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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 4th, 2006, 17:19 Posted By: wraggster
Zero.Wing has released a new game based on the Matrix Trilogy, heres the release info:
About
* A game written in LUA for the Sony PSP
* A fan game based on The Matrix Trilogy
* A rhythm - action game, without the rhythm! (or the action?!?)
Usage
* Stop the code before before it falls to the bottom of the
screen by pressing the corresponding button in time.
* If you miss a code stream then you will lose 3 points.
* If you press a button and there is no code stream in the
corresponding column then you will lose 2 points.
* To defeat the machines and advance to the next level you must
reach 100 points.
* Completing a level unlocks a card for your collection, go to
the Gallery from the Main Menu to view your cards.
* Finish all 10 levels to complete the game.
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via zerowing
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July 4th, 2006, 17:12 Posted By: wraggster
nekokabu has released a new screenshot grabber for the Devhook application, why you would want screens is beyond me but its a neat little app:
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July 4th, 2006, 17:02 Posted By: wraggster
Any italians who visit here will be glad to know a new version of the homebrew installer in their language has been released.
Check out the Release Site for more info.
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July 4th, 2006, 07:47 Posted By: wraggster
New game coming soon that sounds great, heres the info:
CollecTic is a game by Jonas Hielscher
The game CollecTic is developed as a part of my graduation project for the Masters program Media Technology at Leiden University in 2006. The game is developed for the Sony PSP and uses the standard features of the console, especially scanning for wireless access points to the Internet.
The game concept
CollecTic can be played anywhere, where WLAN access points can be found by a PSP. The objective of the game is to search for different access points, to collect them and to combine them in a puzzle in order to get points. In the game, the player has to move around in her/his local surrounding, using her/his PSP as a sensor device in order to find access points. By doing this, the player is able to discover the hidden infrastructure of wireless network coverage through auditive and visual feedback.The game is designed as a single player game, but it can be easily played competitive after each other or at the same time with two PSPs.
Finding and collecting access points
If the PSP receives a signal of a wireless access point, the point will be visualized as a geometric figure (square, triangle or circle) with a specific color and size. The form and color are defined by the unique Media Access Control address (MAC address) of the access point. The size of the form is determined by the signal strength of the access point. If a player wants to collect a bigger form s/he has to come closer to a spotted access point. All visible figures are starting to blink and to play a sound after each other. The length of time a figure blinks, depends on the strength of the signal. The kind of sound depends on the form and color: the form determines the waveform of the sound (sine, triangle or square wave); the color determines the note (frequency) of the sound. If the player presses the button corresponding to the figure that lightens up, s/he collects the figure, meaning the access point. The collected shapes will be placed in the big black square on the screen. During the game, an access point can only be collected once. So, in order to find new access points the player has to move around.
The puzzle in the black square
The collected figures in the black square can be arranged in a grid of three by three. If a maximum amount of nine shapes is collected, or if the player presses the x button, the grid will be checked for three equals in a row. The rows will be checked for same shapes and same color. Combinations of same shape, color and size give extra points. Several equal rows at the same time will also give extra points (Combo bonus).
More info --> http://www.pixelsix.org/collectic/#download
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July 4th, 2006, 03:57 Posted By: dalejrrocks
Hey everyone,
Today Whazilla & I are proud to bring you another great piece of homebrew - PSP Development Library Installer.
This is an automated PSP Development Library Installer. It requres no compiling or downloading. It currently supports SDL, SDL_Mixer, PSPGL, LibBulletMl, LibTremor, Jpeg, libpsp2d, libpng, libmad, zlib, and libmikmod. It is based on the newest versions of the libraries available. This installer is mainly for precompiled toolchain/sdk, but hopefully we will be able to add cygwin support later in the next release. And more libs 
Make sure that you read the readme to get a detailed list of tested/untested libraries, and to get install instructions.
This is a part of my "The Quick and Easy Way To Start Developing in C/C++" tutorial, which can be found in the PSP Development section under the stickies. Or Here. Check that out!
We hope that this will help people solve problems with installing libraries and get into developing for the PSP in C/C++!
Enjoy,
Dalejrrocks & Whazilla
IMPORTANT: People have been saying that .zip file is broken, so please use 7-zip to unarchive it and it will be fine because that's what I packaged it with! www.7-zip.org .thanks for the link , kaiser!
