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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 6th, 2006, 07:37 Posted By: wraggster
New commercial PSP game released:
Scarface: Money. Power. Respect is a unique game designed specifically for the PSP system that combines turn-based strategy gameplay with real-time combat. It allow gamers to relive Tony Montana's epic rise to power in the drug-fueled world of 1983 Miami. The game thrusts players into a deep and engaging strategy game as Tony Montana, where the goal is to battle and defeat competing drug cartels and conquer Miami turf-by-turf, eventually becoming the one-and-only Kingpin of the city. Featuring both single- and multi-player modes, Scarface: Money. Power. Respect. will challenge players to make critical strategic decisions to rise from humble beginnings to directing an army of henchmen and hired gunmen through detailed scenarios of conquest and domination. In the story-based single-player mode, gamers complete a series of missions based on scenes from the original movie to conquer "turfs" in Miami. Players need to direct large-scale citywide strategic commands to complete their conquest as well as direct street-level real-time combat. The game challenges gamers to handle larger territory, additional adversaries and new profit-making opportunities through increased drug trafficking. The wireless multi-player mode pits up-to-four gamers playing as criminal cartels in a race to make money and conquer turf. The multi-player battle begins with a "Land Grab," where each cartel lays claim to their share of Miami.
More info / buy here --> http://www.lik-sang.com/info.php?pro...6&lsaid=219793
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October 6th, 2006, 07:35 Posted By: wraggster
Newly released at Lik Sang:
Action meets strategy as you take on London's fiercest gangs in a bid for domination of the capital. With the opportunity to play as one of five gangs, you have to use brains and brawn to overcome the rival criminal factions and gain control of the city's underworld. Become the guv'nor of the Cockney, Triad, Yardie, Russian or Pakistani gangs and take on the capital over a number of unique and challenging game modes: Core Action Game - Choose the gang you want to lead, be prepared to fight dirty and use your head to stay one step ahead of the competition. Each mission is separated with stunning graphic-novel style narratives that guide you through the background story of criminal masterminds fighting for the right to be called Mr Big - London's number one gangster. Gangs of London also offers a turn-based strategy game which brings something completely new to PSP. Using a combination of skill, nerve and chance, gamers can take on up to four other gamers on a single PSP - or compete against the PSP controlled AI. Free Roaming mode allows you to explore and tackle the streets of London on your own terms – take your pick of character, vehicle, weapons, mission objectives, weather conditions and police levels, but be careful when exploring enemy turf.
More info / buy here --> http://www.lik-sang.com/info.php?pro...3&lsaid=219793
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October 6th, 2006, 07:32 Posted By: wraggster
Sony Corp does not expect to cut the U.S. price of its PSP handheld game system for the rest of 2006, and the number of available games will nearly double to about 230 in that time, Sony said on Thursday.
Sony introduced the PSP, or PlayStation Portable, in 2005 in a bundled package that included several accessories and has sold some 5.5 million units in the United States. Currently it sells the device for $200 without some original add-ons, as well as a $250 package including the device, a movie and a memory card.
"We don't necessarily see the need to cut the price," John Koller, a product manager at Sony Computer Entertainment, told Reuters. "We need to offer broader value and introduce new consumers to what the PSP can do."
PSP -- which offers interactive video games, digital music and video and lets users surf the Web -- faces a tough challenge in the market for pocket-sized media devices such as Nintendo's DS and Apple Computer Inc.'s (AAPL.O: Quote, Profile, Research) iPod. Critics have suggested a dearth of compelling games has hurt demand.
But Koller says there will be about 110 new titles available by the end of 2006, bringing the roster to about 230. Moreover, Koller added that since the PSP is a diverse system, with the ability to play games, download video and enjoy media, its does not compare directly to the other handheld systems.
He added that Sony would soon detail how the PSP would integrate with Sony's highly anticipated next-generation game console, the PlayStation 3, which is due in November.
