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November 20th, 2007, 02:54 Posted By: wraggster
Another plugin for the PS2 emulator PCSX2 gets an update
from zerofrog
here is zerogs 0.97.1 that solves the xenosaga missing text problem
make sure the advanced option "relaxed depth" is enabled
or in your xenosaga pnach file, add this:
zerogs=08000000
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November 20th, 2007, 02:10 Posted By: DimensionT
I'm proud to present Assault Mission v0.2, the first version that actually feels like a game!!! Lol.
There's still no shooting, but collusion detection and enemy spawning is done. In this version, your main goal is to dodge enemy aircraft untill you make it to your destination.
NEW FEATURES:
*Pre-rendered 3D intro with some classy music .
*Simple auto-save feature (you'll only have to watch the intro once).
*Collusion detection and enemy spawning.
*In game dialog.
*Fully functional "Title" and "Pause" menus (aside from the "Options" on the title screen).
*Spiffy EBOOT graphics with perfectly looping AT3.
*Credit screen at the end of the demo, along with thanks.
Here's some screenshots:
Please download and leave feedback VIA comments.
EDIT: There was a bug that loaded a sound I didn't provide. The .ZIP file has been updated, as well as a new script for those that already downloaded it. Just overwrite it with the pne I provided.
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November 19th, 2007, 22:41 Posted By: wraggster
New from Play Asia:
features
Rock out your way! Players can beat on drums, sing along, groove as a bassist and shred riffs as guitarists (using a licensed replica of the legendary Fender® Stratocaster®) – either in single player career mode leading a band, in multiplayer as part of the band, or against each other – in person or online!
Unrivaled song library! Major record labels and leading music publishers have signed on to provide unrivaled access to master recordings and legendary rock artists – from punk, metal and alternative to classic and southern rock of the 60s, 70s, 80s, 90s and 2000s.
Fully customizable! Form your own band, create and customize your own rocker, and then travel on a fast rise to fame around the world in a quest for rock ‘n’ roll glory!
Rock ‘n’ Roll Never Dies! Supports downloadable content for never-ending challenges.
Play together in your living room or across the world! Rock Band offers deep online functionality, allowing players to rock together whether they’re in Rhode Island or Reykjavik.
description
Developed by Harmonix, developers of the blockbuster Guitar Hero franchise, Rock Band is an all-new platform for gamers to experience music, giving players the chance to rock in the shoes of the biggest guitarists, bassists, drummers and singers of all time – as a solo superstar or as part of a hard rocking band. Rock Band delivers the most authentic music game ever – by challenging rockers to master lead guitar, bass guitar, drums and vocals. Built on unprecedented deals with top record labels and music publishers, the music featured in Rock Band spans all genres of rock and includes many master recordings from legendary artists.
http://www.play-asia.com/SOap-23-83-...j-70-28vp.html
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November 19th, 2007, 22:35 Posted By: wraggster
New from Play Asia:
features
Families can commemorate the 30th anniversary of Star Wars: Episode IV: A New Hope by playing through the events of all six movies in one videogame for the first time ever.
DS version has been built from the ground up by noted developer Traveller's Tales to optimize touch-screen gameplay.
Solve puzzles that encourage creative thinking through the use of teamwork and unique building situations only possible in a LEGO galaxy far, far away.
description
Building on the success of both LEGO Star Wars "block-buster" videogames, LEGO Star Wars: The Complete Saga enables families to play through the events of all six Star Wars movies in one videogame for the first time ever.
http://www.play-asia.com/SOap-23-83-...j-70-2ewn.html
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November 19th, 2007, 22:30 Posted By: wraggster
New from Play Asia:
Join operatives Giorgio Bruno and Evan Bernard to investigate and prevent a top secret weapon from falling into the hands of international terrorists!
Now, the most advanced game in the stellar Time Crisis series arrives on the PLAYSTATION®3, delivering totally immersive, intense gameplay. Time Crisis® 4 is reborn, and includes a full FPS game mode, stunning HD quality graphics and a newly designed Guncon® to enhance every aspect of the game. Superior to its arcade counterpart, Time Crisis 4 brings a fresh new look to launch the series into the next generation.
http://www.play-asia.com/SOap-23-83-...j-70-29jv.html
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November 19th, 2007, 22:28 Posted By: wraggster
New from Play Asia:
features
Using maps and ancient artifacts, uncover clues and unravel mysteries to find a forgotten island and a treasure that was thought to have never existed.
Explore exotic locations. Traverse through living jungles and spectacular 400-year-old ruins.
Drake’s companions and allies play an important role in the adventure through cooperative mechanics, gun play and exploration.
Experience fast-paced gunplay: use a variety of environmental elements for cover, shoot enemies off of moving vehicles in high speed chases and more.
