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September 12th, 2007, 21:43 Posted By: Shrygue
via Eurogamer
Sony has rolled down our news hill and sung confirmation that LocoRoco Cocoreccho will be available next Thursday on the PlayStation Network.
It's the one that's an interactive screensaver rather than a fully-fledged game, remember - and will cost GBP 1.99 (EUR 2.92) to download.
So when you sit there not doing anything for a little while, your not-a-game will start - maybe you were looking out of the window at a passing squirrel or a talking hedgehog.
The idea is to wake up the LocoRoco using a little butterfly, then guide them around the map by titling scenery using the Sixaxis controller. See, it is used for something.
All-in-all we're told there will be more than 200 singing blobs to play around with, as well as baddies to stop you getting to the end of the level in one piece.
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September 12th, 2007, 21:41 Posted By: Shrygue
via Eurogamer
Sony has told us that Europe won't have to wait much longer than America for God of War on PSP.
The game is due out over there on 4th March, and apparently will follow here shortly after.
"God of War: Chains of Olympus is on-track to be released in PAL territories soon after its US release, during early 2008," a spokesperson for Sony told us.
Ready at Dawn is creating the handheld game, under close supervision from the critically acclaimed PS2 God of War team.
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September 12th, 2007, 21:41 Posted By: wraggster
Released Today at Play Asia
With Tiger Woods PGA TOUR® 08, featuring the breakthrough new EA SPORTS™ GamerNet and Photo Game Face features, gamers can put themselves into the middle of the action, test their nerves and skills against the best, and then share and compare their shots with other players from around the world in the most innovative iteration ever created.
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September 12th, 2007, 21:40 Posted By: Shrygue
via Eurogamer
Square Enix has roared that Final Fantasy Tactics: The War of the Lions will be in Euro shops on 5th October.
It's the PSP update of the turn-based game originally made famous on the PSone, with spruced up graphics and audio, as well as some other new bits and pieces.
You'll be able to play co-operatively with a friend, for example, or battle against them if you don't actually like them but can't say it in real life. There's a new character to recruit, too - old girly features Balthier from FFXII.
We had a chance to play it at the Square Enix party in Japan earlier this year, where we were suitably impressed. Tactics was one of our favourite games, you see, and we liked the way it has been faithfully recreated for the PSP.
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September 12th, 2007, 21:39 Posted By: wraggster
Released Today at Play Asia
features
All-New Read and React System: New player skill icons identify on-field strengths and weaknesses, providing an immediate read on what your opponent is giving you. Quickly react, create mismatches, and exploit opponent weaknesses before every play.
All-New Skill Drills: Take on an army of tackling dummies in an all-new skill drills mini-game designed to teach you the game of football. A progressive learning system teaches you how to use game controls under pressure, while advanced and multiplayer modes allow you to fine-tune your skills or challenge a friend to a head-to-head competition.
New Fantasy Challenge Mode: Leverage your fantasy football knowledge by drafting the ultimate NFL dream team. Play through four competition levels with your fantasy squad in hope of winning challenges, increasing your salary cap, and adding new superstars to your team.
Madden Unmatched: All-new player moves, including auto-motion and low-hitting tackles, plus ultra-smooth gameplay provide the most realistic NFL gaming experience ever.
description
Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08.
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September 12th, 2007, 21:36 Posted By: Shrygue
via Games Industry
NCsoft North America CEO Robert Garriott has released more details on the reasoning behind the company's deal with Sony, and what gamers might expect from the union.
In a statement on the PlayNC.com web site Garriott stated that the first PS3 title from the company could be released as early as Q4 2008, and that the company "won't just be porting our games over."
He also hinted that there may be more to come from the relationship, and specifically that it allows NCsoft to develop "across all of Sony's console hardware platforms…perhaps the PSP."
The company may also choose to set up a new office outside of the Austin, Texas, base, and future titles could branch out from the traditional subscription model, and add "micropayment systems and free-to-play games with membership options."
On working with the Japanese console giant, Garriott was unsurprisingly complimentary.
"We like their vision of where they are going and we believe Sony complements our strategy moving forward."
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September 12th, 2007, 21:36 Posted By: wraggster
Releasd Today at Play Asia
In commemoration of the series' 10th anniversary, a special Crisis Core: Final Fantasy VII Slim & Lite PSP™ limited edition bundle, designed by Tetsuya Nomura has been released.
This bundle contains a silver colored Slim & Lite PSP™ console with Final Fantasy VII 10th Anniversary insignia, a Buster Sword strap and a copy of the game (with a special print cover that differs from the original game release). The bundle is limited to exactly 77,777 units and each console bears its unique number on the back of the UMD™ drive.
