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October 3rd, 2006, 19:12 Posted By: wraggster
Via Kotaku
Anne Packrat wrote to say that she made these LocoRoco plushes, mostly by hand, in a futile attempt to get the music to stop playing in her head. The plushes didn't stop the music in my head either, but they did make me giggle a little. I would love to take one of these and just bean the crap out of someone in the head with it while shouting the nonsense words as loud as I could. Yes, I have issues.
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October 3rd, 2006, 18:58 Posted By: wraggster
News from Lik Sang
It's been half a decade since the last traditionally all-new Final Fantasy game was released on the PlayStation 2, and just as long since Square Enix officially announced FF XII was in development. If you've been waiting longer for the US edition though, now you're on the home stretch with just one month till your adventure kicks off. Stake your spot in the pre-order queue now, and as with all games here, Final Fantasy XII ships free right to your doorstep. If you already bought the Japanese edition however, English language aside, this new release includes 16:9 support and scenes cut from the first release due to rating issues.
With any game in development for so long there's always the question of whether or not it’ll live up to the hype. This epic also cost US$ 35 million to produce, but thankfully if Japan's heavily respected Famitsu Magazine is anything to go by, and it is, the title is truly everything you could wish for. Becoming only the sixth game in the publications twenty year history to score a perfect 40/40 review, back in March FF XII joined the elite ranks of Vagrant Story, The Legend of Zelda: Ocarina of Time, Soul Calibur, The Legend of Zelda: The Wind Waker, and Nintendogs. With more than 63 million Final Fantasy games sold since 1987, Square Enix's franchise also only falls behind Mario and Pokémon in terms of worldwide popularity.
An Evil Empire vs. A Small Kingdom and Just A Few Heroes In-between
As big as a release is, every great adventure must start with a solid story. That of Final Fantasy XII takes place in a world called "Ivalice", also used in FF Tactics and Tactics Advance. During an age when magic was commonplace and airships plied the skies, the humes, bangaa, viera and moogles all called this land home. War however was on the horizon and seeking to strengthen its base of power, the great Archadian Empire began invading and subjugating its neighboring kingdoms one by one. The small Kingdom of Dalmasca was one such target.
When the occupying Archadian forces established a new consul in Dalmasca's Royal City of Rabanastre, it caught the attention of Vaan, an urchin living on the streets. To Vaan, the Empire was a hated enemy who had taken the life of his brother—his last surviving family member. Vaan hatched a plan to sneak into the castle housing the new consul and unburden him of one or two of his treasures. But before he would have the chance, Vaan got far more than he bargained for; a resistance movement of former Dalmascan soldiers rising up against the Archadian Empire was launching an assault! Amid the ensuing confusion that engulfed the castle, Vaan saw something he could scarcely believe. There, among the members of the resistance, was the figure of the sole remaining heir to the Dalmascan throne, the Princess Ashe, who'd been given up for missing...
The story follows Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion.
It's Final Fantasy, But Not As You Know It
Final Fantasy XII brings forth many drastic changes to the gameplay systems of adventures past, and beyond the location, the new title takes more from two other legendary Square Enix games, FF Tactics and Vagrant Story. Yasumi Matsuno, the man responsible for those two was the original choice for directing duties here, but part way through he had to pull out due to health problems. Despite this however, his vision certainly stayed on.
The art style for example is very reminiscent of Matsuno's works, which considering the visual mood of those was very memorable, it’s certainly a welcome shift. Taking place in the same world of Ivalice, you'll recognize several characters, the various races such as Bangaa, Viera, Nu Mou, Moogle, and Hume, plus there's an all new race to be seen, the pig-like Seeq. The two directors who took over include Hiroshi Minagawa, former art director of FF Tactics and Vagrant Story, and Hiroyuki Ito, who beyond various Final Fantasy releases, worked on Chrono Trigger, Grandia II, and even Super Mario RPG.
Read the rest at Lik Sang
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October 3rd, 2006, 18:53 Posted By: wraggster
British developer Ninja Theory has confirmed PlayStation 3-exclusive fighter Heavenly Sword as a "launch window" release during a Game Developer Conference presentation in London, although the game will not make it out in America before the end of the year.