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July 4th, 2006, 01:05 Posted By: wraggster
So we finally got some solid release deets on BenQ's anticipated BW1000 3-in-1 Blu-ray burner (also known as the "Trio): it'll be coming out in late August, and set you back 799 euros, or a little over $1,000. As you'll recall, that grand is buying you an internal drive that writes to BD-R discs at 2x speed, to DVDs between 4x and 12x, and to CDs at 32x speed, while obviously playing back Blu-ray content at full 1,920 x 1,080 resolution as well. You're also getting the usual suite of features designed to dampen vibration and ensure data integrity, which will come in especially handy for folks who can't afford to be wasting those initially-expensive next-gen discs. Keep in mind, though, that this model won't be the only option available to you by the time it hits stores, so make sure to check out the supported formats and features on competing units from Pioneer, Samsung, Panasonic and Philips before you lay down all that cash.
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July 3rd, 2006, 23:27 Posted By: IndianCheese
NOTE: If you have 2.70+, this does not apply to you 'cause you need homebrew for this.
I have accidentally found a way to run Game Sharing programs on with 1 PSP. You don't even need the UMD! However, you will need the UMD to obtain the program just one time. Here is what you need:
Ok, here is what you do:
- Put in the Namco Battle Museum UMD
- Run iR Shell
- Go into the UMD folder
- Choose PSP_GAME
- Choose USRDIR
- Choose DAT
- Copy UPLOAD.DAT somewhere onto your Memory Stick
- Go to Memory Stick where you pasted UPLOAD.DAT
- Rename it to UPLOAD.BIN
- Highlight it and press X
- Confirm "Launch User Application?"
- Game Sharing portion of Namco Battle Museum will start
This is great if you want to take the classics with you without taking the UMD or if your friend has it and you don't. Not sure if this can have any further development in the Game Sharing hack field, but it sure is interesting!
I have attached a video of me running it. .
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July 3rd, 2006, 22:45 Posted By: MasterChafed
I have released my first public Alpha of Halo 2d lua game for the PSP. I hope you enjoy.
Whats fixed:
1. Walking animations now stop whenever you stop pressing the button
2. The horrible lag caused from blitting images over and over is gone.
I also added a title screen.
Expect more in the near future.
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July 3rd, 2006, 22:11 Posted By: wraggster
PSPOwnage posted this new game release for the PSP:
Basically you try to not get hit by any of the birds flying past you. If you happen to touch a bird, your health will go down. If your health reaches '0', you lose. After every 25 'Dodged' birds, you will progress to the next level. Stay alive as long as possible.
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July 3rd, 2006, 21:47 Posted By: wraggster
Winnydows has released a new version of his Vid Converter for the PSP/PC, heres whats new etc:
Easy use and high quality program for converting videos for PSP and PC.
AVI, DIVX, WMV to MP4 (PSP AVC, AVC), PMP (AVC, DivX), AVI (DivX).
Interface changed with windows theme.
Correct corrupted PSP icons.
Version 4.002 will have DVD support and multi file join.
4.001 changes:
Fixed HDTV WMV input.
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July 3rd, 2006, 21:09 Posted By: wraggster
Sony are soon to reveal their PS1 Emulator for the PSP which could support up to 7000 games and if they price it right then will most people who enjoy Homebrew as it is now be tempted to update to a new firmware which could kill homebrew for the foreseable future.
All the firmware updates so far have offered us little apart from Flash and the lockouts to Homebrew but to use an Emulator to lock out homebrew could be the smartest move yet by Sony, the PS1 is what most teenagers and slightly above grew up with and is quite a weapon against homebrew.
My Question to you is this, if Sony release the emulator and it runs good enough and cheap enough will you upgrade to a new homebrew killing firmware ?
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July 3rd, 2006, 20:34 Posted By: wraggster
A Fixed release of the emu has occurred
A regression bug was fixed. Now Makai Kingdom, Grandia II, Rez, and Taito Legends should work. It is recommended that you redownload 0.9.1.
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PCSX2 the PS2 Emulator for Windows has been updated, heres whats new:
This release brings a significant speed increase to the majority of games, this is due to a complete rewrite of the EE and VU recompilers. Various other improvements have increased compatibility with games, you will be able to check your game against the included compatibility list, which lists nearly 1000 titles (Please note at time of release list is not guaranteed 100% accurate).
Whilst the new recompilers are a major improvement, the recompilers are not 100% accurate at present, this may result in a number of broken games.
A further release will be created in the future enhancing upon the overall compatibility of the new recompilers. This is part of a new release schedule where we plan to be releasing more frequently; however, do not make requests for releases or ask when such a release will be produced.
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July 3rd, 2006, 17:32 Posted By: wraggster
Heres a wait till its released then we know announcement of a PSX(PSOne) Emulator for the PSP,
First a screenshot

