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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 4th, 2007, 17:41 Posted By: wraggster
via exophase
A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
EDIT: 2007/09/03 v1.2 released. Major rewrite, easier than ever to use, no external keys needed, can create keys if needed (for hard-downed PSPs), and the colors are inverted to make it easier on the eyes.
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September 4th, 2007, 17:35 Posted By: wraggster
via exophase
Chilly Willy has released an update to IDStorage Manager, a handy utility that allows users to dump, view, and verify IDStorage keys on the PSP.
v1.2 release. New features are ability to create and delete keys, and the colors are inverted to make it easier on the eyes.
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September 4th, 2007, 17:32 Posted By: wraggster
via gamesradar
Game retailers will not be receiving official TV cables for the new PSP when it launches in Britain on September 14. An official spokesman for national retail chain GAME told GamesRadar that the cable, which is needed to play PSP games on a home TV set, would not be available at launch and that it was unknown when official units would arrive. It was also revealed that there won't be any colour choices available at launch - it's black only for now, with Ceramic White (and presumably the promised Ice Silver version) to follow at an unspecified date.
It seems odd that Sony would release the new model of PSP in Blighty without letting gamers enjoy its best new feature from day one. It's worth noting that PS3 doesn't ship with an HDMI cable (unlike Xbox 360 Elite), but this isn't just a case of 'doesn't have one in the box'. Apparently they just won't be available from the get-go.
We have also learned that there will be two versions of the cable - the first being a composite version that will let you watch media content but not play games, and the second being a component cable, which will let you see all PSP content on your TV. Yet another reason to buy a decent telly then. Incidentally, third-party cables will likely do the job just as well, although after a quick search we can't seem to find any available for preorder. GAME told us: "unfortunately we don’t have one available at the moment however it is something we are looking at for Q4". Hopefully someone will meet PSP gamers' needs.
We're still waiting for an official comment from Sony at the time of writing.
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September 4th, 2007, 04:20 Posted By: Cloudhunter
source: exophase
Team WildC*rd have given their first ever interview!
When PSP homebrew legend Dark_AleX decided to take leave of the scene, uncertainty existed for the future of custom firmware. Just who would follow in his footsteps?
Weeks following Alex’s leave, a Russian team of developers known as “M33″ blasted onto the scene, with their first release being a 3.51 custom firmware. Of course, this was a surprise to many, but little did we know that another team with a similar goal would soon be emerging alongside M33.
This team became known as Team Wildc*rd. Their first release, although released to the public eariler than the team wished, was a custom firmware known as 3.40 WildC*rd.
We recently had a chat with Team WildC*rd, to find out more about what’s in store for the next WildC*rd release, as well as their personal views on the homebrew scene.
Read on for the first exclusive interview with Team WildC*rd.
eXophase.com: When was the team formed?
WildC*rd: July 2007
eXophase.com: Was the team created to pick up where AleX left off, or was the timing of AleX’s retirement a co-incidence?
WildC*rd: Not a coincidence. After Dark_AleX announced he was leaving the scene, a thread started on MaxConsole in which a few hackers started talking about how OE works and considered reversing it. People in there spoke on IRC and gathered some experienced developers, and we started to reverse 3.40 OE a short time later.
eXophase.com: Once AleX left, did your team receive any help from him?
WildC*rd: Not from him directly. As Mathieulh has clarified on PSPGen, he got word of our project, and asked for a sample of our code. He realised we were serious, and after we had reversed around 90% of 3.40 OE, he gave us the 3.10 OE source code (with AleX’s agreement) when we had reversed around 90% of 3.40 OE and used it to check our work, verify it, add comments to it, and so on. Unfortunately we kept it on our SVN which was later compromised and it ended up being leaked, which we apologise to AleX for.
eXophase.com: How many members actively contribute to every new custom firmware release that comes from your team?
WildC*rd: Around half of the team contribute to the code, which means about 7 people.
eXophase.com: Perhaps a few words about the different members, and the role each one plays in the creation of a new custom firmware?
