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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 19th, 2009, 19:53 Posted By: wraggster
Welcome to another PSP2 rumour. This one comes courtesy of Bright Side of News, who also brought us the nVidia DSi rumour last week. BSN believe Sony began working on PSP2 in 2008 and have contracted Imagine Technologies to to implement their PowerVR SGX543 chip in a new PSP revision scheduled for release in 2010. After a few paragraphs of technical mumbo-jumbo, they speculate on the nature of the device:
After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple’s iPhone 4G and Palm Pre2.
They conclude by saying they are confident the new PSP will launch within the next 12 months, although they can’t say when in order to protect their source. Then they provide a handy list that shows all the companies using ARM processors for their portable hardware in 2010:
Apple iPhone 3G s / 4G = ARM Cortex + PowerVR SGX HTC = ARM Cortex + PowerVR Microsoft Zune HD = ARM11 + GeForce 6 Nintendo DS2 = ARM Cortex + GeForce 9 Nokia platform = ARM11 only Palm Pre 2 = ARM Cortex + PowerVR SGX RIM BlackBerry = ARM9 only Samsung = ARM Cortex + PowerVR SGX Sony PSP2 = ARM ? + PowerVR SGX
Food for thought:
1. Is PSP2 the same as PSP-4000? I honestly can’t tell anymore. Rumour has it, though, that PSP-4000 will feature the triumphant (?) return of UMDs. So many rumours!
2. Is PSP-4000 the same as PSP Phone? Why in God’s name would a phone feature a UMD drive? Perhaps they are two different SKUs?
http://www.siliconera.com/2009/10/18...hone-for-once/
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October 19th, 2009, 19:49 Posted By: wraggster
New from Divineo China
Custom and slim design for your PSP GO. Made with high quality leather mix with Nylon material prevents any scratch with PSP GO console. Special design with small pocket for placing 3-piece M2 memory cards. With movie stand function, you can enjoy watching videos with your PSP GO. Firmly with PSP GO console and never loosened by built-in special design of "Plastic Mount".
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October 19th, 2009, 17:01 Posted By: wraggster
Latest Call of Duty becomes the first in the series to get an 18 certificate from the BBFC
The BBFC has confirmed that it has granted Activision’s upcoming Call of Duty: Modern Warfare 2 an 18 certificate – making it in the first in the series to receive the highest age restriction.
All previous titles in the series have been rated at either BBFC 18 or PEGI 16+. And considering the gratuitous flesh-burning and execution scenes seen in the last game, World at War, the violence level in the new title must be quite extreme.
There isn’t much in the way of information in the BBFC’s ruling, though it notes that the game contains around 40 minutes of cut scenes. The rating was arrived at based on 45 minutes of in-game footage.
Some media outlets have also noted that the certificate refers to the game simply as Modern Warfare 2, with no mention of Call of Duty – reigniting the long-running debate.
http://www.mcvuk.com/news/36178/Mode...are-2-rated-18
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October 19th, 2009, 16:44 Posted By: wraggster
Telltale Games' CEO Dan Connors has told GamesIndustry.biz he's "very impressed" with the step Sony has taken towards a digital future with PSPgo.
"I think kudos to Sony for continuing to push the envelope," he said. "You look at the number of games that are selling on the iPhone and it's a pretty safe idea for them.
"I'm very impressed with the step that they're taking and as we continue to move towards handhelds, it's certainly going to be part of our plan."
Speaking further about the digital distribution model, Connors acknowledged that while his own company has successfully built a business around releasing episodic, digital games, it's not as straightforward for the big publishers to transition to the model.
"When Telltale started we set out to be an episodic company - we set out to build from the ground up to be episodic.
"I think for other companies that have been around and have been in the retail ecosystem for a long time, it's a major change in thought process and production process and business mindset. And if you're going down one road and you're keeping your business going from one business model, making a dramatic shift in that business model is a huge step to take."
