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April 29th, 2009, 22:29 Posted By: wraggster
Sony Computer Entertainment America (SCEA) together with GameBattles, Major League Gaming's (MLG) leading online tournament site, today announced open registration for the Killzone 2 Online Championships. This three-month event starting on May 6, 2009 will offer winning teams more than $60,000 in rare collectible items including authentic Helghast uniforms, limited edition StA 52 assault rifle replicas, and collectible Helghast helmet/busts.
This championship is the first of several PlayStation tournaments on Gamebattles in 2009 that will feature blockbuster PlayStation titles, large prize packages and integrated technologies designed to automate such functions as registration and score reporting. Registration for four-player teams begins on April 27, 2009 and ladder play ensues on May 6, 2009. The top 64 teams will qualify to move into bracket play on July 1, 2009.
Prize packages include:
• 1st Place (1 team) = T-shirt, authentic Killzone 2 Helghast suits, DLC codes
• 2nd Place (1 team) = T-shirt, StA 52 assault riffle replicas, DLC codes
• 3rd Place (2 teams) = T-shirt, collectible Killzone 2 helmet/busts, DLC codes
• 5th Place (4 teams) = T-shirt, DLC codes
• 9th Place (8 teams) = T-shirt
The technical development and marketing support behind the Killzone 2 Online Championships highlight an SCEA and MLG commitment to create better tournament experiences for PlayStation fans. As a result of the combined marketing and technical support, the companies anticipate a higher-level of community activity and participation in the online tournaments, which will attract third party brand sponsors.
Developed by Guerrilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone 2 is the critically-acclaimed first-person shooter created exclusively for the PLAYSTATION 3 computer entertainment system. Following events and action from the original Killzone for PlayStation 2, Killzone 2 brings players into a highly detailed, ultra-realistic "theater of war" that truly leverages the processing power of the PS3. Killzone 2 provides gamers with an engrossing experience, where the player is constantly in the center of the action, experiencing a sensory overload of unsurpassed audio and visuals. With more than 1 million copies sold worldwide and a truly "only on PlayStation" experience, Killzone 2 has garnered the biggest initial success at retail of any first-party PS3 title to date, and will continue to drive incentive for hardware sales throughout the year.
To compete in the Killzone 2 Online Championships, players must have access to a broadband-connected PS3 and the Killzone 2 video game. All participants must be legal residents of the United States and at least 13 years of age as of date of entry. For complete rules and registration, go to www.Gamebattles.com/killzone2.
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April 29th, 2009, 22:27 Posted By: wraggster
Doomsday, the cursed Kryptonian creature, was bred to embody hate and rage. His sole reason for living is to extinguish all other life, including the citizens of Metropolis and their beloved hero, Superman.
Born on the planet Krypton during a time when only the strongest creatures could survive, Doomsday was the result of a rapid natural selection process bred to hate all life. Doomsday's body is covered with vicious bony spurs that can render even Superman's skin. His endurance makes him almost impossible to kill. He is the epitome of villainous power and strength. With the ability to regenerate after every battle, Doomsday becomes bigger and stronger; therefore no opponent of his has ever defeated him twice.
Don't think that Doomsday is a mindless creature destroying everything in his path just because he hates all living things. He can think and reason, which makes him a valuable weapon to anyone seeking to manipulate and control his rampages of mayhem and destruction. But who could possibly want to do such a thing? That's right: Lex Luthor is obsessed with capturing Doomsday to turn him into the ultimate minion for Luthor's destructive plans.
The story of when Doomsday attacked Metropolis is a tragic one. During Doomsday's rampage, an epic battle erupted on the streets of Metropolis where neither Superman nor Doomsday would back down. Superman knew Doomsday's rage would fuel the fight driving the battle on as Superman continued to weaken, incurring severe wounds which began to drain his stamina. In the end, the two combatants attacked each other simultaneously with a fatal blow, leaving both lifeless in front of The Daily Planet Building – perfectly situated for a cover story that would shatter the world.
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April 29th, 2009, 21:50 Posted By: wraggster
Those who have their hands on the Final Fantasy XIII demo, which came bundled with the special edition Advent Children Complete, have been reporting an interesting aspect of the game. It runs in 1080p! Most current generation games run in 720p, and if you have a PS3 hooked up to a 1080p TV, then in the settings you can check off all the resolutions so that the PS3 auto detects what the game wants to be output as. If all the check boxes are selected, then a game like Uncharted will run at its native resolution of 720p, while a game like Super Stardust HD will run at 1080p.
