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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 28th, 2007, 18:55 Posted By: wraggster
According to a report from Nikkei late last week, Toshiba is planning on switching manufacturing of the PlayStation 3's RSX graphics processor to a 65nm process next month. Currently, the chip is manufacturing using a 90nm process, the same as it's been since the system's launch.
The latest versions of the system's Cell CPU are being manufactured using a 65nm process. It is widely believed that the switch to 65nm for the Cell is one of the main reasons Sony was able to drop the PS3's price down to $399 in time for the holidays.
Nikkei also reports that Toshiba is planning on beginning manufacturing at 45nm in the latter half of the next fiscal year, and speculates that the RSX and other PlayStation 3 chips are prime candidates for the new line.
http://ps3.ign.com/articles/837/837533p1.html
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November 28th, 2007, 18:52 Posted By: wraggster
Kouji Okada, creator of the Shin Megami Tensei series, is bringing more love to the PSP with his latest RPG, Coded Soul. His latest game is quite like his previous PSP title, Monster Kingdom: Jewel Summoner (out Feb 2007) and features connectivity with PS3’s FolksSoul (aka Folklore).
In Coded Soul, players capture monsters, customize and level up them, form a party and prepare them for battles. The PSP ad-hoc mode is being used for communication play, two modes were mentioned, the first seems to be the fight to clears a dungeon and the second is monsters trading. There are no clear details yet on what kind of connectivity the game will have with FolksSoul.
http://www.psphyper.com/psp/first-coded-soul-details/
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November 28th, 2007, 17:32 Posted By: wraggster
Uberjack has posted a new version of his Amstrad CPC emulator for PlayStation Portable
What's New
Version 4.2.0.2 (Wednesday, November 28 2007 00:08):
ZIP file support for disk and tape images
Disk images can be saved, ejected and loaded without resetting the system (System tab)
Save state autoloading - any save state slot can be designated as the autoload slot (Options tab, disabled by default). Saved games in the autoload slot are loaded any time a game is loaded from the Game tab
CPC model is now correctly reset when modified via the System menu
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November 28th, 2007, 07:38 Posted By: wraggster
Team Mini Bomber contacted me a few days ago to release a game on their behalf, heres the details messaged to me:
Alright, I have worked Hard on this game... It is in it's alpha stage, and I want to release it to the general public to see the reaction to it... Just push the blue block into the white square..THAT'S IT!?!?! There are 5 levels, and loadscreens/music... but I will create more levels, and stuff in the near future...Please Reply and tell me your initial reaction to the game
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November 28th, 2007, 03:50 Posted By: wraggster
News/release from MenaceInc
version 0.7 of my Space Invaders clone is now ready
to be honest,i've been hectic with college,work,home and gf to work at any code really which is why theres the big 3 month lapse there but i knuckled down last night and sorted out the random function and stuff. now there's no resources whatsoever hopefully i'll be able to work that into an option or something nice :P
changes in the readme
27th Novemeber 2007
0.7 enemy bombs done
all images are now hard coded into the game :P
finally got that dam random function of mine to work
added lives counter at the top right
need to add
-collision detection from the enemy bombs
-add the saucer (should be really easy now that i've got random working :P)
-high scores
-options
-sound
-better error handling in case no themes or menu background are there
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November 28th, 2007, 03:47 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP
Heres Whats New:
general:
- added Polish mode.
filer:
- able to extract files in cso/zip that are larger than memory size (about 22MB).
text viewer:
- added a feature to change automatically into UTF-8 encoding when a file begins with UTF-8 BOM.
.
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November 28th, 2007, 00:32 Posted By: wraggster
Via xtreamlua
Shaolan we propose a first version of its utility called DAPES, it is a tool déssin on PSP evolved enough, here is the list of actuellements available
New Image with choice of size (max. size: 512 * 512 pixel)
A color palette rather well supplied
The brush (logical)
The zoom function (in 2 directions)
Take a color on the image
Operation:
It directs pointer with the analog stick, if it presses on L at the same time he moves faster
On the pallette:
Cross-> Select a color main
Round-> Select a color secondary
On the box option:
R-> can permutate toolbox / file box
Select-> Enable / disable Hand Tool (to be when the image is larger than the frame (the scrolling is not yet available will be available in the next release)
On the image with the brush:
Cross-> Draw with the main color
Round-> Draw with secondary color
On the zoom button:
Cross-> Zoom in
Cross + L-> Zoom out
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November 28th, 2007, 00:08 Posted By: wraggster
The PS3 has received another boost in its homeland, after four PS3 games featured in the top ten most wanted games in Famitsu.
