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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 1st, 2006, 01:05 Posted By: wraggster
The Metal Slug Anthology is finally coming out next week on the PS2, Wii and PSP. Of course, there's really only one platform you'll want this on: the PSP. Handheld 2D carnage to go sounds like a blast, and this new trailer proves it. But with Metal Gear also coming out on the same day, PSP gamers will have a rough choice to make. (Of course, the best course of action would be to get both!)
Video Here --> http://www.gamevideos.com/video/id/7755
Via PSPFanboy
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December 1st, 2006, 01:00 Posted By: wraggster
The PS3, impressively, uses barely anything when off; the Watt display on the Kill-A-Watt metering device showing between 0 and 1 watts.
When sitting idle at the crossbar navigation system, the equivalent to the Xbox 360 dashboard or the Wii's home menu, the PS3 used anywhere from 185 to 205 watts. When doing similar work the Xbox 360 uses 145 watts and the Wii just 15-20.
Now, for the gaming. We tested with three games and found consumption to be lowest when playing Tiger Woods 07, registering at 185-190 watts, and highest when playing Formula One Championship Edition, which demanded a rather more disconcerting 217 watts on average. By comparison the Xbox 360 comes in at 165 watts during gameplay with the Wii using only around 120. Finally, during Blu-ray playback the PS3 continued to draw a surprising 205 watts, just to spew the rather craptacular Ricky Bobby to my HDTV.
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December 1st, 2006, 00:53 Posted By: wraggster
Heres an excerpt
Any videogame born of the Star Wars license should rock. Taking the caliber of the source material, it seems like a logical thing to assume. But as most astute gamers will attest, that's simply not the case. It was in times past, back in the glory days of the PC, but not anymore. On the contrary, gamers now receive the announcement of a new Star Wars project with concern. After all, there's almost nothing worse than perfectly good geek material gone to waste.
The latest title to come down the pipeline is Star Wars: Lethal Alliance for the PlayStation Portable. It's only the second Star Wars title in development for Sony's handheld, which makes it even more of a special occasion than usual. To give IGN a look at the latest build, the folk at Ubisoft set up a demo at their offices in San Francisco. They only wanted a few particular levels talked about, which turned out fine since they provided a nice cross section of the action. The brief tour took place in a variety of Star Wars locations, including the Death Star, Tatooine and Danuta. At the heart of the adventure sits a curvaceous space pirate by the name of Rianna Saren and her sidekick droid, Zeeo.
After a life of petty crime and mercenary work -- usually against the Empire that enslaved her years earlier -- she decides to get serious. After an encounter with members of the Rebel Alliance, Rianna is tasked with sneaking into a secret research facility and stealing plans for the Death Star, which is still under construction. Along the way, she'll meet up with familiar faces like Kyle Katarn and throw down with the best the Empire has to offer. Her previous line of work did a fantastic job of getting her ready. Rianna has an arsenal of weapons at her disposal. She's also ridiculously limber and athletic, making her a fast-moving target and a tough opponent to beat in hand-to-hand combat. Plus, she can join with Zeeo, her droid, to perform a number of combo attacks and hack into enemy networks.
Full Article at IGN
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December 1st, 2006, 00:22 Posted By: wraggster
NJ yesterday released the sources to his CPS1, CPS2 and NeoGeo MVS Emulators and thanks to EvilDooinz we have compiled binarys of all 3 emulators, heres whats new via elations translation:
1.21
Reverted the masking process in Street Fighter ZERO 3 to what it was previously.
This doesn't mean that I've checked everything, so don't pay much attention.
1.20
I've rewritten the sprite management processing, and as it was more effective then I had anticipated, I'm updating this.
It looks as though CPS2 games that were on the verge of reaching 60fps, such as T.Hawk's stage in Street Fighter IIX, etc... are now running at 60fps.
(of course, this is at 333MHz with Vsync Off/Raster Effects Off) I'd bet that you can even play games such as Street Fighter Zero with Raster Effects On with no problem.
There just isn't enough memory for MVS, so there's nothing I can do about that.
Download all 3 Emulators and Give Feedback over at the Release Thread --> http://www.dcemu.co.uk/vbulletin/sho...t=44305&page=2
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November 30th, 2006, 23:48 Posted By: wraggster
Sony may be aware that something is just not right. There's a reshuffling of management occurring withing Sony. Kazuo Hirai is set to head their videogame unit, as Ken Kutaragi has been bumped to the Sony board. Jack Tretton, former COO for SCEA, is now the president and CEO of that arm of the company. There's no word on the reasoning behind these position shifts. On the same day, Namco announced that they must sell 500,000 games to begin making profit on PS3 games. A Financial Times article confirms speculation on how hard it will be for Sony to make money, as analysts with UBS predict that 30 games must be sold per PS3 for them to break even."