Now that most of the technical jargon has been explained, here is what is interesting about the FF XIII demo. The PS3 chooses to run the demo at 1080p, which means that the supported resolutions for FF XIII are 480p/720p/1080i/1080p. Having said this, just because the game supports a 1080p resolution, does not mean that it is running at a native 1080p, but rather an upscaled 720p. Metal Gear Solid 4 is an example of this (though the game actually ran at 1024x768 and then upscaled). However, there are some aspects of the demo which appear to be running at a native 1080p, not an upscaled 720p.
http://www.ff-xiii.net/index.php?pag...=more&numb=376
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April 29th, 2009, 21:46 Posted By: wraggster
Team Typhoon have posted a video on youtube of their progress in making Hen (homebrew loader) for firmware 5.03
heres the video
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April 29th, 2009, 21:31 Posted By: wraggster
New from SuccessHK
Light, slim enclosure; screen offers better color reproduction than that of earlier PSP models; improved AV output for video and game playback on TVs; built-in Skype with onboard microphone; retains all of the impressive media and online features of earlier PSP models; deep lineup of great game titles that offer better graphics than Nintendo DS games.
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April 29th, 2009, 21:29 Posted By: Shrygue
via 1up
Coming out of its recent Gamers Day event in LA, SCEA has finally given up precious details on the third iteration of Q-Games' addictive tower defense game, PixelJunk Monsters. Traditionally a series for PlayStation Network, this version will be for PSP and is titled PixelJunk Monsters Deluxe. The "deluxe" moniker isn't just a fancy way to say "port" either, as it will not only include the two islands from the original and Encore expansion of the PSN game (including everything the expansion brought to the table), but a third new 11-stage island, complete with new music by Otograph.
With the new island, Deluxe will also bring two new towers (one of which is a gem tower that will slowly upgrade any offensive towers in its radius), a new boss monster, and a new enemy type. Previously ground-only creatures, like the speedy spiders, will now start off as air types thanks to balloons strapped to their backs. After you pop the balloons, the monsters drop to the floor, becoming ground creatures. Medal challenges replace the PSN games' trophies, and you can use the ones won to purchase unlockables in the Tiki Hut, like videos, themes, and artwork.
Gameplay remains unchanged, but to accommodate the PSP's screensize, the camera will zoom in to follow your character's movement and zoom out whenever something happens outside your point of view that the game deems important (new wave of monsters approaching, monsters get to the babies, etc.). This is helpful when playing co-op, which Deluxe will have available in local and online flavors.
The publisher provided factsheet for the game lists Deluxe's platforms as PSP and PlayStation Network, though. Could this mean the game will be sold via download as well as on UMD? Whichever way they're selling it, I'm buying. PixelJunk Monsters Deluxe is due out this fall.
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April 29th, 2009, 21:26 Posted By: Shrygue
via Computer and Video Games
Atomic Games has spoken of its "surprise" at Konami's decision to drop out of publishing its Iraq-based war game Six Days in Fallujah.
"We were informed on Thursday night that Konami had decided to pull out of Six Days in Fallujah," the company's president said. "This caught us by surprise."
Konami's decision was made public earlier this week following a backlash to the game, which is based on the 2004 US military campaign Operation Fury.
"After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it," the company said.
While not revealing future plans for the title, Atomic Games' Tamte also told Edge that "development of the game had been progressing very well and on schedule", and that "we would very much like the opportunity to complete the game".
The PC, 360 and PS3 title was originally set for release in the States next year, although it was never confirmed for Europe. Don't hold your breath.
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April 29th, 2009, 21:23 Posted By: wraggster
Newly released today
Coming out in 1996 as a playstation game, Persona, with its unique, dark atmosphere and challenging gameplay, captured the hearts of many gamers. 13 years later, the ancestor of the franchised is ported to the PSP with upgrades, such as an expanded soundtrack, event scenes and in game movies, now, the younger generation can taste the gloom of youth that only the Persona series can provide.
