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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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November 21st, 2007, 20:19 Posted By: Shrygue
via Computer and Video Games
Finally, you should be able to turn on your PS3 today and shoot some faces online in Call of Duty 4 without any friggin' error message ruining the fun, as Infinity Ward has fixed the servers.
The game's online mode has been fraught with problems since release, first with a complete online failure when the servers were apparently "slammed" by legions of players, then further issues again yesterday, coincidentally just after Sony released PS3 firmware 2.01.
But everything should be fine now, as Infinity Ward's community relations manager, Robert Bowling, confirmed today: "You should no longer be receiving this error message or any other issues related to the firmware update in the game."
He added: "Thank you to everyone for giving us the heads up on this so we could start tracking down answers, and getting it resolved and please let us know if you have any additional issues."
We're sure you will.
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November 21st, 2007, 20:18 Posted By: Shrygue
via Games Industry
Sony CEO Howard Stringer has said that he is confident of the PlayStation 3's current sales performance, comparing the momentum of the new console to that of the early days of the PlayStation 2.
"The momentum shift and the energy behind PS3 in time for Christmas is extremely fortuitous," said Stringer in an interview with The Hollywood Reporter.
"It was planned by the PlayStation group, but I think this momentum now – particularly the number of games coming out, including our own as well as third-party – is the same as it was with PlayStation 2," he said.
Stringer dismissed the suggestion that the PlayStation 3 is taking longer to establish itself with the development community, saying that creating for a brand new format simply takes time.
"[The PS3 is] not behind the curve compared to PlayStation 2 in terms of momentum.
"The amount of bandwidth and the processing power of Cell gives game manufacturers a lot more work to do to use this system to its full benefit – and it's taken a while to do it. The same was true of the PlayStation 2," he added.
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November 21st, 2007, 17:47 Posted By: wraggster
The Memento Team have just updated to Firmware V1.1!
This software turns the Memor32 Memory Card into a Modchip Basically- Pretty damn neat for homebrew on the PS2 without taking your system apart.
Heres whats new:
Like promised in our "to-do" list, we have added the first important feature to the Memento Firmware! Dev1 and DEV 3 full implementation.
It is now possible to launch up to four different .ELF applications from DEV1 (Memor32 memory card) and four different .ELF applications from DEV3 (USB Flash memory stick).
DEV2 (HDD boot of .ELF Files) will be implemented with next Firmware update, toghether with the HDD Support.
Have Fun, spread the word!
There is more to come.
Mementoteam.
Download Here
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November 21st, 2007, 17:25 Posted By: wraggster
Gabest has released a new version of the Graphics Plugin for PCsx2:
Thanks for the memcards, now I could walk around in ffxii a bit, almost everything is right. The shading at the top of the on-screen menu (attack, items, etc.) is somewhat broken, might be an unsupported effect.
Download here
via elation
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November 21st, 2007, 17:13 Posted By: wraggster
News/release from Spike 132000
Hey There, thanks for Downloading ModPlay!
ModPlay was written in LUA by Spike_132000.
At the Moment, the Application can play MOD, XM and IT Files.
----------------------------
Features of this version are
unlimited subdirectories
ability to quickly browse through folders containing many modules.
ability to play files, not whole directories for ease of use.
-----------------
Button Directions
Up and Down - Move Up and Down List one file
Left and Right - Move Up and Down List by 10 files
Cross - Play Module
Circle - Stop Module
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Credits
The Programs File Browser is Credited to Tactical Penguin! Thanks a lot!
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Final Words
Enjoy!
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bugs - Everything has them
Currently, The Program May randomly cut out or if you play a certain file the
psp will just freeze, this has nothing to do with my programming, it may have something
to do with the LUA Player it's self.
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Future Hopes
To Support More File Types. Do NOT ask for MP3, OGG, or AAC file types.
--------------------
Please Comment!
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via spike132000
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November 21st, 2007, 17:08 Posted By: wraggster
News/release from Sakya:
Hi!
I'm here to release LightMP3 version 1.6.0 FINAL.