Via reuters
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October 6th, 2006, 01:23 Posted By: wraggster
Jamie fuller posted this news/release:
SensitivePSP is the results of my first trials with the PSP. The graphics were designed using Photoshop. The game is based on the original C64 version which was awesome, the level data is taken straight from the original with only a few levels being modified. I have the incredible fortune to get a fantastic remix version of the original music from a great muscian, Danceaway, Click here to visit his site and listen to some of his other excellent work..
The Concept of the game is to get from the starting position to the Exit block destroying all blocks along the way, You may go over the animated blocks more than once, Teleporters will throw you around the level, One way blocks (blocks with solid lines running through them) will also thwart your journey. You must destroy all of the stripey Yellow blocks, including the animated ones before you can exit the level.
Each time you complete a level you will 'unlock' a new one, there are 60 levels in total, SensitivePSP automatically remembers which levels you have unlocked, even after powering off your console. you can select any of the levels you have unlocked as your starting level,from the main menu.
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October 6th, 2006, 00:11 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres whats new:
Easy use and high quality program for converting videos for PSP and PC.
AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS FLV
to MP4 (PSP AVC, AVC, IPOD), PMP (AVC, DivX), AVI (DivX).
Interface changed with windows theme.
Correct corrupted PSP icons.
4.033 changes:
Fixed editing job after stop.
Fixed call to MediaInfo from jobs context menu.
Unlocked max resolution for MP4 PSP and MP4 PSP 2.80. Also added block for this formats - h.resolution * w.resolution mast be < 76800. 480x160 valid res, 480x176 invalid res.
Updated russian manual.
FLV input now supported. Convert videos from youtube (using videodownloader.net) to your IPOD, PSP, etc! Required installation of 4.033 full with FLV option checked and FLV decoder. ffdshow_rev187_20060915_clsid.exe can work as decoder. Correct set input framerate! For most FLV files framerate = 29.970fps.
Fixed block MUtithreading + FFT3DGPU.
Complete rewritten explorer tabs context menu. Now it very useful. You can copy, move, delete , play,... files direct from this menu.
Optimised generation names for MP4 PSP.
Optimised generation names for multi titles DVD. Now each title encode to separate file and next title don`t rewrite previous title.
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October 5th, 2006, 23:55 Posted By: wraggster
Via Gamestop
The Sims 2 Pets has really been packing in the star power. So far, the game is getting musical contributions from teen pop duo AJ & Aly, sexed-up girl group Pussycat Dolls, alterna-rockers The Flaming Lips, nerdcore group Hot Chip, and others.
Now the game is moving beyond just the audio stylings of well-known musical artists. Electronic Arts today announced that actress-turned-pop-singer Hilary Duff will be featured as a playable character in The Sims 2 Pets. In keeping with the theme of the game, Duff's real-life Chihuahua, Lola, will also be included in the Pets.
Duff and Lola will "appear in different scenes on each of the [game's] platforms" and will be fully interactive. Players will be able to dress up Duff and maker her do their bidding, or have their own created Sims characters mingle with her.
The Sims 2 Pets will be released on the PC, PlayStation 2, GameCube, and DS on October 17. PSP and Game Boy Advance versions will ship later this year.
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October 5th, 2006, 23:51 Posted By: wraggster
Via Engadget
Sony PSP owners, take heart -- you've been given some fairly awful excuses for PSP sound systems in your day, while Apple's little white cash cow has gotten the pick of the litter. To remedy that imbalance, Sony itself is finally stepping up to the plate and releasing the PSP-friendly SRS-U10 speaker. Instead of modeling itself after an iPod HiFi experiment gone terribly wrong, Sony has dropped an oh-so-glamorous docking speaker station for your PSP, DAP of choice, or essentially anything with an audio output. But before you go and get too giddy, however, we should point out this impressive looking device boasts just 3.6 watts of power, although it does dock and charge your PSP whether pumping tunes or not. While further details (like when this thing will hit stores) aren't yet known, it's probably safe to assume that it'll cost substantially more than any poor (style-conscious) soul should be asked to pay -- but hey, that's Sony for ya.