Heres the info so far:
That is a screenshot(actually I just took a picture of my psp) of my Playstation 2 Psp project called "Psxxx", I recently started a new job which may prove to be too demanding for me to keep up with the homebrew scene; after making a few suggested improvements and cleaning up the code a bit; IM gonna turn it loose on world, and hopefully someone will develop a full featured emu.
I've been holding off on releasing a version of this and kind of keeping the development a secret because I wanted to wait until I had something worth showing anyone in the first place; Thanks go out to Zad3r for fixing many of my mistakes, and doing almost as much as I have for this project.
Theres two seperate zips, one regular and the other hard coded for FFVII isos(Three Seperate eboots).
the source for both will be included in the Zip they are tested and working for PSP firmware 1.5 only.
Features:
Optimized for Final Fantasy VII(USA)(3 disc)
(won't load "Greatest Hits" version)
* There is no audio support.
* Limited controls
* Many roms won't boot.
* Most other roms have serious graphics problems.
* Requires a Playstation Bios(not provided for legal reasons)
Like the new N64 Emulator "announced" yesterday its best to not get over excited at this point but fingers crossed its the start of a very Cool new PSOne Emulator for the PSP.
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July 3rd, 2006, 17:08 Posted By: wraggster
New Commercial PSP Release:

features
Take the Risk, Take the Reward - Put your car up against the best in Ad-Hoc wireless racing for pink slips with the winner taking the competitors ride
Roll With a Crew - Create a crew with your friends and lead them against rival teams to see who owns the city
Compete In New Multiplayer Modes - Use the PSP’s wireless functionality to challenge others in multiplayer games like Eliminator, Relay, and other race types
Customize Your Ride - Over 100 new real aftermarket parts to modify your vehicle
New Locations, Tracks, Cars, and Crews - Race at high speeds through the narrow streets of Chinatown or on the outskirts of the city in Angel Raceway in over 60 real cars against new crews
description
Taking full advantage of the wireless features of Sony PSP, Juiced: Eliminator pits player versus player in fierce online street racing. Compete against the best in wireless racing with the ultimate wager on the line: Pink Slips. Form a crew with your friends, and lead them against rival crews in wireless showdowns with pink slips at stake. Compete in brand new multiplayer modes including Eliminator and Relay races that will push you and your crew’s skills to the limit. Juiced: Eliminator brings the street to you. Choose your vehicle from over 60 real cars, including eight brand new models, then trick your car out with over 100 new customizable aftermarket parts. Race your vehicle online, or earn street cred through single player career mode. Take the risk, Take the reward.


More info/Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1glv.html
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July 3rd, 2006, 16:58 Posted By: wraggster
Sonic the Hedgehog and Full Auto 2: Battlelines will be PlayStation 3 launch titles, according to SEGA of America's Scott Steinberg.
Steinberg, SoA's veepee of marketing, also revealed that Virtua Fighter 5 would ship in March 2007.
Speaking in an interview with US website GameDaily, he said SEGA's Wii titles would adopt a similar strategy. Super Monkey Ball: Banana Blitz will be there at launch, while Sonic Wild Fire (working title) is due next March.
There's also a suggestion that Full Auto 2's PS3 exclusivity will expire shortly after launch, which would make sense given that the first title appeared only on Xbox 360. When Steinberg had it put to him that way, he laughed.
Similarly, the Xbox 360 version of Sonic the Hedgehog will ship shortly after the PS3 version launches with the Sony console.
Asked about the relative costs of developing for next-gen consoles, Steinberg said the Wii was the most affordable, but added that you didn't have to spend oodles on the other formats. "Next-gen games don't automatically cost $20 million dollars," he pointed out - which is just as well.
Steinberg believes SEGA is in pole position as a Wii third party - and often refers to the console's "family" approach. While others struggle to grasp the new controls, he says, "SEGA is already thinking about its second generation software."
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July 3rd, 2006, 16:50 Posted By: wraggster
New from Divineo UK

With its comfortable, over-the-ear design and snazzy hi-tech look, Communicator Headset for PSP is an essential purchase for gamers on the move. It’s fully WiFi-compatible too; the ideal companion for Datel’s own WiFi MAX.
Communicator Headset works with any PSP game with voice chat. With a microphone positioned near your mouth and an earpiece for crystal-clear sound, Communicator Headset lets you bark out your orders or taunt your opponents as you play.
Take Sony’s brilliant SOCOM: US Navy Seals Fireteam Bravo. During online play, it’s essential that you communicate with the rest of your squad. Plan your strategies, warn your comrades in arms of impending danger and make sure everyone is doing the job they’re meant to be doing. With Communicator Headset, you can hear every word your buddies utter, and your own instructions are never lost in the heat of battle.
With more and more Sony PSP games making use of microphone communication, and for those inevitable occasions where listening to the in-game sounds is the only option, Communicator Headset is the ideal choice.
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July 3rd, 2006, 16:47 Posted By: wraggster
New Accessory from Divineo China