Use an array of hand-to-hand fighting moves to put your enemy off balance. Anything from wild haymaker punches to running drop-kicks.
description
A 400-year-old clue in the coffin of Sir Francis Drake sets a modern-day fortune hunter on a exploration for the fabled treasure of El Dorado, leading to the discovery of a forgotten island in the middle of the Pacific Ocean.
The search turns deadly when Nathan Drake becomes stranded on the island and hunted by mercenaries. Outnumbered and outgunned, Drake and his companions must fight to survive as they begin to unravel the terrible secrets hidden on the Island.
http://www.play-asia.com/SOap-23-83-...j-70-23fo.html
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November 19th, 2007, 22:23 Posted By: wraggster
New from SuccessHK
The gloves are off and Sonic and his rivals are gearing up for an intense new head-to-head competition exclusively on the PSP?(PlayStation?Portable) system. This sequel to Sonic's 2D action platformer features all-new "jostling" controls for tighter competition and a brand new Battle mode that allows two players to jump into six different Multiplayer challenges by sharing one disc. With three new characters, 12 new stages and upgraded signature moves for each character, the enhanced Rivals experience will bring a whole new level of handheld fun to the PSP system.
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November 19th, 2007, 22:22 Posted By: wraggster
New from SuccessHK
Metal Gear Solid: Portable Ops Plus is a standalone addition to last year’s award winning stealth action title of the same name. Focusing on a portable multiplayer experience, players will be able to enjoy more maps, more missions, and recruit a talented crew of war heroes for battling real opponents in online arenas.
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November 19th, 2007, 22:21 Posted By: wraggster
New from SuccessHK
Based on the second blockbuster film from 20th Century Fox opening December, 2007, Aliens vs. Predator: Requiem, is an all-new third-person action game exclusively designed for the PSP?(PlayStation®Portable) system from the creators of the award-winning original Aliens versus Predator for PC.
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November 19th, 2007, 22:19 Posted By: wraggster
New from SuccessHK
Warhammer 40,000: Squad Command marks the first time that the brutal, war-ravaged world of Games Workshop's Warhammer 40,000 universe will be playable on the PSP. Warhammer 40,000: Squad Command features fast, action-packed combat through turn-based strategy and an engaging, authentic single-player storyline.
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November 19th, 2007, 22:17 Posted By: wraggster
New from SuccessHK
WWE Smackdown vs. Raw 2008 lets players develop the WWE Superstars of today into the Legends of tomorrow. The #1 wrestling franchise in the world delivers more depth and strategy with prominent new features, key annual enhancements and incredible graphics while making its much-anticipated debut on three new video game systems. It's time to live the life of a Superstar. How will you play?
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November 19th, 2007, 21:15 Posted By: wraggster
Gabest has released a new version of the Graphics Plugin for PCsx2:
- Dragon Quest 8 ok (fixed).
- Resident Evil 4 speedy again, but the fog is even bogus in sw mode, that's a weird problem.
- More video fixes.
Download here
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November 19th, 2007, 20:39 Posted By: wraggster
Updated release from Placo23:
This is the version 0.2 of the plugin. Some bugs were fixed and some improvements done.
The font used now is white and much better and there's no more annoying black background.
There's some very cool stuff on the way. I just dropped this update so people would see that the project is not dead
For those who don't know this plugin:
Basically it displays the battery percentage at the top on the left hand side of the XMB, so it won't bother you at all.
More info and changelog at the readme.
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via placo23
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November 19th, 2007, 20:12 Posted By: wraggster
Minerva has released a new version of his PSP Wi-Fi Adhoc File Transfer
Heres the fantastic google translation:
Ad hoc communications, using other PSP files and folders to send software. One-to-one file transfers, and one-to-many (send 1 received 1 to 6) communications. Feed side, by both sides in the same version of this tool is required, MEMOSUTE against renting the start and only once, after the likes AEMASU to transfer files. OE, M33 and Kernel3.xx based on the work of CFW. Older <-> new transfer station is now the problem.
Speed is sent or received, the receiver is 3.40 OE If you have less than 120 KByte / sec 3.51 M33 than if it is 300 to 400 KByte / sec extent. It slows down the communication, the receiver is 3.51 M33 than recommended. [Note Never illegal file exchange is not so, please. Communication is encrypted yet. Others may be intercepted, The password or credit card number, etc., are recorded in the file transfer, please do not.
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November 19th, 2007, 20:08 Posted By: wraggster
Mr Peanut a few days ago posted about the released of Duke Nukem 3D for PSP build 97, heres the info:
JFDuke3D for PSP is a source port of Duke Nukem 3D for the Sony Playstation Portable console. More specifically, it's a port of Johnathan Fowler's JonoF Duke 3D engine to the PSP. You can read more about his work at http://jonof.id.au/index.php?p=jfduke3d.
The only thing that was changed was disabling FMV so the game won't crash during those points. I haven't yet gotten to the point to work on the FMV code. I'm more or less concerned with the sound pitch problem (fixed) and adding custom map support (working on) Look in the Other Tools section for details on fixing the pitch duke, or any other sound that's off.
