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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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October 15th, 2009, 19:03 Posted By: wraggster
Download model may paint a positive template for the future
In today's published blog, Develop's executive editor Owain Bennallack has suggested that despite its failings, the PSP and its approach to digital distribution may be a fundamental force in forging a future template for the rise of download platforms.
"PSP is the most successful hardware ‘failure’ that the games industry has ever known," said Bennallack, before arguing that a 'less is more' model means that developing PSP Minis model offers studios a number of advantages.
"What’s immediately attractive to iPhone developers is the lack of rival titles," argued Bennallack, later adding: "The relatively high cost of a PSP development kit compared to cheap or free equivalents for Xbox Live or iPhone should deter the riff-raff.
"Sony is also said to be promising a more transparent approval process than the murky yea-or-nay-ing on iPhone, where it sometimes seems a product is listed or barred depending on whether the backroom boys have a hangover."
http://www.develop-online.net/news/3...e-failure-ever
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October 15th, 2009, 01:27 Posted By: wraggster
Newly released today:
features
Customize your world by customizing your cars. Modify paint color, wheels and rims, different hood options, side skirts, rear bumpers and spoilers
There are over 30 playable characters of which 15 are brand new - Doc Hudson academy of student racers, Chick Hicks academy of student racers, Motor Co Pit Crew, Not Chuck, Guido, Tater, Tater Jr., Bubba, Trophy Girl, Chick Hicks Pit Crew, Doc Hudson Pit Crew, Vin Racer along with major boss characters who are Chick Hick’s protégés; El Machismo, Candice and Stinger
Experience eight racing environments, four of which are completely brand new; Radiator Springs Speedway, Santa Carburera which takes you to the beaches, Motoropolis City where you can experience street racing and Autovia which gives you off road racing in the desert
Experience the reaction you get based on performing stunts throughout the game from paparazzi taking your picture to the crowds going wild
Experience new mini games: Mack Track Challenge based off of the Mattel toy, three different games based on Disney Pixar's Cars Toons episodes (El Materdor, Mater the Greater, & Tokyo Mater), plus many new original games like Photo Op, Auto Cross, Tractor Stampede, and Transporter
description
In the Cars Race-O-Rama video game, players get to race against new characters through action-packed tracks to win the Race-O-Rama trophy as their own personalized Lightning McQueen. Join Lightning McQueen in Radiator Springs as he prepares his academy of student racers for the Race-O-Rama competition. Lightning finds out that Chick Hicks has his own set of academy student racers who don’t always compete fairly. These student racers are preparing to race in the same competitions in order to propel Chick Hick’s academy to the #1 spot. The races take place at various tracks from the beaches, into the cities and off to the Baja desert. Along the way, racers are upgrading their abilities and customizing their look. The finale consists of a fully modified, ultimate Lightning McQueen racing against a fully modified Chick Hicks for the Race-O-Rama trophy. Let the race begin!
http://www.play-asia.com/SOap-23-83-...j-70-3lap.html
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October 15th, 2009, 01:17 Posted By: wraggster
Newly released today:
Fortune hunter Nathan Drake returns in UNCHARTED 2: Among Thieves™, a pulse-pounding third-person action-adventure/shooter created by award-winning developer Naughty Dog. Down on his luck, Drake is lured back into the treacherous world of thieves and mercenary treasure-seekers he had sought to leave behind. When a mysterious artifact propels Drake on an expedition to find the legendary Himalayan valley of Shambhala, he finds himself embroiled in a dangerous game of cat-and-mouse against a fugitive war criminal who’s after more than just the fabled riches of the lost city. Caught in a web of deception and plunged into an increasingly deadly pursuit that tests the limits of his endurance, Drake will be forced to risk everything – but has his luck finally run out?
http://www.play-asia.com/SOap-23-83-...j-70-39ew.html
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October 15th, 2009, 01:08 Posted By: wraggster
PlayStation 3 owners may be getting a long-requested feature with the console's next firmware update: cross-game voice chat.
