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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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November 26th, 2007, 18:47 Posted By: wraggster
News/release from Fujah
LuaTileArranger (short: LuTA) is a program for Maps for games or programs to create
And to administer. The surface resembles aware of Photoshop, it is concise and easy to understand.
The download included sprites of Boulder Dash, Dyna Blaster and Zelda.
Unfortunately, the code is totally confused, and the very speed suffers. Maybe even zukünfige versions, although it Momment rather bad looks. If someone has the pleasure Prog develop, or just the code in order to bring chaos, he cordially invited!
The download comes with a detailed PDF, which in any case should be read!
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November 26th, 2007, 18:44 Posted By: wraggster
News/release from Pronto:
Im pronto i come from Germany and sorry my english
is very bad ^^
I release my drawn tool "BIXI pro Version"
Chanchelog:
Music play by you draw pictures
analog moves
20 brushes
x y lines animated as cubes
and more
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November 26th, 2007, 17:27 Posted By: wraggster
CrazyC has released a new version and updated of his Dos emulator for the PSP and this release supports PSP Slims.
Heres the release info:
Here is a test build for 3.xx kernels. It's completely untested other then I know it starts on my fat with the 3.52 kernel. It should work on the slim but at the moment, it doesn't use the extra RAM. http://home.wi.rr.com/crazyz/EBOOT.PBP Also, those bus error crashes a few pages back can be avoided by using dos32a, but GTA1 still doesn't work because it runs out of memory.
Atomic made a package for users to download rather than sorting it all out themselves.
DIGG THIS
He also added this:
I made a stupid error that caused this and put up a new version, try getting it again. If you have a fat, use the 1.5 version for now as it still has several advantages.
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November 26th, 2007, 17:06 Posted By: wraggster
A little over two months following its release, and the PSP-2000 has reached a major shipment milestone. Sony Computer Entertainment announced today that as of 11/22, the redesigned portable has crossed the one million units shipped mark in Japan.
The original PSP took two weeks longer to reach the mark, according to Sony.
Since its official Japanese release on 9/20 (the one million units in today's announcement does not include sales from the limited edition Crisis Core pack, released a week earlier), the PSP-2000 has been a hot item on the weekly sales charts, beaten only by the DS Lite. December 13 will see the release of a Deep Red color variation and a 1seg tuner bundle pack.
http://uk.psp.ign.com/articles/837/837494p1.html
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November 26th, 2007, 03:09 Posted By: CaptainMorgan4
StrmnNrmn has updated us this Sunday night, well for all my U.S. right now, anyway read away and enjoy. This looks to be a great upcomming release!
R14 Progress It's been a while since I talked about R14 so I wanted to post a quick update on what I've been doing.
The Media Engine work has been going well. The job manager I talked about last week is now fairly functional and handles executing the audio upsampling code in 3 different modes: synchronously, asynchronously on the main processor, and asynchronously on the ME.
It's taken me a little longer to get the audio upsampling code working smoothly on the ME. I decided to focus on this initially (rather than Azimer's Audio HLE code) as it's a lot simpler and more self contained, but getting it working on the ME without any glitches required a little bit of work. I had to rewrite the simple ring buffer I was using to be lock-free. This is straightforward when dealing with a single reader thread and a single writer thread on the same processor, but a little more care is required when the reader and writer are operating on separate cores without cache coherency. I think getting this running glitch-free has helped prepare me well for the bigger task of getting Azimer's HLE code running asynchronously on the ME. I'll be working on this next.
Besides the ME work, I've had an interesting diversion getting some new font rendering working in Daedalus. I saw on the ps2dev.org forums that BenHur had released a library for rendering text using the PSP's built in fonts. I've always been a little unhappy with Daedalus's text rendering, and thought this would be a good opportunity to improve it. Here's a screenshot of the UI using BenHur's intraFont library (click through for a better-looking unscaled version):
I think this is looking a lot better than the previous font. The drop shadows really help make the text more readable. I also support multiple fonts for the first time, so the header text actually looks like header text
-StrmnNrmn
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November 25th, 2007, 23:36 Posted By: notaz
Here is another bugfix release from me (with a few new features):
- mp3 code should no longer fail on 1.5 firmware.
- added gamma adjustment option.
- added .cso ISO format support. Useful for non-FMV games.
- it is now possile to force a region after the ROM is loaded.
- fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).
- fixed another bug in memhanlers, which crashed the emu for some games (like NBA Jam and NHL 9x).
- added suspend/resume handling for Sega CD games.
- some other small tweaks I forgot about.
That's all for this update. The CSO feature should help to save space on the memstick (standard ISO to CSO converters should work), but it slows down FMV games. I've tested this version on original 1.5, and on 3.52M33, 3.71M33-3 custom firmwares, so it should hopefully work for everyone now.
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Picodrive for PSP Compatability List - Add your findings
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November 25th, 2007, 22:55 Posted By: wraggster
via elation
ChickenLiver has updated his Pad Plugin for the PS2 Emulator PCSX2:
Heres whats new:
Fixed a pair of bugs that would set the pad to dualshock 2 native mode instead of simply analog mode. Most games didn't seem to mind. Silent Hill 4 objected vocally, however.
Added support for what (Seems to be) the leave dualshock mode command - not sure if I got the syntax right. This alone would also fix Silent Hill 4.
Fixed "-1" displayed on Test Device screen when a pov controller is in the up position.
.
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November 25th, 2007, 00:55 Posted By: wraggster
biscottealacrevette has released a portal in french for the PSP,heres the details:
-you can see all the tips for the PSP games
-you can see the weather
-you can search with google wikipedia daylimotion etc...
-you can listen the radio and get a lot of RSS
-you can use applications
-12 flash games
-you can use MSN messenger mobile or ebuddy or aim or gtalk etc...