A first batch of the PSP PlayStation Portable Slim & Lite - Crisis Core: Final Fantasy VII Bundle is in stock today. More units are confirmed to arrive on or before Friday, clearning all remaining pending preorders. We still have a few units left, new orders are now welcome at US$ 399.90 to ship by end of this week as well.
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September 12th, 2007, 21:24 Posted By: wraggster
via joystiq
You know what we say? Lair-Shmair. Who cares if there's a killer-app on PS3 if they're going to keep updating the firmware all the time? It's like getting a new console every couple of weeks! (Sure, 360 owners can say the same, but that just because they have to keep mailing them off for repair.) Take, for instance, firmware 1.93 coming in the "next few days" that ... well, it fixes a network disconnect problem created by 1.92. Hmm. ... Let's move on.
On PSP, you've got the upcoming 3.71, which adds "many features that readers [of the Sony blog] have requested." No, they're not talking about any at the moment except for themes, which was actually in 3.70. Either way it's a "must-download," if only to protect ourselves from the ever-approaching homebrew menace.
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September 12th, 2007, 21:24 Posted By: wraggster
via joystiq
You know what we say? Lair-Shmair. Who cares if there's a killer-app on PS3 if they're going to keep updating the firmware all the time? It's like getting a new console every couple of weeks! (Sure, 360 owners can say the same, but that just because they have to keep mailing them off for repair.) Take, for instance, firmware 1.93 coming in the "next few days" that ... well, it fixes a network disconnect problem created by 1.92. Hmm. ... Let's move on.
On PSP, you've got the upcoming 3.71, which adds "many features that readers [of the Sony blog] have requested." No, they're not talking about any at the moment except for themes, which was actually in 3.70. Either way it's a "must-download," if only to protect ourselves from the ever-approaching homebrew menace.
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September 12th, 2007, 17:29 Posted By: ExcruciationX
The Extended Pandora’s Boot Menu version .08 has been released. Here’s information from the read me:
“What is it?
----------------
This adds a new bootmenu to a magic memory stick of the Pandora battery with some new functions and abilities.
Key features:
* Choose to boot firmware from memory stick, internal flash or the original Pandora mainmenu
* Fix flash1:/ (the one holding the settings and config) by formatting it and creating all directories
* Launch an additional application (PSPFiler or such) with working access to the real flash0:/
* Launch custom firmware installer (OE / M33) with working flash0:/ access, so it can install the CFW straight from a Pandora boot without the need to downgrade to 1.50 first, no matter of the current state (and version) of the internal flash.
* Access flash0:/, flash1:/ or memory stick via USB (straight from the menu)
Known issues/bugs
----------------------
* The boot from the internal flash doesn't work too well....
If you boot from the internal flash, using the option in the menu, the UMD drive errors out and does not work, programs may fail to load and you might get a lockup after the Sony intro.
However on recent CFWs there are workarounds: In the recovermenu configuration set "Skip Sony Logo" and "Hard reset on homebrew" to "ENABELED", that almost solves anything (UMD works again after first program launch).
Furthermore, due to the IPL, the PSP has been initialized from, this can only boot 1.50, CFWs and a few 2.xx FWs.
Higher (original Sony) firmwares will fail to boot.
There has to be a better way of rebooting the PSP, it just needs to be found.
I am currently using sceSysconResetDevice() to do it. scePower_0442D852() has been reported to be cool, but that's not available on 1.50 “
Download and Give Feedback via Comments
Via qj
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September 12th, 2007, 05:30 Posted By: JKKDARK
via GamersHell
Aksys Games today announced that Guilty Gear XX Accent Core, a new iteration in the Guilty Gear series developed by Arc System Works, has shipped to retail, for PS2. Guilty Gear XX Accent Core features high-resolution graphics, an entirely retuned fighting system, new stages, new characters, graphics, voices and the ability to create matches between old and new characters in the Generations Mode.
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September 12th, 2007, 02:25 Posted By: wraggster
via wired
Few details have been forthcoming since NCsoft announced its plans to bring its games to the PS3, so in a recent post at PlayNC's Dev Corner, Robert Garriott offered to fill in a few of the blanks. Very few, as it turned out.
He did say that NCsoft's relationship with Sony allows the company to develop games across all of Sony's hardware platforms, including "perhaps the PSP." He wouldn't expand on what projects they'll be bringing to the PS3, other than to say:
One thing is certain, however. We won’t just be porting our games over to the PS3. We want to make new products using our current, popular Intellectual Properties (IPs) that will take advantage of the console, specifically in terms of user interface, connectivity, and play styles. This tends to take a lot longer than a normal port. We are also looking at all sorts of new, original IPs that we can use for the console games we create. That process, however, will take two to three years at a minimum.
