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September 8th, 2007, 08:00 Posted By: wraggster
via pocketgamer
The ability to play PlayStation 3 dragon-combat game Lair on the PSP has generated plenty of headlines in recent days. What's gained much less attention, however, is the fact that the feature is potentially available for all PlayStation 3 games.
Indeed when checking up on the Lair situation with a Sony technical insider, we got the response: "It's a nice start. Over time, I'm sure we'll have more advanced features."
The core of this PS3-PSP interaction is the PlayStation 3's Remote Play functionality, which allows registered PSPs (you have to initially connect your PSP to your PS3 via USB to register it) to access media such as movies or TV programmes held on the PS3 hard drive, or which are being accessed in real-time on the PS3.
The ability to play PS3 games on your PSP is obviously a more complex technical step, but fundamentally, it can still be reduced to the ability of the PS3 to stream video footage across a wireless network.
So when you're 'playing' Lair on your PSP, the game's not actually running on the PSP's processors. In this case – just like when watching a film that's running on your PS3 – the PSP is merely being used as a display device, albeit one that enables the interactivity of button presses (whether that be to pause the video stream or rotate the in-game camera) with a small enough latency to make playing a game manageable.
That's the reason any PlayStation 3 game could enable the feature, as long as duties such as remapping the second analogue joystick or second shoulder buttons to the PSP's buttons are carried out.
Still, it seems unlikely it would be appropriate for all PS3 games, even if developers wanted to enable the ability (significantly, it is something that's officially supported within Sony's PS3 software development kit).
For example, the latency of most domestic wireless networks would struggle to provide the fluidity required for beat-'em-ups such as Virtua Fighter 5 or Tekken 6. Conversely, a more sedate 30 frames per second experience such as Lair is ideal.
Other examples of how the technology could be employed have already been sowcased by Sony (although yet to be fulfilled), and include the use of PSP as a rear view mirror in racing games such as Gran Turismo.
Expect to hear much more about PS3-PSP interoperability in the coming months as Sony starts to ramp up its Christmas marketing campaign for both platforms.
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September 8th, 2007, 08:00 Posted By: wraggster
via pocketgamer
The ability to play PlayStation 3 dragon-combat game Lair on the PSP has generatád plenty of headlines in recent days. What's gained much less attention, however, is the fact that the feature is potentially available for all PlayStation 3 games.
Indeed when checking up on the Lair situation with a Sony technical insider, we got the response: "It's a nice start. Over time, I'm sure we'll have more advanced features."
The core of this PS3-PSP interaction is the PlayStation 3's Remote Play functionality, which allows registered PSPs (you have to initially connect your PSP to your PS3 via USB to register it) to access media such as movies or TV programmes held on the PS3 hard drive, or which are being accessed in real-time on the PS3.
The ability to play PS3 games on your PSP is obviously a more complex technical step, but fundamentally, it can still be reduced to the ability of the PS3 to stream video footage across a wireless network.
So when you're 'playing' Lair on your PSP, the game's not actually running on the PSP's processors. In this case – just like when watching a film that's running on your PS3 – the PSP is merely being used as a display device, albeit one that enables the interactivity of button presses (whether that be to pause the video stream or rotate the in-game camera) with a small enough latency to make playing a game manageable.
That's the reason any PlayStation 3 game could enable the feature, as long as duties such as remapping the second analogue joystick or second shoulder buttons to the PSP's buttons are carried out.
Still, it seems unlikely it would be appropriate for all PS3 games, even if developers wanted to enable the ability (significantly, it is something that's officially supported within Sony's PS3 software development kit).
For example, the latency of most domestic wireless networks would struggle to provide the fluidity required for beat-'em-ups such as Virtua Fighter 5 or Tekken 6. Conversely, a more sedate 30 frames per second experience such as Lair is ideal.
Other examples of how the technology could be employed have already been skwcased by Sony (although yet to be fulfilled), and include the use of PSP as a rear view mirror in racing games such as Gran Turismo.
Expect to hear much more about PS3-PSP interoperability in the coming months as Sony starts to ramp up its Christmas marketing campaign for both platforms.
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September 8th, 2007, 07:55 Posted By: wraggster
Via Sydney Herald
Sony is transforming the PlayStation 3 into a digital video recorder, bolstering the game console's credentials as a flexible multimedia hub for the living room.
PlayTV is little black box that connects to PS3 and contains twin high-definition digital television tuners. Users can watch one channel while recording another, and also pause live TV.
PlayTV also expands the capabilities of the PlayStation Portable game console. PSP owners with a PS3 connected online to the internet can now watch live or recorded programs on the handheld device whenever they're near a wi-fi hot spot.
