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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 29th, 2006, 10:01 Posted By: The_Ultimate_Eggman
Kando has set up a new forum thread for some v3.00 PSP hybrid firmware investigation. He claims that 'Birdman' (Not to be confused with the bird from Sesame Street) and 'James' have managed to get v3.00 loading in Devhook. However there is a little bit of bad news as you can read here. IT does look promising .
thought this could use a new thread:
after coming home, looks like birdman and james got their heads together, and birdman figured out how to get 3.00 to load in devhook
the only problem is the individual resources are still pulling off of the flash0.
so the bad news is that it will NOT be released tomorrow, but know we are hard at work.
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November 29th, 2006, 08:48 Posted By: Wally
The PSP scene has been pretty boring lately, I have sold half of my PSP games as they suck which the money goes towards my Wii preorder, Zelda: Twilight Princess and a WiiPlay Wiimote Pack (Not available in the U.S ) I am looking forward to this console's release on the 7th of December 2006.
Anyway Daedalus Spiff Up v1.3, intended for release on the side of R9 but it has been 3 months since an update Don't give up on R9 guys, it will come soon.
As usual here are what fixes are included in this release.
OOT being the game that we all love (Though you should get a N64 to play it) is a bit complicated for me at the moment, i am awaiting a reply from strmnNrmn via email which will help me solve those issues. Oh I dont plan to start from the start of OOT, Will do the temples which may help with everything. Marketplace and intro are now fixed
Road Rash : Still trying to figure out why some of the guys only have wheels for a bike but its fun!
Mortal Kombat 4: Menu text,Characters, background i think is related to mirroring.. Powers etc are fixed.
Tom Clancy's Rainbow Six: Added ingame stuff however doesnt work properly yet.
Super Smash Bros:
Still working out how to fix this game up good, getting somewhere though
S.C.A.R.S Added Most ingame stuff still not 100%
Sin and Punishment: Works quite well on level 1, never tried level 2, guessing more stuff to implement
Quest 64: Various Fixes (Hasnt been checked yet)
San Fransisco Rush - Isnt quite normal but getting there
As Usual some games might have been fixed up which arent listed here..
Hello to Jarret Cale (Jeremy), Geoff Lapaire (Kyle), Joel Gardiner(FPSdoug), Miranda Plant(Anastasia) , all the Pure Pwnage IRC / Forum members (www.purepwnage.com) (<3 ya all u are da best!), Cake lovers, Dosgames.com forum, lots of PSP sites, Mactalk Australia (www.mactalk.com.au), Dcemu Staff, Infernomax, sRoon, StrmnNrmn, Skaterdude, PSP_Demon, all those who hang out in FishBowlLounge (Hokie, Hitcher!, Boki, Tierra whoever else, I miss ya guys ).
Oh on final note: Special thanks to 71M for contacting strmnNrmn on my behalf to ensure he is ok, i really appreciate this, however I have yet to receive any response from StrmnNrmn himself.
Download Via Comments
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November 29th, 2006, 07:42 Posted By: wraggster
We are to launch a new version of the PSP News SIte soon and need your help in choosing which colour theme we will go for, heres the options
The new look is already in place on our Nintendo Wii, PS3 and Xbox360 Sites, which are 3 of the best news resources for Each Console.
Click the Poll and help choose the new colour for PSP News.
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November 28th, 2006, 23:44 Posted By: wraggster
Via Tampabay
Largo, Florida - The holiday shopping season is here and that also means to watch out for the Grinch. A 13-year-old Pinellas County boy found that out the hard way on Friday when he was the victim of a strong armed robbery.
Police say the boy had just bought a portable Sony PSP system for $200 at the Largo Mall, when another teen came up from behind and stole it.
Casey, who didn't want his last name used, was with his younger brother and grandmother at the time. Casey says he and his brother chased after the suspect, but eventually gave up pursuit.
Casey, Victim of Robbery:
"I said, 'Give me my PSP back!' and I ran and I was right behind him, but I didn't do anything. I didn't know if he had a gun or not."
Casey said what bothered him the most was not losing his new video game system, but the fact that the suspect shoved his 73-year-old grandmother to the ground. Casey said that really made him angry.
Police are continuing to investigate.
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November 28th, 2006, 23:42 Posted By: wraggster
Via PSPVault
In the event that you live in Japan and will be able to attend Square Enix's "Jump Festa 2007," you will have the pleasure of being one of the first to experience the highly anticipated Crisis Core-Final Fantasy VII- at the event.
