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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 30th, 2006, 15:17 Posted By: Darksaviour69
Thanksgiving sales "exceeded expectations"
Electronic Arts CEO Larry Probst has said he believes that just 200,000 PS3 units made it to the US for the console's launch - half the number promised by Sony.
Speaking at the Reuters Media Summit, Probst said that EA previously assumed the shipment figure would be lower than the 400,000 unit target set by Sony. However, he said, "Where they ended up was a bit of a surprise."
Sony has repeatedly stated that new shipments are being sent to the US on a continuous basis, and Probst predicted that between 500,000 and 800,000 units will have been shipped US by the end of the year. "We think they'll get into that range," he stated.
The PS3 launched in North America on November 17, just two days before the Wii and a week before Thanksgiving weekend.
"Bottom line, I would say that the first holiday weekend met or slightly exceeded expectations," Probst said, adding that the Xbox 360, PS2, PSP and Nintendo DS all selling solidly.
"Clearly the Nintendo Wii had a spectacular holiday," he went on, noting that sales of the new console exceeded EA's expectations.
Probst believes it's far too soon to tell who will win the next-gen console battle, however - and that it could take as long as five years to find out.
Sony has yet to reveal US shipment and sales figures for PlayStation 3, but Nintendo recently announced that 600,000 Wii units were sold in the eight days following launch.
Gameindustry
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November 30th, 2006, 15:13 Posted By: Darksaviour69
Japanese publisher reveals break-even figures
Namco Bandai must sell over 500,000 units of its PS3 titles before it begins to make a profit, according to president Takeo Takasu.
The price of graphics alone costs the second-largest Japanese publisher one billion yen (EUR 6.5 million), more than double that of titles for Nintendo's Wii, according to a report by Bloomberg.
"We have to sell at least 500,000 copies per title worldwide to make a profit on PlayStation 3 games," said Takasu.
Namco Bandai released Ridge Racer 7 and Mobile Suit Gundam for the PlayStation 3, both of which were the highest-selling games on the weekend of release, shifting around 22,000 units each.
Gamesindustry.biz
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November 30th, 2006, 03:51 Posted By: wraggster
Via PSPFanboy
The Sega Genesis Collection has been earning some good reviews from critics. Featuring 28 games at a bargain price, it's certainly a steal (especially compared to the insane prices of Sega's Virtual Console offerings). However, Modojo points out the titles that could've been part of this collection to make quite possibly the greatest game anthology ever. Here's but a sampling of their suggestions:
Gunstar Heroes Treasure's action game is beloved by hardcore gamers everywhere. It's probably not included in the Collection simply because people like myself will be buying it on the Wii Virtual Console... at least two times.
Toe Jam & Earl Yet another game that Nintendo Wii owners will be downloading. Classic platforming.
Sonic the Hedgehog 3 Well, the first two are in the collection.
Sonic & Knuckles See above.
Streets of Rage It's only like, totally, the best beat-em-up, like, ever created.
Streets of Rage 2 See above.
Disney's Aladdin I think this breaks the rules, as the game was developed by Capcom. However, this is licensed platforming at its best.
Michael Jackson's Moowalker No comment.
Considering how many more classics remain in the Genesis library, it wouldn't surprise me if Sega didn't make yet another compilation of these games, and more. In fact, if Sega made a compilation of just these games alone, they'd be more than worth the price of admission. C'mon Sega! Let me give you more money!
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November 30th, 2006, 03:50 Posted By: wraggster
Via PSPFanboy
The National Institute on Media and the Family has just released their annual Report Card, and are advising parents to avoid buying certain games for their kids. All of the titles feature "M" ratings, but meh... parents are too busy to actually look at ratings! Here are the games to avoid, with PSP titles bolded:
Gangs of London *
The Sopranos
Grand Theft Auto: Vice City Stories *
Reservoir Dogs
Mortal Kombat: Unchained *
Scarface: The World is Yours
The Godfather: Mob Wars *
Saints Row
Dead Rising
Just Cause
This list tells me one thing: the PSP really is for the mature crowd. Four of those titles are either exclusive, or enhanced on the PSP, making this system easily much more evil than the childish DS counterpart. At least the Institute recommends Loco Roco for the holidays, which should distract the kids from downloading porn onto their systems.
