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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 12th, 2006, 18:52 Posted By: IndianCheese
Hey guys, I would just like you all to know that now that the ICP Phlash Portal has won 1st place in a Flash competition at...that OTHER site...I have released another new build of it as a "celebration" of sorts. The only available way to update it right now is by Network Portal Update. If you have version 2.0, click the update button and follow the onscreen instructions. If you don't, search for it in the forums here to find it, then install and update it.
Enjoy!
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August 12th, 2006, 15:45 Posted By: wraggster
New update from Deniska:
Here is yet another, slightly better than previous, video of "MAP THIS!" GPS viewer in action:
Actually, this shows a replay of a GPS data, captured on one of my field trials. This was done in order to get steady shot and good focus. Of course, it looks exacly the same with "life" GPS feed.
The clip shows the difference between "NORTH UP" and "TRACK UP" modes and the use of "zoom" functionality.
More info at his site hosted at DCEmu here --> http://deniska.dcemu.co.uk/
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August 12th, 2006, 13:21 Posted By: wraggster
joshdb posted this news/release:
Hey Guys, I've been somewhat busy creating a program called RSS XMLister. It's a program for those of us that have a webhost where we can upload our music instead of running a virtual server on out PC.
Update Notes
Coming Soon
More streamlined XML editor
v1.0
Large amount of bugfixes and UI customizations
Faster code
Saving of list preferences! No more re-typing all the header info when you just want to change 1 or 2 tracks
You can now create new lists (no generation) with the XML editor
v0.9 - Public release
Various bugfixes to make public release safe
What does it do?
This program generates an XML list of an online directory that can be played through the PSP's 2.6 RSS Channel feature. It's quick and easy to use, it allows complete customization, and also allows you to load/edit existing XML lists, as well.
How does it work?
To create your own RSS channel, just follow these steps:
1. Upload your audio files to your webspace. Make sure you put them into an empty directory, there must be no index.html present.
2. Run RSS XMLister and choose 'Generate a list from an online directory' and input the necesary information.
3. Upload your XML file to your webspace.
4. On your PSP, browse to the XML file you uploaded. Add the channel and enjoy!
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via joshdb
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August 12th, 2006, 13:16 Posted By: wraggster
It seems that we are not far away from a new version of the CPS2 emulator for the PSP by NJ, he has posted some info on his page (in japanese so dont bother to look )
More info when the release happens
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August 12th, 2006, 13:12 Posted By: wraggster
News via Kotaku
For many, director Joon-ho Bong is about as big as Korean blockbuster filmmakers come. His latest flick, The Host, got critical acclaim at Cannes—even though it wasn't entered in competition!
Besides an upcoming cartoon and theme park based on The Host, a cell phone and a PSP role-playing-game version of movie have been announced. For the video game, players get to choose to be one of the family members and each has a unique weapon. For example a bottle of alcohol (light it and throw), a bow and arrow (the aunt character in the movie wants to enter the Olympics), a baseball bat, etc.
While trying to rescue your daughter (cousin or grand daughter... depending on who you are), players must overcome antagonistic characters. Director Bong even appears in-game, providing advice and giving tips.
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August 12th, 2006, 12:14 Posted By: wraggster
More on the PSP Price Cut News:
News from CNN
While the price of the PlayStation 3 may prove to be too high for some this holiday season, it's looking more and more likely that Sony will try to tempt consumers with a less expensive handheld gaming system.
As it prepares to launch its next generation machine, Sony is apparently stockpiling finished gaming hardware, which analysts believe to be the PSP (PlayStation Portable). That, they believe, is a signal that the company plans to reduce the price of the PSP as the holidays get closer.
Sony is expected to cut the price of its PSP handheld gaming system this holiday season.
"There is a price cut coming in the second half of the year," said P.J.McNealy of American Technology Research. "[The PSP] has lost momentum. Nintendo has had a great run since it launched the DS Lite and Sony needs to regain some ground."
McNealy said he expects Sony (Charts) to drop the PSP's price by $50 to $149. It's possible the company will also bundle the cheaper system with a game or two as well, though not certain.
