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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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November 20th, 2007, 20:07 Posted By: Shrygue
Alright folks, Sony has released version 2.01 for the PS3. You can download direct via your console in System Update or use your computer and place the update packge on removable media (like a flash drive or burnt to a disk). The changelog from 2.00 is as follows:
- New for 2.01: System stability during use of some PLAYSTATION®3 format software has been improved.
- New for 2.01: System stability has been improved for some operations, including the use of the Internet browser and the (Information Board).
- New for 2.01: System stability during output of upscaled PlayStation®2 format software images has been improved.*1
- New for 2.01: Functionality of the [Remote Start] feature has been changed to prevent an unintentional remote start. *2
*1 Applies only to models that support playback of PlayStation®2 format software.
*2 If [Remote Start via the Internet] is enabled, the PS3™ system may turn on unintentionally, depending on the type of router in use. (In this case a remote play connection cannot be established.) To avoid unintentional power-up of the system, [Remote Start via the Internet] may be disabled automatically if a remote play connection is not established within a certain amount of time after the system is turned on.
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November 20th, 2007, 20:00 Posted By: Shrygue
via Games Industry
Acclaimed Fahrenheit developer Quantic Dream has bought the latest motion capture technology from Vicon for its top secret PlayStation 3 exclusive.
The studio has already been installed at Quantic Dream, with the developer hard at work on four month's worth of motion capture for the Sony title.
"Our objective is to make this media a mainstream entertainment form with high creative expectations," commented Guillaume de Fondaumière, Co-CEO at Quantic Dream.
"To do so, we have invented our own format called 'interactive cinema' in which realistic, believable characters play a central role. To us, the only way to reach the level of quality we were targeting for the animation of our characters was to use Vicon motion capture," he said.
Sony announced the PS3 project with Quantic Dream in July this year. The developer is also hiring out the new studio to other development teams.
"Demand has been immediate and we have actually already started to rent the system to high-profile video game and advertising clients. Our new studio is fully installed and is functioning almost every day either for complex full body or facial captures," added Fondaumière.
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November 20th, 2007, 19:42 Posted By: wraggster
News/release from Digiplay:
Fuse 2.0 is a totally new looking portal with loads of great features. The portal includes over 15 of the best quality flash games, 5 applications, an updates feature and because it is digiplay studios first birthday it includes a history of digiplay portals! The download is in ZIP format and contains a 'read me' txt file with full instructions. Here is how to install it -
1. Take your PSP and connect it to the Computer
2. Copy the folder called 'FUSE'
3. Paste the folder into the root of your memory stick
4. Once copied disconnect your PSP from the computer
5. Go to the PSP Internet Browser
6. Type the following into the address bar - file:/fuse/index.html
7. You Should now have Fuse 2.0! You can now save it to your bookmarks
Download-
http://www.digiplaystudios.co.nr
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November 20th, 2007, 19:32 Posted By: wraggster
Back in 2006 Sony Computer Entertainment Europe brought B-Boy out to the market. The title is a competitive dance game where you create a breaker and battle your way up the ranks without using a dance pad.
While B-Boy was designed for Europe, Crazy Legs and other members of the Rock Steady Crew from New York starred in the game. Time passed, Sony never mentioned it at any conferences and then B-Boy slipped into Korea. It looked like it was never coming out in North America, but we’ve got a hopeful sign. Gamefly has listings up for the Playstation 2 and PSP version of the game. Both are scheduled to ship on February 7, 2008, but Sony isn’t mentioned as the publisher. If Gamefly’s records are correct, South Peak Interactive picked up the title instead.
http://www.siliconera.com/2007/11/19...ves-next-year/
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November 20th, 2007, 19:28 Posted By: wraggster
If the bevy of holiday titles hitting store shelves this month wasn't enough to satisfy your craving for new news, today's weekly ESRB rating report unofficially announced two games coming Sony's way -- Aquatopia and Blokus Portable: Steambot Championship.