WildC*rd: I would prefer not to mention names as everyone makes their own contributions which the team would struggle without. There are people who reverse code and write code, people who think of new features, people who write our statements and readmes, and importantly the testers who we’d be screwed, shooting in the dark, without.
eXophase.com: Is there any sort of an informal rivalry between you and the Russian team M33? Maybe not officially, but will you be trying to beat them to a new feature?
WildC*rd: We pride ourselves on working alongside M33 rather than against them, and are extremely grateful for their recent support after the source code leak. We reversed some of the features they added to 3.5X M33, such as 99.9% NO-UMD compatibility (the np9660.prx patcher), because no custom firmware can be without them, but we write other features by ourself.
eXophase.com: How difficult or easy is it to bring together a whole custom firmware, considering the number of people contributing to it simultaneously?
WildC*rd: Quite difficult; it presents interesting security issues as we have seen. There is also a problem when two people who start reversing a module without being aware of the other person doing it, and end up wasting their time, but sometimes it’s useful to compare code and it helps because it makes it easier to find mistakes.
eXophase.com: What motivates the team? Is it a “damn the man” attitude, or do you see it as just a hobby improving what Sony has released and perhaps giving Sony some ideas on what the people want?
WildC*rd: Our primary aim is to keep providing custom firmware for the PSP scene. The official firmware locks out any attempts at homebrew which we feel is entirely wrong, and we’ll continue unlocking the true potential of the PSP until Sony do it themselves.
eXophase.com: How difficult was it when a certain website got into your group’s secret forums and decided to steal all your code and release it into the open?
WildC*rd: The first few days were very difficult, we felt our privacy and security had been completely violated, and considered ending the project. But then we realised, it’d be pointless to let that site benefit and profit from our hard work, so we released the source ourself, and the 3.40* binaries a few days later. We have re-organized ourselves and are now working towards 3.52*.
eXophase.com: After the said incident, you decided to release all the source code officially. Personally, I feel it was best to simply lay low for a while and let the incident pass without giving it any popularity. Now that you have released the code into the wild officially, there’s the bigger problem of telling people not to use it to create cheap knock-offs, giving people the impression that your team is “arrogant”. How do you defend your team’s recent statement after releasing the source code yourself, and where do you draw the line and define any custom firmware as a cheap knock-off?
WildC*rd: Looking back, we *could* have dealt with it differently, but things haven’t turned out too badly. A short time after the source was released, Ketchup from PSPGen updated the recovery source code for 3.52 M33 and our initial reaction is that it was theft. However, we grew to respect his work, and eventually gave him permission to release an update for it, which will surely appear soon. That is an exception, and for good reason. He gave credit where credit was due and did not disrespect our wishes when told to stop. We are, however, against the “theft” of our source code for stupid cloned custom firmwares, which noobs like Test30 seem to be good at producing.
eXophase.com: How do you protect your project today, after having the benefit of hindsight?
WildC*rd: For obvious reasons we cannot go into detail about our security arrangements, but we have learnt from our mistakes and will definitely ensure such a thing does not happen again.
eXophase.com: When Dark AleX left, a huge void was created. How difficult was it for the team to change the public belief that only AleX could write stable custom firmwares? (Obviously, M33 was just starting too)
WildC*rd: That was not a matter that we had to deal with. When M33 started releasing their firmware, everyone was extremely pleased, but by the time they released their 6th update in a matter of days, people began to doubt the stability of M33’s work. However, we admire M33’s work which is always of a high quality and hope to see more of their releases in the coming months. When we released 3.40*, it had a number of bugs due to it being prepared a few hours after our work was unexpectedly leaked, and we patched those bugs in 2 following updates. For some reason, some people have remained on 3.40 OE-A despite both our and M33’s work - we hope to change that with the release of 3.52*.
eXophase.com: If Sony were to call the custom firmware developers/teams at their offices and were to ask them to suggest one feature to be integrated into the official firmwares, what would your group recommend?
WildC*rd: An ISO loader, of course. Just kidding! Really, they should release a homebrew SDK and allow usermode homebrew to be loaded. That would allow homebrew to be developed without risk of loading pirated games. However, even if Sony allowed that, some people wouldn’t be satisfied and would look for kernel mode exploits in order to load ISOs, modify the firmware, and so on.
eXophase.com: Perhaps a few words for your fans?
