|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
August 16th, 2009, 22:22 Posted By: wraggster
News via http://www.aep-emu.de/
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
Quote:
Changelog:
GSdx: corrected recording code.
r1633
pcsx2: fixed some msvc++ compiler warnings
r1632
microVU: - Fixed a bug from r1630 (it was breaking SO3 and probably some other games)
r1631
microVU: minor cleanups
r1630
microVU: Implemented some undocumented stuff which lets Champions Return to Arms get in-game. The game still looks ugly, I´m not sure if its problems are gsdx or pcsx2. zeroGS just renders a black screen which it no help xD Note: I still need to optimize this fix.
r1629
microVU: minor changes
r1628
wxgui: Begin work on some missing panels for the pcsx2 config dialog.
r1627
Fix a silly mistake I made in naming functions in Tags.h.
r1626
Disable vsync when going from "limit" to "skip" framelimit mode.
r1625
A bunch of IPU.cpp now uses Tags.h. Ironed out a few things in Tags.h.
r1624
wxgui: * Major cleanups and improvements to the Threading namespace. * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
r1623
Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it´s own.
r1622
Added some tag code in I was fiddling with. (Nothing uses it yet. I mainly wanted a backup of what I was working on.)
r1621
microVU: - Cleaned up microVU_Compile - Added file microVU_Branch
r1620
forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach?
r1619
doh, so many missing files
r1618
missing project files
r1617
vs2010 project files for pcsx2 (plugins later)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 18:13 Posted By: wraggster
News via PSPita
The coder Total_Noob releases the first version of Preview Contents Hidder, plugin that allows you to not see the files in the XMB ICON0.PNG, ICON1.PMF, PIC0.PNG, PIC1.PNG and SND0.AT3 of UMD, ISO, Homebrew and saves the order to speed up loading the dashboard.
More to follow.
Installation:
Quote:
- Copy the file hidder.prx in ms0: / Seplugins
- Add the string ms0: / Seplugins / hidder.prx 1 to the text file VSH.txt
- The file hidder.txt you can configure to your liking the plugin
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 18:10 Posted By: wraggster
News via PSPita
The coder wololo release an update to Wagic, ported to the PSP known card game Magic The Gathering, which brings us to version 0.8.1.
Then the full changelog and download link.
Changelog v0.8.1:
Quote:
- Over 1,000 new cards. The total exceeds 3100 hours
- Wagic now supports the rules of Magic 2010
- Some improvements related to the rules of the game
- Two new game modes to unlock: Evil Twin and Random Mode
- The expansion must now be released first so that then are available in the shop
- Improvements related to the player's deck: remove the limit of five decks, you can also rename the deck so that it is easier to find
- Added a deck for those who want to begin playing without your deck
- Improvements to I and a new deck: Soldiers
- Improved the shop
- Fixati some bugs related to cards
- Improved memory usage and some bugs fixati
Download Here --> http://wololo.net/wagic/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 18:07 Posted By: wraggster
News via PSPita
Five months after the release, the coder Quake releases an update for ExtremeLink, PC program in return for managing the contents of the Memory Stick. I remember that ExtremeLink offers other features such as USBHostFs, the NetHostFs a PopConverter and also allows you to compress files in ISO CSO.
More to follow.
Changelog v1.6.2:
Quote:
Extreme Link: decided
ADDED: Multiple CisoPlus Auto Delete - With MsgBox
ADDED: Multiple CisoPlus Menu Select None
ADDED: Multiple CisoPlus Menu Delete All
REMOVED: GUI decided, decided Plus GUI functions
CORRECTED: Hide / Show Buttons - Gives proper Hide / Show text according to option settings.
CORRECTED: Multiple ListView relist
Extreme Link: Records
CORRECTED: Apostrophe - Trading Post-Game search with Titles that have apostrophes in urls.
Extreme Link: Options
ADDED: Multi Auto Delete Options - decided / decided Plus
REMOVED: GUI decided, decided Plus GUI funtions
Extreme Link: Explore v3.0
ADDED: Folder copy Visual Progress
ADDED: Corrupt File / Folder (File Folder in said) copy messages.