01. Dragon Quest IX (DS, 2,544)
02. Final Fantasy XIII (PS3, 2,525)
03. Resident Evil 5 (PS3, 1,894)
04. Metal Gear Solid 4 (PS3, 1,498)
05. Super Smash Bros. Brawl (Wii, 1,327)
06. Dragon Quest IV (DS, 1,018)
07. Lost Odyssey (360, 998)
08. Dragon Quest VI (DS, 973)
09. Devil May Cry 4 (PS3, 861)
10. Final Fantasy VI (DS, 818)
http://www.gamer.tm/news.asp?id=1783
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November 28th, 2007, 00:07 Posted By: wraggster
Today, Sony Computer Entertainment America (SCEA) announced that overall PlayStation brand unit sales during the week including Black Friday increased by 178%, sales dollars increased by 154%.
Below are the sales figures for each PlayStation platform for the week including Black Friday for the top 10 retailers in North America:
PLAYSTATION3 (PS3) hardware sales increased by 245% when compared to Black Friday sales last year.
Since November 2nd, and the availability of both the 40GB and 80GB PS3 models, PS3 hardware sales have increased by 298%.
PSP (PlayStation Portable) hardware sales increased by 136% when compared to previous week sales.
PlayStation2 (PS2) hardware sales increased by 287% when compared to previous week sales.
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November 28th, 2007, 00:05 Posted By: wraggster
New Zealand-based security researcher Nick Breese claims to have used the year-old gaming console to crack passwords at speeds 100 times greater than Intel hardware is capable of.
Breese, a security consultant with Security-Assessment.com, presented his findings to the Kiwicon hacker conference in Wellington, New Zealand.
"Suddenly we have a massive increase in terms of . . . cryptography cracking," he told Next. "Eight-character 'strong' passwords can be broken in a couple of days whereas before it would take weeks."
http://www.smh.com.au/news/security/...036813741.html
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November 28th, 2007, 00:01 Posted By: wraggster
News from Uberjack
While there will be no support for SNA files, as mentioned in an earlier post, there will be a more sensible way to quickly load and run disk and tape images in the next version of Caprice32 PSP.
For those who are interested in why exactly SNA will not be supported, here are the reasons:
SNA files are model-dependent. Once a snapshot is created for a 464, for example, it can no longer be used for another model, since the file itself captures the system’s identity
SNA files are emulator-dependent. They are of little use to anyone using another emulator
For the above two reasons, I do not want to contribute to saturation of SNA files on the web, when much better alternatives (ROM, tape and disk images) are readily available
Treating SNA files as regular image files means supporting save states for the SNA file. This just seems recursively silly
This decision is final (sorry); however, if you absolutely insist on loading SNA files, feel free to add such functionality by downloading and compiling your own copy (ah, the beauty of open source software).
I am aware of CPC’s inflexibility with regard to disk loading, however, and as mentioned before, there will be a more sensible way to load, say, Gryzor, and instantly see the title screen, instead of having to cat and run your way through BASIC. So pull up a chair and stick around, this should be interesting, if not fun and (gasp!) useful
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November 27th, 2007, 23:57 Posted By: wraggster
Jfig 111 has updated his portal for the PSP, heres whats new:
1.6 Beta Features Announced!
"A doll named Bush" removed from CoreToon - (CoreToon)
Downloadable WiFiX Portal Themes supported - (Main)
WiFiX Seperated into two folders, "wifix" for the original WiFiX Portal without themes, and "wifixtheme" for using downloaded WiFiX Themes - (Main)
"iWiFiX" theme added to the WiStoriX. At the moment, you can only download this theme from PSP -(Themes)
Custom Icons in PSP/GAME/ for themes added, meaning by going into the "Game" folder, you can see a picture of the theme you have downloaded - (Main)
4 More Games added to CoreCade - (CoreCade)
English Chat and Spam Craze chatrooms were cleaned out - (Chat)
WiFiX Store moved to another domain, it is now at http://jfig111.freeweb7.com - (WiStoriX)
New WiFiX Store items including, Atrum Portal, Hot Pixel Demo, and several videos will be added in future - (WiStoriX)
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via jfig111
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November 27th, 2007, 23:49 Posted By: wraggster
via pspfanboy
You asked for it ... and now you got it! The PSP Extended Life Battery Kit will work on both the old and new PSP-1000 and PSP-2000 models. This 2200mAh battery will offer 20% more battery life on the older models, and 80% more life on the new slim line. This battery will bulge out slightly on the slimmer PSP systems, so new battery covers will be included. However, those with Star Wars Ceramic White systems are out of luck: doesn't appear a new battery cover is being made for that particular model.
There's no official MSRP and release date yet, but we'll update the post when we get the news.
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November 27th, 2007, 21:42 Posted By: Shrygue
via IGN
With MX Vs. ATV Untamed's December release looming in the distance, THQ has released a list of riders, music and sponsors moto fans can expect in the racing game's final build.
Twenty racers, more than 20 songs and close to 30 sponsors will be included in the title that features a new "X-Cross Tournament," which merges eight racing series such as Endurocross, Opencross, Supercross, Waypoint and SuperMoto into one offroad championship.