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November 30th, 2006, 03:22 Posted By: wraggster
The all-time weakness of the yen against the euro and pound could "save" the delicate economics of the PlayStation3 games console, and rescue Sony from an estimated four years of losses on its complex machine.
New calculations by UBS suggest that if the historic strengths of sterling and the euro against the yen continue into 2007, Sony will make only a tiny loss on each console when the PS3 is launched in Europe next March.
Recent reports by independent engineers who have stripped the PS3 to its component parts suggest that each unit is currently costing Sony a little over Y90,000 ($763). This in turn causes the company a loss of about Y30,000 every time a PS3 is sold in the US or Japan.
But based on analysts' assumptions that the high-end PS3 will be sold at retail for about €590 ($757) in Europe and Britain, Sony will be losing less than Y3,000 per unit when the revenues from those markets are translated back into yen.
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November 30th, 2006, 03:21 Posted By: wraggster
Blu-ray. The Cell Processor. The RSX graphics chip. The PS3 was supposed to be the most insanely advanced gaming machine ever created. It was supposed to be able to deliver visuals well beyond anything capable on console or PC. According to Sony, the next generation wasn't supposed to begin until PS3 arrived.
So why is it, then, that all these PS3 games look just the same as they do on the Xbox 360?
When the PS2 first launched, Sony demanded that all games on the system be enhanced visually over their rival platform counterparts. The PS2 represented the next generation of gaming, and software was required to support this notion. With the PS3, Sony seemingly has no such requirements, offering us only that it "expects and encourages publishers working on PS3 titles to take full advantage of the technology and features that PS3 provides." Well, encouraging may not be enough. And promises for better looking games in the future don't really cut it. The PS3 is here now, it costs an extra $200 (at minimum), and the visual difference is questionable.
Don't believe us? We put the PS3 lineup to the test. We captured images and video of several games and their Xbox 360 counterparts - using the same exact capture device, with same type of connection cables, running at the same exact resolutions. Now you tell us, are we just missing something or was the next generation here all along?
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November 30th, 2006, 02:51 Posted By: wraggster
Heres an excerpt
Along with Jak and Daxter and Sly Cooper, the Ratchet and Clank series is one of the PlayStation 2's most beloved original franchises. With that in mind, it only makes sense that their stories would extend beyond the PS2's lifetime and onto other platforms. And while Sly Cooper's fate still remains somewhat of a mystery, the other two IPs are already moving forward. Daxter, for example, made quite a splash when it appeared on the PSP earlier this year, whereas the PS3 Ratchet and Clank is already in full production. It's the New Year, however, that holds the most immediate news -- with yet another Ratchet adventure is heading our way on the PlayStation Portable
The release in question is Size Matters, the first official development from the former Insomniacs at High Impact Games. Though smaller in format and viewing dimensions, the game itself doesn't appear to be watered down in concept at all. Then again, if you've been following our coverage you already know that fromour previews written in April, May, and September. If you haven't read them, however, but still want to know what's going on then worry not: Size Matters still has plenty of big levels, lots of weapons, and that classic Ratchet and Clank sense of humor.
Full Article at IGN
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November 30th, 2006, 02:16 Posted By: wraggster
While we've been busy covering the hell out of the Wii and PS3, The Onions seems to have made it a little simpler.
rofl
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November 30th, 2006, 02:11 Posted By: wraggster
As the shortage of PlayStation 3 units continues in the US and Canada sales of PS2 and PlayStation Portable are booming, according to Sony Computer Entertainment America.
In a statement, communications boss David Karraker said the top five retailers in North America were reporting a week-by-week rise in PS2 hardware sales of more than 115 per cent over the Thanksgiving period. Sales of PSP units, meanwhile, were up by 280 per cent.
Sales of first-party software are also up, according to SCEA. PS2 game sales rose by 120.6 per cent, with PSP software sales increasing by almost 168 per cent.
Sony has yet to publish figures for exactly how many PlayStation 3 units have been sold in North America since the console launched there on November 17.
