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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 13th, 2009, 18:38 Posted By: wraggster
Sony's PSPgo is set to launch with a firmware upgrade featuring new options and tweakables. Expect a full video reveal in a forthcoming Eurogamer TV show, along with fuller hands-on, but in the meantime, check out this complete technical readout of the new, fully armed and operational PlayStation Portable. The pre-release sample of the new hardware arrived with an unreleased firmware revision: 5.70. This may or may not be the system software that ships with the retail unit coming on 1st October, but either way it seems certain new firmware is part of the launch. Regardless, 5.70 does feature a number of changes over the current 5.51 operating system, albeit somewhat slight. Not surprisingly, it's the Settings area of the XMB that gets the lion's share of the changes:
Network Update is now listed as System Update, but, curiously, has the same options.
Video Settings obviously doesn't have the first four UMD-related toggles.
System Settings now has a "Your Birth Date" option (second from top), and a "Display Panel Close Option" toggle, which allows you to set it to either "Standard" (goes to a clock graphic) or "Enter Sleep Mode". Also "Battery Information" seems to be gone, as do UMD-related options, but there's a "Format System Storage" option in addition to the usual Memory Stick format option.
Power Save Settings loses the "Backlight Auto-Adjust" option for some reason.
There's a new "Bluetooth Device Settings" entry, which consists of a toggle for switching Bluetooth on and off and a "Manage Bluetooth Devices" entry.
All other elements of the XMB are identical to the current 5.51 firmware, aside from a new "System Storage" folder similar to the "Memory Stick" one, which, as you might imagine, allows access to the PSPgo's internal flash storage. Hooking up the PSPgo to a Mac via USB, we find that the total available storage available to the user is 14.74GB, formatted in the FAT32 configuration (hence introducing a 4GB file-size limit - unlikely to be a concern to any PSP user). All this gives the PSPgo a marginal memory edge over a 16GB iPod Touch (mine comes in at 14.64GB total capacity). We also measured file transfer times via USB, to the internal flash memory and also to the M2 memory card, using a 699MB file (715,647KB). The M2 transfer came in at 93 seconds, while the copy to the internal flash drive took 95 seconds, so effectively there's next to nothing in it. What is intriguing is that Sony has opted out of using a conventional USB cable format on the new handheld. The PSPgo itself uses a wider, thinner connector for the console, terminating in the standard USB connector. So, similar to the iPhone and iPod Touch, it's proprietary cable time. It also appears as though Sony has moved away from the old AV port that debuted on the PSP-2000 - there's a common-or-garden 3.5mm stereo jack connection for headphones only, not the more traditional extended interface with its support for external remotes and the like. Since the video output settings are still on the XMB, our guess is that Sony is indeed following Apple's lead by consolidating all connections into that new wider, thinner interface, which we strongly suspect will form the basis for an iPod-style dock. All very nice, but it once again emphasises that this is something of a clean break from the old PSP hardware - not only will your UMDs not work, but your component cables are now obsolete in the new order, as are your Memory Sticks: PSPgo uses the newer, smaller, M2 format as found in a number of the Sony Ericsson mobile phones. In terms of other interesting information we picked up... well, we're going to assume that the final production PSPgo hardware won't allow you to flash the firmware with a system update designed for the older handhelds. Bizarrely, the sample apparently does, which resulted in a rather snazzy-looking brick once the PSPgo's previous trustees (who shall remain nameless) had finished with it - a side effect of which is that the rather intriguing-looking Gran Turismo demo included on the flash drive didn't work by the time the unit arrived in our possession, which - as you can imagine - we were really happy about... On the plus side, the hard disk was loaded with a number of other demos, including office favourites WipEout Pulse and Ridge Racer 2, and we'll be commenting on how those feel on the new hardware, and doing our usual tour around and impressions of its exterior and how it works, in next week's hands-on and EGTV Show.
http://www.eurogamer.net/articles/di...out-blog-entry
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August 13th, 2009, 17:29 Posted By: wraggster
Okay, so there's at least a sliver of a chance French modder Flasheur got his inspiration from an eerily similar mod last year that involved Sony's PlayStation Portable and an original DualShock controller, but hey, progress is progress. This time around, we're looking at a rather dashing blue PSP and a DualShock 2, and while the actual modding process looks to have taken a different route (three connections on the rear versus one on the side), the end result is the same. Bliss. Pure bliss. Hop on past the break for an entirely-too-lengthy video demonstrating the hack in action, and hang tight for a DualShock 3 iteration to surface in 5, 4, 3...
http://www.engadget.com/2009/08/13/m...ids-arent-wor/
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August 13th, 2009, 16:12 Posted By: wraggster
Future Publishing has confirmed to GamesIndustry.biz that it has closed PlayStation World magazine.
