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October 6th, 2006, 21:33 Posted By: wraggster
Feature from IGN, heres an excerpt:
While some Next-Gen titles cannot figure out ways to incorporate motorcycles and flying vehicles, Grand Theft Auto: Vice City Stories for the PSP has taken the watery backdrop of Vice City and expanded on it enormously. From the moment you enter the world of Vice City, one thing becomes clear. More than any other Grand Theft Auto metropolis, Vice City is defined by the water surrounding it. In developing the latest installment of Grand Theft Auto for the PSP, the team at Rockstar Leeds went to great lengths retooling the aquatic playground of Vice City.
Full Article
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October 6th, 2006, 21:31 Posted By: wraggster
Feature from IGN, heres an excerpt:
Hi everyone, I'm Matt Tomporowski, the Lead Designer for NFS Carbon Own the City. When I write out my name and title like that, it sounds like I must have a dream job. You know what? I really do have a dream job. I get to create the video game that I want. I know that I'm a really lucky guy to get to do this.
If you've played or read the reviews for NFS Carbon Own the City (or NFS OTC as I like to call it,) you'll notice a couple of things. First, this game is REALLY different from Carbon on PS2 or the Next Gen consoles. There's an important reason for that and I'll get into that shortly. Second, you'll notice that NFS OTC is a lot bigger than our past NFS efforts on PSP (heck, we even built an entire open world just for the PSP!) there are reasons for this too that I'm going to get into down below.
Full Article
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October 6th, 2006, 21:30 Posted By: wraggster
Koei announced today that Dynasty Warriors Volume 2 has gone gold and begun production for Sony's PSP.
Based on Luo Guanzhong's historical novel of Ancient China, Dynasty Warriors Vol 2 let's players guide ancient Chinese warriors through battle on more than 50 stages and 31 maps. This title also offers a wireless multiplayer for up to four people.
Developed by Koei's own Omega Force, Dynasty Warriors Vol. 2 ships to North American retail shelves October 24.
Via IGN
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October 6th, 2006, 21:29 Posted By: wraggster
Via GTAportable.com
The official Vice City Stories website has been updated today with its rating for North American users. Rated M for Mature by the ESRB, Vice City Stories is only suitable for those age 17 and older. The description of the content given are Blood and Gore, Intense Violence, Strong Language and Sexual content, as well as Use of Drugs.
The rather unsurprising rating in North America joins that of the UK/European's 18+ rating, and the German 16+ and Australian MA15+. The German version is said to receive some censorships, that include the removal of prostitution, animations of head shots, and not being able to interact with corpses (hitting or kicking them).
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October 6th, 2006, 20:14 Posted By: wraggster
Sony will lose at least $560m from its predicted earnings this year as it pays for huge battery recalls and a price cut for its PlayStation 3 games console, analysts believe.
The company has also been hit by allegations that it knew its notebook PC batteries could catch fire a year ago, but failed to understand the magnitude of the problem.
The mounting cost of problems with notebook batteries and the PlayStation 3 will cut Sony's expected $1.1bn profits in half this year.
This figure could rise further, according to industry analysts, particularly if PC vendors or consumers take legal action against Sony. Five major notebook vendors have so far announced battery recalls.
"These issues raise questions about the positioning of rechargeable battery operations, which have no part in Sony's vertically integrated model, and of the Cell processor, which is supposed to be a core part of the structure," said Nomura Securities analyst Eiichi Katayama.
A global recall of some 10 million lithium ion notebook PC batteries is likely to cost Sony almost $340m, even assuming that the company avoids expensive legal action related to the issue, Nomura estimates.
In addition, a decision to slash the price of the PlayStation 3 in Sony's strong home market will cost a total of $220m, the analyst predicts.
In a further shock to Sony, a Japanese newspaper has alleged that the company knew almost a year ago that its batteries could catch fire, but failed to appreciate the seriousness of the problem.
Sony first became aware of the battery problem in December 2005, when a Dell notebook caught fire in Japan, the Daily Yomiuri reported, citing unnamed Dell and Sony representatives.
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October 6th, 2006, 20:09 Posted By: wraggster
A roadmap for the processor on display by Toshiba at this week's Ceatec show in Japan shows a more powerful version of the chip under development for 2007. While details of the chip were not available, a source close to Toshiba said that the new device will be manufactured using more advanced 65-nanometer production technology. The current chips are being made on a 90nm line and the switch will mean lower power consumption and increased performance.