"We've always been a launch window title so it hasn't affected us at all," said Nina Kristensen, Ninja Theory's co-founder, answering a question on how Sony's PlayStation 3 delay in Europe had affected the release of the game.
"No, it's going to be next year," said Guy Midgley lead animator, speaking of the game's American launch, "but we haven't announced a specific date yet."
The presentation generally centred on the development of the game's extensive combat system, showing software used to compile what look to be intricate combat routines.
"We needed to do one-on-one combat, group combat and army combat," said lead programmer SaiTong Man. "Our main inspiration was Virtua Fighter and Soul Calibur... Our hero has three stances, but we decided to make each enemy a different stance. This makes the player think about the stance they need to be in to survive the encounter."
Much was shown of wire-frame combat, the presentation culminating in the most recent trailer made for the game.
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October 3rd, 2006, 17:32 Posted By: wraggster
News from Lik Sang
Sony's PlayStation 3 is only one month away, with its official release date set to November 11 in Japan and November 17 in the USA.
Virtually place yourself in the waiting line at Japanese videogame shops and let Lik Sang do the dirty work for you. Conditions are quite flexible and there is strictly no money involved. No need to wait for the department store next door to finally get its stock a year later. The price at Lik-Sang.com will remain $0 until we have secured the best possible purchase prices, as many units as possible, and until further details emerge from our suppliers all around the world.
You'll also find a number of official launch titles for the same $0 pre-order price tag in our PlayStation 3 category, but please take into account that some of these games may still be delayed or new ones may get added by Sony to the official launch title list. In any case, you'll always have the final word of what games you want us to ship with your console. By the way, if you have already placed your Special Pre-Order, you can now head over to your my Account page and add them to your list.
Special Pre-Order Terms & Conditions:
1. Your pre-order is not binding and you can cancel at any time.
2. Once release and price details are known, you will receive an email that you need to confirm.
3. As long as you don't cancel, you will keep your position in the pre-order list.
4. Unit price and features are not confirmed and can change at any time.
5. Release date is not confirmed and might change.
6. The product is listed with a dummy price - your credit card is NOT charged.
7. All special pre-orders are limited to a maximum of 1 unit.
8. Depending on release schedule you will be offered choice between US and Japanese systems as Premium or Basic PS3 Pack.
9. Choices and changes are also allowed if several editions/colors are made available.
10. Confirmed launch titles can be added to your order; if a title is delayed, orders can be changed.
11. Again, you will not pay a penny until the minute we ship out your order.
Zip in, zip out, time to make a quick move if you want to catch one of the last remaining spots.
Extra note: Be prepared that the day-1 prices will be much higher than the manufacturers suggested retail price. Experienced and veteran hardcore gamers, who are not importing a system for the first time, know that buying a PS3 at launch or a PSP at launch is not the same thing as simply buying a mere PlayStation 3 or a random PSP off some supermarket shelf. You're paying for the privilege of getting it two months before the massive overflow. Especially with the long forecasted shortages (only 100.000 units for Japan at release date), MasterCard would call that 'priceless'. There is never enough of the good stuff on a launch day, and Lik Sang is required to pay premium pricing to get earlybird stock in sufficient levels for everybody. We can only extend these offers to you during the first couple of months, while waiting for the market to stabilize. But that's the beauty of the No Money Down Special Pre-Order system, you can always ignore day-1 prices and wait for a few more days, a few more weeks, or even several months, until the price goes down to an acceptable level. Without ever losing your pre-order position!
If You Have Already Placed Your Special Pre-Order
If you have already placed your Special Pre-Order Without any games or accessories, you may now head over to your My Account section and add available games to your order. Simply enter the Item Number in the blank field.