-you can download directly 36 homebrew and demo without any PC
-you can see YOUR favorit and the portal's favorit
-you can go dirctly to your mailbox : hotmail Gmail ... (mobil version)
-you can chat (frenchy)
-YOU CAN DOWNLOAD more than 160 skin
I wish you like it
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November 25th, 2007, 00:50 Posted By: wraggster
Updated release from Vodkkaa:
Pandora Recovery v0.3 + Installer + Integration of 1.50 POC
New in this release
-------------------
- Integration with DAX's 1.50 POC
- Boot Pandora Recovery with RTrigger when booting into service mode
- Ability to boot an .elf with LTrigger
- Boot directly into 1.50 POC
- RTrigger boots .elf from ms0:/kd/boot/RTrigger.elf
- LTrigger boots .elf from ms0:/kd/boot/LTrigger.elf
Issues
------
When booting into 1.50 firmware you will get a BSOD. You need the regisrty folder from
a 1.50 PSP's flash1 as I cannot provide it for you
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via vodkkaa
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November 25th, 2007, 00:46 Posted By: wraggster
Myschoo has posted this release:
Ball Revamped Clone is PSP remake of popular flash game Ball Revamped.
Your task is simple. Get ball from starting point to goal while not
touching any of the surrounding walls.
Sometimes you will have to press (green) button, to open gate.
===================
= 2. Installation =
===================
1. Open .RAR archive.
2. Copy BR Clone folder to ms0:/PSP/GAME/.
3. Start from XMB menu.
===============
= 3. Controls =
===============
Menu:
- D-Pad: Move cursor/Change value
- Cross: Accept
- Triangle: Back
Game:
- D-Pad: Move ball
- Start: Pause
=================
= 4. Own levels =
=================
You can make your own levels.
If you want to know how to do that, read short guide at:
www.mmteam.tk
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November 24th, 2007, 16:13 Posted By: Ghoti
Hi folks,
I have added two more tutorials to my tutorials website.
Animated Loading screens
With this tutorial you can create animated loading screens which show graphics while loading up all your data. Since it uses a different thread it will not slow down or halt when some large file is loaded. With this you can create commercial looking loading screens!
Skyboxes
This tutorial shows you the basic elements of skyboxes. It shows you how to create a very simple and basic skybox and specifies information on how to improve this. Future tutorials on this will include 3D skyboxes.
Other changes
I have also made some small changes to other tutorials as well.
- spelling revisions (there are still a lot left so if you see some let me know, it will only benefit the readers!
- optimisations, some code has been rewritten to create better code.
- Errors removed, removed some errors in the source of some tutorials.
last but not least, I have made these tutorials on 1.5 firmware so I do not know how they act on 3.xx firmwares and if they even work on those firmwares.
http://www.ghoti.nl/PSPtutorials.php
Greets
Ghoti
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November 24th, 2007, 12:22 Posted By: wraggster
A new homebrew release from teacake, heres the release details:
I recently completed yet another tetris clone, my first venture into psp homebrew development. It is an almost 3D version, based on the cube sample of the pspsdk. The program is licensed with the same license of the PSPSDK. Read the readme.txt for more details, but it should be easy to figure out what to do.
Greetings to all hombrewers and many many thanks to the pspsdk team at ps2dev.org ,
teacake
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November 24th, 2007, 12:17 Posted By: wraggster
Although Sony's price cut on the PlayStation 3 had the intended effect in Japan, spurring on sales of the system, the outcome in North America was a question mark until Sony recently released its latest figures. The verdict: sales have "more than doubled."
According to Macworld, Sony announced its latest numbers on Thursday, claiming a 192 percent boost in sales of the 40GB and 80GB system at the continent's top-10 retailers. While this represents an enormous leap in sales for the company, it will have to do better to catch up with the Wii: In October, Nintendo shipped 519,000 Wii systems to Sony's 121,000 PS3s.
http://news.digitaltrends.com/news/s...confirm_growth
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November 24th, 2007, 11:53 Posted By: wraggster
New from SuccessHK with Full Worldwide Shipping:
Shivering Isles features more than 30 hours of new gameplay and allows you to explore an entirely new plane of Oblivion ?the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion so you can continue playing with your existing save game/character, or create an all new character just to explore the new content.
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November 24th, 2007, 11:52 Posted By: wraggster
New from SuccessHK with Full Worldwide Shipping:
College Hoops 2K8 continues the legacy of the NCAA franchise with all new features, including the 6th Man Advantage feature that lets the crowd atmosphere affect the game performance of teams, a training mode where players can improve their skills through practice, and more. College Hoops 2K8, the #1 rated college basketball game five years running returns to the Playstation 2, with the deepest feature enhancements in the history of the franchise. 2KU - Completely redesigned arena atmosphere creates the most authentic college basketball experience ever.
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November 24th, 2007, 11:51 Posted By: wraggster
New from SuccessHK with Full Worldwide Shipping:
A 400-year-old clue in the coffin of Sir Francis Drake sets a modern-day fortune hunter on a exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean. The search turns deadly when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.
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November 24th, 2007, 11:49 Posted By: wraggster
New from SuccessHK with Full Worldwide Shipping:
Players take on the role of Colonel Michael Swift, a renowned and recently retired test pilot, who has accepted an offer from the US Government to test out two of the most significant inventions of the century. Armed with a time-control device called the Quantum Suit and a time machine called the Chronomicon, Swift is briefly sent back in time to plant an experimental probe. Upon his return to the present, a major shift has occurred.
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November 24th, 2007, 11:47 Posted By: wraggster
New from SuccessHK
PSP branded soft carry case protects the screen of the slim & Lite console from scratches and other damage
Available in multiple colours
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