Looking further ahead the roadmap calls for further increases in power between next year and the end of the decade. At the same time "mid-class" versions of the processor are also envisaged for 2008 and beyond and a mobile version in 2010.
The Cell chip is the product of a joint development project by Toshiba, IBM, Sony and Sony Computer Entertainment Inc. (SCEI). Each chip contains a main processor and eight sub-processors to deliver about 200G Flops (floating point operations per second) of power.
It will make its consumer debut next month when SCEI puts the PlayStation 3 on sale in Japan and the U.S. but Toshiba has plans for the chip in other parts of the living room.
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October 6th, 2006, 20:07 Posted By: wraggster
News via psm3
Hi. Dan G here again. (Thinks: Must get someone else to do the blog later on today...). Just wanted to post this early morning blog to settle a situation that has been gathering momentum on the net.
The question is: Does PS3 get hot? Not just 'hot' but 'dangerously' hot or hot enough to cause a malfunction. It has been reported in other circles that machines at the Tokyo Game Show were expiring dut to heat. It has even been suggested that this issue has played a part in the recent dip in Sony's share price.
OK. Here's the independent, non-Sony approved truth. We've played a PS3, for a day, in a room, with it on a table in front of us. At no stage did anyone comment about the noise it made (ie, next to none). And a collegue put his hand behind the machine after it had been running for a few hours and felt warm air being quietly and safely extracted via a fan via the vents at the back of the machine. The surface of the machine remained at room temperature with a small portion at the back being 'warm'. Not hot - 'warm'.
So, the PSM3 independent verdict here is that - quote - "PS3 generates less heat and noise than the combination of 360 and powerbrick".
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October 6th, 2006, 20:06 Posted By: wraggster
Any day now, Gamestop and EB Games will start accepting preorders on the Sony PlayStation 3 and the Nintendo Wii, both of which are due to hit just before Thanksgiving. Supplies of both systems will be limited, with the PS3 being in particularly short supply, as Sony currently plans to ship only 400,000 units to North America. There will be plenty of press along with the usual midnight launch events that feature a couple of guys at the front of the line who've camped out for two days on the street to secure their spots. And CNET will probably have to fight to get review units in time to have reviews posted on the day each system hits stores.
That's all a given. But so, too, is the ugly fact there's a reasonable chance that some of the early units may not be glitch-free or, more probably, could end up with shorter life expectancy rates than, well, expected.
Early Xbox 360 models had a high failure rate. Take the Xbox 360. Just in the last couple of months, I've spoken to several people who were among the first to purchase the 360 and have now had to send their units back to Microsoft for repair. Because it was outside the warranty, and they hadn't bothered to purchase an extended service agreement, the cost for the fix was $150--until Microsoft recently agreed to make repairs for free on any units manufactured before January 1, 2006. (If you shelled out money for a fix, you can, in theory, get a refund.) As Tor Thorsen writes in his news piece for Gamespot, "Microsoft has now apparently admitted that the initial shipments of Xbox 360s were failing at a greater than normal rate."
No one's releasing any hard numbers, but in my little informal poll, three out of the six people I know who got an early Xbox 360 have had their systems fail. That's not good. Sony, too, faced some negative publicity when it had problems with dead pixels on the screens of its early PSP units. And there was also an issue with the button response on some systems. On a personal level, my early PSP unit, while it does have three dead pixels, is still working fine. But I use it only a few hours a week.
These type of first-gen kinks are de rigueur across the electronics industry. Toshiba's first-gen HD-DVD players are notoriously slow and have gone through multiple firmware upgrades to rid them of certain bugs. Samsung's BD-P1000 Blu-ray player is still awaiting a promised firmware upgrade to correct a chip flaw that delivers overly soft image quality. Sony, meanwhile, offered a service solution for owners of early KDS-60A2000 HDTVs that shipped with settings that didn't maximize the set's native 1080p resolution. And Apple began bundling its first-generation iPod Nanos with a cheap but effective slip case, but only after several weeks of mounting complaints that the player was overly prone to scratching.
Ideally, companies should try to isolate software issues from the hardware. It's hard to expect a major manufacturer such as Toshiba or Sony to say, essentially, "hey, you're buying a beta product today, but we're going to be regularly improving it with software upgrades." While Philips doesn't advertise it, the internal firmware of its new generation of flat-panels TVs can be upgraded with a USB thumbdrive. And we've seen manufacturers such as Slingbox, TiVo, and Sonos offer subtle to dramatic improvements over time with software updates.