Square Enix has announced on the Jump Festa 2007 homepage that the game will be playable by the general public at the event.
Jump Festa 2007 is scheduled to take place on December 16th and 17th at the Makuhari Messe in Chiba, Japan.
Screens Via Comments
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November 28th, 2006, 23:40 Posted By: wraggster
Congratulations, Dave Mirra BMX Challenge! You are officially called the worst game on the PSP, according to IGN. "You might as well save yourself some cash and just stab yourself in the eye," says IGN reviewer Chris Roper. It seems like terrible level designs, muddy graphics, incomprehensible physics, and stupidly easy difficulty have crafted one of the most painful gaming experiences on the handheld yet. Thankfully, the game only lasts for two hours, giving the reviewer some hope. Any longer, and he may have killed himself.
But don't just take IGN's word on the quality of this game. GameSpot had some equally harsh words to give it: "The biggest challenge in Dave Mirra BMX Challenge, it seems, is actually enjoying it."
Feel free to leave us a comment if you're an unlucky sap that bought this game. We'd love to hear from you.
Via PSPFanboy - The Game got 2.0 out of 10 :P
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November 28th, 2006, 23:36 Posted By: wraggster
NJ has updated the sources to his CPS1, CPS2 and Neogeo MVS Emulators over at his site
With any luck someone will compile the sources
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November 28th, 2006, 23:17 Posted By: wraggster
Via IGN
Our story begins long before young King Henry VI finds himself possessed by demons. Years ago, a great war was waged by mankind against the demonic minions of the god of death, who were attempting to enter the human world. Five brave heroes created five bracelets, which they used to seal away both the death god and the king of the demon kind.
As King Henry ascends the throne during the 15th century, France and England have been at war for one hundred years, and Henry's caretaker Beaufort has had enough. He calls upon the power of the death god (the one sealed away by those five heroes of legend), who proceeds to possess the young king.
So that explains how Henry got demonized (this, incidentally, is unrelated to the insanity that would inflict Henry during mid-life). How the British army found its ranks filled with trolls and beasts isn't so clear. One thing's definitely sure, though. Level 5's latest, and its first new title since last year's Rogue Galaxy, may bear the name Jeanne d'Arc, but it's based only loosely on the real life Joan of Arc figure. Change a few names here and there, and few would recognize this game as having any historical background.
The in game Joan, like the real one, hears the voice of God commanding her to do certain tasks, although our Joan appears to be a bit more than 12 years old when she gets her first communiqué early in the game. God tells her to use the power of a mysterious bracelet that appears on her wrist -- one of the five bracelets that were used to defeat the baddies in the past -- in order to defeat her enemies, namely the British army (trolls and all).
There's a lot of text-based dialogue in Jeanne d'Arc, and a surprising number of fully-voiced animated movie sequences, but I wouldn't call the game story-based. In the seven hours that I've managed to play so far, the story has felt a bit disjointed, as if you're checking in on Joan every now and then rather than following her along a continuous path.
The focus with this title is on gameplay, and if you're into Japanese style strategy games, that should be just fine. You'll recognize the grid-based strategy from games like Final Fantasy Tactics. You take turns with the enemy forces, moving your party of warriors across a grid and making use of magic and physical attacks.
The game presents you with winning conditions, sometimes requiring that you defeat a particular enemy or all the enemies, sometimes requiring that you simply get from point A to point B. There are also losing conditions; you might have to make sure that a particular character doesn't die.
Making things particularly difficult is a turn limit. You're required to clear your final objective before your move count reaches a specified amount. This keeps you on the offensive, rather than letting you wait around for enemies to come in and attack. Since you don't have time to double back and take care of enemies in the distance, you might find yourself getting surrounded late in battle if you're not careful. If you're not used to thinking in a Japanese strategy game, you'll probably die a few times with Jeanne d'Arc.
Also unique to Jeanne d'Arc is the effect characters have on one-another during battle. When incurring attack, adjacent party members absorb damage from the targeted character. Position is also important on offense, as performing one attack will leave certain grid positions in a "burning" state, meaning extra damage if you perform your next attack from there.
The game also requires a good amount of planning in the build up to battle. In my play time, I've managed to get thirteen characters in my party, although only five or six can be brought into a given battle. You have to chose wisely between the various classes of characters, which include archers, axe wielders and swordsmen. One thief character even has the ability to erect ladders and bridges, useful for scaling walls and crossing chasms. A few characters, Joan included, can transform for a limited time into more powerful alter egos. You earn new transformations as the game progresses.