Of the companies that are currently exploring the route of episodic releaseson console, Lionhead is perhaps the most prominent, having recently made Fable II available for download in episodes. However, Connors believes there are drawbacks to how Lionhead has chosen to release the game with the first episode being made available for free.
"The first one satisfies the need for the product and when it comes time to sell the second one, they've already had enough Fable," he said. "Unless they can make something really compelling in the story to move people to the next one, then they run into the problem of converting them into paying customers."
Connors also revealed he believes the Wii "has really rocked things", particularly in changing the type of gameplay experience people expect to be delivered and gaming's demographic.
Between 2000 and 2004 games "stagnated", he said. "They seemed to be really trending towards just serving a specific audience and demographic."
"You started to see more and more shooters and driving games and sports games, and other games weren't being explored."
However between the Wii and the release of games like Rock Band and Guitar Hero, "[they] have really changed the face of things," said Connors.
And in the future he sees the next big step coming from increased connectivity between social networks, handheld devices and core games.
"I think that's going to be a very interesting area where people are going to start moving to where there's going to be some type of game that's going to be able to connect people, through multiple ways, through their Facebook account and through their iPhone and however people want to do it. I can't say what it will be, but I think it's going to be an exciting area."
http://www.gamesindustry.biz/article...ope-with-pspgo
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October 18th, 2009, 23:07 Posted By: Zack
Via : RetroEmu
So I have been working on this for a bit tonight (I am really sick atm )
However I did feel well enough to at least get out of bed for a few hours and wrap up Snes9X Euphoria for a release.
It is based off the last version of Snes9xTyl by rukka.
My main objective for this version was speed. A lot more can still be done to optimize the emulator and get more speed, but for now (given my health) this will have to do
The only game I have tested with my version is Kirby Super Star, which I know had terrible FPS with other Snes9X releases (usually < 30Fps)
With my build, using the following settings, Kirby Super Star runs @ a minimum of 44Fps and a max of 60fps with the usual fps being 50fps.
Settings :
Renderer : PSP Accelerated
FrameSkip : 3
This does not generate a jerky experience, it finally feels playable
Other testing :
Donkey Kong Country : Same settings as above :
Min FPS : 58
Max FPS : 60
The speedups should be global, every game should be a lot faster now
Future :
I plan on improving speed more, improving stability and applying the changes from Snes9X1.51 to Snes9X euphoria also (which is running off the 1.42 code base)
I hope you enjoy this release and if you have any bugs please post them in the : Snes9X Euphoria - Official Forum
There seems to be some graphical bugs in the menus in Kirby Super Star (and maybe other games), these will be fixed in later revisions.
Thanks and I hope you enjoy the release
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October 18th, 2009, 19:25 Posted By: wraggster
News via aep
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Quote:
Multilingual support demonstration captures:
http://sourceforge.net/apps/trac/psp...lDemonstration
PSPKVM Running Opera Mini:
http://sourceforge.net/apps/trac/psp...ScreenCaptures
Versions:
PSPKVM Test Builds ¶
There are currently a few ´unofficial´ or test builds up, for testing various features.
(Note: these are generally in .tgz format--or gzipped tarballs. Notes on handling these, if you´re new to them, are here.)
Warning: known critical bug in test packages--upgrade to build 10 ¶
There is a known bug in some of the test packages which can cause corruption of your folder store in the AMS. To avoid this bug do not remove marked midlets. After doing this and doing a subsequent ´move´ operation, you will not be able to start your VM.
The bug affects all test packages prior to test build 10 which have the AMS with the folder system and the ´mark´ commands in the menus. Build 10 has the fix for the bug and recovery code allowing you to start again if the store is already corrupted. We strongly suggest you upgrade to this package.
If you have not yet upgraded, and you inadvertently do mark a midlet and then remove it, and haven´t yet performed a move operation, you may still evade this problem by either (a) using the ´Unmark all´ command or (b) just shutting down the AMS. Do not attempt to perform a move before doing so.