WildC*rd: We would like to thank everyone who has installed 3.40* for their support, and everyone who is waiting patiently for 3.52*. And finally, thanks for a great interview.
We hope you enjoyed this interview! Check back later next week for individual interviews with the team members.
A very informative interview
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September 4th, 2007, 00:21 Posted By: wraggster
News/release from Shendo:
I made a small converter to enable easier conversion of PSX saves from PSP.
I know that this is already possible to do with CWCheat but with this program
it is faster and you don't have to start the game in order to convert the save.
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September 4th, 2007, 00:15 Posted By: wraggster
News/release from Test30
With this flasher is special you can flashear 80 % of the files of flash0 and my next
version it will be 100%.
NEW FEATURE:
*Added Support of all the files next in the folder:
flash0:/font/
flash0:/vsh/nodule/
flash0:/vsh/module/
flash0:/vsh/resource/
flash0:/dic/
flash0:/kn/resource/
flash0:/kd/resource/
flash0:/vsh/etc/
flash0:data/cert/
flash1:/
*Added option of Format Flash1
*Added option of Releaser size delecting the folder dic
*Added option of Releaser Size via font
*Added option of load the recovery of the flash0
*Added option of create backup of the flash0
In my next version the flasher supported the files of the folder
kn and kd.
INSTALATION:
you put the folder in GAME150
and the folder xmb, bak and lite put in the root of the MS.
USE:
folder lite for flasher all the files or individual of the folder:
flash0:/vsh/etc/
flash0:/vsh/nodule/
flash0:/data/cert/
flash0:/kd/resource/
flash0:/dic/
flash0:/font/
flash1:/
folder xmb for flasher all the files or individual of the folder:
flash0:/vsh/module/
flash0:/vsh/resource/
flash0:/kn/resource/
NOTE:No touch the folder bak is for releaser size via font
Work in the 3.52 M33
this is my best flasher of my project =)
Well enjoy
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September 4th, 2007, 00:12 Posted By: wraggster
News/release from Littlevish:
Sportal v2 has been released!
With Sportal, you can view the latest scores, stats, news and standings of your favorite pro sports teams. Sports included are MLB, NFL, NBA, NHL, NCAA Football and Basketball, and numerous professional soccer leagues.
Here's what's new in v2:
NCAA Football
NCAA Basketball
Bundesliga
English Premier League
La Liga
Ligue 1
Serie A
Scottish Premier League
*Note: I referred to it as soccer, just to avoid confusion since American football is also in the portal. So please don't get mad at me for that....but what you call it doesn't make much difference :P
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September 3rd, 2007, 23:06 Posted By: wraggster
Neoflash have announced the winners of the NEO Summer compo 2007
Heres the details:
After around 10 days testing and evaluation, we have got the finally result for this NEO Summer compo 2007, here is the all winners list,congrats them, and thanks their great project!
more info: The finally result for this NEO Summer compo 2007
you can check and download all compo projects form here:
http://www.neoflash.com/go/index.php...=186&Itemid=34
for PSP APP (5 winners):
No.1 [PSP APP] MasterBoy By: Brunni
No.2 [PSP APP] PSP SpreadSheet v2.00 By: pucelano
No.3 [PSP APP] Bermuda CS 7 By: bumuckl
No.4 [PSP APP] Academic Aid - Bring out the real Whiz kid in you! By: Mr305
No.5 [PSP APP] UFO v5.0 By: almost219
for PSP GAME (10 winners):
No.1 [PSP GAME] Ozone By: Helius
No.2 [PSP GAME] Defence Station Portable By: danzel
No.3 [PSP GAME] HEX-A-HOP By: deniska
No.4 [PSP GAME] Times of War (T.O.W.) v4.0 By: Madcupid
No.5 [PSP GAME] Gunnar Hero version 0.20 By: teamsushi
No.6 [PSP GAME] cdogsPSP (C-Dogs/Cyberdogs) port By: Sektor
No.7 [PSP GAME] Hamtaro Holidays By: leviadragon
No.8 [PSP GAME] Dementia v0.1b By: Freshmilk
No.9 [PSP GAME] Shoot4Fun By: gambiting
No.10 [PSP GAME] QQ Manto v0.5 By: nataku92
if the nds APP / game come with this icon,then mean it support MK6 / R6 & NDS motion card.
