|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
December 4th, 2007, 20:11 Posted By: wraggster
l0rdnic0 posted this:
Hey all check this out... Cyber and I were talking on Friday about his guitar and he gave me a great idea. A switch that would enable you to turn on your PSP without touching it. This would allow you to disable your original PSP switch and replace it with this one... Now you can prevent your little brother or sister from turning on your PSP, or you can have both switches and amaze your friends!!! All you would need becides the switch installed is a small magnet.. Look for the Tutorial posted here tomorrow
Video Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 20:09 Posted By: wraggster
New from Digiplay Studios:
XMP version 1.0 is a fantastic portal with loads of amazing features including a fantastic fresh portal style and one of the biggest features, changable themes! XMP 1.0 BETA is a fantastic PSP portal with some excellent features including all of the following:
16 of the best flash games
7 of the funnies videos
MSN Messenger
The best selection of podcasts
A photo/file viewer
Amazing themes, 5 for the first version!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 19:43 Posted By: Shrygue
via Computer and Video Games
For somewhere in the region of four quid you'll be able to pick up Warhawk DLC/expansion Omega Dawn this month, and here's 10 screenshots from the content update.
Omega Dawn includes five new maps and one new vehicle - the KT-424 Combat Dropship, which can hold seven soldiers, a pilot and a vehicle. Plus, there's a rather meaty cannon on the top of it, so you can already tell it's going to shake up existing maps and game modes quite significantly.
Sony's said the new maps will support all game modes and you can use Omega Dawn's new Dropship on all existing levels. And if you haven't already check out the review for the original game.
Screenshots of the expansion here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 19:42 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment America CEO Jack Tretton says that while there were "missteps" in the PlayStation 3's first year, "19 exclusives" for Christmas and the promise of games like Metal Gear Solid 4 and Final Fantasy XIII are a reason to be positive.
"I don't think there's any question that there were missteps, but I don't think anybody is being honest with you if they say that the first year of any platform goes perfectly according to plan," Tretton told MSNBC.
"I think the biggest miss for us was the launch, in that we had easily a million consumers in North America alone that wanted to get their hands on a PlayStation 3 ... and we had roughly 200,000 units to take advantage of that demand. ... I think that that was probably the biggest disappointment for the first year."
Tretton also countered the suggestion that Sony has been charged as "arrogant toward its fans".
"I don't know that we were ever considered arrogant by consumers," he said. "I think the arrogant claims came from the press and bloggers more than true consumers. ... I think the arrogance claim comes with a leadership position and being unwilling to admit that you're failing.
"And anybody who's been through media training or been with the press isn't going to get on a soapbox and talk about their failures. If that gets construed as arrogance, then I guess that's a risk you have to take."
But Tretton couldn't resists a sideswipe at Microsoft's promotion of Xbox Live. "Another thing that I think really strikes a chord with PS3 consumers is that we're giving them everything they need, in the box, day one," he said.
"Our competition talked about the fact that they want to offer consumers a choice, but then they make it clearly apparent that if you really want to have the full gaming experience, you need to go out and invest a lot more money than you originally thought you were."
Sony's recent price cut had the desired effect on sales, with a strong post-Thanksgiving performance in the US.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 17:36 Posted By: wraggster
Two weeks ago, Sony launched the PSP PC store with a whimper. It debuted just two days before Thanksgiving, offering PSP owners the chance to download some free themes and buy and download few old and new PSP games. I didn’t hear about any of it until the weekend when it got mentioned on the 1UpYours podcast.
Why the quiet launch? Was Sony embarrassed about it?
Late last week I interviewed Eric Lempel, the PlayStation director of network operations in charge of the store.
And we talked about everything.
Seriously. I don’t think we missed a thing. Want to know what the plans are for this store? The pricing strategy? Why it requires a PC? Whether it will support Macs? Which titles formerly on UMD will be coming to the store (he revealed that “SOCOM Fire Team Bravo” and “Twisted Metal: Head-On” will hit by year’s end)? Whether UMD titles will ever be released on the download store the same day as they are in game shops? Which PS3 games he’d like to see on the PSP store? The plans for import titles?
And more, more, more. Check out the chock-full interview below.