Screen Via Comments
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October 5th, 2006, 23:48 Posted By: wraggster
Those prolific peripheral purveyors over at Logitech are putting that exclusive AirFlow tech of theirs to good use. They've just announced their new ChillStream controller for the PlayStation 3, which along with adding some always welcome fan-based cooling to the controller, might add some much-needed heft to the gamepad as well. Logitech is also announcing PS3 compatibility for a good swath of their PS2 peripherals, such as their Driving Force Pro wheel and USB headset. The new ChillStream controller will be out when the PS3 launches in November, and will run you $40 -- the same as the Xbox 360 version which dropped in September.
Screen Via Comments
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October 5th, 2006, 23:36 Posted By: wraggster
Art has released a newversion of his Virtual Tape Recorder for the PSP, heres whats new:
Virtual Tape Recorder V5 (06/10/06):
- Fixed live monitor to work properly for all supported sample rates.
- Removed the option to turn the live monitor off.
- Added support for 5512 sample rate which allows over 30 minutes
of recording time at low quality.
Virtual Tape Recorder V4d (04/10/06):
- Lowered the sensitivity of voice activation for outdoor use.
- Fixed VOX delay time so it is uniform across all three sample rates.
- Added effect demo loop feature to the D pad menu so the
hold switch on the remote can be used as normal.
- Fixed effect demo waveform screen so text is not shown.
- Tested with genuine Socom headset from this version.
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via art
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October 5th, 2006, 23:31 Posted By: wraggster
New Lua Game from blairbi7ch, heres the details:
Super Bot is going to be a 2D side scroller were at first you just jump over things that come at you. I am rilly just doing this to learn more thers going to be a scrolling bg i hope lol and i am learning how to make sprites for Super Bot. Hear are my pics of what i hav made so far its just the sprites were they walk to the left or rite or jump and a background. just added the menu and a screen shot
Download Here
via blairbi7ch
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October 5th, 2006, 23:20 Posted By: wraggster
Dark Alex has released a new downgrader for the PSP, heres the release details:
This downgrader lets a psp running firmware 2.71 and HEN C to downgrade to any version from 1.50-2.60, or even reflash the 2.71 version.
This downgrader is safer, faster, and a lot easier to use than the previous downgraders. It also makes a clean firmware install, since this time there is a format of flash0 (just like sce updaters do).
A firmware dump is not needed, only the eboot.pbp of an update.
Ta-082 users can downgrade to 2.70/2.60/2.50. TA-082 users, DO NOT downgrade below 2.50.
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October 5th, 2006, 21:32 Posted By: splodger15
Xseed Games said yesterday they acquired the North American publishing rights for Valhalla Knights, an action RPG for the PlayStation Portable. The title will be released sometime in the first quarter of next year and was originally created by the development team K2. Features of this game, as described in a press release, are outlined below:
Customizable characters give each player a unique experience - select from five races (human, dwarf, halfling, elf, machine) and eight different job classes (Fighter, Mage, Priest, Thief, Knight, Samurai, Ninja, Anchor)
Complete quests to earn more gold to help recruit new party members or upgrade equipment
Enjoy the vast selection of weapons, armors, and accessories which also become visible on the in-game models when equipped
Real-time battles in which the player can switch between controlling any of the six party members on the fly
Highly detailed indoor and outdoor environments such as forests, dungeons, tunnels, castles, and an old ninja village
Encounter up to 150 different types of monsters, including dragons, giants, vampires, ghosts and enemy samurais
Network Play - Team up with other players in multi-player modes
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October 5th, 2006, 19:35 Posted By: wraggster
Dressed to kill… Femme Fatale Vanessa Minnillo will have you begging for mercy. Plus the Girls of Deal or No Deal. A million bucks, massive ratings, and 26 silver briefcases. Yup, the girls of Deal or No Deal are cleared for takeoff. All this and more in this issue of MAXIM Mobile.
Download at Perooz
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October 5th, 2006, 19:31 Posted By: wraggster
Issue 16 of the XTREME PSP Magazine has just been released. This issue is packed with over 90 pages of great content including previews of Work Time Fun, Pro Evolution Soccer 6 and Ridge Racer 2, plus reviews of Gangs of London, Super Monkey Ball Adventure and more.