for NDS APP (10 winners):
No.1 [NDS APP] DSMasterplus <Support Motion> By: alekmaul
No.2 [NDS APP] DSOrganize 2.9 NeoFlash By: DragonMinded
No.3 [NDS APP] jEnesisDS 0.5 By: Lordus
No.4 [NDS APP] DSHobro 0.3 By: Costello
No.5 [NDS APP] Treasures of Gaia By: stravingo
No.6 [NDS APP] DiagnoSe <Support Motion> By: spinal
No.7 [NDS APP] Sleeper Killer <Support Motion> By: mastertop101
No.8 [NDS APP] PurityDS By: rema
No.9 [NDS APP] Dschedule By: samel
No.10 [NDS APP] ndsMandel By: yJay
for NDS GAME (11 winners):
No.1 [NDS GAME] Whee!DS 2 <Support Motion> By: Tassu
No.2 [NDS GAME] Codename Hacker <Support Motion> By: alekmaul
No.3 [NDS GAME] Meteora Galatic Battle By: X-Blaster
No.4 [NDS GAME] 11. SLIDING O' MANIA <Support Motion> By: kukulcan
No.5 [NDS GAME] A cup of tea - V8 By: smealum
No.6 [NDS GAME] Cube-X DS By: titoboy666
No.7 [NDS GAME] Dice Roller By: OutOfRange
No.8 [NDS GAME] Dstroy By: naroin
No.9 [NDS GAME] Earth Invaders 0 By: smealum
No.9 [NDS GAME] Mass Hysteria By: OutOfRange
No.10 [NDS GAME] DS All Stars & Adult Version By: space1
And below is the prize list for all winners, they can choose any ONE item from this list ( more product info can check at http://www.ic2005.com ):
R6 Gold card (for top3 winner to choose only)
R6 Silver card ($49.00)
MK5 GIGA cart 8G with Slim USB Linker (Product ID: NF-065_Slim, $49.00)
MK5 GIGA cart 8G with BIG USB Linker (Product ID: NF-065_BIG, $49.00)
MK6-Motion + NEO3 (Product ID: NM-068, $59.00)
Neo 2in1 Mini PSP convertor (Product ID: NP-039, $79.00)
NEO3-SD NDS Cart for NDS & Lite (Product ID: NF-060, $49.00)
Neo 4in1 Mini PSP convertor (Product ID: NP-045, $89.00)
NEO 8in1 PSP pad - Full support SD/MMC/CF/MicroDrive (Product ID: NP-035,$99.00)
NEO FLash cart 512M for GBA/SP/NDS (Product ID: NF-010, $49.00)
NEO3-TF NDS Cart for nds-lite only (Product ID: NF-061, $49.00)
NEO MK5-key (Product ID: NM-70, $29.00)
NEO Power PC-Engin 64M flash cart (Product ID: NP-040, $109.00)
NEO super SNK MVS Convertor (Product ID: SNK-041, $199.00)
NEO TF USB Pen Driver (Product ID: NT-069,$29.00)
NEO2-SD Flash Cart + SL4 (Product ID: NF-055, $69.00)
NEO2-TF Flash Cart + SL4 (Product ID: NF-056, $69.00)
NEO2 TWIN 2in1 Flash Cart (Product ID: NN-072, $59.00)
All top3 winners will get the extra cash bonus TOO,we will send to their paypal account directly.
No.1 winner : get US$300.00 bonus
No.2 winner : get US$200.00 bonus
No.3 winner : get US$100.00 bonus
Congrats them again, hope can see you at the next compo again --- NEO Spring Compo 2008 (March.20th 2008)!!!
thanks
and to all winners : please go to here to tell us what you want for your prize --- http://www.neoflash.com/forum/index....ic,4629.0.html
Congrats to all you are the Heart and Soul of the Homebrew Scene, i salute every coder for giving us such great releases , Thanks also to Neoflash for another great comp.
