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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 16th, 2006, 17:20 Posted By: wraggster
Like most Sonic games these days, Sega's spiky blue mascot doesn't make much of an appearance in these new Sonic Rivals screens, and instead you'll have to make do with some shots of his new, psychic mate, Silver.
He's not the only colourful mammal in Sega's new side-scrolling racer, either; a cast of other Sonic characters also make an appearance including old pal Knuckles and that angsty gun-toting fellow, Shadow. Over and above the vanilla single-player offering, 'Rivals also sports some kind of trading-card 'reward system', which lets you customise your characters and bet cards on wireless multiplayer bouts.
We'll let you know how Rivals turns out when it spin-dashes onto PSP in the autumn.
Screens Here
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August 16th, 2006, 17:12 Posted By: wraggster
After a pretty successful debut on Xbox 360, Sega's Full Auto 2, subtitled Battlelines is careering straight for a future of car-wrecking automotive action on PS3 and since its number plates are currently carrying a winter 2006 release plate, we can probably expect it to launch on or around the same time Sony's console itself.
So to whet yours and our indeed own appetites for the crunching driving delights to come, we've tracked down a whole road rash of PS3 screens for the game, which actually don't look too impressive when you first view them, seeming to be largely the same scene.
Ah, but peer a little closer and you'll see that they form a splendid sequence of carnage, presumably designed to showcase Full Auto 2's even more destructible racing environments, with a large monorail given the Full Auto 2 treatment before it explodes in a welter of flames.
Flick through the screens fast enough and you can make your own Full Auto 2 animation! Top stuff indeed and it'll be full doses of auto-destruction all around come Full Auto 2's debut this very Christmas.
Screens Here
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August 16th, 2006, 12:09 Posted By: motz
The EX from our forums has written a detailed guide to Dark_AleX's Custom Firmware, explaining everything from installing, editing and un-installing! Great for those who are having trouble with the custom firmware or would just like to know more about what they're supposed to be doing.
You can check out the official thread here.
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August 16th, 2006, 11:56 Posted By: motz
TyRaNiD has announced another version of PSPLink, here's what he has got to say about this release:
"Okay a new psplink release, only a few changes and bug fixes in this one.
Few disasm bugs fixed
Added a sysstat command to print things like number of clock cycles spent in the idle thread
Added a psplink.ini option for a startup script, by specifying this a script will be run every time psplink is reset. Superceeds the the old modload command and allows you to do anything including patching up ram
Added a uidinfo command to print some more info about a specific UID
Added a daemon mode to remotejoy
Added a few more instructions to the disasm
Added a specific hardware breakpoint command, before you had to know how the hardware debugger worked to set a hardware breakpoint
And probably some other stuff I forgot
Anyway this is my last public release of psplink I am ever going to make, I am getting sick of the association with my stuff to certain other unmentionable aspects of the PSP community and not even the name is sacred (hence v2). I might keep updating svn but dont expect a binary release again. Now time to concentrate on more important PSP matters, have fun."
Stay tuned for the release!
via PS2Dev
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August 16th, 2006, 10:12 Posted By: motz
KaotiK DesignZ have released the Anniversary Edition of their html web portal, X5. Here is an overview of the features:
"Aqua" and "Dark Aqua" look.
Contains 10 applications including "Address Book", and "System Preferences".
Custom user desktop pictures.
Exclusive online media downloads.
Over 65 links ranging from "Email", to "Travel".
Standard 12 hour digital clock.
Sony PSP™ (PlayStation® Portable) exclusive.
Zero error source code.
For those of you who regularly download X5, the dissapointing news is, this is the last ever version.
via X5
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August 16th, 2006, 06:15 Posted By: gslop
Indian Cheese's popular ICP Phlash Portal ver. 2.1 is here!
(For those people that are unfamilar with ICP Plash Portal it is the best phlash portal out there for firmware 2.70+)
Now you can download it here instead of using the Network Portal Update for people that didn't work for, like me.
This is a little update including...
- click noises
- new added link
- and more bug fixes
Enjoy!
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August 16th, 2006, 02:30 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v1.0
Heres the funky translation:
ver1.2 release ○ wallpaper performance was added. When either wallpaper.bmp, wallpaper.jpg or wallpaper.png is arranged in the same position as EBOOT.PBP, when starting you use as the wallpaper.
○ picture viewer wallpaper retention performance was added. During picture indicating when the START+△ button is pushed, it retains in the same position as EBOOT.PBP the picture which is in the midst of indicating as a wallpaper file wallpaper.bmp.
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August 16th, 2006, 02:20 Posted By: wraggster
Namco Bandai Games America announced the next game in their acclaimed motorcycle racing series, MotoGP, will arrive on Sony's PSP.
MotoGP boasts a new roster for 2005 including famous motorcyclists Valentino Rossi, Marco Melandri, Nick Hayden, Troy Bayliss, Carlos Checa, Alex Barros, and Shinya Nakano. This title will also feature head-to-head time trials, arcade races, one-on-one, and wireless multiplayer mode for up to eight players.
MotoGP on PSP plans to ship to North America fall 2006.
Screens Here
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August 16th, 2006, 02:18 Posted By: wraggster
Megaman has released a new version of the Snes emulator for the PS2 that can support loading via USB Sticks and memory cards.
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August 16th, 2006, 02:16 Posted By: wraggster
Megaman has released a new version of the Megadrive emulator for the PS2 that can support loading via USB Sticks.
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August 16th, 2006, 02:09 Posted By: wraggster