Garriott also said NCsoft hopes to bring its first products to the PS3 for 2008's holiday season. Given the short time frame, that pretty much means a variation on something they've already got going. My money's on Dungeon Runners, but a console version of Tabula Rasa would kick several different kinds of ass.
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September 12th, 2007, 02:12 Posted By: wraggster
News/release from Cobra11Merderer
If you want to try this, do so at your own risk.
--------------(THIS WILL ALSO FIX THE RECOVER LIGHT ISSUE)--(BACK UP YOUR FLASH0 FOR LATER REFERENCE)---------------
This fix is for PSP systems that have the brightness problem. To test if you PSP has the brightness problem, you can either:
1. Start a 1.50 firmware homebrew program on your PSP (like an emulator) and press the brightness button a few times.
2. Access recovery mode and press the brightness button a few times. <- probably the easiest way to check. PSPs with the brightness problem will have the backlight in the recovery mode or homebrew games go in reverse: e.g the Backlight may go: 4, 3, 2, 1, off or 3, 2, 1, off instead of 1, 2, 3 or 1, 2, 3, 4 as the PSP should normally do. (Note: 1 is the dimmest settings and 4 is the brightest setting)
If your PSP doesn't have this 'brightness problem' you do not need to apply this fix.
Applying this will also fix a small 'clock' bug: Before applying the fix, when the time is 12:xx AM or 12:xx PM and you are running 1.50 homebrew, when you press the 'home' button the clock will show 0: xx AM / 0: xx PM after applying this fix you will see 12: xx AM / 12: xx PM instead.
This modification uses 128kb of your flash0 and uses unencrypted versions of 3 files from 2.70 instead of the 3 files from 1.50. You will need to re-apply this fix everytime you install a new custom firmware. e.g if you update from 3.10 OE-A to 3.40 OE-A you need to apply the fix. You shouldn't need to re-apply the fix after minor updates like 3.10 OE-A to 3.10 OE-A'.
(YOU CAN APPLY THIS TO 3.51M33 IT WILL WORK)
(DO NOT APPLY TO 3.51M33-7 OR UP)
Required Files: TA-082/TA-086 Brightness Fix files:
Download: Download
Or
Download: MIRROR
1. Download the 'Brightness.rar' and extract it to a folder on your Desktop.
2. Fully turn off your PSP by holding the power button for 4 seconds.
3. Turn on your PSP while holding the 'R' button, your PSP will enter the 'Recovery mode'.
4. Connect a 'USB Cable' to your computer and to your PSP.
5. Highlight the 'Advanced' menu and press 'X', highlight 'Toggle USB (flash0)'
6. Open 'My Computer' and single right click the new 'Drive Letter' ( e.g Removable Disk E: ) and choose "Properties"
7. Check that the 'Free Space' left is 128kb (131072 bytes) or higher. The space left on 3.10 OE-A' should be about 400kb and 3.40 OE-A is about 240kb If you have 128kb or more free space on flash0: then you will have enough space to apply this fix. Press 'Cancel' to close the 'Properties' window.
8. Make a new folder somewhere on your Desktop and name it something like 'Brightness Fix Original files' This folder will store the 'original files' as a backup. If you find that the fix doesn't work correctly you can always copy the original files back to your PSP.
9. Double click the 'Removable Disk' to open it, next double click the 'kd' folder (Thats not a spelling mistake, you need to open the 'kd' folder, not the 'kn' folder) 10. Copy the 4 files you extracted from the RAR file in step 1 and paste them into the 'kd' folder. (The files already have the correct name, You do not need to rename any of the files.) display270.prx + impose270.prx + lcdc270.prx + pspbt_game.txt and the pspbtcnf_updater.txt
11. On your PSP, select 'Toggle USB (flash0)' to disable the 'USB Connection'
12. Disconnect the USB Cable from your PSP and your computer.
13. Exit Recovery mode and start a 'Firmware 1.50' homebrew. e.g The Radio app
Your brightness problem should be fixed...
Updates:
(I Have Added An Extra File That Will Make The Brightness Issue Go Away In Recovery Mode)
(This must be applyed every time you update your psp on CFW,UNLESS ITS SOMETHING LIKE IE OR ECT.)
POSSIBLE TO BRICK YOUR PSP
Useing this could brick your psp,or semi brick your psp,so dont alter any of the files an any way.
(DO AS THE INSTRUCTIONS SAY.AND YOU WONT BRICK )
Download Above
via Cobra11Merderer
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September 12th, 2007, 00:57 Posted By: wraggster
via joystiq
The good news for Sony: The PlayStation 3 has won another prestigious award for hardware design. The bad news: It has little to nothing to do with it's capabilities as a video game system.