DIGG THIS
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September 3rd, 2007, 22:23 Posted By: Shrygue
via PS3 Fanboy
We're glad you've taken the time out from your busy Warhawk schedule to check out what's new on the PS3 this week. In short: there's nothing. Keep playing Warhawk and Lair for another week or so and before you know it Heavenly Sword and DiRT will be readily available. Here's the full release list for this week:
US Games
EU GamesAsian Games
- Yamasa Digi World SP Pachislot Sengoku Musou
Like we said; just keep on playing with Warhawk and Lair and, after this week, the big games will start to come thick and fast.
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September 3rd, 2007, 22:21 Posted By: Shrygue
via PSP Fanboy
Slim pickings this week. But it seems like that'll all change next week, when retailers prepare for the new PSP-2000. You'll get more than a handful new releases then. Oh, and a small game called Final Fantasy: Crisis Core comes out next week. This week, you can jump in the Infrastructure-enabled Worms.
US Games
EU Games
- Alien Syndrome
- Monster Hunter Freedom 2
- Valhalla Knights
Asian Games
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September 3rd, 2007, 22:17 Posted By: wraggster
New Release at Import Store Play Asia
features
Platform: PC, Sony PlayStation 2, Sony PlayStation 3, WII and X-Box 360
Pages: 192
Environments: With fully intractable terrain, learn to leverage your environment to help give you the advantage or to take out troops in heavily fortified positions.
Secrets: Locations of all secrets, unlockables, & weapon/ammo locations.
Enemies: Tips and tricks to dismantling the most difficult troops while conserving ammo.
Equipment: Equipment tutorials to help you choose the right weapon for the right job.
Maps: Detailed maps will outline the best landing locations, objectives, sniper and ambush positions.
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September 3rd, 2007, 22:14 Posted By: wraggster
New Release at Import Store Play Asia
features
Platform: PC, Sony PlayStation 3 and X-Box 360
Pages: 144
Killer Combos - Kill enemies while swinging from chandeliers, slide down hand rails and dive onto dinner carts, live every exciting moment of action from your favorite John Woo films.
Maps - Maps of all the levels make it easy to navigate your way through the mayhem and carnage.
Boss Strategies - Don't get stopped in a single boss battle, turn to the Prima guide for all the strategies you need to keep the story moving.
Tequila Bomb - Master Tequila's special devastating moves.
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September 3rd, 2007, 22:12 Posted By: wraggster
New Release at Import Store Play Asia
features
Form your own Ninja team in Hero’s Mode! Choose from 20 powerful ninja to form your favorite ninja team from the show or create your original dream team!
Discover unique skills in the team based skill system! Try out a wide variety of different team combinations to awaken the hidden skills that lie within each character!
Battle your foes wirelessly anytime, anywhere! Engage in 6 types of intense battles such as 1 vs1, 1 vs 2, 1 vs 3, 2 vs 2, 2 vs 3, 3 vs 3 with other players wirelessly.
Power-up your favorite character! Power-up your favorite character to give yourself an edge in battle.
Become the ultimate Hokage! Put your ever-growing skills to the test on rewarding missions and rise up through 7 ninja ranks to become the ultimate Hokage!
description
Finally, the Ninja heroes can battle anywhere, anytime! The ultimate battle of heroes will take place without boundaries!
Exclusively developed for the US and European markets, NARUTO: Ultimate Ninja Heroes is the first ever Wi-Fi enabled fighting game based on the Naruto universe on PSP delivering both intense single and multiplayer team based fighting experience! For the first time, you can create your dream squad of powerful ninja from the rich universe of Naruto to battle against your friends and trade your player profile via ad-hoc connection.
Power-up your favorite characters to create your own custom ninja. Form your favorite ninja team as it appears in the cartoon or create the ultimate dream team to take on your rivals! There are 20 playable characters and 8 interactive stages to battle on. Soar through the ninja ranks to become the ultimate Hokage!