The title, produced in Future's London office, was launched in September 1999 and formed part of Future's acquisition of Computec Media in 2003. ABC results published in February this year put sales figures for the magazine at 24,118 - which was a rise from 21,826 over the six month period.
However, the title had long been in competition with Future's other unofficial PlayStation magazine, PSM3, which recorded an ABC of 26,202 during the same period.
James Binns, publishing director of Future’s games portfolio said: "It’s always incredibly sad when we close a title as established as PSW, but the decision was taken in response to decreasing demand.
"By focusing our efforts on Official PlayStation Magazine and a single independent PlayStation title in PSM3, we can strengthen our position in delivering the number one and number two print titles in the sector.
"We continue to invest in our traditional print brands, but games is a rapidly changing sector, so our portfolio needs to constantly evolve to meet the needs of consumers in a vibrant and diverse market."
A statement from Future confirmed that one member of the magazine's team has already been redeployed within the business, while it is in consultation with four other staff affected by the closure and looking for opportunities to reposition them within roles across its Bath and London offices.
http://www.gamesindustry.biz/article...world-magazine
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August 13th, 2009, 16:11 Posted By: wraggster
Sony has said that it understands the frustration of consumers in Europe who have to wait for titles already released digitally in the US and Japan via the PlayStation Store.
However, the staggered releases of games from third-party publishers is not something Sony has any control over, said Angela Madronero, European PlayStation Store manager.
"The decision about whether and when to release a game for sale is in the hands of the individual publisher. In the same way that the publisher decides when to launch the disc version of a game, they also decide if and when PlayStation Network content is made available," she wrote on the official PS blog.
"We know that there is a lot of frustration when content is released on one store but not another. I can confirm that from a PlayStation Store point of view, we are committed to supporting our third party partners in bringing as much content as possible to the European Store."
Madronero added that there are multiple reasons for delaying content in different regions, including technical glitches, digital rights issues and localisation requirements.
http://www.gamesindustry.biz/article...s-store-delays
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August 13th, 2009, 05:26 Posted By: DPyro
Looks like Zipper Interactive is readying their next PS3 game for launch, as they have sent out emails to various people inviting them to apply for the beta. Here's a sneak peak at the application form.
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August 12th, 2009, 21:41 Posted By: wraggster
Kreationz has posted a new alpha version of the Nintendo 64 emulator for the PSP:
Heres whats new:
- Around 10 games more will use DoubleDisplay
- Implemented custom microcode: DLParser_TexRect_Last_Legion
- Moved S2DEX defines to gspS2DEX.h
- Minor changes
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August 12th, 2009, 21:00 Posted By: wraggster
Uberjack has released a new version of the Atari 800 Emulator for PSP:
Almost two years after the last release, Atari800 PSP sees another update today. New in version 2.1.0.1:
Emulator updated to version 2.1.0
Added ZIP file support
PSPLIB updated to latest version: images are now saved under PSP/PHOTOS/ATARI800 PSP; virtual keyboard updated; screenshot previews in file browser
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August 12th, 2009, 20:57 Posted By: wraggster
News from PSPita
Directly from the blog of the coder n00b81 have an interesting update, which concerns the exploits of Medal of Honor Heroes, which, as we had already seen two days ago, is exploitable even with the new firmware 5.55. Currently, it is not yet possible to speak of a possible HEN as a result of the correction of certain vulnerabilities of the system software, but along with fellow Moskit0 the coder is working on a eLoader the exploit that takes advantage of already known so we can start a good part of Our favorite homebrew with the most recent versions.
Expect more details in the coming days.
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August 12th, 2009, 20:32 Posted By: wraggster
Former Free Radical developer - now MD at Crytek UK- Karl Hilton has been speaking to Develop about the failings of Haze and the future of PS3.
One of the main things (if you exclude dull game-play and rather obvious story) that lead to the failure of the game were, "technical issues. The PS3 is a powerful machine but a difficult one to get the best out of", this meant that the developers "spent more time trying get the game running properly and less time to design the game properly".
So, will Crytek ever touch the PS3 again? Sure it will. "I don’t think we’ve seen the best out of the PS3 at all,” added Hilton, “and I definitely think one of the best things about Crytek and the CryEngine is that we’re now in the best position to get the most out of the Hardware.
http://news.spong.com/article/18888/...he-Best-of-PS3
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August 12th, 2009, 19:36 Posted By: wraggster
PAL customers often have a hard time of it. Delays, higher prices, that sort of thing. So Sony Europe have taken the time to pull up a chair, have a little chat, try and explain some of that stuff.
On the topic of delayed games - particularly those on the PSN - Sony's Angela Madronero says that when it comes to first-party titles, "We know how important this is to you, and I hope that you've seen an improvement in synchronised, worldwide releases over the past six months".