To add insult to injury, EA CEO Larry Probst has said PS3 numbers were lower than expected. Current thinking is that Sony managed to ship roughly half of the 400,000 units they were promising.
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November 30th, 2006, 23:44 Posted By: wraggster
It looks like screwed up resolution support isn't the only kink Sony needs to iron out of its fancy new PS3 system. Reports are rampant of SIXAXIS controllers having quite a bit of trouble staying synced via Bluetooth. Pretty much the only way to rectify the problem is to plug the controller into the PS3 via USB and manually re-sync it, but that's little consolation when your controller locks up in the middle of a Resistance deathmatch or mid-drift in Ridge Racer 7. There are similar reports of a Wii-controller mishaps, but it seems the SIXAXIS has it particularly bad. No official response from Sony yet, but we'll be keeping an ear out.
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November 30th, 2006, 23:40 Posted By: wraggster
Ok, so the PlayStation 3 wasn't exactly the most flexible high def device out of the gate; despite Sony's claims, DVDs aren't upscaled, there's no component out, and from what we've heard, even though its HDMI 1.3 output technically supports 1080p/24 (for the uninitiated, that's 24fps to match a film master print), we understand it's not yet playable as such. (Note: we've yet to try 1080p/24, as we don't have any media mastered thusly.) However, this could change according to a translated Impress interview of Sony PS3 A/V developers. Obviously something is bound to be lost in translation, but if the text reads correctly then the PS3 will not only be getting software SACD support, but it'll also get user-selectable internal YCrCb image processing (instead of RGB -- although we've yet to hear of component output plans), 1080p/24 support, and will finally allow for DVD upscaling as well. We have no idea exactly when this will happen (or why this wasn't made clearer to us US-dwelling videophiles) but apparently Kutaragi-san and the gang are on the case -- godspeed, PS3 team.
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November 30th, 2006, 19:16 Posted By: blackrave
With Buena Vista as sponsors, Q Entertainment is having an online video mixer contest where you can put together an own track with loops, beats, and riffs; gameplay footage, dancers, and floating shapes.
Submissions will only be accepted until December 31, and the winner will head to Miami this spring for a Winter Music Conference and get to meet Junkie XL.
Only US residences are eligble to enter the contest, but anyone can create a track and show it off to friends.
Read more about the contest and make a track at Lumines Official Site
Does anyone want to share their tracks?
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November 30th, 2006, 18:37 Posted By: The_Ultimate_Eggman
Take a look at this peeps Joe Stranger has made a awesome two analogue stick modification for the PSP. It does actually work but reaching the right trigger becomes a bit of a problem. Credit also goes to cybertrot from acidmods.
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November 30th, 2006, 18:37 Posted By: blackrave
Darkwolf released today an app that can make the PSP a sensor bar for the Wii, from what I can understand. It has not been tested yet, so Darkwolf can't guarantee it works, so please, if anyone has a Wii, can you test it and post results? Thanks.
This is from PSBs readme file:
- simply load psb from xmb, plce your psp on top of, or under your TV and point
- the ir port located at the top of your psp facing your holding your wiimote.
- THIS APP IS DESIGNED TO ENCOURAGE PSP-Wii FRIENDLYNESS
- this has not been tested with a wii console and is currently only a proof of concept basic design.
- may work better with 2 psp's scince there is only one IR led on each psp.
- anyhow this may not work with only one psp and the more the merrier.
- basic coding by me (DarkWolf)
- Graphics by me
- DEbug by OMAR_OMAR2
- special thanks to creators of luaplayer
Download via comments
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November 30th, 2006, 18:12 Posted By: wraggster
You have to wonder if Sony Online Entertainment was so co-dependent during the development of the Champions of Norrath games that they had to abandon the successful series when partner Snowblind Studios was bitten by the superhero bug. Instead of leveraging EverQuest's popularity for the launch of the PlayStation 3, SOE decided to stick with their more generic Untold Legends setting, which debuted on the PSP nearly two years ago. But with its paltry 18-20 hours of gameplay, lack of SIXAXIS support, and all of three pre-customized characters to choose from, Dark Kingdom ends up being little more than a rushed launch title, not the next-gen Norrath many people were hoping for.
IGN (65/100) wants more PS3 and less PSP: "Apart from the repetitive combat system, there's a ton of gameplay issues that you'd hope would've been fixed with the transition over to the PS3. Load times are surprisingly long when you're accessing new levels. Rocks and boxes, as well as hills or background objects can cause your character to freeze in mid-jumping animation for at least five or six seconds. You'll also run into a lot of camera problems during combat, where the camera will unexpectedly zoom in or out during a fight."
