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January 5th, 2006, 15:37 Posted By: PeterM
Hello,
I am happy to release the first version of my port of Quake to the PSP. Hopefully some people will enjoy it.
Here is the readme:
Quake for PSP
=============
Peter Mackay
5th Jan 2006
Introduction
------------
This is a port of id Software's Quake to the PSP. There's already an excellent port out there by PacManFan, but I wanted to code something for the PSP and it was a good project. I also wanted to port from the original id source, instead of the PocketQuake source.
Features
--------
The following is working fine:
- Software rendering.
- Sound.
Things missing:
- WLAN support for network play. Nobody I know has a PSP, so I can't implement this.
- Hardware rendering. I have no PSP GU experience, so it'll take a while to do.
Installation
------------
This game is for PSPs with firmware versions 1.0 or 1.5. To get it running on other versions, you will need to up/downgrade your firmware appropriately. Unfortunately I don't have a v1.0 PSP, so I can only hope that it works on that version of the firmware.
It almost definitely won't work with a v2.00 EBOOT loader.
Installation instructions:
1. READ THE CONTROLS SECTION BELOW.
2. Firmware v1.0 users:
Copy the Quake folder from the 1.0 folder to the PSP/GAME folder on your PSP.
Firmware v1.5 users:
Copy the Quake and Quake% folders from the 1.5 folder to the PSP/GAME folder on your PSP.
3. Download the shareware version of Quake for the PC from here:
http://www.idsoftware.com/games/quak...e_section=demo
4. Copy PC Quake's ID1 folder to your PSP/GAME/Quake folder.
Controls
--------
Regarding the buttons:
The PSP buttons are connected to the following keys during the game and when the menu is shown. You will need to go into Quake's options and configure the keys you want to use.
For example, when you press CROSS, Quake gets a CROSS key press, which you will need to set to your desired action in the game options screen.
Regarding the analog nub:
If mouselook is turned on, then the analog nub is used to look around. You'll need to allocate other buttons for movement. If mouselook is turned off, which is the default, then the analog nub is used for movement.
Support
-------
I don't intend to provide personal email support for this game. I believe that I'd get a lot of useless mail if I were to publish my email address for this purpose.
If you can't get Quake running, try posting on a related PSP forum and hopefully someone can help you.
Known bugs:
- Fast key taps may go unnoticed when the frame rate is low. This is because I'm not sure how to get buffered input on the PSP. Does the PSPSDK support it?
If you've found a bug in the code, please post about it. I will probably read it and fix the bug if I can.
Thanks
------
Big thanks go out to:
- All the great guys on the PS2Dev forum for all your hard work on the PSPSDK, and your helpful replies on the forum.
- id Software, for supporting the game porting community by making their game sources GPL.
- Hazel, for putting up with the complete lack of attention from me while I was working on this.
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January 5th, 2006, 00:13 Posted By: wraggster
Source - Gamespot
Yesterday, rumors wafted across the Atlantic from francophone fanzine Jeux-France.com. In a typically brief article, the site said that Ubisoft had confirmed that Splinter Cell Essentials, the franchise's first foray on the PSP, would be a prequel--meaning it would be an all-new title, not just a tweaked port. Specifically, Essentials would "explain the origins of Fisher," according to Jeux-France, which said the information was confirmed by French Ubisoft officials.
As it turns out, the Essentials-prequel rumor was partially true. Ubisoft reps confirmed to GameSpot that Splinter Cell Essentials would indeed include a "prequel aspect." The rep declined to elaborate what exactly the "aspect" would entail, but did say that "it definitely is not the primary focus" of the game.
The Ami-Ubi disclosure raises the possibility that Splinter Cell Essentials could be a tweaked port of a PlayStation 2 title, a la Prince of Persia Revelations. That game was a miniaturized version of the PS2 Prince of Persia: Warrior Within, with some new content added and several levels reworked.
