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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 15th, 2006, 11:07 Posted By: wraggster
Via spong
Sony Computer Entertainment Europe’s UK MD, Ray Maguire, claims that the heavily criticised UMD format has a future, despite a number of film studios opting out of producing movies on the format and numerous retailers scaling down their UMD* offerings.
What is the heavy criticism to which we allude? Unacceptably high cost and the fact that it’s become increasingly harder to actually find them in-store of late, will do for two.
Speaking to trade magazine, MCV, Maguire told explained, “We’re pretty pleased with UMD… UMD has a fantastic attachment ratio. Where we’ve struggled a little is getting a decent proposition for full-length movies.”
He continued, “UMD is not the problem – it’s getting the right content that’s the challenge. When we put shorts on UMD they sell really well, and that’s related to PSP usage. It’s about getting the offer right, and we will do that.”
Let us know your own thoughts in the forums. Do you think the format has a future? Do you still buy UMDs? And if so which ones?
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October 15th, 2006, 10:59 Posted By: wraggster
NERF is one of those brands that's synonymous with childhood, adolescent, and even grown up fun. When we were little, the foam was just soft enough to convince our parents we could be trusted to wield it in weapon form, yet as we well know, solid enough to inflict real pain on small friends once out in the yard. The IGN offices are a historic NERF battlefield, and some of our LARPing (Live Action Rollplaying) brethren couldn't take to the field without it.
Sadly, a lot of these NERF pursuits involve some very un-videogaming aspects, like being outside, so when we received word that Pelican Performance had partnered with NERF with plans for a line of foam-plated controllers we got pretty stoked. Today we got the chance for an exclusive first hands-on with the first of the Pelican-NERF line, the wireless NERF pad for the PlayStation 2.
In general size and curves, the controller is relatively similar to a Xbox 360 pad. That's about as far as the similarities go, however, as the entire controller, save for the analog sticks and buttons, is encased in a shell of injection-molded NERF foam. Pelican didn't wimp out on the design with just some foam handle-prongs and a hard plastic face, when we say the entire thing is encased in foam, we mean it.
The handle-prongs are the softest, but seem to have some flexible tabs buried inside to provide a bit of rigidity. The rest of the controller body has a thinner layer, which is enough to feel NERF but not too think or spongy enough to interfere with button presses. As a matter of fact, the controller feels great in hand, and in showing it off around the office, practically every gamer here commented that it felt much better to hold than the usual hard-plastic pads.
Since it's NERF we also couldn't stop ourselves from giving it the good old drop test, which progressed to a drop-kick and some light abuse. The controller seems to be able to take a solid fall if it lands on the handle prongs or its side, but Pelican isn't claiming absolute indestructibility and we can image you could damage it if you really nailed one of the analog sticks into a wall.
We'll explore the controller's toughness over the weekend and return with the full review on Monday in which we'll delve into the button response and feel, wireless performance, and more. Until then, take a peek at these exclusive first-reveal pics and enjoy.
Screenshots Via Comments
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October 15th, 2006, 10:24 Posted By: DraconumPB
I have become aware that Super Mini Mario and its various mods are difficult to run on the custom 2.71 firmware from DAX. So, here's a fairly simple way to run most of them from what I can discern:
Some SMM mods are built for 1.0 and some are built for 1.5. While you can use SeiPSPTool to convert between the two, it doesn't help you much here. Here's what to do:
If your SMM or SMM Mod was built for 1.0 natively (not converted from a 1.5 eboot) then: Simply place it in the GAME folder instead of GAME150. Works great! Examples: SMM (original, non-1.5 version), Chocobo Complete, Super Mini Sonic/etc.
If your SMM or SMM Mod was built for 1.5 natively (i.e. the 1.5 version of SMM, or Super Mini Halo - SMH - which was built for 1.5): This is a bit trickier. You have to split up the contents of the SMH folder (for example) so that GAME/SMH contains all the DATA files that are NOT the eboot.pbp. So EVERYTHING that is NOT eboot.pbp goes in GAME/SMH. GAME150/SMH will contain the eboot from the SMH folder, and GAME150/SMH% is the SMH% folder without any other modification.
So this is the structure:
PSP
|__Game
|__|__SMH
|______|__(data files here such as sound, graphics, levels)
|__Game150
|__|__SMH
|______|__eboot.pbp
|__|__SMH%
|______|__eboot.pbp
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October 15th, 2006, 10:02 Posted By: b8a
True to his word, NJ has released the source code for his three arcade emulators: CPS1PSP, CPS2PSP, and NGEPSP. With the release of these sources, he also released the final version of CPS1PSP which includes a minor bugfix for a single game:
Fixed state save/load in Pang!3 Additionally, he has addressed speculations about what project he'll tackle next:
With this, things have settled down for me. I don't think there will be anymore updates for the forseeable future.
