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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 22nd, 2007, 19:41 Posted By: Shrygue
via Games Industry
A Sony representative has told GamesIndustry.biz that reports of a PlayStation Phone are wide of the mark.
This comes after a story in the Economic Times of India which claimed that Sony Computer Entertainment might be working with Sony Ericsson on the project - following the launch of a Bravia-branded handset.
SCE's co-chief operating officer, Jim Ryan, had apparently told the publication: "The PlayStation is a proven success and so is Sony Ericsson. Convergence with the two arms working together is definitely plausible."
But now a company spokesperson has denied the two brands are colluding.
"Jim Ryan was in fact misquoted by the Economic Times of India about this issue. We are not currently working together on the creation of a PlayStation Phone."
There was no indication given as to whether such a collaboration was planned at any point in the future.
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November 22nd, 2007, 19:23 Posted By: wraggster
The last site that i can fix for now is Hamsterburts site, the coder is behind 3 emulators for the PSP namely
GameBoy Colour
PSPGnuboy
Genesis(Megadrive)
PSPAdrive
Nes
PSPFceUltra
Check out the updated/fixed site here --> http://hbert.dcemu.co.uk/
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November 22nd, 2007, 17:48 Posted By: wraggster
The recovery from the hacking is in good progress now and just now ive finished updating Miemt11`s site back to normal working status.
For those who dont know hes the coder of these projects:
GBA Emulator for PSP
MPH Firmware launcher 1.3.7u5u1
PMPMOD_1_02_M4g3 Plus Edition
PMP Simple Converter 0.08 Package Lite edition
Simple UMD Loader Version 0.02 for PSP 1.50
PSPDOTmp4
Check out the Site here --> http://miemt.dcemu.co.uk/
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November 22nd, 2007, 11:49 Posted By: Wally
Hi guys,
It has been a while since the initial release of Mr Driller.
Heres the changelog:
Added PSP Slim & Lite / 3.71 kernel Support
Fixed up the exit button so now it works
Fixed Home Button
Fixed up where you press up and its pauses, its now on the correct button
Added Icon / picture
I hope you all enjoy it!
Wally
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November 22nd, 2007, 06:25 Posted By: AhMan
iR Shell 3.8
This release adds support to PSP Slim, plus various new features. Basically, all existing & new features are the same between Phat & Slim, with the exception of Slim can't use Infra-Red remote. BTW, I will be taking a long break from the scene. If there are any critical bugs in this release, I will try to fix them before leaving.
Digg This and Help Spread the Word
Here is a list of feature highlights. For details, refer to the release note in the archive.
- Supports the latest M33 firmwares across both Phat & Slim. Slim users can choose among 3.60M33, 3.71M33-1 to 3.71M33-3.
- PSOne 2-Player Adhoc Support.
- Introduces a new Context Menu System. Functions (plugins) under context menu will always be available to all file types, similar to the right mouse menu click under Windows.
- Added a new Multi-tasking PRX Plugin System. This allows user written PRX Plugins for iR Shell to multi-task with another game/app. The included PRX HTML/Text Viewer developed by korDen allows you to view HTML & Text documents while playing games or homebrews..
- With the help from Dark_AleX, support to M33 & NP9660 No UMD Modes have been added. NetHostFS & UsbHostFS are also available for the No UMD modes.
- Added support to the latest Popsloader for 3.71M33-3 by Dark_AleX.
- Allow random start of MP3 for the alarm clock function, so you'll be greeted with different tunes each morning.
- Added the options to put your PSP to auto-sleep while idle to save battery.
- Allows you to press Hot-Key to turn off/on all LEDs. The annonying memory stick or WiFi LEDs will no longer distract you from watching your favorite video/movie.
- Support TV-Out for Slim via component cable.
- Added the display of volume bar for PSP main volume in iR Shell.
- plus numerous bug fixes.
Special thanks to:
- Dark_AleX for his help and support in iR Shell development. Many of the M33 related features are made possible with his assistance.
- Tyranid and other developers in ps2dev.org for creating the pspsdk.
- StoneCut, F34R and other moderators who keep irshell.org running and providing technical support to the community.
- korDen for making a multi-tasking HTML/Text Viewer plugin specific for iR Shell.
- All iR Shell beta testers, donators, skins & plugin contributors.
Credits:
- M33 Custom firmware & popsloader are developed by Dark_AleX/M33.
- remotejoyGUI for Windows & Cleanup Script is developed by StoneCut.
- remotejoy & usbhostfs are developed by Tyranid.
- The included HTML/Text PRX Plugin is developed by korDen.