While the feature has been rumored to be in development for months, a post on the official PlayStation forums today may have inadvertently confirmed its imminent release. "Naughty Dog Dev" ReklissAbandon wrote in response to player requests for enemy spectating in Uncharted 2: Among Thieves that PlayStation 3 cross-game chat might make that request unfair.
"But I will suggest it anyway," ReklissAbandon wrote. "Not to mention that the next PS3 firmware update is going to allow cross game chat. So if players use that instead of in game communication then they would also be able to communicate enemies positions."
That post was quickly deleted, leading some posters to take that as further confirmation that cross-game voice chat was coming, but not yet ready to be announced.
Cross-game text chat was added to the PlayStation 3's firmware earlier this year with version 2.70. Cross-game voice chat was said to have been ready to go earlier, but falsely rumored to have been held back by one publisher in particular.
We contacted Sony Computer Entertainment to verify that slip of the keyboard, and received the following response: "As you know, we haven't made any announcements on upcoming firmware and don't comment on rumor or speculation."
http://kotaku.com/5381730/ps3-cross+...irmware-update
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October 15th, 2009, 01:03 Posted By: wraggster
Aside from providing a venue for a wonderfully childish gender bending game, PlayStation Home initially failed to offer PlayStation 3 users much of a playground. But the various Home spaces and minigames implemented by third-party developers have changed Sony's thinking, according to platform director Jack Buser: "In the early days when we built Home, we really were building a social network for gamers ... through that, over the last year, it's developed into a game platform, first and foremost."
Speaking at a San Francisco meeting -- documented in detail by Gamasutra -- Buser described Home-based games as a "low-risk and high-margin" opportunity for developers. "Home is a high definition environment where you can create extremely polished games but with very rapid development cycles," he explained. "You can have small teams of developers -- a couple of engineers and a few artists -- crank out very sophisticated social gaming experiences in very small amounts of time."
Buser also highlighted the value of community input in the "evolution" of Home, though he didn't indicate whether Sony had also stopped listening to that guy in the office who's really into Snow Crash. But even that guy might see the sense in Sony's vision, which is "about social, repeatable, fun, and dynamic games that are always changing and being fun for people."
We haven't seen the "killer app" yet (we're still waiting in line), but renovating Home into a social games platform -- even if it's built atop the PS3's actual game platform -- seems like a much better use of all that segmented real estate
http://www.joystiq.com/2009/10/14/so...al-network-to/
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October 14th, 2009, 21:55 Posted By: Shrygue
via IGN
Two big questions from the Tokyo Game Show Final Fantasy XIII trailer have at long last been answered courtesy of Shounen Jump. Want the name of that mysterious black-haired girl? Want the know what form Sazh's summon takes before it turns into that sweet hot rod? Then read on!
First up, mystery girl. Her name is Oerba Yun Fang. The description in Jump describes her as a strong lady with lots of mysteries.
Here are just two of the mysteries we've already come up with.
First, something we saw in the TGS trailer. Yun Fang is a l'Cie like Lightning, Snow and the rest of the good guys . But her comments in the TGS trailer suggest that she's on good conditions with the government that's trying to rid Pulse of her kind. Mysterious!
Second, something about her name. You might remember the name Oerba from Vanille's full name of Oerba Dia Vanille. Is it just a coincidence that the two have the word Oerba in their name? Mysterious!
While Yun Fang's tone in the TGS trailer suggested that she might be a villain, she's actually a playable character. It appears that she uses a sphere as her weapon. She's paired with one of the most recognizable summons of them all: Bahamut! Bahamut in FFXIII isn't as large as one might expect given his name, but he does have massive claws.
The talk of summons brings us to Sazh. The TGS trailer showed Sazh's summon transforming into a sports car, but we never got a good look at the summon in full bipedal form. At long last, Jump has revealed the summon to be Brynhildr, and not Ifreet as many had assumed given the fire-like visuals in the transformation sequence.