One excerpt to get you thinking:
Multiplayer: In general the store looks like it comes one step closer to fulfilling a lot of PSP owners’ fantasy of “I want to download everything. I don’t want that UMD thing.” A lot of people were thinking the PSP revision might even do away with the UMD and this whole thing is going to be like an iPod, it’s all going to be downloadable. In your mind, is this a step closer to that? Is this a way of acknowledging those people in any way? Is this the PSP showing that download is where the future is?
Lempel: I would say the industry is at an interesting point right now where we have the ability to quickly deliver content to people. So the retail business is still very important to us. And the UMD business is still doing very well for us and our retail partners. I don’t think we’re ready to look at that and say, “This is the way it should go right now.” But we’re at an interesting point in the industry where consumers know they can get things fast and they’re getting used to it with other devices from other companies. So it’s something we always wanted to do. Technically we didn’t have the ability in the past with some of our hardware. But now that we do we want to start opening up some of these channels and getting consumers used to that and experimenting with it.
I would say it’s a glimpse towards the future. Definitely just by releasing a UMD title in the store it definitely puts ideas in people’s heads, but no I wouldn’t categorize this as a shift in business model at this point.
Multiplayer: Can you describe the PSP store and what the goals are for it?
Eric Lempel, Director of PlayStation Network Operations, Sony Computer Entertainment of America: The key feature is to get content to the PSP in a way that we couldn’t do it before. You’re well aware that currently the only way to get games to a PSP is to have [PSP Onwers] either download demos which we offer on our PSP website or to have them go to the store to buy UMDs. That creates some challenges if you want to create some new and original type of games that may not necessarily be — I wouldn’t want to say worthy, but — up to the caliber of a UMD release and something that we can offer exclusively on the network. So we wanted to create a way to get those games out to consumers. That was one of the primary reasons for it. Examples of that on the PlayStation 3 are games like “flow” and “Calling All Cars” that we wouldn’t sell on Blu-Ray but are clearly very popular and we sell them over the network. We’ve got a lot of interest from the developer community and our internal teams about doing games for the PSP that wouldn’t be available on UMD so that’s one of the main reasons why we did it.
The other piece of it is to get those PSOne classic titles to PSP owners that don’t have a PS3 at this time. … Clearly we don’t want to ignore the giant base of PSP owners.
And the other thing was to really create a nice clean place where people can get a lot of content for their PSP that’s all formatted correctly, that all works well. It’s all something we’ve looked at and said, “This is something that should go on your PSP” [That includes] themes, wallpapers. We have the ability to do music. Longer term we’ll be looking at movies and TV shows.
Multiplayer: Who is this really for? Which PSP owners are you trying to reach?
Lempel: Short-term, right now, it’s for the more engaged PSP user, but longer term I think everybody is going to want to check it out. We made a little bit of noise around the launch, but there isn’t a whole lot of content that’s really new. But there will be. You’ll be seeing a lot more content coming on there in the near future that is made exclusively for the PSP and isn’t available anywhere else. The other side of it is PSP owners now that are getting into PSP for the first time may not find some of those older UMD titles that were really strong at retail. There’s only so much shelf space at retail. This allows us to open up the whole library of PSP titles.
Multiplayer: A bunch of questions come to mind about this. Many people are asking about the requirement to access this store via PC. Does the road map call for a point where I can access the store using just my PSP?
Lempel: Clearly that’s something we’re thinking about. With the capability of the PSP it’s something that should be possible, so it’s definitely something we’re thinking about. It’s just a matter of priorities and some technology that we need to make it all work right and make sure the content is delivered securely, just to protect some of our [intellectual properties]. Yeah it’s definitely something we’re thinking about.
Multiplayer: Why did it make sense to launch on PC? Some might say, “Hey, that doesn’t seem intuitive. Why would they introduce the PC into the equation?”
Lempel: For one thing it was easier. It was easier to create the service and the system on the PC at first. Also, with a lot of content, the PSP is great and has a great screen, but we would need to create a different type of navigation, a different type of browsing system to get through all the content that will be on there.
There are also technical challenges behind the scenes that lean toward delivering the content securely, making sure it is protected. Especially because we are dealing with paid content. That creates some challenges as well. That’s why when you use the PC store you use the PlayStation Network downloader application. You download that app quickly and it delivers it securely to your PSP and also protects the content. We figured we could wait and take longer to develop [the store] just for the PSP, but we wanted to get this out sooner rather than later. And also if you look at other space of portable devices, if you look at something like an iTunes, it’s kind of the same thing. I guess the downside is the Apple devices don’t go online, so you wouldn’t expect to buy something from the site but at the same time people are used to going to a PC to purchase a lot of content and download them to the device.