Alternatively, users can transfer TV programs for viewing on the PSP wherever they go, saved onto a memory stick.
Sony says PlayTV will be released in Australia next year, but its implementation could be hamstrung by squabbling over access to the electronic program guides that form the heart of Personal Video Recorder (PVR) functionality.
The upside for Sony is that sales of PVRs in Australia are still relatively low, so there is a huge opportunity to capture a sizeable new market.
PS3's multimedia capabilities include playing high-definition Blu-ray films, DVDs and music CDs, streaming video, photos and music from PCs, and web browsing.
Early PS3 sales in Australia have been solid, with more than 60,000 sold in the first four months, but critics have bemoaned the console's high price and limited software range.
Instead of dropping the price, Sony last month added the console's two bestselling games and an additional controller to the $999 bundle.
More than 65 titles will be available on PS3 before Christmas, including Heavenly Sword, Warhawk, Assassin's Creed, Ratchet & Clank: Tools of Destruction, SingStar, Haze, Pro Evolution Soccer 2008 and Uncharted: Drake's Fortune. Next year's release schedule is stronger, with blockbusters including Rock Band, Metal Gear Solid 4, Grand Theft Auto IV, LittleBigPlanet, Gran Turismo 5 and Killzone2.
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September 8th, 2007, 07:55 Posted By: wraggster
Via Sydney Herald
Sony is transforming the PlayStation 3 into a digital video recorder, bolstering the game console's credentials as a flexible multimedia hub for the living room.
PlayTV is little black box that connects to PS3 and contains twin high-definition digital television tuners. Users can watch one channel while recording another, and also pause live TV.
PlayTV also expands the capabilities of the PlayStation Portable game console. PSP owners with a PS3 connected online to the internet can now watch live or recorded programs on the handheld device whenever they're near a wi-fi hot spot.
Alternatively, users can transfer TV programs for viewing on the PSP wherever they go, saved onto a memory stick.
Sony says PlayTV will be released in Australia next year, but its implementation could be hamstrung by squabbling over access to the electronic program guides that form the heart of Personal Video Recorder (PVR) functionality.
The upside for Sony is that sales of PVRs in Australia are still relatively low, so there is a huge opportunity to capture a sizeable new market.
PS3's multimedia capabilities include playing high-definition Blu-ray films, DVDs and music CDs, streaming video, photos and music from PCs, and web browsing.
Early PS3 sales in Australia have been solid, with more than 60,000 sold in the first four months, but critics have bemoaned the console's high price and limited software range.
Instead of dropping the price, Sony last month added the console's two bestselling games and an additional controller to the $999 bundle.
More than 65 titles will be available on PS3 before Christmas, including Heavenly Sword, Warhawk, Assassin's Creed, Ratchet & Clank: Tools of Destruction, SingStar, Haze, Pro Evolution Soccer 2008 and Uncharted: Drake's Fortune. Next year's release schedule is stronger, with blockbusters including Rock Band, Metal Gear Solid 4, Grand Theft Auto IV, LittleBigPlanet, Gran Turismo 5 and Killzone2.
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September 8th, 2007, 07:36 Posted By: Zombo
Second release of latest version. As included readme-psp.txt:
PSP MAME4ALL v4.7r2 Hires by TTYman, 08/09/2007
———————————————— —-
Install directions:
- Copy in /PSP/GAME (firmware 1.5) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
- Recreate zipped roms with included ClrMame compatible .DAT files (v0.34-v0.36 mixed roms);
- Add created zipped roms files in ROMs subfolder and samples in samples subfolder;
Specific Features:
- Based on latest GP2X MAME4All releases v4.7;
- 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
- Overclock support, from 133 to 333 MHz;
- Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
- Frameskip as GP2X version (fixed 0-5, auto 1-5);
- Vsync on/off;
- Save configuration support, default and per game;
- Autocentering fix for all resolutions;
- Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
- Stripped & Packed executable, only 2.1MB;
- Original graphics theme from Gold edition;
- Music in menu (filename music.psp in data folder), in these supported formats: .MOD .S3M, .IT, .XM and .OGG;
- Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
- Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins;
Specific Controls:
- Button SELECT: Insert credits.
- Button START: Play.
- Button HOME: after Pause exit game and return to menu.
- Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
- Buttons L+R pressed during one second: Pause.
- Buttons L+HOME simultaneously: Reset emulation.