ADDED: File Info
ADDED: Folder Size Info
ADDED: Menu Info
ADDED: Mouse move Info - Info / Large
ADDED: Menu Player Controls
ADDED: Player Marquee
REMOVED: Pause, Stop, Volume controls
CORRECTED: PSP side - player controls for sound type files
CORRECT: A few bugs
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 18:04 Posted By: wraggster
News/release from benja135
Hello everyone
Voila un petit Homebrew named my creation: Compix Games which is encoded .... in .... Lua.
Compix compile as it contains 4 games (almost):
- Luabyrinthe (v2.0) (A lot of improvement over the 1.5 but still not good graphics or new level) The purpose and simply to guide his vehicle at the exit of the labyrinth with attention to its pitfalls.
- Tiropi, a game where the goal and kill ducks () (known bug: do not keep pressing the fire button (R) using the pad as a viewfinder if you do not want to empty your charger:?)
- Pic Bag Poe is a tic tac toe PSP as its name suggests ^ ^
- And finally Plane Adventure which is still in demo ^ ^
and voila
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 17:05 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...ary-found.html
When I was bored yesterday I dealed with HDD decryption again and looked through the game folders on the decrypted HDD. The Def Jam: Icon USA Demo seemed interesting as it only works on US consoles. While looking for the answer I noticed a folder dj3-ps3-opt in /USRDIR/spu/. In there are several files like elf_sputhreads_apply.bin. I opened some files in a simple HEX editor and noticed that the files are not encrypted.
Aswell it looks like a binary. It does not have the default binary header used by SPU .self files compiled with the SONY PS3 SDK. It may be compiled with a third party compiler or with the IBM Cell SDK. I did not check that, yet. Well, come back to check for updates regarding the research!
- SKFU
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 16:09 Posted By: wraggster
News from Nova
Ladies and Gentlemen, allow me to introduce the openXile 10-Day-Craptastic-Coding-Contest. (Or the 10DCCC if you wanna be smart about it)
Featuring fabulous prizes, your task is to code the most interesting game or application in the ten day time slot. We aren't looking for a work of art, just something that can keep our attention for more than a few minutes.
Platforms include, but aren't limited to:
Wiz, GP2x, GP32, DC, PSP, GBA, etc
Find out more at http://openxile.co.uk/crap
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 15th, 2009, 10:51 Posted By: wraggster
Like any self-learning sentient world-destroying super-computer, PS3 just wants to understand human emotion. One of the crazier patents discovered by Siliconera reveals Sony's plans to put a real emotion engine into the PS3. The example above highlights the system's ability to detect laughter, but that wouldn't be all the PS3 would be able to feel. The patent notes other emotions: sadness, excitement, anger, joy, interest, and boredom.
We're not entirely sure the gaming applications of a system like this (and clearly, neither does Nintendo). We can hypothesize a few scenarios. Perhaps if a game detects boredom, it can increase the number of enemies on screen. If it detects anger, the difficulty can go down. And finally, if it detects sadness, it'll tell you to just please stop playing Lair.
http://www.joystiq.com/2009/08/15/pa...see-you-laugh/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2009, 21:32 Posted By: Mr. Shizzy
OK. I was going to update another one of my old themes, and decided instead to create something all new. I was surfing the net and found a beautiful MAC theme called Little Big Folders. After figuring out how to extract the icons from a ".icontainer" file on Windows; Little Big Folders on the PSP was born.
Then upon nearly finishing the theme ZiNgA gave me a chance to pre-alpha test a new .rco tool that's being developed called "rcomage". (It's not released yet, so please don't bug him for it...) I knew right then and there, that the new abilities this tool allowed - was going to have to be included. So I went back to the drawing board on theme that already was maxing out PSP memory, and somehow squeezed more into it.
CREDITS:
* busy signal & clicksounds - Schmilk
* battery - j64 and dmise
* volumebar - Vegetano1
* 5.50 visualizers - Vegetano1
* Photo Album Icon - 8t8love
* Little Big Folder Icons - Maximilian Larsson
* RCO Edit & rcomage - ZiNgA BuRgA
* You can view these credits, and additional Thanks in the "About PSP" in XMB
* You can find the original Little Big Folders Theme for MAC here: CLICK HERE
Well, that's it for now. Hope people enjoy this theme.
