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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 18th, 2006, 02:37 Posted By: wraggster
News via Gamestop
Last week, Sega announced that it was bringing a retro compilation of Genesis games to the PlayStation 2 and PlayStation Portable later this year. The publisher confirmed that Golden Axe, Sonic the Hedgehog, Shinobi III, Altered Beast, and a Phantasy Star game would be among the included titles.
After a week of speculation, Sega has provided gamers with a full list of 28 Genesis titles that will be included in the collection. The rest of the originally promised "more than 30" games should be accounted for by unlockable arcade games.
It turns out each of the previously confirmed franchises (except Altered Beast) will be represented by multiple games, with Phantasy Star and Golden Axe each seeing installments included in the compilation. Joining that list of Sega luminaries will be a number of lesser-known (but still fondly remembered) games like Alex Kidd in the Enchanted Castle, Ecco the Dolphin, Kid Chamelon, and Vectorman.
The full list of Genesis titles included in the collection follows:
Alex Kidd in the Enchanted Castle
Altered Beast
Bonanza Bros.
Columns
Comix Zone
Decap Attack starring Chuck D. Head
Ecco the Dolphin
Ecco II: The Tides of Time
Ecco Jr.
Kid Chameleon
Flicky
Gain Ground
Golden Axe
Golden Axe II
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millenium
Ristar
Shadow Dancer: The Secret of Shinobi
Shinobi III: Return of the Ninja Master
Sonic the Hedgehog
Sonic the Hedgehog 2
Super Thunder Blade
Sword of Vermilion
Vectorman
Vectorman 2
Virtua Fighter 2
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August 17th, 2006, 21:49 Posted By: Darksaviour69
Deniska posted the release of his awesome GPS Mapviewer for the PSP, heres the details:
Heres the Release Thread
I just entered my first public release of the viewer to NEO summer coding contest 2006
( http://www.neoflash.com/compos.htm).. so here is the details:
MAP THIS! GPS MAP VIEWER FOR PSP
------------------------------------------------- 
short video clip:
DISCLAIMER
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This software is distributed under GPL license and provided for education purposes only.
It is not fully tested and therefore should be used with caution.
I shell not be responsible for any damages and/or legal problems which may arise from using this
application & underlying hardware setup.
This software acquires image data from Google Maps online service. Please read and understand Google Maps' "Terms of Use"
agreement before using this application.

MAIN FEATURES
-------------
- Scroll through large (up to 65536x65536 pixels) maps.
- Zoom in/out. The number of zoom levels depends of on the size of the map.
- Large coverage. The program uses imagery from Google Maps, which currently have pretty good coverage of
North America, Western Europe, Australia, Japan. Visit Google maps, to find out if they provide required
coverage for your location.
- Customizable map size, level of detail and coverage.
- Ability to display zipped maps (currently buggy)
- Ability to display satellite and hybrid maps from Google.
- WIFI map retrieval: ability to acquire and store map data to memory stick over WIFI
- Linux/Cygwin script is also provided to generate a map of given size and detail for a given location.
- GPS support: ability to read and interpret NMEA sentences from a GPS receiver communicating through PSP's serial port.
Rather simple DYI hook up with GPSlim 236 receiver from Holux is explained in following thread:
http://www.dcemu.co.uk/vbulletin/showthread.php?t=30035
In GPS mode there are following features:
- Speed, direction, altitude, latitude, longitude, number of satellites in view.
- NORTH UP mode: map is displayed with NORTH always on top. The arrow in the middle turns to shows current direction.
- TRACK UP mode: map rotates so that direction of movement is always from top down.
- Record GPS data (captures NMEA sentences in gps.txt file for later replay)
- POI/Attractions data support. Ability to select and display different types of attractions.
- PSPSDK compatible source code provided.

INSTALLATION
------------
1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder
2.0+ try using EBOOT.PBP from NOGPS folder with data files from 1.5 folder
2.7+ generate maps of up to 32x32 size with provided cygwin script and html files,
copy them on MS and view through the PSP's browser.
