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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 6th, 2006, 20:18 Posted By: wraggster
via IGN
PSP owners, mark your calendars for next week (we're not sure of the specific day, so just put a red streak through the entire week)! Next week's issue of Famitsu will reportedly contain the exclusive scoop on a big PSP game. The game is said to be a sequel to a hit title, but this is all that's been revealed so far.
What is this big game? Like you, we'll have to wait until next week to find out. Next week's issue is due out on 7/14, but the info should leak out a few days prior to that.
Any thoughts ?
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July 6th, 2006, 19:43 Posted By: wraggster
E has released a new version of his Multi Console Emulator, now it supports
PC Engine
Wonderswan
Famicom (NES)
Gameboy
He modified and use the source codes on Rin and NesterJ to bring the new consoles into his emulator.
Updates include SaveState Management fixed, Thumbnail Generator fixed, Wonderswan has had fixes to scrolling and processing and the Nes part has had the rom data fixed.
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July 6th, 2006, 19:29 Posted By: wraggster

NJ has released a new Version of his NeoGeo Emulator for the PSP, heres the translated news from his page:
*ver.0.1
It becomes formal edition. In the future there is no frequent renewal the former way. It does not add functionally, bug correction and improvement of speed become future job, probably will be.
The emulation of watchdog was modified. With the game where the SRAM protection of part catches, reset occurs when starting, but because it is normal operation, please do not make the air.
It tried to be able to modify the language setting and machine mode of the system.
Setting item is added to the Game configuration menu.
Furthermore, the fact that it is corresponding is " MVS BIOS " only.
* As for AES BIOS when setting is modified, because it stops accepting input, not yet correspondence.
* Because setting has been modified with BIOS itself, it cannot modify uni-bios.
* Because as for Debug BIOS it is not well understood, not yet correspondence.
It corresponded to the analog input of irrmaze and popbounc.
Respectively, the Key configuration menu has become private ones, the item “of Analog sensitivity " is added. With this item sensitivity of the analog pad can be modified in 3 stages.
irrmaze (The Irritating Maze/ultra electric current the stick) especially it does not set nervously and the [te] usually analog input has become effective.
Also the operation with digital input with the direction button on up and down left and right is possible.
popbounc (Pop 'n Bounce/[gatsuporin]) with standard digital input has become effective. When it makes analog input, operating the dip switch, please start static test mode, modify cookstove Torah in PADDLE.
Sound emulation precision of [saundotesuto] it improved.
From the conversion, it abolished the appointment of sample rate, it reached the point where always it plays back with 44100Hz.
Yet again translation via google is rubbish but a new release is always worth a try.
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July 6th, 2006, 19:11 Posted By: wraggster
New Commercial PSP Game released at SuccessHK