EDIT - A couple of quick notes:
- You can switch the waves completely off, in xmb theme settings, by switching xmb background to "classic"
- The 5.00 M33 & 5.03 GEN versions do have PHOTO/MUSIC sub folder support.
No video sub folder support though, because it causes freezing for people who use certain .MP4 videos...
~ Shizzy
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2009, 17:32 Posted By: wraggster
f you know anything about European retailer Fnac, you know it's not the go-to place for bargains. However, it's this very outlet that's now selling an 80GB PlayStation 3 bundle (which includes the console, a single controller and inFamous) for €100 less than its "everyday low price" as of yesterday. Of course, one major French retailer slashing the price on a system that's long overdue for a break isn't reason in and of itself reason to believe anything's on the horizon, but pair this up with everything else we've heard over the past few weeks, and we'd say all the vague omens are pointing to a leaner, cheaper and altogether more dashing PS3 on August 18th. In our magical fantasy land, anyway.
http://www.engadget.com/2009/08/14/e...run-up-to-gam/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2009, 16:14 Posted By: wraggster
Gabe Newell insists the developer is not trying to break the ice with Sony’s powerhouse
Washington-based indie giants Valve has confirmed it will not be developing for the PS3 in the near future, continuing the company’s long-established disagreement with Sony.
Two years ago Valve co-founder Gabe Newell criticised the PS3, claiming that development investment in the hardware offers “no long-term benefits”.
“You're not going to gain anything except a hatred of the architecture they've created,” he said at the time.
It seems that Newell is persisting with this view. A Kotaku report unearths Newell’s interview with GTTV, in which he is asked whether the developer is trying to make strides with PS3 development.
“No. Not in any real way,” replied Newell.
Back in July, Valve’s Left 4 Dead 2 project lead Tom Leonard explained why the group continues to focus on the PC and Xbox 360:
“The PC and the 360 are just more straightforward,” he said. “We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with [Sony’s] platform.”
http://www.develop-online.net/news/3...ub-complex-PS3
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2009, 16:09 Posted By: wraggster
Sony is planning to set the price of PSPgo games at a similar level to iPhone titles - at one, two and five euros.
That's according to a report by Pocket Gamer, suggesting that the low pricing could provide consumers with an incentive to buy the new EUR 249 hardware, which has been derided by some industry watchers as too expensive.
It would also lower the entry barrier for developers, allowing smaller studios scope for releasing games onto the Sony console.
Indeed, the site also reports Sony has been actively encouraging iPhone developers to port their existing titles to PSN, although it will still be imposing formal requirements as well as a two week QA testing period on games submitted before they are allowed for release.
These stringent checks would fit with comments previously made by SCEA director of PSN operations, Eric Lempel who recently spoke out to say that PSN wouldn't be going down the same route as the App Store.
"I want to make sure we uphold the quality of games on PSN; that doesn't mean they can't be shorter or quirky but we don't want to see a bunch of little things that don't quite make sense or provide a good experience," he stated, saying that users would expect a higher quality experience on a games focused device like PSPgo than they do on something that is primarily a mobile phone.
Sony will actively control the release schedule for games too, said the report - an involvement that should prevent the network flooding with too many titles.
Over 50 developers have so far been signed up to produce content for digital distribution via PSN ahead of the new PSPgo's launch on October 1, said the site.
http://www.gamesindustry.biz/article...er-than-iphone
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 14th, 2009, 16:06 Posted By: wraggster
A lack of PlayStation 3 stock in retail channels is more evidence that Sony intends to reveal a redesigned console and possible price cuts, according to analyst Michael Pachter.
Speaking to VG247, Pachter said that Japanese and UK channels are drying up, with orders on hold until the end of the month.
"The retail commentary I’ve seen has come out of the UK. We heard Japanese retail a few weeks ago say they weren’t going to be getting any more PS3s after August 8, and now we’re starting to hear UK retail say they cannot re-order PS3s until month-end," detailed Pachter.
"And that suggest there’ll be a model change."