View the attached README file for further details... Download and Give Feedback Via Comments
digg this story
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August 17th, 2006, 21:48 Posted By: wraggster
Lior has posted about a new hack for the PSP which will turn your PSP into a Cellphone (In time), heres the posted info:
Hello, I have created an PHONECHIP for the psp you cant call yet the program can recive call's and show you the strangth of signal, im still working on how to resize it and get it to a mass prodoction
the pack will contain:
X1 antena
X1 board
head sets with microphone
X2 wires
X1 32 mega memory stick
The antena to conect to the local network. On the board will be a swich to swich betwen CDMA network(without sim card) and the GSM network (with the sim card). The wires are to conect the board and the antena to the PSP.
The 32 mega ms will contain:
The program itself(to call)
backup of the program(just to be safe)
and a list of contacts
Thats about it . all will cost aproxemetly more or lest then 60$. So help me get a good compeny to mass produce and to get it complitly done.
*Sorry for the bed english i'm from israel*
If you think this is fake her's a video about my prograss and to show you the prototype.
It will look beter when ill have more money to finish it.
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via lior
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August 17th, 2006, 21:38 Posted By: wraggster
Mpressler2 has released an excellent looking Battle ships game which can be played on PSPs with firmware of 2.70 and higher.
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August 17th, 2006, 21:32 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v1.0
Heres the funky translation:
ver1.3 releases
○filer mp3 playback performance was added.
○ picture it tried to indicate halfway lapse in during viewer wallpaper retaining
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August 17th, 2006, 21:16 Posted By: wraggster
New issue of the PSP Tribune mag, heres whats new:
This issue is twice as long as the last one so it’s jam packed with content. Since no new games were released in our two week development period we decided to cover all the new re-released greatest hits titles. With two previews, four reviews, and one featured article I hope you guys will enjoy this issue as much as the last. I look forward to hearing your comments!”
Download Here
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August 17th, 2006, 21:14 Posted By: wraggster
News via PSPfanboy
It looks like there's yet another amazing RPG heading to the PSP from Japan. If the upcoming Jeanne d'Arc isn't enough for you, then you might want to check out Valhalla Knights. From developer K2 (Tenchu series), it's one of the few Japanese RPGs that feature a fully customizable character for you to control. Battles look especially intense, with its real-time combat and six-member parties. The newly-updated official Japanese website has tons of things to look at, such as videos and wallpapers. The game releases on August 30th in Japan, and currently has no release date in the US. Hopefully, that'll change soon.
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August 17th, 2006, 21:08 Posted By: wraggster
News Via GTA Portable.com
Another preview for Vice City Stories recently hit news stands (and of course the web) courtesy of the Official PSP Guidebook Magazine in the UK. They did the preview in a rather unique way - a radio interview with ''Mr Rockstar''. While many of the things in the issue have been revealed before, there's some interesting bits - including the amount of missions in the game! Read on to find out and also click the links below to read the article yourself.
• As Vice City Stories is set two years before GTA: VC, there's a lot of construction work going on. The city is going through an ''urban renewal'', and some landmarks may still just be large towers of scaffolding.
• The new trailer park (revealed before) is going to be quite a key location in terms of the storyline.
• As said before, there'll be brand new characters in VCS and in this issue it's revealed that you'll get plenty of connections from the trailer park's locals.
• Music for VCS still hasn't been finalized yet. The Rockstar representative said that he knows everyone thought the Vice City soundtrack was one of the best things in the game and that they hope to better it.
• The dynamic water, which affects the way water move, is going to give the water of Vice City a whole new look.
• There's more than 70 storyline missions in Vice City Stories.
Game also have a load of New screens here
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August 17th, 2006, 19:32 Posted By: wraggster
Cnn drew up a wishlist for both PSP and PSP2, see if you agree:
Wish-list of items for the existing PSP:
1) Skype support to make Internet calls (includes accessory headset).