• Genji : Kamui Souran (Japanese) (Item No. 9660)
• Mahjong Kakutou Club (Japanese) (Item No. 9661)
• Mobile Suit Gundam : Target In Sight (Japanese) (Item No. 9662)
• Resistance : Jinrui Botsuraku no Hi (Japanese) (Item No. 9663)
• Sega Golf Club (Japanese) (Item No. 9664)
• Ridge Racer 7 (Japanese) (Item No. 9665)
• F.E.A.R (US) (Item No. 9666)
• Madden NFL 07 (US) (Item No. 9667)
• Tiger Woods PGA Tour 07 (US) (Item No. 9668)
• Tom Clancy's Rainbow Six Vegas (US) (Item No. 9669)
• Call of Duty 3 (US) (Item No. 9670)
• Genji : Days of the Blade (US) (Item No. 9671)
• MotorStorm (US) (Item No. 9672)
• NBA 07 (US) (Item No. 9673)
• Need for Speed Carbon (US) (Item No. 9674)
• NHL 2K7 (US) (Item No. 9675)
• Resistance : Fall Of Man (US) (Item No. 9676)
• The Elder Scrolls IV: Oblivion (US) (Item No. 9677)
• Untold Legends : Dark Kingdom (US) (Item No. 9678)
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October 3rd, 2006, 17:28 Posted By: wraggster
Jamie MacDonald, VP of SCE Worldwide Studios Europe, has told GamesIndustry.biz that he believes digital distribution will overtake discs within the next five years.
Speaking after his keynote at GDC London this morning, MacDonald said the industry is currently experiencing a "paradigm shift" as the cost of games production increases and there is a move toward a "network-centric world". This, he argued, will have significant implications for the way developers make games, the revenue streams they are able to exploit and the way products are delivered.
"In five years' time, my belief is that the majority of content won't be delivered on disc. That has many implications for developers and the way we organise our industry," MacDonald said.
"It also brings with it great opportunities because it means you can touch your consumer in many different ways and at different times - it's not just a one-off relationship where a consumer buys a disc from the store.
"In terms of object sales, episodic content, in-game advertising and merchandising, there are many, many opportunities to have a relationship with the consumer - which is a great challenge to us as developers because that's not what we're used to."
This is not the first time a Sony executive has predicted the end of the road for disc formats. Back in August, Worldwide Studios president Phil Harrison said he would be "amazed" if the PlayStation 4 featured a disc drive - causing some observers to question the validity of launching the new Blu-ray format with PlayStation 3.
But according to MacDonald, "The thing about Blu-ray discs - and this is the crucial thing - is that not any time soon will you be able to download the amount of content you need for a big triple-A title down a typical 2, 4 meg broadband connection. That's not going to happen now or in the next year.
"So Blu-ray is absolutely needed for the high definition content in the games that we'll be producing. The network-enabled world, for the initial period, is much more about updated content, object sales, but also titles which are not these blockbuster titles."
The full interview with Jamie MacDonald will be published on GamesIndustry.biz later this week.
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October 3rd, 2006, 17:21 Posted By: wraggster
Divineo China have new for sale a 8.0 inches Digital LCD Monitor for PStwo, heres some more details:
Exclusively for use with the "Slim-line" PStwo console, the new 8 inches Digital LCD Monitor allows you to play your DVDs or PS2 games on the go! Featuring an impressive
8 inches TFT display, in-built Stereo Speakers, SRS 3D Surround Sound and even a Remote Control.
Specifications & extra information
Features
- 8.0 Inch (20.3cm) Active Matrix TFT Panel
- Wide 160 degree viewing angle
- Integral stereo speakers with stereo SRS? surround sound
- Remote Controller
- Two stereo earphone outputs
- 7 Inch Fantastic Monitor
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October 3rd, 2006, 17:12 Posted By: wraggster
PDC World Championship Darts is coming this Christmas and it'll feature all the heavyweight champions of the oche, a smokey room and warm bitter on tap.
Look out for arrow-lobbing legends including Phil Taylor, Dennis Priestly, Wayne Mardle, Mark Dudbridge and Raymond Van Barneveld.
Check out the screens below while we organise a special event with Oxygen to see how accurate its darts game really is. More soon.
Screens Here
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October 3rd, 2006, 17:10 Posted By: wraggster
Metal Gear Solid 4 is without doubt one of the biggest games currently in development for PS3, and after being impressed by the latest gameplay footage that sneaked out last month we're more than happy to be thwapped in the face by 20 - yep, that's 20 - new screenshots this afternoon.