You will also find all the usual content including news, tips and cheats, wallpapers and a all new homebrew feature.
Download Here
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October 5th, 2006, 19:30 Posted By: wraggster
Mike Bithell has released a new Flash game (for firmware 2.70 +), heres the details:
Welcome to the website for the freeware independent game Visiting Day by Mike Bithell. Visiting Day tells the story of the pupils of Blaid County Primary School, and their battles with an invading ship full of aliens. The game is comprised of five mini-games, and can be played in either a single player mode, or by four friends on one console.
The game can now be played on PSP, Mac and PC. The PC and Mac version is played online via the browser, and requires flash 8 or above. The PSP version can be played in either an online or offline mode.
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October 5th, 2006, 19:23 Posted By: wraggster
Via PSPFanboy
Someone may have made a very valuable mistake on eBay. A PSP Value Pack was just sold for $2,025. Even with the free accessories and games, the hapless buyer overspent thousands of dollars. It looks like a pretty shady buyer by the name of karahsmama forced the bid up to $2000 and the winning buyer foolishly outbid by $25 on top of the inflated bid. Even more suspicious is how the seller has no reviews... Was this a scam? Or was it pure stupidity? (Most likely, it was both.)
Screenshot Via Comments
Holy cow, some one has to be feeeling silly now
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October 5th, 2006, 18:58 Posted By: wraggster
Victor Viegas (right), CEO of haptic technology specialist Immersion Corporation, has told GameDaily BIZ that rumble could be included with motion sensing in the PS3 controller without cost rising significantly, which is contrary to comments made by Kaz Hirai.
In response to SCEA president Kaz Hirai's recent comments regarding Sony's decision to include motion sensing but not force feedback in its PlayStation 3 controllers because it would not be affordable for the consumer, Immersion Corporation CEO Vic Viegas got in touch with GameDaily BIZ to give us his opinion on these technologies and if cost would really be a problem.
"I was really surprised when they initially said it wasn't technically possible and I'm probably even more surprised now... [Kaz Hirai's] really saying two things. One is that it's technically possible but that the cost is prohibitive—which again I find astounding—and the second thing he's saying is that they're making a decision to go with this tilt control in place of rumble because they think that's what consumers will appreciate in their gameplay. So, on those two issues again I'm very surprised and shocked because I don't believe either to be the case," Viegas said.
[ "[Sony's] making a decision on behalf of their customer... and to blame the cost of vibration does not seem to be a genuine statement." ]
He continued, "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands—tilt vs. vibration—so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."
Viegas then pointed out that a third-party peripheral maker called eDimensional has already created a PS2 controller, the G-Pad Pro, that incorporates both motion sensing and vibration and goes for the retail price of just $29.95, so he doesn't understand Sony's cost argument.
Viegas also cited the results of an Immersion-sponsored survey from Ipsos that indicated most gamers seem to prefer rumble over motion sensing. Sony doesn't believe rumble is as important as motion, however. "It runs completely contradictory to the Ipsos studies and every other study we've conducted... In reality, holding the controller and using the tilt technology to control the game, I have a hard time believing it's going to enhance any game; at a minimum it probably could be used in a driving or flying game, but I just don't see how it plays in any of these other games," Viegas said. "[Sony's] making a decision on behalf of their customer that they're going to decide which features they're going to include and to blame the cost of vibration does not seem to be a genuine statement and I don't think it's in favor of the gamers who obviously like this technology."
While many gamers would love to see Immersion and Sony just settle their differences and work to include vibration into the PS3 pad, it doesn't appear as if the two parties are even talking with one another currently. "The litigation is not our primary focus but if Sony wanted to talk about how to implement rumble technology, paying a license, figure out ways to reduce cost or even enhance the capability with our next-generation technology I would for the most part be available at a day's notice. I'm ready to meet with them and try to work out this issue because at the end of the day it's the gamer that really seems to be suffering," Viegas said. "So I'm happy to try to resolve it but it's hard to have a one-way discussion if the other party is not willing acknowledge the rights that we have under our patent portfolio and all of the brilliance that our engineers have developed over the years."