However, Karraker did confirm that all PS3s shipped to the US last week have been sold, adding, "More are already on their way for this week.
"Feedback from our retail partners is that demand is still incredibly high and that PS3s put on store shelves were quickly snapped up by holiday shoppers," he went on.
"We will continue to utilise airfreight delivery for the PlayStation 3 to assure a steady stream of systems for North American consumers through the end of the year."
As previously announced, Sony plans to ship one million PS3 units by the end of the year.
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November 30th, 2006, 02:00 Posted By: wraggster
Fresh from Konami's gentle loins we've got 30 new stealthy screenshots of Metal Gear Solid: Portable Ops, which hits PSP next year.
While a full-on solo stealth mission is there for the taking, multiplayer seems to be the big focus for the latest handheld MGS, in which you can unlock new characters via wi-fi depending on whereabouts you are in the world.
There's no solid European release date yet apart from a vague '2007', but we're guessing we'll see it sometime in Q1.
News and screens at CVG
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November 30th, 2006, 01:09 Posted By: PSP Galaxy
As we enter the holiday season, only one magazine dares to guide you through its treacherous waters. That magazine is PSP Galaxy, sponsored by Play-Asia. With a certain amount of cunning and derring-do, Issue #16 brings you the following fantastic features:
-Coverage of the eGames & Entertainment Expo
-Review of Wrapstar's PSP Skins!
-Reviews: Killzone Liberation, GTA: Vice City Stories, Lumines II, Power Stone Collection, Need for Speed Carbon, Passport To... and more!
-PC Review of Sam & Max Episode 1: Culture Shock
-Movie Review of Borat!
-Terranova's Japanese R&D!
-Another installation of our free comic!
-Not to mention all the old favourites - news, Prime's Rant, Cooking with Mof, Mof vs. Prime vs. Jebus, Movie Watch...
-It all amounts to a nostril exploding 105 pages!
So pick up (or preferably download) this latest issue of PSP Galaxy, and enter your festivities with style! Well, as much style as possible when reading stuff off your PSP. Which is a lot.
Comment on Issue #16 here!
Download Here
To download: Right click and choose save as. If you get index.zip, simply unzip it. If you get index.php then rename it to a zip. Or choose file, save as in your browser.
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November 30th, 2006, 00:26 Posted By: blackrave
This is Dsoft20's first release, and this is his explanation of the game:
"The objective of the game is to make points by moving the bar left and right and changing the color to match the bars that come down."
So, basically:
You move the bar with L and R buttons to the left and right to make it catch the falling bars with corresponding colours.
You can change the colour of your bar with the left dpad and the circle button.
Dsoft20 has future plans for this including updated graphics, high scores, bug fixes and music, so stay tuned for updates for this cool game.
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Via qj
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November 30th, 2006, 00:03 Posted By: blackrave
lame is back with a new version of the useful app SmallNethostGui. Here's what lame has said about it:
"nethostfs.exe is a tool to open your pc folders over (and for) the network (like usbhostfs.exe do it over usb) for the PSP (and others i think). With the right app, like irShell 2.x, you can access the opened folders. Best example is to stream your pmp files to the integrated PMP AVC player from irShell 2.2 over wifi."
There are two versions; full and lite.
The full includes the GUI, readme, usbhostfs, and nethostfs, while the lite version has only the GUI and readme.
Please read the readme for more information and help.
Changelog:
v0.2.1 (29-11-2006)
--------------------
*NEW* "/cygdrive" option to open all the folders for PSP
*CHANGED* nethostfs path back to Windows format (seems to have better compatibility)
*IMPROVED* Internal coding
*ADDED* nethostfs.exe/usbhostfs.exe/dll's/readme to the package
V0.2 (26-11-2006)
--------------------
*NEW* Values are stored in an ini file, not in the registry
*NEW* ported to Delphi, no need of NET2.0
*NEW* GUI functions for usbhostfs included
*IMPROVED* Port Handling, no need to activate it manually
*REMOVED* " runas" functionality (no need for)
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Via qj
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November 29th, 2006, 23:38 Posted By: blackrave
suloku has updated the Autoboot plugin for FW 2.71SE-C to v0.2.