Multiplayer: Speaking of iPods, iTunes supports a syncing function that allows me to plug my iPod into my computer and automatically get new content. Are there plans for anything like that for the PSP store, so I could just plug my PSP in and get new videos or demos on the store?
Lempel: Sure. It currently doesn’t support any functionality like that but that is a feature we’re looking into. We want to do some testing, get consumers used to it, see how they would like things to work. We understand that a lot of the free content on there, people are interested in a good amount of it and they’ll want to just sync up, not browse.
Multiplayer: I think I keep tabs on things pretty well, but this seemed like kind of a low-key launch. Was that always the plan? Are you guys planning something bigger down the road?
Lempel: That was the plan. We thought we would just get it out there. It was a different way to deliver stuff. We do have some original stuff like “Syphon Filter: Combat Ops” which is getting great reviews. But we felt like if we made a big splash there might not be enough there to make everybody happy now. We’re going to ramp up slowly… We really didn’t want to position this as something that’s going to replace all the other ways of getting content for your PSP at this time.
Multiplayer: Is this PSP store accessible if I access the PSN via my PS3?
Lempel: No. You’re going through the PC only at this time. Technically that’s possible, but in order to avoid any confusion, the services are new to a lot of users. If we threw a “Syphon Filter” up there, we don’t want PS3 people downloading it and then realizing they can’t use it. We’ll start off this way but in time we could change that.
Multiplayer: Let’s talk about pricing in all this. You have $14.99 for the UMD titles [titles that were originally released on disc for PSP but are now downloadable via the store]. And for the downloadable original titles, you have $9.99. How uniform are those prices and how did you come upon those pricepoints?
Lempel: It’s similar to pricing on the PlayStation 3 store. Each title is evaluated separately. With the UMD titles we’re taking a different approach, where we’re looking at what that title is selling for in the market or last sold for. We want to keep it around the same price because that’s what it should sell for. And obviously there are a lot of contractual obligations behind the scenes where we have to meet certain prices.
Multiplayer: Right. Retailers would want you to keep it the same, right?
Lempel: Exactly. And we don’t want to cause any channel conflict. We’ll keep it there. And other titles like “Syphon Filter,” each title goes through a lengthy evaluation process. .. Clearly we want to offer great games at a great price for consumers.
Multiplayer: Is it fair to assume other PSP Store games will all be $9.99?
Lempel: With games, and especially with these network games that can vary in size and quality and length of gameplay, we have to look at it carefully and price accordingly. We may create some type of tiers, but no I wouldn’t expect everything to come out at that price.
Multiplayer: You should put out a game at a million dollars and see if anybody buys it. It would be very exclusive.
Lempel: [laughs] We should try it. You never know. Or at least start somewhere. Let’s start at $300.
Multiplayer: What’s the selection process for the UMD titles and is there any guaranteed time window affecting which titles are available? In other words, is the title always going to have been out in retail for at least six months or something like that before it comes to the store?
Lempel: We’re actually working on that policy internally. As you can see we’ve only offered two first-part titles on the store. We’re working on that plan so we can roll it out to our third-party partners. At this time I can’t discuss the policy.
Multiplayer: Can you say if there are any plans to eventually have it day-and-date with releases in the store? Or that it won’t be day-and-date?
Lempel: Right now it won’t be day and date for those titles just to avoid any retail conflict. We appreciate what the retailers do for us. We know this would create some challenges for them.
Multiplayer: How did you pick “WipEout” and “Gangs of London” to be the first two UMD released?
Lempel: They are two very popular titles that have been on the PSP for some time. In the next few weeks we are releasing two more titles to round out some of the earlier hits, which would be “SOCOM Fire Team Bravo” and “Twisted Metal: Head-On.”
Multiplayer: PSOne downloadable titles — the same ones available to PS3 users are also available to PSP users. Is that the plan going forward?
Lempel: That will continue to be the case. As soon as we have one of those titles that has been tested and identified as ready to go it will be available on both stores.