So what exactly will Splinter Cell Essentials be? Ubisoft isn't saying--yet. "We are preparing to make an official announcement and will give more details very soon," said the rep.
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January 5th, 2006, 00:09 Posted By: wraggster
With Sony incorporating its Blu-ray media format into the PlayStation 3 and Microsoft publicly pondering an HD-DVD-equipped model of the Xbox 360, the battle for supremacy between the two formats is likely to have repercussions for the gaming industry.
That battle is heating up today as the Consumer Electronics Show opens in Las Vegas to opening salvos from both camps.
Unsurprisingly spearheading the charge for Sony's Blu-ray was Sony Pictures Home Entertainment, which announced an initial lineup of 20 titles to be released alongside the first Blu-ray players this spring. That full first wave includes The Fifth Element, Bram Stoker's Dracula, Desperado, For a Few Dollars More, The Guns of Navarone, Hitch, House of Flying Daggers, A Knight's Tale, Kung Fu Hustle, The Last Waltz, Legends of the Fall, Resident Evil: Apocalypse, Robocop, Sense and Sensibility, Stealth, Species, SWAT, and XXX. Sony Pictures also announced Black Hawk Down and The Bridge on the River Kwai for a summer 2006 release.
Also in the summer, Sony Pictures will start adding bonus Java games to its Blu-ray discs and begin releasing some titles for the format at the same time as their standard DVD counterparts. To update its sizeable back catalog of titles, the studio will initially give the Blu-ray treatment to four older titles per month beginning this summer, and move up to 10 titles per month by the end of the year. Also being readied for a summer release is the complete Stargate Atlantis TV series in high-definition.
Independent distributor Lionsgate announced its own support for the Blu-ray format as well, detailing its first 10 titles, set to start hitting shelves in the spring: Lord of War, The Punisher, Devil's Rejects, Saw, T2: Judgment Day, Reservoir Dogs, Total Recall, Dune, Rambo: First Blood, and See No Evil, starring the WWE wrestler Kane. Twentieth Century Fox has also said it will release 20 Blu-ray films in a first wave this year that will include films such as Fantastic Four and Ice Age.
There was news on the HD-DVD front as well, as a primary backer of the technology, Toshiba, unveiled its first two HD-DVD players for the US market. Beginning in March, the HD-XA1 and HD-A1 players will hit stores for $799.99 and $499.99, respectively. Both units are backward compatible with regular DVDs and upconverts the signals from them to an output resolution of 720p or 1080i for HDTVs. Perhaps taking a cue from the Blu-ray-equipped PS3, some HD-DVD players will have USB ports "for convenient connection of gaming controllers," according to Toshiba.
Not all the format wars news is coming out of Las Vegas. Japanese site ITmedia has reported that Blu-ray discs will shake up the current DVD regional lockout system. DVDs and DVD players carry one of nine different region codes, each corresponding to a different set of countries and territories. To play a disc from a given region, a DVD player must come from the same region (or be a Region 0, or all-region, player). According to ITmedia, Blu-ray discs will shuffle which countries are in which regions so that North and South American, Japan, Thailand, Malayasia, Korea, and India are all in Region 1, with Europe and Africa in Region 2, and China, Russia and others in Region 3.
This should make it easier for importers and cinephiles to get their hands on foreign films, as the current DVD Region 1 is essentially confined to American and Canadian releases. It is currently unclear what changes HD-DVD will make to the standard DVD region system, if any.
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January 5th, 2006, 00:04 Posted By: wraggster
$1,800 isn't really all that much for Pioneer's forthcoming player, which bundles 1080p output and 1080p video upconvert, and supports DTS-HD, DTS and Dolby Digital. Besides an HDMI jack for one-cable hookup, the BDP-HD1 will be able to network with any DLNA-compliant server or any PC running Windows Media Connect.
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January 4th, 2006, 22:59 Posted By: wraggster
For those of you who use the Trainer for Grand Theft Auto by Edison Carter and have a v2.0 or higher PSP then this Movie player finder file by PSPZones, heres the info:
This is a simple file which provides quick links to your videos created using Edison Carters GTA:LCS Cheat Device.