Changelog:
-Added: support to kernel 3.71 and S&L
NOTE: in kernel 3.71 the bus cannot be properly set, so it's stuck @ 95Mhz.
-Added: support to ID3v2 tag (many thanks to Xart!)
-Added: the app restores initial volume when exiting
-Added: the app saves the volume level when exiting and restores it next time is started.
-Added: Replaced the exit screen with a custom one
-Fixed: USB connection problem, no more need to copy prx from your flash0.
-Fixed: Going up one level in the file browser will select the diretory you were in (and not always the first)
-Fixed: Removed exit pressing TRIANGLE (exit only with HOME)
Ciaooo
Sakya
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November 21st, 2007, 17:04 Posted By: wraggster
News/release from Danzel:
Here is a game I made for the Neoflash PSP Motion Kit, because it is sooo damn cool. Does not work without the motion kit!
Requires a Neoflash PSP Motion Kit
- http://www.ic2005.com/
The goal of the game is to shake the baby without getting seen. If you are seen shaking the baby, you lose your points. You win when you get 2000 points.
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DCEmu does not condone Baby Shaking in any way possible. Remember this is one game you dont copy in real life
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November 21st, 2007, 16:32 Posted By: Pegasus2000
Andrea Badiali has released the first 3rdparty Nanodesktop application.
This homebrew provides a calculator, a text to speech synthetizer and
a WAV/MP3 graphical player.
It is based on the API of Nanodesktop library. This is a simple beta
program, following versions will be released in a second time.
More infos here:
http://www.psp-ita.com/forum/viewtopic.php?t=9670
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November 21st, 2007, 12:42 Posted By: Unicorn
Via http://psp.scenebeta.com/.
Pana has just released an original application called "PSP Trafico Test" (PSP Driving Licence translated into English). Its a LUA coded appz that doesnt require LUA Player (but for the moment, this is no PSP Slim compatible).
Using this Homebrew, we will be able to make some tests, in order to get Driving Licence in Spain. We even can use the integrated chronometer to check if we can answer the 40 questions in time (oficial exam must be answered in half an hour).
Very usefull if you are planning to come to Spain to live in . Also, it could be usefull to practise this language, or even to give an idea to a bored coder (an English coder could make something similar).
Controls
- Square - Selects option A.
- X - Selects option B.
- O - Selects option C.
Enjoy!
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November 20th, 2007, 23:40 Posted By: wraggster
More on the subject this time from Engadget
The online Playstation Store for the PSP just quietly went live on our side of the world with two downloadable PSP titles, 16 PSone titles, and a handful of themes, wallpapers, and videos. Wipeout Pure and Syphon Filter: Combat Ops are the first two $10 PSP games out of the gate, and highlights of the PSone list include Twisted Metal 2, Crash Bandicoot, and Tekken 2, all for $6. The store requires the download of a Windows-only loader app to transfer files to your PSP -- and now, after waiting all this time for PS3-free downloads, we're kinda wondering why we can't sync up over WiFi. Eh, don't let our grumpy whining bother you -- go get your game on and let us know how things are working for you in comments.
http://www.engadget.com/2007/11/20/p...ive-in-the-us/
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November 20th, 2007, 23:18 Posted By: wraggster
via elation
ChickenLiver has updated his Pad Plugin for the PS2 Emulator PCSX2:
Heres whats new:
The addition of the vibration test and my fix for the small motor makes it obvious I'd been flipping the small and large motors' vibration values. 0.8.2 fixes that. Should probably have tested it more from the start, but I'm not a big fan of vibration, in general (Just think supporting it is nifty). Sorry for all the releases. Hope this is the last for a while...Until someone discovers a bug or suggests a nifty feature, at least.
0.8.1
Fixed newly bound force feedback devices initially displaying 0 sensitivity.
Added "Test FF" button.
0.8.0
Added option to allow multiple bindings to a single direct input object (Doesn´t work with windows messaging or raw input. Does allow you to configure multiple force feedback axes independently).