In addition to creating a party, you also have to make sure your characters are equipped well for the battle at hand. You can equip swords, armor and shields, but the big twist with Jeanne d'Arc is in its accessory system. Accessories give your characters special attacks, magic spells and updated parameters. The number of accessories you can equip varies by character and increases as you go up in level. At my current point, Joan can equip six accessories, while a few characters are limited to just three slots.
How you equip your character affects their battle performance in ways besides added attacks. Your characters are assigned one of three elemental values depending on their equipment. Enemies also have this property. The elementals are set up like paper-rock-scissors, giving certain characters advantages over others. You're free to survey the battle field ahead of time to make sure you equip your characters appropriately to deal with the current set of enemies. Like the turn count, the elementals are something that you must pay attention to, or you don't have a chance of emerging victorious in battle.
As should be expected from this genre, you don't actually control Joan and your other party members outside of battle. All progression takes place on an over world map which grows with new areas once you've cleared past locations. The progression in my play time has been completely linear, but you're free to go back to past locations to pick up items at a shop or enter a free battle mode.
Jeanne d'Arc suffers from some of the flaws that tend to plague games of this type. Preparing your characters for battle with new equipment and accessories is too much of a chore. This is a problem with many strategy games, although on the bright side, there's a lot to consider with Jeanne d'Arc, so perhaps being forced to take your time is a good thing. Despite flaws like this, Jeanne is surprisingly polished for Level 5's first grid-based strategy title.
It's also the developer's first PSP game. There are some signs of this, with a bit too much loading for comfort, a few visual effects that don't look so hot in practice, and some occasionally slow enemy AI routines, but on the whole, the game's presentation holds up well. The visuals have a solidity to them that's comparable at times to PS2 titles, and the game does something I don't recall having seen in a PSP game before: a load-free transition from a movie scene to an in-game cut-scene.
Jeanne d'Arc may stray a bit from the real story of the heroine that serves as its namesake, but if you're into Japanese strategy games, that shouldn't be too much cause for concern. I've played through 10 chapters and died at least once on most of them, but I keep coming back for more. I plan on continuing, at least until Joan gets executed by British trolls.
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November 28th, 2006, 23:08 Posted By: wraggster
Booster the author of Devhook has let it be known that a new version will be released in the next few days.
Great news for Firmware v1.5 owners
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November 28th, 2006, 22:49 Posted By: wraggster
Weekly Special from Play Asia:
An epic tale of war, romance and betrayal...
On the continent of Efferia, humans and a race known as the Yason uneasily co-exist in the throes of an endless war. Calintz, the leader of a mercenary group, the Tears of Blood, encounters a mysterious girl, Reith, who has no recollection of who she is. Little does he know, this chance encounter will change the future for all of Efferia...
The popular Korean RPG if finally making its debut on the PSP™. Several improvements compared to the PlayStation2™ versions have been made, including a better battle system and implemenation of different customs for the main characters as well as a new Gallery Mode.
Magna Carta Portable for PSP™ is now available as Japanese language Asia release version at US$ 10.90 only.
Buy from Play Asia
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November 28th, 2006, 22:43 Posted By: wraggster
New from Play Asia:
Two years after the death of the devil king, the Netherworld became embroiled in chaos, full of devils that had designs on the throne of the devil king. Just woken from a deep slumber, Laharl did not even know of his father’s death, and had to join in the battle for the throne with his numerous subordinates.
Amongst them, there was the angel-in-training Flonne who once had her mind on assassinating the devil king, but was now exploring the devil nature and thus tagged along with Laharl, as well as the servant of the dead king, Etna, who seemed to have her own motives. The struggle to become the rightful successor to the throne started to expand from the Netherworld.
Buy Here -> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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November 28th, 2006, 22:41 Posted By: wraggster
New from Play Asia:
features
Survive the Canyon: Leave the streets to battle rival bosses in the canyons outside the urban center. All-new Canyon Duel and Drift race modes are the ultimate test of skill and nerve, where one wrong turn could cost you more than the race.
The City Is Yours for the Taking: Race for control of the city block-by-block by taking down rival crews on their turf, then defeat their crew leaders in life-or-death races in Carbon Canyon.
Customize Your Dream Car: The revolutionary new Autosculpt™ car customization tool gives you the power to design and morph your car in every way imaginable.
