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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 19th, 2007, 19:11 Posted By: Shrygue
via Eurogamer
Capcom has told us it is mulling over the idea of including a Resident Evil 5 demo on the European Resident Evil: Extinction Blu-ray disc.
The publisher was responding after a Sony Pictures press release seemed to state that the US Extinction disc would include a demo for Resi 5 and Devil May Cry 4.
Not so, said Capcom over here - they are instead trailers of the games, and indeed trailers we have already seen.
However, this is a US-only promotion and nothing has been decided for Europe, and the publisher left it open-ended after suggesting it might include "something" on our version. That "something" would certainly help sales of the film.
Resident Evil 5 is due out on 360 and PS3 next year, but is a title Capcom has hidden from the public eye in favour of more imminent release Devil May Cry 4.
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November 19th, 2007, 19:11 Posted By: Shrygue
via Games Industry
Image from Kotaku
Sony has slashed the price of the PlayStation 3 development kit by almost half, promising to further reduce costs as more studios adopt the console technology.
The PlayStation 3 Reference Tool will now be available for JPY 950,000 in Japan, USD 10,250 in North America and EUR 7500 [£5,370] in Europe.
"As more and more new titles are developed for the PS3 format, SCEI will significantly reduce the price of the Reference Tool in order to contribute to the cost saving measures of the development community," said the company.
The console giant has also begun to integrate new programming tools into the PlayStation 3 Software Development Kit from SN Systems, including ProDG, SN Distributed Build System, SN Linker and SN Compiler.
As well as new tools, Sony has also added programming functions to the PS3 Debugging Station allowing it to be used alongside the Reference Tool, rather than being used as just a quality assurance system for games in development.
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November 19th, 2007, 16:52 Posted By: wraggster
Dragon have released their own Dualshock 3 controller for the PS3 at a fraction of the price of the official Sony Controller
Heres the details:
Product Features
3D vibrator
2.4GHz mode
Vibration function
Analog/Digital mode
Automatic case up function
More Description
A very complete wireless controller that is compatible with Playstation 3, Playstation 2 (adapter included) and PC. It is packed with features such as rumble, wireless DVD remote control, 2.4GHz operating mode and more!
Price:USD 16.77
Buy Now from SuccessHK (Worldwide Shipping)
DIGG THIS
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November 19th, 2007, 08:20 Posted By: MrPeanut
Friends,
I've finished my batch utilities to fix various sound pitch bugs in duke3d.
Please read the readme. If you aren't the type to read them, you need to know atleast this:
1. duke3d.grp needs to be in the same directory as pitchfixer.bat
2. You need to run "ncGrouplist duke3d.grp" PRIOR to running pitchfixer.bat
3. Those are the only two commands you need to run.
4. Play the game with a duke that doesn't sound like he just reached puberty.
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Original Duke Nukem Files Needed Here
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November 19th, 2007, 07:37 Posted By: wraggster
Mathieulh posted this interesting news :
Not quite a surprise but I rather make it official, after much reflexion Alex decided to go on with the M33 project, although you should not expect as regular updates as there used to be, for instance the M33 will be updated to future kernels only when believed necessary, thus no 3.72M33 planned (we are waiting on future official firmwares and keep improving M33's features from now on.)
Nice to know that when a good firmware update comes from Sony that we may have a new custom firmware shortly after.
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November 18th, 2007, 23:49 Posted By: wraggster
Mia has released a new game for the PSP, heres the details:
Game&Watch Fantasies is a puzzle/platform game for the PSP, inspired by the Game&Watch LCD games.
• Rule #1
Like in a Game&Watch, the hero moves discontinuously. Therefore, he can "teleport" through thin obstacles by simply walking or jumping.
However, the gravity doesn't allow him to do so: it is impossible to go through an obstacle when falling.
• Rule #2
If the obstacle is too large, the hero will move until he touches it.
This property can be used to adjust his horizontal or vertical position, depending on the situation.
• Buttons
◄ / ►: Step left / right
X / O: Jump
∆: Stop / start the music
• Score
Every time the hero steps to the left / right or jumps, a beep can be heard. The aim of the game is to go through all the levels while producing as few beeps as possible.