This is a brief introduction to what it does:
"It allows to autoboot into an aplication under 2.71 kernel when powering on the psp or exiting a hombrew. For example, you can use a devhook launcher with autoboot and you can start your psp with your devhook and 271F setting activated."
Please read the readme file for more information and help.
Changelog:
* Added hability to go to the XMB with holding L at boot.
* Added hability to go boot inserted umd with holding / (triangle) at boot.
* Added checking for inserted umd when holding / (triangle) at boot.If not present, it will go to the XMB
* Added checking for file existence. If the file to be launched doesn't exist, it will go to the XMB.
* Added 1.5 kernel booting when WLAN switch is OFF to launch an aplication under 1.5 kernel.
* 2.71 kernel aplication will be launched when WLAN switch is ON.
To do:
* Add a ini file for custom file paths.
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Via qj
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November 29th, 2006, 22:16 Posted By: kando
Booster has released a new version of his Devhhok application for the PSP, this release now supports 2.80 Firmware emulation on a V1.5 PSP.
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DCEmu is only interested in the UMD Emulation aspects of this release and not any ISO aspects so do not discuss ISOs
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November 29th, 2006, 21:51 Posted By: kando
Team FWI (kando, LordSturm, birdman, JamesBDX)
TEAM FWI - birdman PROUDLY PRESENTS..........
3.0F HYBRID DEVHOOK!
CURRENTLY WORKS:
iso's can be run
hen-d programs work
umd's work
camera works
visualizer works
in game - wifi
CURRENTLY DOESNT WORK:
Web browser
xmb - wifi
ps3 remote connection
(most of these are now known not to work because we are still useing 2.71 kernel, if we can hack msreboot.bin we can get 3.0 kernel)
Nessassary matirials:
- a psp with se-c (no other version will work)
- the 3.0 psardumper/decrypter (attacheed below)
- the 3.0 psar file
- the basic needs file (attached below)
- a hex editor
- create a 3.0 dump useing psardumper.
- you will then have a F0 file in the root of your memory stick.
take the VSH, DIC, KD, FONT, DATA folders out of the F0 folder and put them in the root of your memorystick.
- useing a hex editor (not notepad) redirect all the lines pointing to flash0:/ to fatms0:/ in the following files:
- i used xvi32 a free hex editor, in it there is a simple replace function replace: flash with fatms
Files to fix (all are located in vsh/modules) (all are prx's)
- camera_plugin
- common_util
- dialogmain
- game_plugin
- htmlviewer_plugin
- htmlviewer_utility
- lftv_main_plugin
- lftv_plugin
- libfont_hv
- msvideo_main_plugin
- msvideo_plugin
- music_main_plugin
- music_plugin
- netconf_plugin
- netplay_client_plugin
- opening_plugin
- paf
- pafmini
- photo_plugin
- premo_plugin
- rss_subscriber
- sysconf_plugin
- video_main_plugin
- video_plugin
- vshmain
- For vshmain do the replace command, then do ctrl+f and search for index.dat, replace its fatms0:/ with flash0:/ if you dont you will get a RSoD.
one file in kd - cert_loader.prx must also have flash replaced with fatms.
once this is done, load up the devhook i included, select 271F
BE SURE THE DEVHOOK IS BEING LOADED FROM 2.71 KERNEL!
- dont try loading system settings or power settings, power settings will freeze your psp and system settings will give you an internal error
to-do:
flash1 emulation? (if you have a 3.0 flash1 pm me)
CREDITS GO TO:
TEAM FWI (firmware investigators)
----------------------------------
Birdman - 3.0 hybrid devhook maker
Kando - 3.0 hybrid flash maker - initial discoveries
JamesBDX - 3.0 hybrid flash maker
Lordsturm - original idealist
credits also go to:
booster - for devhook (need i say more?)
dark_alex - for all the amazeing things he has done, dark_alex is one of the most infulencial people to the psp scene, withount him, i dont even want to think of where we would be.(in this hack, we his used se-c and 271F modules)
TEAM FWI SUPPORTS DARK_ALEX. WHEREVER HE MAY GO
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November 29th, 2006, 18:02 Posted By: eidechse34
Via PSPSource.de
The German LUA developer Fredddy has released a new version of his homebrew game LUA Icy Tower. This is a clone of the very popular freeware game Icy Tower from Free Lunch Design. You have to jump up a tower, but if you fall down you lose. And be carfully because the game gets faster. The game is really addictively.