The timing's about right for a PSP price cut. (You could argue that Sony has yet to lower PSP prices, although it'd be a pretty weak argument.) When the system first went on sale in early 2005, it was only available via a $250 bundle, which included headphones, a carrying case and other accessories. This March, the company dissolved the bundle, selling just the system for $199.
PSP sales have been solid so far, with 20 million units shipped worldwide (with over 8 million of those to the U.S.). That's essentially a tie with the Nintendo DS, which has sold over 21 million units - but the numbers don't tell the whole story.
While the DS has been on the upswing, thanks to commercially and critically successful games such as "Brain Age" (which has sold more than 4 million copies worldwide), "Nintendogs" and "New Super Mario Brothers," the PSP has not had a game truly capture the gaming world's attention since the release of "Grand Theft Auto: Liberty City Stories" (published by Take Two Interactive (Charts)) last October.
This holiday, in addition to the expected price cuts, the PSP will see the release of "Grand Theft Auto: Vice City Stories," which should help boost sales. And waiting in the wings is an online Sony store that will allow PSP owners to buy, download and play classic games from the original PlayStation system.
A $149 price point would put the PSP in the same range as the DS, which currently sells for $129. Nintendo is less likely to reduce its price as it continues to have problems meeting demand for the machine worldwide.
That could give Sony an advantage - as the PSP can also double as a portable video player. While many studios and retailers have abandoned the system's UMD discs for movies, Sony has struck deals allowing people to transfer content from their Tivos and Web videos.
As for Sony's other big system - the PlayStation 2 - things are likely to remain unchanged for now. While a price cut to $99 is certainly coming eventually, it likely won't happen until next year, say analysts. The installed base of video game machine owners is considerably larger than it was five years ago, making it less critical to get systems in people's hands.
"PS2 sales are still pretty solid, so why would Sony bother cutting their prices if the flow through retail is still pretty good?," asked Colin Sebastian of Lazard Capital Markets. "Also, Sony still talks about a 10-year life cycle for the PS2. They've typically been doling out these price cuts every couple of years [and they lowered prices earlier this spring]."
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August 12th, 2006, 12:05 Posted By: wraggster
News via Gamespot
Source: Chris Morris' Game Over column on CNN/Money.com.
The official story: See below.
What we heard: According to industry analysts, Sony is going to make one of its gaming platforms very affordable this holiday season. Unfortunately for next-gen gamers, they're not talking about the PlayStation 3.
Analysts believe that a price cut for the PSP is inevitable sometime later this year, reports CNN/Money. The PSP's current suggested retail price is $199, but American Technology Research's P.J. McNealy believes the handheld's price will fall to $149.
"There is a price cut coming in the second half of the year," McNealy told CNN. "[The PSP] has lost momentum. Nintendo has had a great run since it launched the DS Lite and Sony needs to regain some ground."
Besides the need to compete with Nintendo's DS Lite this holiday season, McNealy points toward Sony "apparently stockpiling finished gaming hardware" as a sign that a price cut is imminent. The price drop could also be tied into a game's launch, such as October's Grand Theft Auto: Vice City Stories, the follow up to one of the PSP's biggest hits.
The PSP's price was dropped from $249 to $199 in March, and another price drop this holiday could help Sony make a dent in Nintendo's DS Lite momentum. CNN/Money puts the PSP at 20 million units shipped worldwide, while the DS, in large part thanks to the release of the redesigned DS Lite, has sold 21 million units. The DS Lite currently retails for $129.
Looking at the hard evidence for a price drop doesn't really reveal much. Sony is likely to stockpile hardware during every holiday season, and it's hard to say a price drop is a done deal with only one analyst on record saying that it's going to happen. Does it make sense? Yes. Is it going to happen? We're not sure.
When asked for comment, a representative from Sony would only say that the company has not announced any price cut, and would not comment on rumors and speculation.
Bogus or not bogus?: Too close to call on this one. Without a compelling argument, we're abstaining.