Connect your PSP/NDS to the internet, play online games, organize your files and surf the net from almost anywhere in the house EASILY, CHEAPLY and WIRELESSLY.
How it works? SIMPLE! Just plug our WiFi LINK adapter into your internet-enabled PC to create a Wireless Access Point. Then a wireless internet connection has been done, go ahead for online-enabled multiplayer games with PSP/NDS gamers from all over the world.
If you have other WiFi-enabled devices capable of using the internet, such as laptops or PDAs, you can take them online with WiFi LINK too.
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July 3rd, 2006, 16:44 Posted By: wraggster
Sony is counting on the PlayStation 3 to revive the company's overall fortunes later this year, but the console's been hit by a analyst double whammy today as the US folk who forecast get their teeth into the prospects for Sony's next-gen console.
And it's not good news for the Japanese giant, with two analysts double teaming Sony's prospects in conversation with our colleagues on Next-Gen.biz.
First up is DFC Intelligence's David Cole, who told Sony to beware the Ides of November while making the shocking prediction that the PS3 could come third in the race between the next-gen consoles. Cole said, "It now appears clear that this new generation of console systems is going to result in a big shake-up in the game industry power structure. While it has always been clear that Sony's dominant market share was destined to decline, there now appears to be the distinct possibility the PlayStation 3 could end up third in market share behind both the Xbox 360 and Nintendo Wii."
Advertisement:Cole does go on to admit, "We should emphasize a third place finish for Sony is only one of several possible scenarios," before hedging his bets a bit further by adding, "We have no way of knowing exactly what sales will be and which platform will be the market leader." Hmm, surely that's what analysts are paid to do?
However, Cole added, "We say the PlayStation 3 could end up in third place that is a worst case scenario for Sony. Furthermore, much will depend on variables such as Sony's execution and most importantly how rapidly they can bring down the PS3 price." It seems clear even at this stage that analysts believe the PS3 price is way too high, and must come down if Sony seriously wants to compete against both Microsoft and to a lesser extent Nintendo in 2007.
While Cole's dire prognostications won't exactly be news to Sony, the ubiquitous PJ McNealy also felt compelled to chuck in his tuppence ha'penny last week, opining that the console's complexity could be a real issue in the early stages and that that could hit Sony's profits.
McNealy said, "We've learned the Sony Playstation 3 is not just a game console. It's a movie platform. It's also a super-computer. This is now the most complex box that's ever been built in this industry. It's going to have a Cell processor, it's going to have a Blu-ray drive. The number of pieces that are going into this box are even more astounding [than the Xbox 360]."
However, McNealy added that he thought Sony would smooth things out in the manufacturing process in 2007 when it aims to produce up to the one million PS3s a month to meet expected demand. But McNealy once again identified that oh-so-large price tag as a crucial component. Then, said McNealy, "The wild-card becomes, [whether] people still want to spend six-hundred bucks on the box."
But are the analysts right? Pretty much everyone agrees the PS3's price tag is on the swollen side, but is it conceivable that the follow-up to current-gen's best seller might fall to third in the console battle? Your thoughts are welcome in the comments field below.
Via CVG
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July 3rd, 2006, 07:45 Posted By: wraggster

I didnt even know this was released until i went to Asda yesterday but LocoRoco is toping the charts already in the UK.

Amazon UK are selling LocoRoco for 29.99 in the UK for those after the game.
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July 3rd, 2006, 07:30 Posted By: wraggster
From the site:
Something a bit different this week, as I [temporarily] hand the show over to Wayne Turmel, from TPN’s Cranky Middle Manager Show. He’s jsut completed an interview with Matt Manuel, from Electronic Arts. Ever wonder what it’s like to manage in the world of Video Game production? How do they grow managers in a business that didn’t exist 20 years ago? Manuel is in charge of a development team at Electronic Arts (he’s the guy in charge of FIFA 2006, the project and the people). So what does a Lead Development Director actually do? This ain’t an easy place to work, folks. It takes a “high level of commitment” which is a nice way of saying it’s all about overtime…..
Don’t forget you can listen on your PSP by going to the PSP web browser, and entering psp.thepodcastnetwork.com/feed as the URL - you’ll be asked if you want to add the show to your RSS channel. Say ‘yes.’
More Info
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