0.5.4 Test 10 (Uploaded Oct. 15, 2009) ¶
Changes in this build -- summary ¶
* Bugfix: ´zombie midlet´ bug in which marked, removed midlets would reappear on a subsequent move has been fixed. Loading code has also been modified to allow loading of the folder system in the AMS even after a crash due to this bug. If you got locked out of your VM because of this, using this build will let you back in.
* Bugfix: missing utility/symbols file no longer brings down the VM when opening virtual keyboards using it.
* Bugfix: unused menu items removed from Danzeff board.
Build 10 is otherwise identical to build 9.
0.5.4 Test 9 (Uploaded Oct. 15, 2009) ¶
Changes in this build -- summary ¶
X/O key use can be switched to ´Western´ standard system-wide, virtual keyboard fixes/optimizations.
Changes in this build -- enhancements ¶
* The X/O keys are now fully switchable system-wide, for Western-style accept/cancel use. Use the VM Configuration midlet / Keymap settings menu to set these keys. The settings take effect immediately after you exit the configuration midlet.
Note that for midlets whose keymaps or device settings you´ve customized, you´ll have to set the accept key yourself in the Device Settings screen if you wish them to change too (and if you haven´t changed them already). Set ´Select´ to ´Cross´ and ´Num0´ to ´Circle´ to emulate the default Western layout, in this case. Midlets whose device settings you have not customized will use the default ones, and so will pick up the change without additional tweaking.
Note also that the old com.pspkvm.acceptcross setting for native dialogs is gone. The setting in the VM config midlet will affect these dialogs, the AMS, and the default keymap setting. Set it to ´Western´ to use X=accept, to ´Eastern´ to use O=accept.
* Keystroke handling in the Danzeff board has been tightened for faster response.
* The ´smart display´ feature in the semichordal and Danzeff boards, wherein the board displays move to stay out of your way when you´re typing, has been optimized and streamlined.
* Smart display in the semichordal board now places the small layout correctly.
* The semichordal board´s large display has been greatly reduced in size, and its appearance brought more into line with the Danzeff display. Status display for the live keymap has also been added (Cyrillic/Greek/Roman).
* The Danzeff board now has a status bar which displays selection state.
* The diacritics (accents) deadkey glyphs for the semichordal display have been modified to make them easier to read.
Changes in this build -- bugfixes ¶
* smart display-capable boards now move properly on all key entries.
* the Danzeff board now displays correctly when the system is using the internal font.
* thread shutdown for the Danzeff board´s analog stick monitor has been fixed; threads previously remained around when the board was absent. They now start when the board appears, and exit when the board disappears.
* prevented all virtual boards from crashing constrained fields (numerical, URL, etc.) due to pasting in of text containing constrained characters. Internal interfaces now sift input correctly.
* renamed utility.ttf to utility.sym so people stop assuming they can just delete it.
Notes on upgrading from these packages ¶
If you´re upgrading from a recent test build, and wish to preserve your settings (set in the .ini and the in-GUI config system), do not overwrite the pspkvm.ini and vmsettings.cfg files in your pspkvm directory with those from the package. Your system should run fine, and this will preserve your previous settings.
Note re pspkvm.prx file ¶
Previous test releases inadvertently included a ´pspkvm.prx´ file in the package. If you´ve copied this to your console, it can be removed from the install directory with no ill effects.
Downloads --> http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds
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October 18th, 2009, 19:17 Posted By: wraggster
News via aep
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog Revision 435 ==> Revision 436
[~]Fixed a compiler warning
[!]Fixed Batch Test framework to not need Asserts to compile [Bug #47]
[~]Fixed typo on the Advanced Options Menu [Bug #53]
[!]Fixed Paper Mario not playable for more than ~30 seconds [Bug #44] Note: Still has freezing issues just not as often]
[~]Leveraged similarities between the PSP and N64 Float registers [Smaller Code] Note: More work to be done with other registers
[~]Reverted part of changes in 432 so KnownValues are handled again. [Small speed-up under certain circumstances] Note: Need to finish testing these so faster code is earlier in logic
This release is mostly to fix stability issues.