Brynhildr looks massive when standing next to Sazh. He wields a giant axe, but we're not sure how much we'll be using it! We like seeing Sazh in his hot rod, so we'll be switching Brynhildr to driving mode whenever possible.
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October 14th, 2009, 21:51 Posted By: Shrygue
via Eurogamer
Rumours are swirling that a sequel to PS3 exclusive InFamous is on the way.
It's all thanks to actor David Sullivan, who posted the following message on his Twitter page: "First voiceover / motion capture audition today for a videogame. Re-casting of Cole in the sequel of Infamous. 'I'll melt your face.' e.g."
At least, G4 says that's what he posted - the message has since mysteriously disappeared.
However, he has issued a response to a question about whether there is indeed a sequel on the way: "Not really sure. Would be very cool if there was and I was a part of it."
His latest post reads, "Thank you all for your interest and your support. I will continue to keep you updated on things I book which are, in no way, private." Whoopsie.
Sony has so far declined to comment on the whole thing, unshockingly.
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October 14th, 2009, 21:34 Posted By: wraggster
News via http://www.psp-ita.com/
New update from the coder Bubbletune for his very useful plugins Game Categories, prx useful to sort the homebrew / ISO for each category of membership now in version 5. This release does not introduce any new, but fixes all the bugs and incompatibilities to the previous version of the plugin.
More to follow.
Changelog v5:
Quote:
- Fixata the incompatilibit* with some firmware and related problems
- Changed the internal structure of the prx to decrease memory usage
- If you change the language with the corresponding VSH game_categories_xx.txt, this is now loaded automatically
- Fixed some compatibility problems with some themes that use the space padding
- Introduced support for UTF-8
- Languages Japanese and English had been exchanged in this release that problem was fixato
- The plugin caused a crash when searching the Internet: fixato
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October 14th, 2009, 21:32 Posted By: wraggster
News via http://www.psp-ita.com/
Valantin has released a modified version of the Homebrew Sorter, which enables them to order at will and ISO HB originally developed by Sakya. In this release, we added a GUI created with OSlib Mod 1.1.0, Graphics library designed by Brunni and modified later by the same Sakya.
More to follow.
UPDATE: Valantin has just released beta 2 of its amended Homebrew Sorter. E 'can now also order the categories of HB.
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October 14th, 2009, 21:19 Posted By: wraggster
News from pedroduarte0
More and more I start to feel the frustration of the time demanding task of doing homebrew which is unfortunately incompatible with my current life. This is intrinsic to C/C++ stuff, greatly amplified by the use of gcc based development tools with little debugging support. There were moments when I really wish for a RAD language + environment for the PS2… Nevertheless, it’s still more gratifying than doing everything quickly and with little effort.
About the ps2doom,
I managed to improve the audio quality of the sound for Doom2 WAD (although unnoticeable)
Discarted LIBSD requirement and adopted freesd-1.01 so older japanese models should able to play this and in theory, it should be more compatible with PS3 homebrew loading (don’t ask me anything about this, I don’t own a PS3 neither I’m interested in making it fully compatible, if it isn’t already)
Digital pad buttons are now usable
Added libconfig support (thanks misfire for the gift to the community) and this allowed me to add a simple way to make the controls completely reconfigurable without having to code boring GUI configs. The drawback is that you need to edit a config file or use a tool at PC side, this is not done at the PS2, sorry. This broke some things recently at the control system, nothing that a little debugging wouldn’t solve
So, after I finish the issue mentioned just above, it’s really for a new sparkling release.
I still have some plans regarding music (not to give details for now) and some other good stuff.
Although the sources are available through the assembla repository (see old post) I will sooner of later put everything into a google code project. I’d like to make the code compilable with current ps2sdk gsKit+SDL or with the minimal modifications first.