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August 12th, 2006, 12:01 Posted By: wraggster
And we've been griping about Blu-ray delays in the good ol' USofA. Looks like the folks Down Under have it way worse, since Sony has just released their BWU-100A internal PC drive for reading and writing Blu-ray discs in Australia, 'cept supposedly the thing can't actually manage to play back is Blu-ray movies. Apparently they're blaming the lack of HDCP-compliant graphics cards, and the fact that there isn't any retail software that can play Blu-ray movies, just the OEM version of Intervideo WinDVD BD that ships with Sony's VAIO AR laptop -- assuming of course, that your Blu-ray content requires HDCP to begin with. That would make us wonder why Sony can't just bundle that same software with the BWU-100A, but we're clearly thinking with the addled mind of a consumer. If we were smarter, we'd realise the logic behind releasing products so saddled with rights management that they can't even play back the media they were built for. Luckily, Sony says they're optimistic about resolving both issues soon, and that for now the device is still 100% functional for storage (hooray), and can play back your own home-burnt movies as well (as well as Blu-ray flicks that are HDCP-free). All this can be yours, you lucky Australian you, for a mere AU$1,399, or about $1,075 US.
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August 12th, 2006, 02:08 Posted By: Kaiser
This project is still going strong and is looking better each time I visit the development thread.
Check out what lead programmer Hardhat had to say:
Well, I have the cameras matching more closely to the scenes. They aren't right still, and the collision mesh need more help. Still it is getting better. These include updated rendered bgs.
Now the main character stays on screen all the time. I still need to refine my camera selection rule though.
Check out some more screens on the development thread as well as the latest progress updates.
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August 12th, 2006, 02:01 Posted By: crait
Ok, I finally worked out the major bugs in my program, and now im ready for my release!
Aside from scrolling through the menus, you can walk, jump, punch, and pound.
Here's my change log
fixed jumping, added a new sprite for jumping, you are now able to get out of crouch mode, i updated the controls page, Kirby looks both directions again! also made kirby look in the right direction when he gets out of crouch mode, changed the pbp pictures(icon0 and pic1), added pound move(this is used by pressing the down key while falling), added a punching function(this is activated when you press the R button), reassigned hurt yourself to the L button, edited the staus table to include the version number and my name, also edited the healthbar to look better, added a background to the menus, fixed Yastar's name in the credits page(very very very sorry!!!!), added a gameover screen, added a respawning point (still glitchy), aligned the crouch pictures with the standing pictures, added sound to the intro menu and game over screen, added a new intro screen, added a readme And here is a screenshot!

if you are a fan of my game, though it is very young, you can add this picture to your signiture
http://i30.photobucket.com/albums/c3...crait/sig3.jpg
Heres a link to my devepment thread too!
http://psp-nation.amidal.com/viewforum.php?f=19
Finally, here is the file to download!!
8726
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August 12th, 2006, 01:39 Posted By: HellsPlumber
I have released version 2 of the 2.7+ Homebrew Menu. It has 10 more games,booster pack support,interactive readme (so you can view help on your PSP) and N1ghtshades Foxglove included. I have also removed the animated transactions for lower file size and quicker navigation,fixed the custom homebrew browser bug,fixed the PSPtetris bug and removed unused arrows to make it look neater
Its available for download on my site as a self extracting .exe:
www.geocities.com/HellsPlumber
More info on my site and please sign up to my forums.
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August 11th, 2006, 23:50 Posted By: wraggster
raphabot posted 2 videos on the forums of the new rumoured PSone emulator for the PSP being worked on by as yet unnamed PSP Devs.
From what i can gather whats shown in the Video has seen an increase of 20- 30 % already.
A PSP Dev has told me that the PSP and PSone share a lot of similiarities but Devs will know more than me.
More News as we at DCEmu gets it 
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August 11th, 2006, 21:59 Posted By: wraggster
Perooz have released this news/mag for the PSP:
Matt Kindt’s on-line Super Spy comics are updated weekly! Each story is self-contained but read as a whole, they fit together to create a larger world. A world that also ties in to Kindt’s critically acclaimed graphic novel 2 Sisters: A Super Spy Graphic Novel from Top Shelf. Check back every week for a new story that is guaranteed to feature spies, pen-guns, cyanide pills and duplicitous shenanigans.