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October 18th, 2009, 19:10 Posted By: wraggster
News via aep
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1204
sceKernelStartModule: do not return an error when the module has no entry point
r1203
Basic implementation of sceGuTexLevelMode when mode=1. Not really sure about it, testing required.
r1202
Additional native compiler code from Homebrew Kurok.
r1201
Removed debugging code introduced in r1200 by mistake...
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October 17th, 2009, 23:15 Posted By: wraggster
news via pspita
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October 17th, 2009, 23:12 Posted By: wraggster
news via pspita
The Japanese汁ダークcoder has released a new update to the PCE for PSP, emulator PC Engine/TurboGrafx-16, Console produced by NEC in the late '80s. The program, now in version 0.83a3 is proposed as an alternative to PSPHugo, emulator of the same platform designed by French zx-81.Maggiori information to follow.
Changelog:
Quote:
- Fixed another problem in ad-hoc mode
- Fixato a bug in the Desktop Menu
- Fixato a bug that, after setting a wallpaper, did not allow a correct view of the characters
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October 17th, 2009, 23:04 Posted By: wraggster
news via pspgen/pspita
The team announced in January to be at work on a new update to the Custom Firwmare 5.50GEN, remember that it's installed on all PSP-1000 and PSP-2000 (except TA-088v3). This update C will launch several UMD / ISO, in order to work properly, require the 5.55/6.00 firmware without having to patch in which the procedure is necessary to use the recent Game Decrypter.
The release is scheduled for Sunday evening. So stay with us for updates.
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October 17th, 2009, 22:57 Posted By: wraggster
news via pspita
The coder Bubbletune has released a further update for its useful plugins Game Categories, prx that will enable you to sort the homebrew / ISO present on your memory stick, according to the category. This new release, which bears the plugin to version 7 and was released a short time away from version 6, solves some bugs that were unexpectedly crash some PSP.
More to follow.
Changelog v6-7:
Quote:
v.6
- Some Fixati crash
- Changed the name of the configuration file to avoid problems with the new format (the file of previous versions will be deleted).
v.7
- Finally fixati crash that occurred on some PSP when pressing one of the icons
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October 17th, 2009, 16:58 Posted By: wraggster
With this week's release of Uncharted 2, Naughty Dog's Evan Wells is likely finding it difficult to catch his breath while being buried in praise -- praise which is most certainly deserved. In an interview with VG247, Wells offers his opinion on the impact of motion controls on the future of gaming and he even rolls his sleeves up and wades into the console wars, addressing the always present question of platform superiority.
In regards to motion controls, Wells doesn't expect the new tech promised to "supplant the traditional gaming controller any time in the near future," citing that there are just too many games that benefit from traditional controllers. He says these games "would lose something significant" when redesigned for a motion control experience, painting a picture of a future where these new motion-based titles are offered next to more traditional experiences.
As for comments that Uncharted 2 could never work on the Xbox 360, Wells stresses that a platform does not dictate a game's worth and "the differences that you see between any two games has much more to do with the developer than whether it's on the Xbox or PS3." He says that great "programmers and great artists are going to make a great game" and we all know Uncharted 2 certainly had both in spades. In the end, it's not like the Xbox 360 would benefit from having Uncharted 2, anyway. We all know two identical entities can't occupy the same space at the same time.
http://www.joystiq.com/2009/10/16/na...ive-alongside/
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October 16th, 2009, 23:21 Posted By: wraggster
News via http://www.aep-emu.de/
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1201 Removed debugging code introduced in r1200 by mistake
r1198
Improved sceKernelGetSystemTimeXXX: system time is reset to 0 at each program start on PSP.
r1197
avoid NullPointerException in sceMpegAvcDecode(mpegLastDate).
r1196
We currently cannot change context within a sceMpegRingbufferPut-callback.