Wish me luck.
http://ps2homebrewing.wordpress.com/...nd-some-words/
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October 14th, 2009, 20:49 Posted By: wraggster
news via http://www.eurasia.nu/modules.php?na...ticle&sid=2473
I found the JTag port for the Blu-ray Reader on the PlayStation 3. Last night after finishing the research meeting I went looking for information about BD integrated reader, as you know I would not support full backups but sony is screwing us over, so I think it's time to be less hesitant and think more selfishly. While checking the back of the reader PCB I saw that there are terminals without a connector, these terminals belong to a connector which connects ’something’ and through Internet I found the points used in a JTag, including the TDO, TDI, TMS etc.
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October 14th, 2009, 20:00 Posted By: wraggster
News via aep
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog Revision 434 ==> Revision 435
[+] Re-enable optimization of JAL, JALR in the PSP code generator (Small Speed-up)
[+] Optimized ADDIU logic in the PSP code generator (Small speed-up)
[+] Simplify some logic for the Dynarec (Very Small speed-up)
[+] Added "Advanced Options" menu containing containing options that generally break more ROMs than they help. (Also for testing and bug reporting)
[!] Fixed saved Controller Configuration not being loaded on ROM Initialization (Bug #25)
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October 14th, 2009, 19:58 Posted By: wraggster
News via aep
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1195
Avoid NullPointerException in sceAudioOutput2GetRestSample.
r1194
demos from pspsdk to test morphing.
r1193
basic morphing support for vertex position,normals,color,texture mapping.
r1192
Implemented sceAudioOutput2GetRestSample and sceAudioOutput2ChangeLength. First translation of the dither matrix´s values. Added more error codes to SceKernelErrors.
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October 14th, 2009, 19:47 Posted By: wraggster
News via aep
RACE! PSP is a Neo Geo Pocket/Neo Geo Pocket Color emulator for the Sony PSP.
Machine Translation
Quote:
RACE! 2.16
Only inside of emulating Japanese Ver.
Since English had been internally fixed BIOS,
Japan only has it changed BIOS
Caution! ) ROM files are not displayed in Japanese
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October 14th, 2009, 19:08 Posted By: wraggster
New from Divineo China
All-in-one novel design based on human hand shape, the new hand grip pad for PSP GO manufactured by Dragon is suitable for longer time use. With hands free viewing movie stand. You can direct open console without any interfere.
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October 14th, 2009, 19:06 Posted By: wraggster
New from Divineo China
Protect your Sony PSP Go console against scratches and shocks with this easy to install protective case. With hands free viewing movie stand function. Made with high transparent material keeps your console screen as sharp as original. Virtually indestructible polycarbonate armor protect with console and screen from everyday wear or tear.
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October 14th, 2009, 19:05 Posted By: wraggster
New from Divineo China
The Cross battle adapter 2.0 is an adapter that allows you to connect your Xbox 360 wired controller to your PS3 console for use with PS3 games.
The XCM Cross Battle Adapter 2.0 is built with a new function for swapping the controller’s triggers and bumpers. You can also swap the functions of A,B,X,Y buttons (Example: Set the function of A button to the X button or set the function of B button to the Y button, etc) and swap the functions of 2 analog sticks as well! The PS3 Six Axis mode is also supported. The best adapter in the industry just got better!
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October 14th, 2009, 18:59 Posted By: wraggster
New from Divineo USA
- Digtial and analog modes
- Rubberized grip for maximum control
- Left and right shift paddles for quick shifting and gas-brake pedals
- Easily mounts to table or counter with suction cups for stability
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October 14th, 2009, 16:25 Posted By: wraggster
Newly released from Superufo.com
This bluetooth headset is designed specially for PSP GO, the latest console. With this headset, you can enjoy the advanced level of audio quality from the games, videos or music on your PSP GO, thanks to the stereo sound. The earphones are with 1 side or 2 sides, so that users can choose whichever they find more convenient.
The price is a decent USD 13.42 which is a bargain when you see that Play Asia has the Official Sony Bluetooth set listed at Price: US$ 52.90
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