Some have brought up the idea of a third-party company, like the aforementioned eDimensional, possibly offering a PS3 controller that does actually include both motion and rumble features, but the problem, Viegas explained, is that the PS3 may not support it. "It appears that Sony has not yet ruled out a third-party solution... but if [developers] don't support vibration in the game, that's going to cause a problem," he said. "The controller would have no commands to receive from the gameplay. Sony's in some control there and Sony's also in control of the console, so they can filter out vibration commands; essentially if they don't want vibration they can shut it down and it appears that's what they're doing and as a result companies like eDimensional who are licensed to provide vibration controllers and could otherwise do this, if they don't obtain the support from Sony it just isn't going to happen."
Finally, Viegas also gave us an update on the status of the lawsuit and Sony's appeal, which is still pending. "The appeal was fully briefed, so all the parties wrote up a document that described their position and yesterday in Washington, D.C. the federal court of appeals had a hearing where Sony, Immersion and another party ISLLC came together and presented roughly one hour, answered questions and presented to this panel of three judges... And they would take the information that was discussed yesterday and would then theoretically write an opinion. They could choose to just decide whether this is affirmed over overturned, but most likely they'll write an opinion and we hope that a decision is made around the first quarter of next year," he said.
"In theory, if the appeal concludes and they reaffirm what occurred in front of the judge and jury then we would be aggressively working for this injunction and at the same time willing to try to settle and resolve it. I think [Sony] would have to either stop selling their [DualShock] products or disable the capability because otherwise they'd be infringing," Viegas concluded.
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October 5th, 2006, 18:57 Posted By: wraggster
A confession from a Gamestop manager:
"I asked the regional manager about PS3 preorders," one told me "and he paused and then said he can't answer the question. He said there is a plan, but they can't talk about it; we should know in a week to two weeks." He started to sound tired, "Sony just didn't seem like they had a plan with the show. No plan at all. Barely a mention of the PS3, and almost nothing playable. On the other hand, I waited two hours for Gears of War. There is a feeling that Nintendo and Microsoft really set out to wow us, and Sony didn't have much to show. There was a PS3 under glass you could look at, and that's about it."
The difference between HD-DVD and Blu Ray was striking as well. "Blu-ray had a tiny presence in the very back of the show floor, while Microsoft had large displays and surround sound systems in their hospitality suite so you can take a look at what their HD-DVD drives would look like. It was impressive, and gave the feeling that HD-DVD was real and Blu-ray wasn't ready for the show."
I asked him his feelings going into the PS3 launch with no word on allocations or preorders, and no news on what will happen towards the holidays. "It's going to be ugly, there is no way this launch is going to go well."
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October 5th, 2006, 18:52 Posted By: wraggster
DETECTIVES are hunting a gang of youths suspected of robbing an office worker on a train and leaving him unconscious on the platform.
The teenagers were captured on camera entering Finsbury Park railway station at around 11am on Sunday, September 10.
Police believe that soon afterwards they got on an overland train heading north towards Hornsey, and beat up a man who was sitting alone having boarded at King's Cross.
The 22-year administrative assistant, who is originally from Hong Kong, was playing his PlayStation Portable when he was surrounded by a group of four or five youths.
One of them snatched the games machine from his hand, but when he tried to get it back the whole gang jumped in and began punching him in the face and body.
The train pulled into Hornsey station and the youths got off, but the victim bravely followed and grabbed hold of one of them.
He was then set upon again, punched repeatedly in the head and knocked unconscious. The gang fled leaving the man laid out on the platform, before other passengers came to his aid.
He was taken to hospital for treatment but released later that day.
Detective Sergeant Alan Bardsley, of the British Transport Police, said: "This was a vicious gang attack on a lone traveller.
"The intention was to steal his property and they were quite prepared to use violence to obtain it.
"The victim was quite badly beaten up and we're very keen to catch the people responsible to prevent them doing this to anyone else."
Lets hope someone gives the youths a kicking or more one day
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