The system has proved to be one of the most difficult part of the game and this is now readjusted to ease some less experienced gamers into the intriguing world. One has to remember, however, that although teenagers are protagonists, instead of having sunny, cheerful school lifes plus adventure, the game focuses on the hardship and inevitably cruel choices that young people have to face as they grow up.
http://www.play-asia.com/SOap-23-83-...j-70-39oc.html
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April 29th, 2009, 21:21 Posted By: wraggster
Newly released today
Tora Dora! the text based romantic adventure is based on the Dengeki Bunko light novel of the same title. See the heartwarming but very comical antics of a group of high school students in love.
Takasu Ryuji, your player character is the lucky one who has to work all his tactics out to get the girl of his dreams. Walk around school and town to visit the key characters, talk to them to initiate events and progress with the plot.
The game is fully voiced with the original anime seiyuu cast and with the anime production staff working behind the romantic adventure, there are brand new storylines and multi-ending routes for fan favourited characters.
Tora Dora, the romantic comedy is available as standard and limited editions. While the standard carries the game alone, the limited edition offer a nendoroid figure of Aisaka Taiga in the pack.
http://www.play-asia.com/SOap-23-83-...j-70-37tn.html
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April 29th, 2009, 21:21 Posted By: Shrygue
via Computer and Video Games
Sony has agreed to review demands for the withdrawal of PS2 game Hanuman: Boy Warrior, after its release in India triggered a backlash in the Universal Society of Hinduism.
As previously reported, the Universal Society of Hinduism called for Sony to withdraw the PS2 title, saying that "controlling and manipulating Lord Hanuman with a joystick/ button/keyboard/mouse was denigration", and that "reimagining Hindu scriptures and deities for commercial or other agenda" hurt its followers.
Sony initially refused to comment, but Sony rep Keita Sanekata has recently responded: "We will review this issue, and get back to you as soon as possible."
Rajan Zed, president of Universal Society of Hinduism, called for Sanekata to "look into withdrawing this game and publishing an apology, so as to prevent further denigration of our Deity Sree Hanuman and intensifying of our protests".
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April 29th, 2009, 21:19 Posted By: Shrygue
via MCV
The rumour mill has not been shy of hurling around random speculation relating to Sony’s E3 PSP redesign reveal, but an interesting titbit has emerged regarding Sony’s branding of the new device which, if sources are to be believed, will be called the PSP Go!.
1UP reports that the Go! moniker has beaten off competition from titles such as PSP2, PSP-4000, PSP Slide and PSP Flip. Go! was reportedly chosen as it ties in with Sony’s existing branding for many of its multimedia PSP applications.
The site adds that two SKUs will be released – one with 8GB of built in memory and the other with 16GB. It predicts a Japanese arrival in September and then a North American release by the end of the year.
Also, with the new model ditching UMD support Sony is already working hard on ensuring a downloadable PSP library of 100 titles ready for launch, some of which will be new.
Speculation of the hardware points to a sliding control layout that appears from below the screen, but sadly doesn’t include a second analogue nipple. A touch-screen and built in camera are also possible.
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April 29th, 2009, 21:11 Posted By: wraggster
Red Steel 2 and Splinter Cell: Conviction also set for release in 2009-2010 financial year
Ubisoft has announced that a new Ghost Recon will hit shelves before April 2010.
The game was revealed in the firm’s full year financial report, which saw Ubisoft post an annual sales jump of 14 per cent.
The publisher also confirmed that Red Steel 2 will hit shelves this Christmas, and Tom Clancy’s Splnter Cell Conviction will arrive before the end of the 2009/2010 financial year.
The company has also confirmed that Red Steel 2 makes full use of the Wii MotionPlus
Ubisoft’s other key franchises for the next twelve months includes Assassin’s Creed 2, Anno 1404, Rabbids Go Home, James Cameron’s Avatar, Teenage Mutant Ninja Turtles, R.U.S.E and I Am Alive. The firm also highlighted a brand new sports game for Wii.
http://www.mcvuk.com/news/34125/Ubis...-Ghost-Recon-4
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April 29th, 2009, 21:06 Posted By: Shrygue
via Eurogamer
Soulcalibur and Tekken are both heading to PSP this year, Namco Bandai announced in the US overnight.