Someone has uploaded a Video of the rather adult themed PSP Games series called Finder Love. Check out the Video .
Wow upon doing some research i came across quite a few of these "games":
Finder Love: Fumina Hara
Finder Love: Aki Hoshino
Finder Love: Risa Kudo
More info
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August 16th, 2006, 01:56 Posted By: wraggster
News via PSP3D
Arguru and Robert A. have just released a new version of the SpiceBoy GameBoy/GameBoy Color homebrew emulator for PSP. The emulator offers full speed FPS emulation of all GB/GBC ROMs, based off of some code from InfoBOY, a Win32 GB/GBC emulator, but mostly handcoded, offering emulation as well as Homer's RIN (considering it's the second release, R2 (Release 2), updated in under a day). This brings the entire project's code time to be under 2 days, in fact, only a few hours, as the new update only took an hour to fix! Great work, talk about fast coding!
New features/fixes in SpiceBoy R2 include:
- Major GameBoy Color ROM color glitch fixed.
- Basic ROM browser added.
- Some fixing of audio glitches.
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August 16th, 2006, 00:51 Posted By: wraggster
SaulotMalo has posted a new release for the Neoflash Coding Competition, heres the details:
This game is developed by using 3d but it is played in a 2d map, i choose this type of enviroment
because it is my first game and i could use the 3d space as a matrix. First of all i've developed
several libraries in order to do the game, one for the audio, one for loading textures, one for
loading bitmaps fonts and one for the md2 model this one has been inproved several times because
the psp was alot slow in the last version the mesh is drawed by using fan & strip commands. I'll
release this libraries by the day 20 in order to any one be able to write fast code in 3d programming
in psp. ( i think this would be a plus score  just jocking ).
The main objective of the game is to get all the stars of each stage without getting catch by the
enemies. If you're touched by an enemy you'll start from the first stage and with a score of 0 points
( thats not good  ).
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August 16th, 2006, 00:45 Posted By: wraggster
taichi1082 has posted a new game for the Neoflash Coding Comp, heres the details:
<<<< Escape - A Point and click game for PSP >>>>
<< The Code >>
I wrote this game, one month ago. It was my first
Lua Game. When i think back, i recognize that i could
have done something much better. But... But i dont
want to \^o^/
<< Zum Game >>
You have to escape from some rooms. Nothing Else
<< Contact me >>
http://www.pokergraphic.dl.am
<< Thanks fly out to... >>
Ck2k for the mouse script
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August 16th, 2006, 00:24 Posted By: mexicansnake
PSPirates v2:
Authors:
Coder: MexicanSnake
Artist, Modder: Deanaw22
Controls:
Main menu - Circle/select
Difficulty menu - Cross/Select
Triangle/Back
In Game - Cross/Fire
This is the latest release of pspirates with a fiew small but effective updates
which im sure you guys will all appreciate untill the next release. Our first update
would be the difficulty select which gives you the option out of an easy, medium
or hard game against the computer. Our second update would be modifications made by mex to
the credits section. Our final update to pspirates can be spotted whilst playing in-game, now
each time a cannon ball is fired a small flame can be spotted at the tip of each cannon
which provides a bit more detail to the game.
In future releases you can expect online play and a fiew other plesent features which we cant
release information on at this moment in time.
If you enjoyed the game or you have any ideas that you think could help pspirates to become
more enjoyable game please contact mexicansnake via pm.

Keep pushing that button!!!!!!!!! .
Thanx
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August 15th, 2006, 23:40 Posted By: wraggster
Sony has opened a new store in the UK for PSP Downloads, at the moment it features downloads of demos of Locoroco, World Tour Soccer 2006 and Lemmings and a Short Paris Film.
Is this Sony gearing up for the release of its PSOne emulator/games, i personally think so, looks like they are getting ready for it, am i right or wrong?
Tell me your views 
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August 15th, 2006, 23:36 Posted By: wraggster

Soulkiller posted this news/release:
Well I've decided I'm going to take a 1 month brake from my game, so I figure I'll just release the alpha now. Remeber this is an early build of FRAG (First Response Armegeddon Generation) so lots of stuff are missing that are going to be in the final, I have put lots of my time and effort into this, so I'm taking a break. The game really speaks for itself so here's some screenshots and at the bottem a download link (make sure you read the readme).
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August 15th, 2006, 23:08 Posted By: wraggster
E has released a new version of his Multi Console Emulator for the PSP, that supports
PC Engine
Wonderswan
Famicom (NES)
Gameboy
and now it also supports
Sega Master System
Sega Game Gear
Cant tell you any more than that.
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