The European Imaging and Sound Association's convergence panel has named the PS3 the best European media center for 2007/2008. The award description cites the systems audio/video/photo playback capabilities, included 60GB hard drive, Wi-Fi, ethernet, bluetooth and surround sound support and, most importantly, the Blu-ray disc player. Oh, and they also mention, almost as an afterthought, that the system is "of course a very advanced game console and a worthy heir to the grand PlayStation heritage."
We have to wonder how well Sony's convergent set top box would have done without its game-playing capabilities. Would consumers have been interested in an all-in-one TV entertainment center on its own merits, or are all these multimedia features just nice additions to a unit that's primarily meant for games. Leave your thoughts in the comments.
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September 12th, 2007, 00:52 Posted By: wraggster
via joystiq
We know that the PS3 is relatively expensive for a game console, but how much cheaper would it have to get to change that perception? In other words, is there a specific cut-off where a piece of consumer electronics goes from "unfathomable" to suddenly "affordable"?
Creative Strategies Analyst Tim Bajarin has a theory about that. In a USA Today article yesterday, he says that the average consumer won't pay more than $399 for a piece of electronics, no matter how awesome and must-have it may be. While consumers will make exceptions for high-end items like TVs and computers, smaller items have trouble reaching mass appeal until they drop below $400. "That is pretty much the highest you can get and still have large volumes," Bajarin said.
The article specifically cites the PS3 as a cutting-edge device that has had problems selling above this ceiling. They might not have a problem for long, though, if analyst predictions of a $399 PS3 by April pan out. Hey, if you're going to listen to one random analyst, why not go all the way?
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September 11th, 2007, 21:12 Posted By: blackrave
Via Mathieulh
The legendary Booster has released a PC application for booting the PSP normally even with a Pandora battery inserted. Here is the readme:
--------------------
What is it?
This is IPL code to boot PSP normally with pandora's battery.
Because the code is small, it doesn't need mspformat with most case.
This code send a reset request to the SYSCON.
Then, the PSP does Normal reboot by the SYSCON.
You doesn't need to restore battery serial code to normal operation.
Keep your pandora's battery!
--------------------
How to install
1.Double click "install.cmd" in Windows XP/2K(Administrator).
2.Connect MsProDuo to PC via USB.
It is possible to use PSP USB Connection,or any USB MsProDuo Reader.
3.press 'Y' key to "Are You Sure ?[Y]" message.
4.Disconnect MsProDuo after few seconds.
Or,
Write the ipl_ms.bin to absolute sectors 0x10-0x17 of MsProDuo.
--------------------
next
The multi_boot_loader which does boot any IPL by buttons select comes soon.
Download and comment.
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September 11th, 2007, 20:53 Posted By: Shrygue
via Computer and Video Games
L.A.-based Faramix Enterprises LLC is the latest developer to license Epic's Unreal Engine 3 tech, which it's using to power a first-person shooter called End.
Details are a bit scant, but End will be developed for PC and console, with Faramix expecting it to release in 2009.
The developer's spoken of how its goal with the FPS is to "raise the standard for FPS everywhere" and Epic's engine is allowing it to "produce the ground breaking quality we've always envisioned".
"It brings me great joy to say that in the coming months we'll be developing a title that gamers around the world will enjoy for years to come", Brian Aloisi, VP/COO of Faramix Enterprises LLC, has added.
We're not saying anything...
Finally, here's a plot summary: "Miles Caden is haunted by his past. Once a proud military officer and happy family man, he now lives in a perpetual state of regret. Not long after the fateful accident that left him and his best friend dishonorably discharged, he lost his wife to a tragic car accident.
"Depressed and desolate, he slips into a life of alcoholism. Only his cousin, Chaz, took him in, as he was forsaken by the rest of his family. Nothing seemed to be going right, until one day Chaz offered Miles the chance to get back his dignity. A chance to pull his life together. But nothing comes for free, and Miles has to decide how much he's willing to lose in order to regain his former self."
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September 11th, 2007, 20:49 Posted By: wraggster
Released today at Play Asia
features
UMD case specially designed for PSP™ discs.
Protect your PSP™ games from dust or damadge.
Included 3 independant cases.
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September 11th, 2007, 20:48 Posted By: Shrygue
via Computer and Video Games
Codemasters is gearing up to unleash its gorgeous-looking rally racer on Sony's gaming beast at the end of the week, and this video features Chief games designer, Matt Horsman showing off the multi-car off road races in the game.
He gives you a look at the cross over, motocross and C.O.R.E events that Xbox 360 owners are already blasting through, considering the game launched on MS' console on June 15.
Both versions look pretty much identical, although we're expecting people will nit pick differences in screenshot comparisons once the game's released.
Playstation 3 dev video right here
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