Tekken 6, due out this autumn, promises many of the features of its PS3/Xbox 360 counterpart, as well as ad hoc wireless multiplayer, deep character customisation and the ability to upload and download ghost data using PSN.
Soulcalibur: Broken Destiny also leans on a big-console version - namely last year's Soulcalibur IV - and will include more than 20 combatants when it squares up for release this summer.
Although SBD loses the Star Wars characters introduced as specials in SCIV, it will have a new character, Dampierre, and in addition to the usual fighting game modes there's a single-player mission mode designed to school you in the game's subtleties.
Along with Capcom's Fate/unlimited codes and the belated release of Dissidia: Final Fantasy, it's shaping up to be an interesting year for Japanese PSP beat-'em-ups.
Although it remains to be seen if Namco will follow Capcom's example and use digital distribution exclusively, we wouldn't be surprised.
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April 29th, 2009, 20:56 Posted By: wraggster
Sony's PlayStation Network is allowing developers to get much closer to the consumer, and tailor content to specific needs and requests, according to Doublesix studio boss James Brooksby.
Doublesix has worked with both Microsoft's XBLA and Sony's download service, but the team has been able to have a better dialogue with players through PSN release Burn Zombie Burn.
"There are different models for different platforms," said Brooksby at last night's BAFTA digital distribution panel. "South Park we're making for Microsoft, and that's a relationship where they are working on almost a standard model. We're developing it for them and it's their relationship to take to the consumer and carry on.
"With Burn Zombie Burn for PSN the relationship we have is different. Sony sees itself much more as a channel, they have a store and they take a percentage for providing that channel, but you have a great deal more you can do within that channel. There are some very interesting models we can do in that space."
Community feedback helped Doublesix on the first patch for Burn Zombie Burn, with user suggestions to be incorporated into the first batch of downloadable content, and the franchise going forward.
"We listened to what people were saying and when we do our first patch it will have features that people have asked for. And then we do our first expansion pack it's actually tailored according to what people are looking for," offered Brooksby.
"And we can do that in a very short turnaround as well because the game has been developed with that in mind. We started along the route with a good relationship with the consumer, and it's going to get better with time. Games as a service is the right phrase. It's early days but that's exactly where we want to go with this. We've got a large amount of plans in the works for our next game, and what we'll do with the Burn Zombie Burn franchise going forward in terms of becoming more of a service."
Working with smaller teams on digital titles can be lucrative, said Brooksby, so long as staff are prepared to take on extra roles. And without meddling from middle management, small teams should be prepared to turn projects around at a much quicker rate but also be directly responsible for the finished product.
"We have to scale it down a bit, we have to be very ambitious. You need really enthusiastic and talented staff who may be the game designer but they may also be the community manager. It sounds really clichéd but it does go back to the old days. It does feel as though everybody has got an influence over the game."
He continued: "And that's how you can create games in a shorter space of time with a smaller team, because we don't need committee meetings or lots of people influencing from high. We're the team and it's our decision. If the game is rubbish, then it's us who made it rubbish."
http://www.gamesindustry.biz/article...with-consumers
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April 29th, 2009, 20:56 Posted By: wraggster
Sony's PlayStation Network is allowing developers to get much closer to the consumer, and tailor content to specific needs and requests, according to Doublesix studio boss James Brooksby.
Doublesix has worked with both Microsoft's XBLA and Sony's download service, but the team has been able to have a better dialogue with players through PSN release Burn Zombie Burn.
"There are different models for different platforms," said Brooksby at last night's BAFTA digital distribution panel. "South Park we're making for Microsoft, and that's a relationship where they are working on almost a standard model. We're developing it for them and it's their relationship to take to the consumer and carry on.
"With Burn Zombie Burn for PSN the relationship we have is different. Sony sees itself much more as a channel, they have a store and they take a percentage for providing that channel, but you have a great deal more you can do within that channel. There are some very interesting models we can do in that space."
Community feedback helped Doublesix on the first patch for Burn Zombie Burn, with user suggestions to be incorporated into the first batch of downloadable content, and the franchise going forward.
"We listened to what people were saying and when we do our first patch it will have features that people have asked for. And then we do our first expansion pack it's actually tailored according to what people are looking for," offered Brooksby.