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November 19th, 2007, 20:01 Posted By: Shrygue
via Computer and Video Games
An employee of comic publisher Top Cow Comics - which produces The Darkness comic series - has apparently let slip that a sequel to The Darkness game is in the works.
According to reports, developer Starbreeze Studios is currently hard at work on the second moody horror quest, said to be for Xbox 360 and PS3, for a late 2008/early 2009 release.
No further specifics were leaked, although the sequel is said to follow on directly from events in the first bloodbath of a game, which we enjoyed very much.
2K Games dismisses the chatter as "just a rumour", refusing to comment further on the matter.
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November 19th, 2007, 19:18 Posted By: Shrygue
via Computer and Video Games
The PS3 version of the initially Xbox 360-exclusive shooter, Lost Planet, will be out in February 2008, according to reports.
Previously the PS3 version of the game was down for release 'early next year'. Capcom was unavailable for comment on the February '08 date at the time of writing.
As announced back in October, the PS3 edition features all the download content released for the original Xbox 360 version of the game, in addition to bonus multiplayer characters - Frank West (Dead Rising), Mega Man and Jo from Lost Planet - that were released for Lost Planet on PC.
It is also reported to include online multiplayer for up to 16 players, via the free-to-use PlayStation Network.
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November 19th, 2007, 19:16 Posted By: Shrygue
via Computer and Video Games
There is supposedly a fix for PS3 owners that have whipped up the highly anticipated Assassin's Creed this weekend only to find it crashing frequently.
Reported earlier, many of the game's bugs on the PS3 version have been (unofficially) linked to the FW 2.0 update, which is said to have been causing all manner of problems since its release.
But according to bloggers, PS3 users can fix some of the issues temporarily simply by disabling the Information Board on the 2.0 FW front-end menu, and disconnecting their PS3 from the (online) PSN while they play Ubisoft's adventure.
This will apparently cut down the frequency of the crashing.
Let us know if it works for you in the comments below, and sit tight for Sony's 2.01 update soon, which should sort out all the problems so you don't have to fool around with system options.
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November 19th, 2007, 19:15 Posted By: Shrygue
via Games Industry
Sega's director of artists and repertoire agrees with analysts who think that the PS3 is going to catch up to, if not surpass, the Xbox 360.
It isn't just the recent PS3 price cuts which will certainly help bridge the gap, but the availability of big titles, Noah Musler told GamesIndustry.biz.
"Microsoft has done a good job of closing the gap between the platforms. I don't think they are in the situation they were in with the PS2 and Xbox 1, but it is still too soon to say," Musler remarked.
He notes that analysts think the PS2 could remain viable through 2009.
Having a variety of PS3 prices for consumers is certainly not going to hurt the PS3. "I think it has still got a little bit of time to grow," he said.
"Fortunately, there are a lot of videogame consumers out there, and the market continues to grow.
"People want to play games, and the games keep getting better. The development community is really driving that by making great product."
The second part of our interview with Noah Musler can be viewed here.
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November 19th, 2007, 19:13 Posted By: Shrygue
via Eurogamer
Naughty Dog co-president Evan Wells has just completed a live interview with you about Uncharted: Drake's Fortune and a host of other things - including confirmation that he would like to do a Jak game for PS3 and his views on next-gen console development and the recent Manhunt 2 fiasco.
"Everybody here would love to do a Jak game on the PS3," Wells said in answer to a question from kissthestick. "However, I'm not sure about the timing. We want to stick with only working on one game at a time to maintain our focus. Everybody is taking a much deserved vacation right now and we will decide what we're doing next when people get back."
Wells also addressed Obli's query about whether Uncharted would be possible on Xbox 360. "I won't say that it would be impossible," he answered, "but it would be very difficult and we most certainly would have to make enough concessions that it would start to feel like a different game. One thing that would be particularly difficult would be keeping the game load-free. The HDD really came in handy and allowed us to have pretty big open levels with lots of detail."
There was a lot more to get through during the hour-long head-to-lots-of-heads, but another response that stuck out was his reaction to SeeThroughAll's question about the Manhunt 2 ban and whether the game's violence justified the degree of censorship the game faced. Answering from a US perspective, Wells wrote: "I don't think that video games should be treated differently than other forms of media or entertainment. I think there is a place in this world for titles that should only be played by those over 18.
"Our problem is right now is that we [in America] don't have any retailers who are willing to sell those games, therefore you end up 'banning' the game by giving it such a rating.
"However, I really don't see the appeal of the game and I really do think they are just using the shock factor to try to sell a mediocre (at best) game. I would much prefer to see somebody make something with a little more substance that still pushed the artistic boundaries of our industry."
To read the entire transcript, which also includes some neat insider information about Uncharted - and even its relationship with PlayStation Home - head over to the Evan Wells interview. Thanks again to Evan for all his time, and to you for yours! And look out for more of these features in future.
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