August 16th, 2009, 22:22 Posted By: wraggster
News via http://www.aep-emu.de/
Gabest has released a new version of PCSX2 VC10. This version was compiled with Visual C++ 2010 Beta 1.
All changes there are, as always in the extended text.
GSdx: corrected recording code.
pcsx2: fixed some msvc++ compiler warnings
microVU: - Fixed a bug from r1630 (it was breaking SO3 and probably some other games)
microVU: minor cleanups
microVU: Implemented some undocumented stuff which lets Champions Return to Arms get in-game. The game still looks ugly, I´m not sure if its problems are gsdx or pcsx2. zeroGS just renders a black screen which it no help xD Note: I still need to optimize this fix.
microVU: minor changes
wxgui: Begin work on some missing panels for the pcsx2 config dialog.
Fix a silly mistake I made in naming functions in Tags.h.
Disable vsync when going from "limit" to "skip" framelimit mode.
A bunch of IPU.cpp now uses Tags.h. Ironed out a few things in Tags.h.
wxgui: * Major cleanups and improvements to the Threading namespace. * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it´s own.
Added some tag code in I was fiddling with. (Nothing uses it yet. I mainly wanted a backup of what I was working on.)
microVU: - Cleaned up microVU_Compile - Added file microVU_Branch
forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach?
doh, so many missing files
missing project files
vs2010 project files for pcsx2 (plugins later)
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