Fixed from 4.7:
- 133 MHz in menu and while paused, for battery saving;
- VSync really works now;
- Corrected build configuration and Makefile, so sounds in various games are now back;
- Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering;
Known Problems:
- General audio core non arcade perfect, and slowdowns when enabled;
- No rotate support;
Source code will follow.
TTYman
http://ttyman.free.fr
Download and Give Feedback & Compatability Reports Via Comments
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September 7th, 2007, 23:23 Posted By: wraggster
via mobile ent
Sony Ericsson will unveil a gaming phone at the Mobility World Congress, ME understands.
Whispers that the handset manufacturer might be planning a device based around gaming functions have been circulating for years, especially after the success of its Cyber-shot imaging range and Walkman music family.
There’s been feverish speculation that the company is working on a PlayStation-branded phone – and insiders suggest this is being explored.
However, ME understands that the forthcoming device will not be PSP branded and will be unveiled in February.
It will offer a games-oriented user interface and styling, and comprise technical innovations such as motion-sensitivity, which will pave the way for Wii-like gameplay on a handset.
The speculation hardened a year ago when Sony Ericsson’s design guru, Rikko Sakaguchi, hinted he was working on a gaming concept. Earlier this summer, the blogs re-printed what were said to be drawings of a prototype. SE has enjoyed huge success with Cyber-shot and Walkman phones – and has even launched a Bravia-branded phone in Japan.
The drive towards a mobile gaming handset, or at least strategy, is certainly building among the hardware vendors. In November, Nokia will launch its new N-Gage platform – not a device this time, but a storefront that connects to state-of-the-art community-led games.
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September 7th, 2007, 23:22 Posted By: wraggster
News/release from Alex705
Hey guys! I've just released the latest update of IrDA Games, IrDA Games v0.7 on my website http://rabbitcoder.de. IrDA Games v0.7 includes 8 Games(5 Singeplayer-(Remotefun, Big Bang, Mr. Bucket, iR Bowling, iR Pong) and 3 Multiplayer games(IrDA Wars, IrDA Soccer, iR Pong)).
For those who don't know what "IrDA Games" is:
"IrDA Games" is a homebrew for the psp system which allows to play you games with an interactive and groundbreaking game-controlling with help of the ir-port of the psp which reminds the Wii-game-controlling. IrDA Games v0.7 includes 8 different games which allow you to feel Wii on the PSP.
Just a few game examples:
IrDA Wars: This game is a multiplayer-game. You have to trie to shoot an IR-Signal at the IR-Port of the opponent's psp and care that your IR-Port wont receive any signals from your opponent. If it happens, you'll loose some life points. If you haven't any lifepoints anymore, you'll loose the game. You can choose different weapons which causes different damages on the opponent's life points.
Big Bang: This game is a single-player game. You are a space pilot and you have to try to fly trough different obstacles. If you press any key on any ir-remote(It must point at the ir-port of the psp), the ship will go up, if you loose the key, then the ship will go down.
Here's the changelog:
- 3 new games
- Possiblility to create and change themes
- Option file added, now you can change settings as you like
- Possibility to listen to your own music while you're playing IrDA Games
- New Code Structure
- Updated to IrDA Wars v1.1
- New Weapons
- Better IrDA Receiving System
- Ammo System
- New Weapon System
- More Informations are blitted
- Option to disable or enable the play with an IR-Remote
- Updated to IrDA Soccer v0.3
- Better IrDA Receiving System
- Option to disable or enable the play with an IR-Remote
- Updated to Mr. Bucket v0.4
- More backgrounds
- New Point System
- More objects
- Now, you loose no points, when you change levels
- iR Bowling v0.5 added
- 3D
- Level System
- Life/Tries System
- Choose the position of the bowling ball, the power of it, and its fly-angle with your ir-remote
- Highscore System
- iR Pong v0.5 added
- 10 random backgrounds
- Level System
- Balls/Lives System
- Possibility to play with an ir-remote or with the d-pad
- Highscore System
- POSSIBILITY TO PLAY ALONE OR WITH YOUR FRIENDS(2 PSP NEEDED)
- And even more!
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September 7th, 2007, 21:39 Posted By: Shrygue
via IGN
Monster Hunter Freedom 2 has been out for just over a week, and already new content is available for download. If you'll kindly navigate to the Downloads section of your Options menu you should find the first of many planned downloadable quests. Not one, but two new adventures a waiting to be embarked upon: "Crabs and Monkeys" and "Challenge Quest 1."
Five bonus items are also available for download, including Piggie Fashions: Angel Leotard.
If you haven't yet delved into the farming/fishing/hunting/slaying/gathering/customizing/upgrading/modifying/raising/treasure hunting action of Monster Hunter Freedom 2, you may want to check out IGN's review, which culminated in an 8.3 rating.
