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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 9th, 2009, 04:50 Posted By: wraggster
Three years and $300 worth of price cuts later, PS3 may finally hit the top of the hardware sales charts in America. EEDAR's analyst Jesse Divnich predicts 400,000 PS3s were sold in September, edging out both Wii and Xbox 360 sales (375k and 370k units respectively).
It's far from a landslide victory for Sony, but it may be the start of a turnaround for the long-beleaguered platform. If the hardware maintains momentum, the next issue Sony will have to tackle is software. While EEDAR's hardware numbers peg PS3 at the top, its software charts only show one PS3 game in the top 10: Batman: Arkham Asylum. With the remainder of the chart dominated by 360 and Wii games, it's clear Sony still has a long way to go in the console wars.
http://www.joystiq.com/2009/10/08/ee...tember-for-fi/
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October 9th, 2009, 04:48 Posted By: wraggster
Needless to say, none of this applies to the Americans in attendance, but for international PSP Go buyers looking forward to taking advantage of Sony's PSP Go Rewards program, the always user-friendly DRM seems to be putting a solid kink in those enjoyment plans. According to a growing number of users at the official European PlayStation boards, an error by the name of 80109D53 is causing downloaded titles to not play back on the new handhelds. We're told that Sony is aware of the issue and is toiling away in an effort to fix things, but for now, it seems as if you can sidestep some of the risk by downloading your trio of free titles (which Sony offers if you're an existing UMD owner) directly to the PSP Go rather than sideloading 'em from a PS3. Any others having this issue? Figured out a solution? Shoot your mouth off in comments below.
http://www.engadget.com/2009/10/08/p...ed-brick-wall/
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October 9th, 2009, 04:39 Posted By: wraggster
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October 9th, 2009, 04:35 Posted By: wraggster
Sony Computer Entertainment America has revealed that sales of the PSP in the region rose 300 per cent in the three days following the launch of the PSPgo.
As well as an increase in hardware numbers, game downloads via the PlayStation Store also climbed 200 per cent, according to corporate communications director Patrick Seybold.
"The launch of PSPgo has generated strong consumer interest in the overall PSP platform and the PlayStation Network's digital content offering," he told Gamasutra.
"With several blockbuster games launching digitally and on UMD in the coming weeks - from LittleBigPlanet to Assassin's Creed Bloodlines - we expect this momentum to continue and look forward to a strong holiday season for both the PSPgo and PSP-3000."
Sony Europe said earlier this week that sales of the PSP hardware were up 120 per cent following the launch of new hardware, although retail partners such as ShopTo and Chips have been disappointed with sales due to a high price and no physical software.
In the UK, major retailers began discounting the hardware almost immediately after release, selling the PSPgo for £199.99, rather than the £224.99 asking price.
http://www.gamesindustry.biz/article...p-300-per-cent
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October 9th, 2009, 04:35 Posted By: wraggster
In the second part of our interview with SCEA's Eric Lempel, we chatted about the simultaneous release of PSP Go and PSP minis. In addition to discussing the hands-off approach Sony is taking with the pricing of minis, we talked about the possibility of the minis program moving to PS3, and eventual Mac support for the PSP's MediaGo application.
Joystiq: Are any Sony first-party studios working on PSP minis?
Eric Lempel: Right now, to my knowledge, they're not. That could change, again, but right now, I don't believe any of the studios are working on minis.
What determines the pricing of PSP minis?
There are a couple of rules, or maybe there's just one rule. They have to come in at $9.99 or under.
If someone wanted to release at $1.99, they could?
Yes, absolutely.
full interview --> http://www.joystiq.com/2009/10/08/in...d-umd-convers/
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October 9th, 2009, 04:08 Posted By: wraggster
Mediumguage has released a new version of his file app for the PSP, heres whats new:
- Fix some bugs in release 6.1 and 6.2 related to archives format. RAR
Download and Give feedback Via Comments
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October 9th, 2009, 03:42 Posted By: NineByNine
There are new test builds up for PSPKVM 0.5.4. We don't have an official release as yet (Max, project lead, seems a bit too swamped to do the merge), but these should be pretty stable, and have been tested a fair bit and not just by me, so I figure I'll post 'em up now. See the project wiki 'Test builds' page at http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds for the download links.
Notes on additions/changes:
- AMS folder system added. Lets you sort/file your Midlets a little more easily if you've a lot installed.