2) Support for Slingbox. Yes, I know you sell Location-Free TV, but why bother selling the hardware when you can make more money teaming up with Sling and selling a PSP-version of its Slingbox mobile application for $34.95?
3) Built-in instant-messaging applications. In addition to Mylo's Yahoo Instant Messenger and Google Talk, let's see AIM as well.
4) Better e-mail integration. How 'bout some quick ways to check Yahoo Mail and Gmail. I know Microsoft properties (MSN, Hotmail, Live Mail) are off limits, but why not some e-mail apps from popular companies that you aren't competing with? Say, Google Desktop for PSP?
5) Keyboard accessory (see above).
6) A video-output cable so I can watch videos and play games on TV. Come on, it doesn't have to be digital or anything. Gimme some crappy analog video output, so I don't have to resort to one of those awful camera hoods. (The developer versions of the PSP have video output, by the way.)
7) Connect me. And by that, I mean your Connect music/video service that's supposed to give iTunes a run for its money. I know, it's been delayed. But the PS3 isn't the only horse in the race, and there are millions of content-hungry PSP owners already out there.
Wish-list for the PSP2:
1) Built-in 40GB or 60GB hard drive (offer various configurations at various prices, as the iPod does). If the hard disk is seen as too fragile, a fairly capacious load of flash memory--say, 4GB to 12GB--would be a worthwhile alternative.
2) Faster UMD disc reader--or whatever it takes to reduce UMD load times. Or, since we now have internal storage--and multigigabyte Memory Sticks--just make the games downloadable, * la Xbox Live Arcade.
3) Built-in Bluetooth (more flexibility for communications and accessories).
4) Put a second USB port on the bottom of the device.
5) A second flash media slot that can accept SD, MMC, and xD cards, in addition to Memory Sticks.
6) Offer at least one more expensive step-up version with the same sort of slide-down keyboard found on the Mylo and the Vaio UX180P ultramobile PC.
7) Everything from the above wish-list for the existing PSP.
What's your wish-list for the existing PSP and/or the PSP2?
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August 17th, 2006, 19:27 Posted By: wraggster
A launch line-up of 29 games is planned for the PlayStation 3 release this November including Resident Evil 5, Vision Gran Turismo and Assassin's Creed, according to US online retailer Best Buy.
The 29 games are due to come out around the Sony console's 17 November launch date and would make for a fantastic line-up. The full list is as follows.
Army of Two (EA)
Assassin's Creed (Ubisoft)
Brothers in Arms: Hell's Highway (Ubisoft)
Call of Duty 3 (Activision)
Devil May Cry 4 (Capcom)
Fight Night: Round 3 (EA)
Final Fantasy versus XIII (Square Enix)
Full Auto 2: Battlelines (Sega)
Heavenly Sword (Sony)
Hot Shots Golf 5 (Sony)
Indiana Jones (LucasArts)
Killzone 2 (Sony)
Madden NFL 07 (EA)
Marvel: Ultimate Alliance (Activision)
Medal of Honor: Airborne (EA)
Monster Kingdom (Sony)
Motorstorm (Sony)
Rainbow Six Vegas (Ubisoft)
Resident Evil 5 (Capcom)
Scarface: The World is Yours (Vivendi)
Sonic the Hedgehog (Sega)
Splinter Cell Double Agent (Ubisoft)
Stranglehold (Midway)
Tekken 6 (Sony)
Tony Hawk's Project 8 (Activision)
Untold Legends: Dark Kingdom (Sony)
Virtua Fighter 5 (Sega)
Vision Gran Turismo (Sony)
Warhawk (Sony)
Now before anyone gets carried away, there are some glaring errors in Best Buy's list such as a 2006 release for Resident Evil 5, Tekken 6, Stranglehold, Indiana Jones and Killzone 2, as well as some that might have later releases such as Army of Two. But what we can say is that the launch line-up is in there, somewhere. Probably
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August 17th, 2006, 19:26 Posted By: wraggster
The desert may not seem like the ideal place to make a major game announcement, but Sierra Entertainment did anyway. Entertaining journalists from various gaming media outlets, the Vivendi Games subsidiary held an event at the Parker Hotel in the triple-digit heat of the Palm Springs desert, and used the occasion to announce its first PlayStation 3 game.