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November 18th, 2007, 21:46 Posted By: wraggster
Mathfacts contacted me a few days ago with news of his new project for the PSP
Heres the release info:
Installation:
Unzip and copy the folders spacewars and spacewars% to your psp\game directory or to your psp\game150 directory
Objective:
Shoot your opponent before he shoots you.
Controls:
See the screen shot below for the controls
Notes:
I wrote this intending to add IR or adhoc connectivity. I was able to add it but, performance was so bad it wasn't usable. So I sorta let this code rot. Recently I picked it back up and pulled out the connectivity code and made it work for two players on the same PSP by isolating the controls to each side. As a side thought I threw in some super simple AI for single player. It's nothing fancy, but maybe you'll get a little enjoyment out of it.
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November 18th, 2007, 21:35 Posted By: wraggster
The good people over at devsgen put up a $500 bounty for designing a Rubiks Cube Game and the entries were impressive, coders Quadrizo, Seb, Alicanto and Sinasquax can be proud of their variations of the world famous puzzle game.
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Screens Via Comments also
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November 18th, 2007, 21:03 Posted By: wraggster
On the 2nd January 2008 Sony are releasing Resident Evil: Extinction is the first Blu-ray movie to use profile 1.1. It is promising to be the most technologically advanced blu-ray movie ever as it will feature true picture in picture and 'Blu-Wizard 2' which will allow your player to 'remember' your viewing preferences for the movie, even after you have ejected it.
Sony are going to want to be sure that the biggest market of Blu-ray consumers, PlayStation 3 owners, will be able to take advantage of these features. So expect a firmware update by the end of 2007.
http://www.playthree.net/2007/11/ps3...11-update.html
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November 18th, 2007, 21:02 Posted By: wraggster
Sony's little baby turns one. The PS3 has been crawling along, but can it walk or maybe even run? Sony is still aiming for 11 million units sold this fiscal year with 160 new games.
According to Sony, the PS3 has now sold 5.6 million units worldwide, 2 million of which have been purchased in North America. The company's worldwide sales goal for next March remains 11 million units. Sony also noted that year to date sales of PS3 in Japan and EMEA outsold Xbox 360 by three-to-one.
In terms of software, 28 million PS3 software units have been sold across the globe, seven million of which were sold in North America. A total of 160 new PS3 titles are expected to be released this fiscal year, including 19 exclusives from first and third party. A total of 23 third parties are creating content for the PS3.
Regarding the PS3's PlayStation Network, Sony said there are three million members currently and over 60 million pieces of content have been downloaded. The "average" PS Network user has downloaded 12.3 pieces of content.
Finally, with respect to Blu-ray, Sony made the following points:
# PS3 Blu-ray currently outsells Xbox 360 HD-DVD 9 to 1.
# A recent Blu-ray Disc adoption survey shows that 87% of PS3 users watch Blu-ray movies, 80% of PS3 users have purchased Blu-ray movies and 82% intend to purchase or rent Blu-ray movies.
# Blu-ray titles continue to outsell HD DVD titles by nearly 2 to1 (Home Media Research, a division of Home Media Magazine).
# There will be more than 450 Blu-ray movies available to PS3 owners this holiday season.
http://www.gamedaily.com/articles/ne...00500000000016
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November 18th, 2007, 21:02 Posted By: wraggster
Hey everyone. We know you like to hear about updates a few days in advance, so here's a quick heads up that we have a new System Software update in the works.
Firmware v2.01 is a minor update that will improve the stability of PLAYSTATION 3.
We'll provide more specifics as the update is about to go live, but we thought we'd give loyal blog readers advance notice!
http://blog.us.playstation.com/2007/...1-coming-soon/
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November 18th, 2007, 20:09 Posted By: wraggster
The PlayStation Network has opened up a lot of interesting opportunities for developers, says Naughty Dog's Evan Wells.
In a live text interview with our sister site, Eurogamer.net, the company's co-president said that PSN was definitely something they were interested in.
"I think it could come in handy during some of the transitional roll over periods between games if there hasn't been enough pre-production work done to get started on the next big project," Wells explained.
Although Wells did not elaborate, Naughty Dog could use PSN to provide downloadable content for their latest game, Uncharted, even while working on a sequel. The developer also included medal points in Uncharted, expecting that they could eventually be attached to Home.
He said that it was hard to say whether or not players would be waiting longer between Naughty Dog releases during this hardware generation.