- Much better/more robust multilingual/font support. Now supports all 12 specified fonts for J2ME (system, mono, and proportional fonts in normal, bold, italic, bold-italic), as well as a 'fallback' font convenient for massive pan-Unicode or Han (Chinese/Japanese/Korean) font sets that don't typically have different weights. Demo distros at that testbuild site come with Deja Vu and Firefly Sung fonts already in--makes for very good multilingual support--see captures at http://sourceforge.net/apps/trac/psp...lDemonstration.
- Cyrillic and Greek script support for the semichordal virtual board
- Wider diacritic support for the semichordal board--with Cyrillic/Greek... see more details at http://www.dcemu.co.uk/vbulletin/sho...d.php?t=253327.
- A new 'in-GUI' config system for some of the features formerly set in the .ini file.
ETA: PSPKVM is a Java 2 Microedition (J2ME) VM for the PSP--meaning it allows you to run 'Midlets'--small Java applets designed for phones and smartphones--on your console. There are thousands of midlets available, covering applications from web browsers, IRC and ssh clients, through spreadsheets and a huge number of games. In addition, since PSPKVM supports the Multiple VM (MVM) J2ME extension, you can run multiple midlets at once--effectively making your PSP a multitasking console.
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October 8th, 2009, 21:40 Posted By: Shrygue
via Computer and Video Games
A PS3 demo for Bayonetta has gone live on the Japanese PSN Store, for those who can't wait for it to arrive on our end.
The demo apparently features an extended version of the Angel Metropolis stage seen in the 360 demo, but doesn't have the Clock Tower level in it, according to PS3Center. It's a hefty 1195MB file of sexy gun slinging action.
We expect Sony to confirm today's UK PSN update any time now. Hopefully it'll be in there too, for those of you too lazy to create a Japanese PSN account.
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October 8th, 2009, 15:28 Posted By: wraggster
news via pspita
Yoshihiro has just released a new version of Game Decypter, the now famous program that allows you to patch the file EBOOT.bin game that, for proper operation, requiring only the firwmare 5.55. In this new release, v4.0, the coder has introduced compatibility with the 5.00M33 Custom Firmware 5.03GEN and without having to use PC programs such as the Eboot Patcher released yesterday by the coder mc707.
More to follow.
Procedure:
Quote:
- Button : Allows you to patch the games to make them compatible with CF 5.50GEN
- Button : Allows you to patch the games to make them compatible with CF 5.00M33 and 5.03GEN
UPDATE v4:
- Fixed some compatibility issues with the CF-A and 5.03GEN
download via comments
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October 8th, 2009, 04:31 Posted By: wraggster
The PSPgo launch was not without controversy, but it seems to have reinvigorated the Playstation Portable market.
Last week I checked in with Sony Computer Entertainment of America to ask how the PSPgo was impacting hardware sales and what sort of impact they were seeing on the Playstation Network.
It's had a very positive impact, Patrick Seybold, Sr. Director, Corporate Communications and Social Media for SCEA, told Kotaku today.
The launch of the download-only device has "generated strong consumer interest in the overall PSP platform and the PlayStation Network's digital content offering," he said.
In the three days following the launch of the PSPgo Seybold says that their "top retail partners" saw a 300 percent lift in PSP hardware sales compared to the same period the prior week in the U.S. Seybold says that the launch also generated a "significant increase in revenue for PlayStation Network, driven by a 200 percent lift in PSP game downloads purchased from PlayStation Store" in North America.
Sony declined to give any specific sales numbers for this story.
The platform owner did that they think the growth will continue.
"With several blockbuster games launching digitally and on UMD in the coming weeks — from LittleBigPlanet to Assassin's Creed Bloodlines —," Seybold said, "we expect this momentum to continue and look forward to a strong holiday season for both the PSPgo and PSP-3000."
Seybold's comments echo what officials in the U.K. have said, pointing to a jump in sales the week of release.
http://kotaku.com/5376508/sony-pspps...some-retailers
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October 8th, 2009, 04:26 Posted By: wraggster
PSP minis are supposed to introduce bite-sized iPhone-esque games to Sony's handheld. While minis feature small file sizes and reduced functionality, they certainly don't carry smaller price tags. The first batch of minis have all been priced between $4.99 and $9.99, making them no cheaper than the average PlayStation Network exclusive. Which sounds like the better deal for $9.99? Yet another version of Tetris ... or the 3D online multiplayer shooter Syphon Filter: Combat Ops?
Even worse, many of these minis are priced higher than their iPhone counterparts. While Hero of Sparta costs $1.99 on iPhone, it costs $5.99 on PSP. Fieldrunners costs $2.99 on iPhone, but $6.99 on PSP. We chatted with SCEA's Eric Lempel to talk about the lack of apparent value in the minis program. He explained that Sony has no hand in determining the prices of minis. "As far as pricing goes, the publisher of the title sets the pricing," he explained. When quizzed if publishers were allowed to create a $1.99 game on PSP, he told us: "Yes, absolutely."