As for what I'll make next, maybe I'll port something else... However, it's more likely that I'll just end it with this.
There aren't any (that I'm interested in) from overseas makers, SEGA, or CAPCOM.
Source could be reused for SEGA, however, sadly, I have absolutely no interest in them, including their home consoles. Additionally, I started working on CPS1PSP without knowing about the impending release of Capcom Collection. It looks like there might not be any need to make anything else. Just my two cents, but since there still aren't any solid PCE-S/CD emulators for the PSP, and seeing as how NJ was able to nail NG-CD emulation, that's one project that I'd personally love to see him tackle.
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October 15th, 2006, 03:20 Posted By: Jpdeathblade
Super Mini Halo is a project that I started a while ago. I havent had time to finish it so I am going to post a beta and let the people here go wild. =P
First things first - Specs
Folder named SMH (so you can play with SMM and SMS)
1 Real level, 24 from the SMM v3 download
Halo characters (Master Chief and Grunts...i got alot of colors for each)
Custom background
Somewhat custom sounds
O ya - Works on 1.5 and 2.71 (Just leave the files as they are. The game will not load if you try and hide the corrupt)
Credits:
SMM - Without them none of this would be possable
Banditmax.com for paying the bills
And Bob151jr (me, jpdeathblade) for making some graphics and a lvl and posting....im on a mac! its 10x harder to make this...w/e
The file is attached below...go crazy =P
PS: Any fan made levels and graphics - feel free to post them, If there good then they might enter the final build =P
ALSO this is DcEmu Exclusive....I only visit this site so dont think im on ps2nfo and stuff...
Here is what some of the graphics look like

Some of them need a little work but again im on a mac...
And here is the first level of gameplay by Crowba - http://www.youtube.com/v/rLz3kWxG_g0
EDIT:
New version to work for 2.71 (not tested so let me know if it works)
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October 14th, 2006, 23:12 Posted By: psposte
We weren't planning on releasing a second beta so soon, but the mail duplication issue that was brought to our attention by noobody is annoying enough to justify releasing a Beta2.
We took the opportunity to fix a couple other problems, here's the complete list:
- Fix the uids file not being written (mail duplication issue)
- Get rid of the "Bentest" icon on the main window
- Fix the hang when the app was exited through the home button during an assert comment. Although whenever such a message is encountered, it's best to hit triangle to get out of it.
- Fix the crash on startup caused by an empty "reply to" field (any empty fields should no longer cause a crash now)
- Fix an issue where the context menu wasn't being brought up in the address dialog
Thanks to all users who tried PSPoste Beta1 and left us with comments and feedback, we plan on spending most of our short term efforts integrating better input methods (Danzeff and more generic IrDa driver) as well as SSL/TLS, but these features may take time.
ben
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October 14th, 2006, 22:56 Posted By: benh
I am uploading and posting this on behalf of TCLCloud and this is the second release of his psp portal psp117, so lets here what he has to say about it -
This version includes over 35 games, 4 apps, 5 cartoons, 20 wallpapers, 2 wallpaper packs, 7 RSS channels and lots more in the links page! This is version 0.95, which means it pretty much complete, however seeing as its so close to completion i doubt i'll make version 1, but rather go on to do version 1.xx and so on. I am very pleased with this so far, the basic portal engine is now complete, it'll be much easier to add both new pages and content in the future, and hopefully that wont be too long. In upcoming releases I am hoping to include direct download links to demos, video downloads and expand the existing pages.
Enjoy!

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October 14th, 2006, 19:19 Posted By: wraggster
Evening all i just added the news feed from several sites on the network to the PSP site (makes wraggys life easier if when they post news it shows up on the main site )
But anyway our great friend and coder PSmonkey is overseeing (he cant code but he can advise) 2 major psp projects and he wishes to have coders and artists join the project.
Full details here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=38945
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October 14th, 2006, 17:36 Posted By: wraggster
Another new game released in the UK for PSP:

Bub and Bob are captured in two separate 3D towers. Both towers are split into 3 sections, with each section having different parameters. Bub and Bob walk on the platforms that are attached to the walls that divide the tower into three. Furthermore, by using the doors in the walls Bub and Bob can move from one section to another. When this happens the screen rotates in full 3D.