GameSpot (60/100) thinks Dark Kingdom is ill-suited for looters: "Gear lust is one of the more prominent driving forces in dungeon crawlers, and it's here that Dark Kingdom comes up short. Pieces of armor with different names and radically different effects look identical on your character, limiting the joy of equipping new gear and seeing how it looks on your increasingly badass adventurer. Your character will use the same basic weapon, as well as most of the same combo attacks, from beginning to end."
GameSpy (60/100) hopes Sony is planning to make better use of the PS3's storage capacity: "What surprises me the most about the whole pre-formed character shtick is how confining it seems for a next-gen console with the power of the PS3. Look at the character customization options in Oblivion and you might understand where I'm coming from with this. All that power and I only have three options to choose from?"
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November 30th, 2006, 18:11 Posted By: wraggster
The PS3 is not, it's fair to say, perfect. Yet it's not the complete mess that some fanboys would have you believe, either. In truth, it's just imperfect. Like most consoles (except for the SNES). Anyway, some of those imperfections affect online play with the PS3. And those are the ones that bother us most.
We've been playing Ridge Racer 7 online every day for the past three weeks, and largely without complaint. A few recurring problems have, however, started to sap our Ridge Spirit (whatever that is). For one thing, intermittent Bluetooth downtime suffered by the Sixaxis has led us drifting helplessly into track barriers. That's a hardware fault, but a software anomaly was also experienced at this blogger's test location of Kyoto, Japan, where yesterday a race was won without any true racing:
Our Meltfire motor lined up in pole position on the starting grid, we took off at a good pace, then checked our rear-view mirror to see the other nine racers involved, lagging about 200 meters behind. A second later, they were gone. All our competitors had disappeared, leaving us to amble around the Aviator Loop circuit and, very smugly, pick up some serious Online Battle Points. That was a one-off (although we secretly hope it happens again).
Unfortunately, the Bluetooth deadzone niggle -- caused by automatic Bluetooth re-syncing -- continues to niggle. Worse, having to occasionally connect the Sixaxis via USB in order to manually re-sync its Bluetooth connection is something of a downer. And we want uppers. So, Sony, please release all the firmware updates you can. We've not written you off yet.
Via joystiq
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November 30th, 2006, 18:06 Posted By: wraggster
A radio gag offering a PlayStation 3 for any listeners who gave up their kids backfired on the radio show's host as over a dozen listeners rang up to accept the offer.
Dave Ryan, the host of Minnesota's KDWB morning show, said that he would give a PS3 to anyone who would hand over their baby for 24 hours. But what was supposed to be a joke mocking just how far people would be prepared to go to get a PS3, was taken seriously by many listeners.
Those who rang up included a woman prepared to let her child go for three days saying that she was going to sell the PS3 to save money for holidays. The ages of the children varied with a one-month-old baby being offered up in exchange for the next-gen console.
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November 30th, 2006, 18:02 Posted By: wraggster
Electronic Arts CEO Larry Probst has said he believes that just 200,000 PS3 units made it to the US for the console's launch - half the number promised by Sony.
Speaking at the Reuters Media Summit, Probst said that EA previously assumed the shipment figure would be lower than the 400,000 unit target set by Sony. However, he said, "Where they ended up was a bit of a surprise."
Sony has repeatedly stated that new shipments are being sent to the US on a continuous basis, and Probst predicted that between 500,000 and 800,000 units will have been shipped US by the end of the year. "We think they'll get into that range," he stated.
The PS3 launched in North America on 17th November, just two days before the Wii and a week before Thanksgiving weekend.
"Bottom line, I would say that the first holiday weekend met or slightly exceeded expectations," Probst said, adding that the Xbox 360, PS2, PSP and Nintendo DS all selling solidly.
"Clearly the Nintendo Wii had a spectacular holiday," he went on, noting that sales of the new console exceeded EA's expectations.
Probst believes it's far too soon to tell who will win the next-gen console battle, however - and that it could take as long as five years to find out.
Sony has yet to reveal US shipment and sales figures for PlayStation 3, but Nintendo recently announced that 600,000 Wii units were sold in the eight days following launch.
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November 30th, 2006, 18:02 Posted By: wraggster
Namco Bandai must sell over 500,000 units of its PS3 titles before it begins to make a profit, according to president Takeo Takasu.
The price of graphics alone costs the second-largest Japanese publisher one billion yen (EUR 6.5 million), more than double that of titles for Nintendo's Wii, according to a report by Bloomberg.