Represent a Class: Affiliate with the Tuner, American Muscle, or Exotic car classes and prove once and for all who makes the best set of wheels. An all new physics engine makes each car handle and drive differently.
Build Your Crew: Strategically choose your crew members and use their skills on the road and in your garage to help you win races and customize your cars. Designate any member of your crew as a wingman and trigger his special skill to knock out your rivals.
Over 50 Real-World Licensed Cars: Featuring over 50 licensed cars including the all new Ford Shelby GT500 and Mazda Mazea speed 3. Each and every car is tuneable so you can customize their look and performance to suit your crew.
description
The battle for the city is won in the canyon as Need for Speed™ Carbon immerses you in the world’s most dangerous and adrenaline-filled form of street racing.
As the police turn up the heat and force the races to the outskirts of the city, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Racing has never felt so dangerous where every turn is a matter of life or death.
For the first time in a Need for Speed game, build a crew and race in an all-out war for your city against rival crews and opposing car classes. You’ll risk everything to take over rival neighborhoods one street at a time.
Each crew member has unique skills that you trigger during races to give you the winning edge over opponents. Call on a Blocker to create a distraction and slow down other racers or activate a Scout to lead you to shortcuts on the track.
Use your creativity to design your crew’s cars with the revolutionary new Autoscuplt™ car customization tool that gives you the power to turn every vehicle into the car you’ve always wanted. Using next generation morphing technology every car can have its own unique look like never before.
Need for Speed Carbon features a fresh new story line using full motion capture technology. Unlock the mystery of what happened “that fateful night” and reclaim your reputation. The game features star talent Emmanuelle Vauiger as Nikki, your ex-girlfriend who will help you on your journey to uncover the past.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1peb.html
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November 28th, 2006, 22:32 Posted By: wraggster
Square Enix has again taken action against Final Fantasy XI cheaters, banning more than 11,500 accounts, in turn, removing roughly 5 billion Gil from in-game circulation. The mass crackdown has affected users on all platforms (PC, PS2 & Xbox 360), as administrators targeted a range of illegal activities:
Use of 3rd-party tools to enhance character movement (approx. 1,100 accounts banned)
Use of 3rd-party tools to bypass game mechanics (e.g., timing of ability use) (approx. 6,400 accounts banned)
Engaging in Real Money Trading (RMT) (approx. 4,000 accounts banned)
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November 28th, 2006, 22:22 Posted By: wraggster
This week, the obvious became official: The first batch of the PlayStation 3 is gone. "All PS3s brought into the US last week sold out," Dave Karraker, Sony Computer Entertainment America's senior vice president of corporate communications, told GameSpot. "Feedback from our retail partners is that demand is still incredibly high and that PS3s put on store shelves were quickly snapped up by holiday shoppers."
Though he declined to give a specific quantity of day-one PS3 stock, the executive did say that Sony was on target to bring 1 million units to North America by year's end. "We will continue to utilize airfreight delivery for the PlayStation 3 to ensure a steady stream of systems for North American consumers through the end of the year," promised Karraker. Some retailers, such as GameStop, have already reported receiving a second batch of the console, which is still fetching upward of $1,000 on eBay.
Demand also appears to be high for Sony's current-generation platforms. Though he didn't give specific numbers, Karraker said sales of the PlayStation 2 rose 116.5 percent during the week of November 26 when compared to the week prior. The PSP fared even better, enjoying a week-over-week increase of 280.5 percent. First-party software sales for the PS2 and PSP increased 120.6 percent and 167.9 percent, respectively; third-party software sales percentages were not provided.
Via Gamespot
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November 28th, 2006, 22:22 Posted By: wraggster
This week, the obvious became official: The first batch of the PlayStation 3 is gone. "All PS3s brought into the US last week sold out," Dave Karraker, Sony Computer Entertainment America's senior vice president of corporate communications, told GameSpot. "Feedback from our retail partners is that demand is still incredibly high and that PS3s put on store shelves were quickly snapped up by holiday shoppers."
Though he declined to give a specific quantity of day-one PS3 stock, the executive did say that Sony was on target to bring 1 million units to North America by year's end. "We will continue to utilize airfreight delivery for the PlayStation 3 to ensure a steady stream of systems for North American consumers through the end of the year," promised Karraker. Some retailers, such as GameStop, have already reported receiving a second batch of the console, which is still fetching upward of $1,000 on eBay.