Lempel agrees that publishers must seriously think about the kind of prices they're setting on the Store, to ensure their content offers the same value as other PSP titles. "I think they have to carefully look at that, carefully price their content. Minis was intended to be something a little different and we wanted to see a lot of different types of content through minis. If it's not priced correctly, consumers may be turned off at the proposition and say 'I'd rather just go for this kind of stuff instead of minis.'"
http://www.joystiq.com/2009/10/07/sc...prices-compet/
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October 8th, 2009, 04:24 Posted By: wraggster
Last Friday, a blog entry at Capcom Unity (that was mysteriously pulled) revealed the names and dates for a number of "UMD Legacy" titles for re-release on the PlayStation Store:
October 8: Darkstalkers Chronicle: The Dark Tower October 15: Street Fighter Alpha 3 Max October 22: Capcom Puzzle World October 29: Maverick Hunter X November 5: Megaman Powered Up This list completes the lineup of un-UMD'd games promised three months ago (and tosses in Capcom Puzzle World for good measure). While Capcom has neglected to price any of these titles, previously released Legacy games are currently $19.99 each on the PlayStation Store. Unsure of the veracity of the pulled info, we confirmed with Capcom's Chris Kramer who told us that the "titles are correct and the dates should be fairly accurate" though he did admit that it's "hard to pin down digital release dates almost until they happen."
Still unaccounted for? Those PS1 old-timers you've been waiting forever to buy again: Dino Crisis, Resident Evil 2 and Resident Evil 3.
http://www.joystiq.com/2009/10/07/ca...legacy-titles/
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October 7th, 2009, 22:11 Posted By: Shrygue
via Computer and Video Games
Nicolas Doucet, a producer and art director at Sony Computer Entertainment's London Studio, has suggested that PS3 titles The Getaway and Eight Days have not been completely axed but instead "just put to one side".
The title's had been presumed cancelled after Sony said in June 2008 that production of both games would "cease immediately due to the redistribution of resources and budget". At the time, a Sony UK representative assured CVG that both titles had been "completely cancelled" and wouldn't be resurrected at a later date.
"I would not say they have been abandoned, just put to one side," Doucet, who's currently wrapping up work on EyePet, told GameKult (via GameSpot). "The studio just wanted to focus on its strengths, EyeToy and SingStar. Given the potential of EyePet, priorities have been changed, but the other projects aren't dead yet."
Doucet added that "much work had been done" on the titles. "I think they were just over halfway through. They had a plan, everything was ready... Most importantly, The Getaway and Eight Days are still there."
We've contacted Sony for further comment.
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October 7th, 2009, 15:44 Posted By: wraggster
Sony Amercia's Jack Tretton has said that the company is willing to take more risks than its competitors, although he sees both Microsoft and Nintendo's financial positions as enviable.
"We like to see ourselves somewhere in the middle. We don't have unlimited money, we cater to a more mass market audience, we're willing to take a little bit more risk than a competitor like Nintendo," Tretton said in an interview with Forbes.
"We like to say the environment where PlayStation wins is best for this industry, because we have a brand that can play on a worldwide basis - young and old, male and female - where our competition tends to be relegated to either select regions or select consumer audiences."
Nintendo has been catering to the same audience for 20 years, according to Tretton, and reaps the financial benefits of knowing its consumer.
"[Nintendo] know what they do well and they stick to it," said Tretton. "They deliver a casual, youth-oriented entertainment experience, it's very enjoyable after 20 years, and they make money. They print money. Their profitability is their key focus. I think that's enviable."
Microsoft has time to be patient in the long-term with its videogame business, said Tretton, in part due to the amount of money it can afford to pump into the console market.
"I love their money. I mean, they've got more money than God," he said.
"They can afford to be more patient. We're very profit-driven. We're interested in a return on investment in a fairly short period of time. I think Microsoft's will to go at it from a much more steep curve in terms of profitability."
http://www.gamesindustry.biz/article...-than-nintendo
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October 7th, 2009, 15:41 Posted By: wraggster
The managing director of the UK's largest independent games chain, Chips, has told GamesIndustry.biz he expects the PSPgo to "fail miserably".
Revealing his views on the newly released digital handheld, Don McCabe said: "My own personal opinion is that it's a no-go. I've been to a number of presentations to see if there's anything there and I don't feel it'll go anywhere to be honest.
