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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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June 1st, 2011, 01:09 Posted By: wraggster
News via http://wololo.net/wagic/2011/05/31/s...s-compo-entry/
If you enjoy games such as Tyrian, or Rrootage, Silveredge is for you. AndrewYY worked on this game for one year before submitting it to the Genesis competition, and it shows. The graphics, audio effects, music, menus… everything is really polished and very impressive. From the very beginning of the game, you get into the action, the controls are explained as a quick element in the story, and, well, that’s a detail but it’s the kind of stuff that gives us the impression of playing a professional game
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June 1st, 2011, 01:04 Posted By: wraggster
News via http://wololo.net/wagic/2011/05/31/s...s-compo-entry/
Remember SHELL? Well here come the first plugins for this very ambitious project. Arnold is back with a new entry for the Genesis competition, tightly linked to his SHELL project. USBPlugin4SHELL will allow you to enable/disable the USB from within the Shell, while PowerPlugin4SHELL gives you information on your psp power (battery, etc…)
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June 1st, 2011, 01:01 Posted By: wraggster
News via http://wololo.net/wagic/2011/05/31/c...s-compo-entry/
This PSP Genesis entry sent by Nakano, Motuk, and Irfanhb7 is a Card game for up to 4 players.
Quoting the authors:
Company is a PSP card game that involves 100 cards (24 unique) and 2-4 players. The goal of the game is to open a company and earn more money than other entrepreneurs. Some cards in hand become negative points at the end of the game. In addition, with a few cards players can sabotage other companies. See included Rules.doc for more details how to play the game.
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June 1st, 2011, 00:51 Posted By: wraggster
News via http://www.emucr.com/2011/05/pcsx-re...vn-r67214.html
PCSX Reloaded SVN r67214 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r67214
win gui 100% cpu usage fix (shalma).
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June 1st, 2011, 00:31 Posted By: wraggster
After years of losses in its PS3 division, it's no surprise that Sony's not attempting a fiscal encore. Just the opposite, in fact. Massaru Kato, Sony's Chief Financial Officer, stated recently that the upcoming NGP handheld won't be as "investment heavy" as previous platforms. What does this mean? Sony probably won't pour cash into developing new semiconductors just for its new handheld, and will instead opt to build NGP hardware with off-the-shelf and readily available components. This could translate to competitive pricing versus Nintendo's 3DS (we hope), but it's all quiet on the pricing front at Sony HQ. That's liable to change at E3 next week, but regardless we'd rather not have to wait four years just to hear Yoshida's good news again.
http://www.engadget.com/2011/05/30/n...re-affordable/
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June 1st, 2011, 00:27 Posted By: wraggster
In the market for a new PS3 but find the portable version a little out of your price / taste range? Then you might consider Sony's just-announced Tales of Xillia X Edition, which bundles everyone's favorite RPG of unwavering convictions with a 160GB limited-edition console. The rig comes in the standard charcoal black, adorned with metallic red and gold artwork featuring characters from the series. It will also be Japanese-only for now, though Tales die-hards can always have it exported, if you're willing to go above and beyond the MSRP of ¥37,980 ($470). The set goes on sale September 8, giving you plenty of time to consider trading up your Michael Jackson This is It pack.
http://www.engadget.com/2011/05/31/s...with-tales-of/
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May 31st, 2011, 23:28 Posted By: wraggster
SCEE has said that PSN maintenance previously planned for this evening has been cancelled.
Service outages had been scheduled from 7pm this evening to 1am tonight (June 1), but Sony has said your gaming will now go uninterrupted.
'PSN Network Maintenance that was scheduled to take place this evening from Tuesday 31st May at 19.00 GMT until Wednesday 1st June 01.00 GMT has now been postponed," confirmed Sony.
"Between these times there will no longer be any maintenance occuring and you should be able to sign in as normal. You will still be able to connect and continue your gaming sessions online," it made clear.
There's currently no rescheduled maintenance time.
In earlier news, Sony promised that the PlayStation Store will be back online by the end of the week in Europe, America and parts of Asia.
http://www.computerandvideogames.com...VG-General-RSS
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May 31st, 2011, 23:25 Posted By: wraggster
But NGP focus is, for now, to deliver 'PS3-like experiences'
Sony is not ruling out the use of 3D technology for PlayStation small-screen devices such as NGP, the company has said.