- The included EDIT Plugin is based on pspwrite by Zx81. Thanks to Zx81 for creating a nice text editor for PSP. The modified source code can be found in irshell.org forum.
- iR Shell bundled skins & plugins are developed by their corresponding authors.
- iR Shell Manual & FAQs are written by StoneCut.
If you enjoy using this release, you can make a paypal donation by clicking the donation link below:
Donation Link
Download Links (26MB):
http://www.sendspace.com/file/453w80
http://rapidshare.com/files/71408170...ell38.zip.html (mirror)
For other optional components, such as skins, pronto codes, etc, refer to previous release.
For technical supports, pls visit www.irshell.org forum.
================================================== =================
[EDIT Nov 23]
A bug fix release is out to resolve the firmware patch bug which causes all kinds of incompatibility issues with homebrews & umd. Refer to the iR Shell 3.81 release thread for download link.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=80106
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November 22nd, 2007, 03:44 Posted By: wraggster
Yeah i was supposed to go to sleep earlier but i thought i might as well do one more coders site and this time its Plynx the coder of Atari Lynx and Atari Jaguar emulators for the PSP as well as a bomberman clone.
Check out the site here --> http://plynx.dcemu.co.uk/
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November 22nd, 2007, 03:04 Posted By: wraggster
Tonight just before i go to sleep i decided to carry on fixing the hacked sites and infact updating to the new design and its the turn of PSmonkey who was the coder behind NeoGeo Pocket and Nintendo 64 Emulators for the PSP and the very impressive Iris and Sandbox releases.
Check out his site here --> http://nemo.dcemu.co.uk/
More Coders sites to return to normal status this week.
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November 22nd, 2007, 01:25 Posted By: wraggster
Via PSPHacks
NIGathan is waving goodbye to the PSP homebrew scene, but not without leaving us a lil somethin’ somethin’ to enjoy. Despite the fact it’s not totally finished, it is the final release. There’s actually a sad story behind NIGathan’s final space shooter… Let me quote:
This is my final release of NIGathan’s Shootuh because I no longer own a PSP. It was stolen from me this Sunday 11/18/07. Yes this is an unfinished release but it does have many updates and no known bugs. There is no way I can finish it at this time, so instead I’m releasing what I have. I expected to add a lot more but I couldn’t continue working on it without my own PSP. With this final release I am saying goodbye to the PSP Homebrew Scene. I would also like to thank everyone who supported and helped me as a PSP Homebrew developer.
Changelog:
Fixed bug causing the enemy to spawn above the slow-mo meter off of the screen.
Added a “Kill Streak” counter which counts how ever many enemies you kill before you die.
Added an increasing difficulty based on the kill streak, every 15 kills in a row the difficulty will increase.
Added more slow-mo power ups (I never got a chance to actually randomize this so it will always appear in the same place.)
Fixed bug causing your bullets to home on enemies even if its paused.
Fixed background image so the shrinking is more noticeable.
Added a secret cheat menu. To access make sure you are in the main menu, whether you just started the game or if you paused it and pressed triangle, and press these following buttons one at a time in this order R, Left, Down, Square, Triangle. The cheats can be disabled by clicking on cheats (I never got a chance to actually create the menu so when you activate it they are automatically enabled) The cheats that have been added are:
Hyper Speed, lets you move a little faster than normal.
Super Homing Missiles, makes your bullets home twice as fast.
Infinite Lives.
Infinite Slow-Mo.
Fixed homing missiles so they home on enemies more reasonably. (I never got a chance to perfect this but it is better than the last release.)
I’m sure if there are more updates but as I stated earlier I cant look at it while writing this so I’m just going to leave it at this. Download and Give Feedback Via Comments
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November 22nd, 2007, 00:59 Posted By: wraggster
New from Play Asia
features
High quality third party manufactured Component AV Cable
Enables AV output via Component
Extra long cable: 4 meters / 13.12 ft.
Suitable only for the new PSP™ Slim & Lite Series (PSP-2000)
Allow to display videos, photos and play music as well as games on TV
For playing games, a TV with progressive scan support is required
http://www.play-asia.com/SOap-23-83-...j-70-2bln.html
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November 21st, 2007, 22:44 Posted By: wraggster
News/release from Samy:
Hello, everybody!
I would like to introduce the project on which I am at the moment: it is a resumption of luaprog. Indeed Novservant has given its consent.
This recovery is called LuaStation, it is designed to allow development in lua on psp. This program allows you to open / edit / save, and a whole host of other small elements of a text editor.
So it's really ideal for programming rapidos, without being on the computer: in his bed, train ,.... And it avoids the whole series also transfers. Doonc deep savings in time and battery!
For more detail I let you see the readme.