A fair point. But a lot of user rage isn't directed at first-party titles, it's focused on third party titles, Super Street Fighter II HD's agonising delay being a great example. On that topic, Madronero has a refreshingly honest, up-front explanation:
The decision about whether and when to release a game for sale is in the hands of the individual publisher (companies like Capcom, EA, Konami, Ubisoft, etc.).
In the same way that the publisher decides when to launch the disc version of a game, they also decide if and when PlayStation Network content is made available.
There are many reasons why our third party partners may not be able to launch content in one region on a particular time/date; this may be due to technical glitches, digital rights issues, localisation requirements etc. So the issues are a little more complex than may first appear.
We know that there is a lot of frustration when content is released on one store but not another. I can confirm that from a PlayStation Store point of view, we are committed to supporting our third party partners in bringing as much content as possible to the European Store.
In other words, you got a problem with a PSN game delay, you take it up with the publisher. That or the fact there are so many languages in Europe. But, yeah, probably best to start with the publisher.
http://kotaku.com/5335373/sony-europ...blishers-fault
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August 12th, 2009, 19:36 Posted By: wraggster
PAL customers often have a hard time of it. Delays, higher prices, that sort of thing. So Sony Europe have taken the time to pull up a chair, have a little chat, try and explain some of that stuff.
On the topic of delayed games - particularly those on the PSN - Sony's Angela Madronero says that when it comes to first-party titles, "We know how important this is to you, and I hope that you've seen an improvement in synchronised, worldwide releases over the past six months".
A fair point. But a lot of user rage isn't directed at first-party titles, it's focused on third party titles, Super Street Fighter II HD's agonising delay being a great example. On that topic, Madronero has a refreshingly honest, up-front explanation:
The decision about whether and when to release a game for sale is in the hands of the individual publisher (companies like Capcom, EA, Konami, Ubisoft, etc.).
In the same way that the publisher decides when to launch the disc version of a game, they also decide if and when PlayStation Network content is made available.
There are many reasons why our third party partners may not be able to launch content in one region on a particular time/date; this may be due to technical glitches, digital rights issues, localisation requirements etc. So the issues are a little more complex than may first appear.
We know that there is a lot of frustration when content is released on one store but not another. I can confirm that from a PlayStation Store point of view, we are committed to supporting our third party partners in bringing as much content as possible to the European Store.
In other words, you got a problem with a PSN game delay, you take it up with the publisher. That or the fact there are so many languages in Europe. But, yeah, probably best to start with the publisher.
http://kotaku.com/5335373/sony-europ...blishers-fault
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August 12th, 2009, 19:34 Posted By: wraggster
Do you dream about things? We don't. Dreaming is for dreamers. We prefer to spend our spare time thinking merely of things that should be, but are not.
Which is where these new kind of Kotaku posts come in. If you see a post tagged "Let's Fantasy", that's exactly what it is: fantasy. An idea, a mock-up of something that we think should exist, but for whatever reason, does not.
Today? Today it's PlayStation 2 games on the PlayStation Store. With the launch of a new dashboard yesterday, we're reminded that Xbox 360 owners have at their fingertips not just a catalogue of current generation games, but a selection of downloadable games from the previous hardware generation as well.
And while there are some good ones on the list, playing old Xbox games via download isn't that big a priority, since most of the original discs still work in the 360. But the PlayStation 2, well, take a look at that selection up there. With most PS3's lacking backwards compatibility - and packing at least 60GB of hard drive space - a store selling classic, downloadable PS2 games would turn Sony a tidy profit.
http://kotaku.com/5335524/if-only-th...mes-on-the-psn
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August 12th, 2009, 19:15 Posted By: wraggster
Two anonymous retail spokespeople in the UK have reported that PlayStation 3 supplies from Sony have dried up, possibly in anticipation of this month's GamesCom and a future announcement therein. "Sourcing PS3 stock has been a challenge for the last two to three weeks," one source told MCV. Evidently, the retailers have been told that further shipments would not be coming until late August or early September.
We can only speculate about the reason -- you may expect the next shipment of PS3 systems to make it to retail to be Slim, or a cheaper model; however, given recent history, we're going to conjecture that Sony is planning to release a new model with a higher price, and doesn't want to waste any more time building the "cheap" systems.
http://www.joystiq.com/2009/08/12/uk...ipment-cutoff/
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August 12th, 2009, 16:30 Posted By: wraggster
Rumours and speculation have been rife for many weeks now, but MCV can reveal that Sony is clearing PS3 hardware stock from the UK ahead of what is expected to be a new price point introduced from early September.