"I'm 99.9 per cent sure it's going to fail miserably, in which case it's going to put back other potential people coming into that digital space."
This failure could be a positive for retailers of course, who stand to lose out on sales of software and trade-ins if digital sales completely take over from boxed ones. "From a retailers point of view the PSPgo is a good idea," he said.
"I heard from someone at Sony saying 'this steps our authority on the digital space and signals our intent,' and actually what I think is that they'll scare the crap out of anyone else who tries to follow."
McCabe's comments follow those of ShopTo CEO Igor Cipolletta, who confirmed to GamesIndustry.biz that sales of the PSPgo for the e-tailer have got off to a slow start. Part of the problem, said Cipolletta, is that retailers are unable to discount the console's relatively high price in the form of bundles, due to the absence of physical software.
But a secondary issue, said McCabe, is that while publishers see tremendous growth possibility in digital downloads, they are currently struggling to make profit from them.
"Everybody looks at Apple and says two billion downloads - well, yeah but out of two billion downloads I'd say maybe 70 per cent of those have been free. And of the ones that they've paid for they'll have paid pennies for.
"Apple's a tremendous success story for Apple, it's not a tremendous success story for anybody else."
As such, digital is a pipe dream at the moment, added McCabe, who compares its current state as "like the dotcom boom".
"It's going to come, no matter what, but a very small amount of people are actually going to go on to make any money out of it. One or two will make serious money and they'll be held up as 'you too can do this'. Whenever you see anyone producing fantastic figures, just ask them how much they actually made from it."
http://www.gamesindustry.biz/article...serably-mccabe
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October 7th, 2009, 15:38 Posted By: wraggster
After a disappointingly anti-climactic reveal at E3, Sony's PSPgo finally arrives on retail shelves this week - or at least, on the shelves of the majority of retailers who are supporting the device, while a fringe of refuseniks continue to decline to sell a console they'll never be able to sell games for.
This unseemly spat with a small group of retailers is far from the biggest pothole on the PSPgo's rough road to launch. The console, its functionality and its price point have been confusing, annoying and disappointing a broad cross-section of consumers, market commentators and industry professionals since the system first took a bow in Los Angeles.
The most obvious and oft-repeated criticism of the platform is the most simple - it offers no upgrade path for existing PSP owners. If you've bought a PSP previously, and own some UMDs for the machine, forget about the PSPgo. Lacking a UMD drive, it won't be able to play your discs - and after hinting at a service which would swap UMD copies for digital downloads, Sony has now announced that it'll do nothing of the sort. An offer of a few free games from a limited list for previous PSP owners is fairly weak compensation (and so far available only in Europe).
Of course, having to re-purchase content in a new format isn't an entirely new experience for consumers - although we've had it easy in recent years, since our CDs could be ripped to create MP3s, and our DVDs play perfectly happily on our Blu-Ray players. One could compare the move from UMD to digital download as being similar to moving from a tape Walkman to a CD Walkman - same content, slightly improved user experience, but you had to buy all your albums again.
That's not a defence which is likely to calm any of the consumers annoyed at Sony's back-pedalling on the whole UMD conversion issue, though. The affair stings all the more because it carries such a heavy burden of "I told you so" for many consumers and professionals alike. UMD has been utterly despised since the outset, marked out as a doomed format since the day it first crawled, ill-conceived and unloved, onto store shelves.
The reality has always been that UMD sucks battery life, contributes to massive load delays and makes the console ridiculously noisy for a handheld. Sony argued its corner for years, and even now protests that it will continue to support UMD-toting PSP owners with the PSP-3000 hardware. For now, that's fair - but it's still obvious that PSPgo is a major step down the road to obsolescence for the format, and it doesn't change the fact that if you want Sony's new console, you'd better be prepared to pay for your games and movies again.
This isn't necessarily an unsurmountable problem for the PSPgo. After all, if the hardware is attractive enough, consumers will, ultimately, suck down their pride, open their wallets and buy into the new system. Good hardware design and compelling features can overcome almost any level of consumer antipathy, in the long run.
It remains to be seen whether the market judges the PSPgo to be worthy on those grounds. The machine is certainly attractive enough, handily ticking the boxes marked slim, light and sleek. Personally, I remain totally disappointed by Sony's lack of foresight regarding additional functions for the system - including things like a camera, microphone or GPS module as part of the hardware would have seriously set this apart from its predecessor. Like much else with the device, this feels like a missed opportunity.
Again, I can see the counter-argument to that point - that including those devices (tiny, inexpensive hardware, to the extent that even Apple's low-priced and diminutive iPod Nano now sports a camera) would have pushed the cost of the system up. Perhaps that's the case - it certainly brings us neatly to the question of cost, at least.