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September 7th, 2007, 21:32 Posted By: Shrygue
via Games Industry
Square Enix president Yoichi Wada has said that Sony needs to makes its marketing for PlayStation 3 more consistent if the machine is to be a success.
Reuters quotes the Japanese publishing boss saying the future for PS3 "would be tough if its marketing strategy is not straightened up".
Wada said he felt the change from promoting the PS3 as a home entertainment hub to a pure games console had confused the market and harmed the machine's fortunes.
"Sony first unveiled the PS3 as a mighty home electronics product. Then, after some badgering from game companies, it shifted the position of the console closer to a game machine," he observed.
Square Enix has been a staunch supporter of the PlayStation brand since its inception. Before and after their merger, both Square and Enix made their multi-million selling Final Fantasy and Dragon Quest
games exclusive to PlayStation consoles.
However, the publisher, an influential force in the Japanese market, has recently started to distance itself from Sony. In what may indicate a shift in strategy, the next Dragon Quest game will be exclusive to the Nintendo DS.
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September 7th, 2007, 21:29 Posted By: Shrygue
via Computer and Video Games
Reports are suggesting that it's a beta version of the currently banned Manhunt 2 (on PS2) that has found its way onto the worldwide web.
Details are still coming in but it appears that a team of anonymous hackers has got access to the game and uploaded the software to the web, making it available for download on various sites.
Obviously this is very illegal and not something you should do. We'd also imagine Rockstar is trying to shut it down as you read this. It may have already done so.
We contacted Rockstar who was aware of the situation but offered no comment.
Stay tuned for any updates.
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September 7th, 2007, 17:25 Posted By: wraggster
Newly released at Import Store Play Asia:
features
Platform: PlayStation 3
Pages: 144
Ribbons, Badges, and Medals: All the accolades and how to get each one.
Ranking System Revealed.
Scoring System Tables.
Weapon and Vehicle Damage Tables.
Map-specific Strategy.
Detailed Maps with Callouts for every Weapon, Pickup, and Vehicle. one.
Expert strategies for all modes of gameplay.
BradyGames is Official and Exclusive on this title.
description
The long-awaited remake to the PlayStation hit takes flight on the
PLAYSTATION3. In Warhawk , players will experience a true full-scale war in
an intense online multiplayer arena. Take to the skies and engage in high-speed
aerobatic dogfights or hover to provide crucial aerial support to surging ground
troops. Unleash an artillery assault with heavily armored tanks and all terrain
vehicles. Advance on-foot to frontline positions and key locations with an array
of devastating weapons, mounted guns and emplaced defense turrets.
Experience the online modes like Deathmatch, Team Deathmatch, Capture the
Flag and a brand new game type, Zone. Large scale battles and up to 32 players
will encourage teamwork and emphasize strategy for an invigorating combat
experience.
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September 7th, 2007, 17:14 Posted By: wraggster
via gibiz
Supposed release schedule "not official"
Sony has dismissed claims that it issued a release schedule showing launch dates for key PSP, PS2 and PlayStation 3 titles, including online community service Home.
The dates first appeared on Kotaku.com and have since been picked up by other sites.
Key titles mentioned include Ratchet and Clank PS3, Uncharted: Drake's Progress and Gran Turismo 5 Prologue. A "tentative" date of October 11 is given for PlayStation Home.
But a spokesperson for SCE UK told GamesIndustry.biz, "That's not an official release schedule. None of the dates on the list have been confirmed at this time.
"I don't know where Kotaku have taken them from or why they're claiming 'SCEE have clarified dates' as we haven't sent them anything, and neither have our Central office."
According to the spokesperson, the only confirmed release dates Sony currently has are for PS3 titles Heavenly Sword (September 14) and Warhawk (September 21).
Sony declined to comment specifically on the rumoured October 11 date for Home. But a spokesperson did state, "We will be making more announcements about Home at this year's Tokyo Game Show." TGS 2007 runs from September 20 - 23.
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September 7th, 2007, 17:14 Posted By: wraggster
via gibiz
Supposed release schedule "not official"
Sony has dismissed claims that it issued a release schedule showing launch dates for key PSP, PS2 and PlayStation 3 titles, including online community service Home.
The dates first appeared on Kotaku.com and have since been picked up by other sites.
Key titles mentioned include Ratchet and Clank PS3, Uncharted: Drake's Progress and Gran Turismo 5 Prologue. A "tentative" date of October 11 is given for PlayStation Home.