Multiplayer: Does that by extension disqualify PSOne titles that use dual analog from being part of this service since they wouldn’t be usable on PSP?
Lempel: In some cases, yes.
More Here --> http://multiplayerblog.mtv.com/2007/...t-it-anywhere/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 09:42 Posted By: wraggster
Sinasquax has updated his Rubiks Cube Game for the PSP:
Version 1.1 :
- Load / Save game in challenge and free game
- New method to check if cube resolved, no more bug on detection
- Corrected bug with commands when cube > 3*3*3
- Corrected bug with some PSP which couldn't show utility functions
Download and Give feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 09:40 Posted By: wraggster
Benhur has released a new version of his bitmap font library for PSP
Heres whats new:
added support for S-JIS string parsing: use flag INTRAFONT_STRING_SJIS in intraFontLoad() (thanks to psp-kaihatu-yotien - I hope that's his name... )
added pre-caching for ASCII characters: use flag INTRAFONT_CACHE_ASCII in intraFontLoad()
added support for extended ASCII in text strings (e.g. "\251" for the (c) copyright symbol)
http://www.psp-programming.com/benhur/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 09:38 Posted By: wraggster
News/release from Slasher:
I made this today mainly because I was bored.
Your this glowing orb, and you basically use the analog to go around and eat the other glowing orbs. They'll try to avoid you, so you gotta chase them around until you swallow them up. Kinda like snake.
I thought it looked kinda neat, so let me know if you think its worthwhile to maybe expand upon it?
I could add more types of glowing orbs, more advanced AI, some sort of a goal, proper powerups, maybe even better visual effects?
As always, 3.XX and 1.5 kernel friendly.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 4th, 2007, 09:36 Posted By: wraggster
Eelim has updated his Japanese reading Homebrew for PSP:
Hi again,
since my brothers car broke down, i had a lot of free time today, resulting
in a new release of my little app.
Changelog:
new visuals and Menu
added second game mode
while learning now the sound of the symbol on the screen is played one time
without the need to press a button
tons of minor bugfixes
Download and Give Feedback Via Comments
via eelim
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 21:26 Posted By: wraggster
The Memor32 Team have released a new version of their Savegame Manager for the Memor 32 Memory Card.
Heres whats new:
Updated Release (v1.2) of the Memor32 SGM. Max Drive (.max extension) support for savegames added. You can now import directly into Memor32 Savegames available as ".max" files. Thanks to "Gothi" (ps2savetools.com) for permission of using his .DLL file.
Download and Give Feedback Via Comments
The Memor 32 is available to buy now from Divineo.de / Divineo.fr / Divineo.es and Divineo.it.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 21:22 Posted By: Shrygue
via Eurogamer
XSEED has picked up the US publishing rights to Wild Arms XF on PSP, and hopes to release it there next spring.
Pronounced "crossfire", it will be the first time the RPG series has appeared on handheld, bringing with it a fresh cast and snazzy new story.
The world of Filgaia is stuck in an endless cycle of war for its limited resources, you see, and even the kingdom of Elesius with its poorly king has been dragged into the fracas. Soon you, as Clarissa Arwin, will find your hunt for the murderer of your mother intertwined with the fate of Filgaia, and take it upon yourself to go and save the day. Nice people do things like that.
Fighting is done in a familiar turn-based style and there will be over 20 job classes to customise your characters with, as well as crafting from rare materials to create better bits and pieces for your team.
All in all there will be around 60 stages to strategically work through, and in-game cut-scenes to keep you stuck to your screen.
Unfortunately there is no word on its European plans just yet, but we will keep you posted as more becomes available.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 21:10 Posted By: wraggster
New from Divineo China
Extend the length of any kind of PSP Slim & Lite cable (to screen) with this high quality extension cable. Not only it features golden 24K plugs, but it also accepts AV, D-Digital, S-Video and Component AV regular cables and extend them by 5 feet!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 21:05 Posted By: Shrygue
via Gizmodo
Since the screen uses most of the space, the guitar doesn't have its usual controller. Instead, Cyberpyrot--who did the mod--added a magnetic switch under the body so he could use a magnetic pic to play the guitar. Cyberpyrot told that "yeah, it plays better but unfortunately I don't."
The touchscreen itself mirrors the action on the TV and something else: it allows you to control the whammy bar by sweeping your fingers across the screen.