Version 0.4 includes this new features:
- The steps have always the same distance
- A new score counter, now everytime you've reached a platform you get 10 points
- A pause function was added. You can activate it with "Start" and continue the game with X.
- Now there are new graphics, I (eidechse34) made them with the original Icy Tower font. I know, this font isn't very good to perceive.
- Some Bug fixes, e.g. your highscore won't be overwritten anymore if it is lower then the previously one and if you go left/right at the beginning you don't fall down.
This was a free translation of the German news article at PSPSource
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November 29th, 2006, 17:45 Posted By: tophead420
I was doing my normal rounds checking for new news on the PSP when I stumble across this PRX pack. This pack will make it alot easier on those of you who dont know how to get them to work, all of the prx's were tested and working by whom ever compiled this pack (tho some didn't work for me mainly the cheat devices and irsmp3 in game). This pack contains the following prxs:
lcscheatdevice.prx - Liberty City Stories Cheatdevice
vcscheatdevice.prx Vice City Stories Cheatdevice
irsmp3v.prx - Listen to mp3's in XMB
irsmp3.prx - Listen to mp3's in games
capture.prx - Take photos and videos of your XMB
Brightnessmod.prx - Use the 4th brightness level without the AC adapter
Note that some of these may not work for you. A few haven't worked for me but this will make things alot easier on those who don't know how to use prxs on 2.71 SE-C
Edit: Sorry for all of you who read this and wanted the prx pack i totally forgot to attach the prx pack to my post sorry for the inconvenience (seems im having trouble uploading to Dcemu so i upped it to sendspace)
Link: http://www.sendspace.com/file/3umg7s
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November 29th, 2006, 15:20 Posted By: blackrave
Released today by mat17, PspIrda is a homebrew app which uses the PSPs IrDa port to transfer between the PSP, PDAs and cell phones.
The compatibility list isn't that big for now (doesn't work with my SE K300i), but hopefully mat17 will update this genius app. This first release was more a proof concept.
The speed is quite slow, and the GUI isn't to die for either, but this has great potentiality in my point of view.
Here's what the author said:
PspIrda is a Irda Obex file transfer program ie you can transfer files between your psp, your cell phone, your palm, your pc and all the devices compatible with this protocol.
The irda stack used in this program is not from me. Its author ask to not promote work derivate from his work with his name so you will only find it in the copyright file of the program. Thank you for your great work Mr ... !
This version 0.0.1 is a proof of concept.
I know the GUI is ugly but it wasn't the objective of this release.
The objective was to release something functional to test it with your devices and to have feedback on the compatibility.
The main problem of this release is the transfer speed. It's slow, really slow; the speed is 9600pbs. It's not a limitation of the technology which can go up to 115200bps but of the pspsdk which doesn't include any function to configure the speed of irda port of the PSP. The developers at ps2dev.org are doing an amazing job with the pspsdk and I'm sure they will find us a way to change this.
Working configurations:
PSP -> Nokia 6131
Nokia 6131 -> PSP
Configurations to test:
PSP -> PSP
PSP -> PC (windows, linux, ...)
PC -> PSP
Cell phones -> PSP
PSP -> Cell phones
PSP -> Palm
Palm -> PSP
everything you imagine!!!
I need your feedback! Give me the results of your tests and don't forget to indicate the exact configuration of the test.
If the test doesn't work, I've included a debug version which outputs a debug.log in the pspirda directory which contains the data exchanged between the 2 devices. You just have to try a transfer with this version and send me your file and the corresponding debug.log. Use a small file for the test (less than 1ko) or the log will be huge.
This program is released under a BSD license.
Compiled for firmware 1.5. Require OSLib (OSLib is only required if you want to compile it from the sources.
Otherwise just use it as any normal homebrew).
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Via qj
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