Get the jump out of the gate and grab the holeshot. Take the inside line as you battle for 1st place against 7 other riders pushing your bike's power and handling to the limit!
Launch into a gravity-defying inverted 360 before crossing the finish line to the roar of the crowd. Earn more cold hard cash from contest wins and sponsorships. Use the money to modify your rider's attributes, purchase equipment upgrades or buy access to freeride environments complete with new goals and objectives.
Accept the MTX: Mototrax challenge: beat the pros and become the ultimate MX athlete in the fastest, most complete motocross game offering a thrilling career mode to boost your fame, fortune and adrenaline!
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July 6th, 2006, 18:40 Posted By: wraggster
Dirty, dirty, dirty. However, enough about our out-of-work hours lifestyle, because we'd like to draw your attention to new screenshots from PS3's MotorStorm, which are spitting in our eye this afternoon in a spewing-out-grit-and-gravel kind of way.
MotorStorm's an off-road racer, just in case you were unaware, and you'll be able to park your backside on dirt bikes, ATVs, rally cars, monster trucks and other petrol-powered beasts besides and burn it up hell-for-leather in the wilderness.
Screens HERE
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July 6th, 2006, 18:37 Posted By: wraggster
Tetsuya Mizuguchi's Q Entertainment studio is busying itself, following the success of Lumines and Meteos. It's working on two new puzzle games for the DS and PSP, to be published by Bandai-Namco, which Mizuguchi himself will exec-produce.
Both games are inspired by the obscure 1999 WonderSwan title Gunpey: the PSP will get a game called Gunpey-R (short for Gunpey-Reverse), while Oto wo Tsunagou! Gunpey Reverse (which will surely be renamed for the European market) will grace the DS.
Gunpey is, as you would expect from the makers of Lumines and Meteos, a simple puzzle game - based on movable squares containing diagonal lines, which you must shuffle until you form a line from left to right, at which point the pieces disappear. Gunpey-R for the PSP will employ the "skin" concept from Lumines, in which players collect themes with associated music and animations. The DS version will major on stylus-based manipulation, and each panel cleared will liberate a sound, which players can use to make their own music.
Bandai-Namco has announced that both titles will reach Japan this autumn, but has remained tight-lipped about any European release. We'll keep you posted.
Via CVG
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July 6th, 2006, 18:29 Posted By: wraggster
The executive overseeing the new PlayStation 3 digital distribution project has said he believes it will benefit not only Sony and other publishers, but will also open up new opportunities for developers.
Speaking to Gamasutra, John Hight - director of external production at SCEA Santa Monica - said: "Certainly being able to sell globally on-line makes it easier to reach international and remote markets. On the business side, it also lowers our cost of sales and eliminates inventory risk. It should help curtail used game sales and piracy."
"This new form of distribution will lower the barriers of entry for new developers," he continued.
"We can try out new ideas in a low risk, quick feedback environment."
Hight confirmed that Sony is firmly committed to developing games for digital distribution within its own first-party studios - unlike Microsoft, which has focused mainly on looking to third parties to supply games for Xbox Live Arcade. According to Hight, Sony will "fund development for first party games, and we are open to self-funded games."
So what type of games is Sony looking for? "We're looking for fresh, new ideas that fully exploit the power of PlayStation 3," Hight said.
"Our first party projects are all unique to PS3. Some of our games, by virtue of their design and hardware demands, simply couldn't work on Xbox 360."
As previously announced, Sony's E-Distribution Initiative is designed to offer an alternative means of bringing games to consumers, and will be managed by SCE Worldwide Studios.
Hight said that developers interested in taking part in the project should create a high concept or, preferrably, a working prototype of their game, and register on Sony's developer website.
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July 6th, 2006, 18:28 Posted By: wraggster
Sony Computer Entertainment has announced that SCEE president David Reeves and SCEA boss Kaz Hirai have been made executive vice presidents of the company's corporate executive group.
According to a statement posted on Sony's corporate website, partially translated by GameSpot, "both Kazuo Hirai and David Reeves will be deeply involved in corporate strategy for the SCE Group from now on, in addition to handling business in North America and Europe."
Reeves joined Sony Computer Entertainment in 1995, and took over from Chris Deering as president in 2004. Hirai has also been with the company for just over a decade now, and became SCEA president in 2003.
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July 6th, 2006, 07:47 Posted By: wraggster
New Commercial PSP Game:

Race to the finish line as you live all the fun and excitement of the Walt Disney Pictures presentation of a Pixar Animation Studios film, "Cars." Play as all your favorite characters as you help Lightning McQueen capture the coveted Piston Cup Championship. The game is a story-based racing adventure game that relives all of the key moments of the movie. It features more than 10 playable characters from the film and an open world environment with more than 50 races.
More info/buy here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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July 6th, 2006, 07:08 Posted By: Kaiser
Fresh after their brilliant work on the 2.5/2.6 downgrader, Dark_Alex, Mathieulh, and Yoshihiro have started working on a 1.50 to 1.00. The downgrader uses a newly discovered method similar to that of the 2.50/2.60 downgrader. This downgrader is exciting news as the coveted firmware 1.0 gives PSP users complete access to the PSP's hardware. The team has discovered a method to patch the file so that it would write the 1.00 IPL instead of the 1.50 IPL, thus making it possible to load 1.00 firmware on to the PSP.
Remember the downgrader must be run on a 1.50 PSP, it doesn't currently work on any other version. It also does not automatically restart your PSP after the process finishes. This small issue should be fixed by the time the downgrader is released to the public however. You may have to reset your PSP to system defaults after running the downgrader as it doesn't do this automatically.
- Sadly this downgrader will not work on TA-082 hardware PSPs, seeing how there's currently no way to get those down to 1.50 in the first place.
Apparently the testers of this downgrader have reported no PSP bricking yet. This is great news as I'm sure the public version will be even safer for those including my self eager to try 1.0.
Of course there is some downsides to firmware 1.0. You cannot run Devhook or any UMD loaders under 1.0 . This isn't because it's impossible; it's because they're specifically coded for 1.50. Programs such as Flashmod or X-Flash don't work either, since the files in flash0 under 1.00 are not the same as those under 1.50, and overwriting them could brick your PSP. However with the ability of custom firmware to be installed on 1.0, these greviances should only be temporary and I wouldn't be suprised if one day you would be able to boot all UMDs and all your firmware with no tools or tricks.
The scene will only continue to thrive as PSP coder continue to defeat Sony in the great battle of the firmwares 
UPDATE: The Downgrader has been released! Remember there is a risk to brick your PSP whenever you write to the flash memory. Be sure to have your battery charged and your PSP plugged into the power source to make sure you do not lose power while doing this.
Password for the .rar is:
I_Use_It_At_My_Own_Risk
Here are the downgrade instructions from the readme.txt
Instructions for the existing 1.0 user:
- Copy the downhelper100 folder to /PSP/GAME/ and start the program.
- It will dump your flash and your ipl to the memory stick. After finished, the program will exit. Send the folder created at the root of your memstick called DOWNDATER to someone with 1.50 to let him downgrade.
Instructions for the 1.50 user:
- Copy __SCE__downdater100 and %__SCE__downdater100 to /PSP/GAME/
- Get the DOWNDATER folder from someone with 1.00 and put it in the memstick.
- Get the official Sony 1.50 update and put it under /PSP/GAME/UPDATE
- Start the program.
Note: you need to set the language of your psp to either english or japanese before starting (anyways, it will advice you if you don’t have that requirement and it will exit safely) Also, connect the PSP to the AC adaptor.
- After a confirmation with the X button, you psp will be flashed to 1.00.
DO NOT REMOVE the memstick and DO NOT shut down the psp.
I can not empahasize this enough; As with any program that rewrites the PSP's flash memory - you may possibly brick your PSP. With that in mind, use with caution and at your own risk!
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July 6th, 2006, 01:53 Posted By: wraggster
Winnydows has released a new version of his Vid Converter for the PSP/PC, heres whats new etc:
Easy use and high quality program for converting videos for PSP and PC.
AVI, DIVX, WMV to MP4 (PSP AVC, AVC), PMP (AVC, DivX), AVI (DivX).
Interface changed with windows theme.
Correct corrupted PSP icons.
4.004 changes:
Fixed 2 pass divx encoding.
For buttons Open, DVD, Save AVS, Save As now program remeber different path.
Added auto DVD search when button DVD pressed.
Added titles and audio tracks selection for DVD and VOBs.
Fixed autocrop again fixed.
For DVD sound now extraсted with DGIndex.
Add multi file join function.
Download Here
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July 6th, 2006, 01:22 Posted By: wraggster
Emulation on the PSP is at an amazing level and with access to Kernal mode for 2.6/2.5 users maybe coming soon it may mean that the N64 emulators can get a speed boost through that, same for GBA etc.
Its very hard to spot a fake until its revealed and at the mo we have 2 emulators causing such eyebrow raising, we have the PSX Emulator and also the Ultrahle port, yes its most likely doable to see both and also its most likely they could both be fakes, unless its release news or say from a known coder and not one someones never heard of then take it as fake until proved otherwise.
OK what next for PSP Emulation, well so far we have seen lots of different emulators for many systems released but i wonder if the PSP can handle a Virtual Boy emulator, yes it was a failure but interesting none the less, also a Daphne Laserdisc or a 3D0 emulator all 3 systems would be great reborn on the PSP.
What would you like to see next on PSP Emulation ?
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July 5th, 2006, 21:16 Posted By: wraggster
SEGA has confirmed details of two software titles which will ship alongside Sony's PlayStation 3 this November, cementing the publisher's commitment to supporting the next-gen platform.
In a recent interview with US website Gamedaily.com, SEGA of America's VP of Marketing, Scott Steinberg discussed the publisher's strategy for all three platform holders, revealing the first glimpse of third-party software support for the launch of Sony's PS3.
"We've got Sonic the Hedgehog in its original naming convention… It'll be a launch title for the PS3. We have Full Auto 2: Battlelines, that's shipping with the launch of the PS3. Then Virtua Fighter 5 will be in March," Steinberg said.
As momentum builds for the arrival of Sony's new machine, software support from third party publishers is key to generating consumer enthusiasm and demand for the machine.
The much publicised price-tag, which is considerably higher than its rivals, may be off-putting to consumers outside of the hardcore gaming audience without the draw of a stellar software line-up from day one.
Few publishers have confirmed release dates for their PS3 titles, although some, such as Activision's Call of Duty 3 and Marvel: Ultimate Alliance, have been issued with a tentative November release slot on retail product pages.
Although SEGA is fully committed to supporting all three next and new-generation platforms, the publisher's confirmation of launch day releases for the PS3 is welcome news and marks the first of what will hopefully be a slew of third-party publisher announcements in the lead up to Sony's November launch...
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July 5th, 2006, 21:14 Posted By: wraggster
Talking about its PlayStation 3 E-Distribution Initiative, the company's intended Xbox Live Arcade 'killer', SCEA's John Hight has laid down a challenge to Microsoft, commenting that: 'Some of our [digitally distributed first-party] games, by virtue of their design and hardware demands, simply couldn't work on Xbox 360.'"
More from the article:
"The PlayStation Beyond submission site has been online since GDC 2006, when Sony's Phil Harrison announced its presence, and explains further of the concept: 'The E-Distribution Initiative (EDI) will provide an alternative publishing opportunity for the direct download of games and other content to the user. The EDI will be managed by Sony Computer Entertainment's development and studio organizations in North America, Europe, Japan and Asia (collectively known as SCE Worldwide Studios).'
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July 5th, 2006, 20:58 Posted By: wraggster
Our old friend Internet Reports appears to have outdone himself this time. He's been going round telling everyone that the UK will get 150,000 PS3s in time for launch, and that he got the info from Official PlayStation Magazine.
Speaking to our sister site, GamesIndustry.biz, a Sony spokesperson said: "We have yet to confirm allocation for the UK territory. We're on target to ship 2 million units globally at launch and 6 million units by end of fiscal year."
OPSM, meanwhile, is denying that it ever made a definitive claim. What the mag actually says, as part of its post-E3 coverage, is: "Estimates suggest that UK stock allocation is likely to be in the region of 150,000 units, so don't expect to be able to walk into a shop and snatch one off the shelf on day one."
Apparently that 150,000 figure was based on analysts' reports.
So just how many PS3s are we likely to get? Well, chances are it'll be more than 150,000, since the UK is an important market for Sony. The machine is due to launch here on November 17th, priced at £425 for the 60GB model - Sony has yet to confirm whether we'll also get the 20GB version.
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July 5th, 2006, 19:03 Posted By: wraggster