A press conference at the Gamescom event in Cologne next Tuesday (August 18th) is expected to provide details of the price cut – and possibly the launch of the rumoured redesigned PS3 Slim.
http://www.develop-online.net/news/3...k-is-suspended
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August 12th, 2009, 16:28 Posted By: wraggster
Details of the European PlayStation 3 Video Store will be revealed at next week's GamesCom, SCEE has confirmed on its PlayStation blog.
Responding to user enquires in a post, European PlayStation Store manager Angela Madronero stated: "We will be making an official announcement regarding our forthcoming Video Store next week, at GamesCom!"
The promised announcement will be the first Sony has made on the Video Store since the Games Convention in Leipzig last year, when it said the European version of the US Movie Store would launch this year.
"At Games Convention in August last year, we announced that we had a long-term plan to launch a video on demand service for some countries in the SCEE region," Madronero said.
"This is still our plan, and as soon as we have all the details locked down, one of my colleagues who is working on the programme will give you an update on when and what will be available."
GamesCom will take place in Cologne from August 19 to 23 at which Sony is set to hold a three hour press conference.
http://www.gamesindustry.biz/article...ed-at-gamescom
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August 12th, 2009, 00:46 Posted By: wraggster
News via pspita
The coder EXTER releases an update for the PSP Rubik's Cube, homebrew game that will bring your PSP on the classic Rubik's cube. The program comes as version 2.2
More to follow.
Changelog v2.2:
Quote:
- The vision of 36 ° is now the default
- Fixato a bug that caused a freeze of the game when the PSP was put on standby while the menu was shown for the new cube
- New cubic
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August 11th, 2009, 23:33 Posted By: Unicorn
Via SceneBeta.com.
carlosgs has just released a new version of downPSP, which is coded in C now. With this awesome application, you will be able to download (and install) into your PSP hundreds of homebrews, without using a PC. And dont worry, you can use the integrated search engine to look for the Homebrew that you need. You will also be able to explore your Memory Stick (rename or detele files, view PNG images, txt files...) and in the future we could even check our Gmail account...And even more: downPSP autoupdates itself from the Internet every time that a new version is released.
downPSP uses psp.scenebeta.com's database to download and install the Homebrews. Despite you see that the picture is in Spanish, downPSP has been translated into English.
Controls:- X select/view/change (only in the config menu)
- O back
- Triangle search (in homebrew list and in filebrowser)
- Square rename file (in filebrowser)
This application has already won several coding competitions (like the last Scenery Beta, and the NeoFlash Spring Compo), and now it takes part into the Scenery Beta 2009. If you are a coder, you can still present your work until the next 1st September.
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August 11th, 2009, 18:49 Posted By: wraggster
Digital developers are being offered the opportunity to compete for grants of GBP 10,000 to create content for Sony's PlayStation Network.
Sony Computer Entertainment Europe will host a three-day pitching event in October, in conjunction with Pixel-Lab and Northwest Vision, with successful companies awarded the grant, executive production and mentoring with SCEE, as well as the chance to take the project further and pitch to XDev Studio Europe.
It's the second year of the Get in the Game commissioning project. Two of last year's successful pitches are currently in consideration at Sony.
"It was reassuring to see a commitment of public funding like this from Northwest Vision & Media and it's clearly helped the teams involved strengthen their skills in many areas," offered Phil Gaskell, senior producer at XDev Studio Europe. "I'm confident we'll be taking some of the ideas generated through this initiative to market."
Toby Barnes, managing director of Pixel-Lab added: "We were really pleased with the final quality of the pitches last year, the teams had made huge leaps in terms of understanding the commissioning process, their audiences, and what was expected of them.
"We are really looking forward to this year’s new entrants and are expecting the bar to be even higher."
http://www.gamesindustry.biz/article...r-psn-projects
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August 11th, 2009, 18:49 Posted By: wraggster
Digital developers are being offered the opportunity to compete for grants of GBP 10,000 to create content for Sony's PlayStation Network.
Sony Computer Entertainment Europe will host a three-day pitching event in October, in conjunction with Pixel-Lab and Northwest Vision, with successful companies awarded the grant, executive production and mentoring with SCEE, as well as the chance to take the project further and pitch to XDev Studio Europe.
It's the second year of the Get in the Game commissioning project. Two of last year's successful pitches are currently in consideration at Sony.
"It was reassuring to see a commitment of public funding like this from Northwest Vision & Media and it's clearly helped the teams involved strengthen their skills in many areas," offered Phil Gaskell, senior producer at XDev Studio Europe. "I'm confident we'll be taking some of the ideas generated through this initiative to market."
Toby Barnes, managing director of Pixel-Lab added: "We were really pleased with the final quality of the pitches last year, the teams had made huge leaps in terms of understanding the commissioning process, their audiences, and what was expected of them.
"We are really looking forward to this year’s new entrants and are expecting the bar to be even higher."
http://www.gamesindustry.biz/article...r-psn-projects
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