A new adventure: An all new adventure for Bub and Bob. Completely redesigned and updated for PSP
Completely unique game system: Trapped inside two 3D towers of terror, they rotate as Bub and Bob move from section to section
One floor, three environments: Each floor of the tower has three sections. Move a frozen key from winter to summer to defrost it
Play as Bub and Bob: One tower affects the other so cooperation between Bub and Bob is necessary. Switch between the two characters whenever you need
Puzzle action:. Change the temperature, air pressure, gravity and air flow to solve the puzzles and progress upwards
Game play surprises: Flip the screen upside down or turn the lights off
Gigantic 3D boss characters: Boss characters the height of the screen literally dwarfing Bub and Bob
Charming graphics: All new re-designed Bub & Bob, and all the old enemies all now in 3D and in a new charming style
Classic Bubble Bobble Action: Brilliant in its simplicity, capture enemies with your bubbles and burst them
New Bubbles: Yoyo and Oblong bubbles!
Multiplayer bubble mayhem: 2-4 friends challenge each other using wireless
2P cooperative fun: Work your way up the towers with a friend. One plays as Bob, the other plays as Bub
More info / buy at Amazon UK
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October 14th, 2006, 17:33 Posted By: wraggster
New release for the UK:

Ridge Racer is back with an adrenaline fuelled racing experience featuring many new courses and vehicles. Put your foot down, kick in the nitrous and roar through 42 intense, challenging courses. Master the drift handling and take corners at exhilarating speeds to leave opponents trailing in your wake.
New Arcade, Duel and Survival modes in addition to the original Time Attack mode and rearranged World Tours mode
62 high-speed vehicles available with eight brand new cars
Compete against up to eight players via Ad Hoc Mode
More info / buy at Amazon UK
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October 14th, 2006, 17:29 Posted By: wraggster
Another new game released in the UK and now its Myst, heres the details:

Over a decade since PC adventurers first sampled the delights of Myst's emotive and visual feasts, the new PSP version will engage the player like never before and literally take them to another world. There are no instructions and the player begins a voyage of exploration without encountering a single living soul.
Alone on a mysterious island, you set out to explore its grandeur and mystery. Here a chilling tale of intrigue and injustice, defying all boundaries of space and time, is being told. Quickly, though, it becomes clear every action can somehow help unfortunate individuals trapped somewhere in a parallel dimension. The Myst adventure is like no other, tantalizing with its unique combination of lavish environments, puzzles, mazes, and a sizzling underlying drama which steadily unfolds to reward the player further still.
More Info & Buy at AmazonUK
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October 14th, 2006, 17:24 Posted By: wraggster
Newly released in the UK:

Heres whats in the game:
Taito Legends Power Up features 25 furiously addictive games. 21 arcade perfect classics such as Space Invaders, Elevator Action, Balloon Bomber, The New Zealand Story and 4 updated and extended legends exclusive to PSP.
Taito Legends Power Up includes:
Space Invaders
Space Invaders Part 2
New Zealand Story
Phoenix
Alpine Ski
Elevator Action
Crazy Balloon
Chack n' Pop
Lunar Rescue
Balloon Bomber
Legend of Kage
The Fairyland Story
Rastan Saga
Raimais
Cameltry
Qix
Kiki Kaikai
Kuri Kinton
Return of the Invaders
Space Dungeon
Space Chaser
Balloon Bomber Enhanced - exclusive to PSP
Cameltry Enhanced - exclusive to PSP
Crazy Balloon Enhanced - exclusive to PSP
Legend of Kage Enhanced - exclusive to PSP
More Info/buy at AmazonUK
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October 14th, 2006, 17:06 Posted By: wraggster
Hey all still no release and still dont know when one is due, but heres the latest news from the coder who wishes to be anonymous:
Some noticeable progress on speed  But I still didn't get the dynarec to work. Anyway, some games are running real fast now like the FF series.
I myself tried Star Wars Masters of Tera Kasi today and whilst the game was very slow, infact the slowest game ive tried so far, it did play and look perfect, bear in mind the build i have is a few weeks old now.
Screens Via Comments -
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October 14th, 2006, 16:21 Posted By: wraggster
Yongobongo has released a new paint app in Lua for the PSP, heres the details:
"yPaint v2"
Before I explain the app, I'd like to thank Fuzzie 360 for so much help and inspiration. Thanks man! And also thanks to Shine for his LUAPlayer app (which made this app possible).
So, what is it?
Well, it's basically a Image creation application for your PSP. I've taken on the graphics of my fave graphic PC program, Macromedia Fireworks.
So what?
So what??? This application is an "all in one" image editor. It comes with a full colour selection tool, Line Lengths, a GUI (needs to be improved) Saving your Image (In the next release, you will be able to save multiple files ) and opening your image again for editing!
Can I use it?