More Info
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August 11th, 2006, 21:55 Posted By: wraggster
Prooz have released a new PSP Magazine aimed at those Car Lovers amongst us, heres the details:
Comparison Test Review: 2006 Chevrolet Corvette Z06 vs. 2006 Ferrari F430 vs. 2007 Porsche 911 Turbo - Comparison Tests. The arrival of a new Porsche 911 Turbo is an event that’s as significant and riveting for car enthusiasts as the winner of American Idol seems to be for the majority of adult Americans. The Turbo is important because it has resided at the pinnacle of the 911 line since it first went on sale in the U.S. in 1976 and has thus been a perennial contender for the title of best darned sports car on the planet.
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August 11th, 2006, 21:48 Posted By: wraggster
Jonas Hielscher has released his game called CollecTic for the PSP, heres the release and game details:
The game CollecTic is developed as a part of my graduation project for the Masters program Media Technology at Leiden University in 2006. The game is developed for the Sony PSP and uses the standard features of the console, especially scanning for wireless access points to the Internet.
The game concept
CollecTic can be played anywhere, where WLAN access points can be found by a PSP. The objective of the game is to search for different access points, to collect them and to combine them in a puzzle in order to get points. In the game, the player has to move around in her/his local surrounding, using her/his PSP as a sensor device in order to find access points. By doing this, the player is able to discover the hidden infrastructure of wireless network coverage through auditive and visual feedback.The game is designed as a single player game, but it can be easily played competitive after each other or at the same time with two PSPs.
Finding and collecting access points
If the PSP receives a signal of a wireless access point, the point will be visualized as a geometric figure (square, triangle or circle) with a specific color and size. The form and color are defined by the unique Media Access Control address (MAC address) of the access point. The size of the form is determined by the signal strength of the access point. If a player wants to collect a bigger form s/he has to come closer to a spotted access point. All visible figures are starting to blink and to play a sound after each other. The length of time a figure blinks, depends on the strength of the signal. The kind of sound depends on the form and color: the form determines the waveform of the sound (sine, triangle or square wave); the color determines the note (frequency) of the sound. If the player presses the button corresponding to the figure that lightens up, s/he collects the figure, meaning the access point. The collected shapes will be placed in the big black square on the screen. During the game, an access point can only be collected once. So, in order to find new access points the player has to move around.
The puzzle in the black square
The collected figures in the black square can be arranged in a grid of three by three. If a maximum amount of nine shapes is collected, or if the player presses the x button, the grid will be checked for three equals in a row. The rows will be checked for same shapes and same color. Combinations of same shape, color and size give extra points. Several equal rows at the same time will also give extra points (Combo bonus).
Unsecured wireless access points – the black/white star
A special form in the game is the black and white star, every unsecured wireless network is visualized as a star. The star can have either a positive or negative effect, unknown for the player before selecting it. Only if a player selects a star, it turns out if it is a black or white one. The black star has the negative effect, that it will throw all selected figures out of the puzzle and they have to be selected again. The white star on the other hand works as a joker. It helps to complete a row. Metaphorically speaking, the stars create an awareness of the amount of wireless networks in our surrounding and makes a link to the advantages and disadvantages of unsecured wireless networks.
Game modes - temporal and spatial parameters
CollecTic can be played almost everywhere at any time. The player is free to choose where s/he wants to play and thus is able to define her/his own game space. The only parameter a player can change in the program, is the time period the game should last. The player can choose between an unlimited time and a limited time mode between 5 minutes and an hour. Through the possibility of changing the temporal and spatial parameters, players are able to define their own game modes and develop new strategies.