Little is know about Aquatopia, a title listed for the PlayStation 3 and as being published by Sony Computer Entertainment America, but the title is rated E. A Sony rep promised more information later this week. PlayStation 3 already has two games with "aqua" in the title in other regions -- one is a Japanese sequel to ArtDink's Aquanaut's Holiday games from PS1 called "Aqua" and the other an interactive fish tank called "Aqua Viat" that players can interact with via the PlayStation Eye -- and either one of these may be what SCE is releasing in North America as Aquatopia. Either that, or it's now a third game with "Aqua" in the name. Let's hope they never make a game based on the band "Aqua."
Where's Bumpy Trot?The other title on this week's list is Blokus Portable: Steambot Championship. Published by Majesco, Blokus is an English translation of the 2006 PSP Japanese puzzler Blocks Club with Bumpy Trot. A Majesco representative told us an official announcement, screens and more will become available next week, so keep an eye out for that.
http://uk.psp.ign.com/articles/836/836325p1.html
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November 20th, 2007, 19:19 Posted By: wraggster
At Square-Enix’s fiscal meeting they candidly mentioned the White Engine development is moving at a sluggish pace. However, they are not abandoning creating their in house engine. Since the engine is the backbone for Final Fantasy XIII it seems likely that the Playstation 3 game will be further delayed. Square-Enix did not mention a date for Final Fantasy XIII (maybe now 2009? edit: this date is just me speculating) or Dragon Quest IX, which was originally slated to come out this year.
It’s not all gloom for Square-Enix. Crisis Core: Final Fantasy VII sold quite well in Japan with 710,000 copies in the market. Itadaki Street DS was a hit with 410,000 copies sold, just to put that in perspective It’s a Wonderful World only sold 180,000 units.
http://www.siliconera.com/2007/11/19...tasy-xiii-too/
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November 20th, 2007, 18:57 Posted By: wraggster
The Memento team have released a new version of their excellent firmware for the Memor32 Memory Card
Heres the release details and news of future release:
After weeks of work and testing, we are proud to announce the completion of the memento Firmware V1.0 for the memor32 memory card.
Main Features of this version :
- Works on v3-v16(SCPH-7900x) PAL and USA PS2.
- Support for DVD-based ps2 games by using our custom transparent patcher (game files are not modified and patched discs will work with both Memento firmware and normal modchips/swap discs).
With Memento V1.0 release we belive that we have finally created the first true Plug and Play Modchip for the PS2 using the hardware of the memor32 powered by our Memento software!.
Additional features coming in the next releases:
- .ELF files boot from USB, Memory Card and HDD to give the Memento the same DEVOULTION functions as found on higher end modchip like DMS4, Infinity or Crystal .
- HDD and USB-HDD support to enable boot of "unpatched" game ISO files from HDD and USB-HDD!
- Support for PS2 CD based games.
- User interface to control and customize settings and options on the Memento/Ps2.
- Support for PS1 based games
More addition will be announced on coming releases.
Greetz to all and have fun with our MEMENTO.
If you appreciate our work, spread the word!
MementoTeam.
Digg This Release
Download and Give Feedback Via Comments - Please Remember that DCEmu isnt interested in Warez but this is an excellent way to get homebrew working on the PS2 without fitting a modchip
Heres more info about the Memor32 Memory Card:
New from Mr Modchips (UK)
The PS2 is certainly no stranger to a continuous flow of great games which is why every hardcore gamer will adore the Memor 32. Featuring a unique USB based design, the Memor 32 is an advanced memory card for use on any PS2 and PSTwo systems around the world. Unlike standard memory cards, the Memor 32 will allow gamers to load and unload save games to and from the PC for use with the PS2. It’s compatibility is up there with the best, with over 1500 games tested and working perfectly.