"Even on the PS2 we took two years to develop Jak 1 and 2. It wasn't until later in the generation that we had enough tech built up that we could get the production down to one year.
"I imagine things will be similar this time around."
When asked whether or not the company planned to work on PSP titles, Wells negated the idea. "We want to focus our attention and technological efforts on one platform and one engine," he said, referring to the PS3.
Before the release of Uncharted: Drake's Fortune on the PS3, Naughty Dog's most recent franchise was the Jak & Daxter series on PS2.
"Everybody here would love to do a Jak game on the PS3. However, I'm not sure about the timing. We want to stick with only working on one game at a time to maintain our focus.
"Everybody is taking a much deserved vacation right now and we will decide what we're doing next when people get back," he explained.
http://www.gamesindustry.biz/content_page.php?aid=30733
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November 18th, 2007, 18:33 Posted By: SamuraiX
This release is mostly targeted against PSP SLim users but also benefit normal PSP Fat users as well.
Requirements
--> Firmware 3.71 M33-3
New Features
--> Additional 32 MBytes. (Slim Only)
--> TV-Out Support with Overscan control. (Slim Only)
--> One Eboot for both fat and slim versions.
--> Module folder is not necessary for fat users.
--> Enhanced memory management since my last release.
Bug Fixes
--> Too many to list
Also
I would like to personally thank Moonlight for his continued support in the PSP community!
Lastly, feel free to visit my site: http://www.LavaLit.com for all you openbor needs. We carry every mod in existence for BOR/OpenBOR.
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November 18th, 2007, 08:43 Posted By: V3N0M
Looks like another excellent version of PSP Filer has been released! This new update fixes a few bugs in PSP Filer 4.3. Namely sorting out a few nasty bugs in the new icon sorting feature that was implemented in the last release. This and a few other things have been fixed and now updated to 4.31!
Here's what's new...
General:
- fixed a bug Filer was crashed when sorting XMB icons where MS has a corrupted icon.
picture viewer:
- fixed a bug that monochrome JPEG picture was not drawn correctly.
Excellent work Mediumguage! Keep up the fantastic work on PSP Filer! :thumbup:
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November 18th, 2007, 02:18 Posted By: notaz
There seemed to be some demand for Sega CD/Mega CD emulator for PSP, so after doing the Gizmondo port I decided to port PicoDrive, my Genesis/MegaDrive/Sega CD/Mega CD emulator, to PSP.
Well I don't really like how it performs (it still needs a bit more work), but I've decided to move to another project, so I thought I better release it as is, then keep it around untouched for months.
There is nothing fancy about this emulator (no dynarecs/asm cores), but it's still able to run many Genesis games fullspeed with no frameskip (including some CD ones), and others with some skipping. However there are some CD games which won't run too well (although situation can be improved by tweaking some options). This emulator uses hardware MP3 decoding via audiocodec library in PSP.
Note that this emu may need some option tweaking to get certain games working. Be sure to check the readme for details.
Finally, I feel I need to give credits several people whose code I used for this release:
* Chui for FAME/C (which is based on C68K by Stéphane Dallongeville, Gens fame)
* NJ for CZ80 (which was also based on Stef's code).
* MAME team for YM2612/SN76489 cores.
* fDave for the original PicoDrive, and Stef again for releasing Gens source, something to base my work on.
* ps2dev.org people for all sample code (cooleyes for libaudiocodec one).
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Picodrive for PSP Compatability List - Add your findings
download mirror
KXploited version for 1.5 users
source code
Enjoy!
EDIT: latest update is here
DIGG THIS RELEASE
Some Screens
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November 18th, 2007, 00:56 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP
Heres Whats New:
general:
- reduced cyrillic font size of UTF-8 and Cyrillic-1251 charset.
- added a feature to re-order XMB icons.
filer:
- fixed a bug Filer was crashed when it plays a large wav file.
- fixed a bug Filer was crashed when it opens a folder which has some kind of ISO/CSO.
picture viewer:
- fixed a bug following PNG picture was not drawn correctly:
16bit gray scale, 48bit color, and having alpha-blend.
- fixed a bug that caused in version 4.2, a wallpaper could not be saved.
.
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November 17th, 2007, 17:49 Posted By: wraggster
News from Mr305
I just happened to compile it for myself; Just though I'd share it.