Joining other industry watchers, Pachter points to next week's Gamecom event as the likely location for a big reveal from Sony, during its press conference to be held on Tuesday evening. As well as price cuts, a 'PS3 Slim' is also expected.
He added: "If Sony’s practice is the same as it was in the past, and the Slim is more of a redesign of the components to drive down cost, then I think we will get a price cut."
http://www.gamesindustry.biz/article...n-uk-and-japan
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2009, 22:06 Posted By: wraggster
News via pspita
The coder Torch Releases Update to Hold + plugin useful to preserve battery life, which leads to version 4.0
More to follow.
Changelog v4.0:
Quote:
- This release is a fix for those who have broken the Hold button. Now when the Hold switch is enabled, the PSP is in Hold mode until the switch is not turned off.
- Removed the Display OFF mode
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2009, 19:04 Posted By: wraggster
Sony Computer Entertainment Korea made a PSP bundle pack specifically for Soulcalibur: Broken Destiny. Out of all the colors in the PSP rainbow they could have picked SCEK went with… lilac purple.
Yes, that’s the same PSP color Sony selected for the Hannah Montana PSP pack which came out here a few weeks ago. Maybe there was excess stock. Maybe lilac is Ivy’s color. Who knows?
Either way, it’s a pretty absurd choice. Siegfried Silver, Nightmare Black, even the God of War PSP would have been more fitting since Kratos is a guest character. This soon to be obscure collectable costs 285,000 won ($230).
http://www.siliconera.com/2009/08/13...h-montana-psp/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2009, 18:47 Posted By: wraggster
PlayStation 3 owners with a thirst for Trophy collecting are likely familiar with the above. It's the old way of seeing your PS3 e-accomplishments online, something Sony is planning to update with enhanced PlayStation Network Trophies feature on PlayStation.com.
What's changing? The ability to view more detailed info on your Trophy collection online for one thing. Sorting, Trophies comparison against friends and enemies, and a better PlayStation Network Portable ID for three more things.
Eric Lempel, director of PlayStation Network Operations, lays it all out for you.
My Trophies collection is nothing to brag about, so don't expect to see me flaunting my PSN Portable ID around the web.
When can we expect all this? Later this week, according to Lempel.
http://kotaku.com/5336125/sony-enhan...ragging-online
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2009, 18:46 Posted By: wraggster
Free Radical Design's Haze was not a good game. After being delayed multiple times, the futuristic first-person shooter landed with a thud. Part of that can be attributed to the developer's struggle coming to grips with PlayStation 3 hardware.
It's not an unfamiliar story, but one that may explain why the former TimeSplitters devs faltered with Haze. Free Radical co-founder Karl Hilton, now at new home Crytek UK, explains to Develop how "technical issues" affected the final product.
"We hit a few stumbling blocks on it that meant we spent more time trying get the game running properly and less time to design the game properly," Hilton says, lamenting that Haze "wasn't the game it should have been."
Hilton's still up on the PS3, though, despite Haze's critical and commercial performance. He calls Sony's platform a "powerful machine but a difficult one to get the best out of."
And believe it or not, his new employers will get the best out of it, Hilton says.
"We know the PS3 can do amazing things, and no one has pushed it as far as it can go, but I think the CryEngine gives us a great head start on it," he says.
Blame the hardware, if you want. Blame the developer if that makes you feel any better. Me? I'm blaming Korn.
http://kotaku.com/5336188/haze-devel...ed-game-design
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
August 13th, 2009, 18:44 Posted By: wraggster
Boy, these PS3 Slim rumours are really building up a good head of steam, no? We're averaging one good rumour a day on them, the latest being a fairly sensible one, courtesy of British retailers.
According to trade site MCV, British retailers are currently in the process of "clearing PS3 hardware stock from the channel", with two "leading national retailers" telling the site that there'll be no more PS3 shipments until September.
When, presumably, there will be new shipments. Shipments of a newer, slimmer PS3.
If you're wondering when we'll stop posting these rumours, Sony's GamesCom press conference is next week, and it's widely expected the new machine will be unveiled there. That's when we'll stop.
http://kotaku.com/5336180/latest-har...british-retail
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
next » |
|
|