Fixed key release event. Thought event=0 was key up, 1 was key down, but 2 is actually key down. Only seems to matter when navigating through save states. Notice that SSSPSX makes the same assumption I do. This is what happens when plugin specifications are incomplete. Smile
Right shift sent to PCSX2 as a generic shift when using an input mode that distinguishes between the two shift keys.
Fixed bug that would cause LilyPad to ignore slight movements of analog axes.
64-bit dll fixed. No longer fails to load, complaining about being unable to find MSVCR80.dll.
Removed a couple older pretty ineffective hacks that had been aimed at increasing stability when pausing emulation. Note that there are not the hacks listed on the first configuration screen.
Changed center for analog sticks from 127 to 128. Not sure which is correct, or if it´s actually in between, but other pads plugins all seem to use 128. Shouldn´t make any noticeable difference.
Modified handling of some PS2 pad configuration commands. May now work in some games that didn´t recognize it as a dualshock 2 controller (Or as any controller).
Fixed issue with not saving some settings on the general screen to file.
Added simple but nasty hack to prevent potential crash when quitting by closing the command window while the emulator is still running. Issue was that I was trying to cleanup my DirectInput objects when the dll unloaded, and (Apparently) the DirectInput dlls had already been unloaded.
Added PADupdate() support. If the emulator supports it, DirectInput controller state is only checked when it´s called. Note that this may reduces responsiveness when frame rate drops to almost nothing. Or it may not. Could also introduce some threading issues (In particular with vibration), though I haven´t run into any yet.
Added option for monitoring game devices when in the background. Mostly added because I always forget to refocus the emulator window after changing to another window.
Fixed handling of mouse buttons 4 and 5 under Windows messaging.
Escape will now always cause emulator to stop (Even when keyboard mode is disabled). Wasn´t working under Windows messaging mode.
Raw input keyboard mode should no longer cause it to crash.
Mouse cursor not being hidden in Windows messaging mode fixed.
Dropped SIO support. Even if the PAD functions are supposedly depricated, doesn´t look like SIO will be used by PCSX2 any time soon.
Will save general settings for pads 1 and 2 even when no controls are configured for that pad.
DirectInput devices are a bit more responsive when binding them in the config screen.
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November 20th, 2007, 22:40 Posted By: Shrygue
via Games Industry
Best Buy has responded to Internet reports that, despite midnight openings across the US, the retailer did not receive its anticipated shipments of EA's Rock Band.
"Best Buy tries to ensure that all customers can get the products they want in our stores. Sometimes situations beyond our control such as shipping and freight issues can make it difficult for a customer to obtain what they are looking for," Best Buy's Emily Schroeder told GamesIndustry.biz.
Schroeder confirmed that many Best Buy locations did not receive the anticipated shipments in time for midnight openings or for Tuesday morning sales.
"We have been working with the vendor and shipping companies to remedy this situation for our customers and expect to receive shipments on Tuesday, November 20 and Wednesday, November 21," she said.
During a conference call to investors earlier this month, EA's CEO John Riccitiello anticipated Rock Band supply problems, noting that EA won't initially be able to produce enough supply to meet the expected demand.
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November 20th, 2007, 22:39 Posted By: wraggster
News/release from a Noob:
This is a pre-alpha staged release of A_Engine_lua
THIS IS NOT A MODIFICATION OF THE LUA PLAYER IT IS ALL CODED FROM THE GROUND UP
A_Engine_lua targets the programmer who wants to be able to code
a game with out the worries of handling Graphics.
Current Support:
A_Engine Currently only supports simple 2D functions.
Image loading (TGA, RAW, PCX*) *pending
Image rendering (full image scalled)
2D vector obj builder
2D vector renderer (full, outline, rotated)
simple BB collisions
TTF font support
Even though the current support list is small. The engine can exceed your
expectations. Many More features are pending their addition to the lua side
of A_Engine.
A_Engine_lua has 3 simple demos.
1) The Menu
Its a simple text based menu with a BackGround (located in script.lua)
2) Pong
A simple pong game where you can play against the AI or push select for AI vs. AI (located in games.lua)
3) Bouncy Ball
A simple physics demo done in lua (located in games.lua)
Please,
If you plan on using A_Engine to develop a game Read the README it has vital information.