All the hard work goes to ccm304, cpayeur.
Few notes:
> Just remember to use the CIRCLE button instead of X for select.
> I suggest setting "Fast images to TRUE" in settings.
Installation:
Copy to GAME [w/ 3.xx KERNEL] or to GAME3xx folder.
Enjoy.
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via mr305
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November 17th, 2007, 17:44 Posted By: wraggster
News/release from Darkmoon:
Here it is but.. it is a imitation for install the kernel addon of 3.71 m33 on Helldashx’s custom firmware. I reversed small part of Dark_AleX’s kernel addon and it touch the ipl (it don’t touch the ipl).
This code is writted from zero.
Instructions :
1. When you have installed the firmware 3.71 m33 and the kernel addon download this file and open MS_ROOT. Then copy the PSP folder to the root of your memory stick.
2. Run the app, and press Square. Now the program will start to dump the addon. The dump is on ms0:/psp/game/update/km. Copy the km folder to your hd.
3. Install 3.72 HX. Later copy again the PSP folder that contain this app to the root of your memory stick.
Connect the USB (Flash0) and copy the backup done before in the root of the flash0. Run de app again and press X. It will copy the reboot150.prx and all will be done!
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November 17th, 2007, 17:38 Posted By: wraggster
New release from Grante:
Here's my lua program for Dungeons and Dragons. I got sick of losing my dice, so I wrote this for the PSP.
It includes:
Dice Roller
Hit Point Tracker
Stat block generator
Name generator
LUAplayer and everything else you need is included. Just drop the folder in your GAME150 folder.
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via grante
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November 17th, 2007, 17:33 Posted By: wraggster
News/release from Vodkkaa:
Pandora Recovery Menu by vodkkaa
~Based on Jas0nuk's Elf_Menu, aswell as code from Chilly Willy, and cory 1492
What it is?
This is a replacement for resurrection.elf of your pandora memory stick. Similar to Jas0nuk's Elf Menu this menu will allow you to launch user created elf/prx/eboot aswell as some useful built in features. It is meant to act as a secondary recovery menu.
THIS OFFERS 100% COMPATIBILITY FOR PHAT PSP, BUT UNKOWN FOR SLIM. as I dont have a slim I have no way to test for it.
Features
--------
- Toggle USB, Flash0, and flash1 from menu
- Battery options (servicemode, autoboot, dump/restore eeprom)
- IDstorage options (currently only dump keys, hopefully some more features in next release)
- Similtanious use of Original pandora menu, aswell as deparator cemetario V3. (a previous issue where flashing a new firmware was broken due to DCv3 is now fixed.)
How to use
you will need:
- PSAR dumper
- 1.50 EBOOT
- Desparator Cemetario V3
1. Dump encrypted 1.50 Eboot using PSAR dumper. Save these files safely on you PC.
2. Now preapre your memory stick with desparator del cemetario V3.
3. Copy your encrypted 1.50 dump (vsh, font, dic, kd, data folder) to the root of you memory stick
4. !!WHEN ASKED TO OVERWRITE HIT NO FOR EVERY FILE!!
5. Copy the provided KD folder to ms0:/kd folder
6. Copy the ELF folder to the root of your MS. Some elfs have been provided. check the "files" folder for descriptions
7. Everything should be ready.
6. Restart your PSP into service mode and you should be presented with the new Pandora Recovery menu.
Extras
Since Im a kind fellow Im also including a modified version of Booster's IPL Milti_Loader. Its only a cosmetic update, allowing you to boot into service mode with Wlan switch up, instead of holding LTrigger.
- To install simply edit the .bat to include the drive letter of your PSP. By default it is M:.
- Connect your PSP and run the bat and the IPL will install. Restart with WLan switch up to boot Pandora.
- Only known issue is that if you put your PSP into stanby, when you return you will boot into the vsh, unless the WLAN switch is up. I havnt looked at the Multiloader source close enough, but I will soon fix this.
Note: Full credit for this should go to Booster, as I only changed 2 lines of code.
Bugs/Known Issues
- From my testing I have not come across any. I have tested all functions of this menu on my PSP and I can safely say there should be no accidents when flashing over usb, writing battery serial code, flashing NAND, etc...
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via vodkkaa
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