If you have any suggestions for improvement, or report to be drunk do not hesitate to bring it to my attention.
Good prog at all
Samy
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November 21st, 2007, 22:20 Posted By: wraggster
Perooz have posted a mass of PSP Magazines for you to browse at, heres the full rundown:
DailyCandy.com - Issue 004
Get the latest from DailyCandy.com for your mobile device including house & home, food & dink, arts, travel and much more.
GQ.com - Issue 002
Get the latest from GQ.com for your mobile device including fashion trends, news, gear, interviews, mens style and much much more.
Nylon Magazine - Issue 015
Get the latest from Nylon Magazine (NylonMag.com) for your mobile device, including fashion, beauty, culture and much more.
Style.com - Issue 006
Get the latest from Style.com for your mobile device including fashion trends, people and parties, shopping, beauty and much more.
The New Yorker - Issue 017
Get the latest from The New Yorker (newyorker.com) for your mobile device including arts and culture, politics, cartoons and much more.
Rotten Tomatoes - Issue 039
Get the latest in entertainment news from RottenTomatoes.com for your mobile device including Movie and Televison updates, Interviews and much more.
AutoBlog.com - Issue 046
Get the latest from AutoBlog.com for your mobile device including automotive news, reviews, spy shots, galleries and much more.
VanityFair.com - Issue 017
Get the latest from VanityFair.com for your mobile device including entertainment news, politics, fame, scandal and much more.
TechCrunch.com - Issue 044
Get the latest from TechCrunch.com, a web blog dedicated to obsessively profiling and reviewing new Internet products and companies.
Gizmodo.com - Issue 049
Get the latest content from Gizmodo.com for your mobile device including gadget and technology news, reviews and much more.
TreeHugger.com - Issue 046
TreeHugger.com is the leading media outlet dedicated to driving sustainability mainstream bringing you green news, solutions, and product information.
Car Magazine - Issue 033
Get the latest from Car Magazine (carmagazine.co.uk) for your mobile device including automotive news and reviews and much more.
Esquire.com - Issue 033
Get the latest from Esquire.com for your mobile device including women, featured magazine articles, style, fiction and much more.
RollingStone.com - Issue 032
Get the latest in entertainment news from RollingStone.com for your mobile device including Music News, Interviews and much more.
The Onion - Issue 031
Get the latest from TheOnion.com for your mobile device. “America’s Finest News Source” brings you the news and views that readers can’t get anywhere else.
PerezHilton.com - Issue 030
Get the latest from Perez Hilton (PerezHilton.com) for your mobile device including uncensored celebrity gossip, news and more.
Download Here --> http://www.perooz.com/v2.0/
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November 21st, 2007, 22:02 Posted By: wraggster
Uberjack has released a new emulator for the PSP, heres the release details:
Caprice32 4.2.0.0 is the latest addition to the collection of emulators. It’s an Amstrad CPC emulator, and is my second choice for a port. My initial attempt was to port Arnold, which is a (arguably) more accurate emulator, but due to its poor performance on the PSP (~15 fps), the idea was scrapped.
Caprice32 is a lot faster, though the rendering subsystem used in the current version is from version 4.1.0, for performance reasons. If/when the renderer is optimized, the PSP port will be updated to reflect the change.
Current version is also missing ZIP file support - this will be implemented if enough people express interest.
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November 21st, 2007, 20:49 Posted By: Shrygue
via Computer and Video Games
Oblivion expansion Shivering Isles is to release as a digital download for PS3.
According to Bethesda, the expansion will be available on PSN as of November 29, although it's not yet confirmed how much it'll cost. It also appears that initially the download will only be available in North American, where Shivering Isles has just shipped on disc.
The expansion features 30-plus hours of new adventuring, new quests, monsters and expanded freeform gameplay.
Presumably Shivering Isles hitting PSN will pave the way for further DLC for Oblivion on PS3.
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November 21st, 2007, 20:30 Posted By: Shrygue
via Games Industry
The newly-launched PlayStation Store for PC does not spell the end of the road for Sony's Universal Media Disc format, according to Darren Cairns, head of online marketing for Sony Computer Entertainment Europe.
He told GamesIndustry.biz: "The UMD business is still good for us and our publishers. It's still a burgeoning market, and we're still selling a large number of PSPs on a weekly basis, so there are a large number of new people coming into the market."
The potential to offer titles at a lower price point, because the costs of production and retail are cut, might seem like good news for gamers - but there are no plans to head down that path any time soon.
"I don't think that this would give us any cause for concern over UMD, I think they sit very well together. When you talk about the more casual games, pick-up-and-play games, you would definitely want to put them through the Store rather than have disc production, in to retail, and so on."