Solid Snake fans still have around a year to wait before MGS4 arrives, with it currently expected in Q4 2007. Still, you can ease that wait by checking out this heaping helping of new in-game pics. Enjoy.
Screens Here
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October 3rd, 2006, 15:24 Posted By: wraggster
Today Ubisoft, one of the world’s largest videogame publishers, announced that it will publish Mind Quiz, Sega’s hit brain training game in Europe. Mind Quiz, the PSP game, was a hit across Japan and will be available in stores in November 2006.
KEY FEATURES
Test calculation, reflex, judgement, and memory: All the exercises are qualified to exercise the brain with scientific experiments
How old is your brain? Featuring the Brain Age Checking Mode: Mind Quiz contains the new “Brain Age Checking Mode” this allows the player to evaluate their brain age by solving questions once a day
Intense fun: Set in a school setting, players can enjoy elements such as online gameplay and mock exams to evaluate strength. The game also features a ‘challenge mode’ and a ‘healing gallery’
Pick up and play: By using the PSP’s simple functionality, anyone can play Mind Quiz at any age. Begin training with school teachers, then try a variety of unique brain training programs and difficulty settings.
The latest addition to the blockbuster “Brain Trainer” Japanese series: Renamed “Mind Quiz” for Europe, the game is the best in the series yet. Supervised by Dr. Kawashima, the Japanese authority on Functional Brain Imaging, Mind Quiz helps to train and stimulate the brain.
Screenshots Via Comments
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October 3rd, 2006, 15:01 Posted By: wraggster
Play Asia are doing a weekly special, heres the info:
Weekly Special: Aedeus Memories Shinten Makai Generation of Chaos V for PSP™ at US$ 10.90 only - offer valid for 1 week
From the publisher: The game world is made up of 3 different realms, the "Underground World" where mechanical and magical sciences advance on equal footing; the "Aboveground World" made up of knights and mages; and the "Sky World" where gods and devils coexist. The main character, "Kuon", is a student of a military school in the Underground World who loves to adventure, always embarking on adventures when his curiosity is piqued.
One day, he encountered a mysterious girl in the hospital he was sent to for treating injuries he sustained, and that is how the story begins...
Idea Factory's Aedeus Memories Shinten Makai Generation of Chaos V for PSP™ is now available at discounted US$ 10.90 only.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
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October 3rd, 2006, 12:58 Posted By: wraggster
Gangs of London is the biggest release for PSP this week. Sony's been hyping the game through extensive advertisements and elaborate contests. They even printed tons of demos so that people would pick up, play and think "man, this game is a winner." Unfortunately, the plan backfired as I got tons of comments from readers trashing the game. Chris Powell asked me what I thought and I called it "laughably bad." It looks like our negative first impressions of the game were right as the game has been ridiculed by critics the world over. Let's check out some reviews from all over the world:
Pocket Gamer UK (40/100) - "Don't put Gangs of London on anyone's Christmas list. Whether it's stealth, driving or shooting, the game feels limited and unengaging, is hampered by unresponsive controls and completely lacks the necessary polish of a modern production."
Sydney Morning Herald (60/100) - "With such clumsy controls, the limited intelligence of both friends and foes, and a lack of mission variety, most players would have a lot more fun with GTA Liberty City Stories."
GameZone (50/100) - "Gangs of London is a pretty dull game that can border on frustrating due to the clunky controls, lame missions and weak AI. Definitely more 'Swept Away' than 'Lock, Stock and Two Smoking Barrels'."
I'm somewhat disappointed at how this game turned out. If Grand Theft Auto: Vice City Stories wasn't around the corner, I'd be pretty upset.
Via PSPFanboy
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October 3rd, 2006, 12:57 Posted By: wraggster
News from PSPFanboy
As you may already know, Lumines creator Tetsuya Mizuguchi has made a music video for the upcoming video-infused Lumines II. The catchy tune by Genki Rockets has been stuck in my head for the past few days, and I decided to share the love through this exclusive Heavenly Star fan pack. Included in this zip file are 20 PSP-formatted wallpapers, the song as an MP3 and a PSP-formatted version of the music video.