F.E.A.R., the popular shooter from Monolith Productions (Condemned: Criminal Originals), is currently in development for Sony's next-gen console. This will be the third platform the series has spread to, following a previously announced Xbox 360 version, due in November, and the PC version, which was named Best Shooter of 2005 by GameSpot.
The game is being ported to the PS3 by Day 1 Studios, which is also working on the Xbox 360 version. What's more, would-be PS3 owners won't have to wait for F.E.A.R.--the game will be one of the system's launch titles when it debuts in the US on November 17.
In addition to the single- and multiplayer portions of the game, F.E.A.R. for the PS3 will also include exclusive content--though Sierra reps were not divulging any details.
The timing of the announcement may seem a bit unusual for fans of the series, as earlier this year the now Warner Bros. Interactive-owned-Monolith announced that a sequel to F.E.A.R. is already in the works for "multiple next-gen consoles," which almost certainly includes the PS3. The sequel will not be named F.E.A.R., however, since Vivendi owns the rights to the name.
Regardless of what the sequel is named, there will still be plenty of F.E.A.R. to go around this year. In addition to the PS3 and Xbox 360 versions of the game, Sierra is releasing a PC expansion pack, F.E.A.R. Extraction Point. Today it also released F.E.A.R. Combat, the multiplayer portion of the PC game, for free download.
F.E.A.R. for the PS3 has not yet been rated or priced, but the Xbox 360 version will be $59.99 and is rated M for Mature.
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August 17th, 2006, 19:25 Posted By: wraggster
News via Gamespot
With all the hoopla surrounding the flurry of new games in the Star Trek franchise, fans of another sci-fi series, Star Wars, may have felt left out. Publisher Ubisoft is attempting to allay those concerns, however, with the release of Star Wars: Lethal Alliance, a Sony PSP and Nintendo DS game set for release in December.
The French publisher has signed "a long-term licensing partnership with LucasArts," which owns the Star Wars video-game licensing rights.
Although Lethal Alliance will appear on the DS and PSP at the same time, the two versions weren't made by the same developer: Ubisoft's Montreal division handled the PSP game, while the publisher's Casablanca studio produced the DS version. Each game will be tailored to take advantage of its host system, but Ubisoft didn't say how.
Lethal Alliance weaves a tale around the Imperial-fighting escapades of Twi'lek Rianna Saren, a skilled Rebel Alliance fighter and acrobat, and her security droid, Zeeo, a defensive specialist. In relation to the franchise's saga, the game fits between the last prequel to appear in theaters--2005's Episode III: Revenge of the Sith--and the first movie of the original trilogy, 1977's Episode IV: A New Hope.
Ubisoft said Lethal Alliance players must take advantage of each character's unique strengths to progress--the ultimate goal being the theft of the Death Star's blueprints. There is no word yet, however, on how many Bothan spies must die for players to accomplish the mission. Rianna and Zeeo will travel to a variety of locations in that galaxy far, far away, including the Death Star itself, the Skywalker home base Tatooine, and Alderaan, before its Death Star destruction in A New Hope. Lethal Alliance will include a multiplayer mode, but Ubisoft declined to announce its details.
Notable Star Wars characters making an appearance in Lethal Alliance include Darth Vader, Boba Fett, Princess Leia, and Kyle Katarn--the gruff mercenary whose game roots extend back to the Dark Forces and Jedi Knight first-person shooters on the PC.
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August 17th, 2006, 17:36 Posted By: wraggster
During a visit with Sega to get the latest on Full Auto 2, 1Up captured a video of the final PlayStation 3 dev kit and what the dashboard of the PS3 is lookin' like right about now.