"We have to sell at least 500,000 copies per title worldwide to make a profit on PlayStation 3 games," said Takasu.
Namco Bandai released Ridge Racer 7 and Mobile Suit Gundam for the PlayStation 3, both of which were the highest-selling games on the weekend of release, shifting around 22,000 units each.
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November 30th, 2006, 17:56 Posted By: wraggster
News from Divineo China
Team Omega has updated their top selling Duo 3 for PS2 which now becomes Duo 3 Gold!
Fully in stock today!
More Info
Jumperless solution for v1-v16 Pal, US and Jap machines.
compatible with 7700X machines as well
21 wire solution.
Low profile design.
Low voltage design, 3.3V
Auto boot PS2, PSX games and movies.
DVD movie region free*
Boot programs from the Memory card
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November 30th, 2006, 17:47 Posted By: wraggster
Kutaragi led the team that created PlayStation but the recent issues surrounding the introduction of PlayStation 3 seems to have taken their toll in the boardroom.
A Sony statement explained, "Kutaragi will continue to oversee the entire SCE group as chief executive officer, and will fully exercise his power to reinforce and further accelerate the development of the PlayStation business."
Hirai has led the firm's US business since 2003 and assumes the new Tokyo-based role today.
Jack Tretton, currently head of Sony's US gaming business, will replace Hirai as boss of Sony America. "Given his experience and exceptional reputation in the industry, I can think of no better person to assume the helm of the PlayStation brand in the US, Canada and Latin America," Hirai said.
David Reeves has also now been appointed vice president at Sony Computer Entertainment. All move are effective from Friday.
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November 30th, 2006, 17:46 Posted By: wraggster
Sony will ship just 500,000 to 800,000 PlayStation 3s in North America by the year's end - significantly less than its initial forecast of 1 million - EA CEO Larry Probst has told Reuters.
In comparison Nintendo says that it has managed to sell 600,000 Wii consoles in just is first week on sale, and forecasts 4 million consoles for North American stores by the year's end.
According to Probst EA had set a lower bar for initial PS3 shipments, but "where they ended up was a bit of a surprise. We think they'll get into that range," he told Reuters, and pointed out that console and software sales were typically sluggish to begin with because of low supply.
Probst also made the intriguing claim that 20,000 of the 200,000 shipped launch PS3s were sold on eBay, which when sold is surely enough money to feed the starving children of Africa and still have enough left over to pay for Ken Kutaragi's kitchen extension.
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November 30th, 2006, 17:36 Posted By: blackrave
New release of Poxman from KiwiDoggie is out now.
Quoted From PSPPROGRAMMING:
Description:
Poxman is the official, coded from scratch PSPHacking101 game. You can play as either Pox, Ragable, or Pox's wife, Deathgrrrl in a game of suped up tag which sports some appealing features
In Developement:
WiFi Play - Play against your friends! No matter how far away they are! (Progress - Completed)
Character Select - Choose who you want to play as!!! (Progress - Todo list)
AI - Play alone versus an intelligent AI opponent. (Progress - Todo list)
Improved GUI and Menu - In summary, a badass menu (Progress - Complete)
Improved Gameplay - Need I say more? (Progress - There is no limit to perfection
This is KiwiDoggie's comment:
"A while back Butterballer360 stopped working on poxman and left it to me to fix any bugs and release it. Well I fixed the bugs but i lost the file(.zip) and almost a year later while cleaning out my files i found it. So here is the release of POXMAN 2.0!!!
I am still working on a patch for this game so go out there and play tag!"
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November 30th, 2006, 17:19 Posted By: blackrave
Winnydows has released a new version of the great video conversion tool XviD4PSP.
A lot of new things this time.
4.044 changelog:
- VirtualDub updated to 1.6.17.
- ColorMatrix updated to 2.0.0.0.
- Updated About form.
- Pass and Preset don't locked to Profile anymore, but still changed on Profile change.
- Clean button now refresh Temp tab too.
- Changed work with Error jobs. Now encoding don't stop on error job.
- Fixed Sorry.Errors messages on jobs without errors.
- Saturation, Brightness, Contrast now sticky.
- Fixed audio bitrate reset.
- Mencoder updated to svn-21000.
- x264 updated to 603.
- Now used SSE2 buid of NeroAacEnc.
- For Athlon and P3 user created special updates.
- Now default AVC level = 5.1. For formats MP4 PSP, MP4 PSP 2.8 - 2.1. For MP4 iPOD - 1.3. For MP4 iPOD 640 и PMP AVC - 3.0. This must more enhance quality of PMP and MP4 for PC.
- Fixed Autocrop for D2V files import.
- Maximum bitrate foe MPEG2 now 9800.
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