There will also be monster trucks. Rock!
More information here
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November 27th, 2007, 20:35 Posted By: Shrygue
via Computer and Video Games
We think you'll agree, the latest in Rockstar's underground street racing series is shaping up quite nicely. We've already got up close to the game and initial signs were all good. Here's a clip from our preview:
"Graphically at least, Midnight Club: LA looks even better than GTA IV. Running on the same RAGE engine that powers all of Rockstar's next-gen games, the San Diego division has managed to create a free-roaming racer of such scale that... well, we can't quite believe it took them less than a few years to develop.
Unlike the fictitious parody of Liberty City, Midnight Club's Los Angeles is an impressive recreation of the buildings and streets that we used to get drunk in every May for E3 at least - going right down to individual shops and hotels."
You can catch the rest here.
Screenshots
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November 27th, 2007, 20:20 Posted By: Shrygue
via Kotaku
AOL is giving away a 40GB Playstation 3 with a copy of Ratchet and Clank Future and a wireless Sixaxis controller to customers who sign a two-year contract for AOL Broadband Wireless Plus.
The 24-month contract also requires you to sign up for AOL Talk call plan (not sure what that is) and runs £19.99 a month. Once you stick around for 24 months you can keep your PS3 forever. The only catch, besides the ironclad two-year contract, is that you have to pay a deliver charge of £14.99 for the console, controller and game. Not a bad Christmas present, especially since it comes with Ratchet and Clank.
Judging by the price and location of the source, I suspect this is a UK only deal.
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November 27th, 2007, 19:51 Posted By: Shrygue
via Next Gereration
You have to feel sorry for single-system owners who plumped for a PS3. The news from 1UP that the PS3 version of The Orange Box is, at present, nothing more than an awful port, is the latest in a series of unwelcome announcements concerning delays and problems with PS3 versions of multiplatform titles.
It’s even worse when you consider that The Orange Box is game of the year material. It makes me feel completely justified in buying the Xbox 360 version of any multiplatform console game every time, even though I’m desperate to build up my PS3 collection.
The signs weren’t good when Valve co-founder Gabe Newell labeled the PS3 "a waste of everybody's time” earlier this year. Unlike the PC and Xbox 360 versions, The Orange Box for PS3 was farmed out to an internal team at EA, but surely even the pessimists amongst PS3 owners hoped for better than the scathing comments the game’s received. Ok, here comes the pain PS3 owners, in the form of a few choice excerpts from 1UP’s preview:
“… It's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable.”
“Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box.”
Don’t worry too much though – apparently the PS3 version of Portal seems ok!
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November 27th, 2007, 19:42 Posted By: Shrygue
via Computer and Video Games
Expensive PS3 production, among other things, has made Sony the topic of some not-so-ideal financial reports of late, but things are finally looking up as the Tokyo-based company sees a sharp rise in share prices on Tuesday.
Sony's stock prices shot up 4.54 percent (250 yen) to close at 5,750 yen - said to be thanks to the here recent boost in PS3 sales and a deal that saw the Dubai state fund invest up to $500 million in the company.
Koya Tabata, an analyst at Credit Suisse, spotted the obvious: "The news of brisk PS3 sales in North America apparently had an effect on Sony shares."
Conversely, Nintendo shares dropped by 800 Yen (1.28 percent) to 61,700, while Wii remains widely sold out in the major territories worldwide.
For those that don't understand, Sony's doing 'aight'.
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November 27th, 2007, 19:40 Posted By: Shrygue
via Computer and Video Games
The first details on Sega and Secret Level's long announced Golden Axe update have been revealed in the latest issue of PSM3.
If you're looking for a straight update you're probably going to be disappointed, because the classic bruiser has been pretty much completely re-imagined in the Xbox 360 and PlayStation 3 update.
First off, you now play as one Amazonian hero, the scantily clad Tyris Flare, instead of the original game's trio of fantasy stereotypes. Gillus the dwarf and Ax Battler are still in the game, says PSM3, but only as supporting cast.
Secondly, and probably the biggest change of the lot, is instead of straight-forward bruising Golden Axe: Beast Rider's focus shifts over to free-roaming environments and - surprise, surprise - the various beasties you can ride and battle on. There are five in total, ranging from the light and nippy to hulking, slow dragon-ites with scales the size of toilet seats.
The traditional hack and slash combat is still there and if you're tired of fumbling around on a dragon you can hop on foot and perform combos whenever you like - plus Tyrus has a range of spells at her disposal.
The open environments are looking rather nice, but as always it's going to come down to how decent Golden Axe's combat system is when it finally comes out next year.
We're expecting media to hit the net shortly, but for now you can pick up issue 95 of PSM3 - The PlayStation 3 Magazine in the shops now.
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