The mod took "about 3 days to make, and it wasn't really expensive: $108 for Guitar Hero III, $77 for the LCD, $44 for the touch panel and about $30 for miscellaneous items."
According to Cyberpyrot, the next phase is to "add optics to the guitar so it can play itself," getting perfect scores and probably opening a breach in the time-space continuum which will destroy the Universe.
Photograms of the mod here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 21:03 Posted By: wraggster
New from Divineo China
A smart design accessory to protect your PSP Slim & Lite and also keep it steady for UMD playing or just to keep it safe when not in use. The high quality materials used allow a perfect clear screen without undermining a great protection for the PSP slim case and screen.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 20:57 Posted By: wraggster
New from Divineo China
The HDfury Gamer Edition is HDMI to VGA cable, all in one. For example you can connect your Playstation 3 via the HDMI port to a hi resolution VGA screen with it.
Advantages of the Gamer Edition of HDfury are as follow:
- World's First and Only One PLUG and PLAY solution !
- HDMI straight to VGA ! All in One Cable !
- HD gaming on PS3/Elite, Blu-Ray/HD-DVD and DVD playback up to 1080p !
- It transforms any RGB display into a HDCP compliant device.
- HDfury solves the BLACK SCREEN issue on Playstation 3 !
- Affordable pricing to compete with the cost of Components cable + VGA box commonly used by gamers till now to connect their PS3/Elite or any others HDMI sources to a not-HDCP compliant analog display.
- Outstanding and Unbeatable quality for the money (absolutely no competition with VGA box, it will make any VGA box looks like a toy from the dollar shop! See our reviews section on HDfury.com !)
- Allow DVD playback with upscaling up to 1080p on PS3/Elite or any others HDMI source.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 20:56 Posted By: wraggster
New from Divineo China
- Official Dual Shock 3 wireless controller
- Connects via bluetooth (wireless) or USB (wired)
- Lithium Ion rechargeable battery pack built-in
- Play & Charge technology: Recharge battery pack when connecting via USB
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 20:35 Posted By: Shrygue
via Games Industry
After a tricky last few months for Sony analysts seem to largely agree that the company is set for happier times in the near future.
Sales of general consumer electronics, including Bravia TVs and Cybershot cameras, are up, and confidence is high following some company restructuring and a significant recent investment from Dubai.
Now sales of the PlayStation 3 are also looking much healthier, prompting analyst Hiroshi Kamide from KBC Securities to say that Sony is "making up lost ground," according to a report on CNN Money.
"Going forward another 12 months or so I'm sure we'll see better titles turning up as well. I wouldn't say Sony's back on form and everything is going to be OK now but it feels like the proper launch [for the PS3] this year."
And Macquarie Security's David Gibson added, "It's certainly a sign that the momentum of the PS3 business is improving.
"The PS3 and the games business is past the worst in terms of financial losses and the sales momentum is improving because of the price cut and the new model."
Last week Sony's share price rose 11 per cent on the back of increased confidence and the encouraging PlayStation 3 sales.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 20:33 Posted By: Shrygue
via Eurogamer
Ubisoft has released a patch for the PS3 version of Assassin's Creed in order to tackle some of its crippling bugs.
You can get your hands on it right now, and it should prevent niggles like random loading stalls and game freezes.
However, not everybody over on the official forums seemed to be content, with many reporting the same problems as before.
Unfortunately Ubisoft was unable to offer any further comment over plans for future fixes.
Assassin's Creed was released in November and turned out to be a bit of a one-trick pony, although it happily went on to trounce opposition like Mario Galaxy in sales.
Pop over to our Assassin's Creed gamepage for our review and comparison with the 360 version.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 3rd, 2007, 20:32 Posted By: Shrygue
via Eurogamer
Sony has reassured us that Warhawk booster pack Operation: Omega Dawn will be out worldwide before Christmas.
It backs up comments made by game director Dylan Jobe on the US PlayStation blog, where he revealed the new content was undergoing testing before it could be given its solid December date.
He also spilled the beans on the USD 7.99 price tag, although its European equivalent is yet to be determined.
Operation: Omega Dawn adds a night-time Omega Factory battlefield with six layouts, plus a snazzy dropship to fly troops and a vehicle around in.
Pop over to the PlayStation blog for a few snaps of the new scenario.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
next » |
|
|