If you have Firmware 1.50-2.71, then yes I have only made K-Xploited EBOOTs since the majority of homebrew users (including me and Fuzzie) have this firmware. A 1.00/eLoader EBOOT should be up soon
LUALogix???
Fuzzie and I are setting up a website dedicated to LUA coding...More on this later!
I hope y'all like it
Also, this is v2 (0.2) of the app, so bugs may be there (I haven't found any) and I am going to add some more features to it, such as battery life display and hopefully I can make it a lot more functional.
Any help is welcome! Thanks guys! Hope ya like it!
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via fuzzie360
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October 14th, 2006, 16:15 Posted By: wraggster
Fol has posted this news/release:
If, like me you updated and dont want to use the V1.50 EBOOT or your new to DA 2.71 SE, you now have the option to use this repacked EBOOT. It runs exactly the same, so there is no difference, apart from you can stick this 1 in the game folder and it will run fine.
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October 14th, 2006, 16:11 Posted By: wraggster
Art has released a new version of his previously named Tape Recorder app for the PSP, heres whats new:
up and down on the D pad. Use of the shoulder buttons lifts the previous restriction on delay time, and allows
full use of the 22Mb data buffer to provide up to 4 minutes and 21 seconds of delay time.
Added an Echo mode to the Digital Delay Processor.
Fixed seek function (left and right shoulder buttons) to seek at the same speed for every sample rate.
Reel Position is now displayed in elapsed minutes and seconds for all screens
Delay time for the Delay Processor mode is now displayed in seconds and miliseconds.
Various fixes, and significant code optimisation.
Minor screen bug fixes.
Download at the Release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=38844
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October 14th, 2006, 09:40 Posted By: wraggster
Sonys once a month pack for the PSP has been released, heres the full details:
The PSP® Content Pack is a free download that features preselected content, optimized for your PSP system. We will provide the Content for you each month. All you need to do is connect your PSP to your PC, download the pack, then just sit back and relax while everything is transferred to your PSP system. Once the process is complete, your PSP system will be stocked full of the latest in PSP system optimized video clips and trailers, wallpapers, screenshots, audio clips, and game content, all for your viewing pleasure. Check back here each month for the newest edition of the PSP® Content Pack.
Heres whats new:
PSP® Content
ATV Offroad Fury® Pro - Trailer (ESRB: E)
Gangs of London™ - Gang Videos (ESRB: M)
Gangs of London™ - Launch Wallpaper (ESRB: M)
Killzone™: Liberation - Video Preview (ESRB: T)
Killzone™: Liberation - G.A.P. Wallpaper Contest
LocoRoco™ - Music (ESRB: E)
NBA 07 - Trailer (ESRB: E)
October Calendar Wallpaper
PlayStation®2 Content
Dew Action Sports Tour: PlayStation® Tricks of the Year
God of War® II - Trailer (ESRB: RP)
Snoopy Vs. The Red Baron - Trailer (ESRB: E10)
The download is a rather hefty 91mb, download here -> http://www.us.playstation.com/pspcontentpack
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October 14th, 2006, 06:36 Posted By: koolio
Here is My Relase of PSPhotographer Beta 1. Sorry if its buggy as i said its just beta 1. This is my second release first being mj baby drop. Please Give me Feedback. Also This Game has several pics of models in little clothing.Children beware
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October 14th, 2006, 02:34 Posted By: wraggster
Via Gamesradar
We've already given you an insight to the kind of gang-banging mission action GTA: Vice City Stories will be getting you into when it launches for PSP in November but what if you're tired of blasting turf rivals and hunger for some quick-access fun? Fortunately Vice City boasts some great ways to let off some steam and give yourself a break from drug running, bank jobs and cojones-grabbing gangsters.
Insane stunt jumps
The old favourite returns, with PSP's new Vice City locations given the stunt treatment so that almost any incline you spot can lead to a glorious slo-mo leap. Plus, with the addition of the nippy jet-skis, Vice City Stories offers high-speed water hijinks - including a dramatic series of bounding jumps launching you all over the city's plush golf course.
Beach patrol
Head to Washington Beach for some Baywatch-inspired challenges that see you saving lives instead of ending them. Use your swimming skills to wade out and rescue hapless beach-goers who find themselves caught in dangerous waters, with the added bonus that continued wet work permanently boosts Vic's stamina.
Chunder Wheel
One of the more obvious additions to Vice City's streets, the Chunder Wheel is part of a fully working fairground complete with a bunch of rides for you to leap in and enjoy. Ride the Chunder Wheel with a set of binoculars to get a high-eyes view of the city, or pack a sniper rifle for some elevated assassinations.
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