... we were given a chance to play around with a final PS3 development kit and captured it all on film. Particularly worthy of attention were the controller (which didn't have the tilt functionality in it yet, unfortunately) and the menu system, which, while still very early, shows the obvious design cues from the PSP's dashboard.
If you're interested in what Full Auto 2 looks like, you can watch the video here. We played the game last month and were impressed by the makeover for the PS3. The cars handled better and most importantly, didn't fly like paper airplanes every time you hit a bump in the road.
Screen Via Comments
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August 17th, 2006, 17:25 Posted By: wraggster
Sony UK has insisted it is still at least a month away from finalising PS3 roll-out plans, as official UK distributor CentreSoft confirms it has been testing the water on controversial pre-release initiatives with the retail community in preparation for the November 17th launch.
GamesIndustry.biz has learned that CentreSoft called a meeting two weeks ago for leading indie games retailers in order to gauge their views on a number of hypothetical launch scenarios. The distributor plans to utilise the feedback in order to best represent indies' interests when Sony confirms it launch plans for the UK.
CentreSoft managing director David Neal confirmed to GI.biz that the scenarios discussed included what might happen in the even that Sony implements its controversial GBP150 pre-order scheme, and how the system could work to ensure parity and fairness of allocation across the board.
“This was a CentreSoft meeting and doesn't represent Sony official position in any way,” Neal said. “We wanted to canvass the opinion of indies on a number of 'what if?' scenarios - but we're as much in the dark as everyone else on Sony's plans”.
One retailer present at the meeting, speaking under condition of anonymity, explained how the discussion on the pre-order scheme sought to explain how it could work to guarantee day one stock for vendors.
“The brief was: guaranteed day one stock - if I take 400 orders I get 400 on day one, not the launch window. But to ensure that we'd have to give up the whole deposit to Sony,” the retailer said.
Speaking to GI.biz, a Sony spokesperson confirmed that the meeting was an independent CentreSoft initiative, while revealing that formal plans would not be confirmed until next month.
“We and Centresoft are trying to work as closely with our trade partners as we can to ensure a smooth launch. We have not announced our launch plans and probably won't be doing so until mid-September,” the spokesperson said.
“This is in large part because there are many unknowns we need to resolve before we complete our plans. One of these unknowns is production and production quantities.”
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August 17th, 2006, 17:23 Posted By: wraggster
Throwing cold water on Sony's talk of 1080p output for its PlayStation 3 console, Microsoft's Andre Vrignaud has warned consumers that the company's claims are nothing but hype.
In a post on his blog, Vrignaud - who is director of technical strategy for Xbox Live - argues that developers looking to create a game for the next generation consoles will be aiming for 720p in order to maximise compatibility between Xbox 360 and PlayStation 3, as well as ensuring compatibility with the majority of HD television sets.
"The PS3 has roughly the same pixel-pushing capabilities as the Xbox 360. You don't need to take my word for it, it'll be obvious soon enough over the next year," Vrignaud stated.
"In fact, I'll stick my neck out and predict that that you won't see any 1080"x" games for the PS3 this year."
The MS exec further argues that modern HD equipment will display movie content - either on HD DVD or Blu-ray - progressively even if the input is interlaced, which makes the much touted 1080p resolution functionality of the PlayStation 3 largely irrelevant on current consumer equipment.
"99% of PS3 titles will natively render at 720p; the few that come out with 1080"x" support are either going to be simple classic arcade ports that don't need to render complex scenes... Or will give up a lot of in-game visual effects and simply won't look very good (hence the poor showing of Gran Turismo "HD" at this past E3)," he continued.
"Don't get sucked into all the 1080p hype. Just make sure you have a recent HDTV that de-interlaces 1080i signals correctly and you'll be just fine."
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August 17th, 2006, 17:10 Posted By: wraggster
PS3 will eventually triumph, with Xbox 360 second and Wii a distant third - eh?