For anyone Who is interested in making me another Demo or Demo Game please PM me.
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via a noob
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November 20th, 2007, 22:34 Posted By: wraggster
News/release from Bumuckl & Team Nitr0core:
Bumuckl & Team Nitr0core proudly present: Motion Pong 0.1 xD
Motion Pong actually has been developed for the "Neoflash PSP Motion Kit".
It is a simple pong-game. The difference to other pong-games are the controls.You do not move the paddle with any keys, you just move it via the Motion Kit.That means you can move the paddle by tilting your PSP.
Attention: The Paddle-bot is extremely hard to defeat...it is possible, but extremely hard!Maybe I've to fix that...
There are two versions, the Motion Kit one and the psp-keys one.
That means, the guys that do not have a Motion Kit can play as well^^...
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If you want to see how Motion Pong 0.1 works, look here:
You can buy the Motion Kit here: http://www.ic2005.com/
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November 20th, 2007, 22:23 Posted By: wraggster
News from Benhur:
Here's a simple solution to use (all of) the genuine PSP fonts:
It features the stuff you see above plus: variable size glyph cache, pre-caching, fast speed (as little as 35ms initial loadtime per font; up to 100,000 chars/sec), low memory requirements (as little as 66kB per font) and no dependencies (e.g. freetype).
Download: http://www.psp-programming.com/benhur
The archive contains samples for GU and graphics.h - just look at them to see how to use intraFont and read the readme.
(If you used pgeFont by InsertWittyName ( http://insomniac.0x89.org) before: you'll feel right at home since intraFont uses parts of pgeFont - but intraFont doesn't need the freetype library!)
Let me know what you think and have fun!
BenHur
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November 20th, 2007, 20:14 Posted By: Shrygue
via Computer and Video Games
Dynasty Warriors 6, the latest in the brawler series that, for some strange reason, seems to have gamers in the Far East going bananas for it, will be out in British stores from March 7 for 360 and PS3.
DW6 sticks to the same formula of previous games of the series - you run around fields in an ancient China setting and batter the snot out of swarm after swarm of enemy guards.
Koei says that a new graphics engine makes this "by far the most impressive looking Dynasty Warriors yet," not that Dynasty Warriors has ever struck as being particularly pretty.
We've got 12 new screens below anyway, so you can decide for yourself.
Screenshots here
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November 20th, 2007, 20:13 Posted By: Shrygue
via Computer and Video Games
Today's 2.01 PS3 firmware update was released solely to fix instability issues on the console, but it's suspected it may have done the complete opposite for Activision's best-FPS-on-the-platform shooter, Call of Duty 4.
Dozens of angry gamers have hit the official forums to report that, since updating their PS3s this morning, they have been unable to play the online mode in the game. They obviously blame Sony's new firmware.
Some users, however, say they managed around two hours of play after updating before the errors began to occur. So is the FW update at fault? Or something else? CoD 4 servers have been annoyingly temperamental over the past few days...
We spoke with both Sony and Activision, both seemingly oblivious to the problem, but we hope to update with their feedback soon.
Meanwhile, our office PS3, running the new 2.01 firmware, is playing CoD 4 online as normal. It took around 10 minutes to log on (which is still not good), but it's working just fine now.
[Thanks to the friendly reader (we'll guess your name's Dave) for the tip]
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November 20th, 2007, 20:11 Posted By: Shrygue
via Eurogamer
SEGA Europe has offered no comment over reports that a remake of Saturn game NiGHTS: Into Dreams is heading to PS2 early next year.
Word spilled originally from Japanese magazine Famitsu (translated by IGN), which said the iconic title would be getting 16:9 support and upgraded visuals, as well as an illustration gallery and movie viewer.
Apparently the game is set to launch in Japan on 21st February 2008, and it will also be introduced at a budget price point - alongside a Nightopia Dream Pack that has the all important picture book inside.
Whether SEGA Europe's silence suggests it is a Japan-only offer is unclear, but we expect more to become clear as we get close to Wii game NiGHTS: Journey of Dreams release in January.
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