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September 3rd, 2007, 22:11 Posted By: wraggster
New Release at Import Store Play Asia
features
Over 8 Exciting Maps to Explore - Jungle, Desert, Swamp, Snowy Mountain, Volcano, Tower, and Town, Forest and Hills.
Hours of Gameplay - More than 100 single player quests, 235 multiplayer quests, 6 treasure hunting quests, and over 30 downloadable quests!
More than 70 Types of Monsters, 700 weapons, and 1400 pieces of armor to create.
Exciting Mini Games – Collect items, harvest plants and complete other small tasks to obtain all kinds of useful items!
description
The long-awaited sequel to this addictive adventure game is coming to the PSP® system! Play alone or team up to battle beasts in breathtaking environments. Take on Hunting Quests to bring down the greatest of beasts, or Gathering Quests to receive a list of items to collect and bring back to base camp!
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September 3rd, 2007, 20:23 Posted By: wraggster
New Release at Import Store Play Asia
features
An all-new, original action epic designed exclusively for the PSP® (PlayStation®Portable) system.
Unique ‘head-swapping’ gameplay mechanic allows players to remove, collect and utilize the heads of their enemies as they battle through the game.
9 heads, each with a separate set of upgradeable abilities; let gamers smash, fly, gas and burn their way through more than 13 expansive, action-packed levels.
Explore the city of Hope Falls – a bizarre and mysterious place where danger lurks around every corner.
Test your skill in a variety of mini-games including Pinball, The Feather Dome, Dirty Pool and more.
description
Dead Head Fred is a unique 3rd person-action game created exclusively for the PSP. An original 1940's inspired alternative universe is blended with a slice of old time Americana, producing a morally bankrupt town ruled by violent organized crime and populated with mutants spawned from toxic waste. You are private detective Fred Neuman, savagely murdered and then resurrected in a bizarre scientific experiment without your memory or your head. Embark on a quest for vengeance as you solve your own murder by using the severed heads of enemies to battle your way through environments designed to showcase each head's unique abilities. Dead Head Fred immerses you into the action with the most revolutionary camera to date on a handheld device as you collect, upgrade and switch the heads of enemies on the fly to strategically fight malformed mutants, ghoulish gangsters, and maniacal mob bosses.
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September 3rd, 2007, 20:13 Posted By: wraggster
New Release at Import Store Play Asia
features
From the legendary creators of the Dynasty Warriors ® series, a new generation of Gundam legend is born. Experience the fast-paced excitement and epic, cinematic action of Dynasty Warriors on the futuristic battlegrounds of the rich Gundam universe!
Get in the cockpits of your favorite Mobile Suits, the ultimate weapons of war, and fight across a host of futuristic battlefields – both terrestrial and stellar – at lightning fast speed and rendered in high-definition graphics!
Live as a legendary hero: Play out the action of the rich Gundam universe spanning the Universal Century to the Future Century as any of your favorite heroes and villains!
Turn the tides of battle as you fight against impossible odds. Take on thousands of enemies attacking you at breakneck speed in signature Dynasty Warriors style gameplay.
Dive into a new epic mythology like never before: Explore and live adventures in the rich and detailed setting of the Gundam multi-verse from a myriad of perspectives.
Dynamic gameplay modes from proven franchises: Enjoy a variety of action-packed game modes: Official Mode; Original Mode; Versus Mode and more!
A galaxy of upgrade-able Mobiles Suits and characters! Choose your favorite characters and Mobile Suits from more than 6 different animated TV series based on the Gundam universe and strategically strengthen their power, skills, and abilities.
description
Powered by Omega Force, the legendary creators of Dynasty Warriors®, Dynasty Warriors:GUNDAM brings the fast-paced action-filled excitement and epic, cinematic gameplay experience of Dynasty Warriors to the futuristic battlegrounds of the rich Gundam universe.