To install simple do the following:
1. Connect PSP to USB
2. Put PSP in USB Mode
3. Place this file into the root of the memory stick (DO NOT PLACE INSIDE THE MP_ROOT FOLDER OR ANY OTHER FOLDER)
4. Open up the psp browser
5. Cancel out of all screens until you are left with the blank browser page.
6. Type the following into the address bar: file:/player.html
7. Click the links to view your videos!
If you have any problems then please visit pspzones.com or email us. Thank you and enjoy!
Download via comments
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January 4th, 2006, 22:47 Posted By: wraggster
Cheatworks PSP Type S by Team n:exp is a game save editor that works on the PSP and also on the PC.
Download via comments(full details inside download)
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January 4th, 2006, 20:42 Posted By: wraggster
Deniska has released a great port of Defendguin for the PSP:
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=2188&stc=1">
Heres the information:
This is PSP adoptation of "Defendguin" by by Bill Kendrick (bill@newbreedsoftware.co m; http://www.newbreedsoftware.com/defendguin)
Defendguin is based loosely on William's classic arcade game, "Defender."
Some recognizable stars in the realm of modern operating systems should be fairly obvious. See original documentation for details on game play, credits, etc.
FEATURES:
- 20 levels with final boss (guess who? ;-))
- original sound fx & soundtrack
- modable graphics
INSTALLATION
--------
1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware
CONTROLS
----------------
[ANALOG PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
[START] PAUSE
[X] SELECT/FIRE
[O] SMART BOMB
[SELECT] EXIT
Enjoy,
DENIS
Download and leave feedback at the release thread on our forums here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=16462
great work Deniska 
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January 4th, 2006, 20:08 Posted By: wraggster
Did i ever say i love free stuff, well heres a competition to enter 
Source - MoviesOnline
Do you own a PSP yet? Well if not we just got a great reason for you to get one. Our latest super-fantastic contest you can win 4 great new movie titles for the PSP! We have 8 PSP's in total, that we will be giving away in 2 great prize packs. Yes I know dont you just hate it? To enter is simple, email us your name and address and your entered. Check back to see if you win and more importantly to enter all the otehr super-alicious contests we run!
MADE: Jon Favreau and Vince Vaughan return as a hilarious odd couple of the underworld with Made, playing (respectively) Bobby and Ricky, long-time pals in Los Angeles. Failing as amateur boxers, they're recruited by their mob-connected boss (Peter Falk) to make what should be an easy delivery to an East Coast kingpin named Ruiz (Sean "P. Diddy" Combs). By the time they reach New York, Bobby's no-nonsense approach has been bulldozed by Ricky's hopelessly false bravado, which he's blithely absorbed from too many mobster movies. While Ricky invites disaster with reckless ambition, Bobby just wants a happier, legitimate future for his stripper girlfriend (Famke Janssen) and her neglected young daughter.
THE DOORS: Director Oliver Stone's homage to 60's rock group The Doors also doubles as a biography of the group's late singer, the "Electric Poet" Jim Morrison. The movie follows Morrison from his days as a film student in Los Angeles to his death in Paris in 1971, at the age of 27. The movies features a tour-de-force performance by Val Kilmer, who not only looks like Jim Morrison's long-lost twin brother, but also sounds so much like him that he did much of his own singing, performances by Meg Ryan, Kathleen Quinlan, and Kyle MacLachlan are similarly impressive.
GODSEND: After their young son, Adam (Cameron Bright), is killed in an accident, a couple (Greg Kinnear, Rebecca Romijn) approach an expert (Robert De Niro) in stem cell research about bringing him back to life through an experimental and illegal cloning and regeneration process. When Adam comes back to them, however, he's…different...
Saturday Night Live: Best of Will Ferrell Vol. 2
Get entering, let me know if you do and especially if anyone here wins 
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