- 100% MagicGate compatible powerful 32MB memory card
- Compatible with all PS2 and PSTwo systems worldwide
- Integrated USB connector
- Load and unload saves games to and from the PC for use with the console via software
- Unrivalled compatibility, over 1500 games tested and save compatible
- Perfectly plug and play device
- Two years in development
Heres the Hack that turns the MemCard into a Modchip of Sorts:[INDENT]
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November 20th, 2007, 17:17 Posted By: JKKDARK
via Kotaku
Fans of the original NiGHTS Into Dreams have been watching the development of the Wii sequel, NiGHTS: Journey of Dreams with a delightful mixture of joy and anxiety, fearing their beloved title would be marred by the shaky hand of a Sega not quit as sure of themselves as they were back in the days of the Saturn. In an absolutely wondrous turn of events, those players need not worry about getting their NiGHTS on proper, as long as they have a PlayStation 2 around. Famitsu has revealed that a port of the original game will be hitting the PS2 this February in Japan, complete with updated graphics and 16:9 modes for those newfangled wide screen televisions we keep hearing about. For me this is even better news than the Wii sequel. Screw Journey of Dreams - this is all I wanted. Slip Christmas NiGHTS in there as a bonus and I'm set for another 10 years.
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November 20th, 2007, 07:36 Posted By: wraggster
Notaz has posted a small update to his excellent Genesis/Sega CD emulator for the PSP
Heres whats new:
Well that test-a-bios-and-you-are-screwed bug was quite a serious one, so I've done an update:
fixed a bug which prevented to load any ROMs after testing the BIOS.
fixed incorrect CZ80 memory map setup, which caused Z80 crashes and graphics corruption in EU Mega CD model1 BIOS menus.
added additional "set to 4:3 scaled" display option for convenience.
added an option to disable frame limitter (works only with non-auto frameskip).
Download from the release thread in our forums here --> http://www.dcemu.co.uk/vbulletin/sho...839#post545839
Add to the PicoDrive for PSP Compatability list here
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November 20th, 2007, 03:47 Posted By: wraggster
New from Play Asia
A flawed mercenary and a medicated psychopath forced together on a violent and chaotic path seeking redemption and revenge. No means is too harsh as the volatile partnership is pushed beyond reason in this brutally realistic, character-driven third person action shooter from IO Interactive, the creators of Hitman.
http://www.play-asia.com/SOap-23-83-...j-70-1vfx.html
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November 20th, 2007, 03:46 Posted By: wraggster
New from Play Asia
Compete at the highest level of street racing with Need for Speed™ ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.
http://www.play-asia.com/SOap-23-83-...j-70-28ve.html
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November 20th, 2007, 03:44 Posted By: wraggster
New from Play Asia
features
A revolutionary new way to use the PS3 system, based on traditional trading card games and given a new dimension in 3D by next-generation technology.
Developed in collaboration with Hasbro and its Wizards of the Coast subsidiary that produces MAGIC: THE GATHERING.
Four ways to play - player vs. PS3, player vs. player offline, player vs. player online, PS3 vs. PS3 using players own deck.
High Definition 3D animated characters and vehicles come to life seamlessly into the on camera view of your tabletop.
THE EYE OF JUDGMENT will be bundled with PLAYSTATION Eye, 9 Fields mat, stand, a starter deck of 30 cards, and a booster pack of 8 cards. More than 100 different characters and spells will be offered via additional booster packs and pre-constructed decks, available at major retail chains.
THE EYE OF JUDGMENT is a socially engaging title that will appeal to gamers of all ages and abilities.
description
Sony Computer Entertainment introduces a new concept in trading card games with THE EYE OF JUDGMENT™ developed exclusively for PLAYSTATION®3 computer entertainment system. Utilizing Hasbro® and its Wizards of the Coast subsidiary’s trading card expertise, the immense power of the PS3® system, and the PLAYSTATION®Eye, Sony’s groundbreaking next-generation USB camera for PS3, THE EYE OF JUDGMENT provides a visually stunning experience that adds a third dimension to the trading card game genre.