But a spokesperson for SCE UK told GamesIndustry.biz, "That's not an official release schedule. None of the dates on the list have been confirmed at this time.
"I don't know where Kotaku have taken them from or why they're claiming 'SCEE have clarified dates' as we haven't sent them anything, and neither have our Central office."
According to the spokesperson, the only confirmed release dates Sony currently has are for PS3 titles Heavenly Sword (September 14) and Warhawk (September 21).
Sony declined to comment specifically on the rumoured October 11 date for Home. But a spokesperson did state, "We will be making more announcements about Home at this year's Tokyo Game Show." TGS 2007 runs from September 20 - 23.
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September 7th, 2007, 17:14 Posted By: wraggster
via gibiz
Supposed release schedule "not official"
Sony has dismissed claims that it issued a release schedule showing launch dates for key PSP, PS2 and PlayStation 3 titles, including online community service Home.
The dates first appeared on Kotaku.com and have since been picked up by other sites.
Key titles mentioned include Ratchet and Clank PS3, Uncharted: Drake's Progress and Gran Turismo 5 Prologue. A "tentative" date of October 11 is given for PlayStation Home.
But a spokesperson for SCE UK told GamesIndustry.biz, "That's not an official release schedule. None of the dates on the list have been confirmed at this time.
"I don't know where Kotaku have taken them from or why they're claiming 'SCEE have clarified dates' as we haven't sent them anything, and neither have our Central office."
According to the spokesperson, the only confirmed release dates Sony currently has are for PS3 titles Heavenly Sword (September 14) and Warhawk (September 21).
Sony declined to comment specifically on the rumoured October 11 date for Home. But a spokesperson did state, "We will be making more announcements about Home at this year's Tokyo Game Show." TGS 2007 runs from September 20 - 23.
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September 7th, 2007, 11:45 Posted By: migsgiz
TTY has released a new version of MAME4All for the PSP which is a MAME Variant which our very Chui released first for the GP2X.
Heres what TTY posted:
Source code for previous PSP MAME4ALL v4.7 & 4.6 Hires releases can be downloaded from:
mame_gp2x_4.6_sources_psp.zip (md5)
mame_gp2x_4.7_sources_psp.zip (md5)
after psptoolchain with sdl correctly installed, unzip prefered archive and execute:
$ make -f Makefile.psp
after that a EBOOT.PBP will be created. On your memory stick make a mame4all folder and into it create “hi”, “cfg” and “roms” folder, and copy on latest one your legally owner roms.
TTY
Luckily the source has been compiled and is ready below.
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September 6th, 2007, 21:49 Posted By: wraggster
Akez has updated his PSP Wave Changer to version 1.3
Heres the details:
I created this homebrew app so i could flash my own waves to my psp.
I dont know whether there are other applications like this but i would still much rather use my own as i know there is nothing which harms my psp.
It is fairly easy to use and it shouldnt brick your psp unless the file you select to copy is not a system_plugin_bg.rco file.
v1.3. Only a few GUI additions. Not a required download. Link has been updated to newest version.
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via akez
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September 6th, 2007, 21:16 Posted By: wraggster
PCSX2 the PS2 Emulator for Windows has seen a new news update:
It seems like our developers are on steroids, there has been so many progress in the last few days (netplay and usb keyboard support).
Of course betatesters do not sit still either, since Monster Hunter is not the only game which supports online gaming. We have tried to find other games supporting netplay as well.
By comparing the list of netplay capable games (wiki!) with our PCSX2 compatibility list, we found that the game XIII would be a good candidate.
The game itself is fully playable at reasonable speeds in the single player mode.
Trying our luck with the same dev9 plugin (netplay) did not give us the results we hoped for. Authentication went smooth however account creation kept failing over and over again.
Fortunately gigaherz and drkIIRaziel worked together trying to solve this issue. After the plugin was rewritten they managed to fix the problem.
(hmm... that deathmatch versus drkIIRaziel went not the way as I hoped )
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September 6th, 2007, 20:59 Posted By: Shrygue
via Computer and Video Games
PS3 owners will be able to blast their way through one level of Stranghold in a demo hitting the PSN later today.
Just like the Xbox 360 demo which went live a month ago, you'll take control of Inspector Tequila (Chow Yun Fat) and his duel-wield guns and go on a killing spree in the massively destructible Hong Kong marketplace level.
It will give a fair taster of all the table-diving mechanics as you leap over market stools to dodge bullets, and slide down rails on staircases - Sonic the Hedgehog-style - while firing off rounds from your two pistols.
A PC is also on the way, but an exact date is yet to be set.
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