"While most of my creative energy has been devoted to video games, because music plays such an important role in them, it seemed ideal to create an original music video," Mizuguchi stated about his original creation. Lumines II hits stores on November 7th.
Download at link above
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October 3rd, 2006, 12:54 Posted By: wraggster
DickyDick1969 has once again updated his movie streaming app for the PSP, heres the news:
I digged into the audio sync issue when doing time-skips (big jump forward)… In order to calculate the correction for audio frames I need to know the n-th videoframe after a timeskip.. To do a timeskip, ffmpeg uses the internal index of the video file.. BUT ffmpeg keeps the frame-offset information private (in a private codec data block) so in order to get it I should make exceptions for every codec… And that was too much work … So I decided to do it the easy way.. You can adjust the audio sync when playing.. Pressing X and then LEFT or RIGHT will delay/speedup the audio 10 ms…
uploaded 0.75…
- fine tune audio sync while playing (CROSS-LEFT minus 10ms / CROSS-RIGHT add 10ms)
- Picture copy to memory stick as PNG/JPG (pressing LTRIGGER and RTRIGGER at once)
- Direct jump to top of dirlisting with RTRIGGER and UP
- Jump 20 item down with RTRIGGER AND DOWN
- Fix the auto play bug
- Auto tag images (=slideshow) (if you select an image without being in playlist, it will play until a non-image is reached)
- Better download indicator of rss feed
Download and Give Feedback Via Comments
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October 3rd, 2006, 12:10 Posted By: wraggster
The remote's official name is BD Remote Controller, apparently to indicate the device's convenience for Blu-Ray disk playback. Model number CECHZR1J, the Remote Control will cost 3,600 yen, but it won't be available until 12/7. The device will use Bluetooth to interact with the PS3.
Finally, the memory card reader, which will help you maintain your PS2 save game collection. Officially called the Memory Card Adapter, this device, model CECHZM1J, will retail for 1,500 yen when it sees release on 11/11. It connects to the PS3 via USB and accepts memory cards for both the PS2 and PlayStation. Once you've connected the device, you'll be able to transfer your save games to the PS3 hard disk, so you'll presumably only have to use this once.
Screens Via Comments
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October 3rd, 2006, 12:08 Posted By: wraggster
PS3 launch game prices range from the unexpectedly low to the slightly higher than expected. At the low end are two mahjong games. Konami will release Mahjong Fight Club National Competition Edition at 5,229 yen. This is slightly higher than Koei's Mahjong Taikai IV, which will sell for 5040 yen. The Koei title is, incidentally, a new entry to the PS3's Japanese launch lineup.
Sega's launch title, Sega Golf Club, has been priced at 7,140 yen, as previously reported. So has Sonic the Hedgehog, which hits Japan on 12/21 at 7,140 yen.
Finally, we come to the high end of the launch lineup. Ridge Racer 7 and Gundam Target in Sight will both carry price points of 7,329 yen. This is actually the price that Konami charges for most of its PS2 games.
From Software will follow launch with the highest priced PS3 game of them all. As previously reported, Armored Core 4 will hit Japanese retail on 12/14 carrying, a price point of 8,190 yen. PS2 Armored Core games have carried this price in the past.
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October 3rd, 2006, 12:04 Posted By: wraggster
Leading video games publisher and developer NAMCO BANDAI Games America Inc. announced today that Warhammer®: Battle for Atluma™, a new collectible card game set in the popular Warhammer® world, will be launching on the PSP® (PlayStation®Portable) system this fall. This game of strategy and quick wits offers players more than 400 cards to collect, trade and ultimately use to vanquish their opponents.
“One of the more compelling card-based games to date, Warhammer: Battle for Atluma goes beyond simple player interaction and encourages an inclusive sense of community among players through head-to-head battles, card collecting, trading and strategy sessions,” said John Whitmore, Director of Internal/External Development at NAMCO BANDAI Games America Inc. “This unique dynamic coupled with the strategic, fast-paced nature of the game certainly sets Warhammer: Battle for Atluma apart from other games in its genre.”