The PSPgo is too expensive. Vastly too expensive, for what the system is - nothing more than an existing PSP in a nice case, with the UMD drive removed and a bit of cheap flash memory slapped on in its place. There's precious little extra functionality, no new headline feature to shout about - no camera, no touchscreen, no GPS, no 3G connectivity. It's just a PSP with a big memory card and a nice bit of industrial design. In itself, that's not a terrible thing - but what I've just described should be positioned at the same price point as the previous PSP models, which should then receive a price drop to open up a new market segment. Instead, PSPgo is being positioned in a "premium" segment of the handheld market - a segment of which, to be blunt, I'm not convinced of the existence, at least not in any great scale.
The irony is that the question marks and uncertainty around PSPgo contrast most strongly with another recent Sony hardware release - the universally acclaimed PS3 Slim. This was exactly how hardware redesigns and relaunches should be handled. Announced only weeks before hitting retail, the PS3 Slim created huge excitement in a short space of time. Recognising that it brought with it a smaller form factor and minor benefits rather than revolutionary change, Sony positioned it alongside a price drop for the whole console range - and reaped the reward in the form of vast, vast sales. Along with fantastic software like Uncharted 2, it has set the PS3 up for a fantastic winter season - probably its healthiest quarter in the market so far.
The PS3 Slim launch showed Sony firing on all cylinders, understanding its market and its competencies and creating a product, business model and marketing drive that drove the PlayStation - temporarily, at least - right back to the top spot in this business. The fire and intelligence that drove Sony through the PS1 and PS2 eras is still there - but on PSPgo, it seems to be utterly lacking.
Upstream consumers don't like it, because it offers them no upgrade path. It's too overpriced for downstream consumers. It desperately wants to compete with iPhone, yet balks at emulating any of the functionality that would allow it to do so. It feels like a solid concept that was tugged in every direction by competing needs and ideas within Sony, and has ended up unloved and directionless. The market may well judge otherwise - for Sony's sake, I hope it does - but from where I'm standing, PSPgo looks like an extremely weak launch. This was an opportunity to redefine the PSP and bring the fight to the doorstep of the firm's rivals in handheld gaming - but that opportunity, sadly, has sailed right past
http://www.gamesindustry.biz/article...gone-editorial
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October 7th, 2009, 15:21 Posted By: wraggster
news via pspita
mc707 issue a useful program for PC called Eboot Patcher. This application will allow you, once decrypted file EBOOT.bin games that require firmware 5:55 with programs like Game Decrypter or PRXdecrypter, to patch this file to make the game compatible with custom firmware 5.00M33, 5.03MHU (ie the Custom Firmware Enabler) and 5.03GEN-A.
Quote:
- Decrypt the EBOOT. Bin the game chosen with Game Decrypter or PRXdecripter (recommended second) and copy the files on PC
- Start PC program Eboot Patcher (the executable is named Patch.exe) and clicking on Browse, select the EBOOT. Bin by patch
- Click on Go! to patch the file
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October 7th, 2009, 06:59 Posted By: wraggster
If we were tickled by how quickly the PSP Go was hacked, we must say that we're surprised at how long it took for this bad boy to get KIRFed. And as most shanzai manufacturers do, they packed as many features into this portable as they could: 4.3-inch display (compared to the PSP Go's 3.8-incher), all kinds of retro gaming support (including NES/Famicom, Gameboy / Gameboy Color, SNES, SFC), a camera of some sort, FM radio, microSD card slot (the device's only form of storage), TV out, and generous video codes: RM, RMVB, AVI, WMV, ASF, MPG, MPEG, MPE, MP4, DAT, and MOV. Not exactly "aspirational" at $84, but we'll take it nonetheless.
http://www.engadget.com/2009/10/06/k...res-to-little/
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October 7th, 2009, 06:38 Posted By: wraggster
news via psphacks
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October 7th, 2009, 06:27 Posted By: wraggster
News via pspitalia
It 'was released a new revision, the 1191, the Jpcsp, the emulator PSP for PC sviulppato in JAVA homonymous team. This update corrects some bugs to improve the stability of the emulator. I remember that for proper implementation of the program, which allows you to run some homebrew like those found in the archive, you need to install Java on your PC.
More to follow.
Changelog:
Quote:
- Rev1191: Fix for PlayChapas: texture_buffer_width Can Be Smaller than texture_width: AVOY
- Rev1190: refixed based ge command. (please see line 3986 if it does not break games, fix lighting in few games)
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