One problem, of course, is that the average consumer isn't necessarily prepared--or is intimidated by the idea of having to upgrade a product with a file he or she needs to find on the Internet and either burn to a DVD or CD or download to some sort of flash memory. The best possible scenario is for products to have more transparent Internet connections and update themselves without any assistance from their owners. This is essentially what happens with devices that are always online. Cable and satellite companies, for instance, are always pushing new software updates to their set-top boxes and DVRs. The same is true for the Xbox 360, via its Xbox Live service. It's also what will happen with the PS3 and the Wii, both of which are touting more robust online connectivity than previous Sony and Nintendo consoles. And that's yet another reason to consider both of them to be beta products when they launch in November.
The bigger problem is that, if the hardware itself is flawed, as is the case with the early Xbox 360 units and their overheating problems (it remains to be seen whether later units will also fail at alarmingly high rates). I'm not suggesting it's a sure bet that Sony's going to have issues with the PS3, but I'd feel comfortable wagering a small amount of money that, with a product this advanced that's crammed into a small box that also features a new chip, you may have a few too many lemons in its early crop. In other words, I'm in no hurry to buy a PS3, even if I could somehow make sure I was near the top of the preorder list.
To make a high-tech omelette, you're bound to break a few eggs. Yeah, I know an admonition to steer clear of first-generation products is hardly a revelation for tech heads. But for everyone prepared to berate me for stating the obvious, consider how many tens of thousands (or more?) of eager gaming fans--or indulgent parents--will be paying double, triple, or even higher multiples on eBay to secure one of these potentially dicey boxes before December 25.
Of course, if you're worried about buying a lemon, the simplest thing to do is buy an extended warranty. But when you're already paying $600 for a game console--which doesn't even include a game--tacking on anything extra just seems too painful. With a more affordable console like the Wii, which will start at $250, I can see taking a chance on an early unit, especially if you're a Nintendo fan boy--or girl--who needs a Zelda fix or a parent who has to endure the incessant whines of your children begging for a new system. But I wouldn't buy a Wii anywhere near launch either. Heck, half of its appeal is that it can play old games from other Nintendo systems. And they're not going anywhere.
So when will it be safe to buy a PS3? I say by the middle of '07. Give Sony six months to get the factories humming and the bugs sorted out, and for a compelling game or two to arrive. Or, if you're really smart, wait for the price drop $100 and for Blu-ray discs to cost the same as DVDs. But that might not be until 2008.
Via Cnet
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October 6th, 2006, 19:59 Posted By: wraggster
New commercial release for the PSP, heres the details:
features
Play as Boog and Elliott and relive the movie adventure!
Interact with Beth, Shaw, and all your animal favorites from the Open Season film!
Throw skunk bombs, hurl rabbits, use acorn-firing squirrels, and pull outrageous woodland pranks to scare the pants off the hunters!
Roll in a giant snowball, ride the rapids on a floating outhouse, zip through tunnels in a crazy mine cart ride, and take on more madcap adventures as Boog discovers how to get wild, animal-style!
Challenge your friends in hilarious four-player mini-games!
description
Take a Walk on the Wild Side!
Team up with a cast of crazy critters, unleashing your animal instincts in Open Season™, the game - a riotous romp in the great outdoors where the rowdy brood of forest animals turns the tables on a bunch of unsuspecting hunters.
When a domesticated grizzly named Boog gets lured into leaving the creature comforts of home by a fast-talking mule deer named Elliot, he finds himself lost in the woods just three days before hunting season. Forced to "rough it" in the great outdoors, Boog goes native, rallying all the forest animals to take back their home and send the hunters packing.
More info /buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1m6n.html
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October 6th, 2006, 19:43 Posted By: wraggster
Crytek's lead artist, Michael Khaimzon, has revealed that the developer could confidently port highly-anticipated PC title Crysis to PS3 and Xbox 360 - although there are no current plans to do so.
Speaking to our sister site GamesIndustry.biz, Khaimzon said, "I don’t think there would be any problem to convert anything we work on to the next-gen consoles if we decided to.
"We have enough power here, with programmers and artists, to be able to do such a thing. It's just a matter of making the decision."
Khaimzon's comments will only fan the flames of rumour which surround Crysis - a first-person shooter already wowing consumers and critics alike - that publisher Electronic Arts may bring the game to home consoles after release on PC early next year.
Discussing whether the team at Crytek would be interested in working on the next-generation of home consoles, Khaimzon added: "I'm pretty sure it would be interesting for us to do stuff on the PlayStation 3 or Xbox 360.