Developed by JV Games, Warhammer: Battle for Atluma allows players to enter the Old World and battle their way through the vast armies of either the Grand Alliance or the evil Hordes of Darkness. Along the way, the secrets of Atluma will be revealed that will help shape future battles, but players will need to be decisive to outwit their opponent and secure the ultimate prize - the Atluma Crystal.
Exciting features of Warhammer: Battle for Atluma include:
Wireless multiplayer gameplay which allows players to battle a friend and trade cards by connecting wirelessly;
Life and death decisions which weigh heavily as players must carefully choose their battles. One wrong battle can lead an army to defeat, while one strategic victory can win new warriors from an opponent;
The ability to build a custom army deck that can stand the heat of combat. Players can access more than 90 different units through recruitment, conquest and trade;
An extensive tutorial system that helps beginners jump right into the action and start competing like a seasoned veteran.
Available this fall, Warhammer: Battle for Atluma is rated “T” for Teen by the ESRB. For more information about this title, please visit NAMCO BANDAI Games America Inc.’s official website at www.namcobandaigames.com.
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October 3rd, 2006, 11:58 Posted By: wraggster
Myelin Media announces that highlights of the MTV STACKEDTM Masters Showdown Tournament, the officially-sanctioned Texas Hold ‘em poker tournament for STACKEDTM with Daniel Negreanu , which officially aired on MTV on September 24 – 27, 2006, is now available for viewing at http://www.stacked.mtv.com.
The five finalists: Amber Dalton from San Antonio, Texas; Mark Caminong from Hollywood, CA; Michael Rose from Buffalo Grove, Illinois; Brennan Conley, from Monroeville, Pennsylvania; and Jared Sharp from Short Hills, New Jersey; fought their way to a Showdown in Las Vegas to face off against Daniel Negreanu at the final table. Tune in to see who wins and who goes home in this one-of-a-kind Texas Hold ‘em match-up!
"I was truly amazed by the quality mix of Texas Hold ‘em players and genuine enthusiasm of STACKED fans from all over the country,” said Negreanu. “It’s great to see players showcasing their talent and using STACKED single player mode to sharpen and improve their skills.”
“My favorite thing about playing STACKED is the realistic game playing by the AI,” said Michael Rose, one of this year’s eager participants. “Stacked is the best poker game available right now by far and is a great teaching tool for most inexperienced players who want to tighten up their game.”
MTV STACKEDTM Masters Tournaments are scheduled, live events where players can win Masters points depending on the buy-in, number of other players and, of course, how far they make it. The buy in amount for each level will reflect the level of skill for players who can enter – the higher the level, the greater the buy in amount. The lower level tournaments will be held more frequently than the higher level tournaments giving everyone a chance to play and build their bankrolls.
Top players were selected by earning placement on the leader board by accumulating Masters Points in official STACKED Masters Showdown Tournaments, and of that sample, five were selected to participate in the MTV STACKEDTM Masters Finale. For additional tournament information you can visit STACKED.mtv.com for the latest updates on tournament schedules, complete results for all MTV STACKED Masters Showdown Tournaments, player leaderboards, and detailed statistics for individual players.
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October 3rd, 2006, 11:27 Posted By: wraggster
Folks over at the eponymous PSM3 Magazine were lucky enough to get their hands on a PlayStation 3. Apparently they were lucky enough to get their fingerprints all over it, too. These things are shinier than the black Nintendo DS, and will probably give rise to a slew of third-party, PS3-branded chamois cloths to keep them looking pristine.
These guys define the word bias, seeing as how they publish PlayStation 3 Magazine, but the machine does look powerful and, well ... shiny. The startup video looks impressive, especially the tuning orchestra-ish sound, although so was the one on the PS2. By the fifth time you booted that sucker up, you weren't paying attention to it. Remeber the simple PlayStation One startup? It was simple, to the point, and not too flashy. Everything now has to look like a music video. The XMB interface looks a lot more lackluster than expected, and looks miles behind the Xbox 360 dashboard. Although we're willing to give it the benefit of the doubt and assume it might be not be complete.
More Info
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