Developed by Sony Computer Entertainment Worldwide Studios, JAPAN Studio, THE EYE OF JUDGMENT presents a new style of gameplay where collectable trading cards, embedded with a CyberCode, are brought to life in the 3D game through use of the innovative PLAYSTATION Eye. Players compete by selecting a card and placing the coded card in front of the PLAYSTATION Eye for their respective creatures to come to life and battle on screen. Players take turns placing cards as they jostle for control; the winner is the first player to conquer five of the nine squares of the “9 Fields” battle mat. The gamers task is to conquer the board by deploying their cards more skillfully than their opponent.
Players have four ways to play THE EYE OF JUDGMENT, single player against their PS3, against an opponent in two-player mode, against an opponent online, or letting the PS3 play out a round with the cards the player owns. THE EYE OF JUDGMENT comes with a starter deck of 30 character and spell cards manufactured by Hasbro. Pre-constructed decks and booster packs, sold separately in stores, can be purchased to strategically build the perfect deck using the 110 cards unique cards available.
http://www.play-asia.com/SOap-23-83-...j-70-1sp7.html
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November 20th, 2007, 03:42 Posted By: wraggster
New from Play Asia
features
Be an Assassin: Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors.
Realistic and responsive environments: Crowds react to your moves and will either help or hinder you on your quests.
Action with a new dimension – total freedom: Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments.
Relive the epic times of the Crusades: Assassin’s Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
Intense action rooted in reality: Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
Next-gen gameplay: The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.
description
Assassin’s Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin’s Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.
The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.
You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.
http://www.play-asia.com/SOap-23-83-...j-70-1vg6.html
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November 20th, 2007, 03:37 Posted By: wraggster
New from Play Asia
The world has been rocked by two major events - Mukai has stolen the Orochi seal and the theft of the Yata Mirror by Ash Crimson. Just as the dust had settled, a new King of Fighters tournament was announced - a tournament which brings together some familiar faces, as well as new comers to the world of King of Fighters. Not all is what it seems in this new tournament. There are too many unanswered questions. Too many mixed objectives. Who are the group 'Past Coming People' and what do they really plan to do? Where would Orochi's force finally land once the seal is finally open? Will Chizuru and friends still be able to seal Orochi? And just what is Ash Crimsons' true plan? Total of 11 teams; 47 Characters, including 3 all new characters to the franchise. Exclusive PS2 characters: Mai Shiranui, Mr Big, Geese Howard, Tung Fu Rue, Robert Garcia, Hotaru Futaba, and EX Kyo Kusanagi. 7 Playable Boss Characters â€â Adelheid Bernstein, Gai Tendo, Sho Hayate, Jazu, Silver, Shion and Magaki
http://www.play-asia.com/SOap-23-83-...j-70-28w9.html
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November 20th, 2007, 03:35 Posted By: wraggster
New from Play Asia
Set in the Warlords universe, Puzzle Quest challenges gamers to create, develop and customize the ultimate hero to save the land of Etheria from the evil Lord Bane. In order to advance, players battle in turn-based, head-to-head "match-three" style puzzle games in one of three distinct gameplay modes: Single-player allows gamers to battle against the computer AI as they embark on over 150 challenging quests, Instant Action allows gamers to jump in and immediately play continuous battles to level-up characters without participating in quests, and Multiplayer allows gamers to battle live opponents via wireless connectivity. Victory will advance the player’s hero, magical arsenal, creature companions and more - ultimately rewarding gamers at nearly every turn and providing endless hours of replayablity.
http://www.play-asia.com/SOap-23-83-...j-70-28wb.html
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November 20th, 2007, 03:34 Posted By: wraggster
New from Play Asia
Published by Disney Interactive Studios, High School Musical: Sing It! PlayStation®2 computer entertainment system is the all new karaoke videogame based on the phenomenally successful Disney Channel original movie, “High School Musical.” Allowing fans to interact with the movie’s characters for the first time on any gaming console, High School Musical: Sing It! extends the “High School Musical” experience by offering players the chance to immerse themselves in the world of the hit movie. Fans show off their creativity and skills by mixing together their favorite characters, songs and scenes as they sing their way to stardom. Featuring motion-captured-choreography from the original movie’s dance routines, the games provide hours of fun for the entire family as they get to interact with some of their favorite movie stars.