When asked if he felt that the Store could go on and offer a much wider selection of general entertainment media in the future - building on the current film trailers available and adding music tracks and video perhaps - he reiterated that the focus to begin with was on games.
"The PC Store is very much targeted at getting lots of really good game content at the start for the millions of PSP users that we've got. Longer term, the PlayStation Store is predominantly for game content for day one and we're working on the plans to build that out after.
"For us being able to deploy and push additional content, whether it's an additional overlay for a GPS or whatever, it's important going forward. But what we wanted to do was really establish the PlayStation Store on the PC, as it is already on the PS3."
The downloads themselves currently have no defined size limit, and they will vary according to game title. As an example the Bboy full game download weighs in at around 835MB, but full titles won't necessarily include all content found on the corresponding retail UMD.
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November 21st, 2007, 20:29 Posted By: Shrygue
via Eurogamer
The Sony PSP Store for the PC launched last night with a downloadable line-up headed up by a PSP version of PS3 titles Go! Puzzle and Go! Sudoku, downloadable versions of UMD games B-Boy and Fired up, and something else - a rhythm-action game called Beats. We had a quick play to see what it's like.
Once you go through the PSP Store download process (which involves logging in with your PSN account, making the purchase and then using a special PSN download manager program to transfer the game directly to your Memory Stick), and select it from the Game menu on the XMB, you're shown to nice orange title screen which lets you pick between the two main game modes - My Music Challenge and Jamming - or other set-up options.
Beats is a fairly straightforward button-matching music game, but the twist is that you can use your own music. When you go into the My Music Challenge, you're invited to pick a song from among any MP3s stored on your Memory Stick, and then select a difficulty level. You're then presented with a fairly simple screen with a trio of circle in the middle. As the music starts to play, little face-button icons (squares, circles, Xs, triangles) move towards these little circles, and it's your job to press them as they move over one.
If they're approaching the centre circle, you just press the corresponding button. However, if they are going towards the left one, you hold left on the d-pad at the same time, and so on for the right-hand circle. Vertical bars on either side of the play area tot up your points multiplier (which increases as you match more beats without missing any out) and collect "overdrive" power as you correctly match special flashing versions of the normal icons.
Naturally the idea is that the icons move across the screen in varying sequences and rhythms that match the tone and tempo of your chosen track, and the effect was pretty reasonable on our first few attempts. There's a slight amount of frame-rate drop as the beat-matching kicks off a minor firework display in the background, but it's not particularly intrusive.
Beats also includes a Jamming mode, where you can create songs using a selection of instrumental loops, and this mode supports up to four players. You can then also your compositions via Game sharing. Other options allow you to change the game's background theme - which incorporates either static or dynamic (so, wobbly) visual elements in addition to signature music - or the visualiser that goes along with the beat-matching. Again, there are quite a few provided with the game.
Anyway, whether it all amounts to GBP 4.99 worth of value over the long haul will be up to one of our reviewers to decide in due course, but for now that's Beats - an interesting little rhythm game and the sort of little project it's always nice to see Sony doodling around the margins. Works quite well with Modest Mouse and Arcade Fire, or you could just listen to your CDs and drum your fingers on the desk. You decide.
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November 21st, 2007, 20:25 Posted By: Shrygue
via Computer and Video Games
Talk of Sony making a PlayStation Phone has erupted on the internet once again as Sony Computer Entertainment's co-chief operating officer, Jim Ryan, states that such a gadget is "definitely plausible".
Speaking to the Economic Times, Ryan said, "The PlayStation is a proven success and so is Sony Ericsson. Convergence with the two arms working together is definitely plausible. It is hugely intellectually seductive to have a console oriented phone."
He goes on to comment: "What has been done is finding a match between a camera and a mobile phone, and that has been done wherein the mobile phone features are not reasonably inhibited and the camera is also a reasonably competitive product. It is hugely intellectually seductive to have a console-oriented phone".
Ryan later explains that, should such a device work well, the phone functionality would have to be built into a primarily game-playing machine, not the other way around like cameras in phones.
He makes no mention of when a so-called PlayStation Phone device may actually come into fruition.
This follows previous rumours sparked off by a patent filled by Sony Japan's Ericsson Mobile Communications dept. for a PSP-looking, phone-enabled device back in November last year. Check that out here, if you can be arsed to read through lines of repetitive, over-complicated jargon.
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November 21st, 2007, 20:25 Posted By: Shrygue
via Computer and Video Games
Talk of Sony making a PlayStation Phone has erupted on the internet once again as Sony Computer Entertainment's co-chief operating officer, Jim Ryan, states that such a gadget is "definitely plausible".