"We would just have to see how much of a sacrifice to the game we'd have to make. Or whether there would be a sacrifice at all, maybe we could find a way to make the game look exactly the same as it does on PC on the Xbox 360 and the PlayStation 3."
When asked directly whether there was a possibility that Crysis would appear on home consoles, Khaimzon replied: "There might be, the decision isn't mine to make. I don’t know of any official plans to do so, but I know there are rumours and talk, but I couldn't say anything concrete."
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October 6th, 2006, 19:17 Posted By: splodger15
Star Wars: Lethal Alliance immerses players in an adventure that takes place between Episode III Revenge of the Sith and Episode IV A New Hope. Gamers will engage in collaborative gameplay as they embody both Twi'lek Rianna Saren and her security droid Zeeo. Hired by the Rebel Alliance, this deadly duo must work together to infiltrate Imperial planets and fight legions of evil fiends. Our heroes' ultimate goal: Uncover the Empire's most deadly secret -- the Death Star.
Tons of screens via comments
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October 6th, 2006, 17:39 Posted By: wraggster
Microsoft's 'Major Nelson' and executive Peter Moore have been visible representatives of the 360 console for well over a year now. 'Grandfather of Gaming' Shigeru Miyamoto and asskicking Reggie Fils-Aime have have preached the Wii concept through good writeups and bad name jokes. Sony ... well, Sony has Ken Kutaragi, Phil Harrison, and Kaz Hirai. They say helpful things like 'we don't care', and 'disks won't matter', and (my personal favorite) 'the PS3 is a computer'. RPG Site has a compelling argument stating that Sony needs a Major Nelson to cut through this crazy executive talk, and reconnect the company with real gamers. From the article:
"While it's not something that appeals to every group of people that play games - the casual market and kids, for example, the existence of these people allows the part of the market that is most opinionated - the core gamers, those who have a very clear opinion on what they want and what is good and bad - to interact with somebody who can actually bring about change. Hell, on a lesser note, it even gives the fanboys someone to worship."
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October 6th, 2006, 17:34 Posted By: wraggster
More price cut news this time from Eurogamer
Sony has no immediate plans to cut the price of PlayStation Portable in Europe or the United States, the company said today.
"We've got no plans to cut the price of PSP at this moment in time," a spokesperson for Sony UK told Eurogamer this afternoon, responding to similar comments made by the company's US arm overnight.
Pointing to the combination of movie, music, photo, internet and games support now offered by the latest updates to PSP system software, the spokesperson said the handheld "still represents great value for money".
Earlier Sony Computer Entertainment America's John Koller told Reuters, "We don't necessarily see the need to cut the price," pointing instead to a need to "introduce new consumers to what the PSP can do."
That's despite ongoing criticism of the platform's software line-up, which many observers feel compares unfavourably to strong offerings on the DS platform.
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October 6th, 2006, 17:17 Posted By: wraggster
SCE Worldwide Europe VP Jamie MacDonald reckons that Europe will quickly get over the delay between the US and Japanese launches of PlayStation 3 next month and its European debut next March.
When asked by our sister site GamesIndustry.biz what he'd say to European consumers who feel they're always last in line for new consoles, MacDonald said, "European consumers have shown that historically they don't mind [the delays], because they end up buying as many PlayStations, if not more, than the US and Japan."
"In Europe, it doesn't seem that the release of our platforms after the US and Japan - in the long run - affects how consumers feel."
"If we were sitting here in five years' time, I don't think we'd really think about or notice that PlayStation 3 was four or five months later in Europe. I think in the long run, PlayStation 3 will succeed because of the great product it is and the great software we make for it," he added, when asked how he felt the delay would affect Sony's chances in the next-gen battle.
MacDonald's frank assessment of the situation is likely to raise hackles with, well, you (you're already sharpening your keyboard, aren't you?), but generally speaking he certainly shared Sony UK boss Ray Maguire's perspective on the announcement, around a month ago, that the console's European release would be delayed until March.
At the time, Maguire admitted that Sony UK was "extremely disappointed" by the delay. "We can truly empathise with everyone who was looking forward to PS3's imminent release. We will however be working tirelessly to ensure that the March 2007 launch is the biggest and best in the company's history," he added.