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October 16th, 2009, 23:01 Posted By: wraggster
Newly released today:
features
Gorgeous colors and detailed tracks fully rendered in 1080p at 60 frames per second
Play through the tracks as you complete challenges for Bronze, Silver, and Gold Medals
Enjoy Single Races, Time Trials, Speed Laps, Tournaments, and Zone mode
Play custom races or tournaments offline, single-player or split-screen with a friend
Compete with up to 8 players online, with Voice Chat support
Enjoy the licensed soundtrack featuring top artists, or race to your own tunes with custom soundtrack support
description
Get ready to race at blazing speeds and experience futuristic, adrenaline-filled racing action! The iconic anti-gravity racing franchise is back and moving at light speed with WipEout® HD. Delivering 1080p High Definition visuals running at a breathtaking 60 frames per second, WipEout HD features a selection of the best tracks taken from previous versions of the wipEout franchise, meticulously crafted and fully reworked to showcase the processing power of PS3. Features eight racing teams, classic tracks from previous Wipeout releases, five gameplay modes, plus 8-player online racing and Trophy support, all set to a hard-hitting techno soundtrack of nine fully-licensed music tracks remixed in Dolby™ 5.1 surround sound.
http://www.play-asia.com/SOap-23-83-...j-70-3j0k.html
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October 16th, 2009, 22:55 Posted By: wraggster
Newly released today:
For centuries, an epic battle between humans and evil lords has been raging, destroying everything in its path. Throughout that time, heroes and legends have risen above the chaos, only to eventually disappear into the pages of history. The would-be hero, the narcissistic evil lord, the crossbow-wielding princess...These three were the champions of their eras and even now, still have one last part to play. The civilized world continues to be laid siege to by relentless evil adversaries and all that remains are the ruins of castles and the bodies of the faithful knights who once proudly protected them. As the last wandering sage and final hope for humanity, it is up to the protagonist to somehow transcend time and death to unite these legends and their unique powers in one last battle against the ultimate evil lord.
http://www.play-asia.com/SOap-23-83-...j-70-3id0.html
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October 16th, 2009, 22:49 Posted By: wraggster
Newly released today:
Disney Sing it: Pop Hits is the only video-based karaoke video game that delivers the latest hits in pop music and lets you and your friends belt it out and have the ultimate fun singing experience. Disney Sing It: Pop Hits features hits and music videos from some of your favorite Disney stars and shows, as well as other hit artists featured on Radio Disney including Miley Cyrus, Jonas Brothers, Taylor Swift, Colbie Cailat, Demi Lovato, Hannah Montana, Jessy McCartney, Coldplay and One Republic.
Grab the mic and take centerstage in single player mode or take the karaoke challenge with your friends in multiplayer modes. Warm up those vocal chords and learn how to sing from a pro in the expanded Sing It Pro mode led by Disney Channel Favorite, Tiffany Thornton from Sonny With A Chance.
http://www.play-asia.com/SOap-23-83-...j-70-3icr.html
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October 16th, 2009, 22:48 Posted By: wraggster
Newly released today:
Obscure II is the sequel to the acclaimed survival horror game Obscure. Two years ago, at Leafmore High, a group of young teenagers were trapped inside their school and hunted by monsters that had been released by the maniac headmaster. Some of them survived that terrible night, while others perished. Now, the survivors have picked up their lives and joined college.
But all is not right on Fallcreek University; strange black flowers have suddenly sprung up everywhere on the campus. While experimenting with these flowers in class, a dangerous substance is discovered that induces strange but vivid dreams.
But a handful of students find out that there is more to the flowers than anyone could have expected; when the seeds finally germinate, a bad trip suddenly turns into a horrible reality...
http://www.play-asia.com/SOap-23-83-...j-70-3g04.html
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