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August 11th, 2006, 21:39 Posted By: wraggster
Atari was dealt some pretty bad numbers the past year -- losses were at their highest in a while overall. This is partially why the next-gen iteration of Alone in the Dark has been pushed back to mid-2007, maybe into 2008. Atari does anticipate the title to be their big game for next year and let's hope they are right. Atari has even announced that the game will come to other formats not yet mentioned (and still haven't been named specifically) and that may help out. Not sure how a DS rendition of the game would do, but it's a cute idea.
CEO Bruno Bonnell also talked about the likelihood of more console-specific titles and exclusives overall. He claims that "ports are going to be a little more difficult because the machines are becoming more and more specific." Ouch. That sounds like a shot at the cell processor for the PS3, but every machine is being built in very different ways (the Wii's gimmick innovative control style comes to mind). Also mentioned were game prices for the next generation. Surprisingly, Bonnell offered his thoughts that games won't cost much more other than a "massive title with crazy costs." If only he were right, but the 360 has already raised the bar by ten dollars and that will probably continue for a little while.
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August 11th, 2006, 21:37 Posted By: wraggster
Remember that creepy PC game, Alice? It was by American McGee, a pretty good game designer. The guy's expanding his playground in Shanghai, opening up an entire new development studio and looking for people to help create the next game for next-gen systems. The game will be episodic, set in "a dark, fairy tale universe." So he's not branching out too far from what he's good at, which is fine.
Want to take a shot at getting to work on the game? Post your qualifications as a comment on his site and cross your fingers. Will it be for the PS3? Who knows. There's only one piece of early concept art. What type of game would you like to see from this guy? Or... judging from the piece of concept art, what sort of game do you imagine forming?
More Info
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August 11th, 2006, 21:15 Posted By: wraggster
Coldpie has released a new game for the Neoflash Coding Competition, heres the release info:
Hello,
Here's my entry for the Summer Coding Contest at neoflash.com. It's a simple but fun puzzle game called DYOX. Aside from the main menu, the game is very complete. It includes 15 levels, cutscenes, and an actual storyline.
The game was written in C, compiled with gcc using the PSP toolchain. Everything in the game was created by me. There is more info in the ReadMe.
Info:
Creator: ColdPie
Entry Name: DYOX
Files: [Attached]
Date: Aug. 11, 2006
Just to let you know, I will be out of town and off of the internet for the next 2.5 weeks. I should be back online before Sep. 1, but please don't worry if I take a few extra days to respond to emails.
Thanks,
Andy E. (ColdPie)
coldpies@gmail.com
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August 11th, 2006, 20:49 Posted By: wraggster
Created by Sony as an accurately proportioned replica, the PS3 model may be made entirely from wood, but it takes more than a cursory glance to realise that it's not the genuine article and gave us a good impression of what the Sony powerhouse will look like nestling next to our TV.
The unit is certainly big, although not drastically bigger than an Xbox 360. Positioned vertically side-by-side, the PS3 stands about an inch taller than its rival, while laying the two down horizontally shows that - at its highest point - PS3's convex curve makes PS3 about an inch fatter.
It's not the most beautiful looking beast, either. The underside is 'stacked' with a couple of different sized layers and the overhanging midriff gives the unit a slightly awkward, uncomfortable look. But, hey, PS2 was never going to win any beauty contests either.
So, it's no stunner, but that's never been an issue with consoles in the past. Hopefully, when PS3 finally arrives in November we'll be so blown away with killer games that we won't be concerned with the machines curves, lines and overall aesthetic merit.
Screens Here
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August 11th, 2006, 17:09 Posted By: wraggster
Via Nextgen
EA's head of development David Gardner has warned Sony to pick up its act in the handheld war against Nintendo DS.
The firm's VP and COO of worldwide studios told UK trade paper MCV, "I don't think Sony can afford to sit back. They still have things they can do with the price and performance of the machine, things that they need to address."
EA says it has shifted its handheld priorities since DS began pulling away from PSP. "There's no doubt that EA has historically bet more on PSP," said Garner. "I think we were excited by the technology, but the consumers have proven that actually what they want is fun.
"We must never forget that what we need to focus on is fun and so EA is putting more effort behind DS games, and creative ones that really take advantage of the hardware.
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