http://www.play-asia.com/SOap-23-83-...j-70-2c9g.html
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November 20th, 2007, 03:33 Posted By: wraggster
New from Play Asia
features
Take part in high seas battles aboard 14 different types of Civil War-era sailing ships and steam vessels
Fast-paced third-person swordfights and barefisted brawling
Advanced role-playing system allowing numerous options to develop and master
description
Get ready to take on the role of Abraham Gray, the schizophrenic and morally lacking Captain in his smuggling adventures throughout the treacherous waters of the Caribbean! Set against the backdrop of the American Civil War, experience Captain gray’s exploits as he becomes embroiled with the case of the mysterious English ironclad build in Liverpool!
http://www.play-asia.com/SOap-23-83-...j-70-2dza.html
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November 20th, 2007, 03:23 Posted By: wraggster
New from Play Asia
features
Special slimmer 1200mAh version of the MAX Power
Up to eight hours of use per charge.
Always have a spare battery handy.
description
Your PSP battery can give you up to ten hours of use per charge, but is this enough? When you have fought your way to the last level and are about to face the end-of-game boss, the last thing you want is to have to wait for the battery to recharge before delivering the killer blow. That's where MAX Power comes in…
The MAX Power Slimline is a lithium battery for the PSP designed in a slimmer package to fit the new Slimeline PSP. Keep it charged and you always have a back-up in case your main battery is drained at a crucial moment.
http://www.play-asia.com/SOap-23-83-...j-70-2acq.html
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November 20th, 2007, 03:21 Posted By: CaptainMorgan4
Now that StrmnNrmn has finished choosing his official icon for Daedalus R14+, it got me thinking and this is what I came up with. The icon the StrmnNrmn picked wasn't the favorite icon for all of us, but what was good was all the choices we got and how much better it was for the community as a whole. Now StrmnNrmn said that he didn't want any Nintendo copyrighted stuff in his icons but for this thread I think the Nintendo characters and such make the icons better. So I'm asking you guys if you entered his competetion and sent in an icon then to post it here. Any of you that are artists or have made Daedalus icons in the past to post them here so everyone can see them. Alot of the great icons that were sent in never got seen by everyone so this is a chance to get your icon seen. So anyone out there that has an icon or background or even music to go with the icon to post it here and let people have more options to what icons to use for Daedalus. You can use any Nintendo logo or whatever you got in this thread, and be creative as possible. If you want to make your icons even better keep in mind how the menu and such in Daedalus look so you can possibly match the icons with that. So anyone out there post away have fun with this, maybe your icons will get used by hundreds!
--- For fun this is the icon I use, and who knows maybe you could get me to change it
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November 20th, 2007, 03:00 Posted By: wraggster
News from our friend StrmnNrmn:
This has been one of the hardest posts I've had to write, because I know whichever entry I pick as winner of the icon competition, a lot of people are going to be disappointed that I didn't pick their favourite.
Trying to select a winner has forced me to think about what I wanted to get out of this competition. On the surface, the main goal of the competition was just to replace the ugly default icon on the PSP's XMB. However as I've checked out all the entries over the past couple of weeks, I've come to realise that the main objective of the competition should be to define an identity for Daedalus.
In the end, one of the main criteria I've used to select the winner is how well the design works as a logo, or identity, for the project as a whole. For this reason I've picked Patrick Ahmann's design:
I think Patrick's design is wonderfully clean and stylish, and the colours look especially crisp and vibrant on the PSP's screen*. The typography, particularly for the 'daedalus' logo is very simple and distinctive and I think it would work well as a logo on the web. What's more, I got quite excited about using the cog motif on the logo as a progress indicator on loading screens
So, well done Patrick!
I want to say a big 'thank you' to everyone who contributed. Many people put a lot of work into this and I'm really sorry that I could only pick one winner. I think the quality of the final 10 was excellent, so if you disagree with my choice hopefully there's something there for you
-StrmnNrmn
More Info --> http://strmnnrmn.blogspot.com/2007/1...winner-is.html
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