Players can assume the roles of the legendary heroes and villains of their choice and get in the cockpits of their favorite Mobile Suits, the ultimate weapons of war, to fight across a host of battlefields of the future—both terrestrial and stellar–at a lightning fast speed! Put your ever-strengthening will and skill to the test to turn the tides of battles as you lead your army of Mobile Suits against impossible odds!
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September 3rd, 2007, 20:12 Posted By: wraggster
New Release at Import Store Play Asia
features
Platform: PlayStation 3
pages: 192
In-depth area maps pinpointing critical locations.
Expert boss strategies.
Coverage of combo strings and striking moves.
Game secrets uncovered!
A complete walkthrough of the entire game.
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September 3rd, 2007, 20:10 Posted By: wraggster
New Release at Import Store Play Asia
features
Engage in a struggle on an epic scale as your civilization repels the onslaught of an unrelenting army.
A seamless combination of vast battles in air and on the ground, against other beasts, and armies of thousands.
Unleash your might through large-scale battles that span both the sky and ground.
Turn the tides of war with your ferocious dragon. Scorch the ground with flames and command the skies against vicious enemies.
Immerse yourself in a living, breathing world of voracious beasts, a deep storyline and visceral gameplay.
Fully supports PLAYSTATION®3 SIXAXIS™ wireless controller.
description
In a world ravaged by endless conflict and natural disaster, a call for peace turns into a bloodbath of betrayal and deceit. You are Rohn, a warrior riding a voracious dragon trained for deadly aerial and ground combat, and capable of scorching, clawing and smashing thousands of enemies. You must defeat countless armies to save a civilization and together, you and the beast will change the destiny of a world on the brink of extinction.
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September 3rd, 2007, 20:04 Posted By: Shrygue
via Computer and Video Games
Guerrilla managing director Herman Hulst and Killzone 2 producer Steven Ter Heide have had a good old fashioned pop at rival machines' capabilities in an interview with Official PlayStation Magazine UK.
Speaking about working on a game for a single platform instead of going down that multi-platform route, Guerrilla managing director Merman Hulst, said, "It's a huge benefit. If you're developing a game on multiple platforms there are restrictions you always have to take into consideration.
"We are taking huge advantage of the architecture of PS3. I firmly believe that what we've shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine." If that isn't intended as a a knockout blow to the chops of 360 we don't know what is.
Killzone 2 producer Steven Ter Heide added, "I would say impossible. We literally can't do this stuff on any machine other than the PS3. If you're developing a multiplatform game, and looking at your budgets, you have to find a common denominator between the systems and say: that's what I'm developing for. Whereas someone focused on a single platform can really take advantage of everything it has to offer.
"If you're not willing to make that investment then you're going to lose out on some options. To make it simple, the Xbox 360 doesn't have SixAxis or Blu-ray. PlayStation 3 does. And for us that's a really big thing. The level you've just seen is 2GB. We really need Blu-ray to make the game. I don't know how you could fit it on Xbox 360 without taking some shortcuts."
And that's not the first time 360's DVD format has been called into question.
Hulst continued, "Blu-ray isn't important for watching movies; we need it for making games." You can check out the full interview in the latest issues of Official PlayStation Magazine UK, on sale now.
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September 3rd, 2007, 20:00 Posted By: Shrygue
via Computer and Video Games
It's going to be a wee while before we claps eyes on games that squeeze every ounce of polygon-powering grunt out of PS3, according to Sony Computer Entertainment president Kaz Hirai.
"The power that we've packed into PS3 will really manifest itself in software titles that come up four, five or six years down the line", Hirai has told Official PlayStation Magazine in its latest issue.
We can't wait that long. Can you?
During the interview Hirai also addressed the 'issue' of certain developers finding PS3 tough to develop for. He acknowledging that the console is a more complex animal for developers to work with compared to its rivals, but this appears to be a good thing.
"If you look back at the commentary we received when we launched PS2, there was a lot of talk to the effect that 'It's very difficult to program for' and 'It's easier on a Dreamcast'. It's happened before," Hirai said.
"If they came back and told me, 'PS3? We can do this in a heartbeat,' that would be worrying because what it is telling me is that we're not pushing the envelope from a technology standpoint."
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