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October 6th, 2006, 17:15 Posted By: wraggster
It's time again for one of our favorite segments, CE-Oh no he didn't! For this week's episode, we're going to talk a little bit about the PS3. Now, we all know that the new PS3 isn't going bring the rumble to our favorite upcoming Sony gaming console. But what we didn't know was why -- yes, yes there were claims that it had to do with interference of motion sensing, or lawsuits from Immersion, but we hadn't gotten a clear reason straight from the horse's mouth, particularly when surveys suggest fans would be willing to pay for it. However, a recent interview by GameDaily Biz with SCEA prez Kaz Hirai says that it's yet another reason altogether:
"Is it technically feasible? Absolutely. But the balancing act that you need to do, is to be able to present the controller to the consumer at an affordable price."
Affordable? Please. Joystiq points out that a G-Pad Pro for the PS2, which has motion sensing and vibration, costs $30, a whole Lincoln higher than the Dual Shock. C'mon Kaz, can't you at least be straight with us? Now of course, this is from the same folks who said that just a few months ago said that the $500 PS3 was "too cheap," and is well worth the markup compared to the Wii, but backtracked when the company recently dropped the price in Japan. Maybe that means the prices of the controllers are going to come down too?
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October 6th, 2006, 17:02 Posted By: wraggster
Via Engadget
Alright Sony, this is just getting ridiculous. It's not like you guys haven't been a featured guest in this series before, but we had no idea it was such an honor. The third "CE-Oh no" moment for Sony this week came out of the mouth of SCE World Europe VP, Jamie MacDonald, who was asked: "What would you say to consumers who like Sony and want to buy your products, but perhaps feel that because they're in Europe they're always last in line?" Apparently Jamie feels little love for his whiny constituency, since his clueless response was thus: "European consumers have shown that historically they don't mind that, because they end up buying as many PlayStations, if not more, than the US and Japan. In Europe, it doesn't seem that the release of our platforms after the US and Japan - in the long run - affects how consumers feel." We're not even sure how to respond to that, so we'll continue with more "CE-Oh no" sound bite gold from our pal Jamie. In response to a query about Sony's UMD failure, he stated: "I think you'll find in general the market for movies on discs of any type is not particularly great at the moment." Again, we really have nothing to add, so we'll just hit up one more sound bite for good time's sake. When asked about the Wii60 concept, where prospective next-gen buyers compare the price of purchasing an Xbox 360 and a Nintendo Wii to the cost of the PS3 alone, Jamie further demonstrated his ignorance: "To be honest, I haven't heard that." Not a banner day for Sony PR by a long shot, but at least they're not trying to hide their seeming disdain for consumers and plain logic.
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October 6th, 2006, 16:50 Posted By: SteveV2
Here's some scans found in a magazine about a Master System emulator, GBA in the works, 2.80 firmware cracked and so on. Many well known names in the article!
There's even a step by step guide to set up PSPMaster
I ripped the pages out of the mag for best results so I hope you enjoy the read
Hope you don't mind the large scans, 300dpi.
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October 6th, 2006, 16:47 Posted By: wraggster
After its teasing reveal last week, Rockstar and Team Bondi have released the first proper trailer of L.A. Noire.
L.A. Noire takes place in a "perfectly-recreated" Los Angeles with a "post-war backdrop of corruption, drugs and jazz", and this latest trailer shows that the game certainly has a moody atmosphere to fit.
L.A. Noire was originally revealed in 2004 for the PS3, and originally published by Sony. With this in mind, we think its safe to assume that at least one of the platform's the game is heading for will be Sony's.
Stay tuned for more on L.A. Noire as we get it.
Movie Here
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October 6th, 2006, 11:41 Posted By: happy_mak
At TGS, there were some dress-ups of the PSP with various stickers of game titles. These have been uploaded to the playstation.jp site here. Take a look. Interesting...
10886
Though it is a Japanese page, move your cursor on to the right side icons and you should get a good idea.
I would no doubt choose LocoRoco... its been only yesterday that i finished all levels with 20 LocoRoco!!
I uploaded a few in-game snaps of LocoRoco here if you are interested
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October 6th, 2006, 07:44 Posted By: lmtlmt
exchange rate generator beta
tells you how much currency is in american
4 different currencies
AUD australian
GBP british pound
UERO ueropean
USD american
if youve selected GBP it will tell you how much( you choose frome 1,10,50,100,200,500) $50 american is in GBP.
points
1 still in early stages.
2 no real engine
3 not very efficient code, but works
4 somebody else could probably make a better one (but hasnt)
controls
cross = $1
circle = $10
triangle = $50
square = $100
r trigger = $200
l trigger = $500
down = change currency type
start = exit
future releases will add more currenies.
this are just rough estimates as exchange rates are continuosly changing
right now it only exchanges those 3 into american
but in future releases you will have more power over the currencies.
please leave comments :->
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