Thanks to Sterist for the alert, Heres some great news, the Major Hong Kong and Worldwide Supplier Success HK are seling the Sandisk 4gb Memory Card for the PSP for $147 a drop of 12 dollars from their previous low price and now on a par with the Datel 4gb offerings and without the bulkyness.
Unless you want to buy Sonys $250 dollar version :P
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July 5th, 2006, 18:54 Posted By: wraggster
New Commercial PSP game released:

Already revered in the arcades for its personable characters, explosive graphics, and lightning-fast gameplay, Tekken 5 delivers the same intense fighting action home. Boasting an improved fighting engine, speedier combos, and a return to the old-school Tekken stage design, Tekken 5 Dark Resurrection boasts more than 30 diverse combatants with dozens of special moves for each of them. This PlayStation Portable version is an update to the original arcade game, with new backgrounds, two new characters, and tweaks in the AI and gameplay.


More info/buy here --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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July 5th, 2006, 18:50 Posted By: wraggster
New Commercial PSP game released:

An RPG based on the Studio Gonzo anime film from the manga by Miyuki Miyabe. In the PSP game, you take on the role of an original main character and work through a story featuring Wataru, Meena and the rest of the main Brave Story cast. The game's turn-based battle system focuses on three concepts from the original story: bravery, growth and friends. As you attack your enemies, you build up a Brave Power meter, which indicates your courage. Once maxed out, you can perform a special attack. You build up your weapons by collecting gems and can even perform combination attacks with your two battle companions.
More info/buy here --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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July 5th, 2006, 18:49 Posted By: wraggster
New Commercial PSP game released:

Rain Wonder Trip is a quizz quizz/adventure game featuring Asia's most popular R&B singer Rain. In the game, player goes on a trip with Rain and discovers everything there is to know about him and his life through multiple series of quizz and never seen before videos.

More info/buy here --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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