Analysts lead a pretty rarified life, lobbing predictions about the future of the gaming industry from their ivory towers, while scantily clad lovelies presumably serve them tall drinks before they make their next pronouncement on how things will turn out.
Okay we exaggerate a little for effect, but the latest predictions to float across the ether this morning come from Boston-based research Yankee Group, who have cast the runes to tell us that the PS3 will eventually triumph in North America, followed by a close running Xbox 360 - with Nintendo's Wii trailing way behind the big two - although it'll take until 2011 for it all to shake out.
Yankee say the PS3 will capture 44 percent of the US market by 2011 boasting sales of some 30 million units, with 360 snapping close at its heels with 27 million, while the Wii gallops up the rear with a little over 11 million units dispatched to happy homes over in the land of Uncle Sam.
Overall, Yankee reckons there'll be fewer consoles sold than in the current gen and also predicts that digital distribution will become increasingly important. But a little closer to our own time zone, it also says MS will be in a good position for major price cuts on the 360 next spring. Nice.
Make of all that what you will, but we think it's seriously underestimating the appeal of Nintendo's next-gen. Now we're off to sacrifice a chicken and read its entrails to let you know how sales will go for the PS4, Xbox 720 and Nintendo Mii go in Europe by the year 2025.
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August 17th, 2006, 17:09 Posted By: wraggster
We heard you last night, when you knelt down at the side of your bed in your jim-jams, hands cupped, praying for yet another rash of new God of War II screens, even though we gave you a few new ones earlier this month. You greedy little perishers...
Well, it looks like your prayers have been answered, because Sony has unleashed a couple more scenes of the forthcoming Greek mythical adventure, plus a few earlier ones that we missed before. One of the PS2's most anticipated games, it looks set to build on star Kratos' gruesome, blood-spattered journeys through worlds we'd really rather not tread. (In person, that is).
God of War II is expected to release early next year, with persistent talk of a trilogy and a (surely inevitable?) jaunt onto PS3 making us even more lip-dribbingly excited.
Screens Here
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August 17th, 2006, 17:07 Posted By: wraggster
Platforming legend, Earthworm Jim has slipped back into his super-space cyber-suit and is preparing for another crow-blasting, cow-launching adventure on the PSP.
Freshly swiped from Atari's screenshot vault, these new PSP shots inspire plenty of nostalgia with the colourful Earthworm Jim art style that hogged our tellies back in 1995. Jim's new handheld outing keeps the series' classic side-scrolling shooting gameplay and adds new 3D backgrounds, a slew of multiplayer modes and hopefully a fresh selection of one-liners for our worm hero to blast at Sony's handheld.
Earthworm Jim is currently penned for release on PSP in March 2007, proving that there's still life left in slick handheld yet.
News and Screens at CVG
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August 17th, 2006, 16:46 Posted By: wraggster
Ubisoft's announced that its WWII flight combat game, Blazing Angels: Squadrons of WWII, is winging its way to PS3 - and will be a launch title for Sony's next-gen console.
According to the publisher, the PS3 version features brand new missions, takes advantage of the machine's "unique and powerful capabilities" and additionally includes "innovative use of the PlayStation 3 controller". Oh, and there's a "heart-pounding 16-player multiplayer mode", too.
In Blazing Angels, players take to the WWII skies over Western Europe and the Pacific and dogfight it out in numerous famous air battles from the conflict. Hopefully we'll have screenshots from the PS3 version soon.
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August 17th, 2006, 07:37 Posted By: wraggster
71M has released an update to his entry in the NeoFlash 2006 Summer Competition, heres the info:
Ok, here's my final update for this competition...
Added music from Rebb (very nice!)
Updated some sound effects.
Fixed sound bug.
Added experimental control schemes, press SELECT to cycle.
Tweaked the gammon correction to make things brighter.
Added subtle trail effect.
Good luck to everyone else that's entering!
Cheers,
71M
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