"And we can do that in a very short turnaround as well because the game has been developed with that in mind. We started along the route with a good relationship with the consumer, and it's going to get better with time. Games as a service is the right phrase. It's early days but that's exactly where we want to go with this. We've got a large amount of plans in the works for our next game, and what we'll do with the Burn Zombie Burn franchise going forward in terms of becoming more of a service."
Working with smaller teams on digital titles can be lucrative, said Brooksby, so long as staff are prepared to take on extra roles. And without meddling from middle management, small teams should be prepared to turn projects around at a much quicker rate but also be directly responsible for the finished product.
"We have to scale it down a bit, we have to be very ambitious. You need really enthusiastic and talented staff who may be the game designer but they may also be the community manager. It sounds really clichéd but it does go back to the old days. It does feel as though everybody has got an influence over the game."
He continued: "And that's how you can create games in a shorter space of time with a smaller team, because we don't need committee meetings or lots of people influencing from high. We're the team and it's our decision. If the game is rubbish, then it's us who made it rubbish."
http://www.gamesindustry.biz/article...with-consumers
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April 29th, 2009, 20:55 Posted By: wraggster
The new model PSP, expected to be announced at E3 this June, is likely to be supported at launch with over 100 titles made available through the PlayStation Network.
That's according to a report by 1UP, which claims the new PSP will drop the UMD drive and come in two SKUs, with eight and 16GB of flash memory.
Speculation of a redesigned system has been rife, with many expecting a complete overhaul for Sony's handheld. 1UP's report suggests the new model will not be the PSP 2 that some expect, but will feature a sliding screen and retain the current button configuration, without introducing dual analog sticks.
According to the report, the system is likely to launch in Japan this September, with other regions following before the end of the year. It's also suggested the new PSP will retain the Go! branding already introduced on some PSP products in Europe.
Sony is attempting to reinvigorate the PSP market this year, with both US marketing boss John Koller and out-going Euro president David Reeves stating that 2009 is expected to see the best software line-up in the history of the system.
Following the announcement of MotorStorm and LittleBigPlanet titles for PSP earlier this year, Sony is also promising more big names for the system, along with renewed publisher support from the likes of Ubisoft, Electronic Arts and Capcom.
Sony has told GamesIndustry.biz that it does not comment on rumour or speculation.
http://www.gamesindustry.biz/article...-titles-report
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April 29th, 2009, 20:51 Posted By: wraggster
Whispers of a new or revised PSP have been growing decidedly louder as of late, and now 1UP's gotten a ton of new details from what it claims are "sources directly involved with the new system" -- our favorite kind of people, actually. Here's what they were told: UMD is out, replaced instead with options for either 8GB or 16GB of built-in flash memory. Also nixed is any hope of a "PSP-4000," with Sony opting instead to use a subtitle. Three rumored names include PSP Slide, PSP Flip, and PSP Go!, the latter of which borrows from Sony's pre-existing Go! brand and suggests there might be a built-in camera * la PSP-3000's Go!Cam peripheral. The same D-pad, analog nub, and face button configuration remains, but they now slide out from the bottom of the unit (see mockup, pictured). Expected launch is September for Japan and late October / early November for US, and coming with 'em are over 100 classic and new downloadable titles including Gran Turismo Mobile as a headliner. Sony's supposedly going official with all this during its E3 press conference in early June, and for now they're opting to give the staple "does not comment on rumors or speculation" response. That's one mighty intriguing rumor -- we can only hope it pans out.
http://www.engadget.com/2009/04/28/s...buttons-at-e3/
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April 29th, 2009, 20:45 Posted By: wraggster
A new PSP may well be on the horizon, but it looks like the knock-off business is still going strong with the classic model, and it's kicked out one of its most faithful / blatant homages to date with this new so-called PXP-900. While it doesn't do anything crazy like actually play PSP games, you can apparently make use of the included emulator to play NES, GameBoy, SNES, and Genesis games -- even including those rare few 32X games, from the sound of it. Otherwise, you can expect the usual basic PMP functionality, along with a 2GB of internal memory, an SD card slot for expansion, a TV out port, an FM tuner, and your choice of four different colors -- all for the low, low price of $89.99.
http://www.engadget.com/2009/04/29/p...e-and-the-psp/
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April 29th, 2009, 00:18 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
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