Speaking to the Economic Times, Ryan said, "The PlayStation is a proven success and so is Sony Ericsson. Convergence with the two arms working together is definitely plausible. It is hugely intellectually seductive to have a console oriented phone."
He goes on to comment: "What has been done is finding a match between a camera and a mobile phone, and that has been done wherein the mobile phone features are not reasonably inhibited and the camera is also a reasonably competitive product. It is hugely intellectually seductive to have a console-oriented phone".
Ryan later explains that, should such a device work well, the phone functionality would have to be built into a primarily game-playing machine, not the other way around like cameras in phones.
He makes no mention of when a so-called PlayStation Phone device may actually come into fruition.
This follows previous rumours sparked off by a patent filled by Sony Japan's Ericsson Mobile Communications dept. for a PSP-looking, phone-enabled device back in November last year. Check that out here, if you can be arsed to read through lines of repetitive, over-complicated jargon.
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November 21st, 2007, 20:24 Posted By: Shrygue
via Eurogamer
The US PlayStation 3 Store says hello to a pair of new PlayStation Eye games this week, and what with it being Thanksgiving Sony has also slashed the prices on four other downloadable games.
The two PS Eye games are called Operation Creature Feature (USD 4.99 / 135MB) and Aquatopia (USD 1.99 / 38.9MB). The former sounds like a sort of Lemmings game based on hand movements, while the latter is an interactive fish tank where "you can even feed them by dabbing your hands in the top of the water".
The four games undergoing cheapening, meanwhile, are Calling All Cars, flOw, PixelJunk Racers, Everyday Shooter. All are reduced to USD 4.99 until 29th November to celebrate when some pilgrims did something involving boats and crabs, or whatever nonsense it is that nets them this ludicrous auxiliary Christmas.
Also on the store this week in Americaland are an MX vs. ATV Untamed demo (714MB) to accompany yesterday's Xbox Live version, a downloadable pack for flOw which adds a new campaign and playable creature as well as "added Camera food" (for USD 2.99), a Need For Speed ProStreet Collector's Edition Upgrade (USD 9.99), which adds five exclusive cars and four additional career race-days, and the previously detailed Rock Band content including tracks by Metallica, The Police and Queens of the Stone Age.
For more on those two PlayStation Eye games, check out our Operation: Creature Feature and Aquatopia screenshots, stolen rather pathetically from the US Sony blog post revealing them. In fact, don't even click our links. We're ashamed.
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November 21st, 2007, 20:22 Posted By: Shrygue
via Computer and Video Games
"We had our best programmers on the PS3 [version of Call of Duty] and it shows," Infinity Ward studio head Vince Zampella has bellowed. He's been explaining why Sony's edition has a bigger online capacity (24 max players vs 360's 18) and, according to those with cyborg-eyes, improved visuals.
"We had two separate teams working on both versions from the start," Zampella says, "Most developers only focus on a single platform, then quickly port the game over to another one. You don't get very good results that way".
Zampella was speaking to PSM3 magazine as part of a feature examining PS3 game delays. His words should give Sony fanboys some much-needed ammo. Grab a copy of the Christmas edition of PSM3, issue #95, on sale from tomorrow, for the full exploro-feature.
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November 21st, 2007, 20:21 Posted By: Shrygue
via Eurogamer
Harmonix says that it's not its fault if Guitar Hero controllers don't work with the PS3 version of Rock Band, which they don't.
The game, which is available in the US this week for PS3 and 360, comes as a bundle containing microphone, drums and one guitar, but in order to play four-player you need to source a second axe.
Harmonix has said in the past that Guitar Hero peripherals should be compatible, and while this is true on 360, PS3 owners are discovering it's not the case with the Guitar Hero III wireless Les Paul controller.
"Harmonix develops and bases all of our games, guitars and other peripherals on open standards established by platform manufacturers such as Microsoft and Sony. Rock Band is no exception and supports an open controller standard," the developer said in a statement on IGN.
"If a third party game controller is based on open standards, then it should work with Rock Band as well. If certain controllers do not work with Rock Band, questions about those controllers should be directed to the peripheral manufacturer."
The developer also said that it welcomed third parties to support Rock Band hardware.
At a distance, you might question whether it's naive of Rock Band buyers to assume compatibility with a rival product, but positive responses during development certainly appear now to have been misleadingly confident, and the fact that the game is only available to US consumers as a multi-instrument bundle merely exacerbates things in the eyes of the many people rioting on the official forums.
With the bundle itself in short supply, it could be a while before anyone's placated.
Anyway, look out for our Rock Band review in the near future!
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