Demand also appears to be high for Sony's current-generation platforms. Though he didn't give specific numbers, Karraker said sales of the PlayStation 2 rose 116.5 percent during the week of November 26 when compared to the week prior. The PSP fared even better, enjoying a week-over-week increase of 280.5 percent. First-party software sales for the PS2 and PSP increased 120.6 percent and 167.9 percent, respectively; third-party software sales percentages were not provided.
Via Gamespot
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November 28th, 2006, 22:21 Posted By: wraggster
John Hight, director of external development at Sony's Santa Monica studio, has confirmed that PlayStation 3 owners will be able to download remakes of classic titles - just as Xbox 360 owners can currently do with Xbox Live Arcade.
Speaking to Firing Squad about the new service, dubbed "e-Distribution Initiative", Hight said, "Sony's third party publishers will undoubtedly provide updated versions of classic arcade games."
He also said that - unlike with Live Arcade - Sony won't confine developers to producing games that don't take up more than 50MB of storage space.
"We've arbitrarily set a limit of 500MB to keep download times reasonable," he admitted. "[But] Since we've got plenty of HD space we can accommodate even bigger games and a lot of them."
The PS3 Store already offers games which exceed the Live Arcade-standard 50MB limit, such as Blast Factor and Cash Guns Chaos.
But while Sony's console may have hard disk depth on its side, its interface could be lacking. Live Arcade can sort downloaded items into categories, launch games automatically, and allow for background and automatic downloading - while the PS3 simply presents the user with a long list of downloaded games and demos in the Cross Media bar.
With several firmware updates likely before PS3 launches in Europe next March, it'll be interesting to see what shape the respective services are in when the first PAL units hit the shops.
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November 28th, 2006, 22:18 Posted By: wraggster
While selling a PS3 soon after launch day probably paid some hefty dividends for those lucky enough to secure one, pistol-whipping someone in order to make it happen probably isn't worth the trouble. Apparently a cash-strapped (or completely crazed) Massachusetts duo couldn't quite weigh the consequences before taking action, and are now under arrest for "attempted murder and robbery." One gunman, William J. Robertson, is already being held under a $1 million (or about 600 to 700 properly eBayed PlayStation 3s, whichever you prefer) bond, while his 17-year old partner in attempted larceny remains "on the loose." While we knew the PS3 launch would potentially bring out the worst in people, unloading ammunition to get your game (or profiteering) on is just taking things a bit too far -- so while camping out weeks in advance for a next generation console may surely pay off in the short-term, we'd say pulling a criminal stunt to get one probably won't.
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November 28th, 2006, 19:37 Posted By: tophead420
As you all know kando and LordSturm have found a way to get the 3.00 visualizer on 2.71 SE-C so i decided to see what other goodies they have in store for use and i found that they also have the 3.00 vsh on 2.71 SE-C. Looks like al of you who wanted 3.00 should have stayed on 2.71 SE firmware because now we 2.71 SE users are gonna get the benefits of 3.00 heres the link to the video:
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November 28th, 2006, 19:09 Posted By: The_Ultimate_Eggman
Art’s X-Flash now includes support for Dark_AleX’s 2.71 SE-C. Alongside that there are two other changes:
* Fixed parental control feature for as the parental control level was previously ignored by X-Flash when running under 2.71 SE.
* Startup checking is significantly faster with all supported firmware versions.
This software enables modification of certain PSP firmware behaviour, it is to be used with caution and at your own risk.
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November 28th, 2006, 17:37 Posted By: wraggster
New figures released by online auction site eBay have revealed that gamers eager to get their hands on a PlayStation 3 are willing to pay more than US$ 1000 for the privilege.
In the week following launch, a total of 14,675 PS3 units were sold - with that figure including both the 20GB and 60GB versions. The average sale price, again for both versions, was US$ 1186.39 (just over 900 Euro).
Adding on figures for pre-sale activity from October 17, the number of units sold stands at more than 28,200 - with an average price of just under US$ 1370.
The Nintendo Wii also sold well on the auction site, although sellers didn't turn quite such high profits. The average price for the Wii, which sells for US$ 249.99 in shops, was US$ 412.53 (314 Euro) - and just over 26,700 units were sold.
If taking account of pre-sales from October 19, the total number of Wiis sold was 29,451, and the average price was around US$ 428.
eBay also revealed that just over 330 Xbox 360 units were sold between November 12 and 24, retailing for an average of US$ 420.62 (320 Euro).
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