Yet the firm told Develop that its current strategy for the PSP successor is to build a “pure gaming device”.
Mick Hocking, the director of Sony WorldWide Studios’ 3D team, told Develop that small-screen 3D technology is “rapidly improving”.
“The amount of new 3D mobile devices at this year’s CES show is evidence of that,” he said.
“As small screen 3D improves we may be able to deliver these high quality 3D experiences on smaller screens,” he added.
“But our focus at the moment is on delivering the highest quality 3D games viewing experiences, and currently this is best done on HD 3D TVs.”
The NGP, currently rumoured to be officially named PS Vita, is Sony’s answer to a rapidly shifting mobile gaming market.
“It’s a very, very competitive market out there,” Hocking said.
“It’s a very different world from when we first launched the PSP.”
The NGP’s focus appears to be on the core consumer, at least for now while the tech’s costs will push up retail prices.
The device was widely applauded when first unveiled from developers and the specialist press.
[NGP: The full list of engines and tools]
In January, Epic Games founder Tim Sweeney gave the NGP a ringing endorsement by describing it as a significant technological leap into the next generation.
“Sony's multi-core GPU is roughly 4x as powerful as any portable we've previously seen," Sweeney said.
It is believed, though not confirmed, that the system has halved its RAM capacity from 512MB to 256MB.
Sony has declined to comment on the matter.
“I’m delighted that with NGP we’ve pushed on quality and usability, with a massive screen, dual-analogues, a unique dual-touch interface and the power to deliver very PS3-like experiences,” Hocking said.
“I think that’s why a lot of people were pleased with it, because that focus is actually unique in that it can be a pure gaming device.”
http://www.develop-online.net/news/3...-small-screens
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May 30th, 2011, 18:01 Posted By: wraggster
[Pirate] recently unveiled his latest work, a water-cooled Playstation 3 laptop. It looks pretty sharp, and can undoubtedly rival some of Ben Heck’s work, even if it does have an external PSU. Obviously having a separate power component isn’t necessarily ideal, but when you are cramming all of that water cooling goodness into such a small package, something has to give!
http://hackaday.com/2011/05/30/hacka...nday-may-30th/
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May 30th, 2011, 17:57 Posted By: wraggster
News via http://psx-scene.com/forums/f6/dev_b...l-build-87501/
Talented PSX-SCENE developer jjolano has updated dev_blind for your Jailbroken PS3 consoles. It has been created with the open source PSL1GHT homebrew SDK (version 2).
Quote:
Originally Posted by jjolano
dev_blind is a very simple dev_flash mounter which allows you to write directly to dev_flash through the /dev_blind directory (via FTP servers, PS3 file managers, or any other method)
GPL Source Code: dev_blind in Simple Small Tools - git-hacks.com
To developers: the source code is easy to implement in your homebrew programs - check it out!
Alternative Download: jjolano's brews
Warning: dev_flash is a critical component of the PS3 system. Do not modify a file if you don't know what it's for. You may brick your console!
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May 30th, 2011, 17:36 Posted By: wraggster
News via http://wololo.net/wagic/2011/05/30/a...s-compo-entry/
Riviera71 joins the Genesis competition with this port of a nice Open Source game: Amoebax. When I was a kid, I was a big fan of a game called Dr. Robotnik’s mean bean machine… If you’ve played that game, you’ll immediately understand the concept. Hmm, that or Puzzle bobble
It’s extremely easy to get addicted, I warned you
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May 30th, 2011, 17:32 Posted By: wraggster
News via http://wololo.net/wagic/2011/05/30/m...s-compo-entry/
Those of you who are into mathematics will figure it out immediately, and for the remaining 99.9% of us, this Genesis competition entry by Developer walook will create a nice surprise with your friends or family. It’s one of those “choose a number and I’ll guess it” kind of game, and guaranteed to impress like a good magic trick.
Give it a try
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May 30th, 2011, 13:32 Posted By: wraggster
Never one to be left out, Sony has finally announced its plans to stream its E3 press conference directly into the PlayStation Blog. This follows in the footsteps of Nintendo, Microsoft and, despite our strenuous pleas to reconsider, even Konami. Make sure to circle June 6th in your Sexy Sony Executive calendar (June is Jack Tretton's month!), because things get going at 5pm PT.
Though Sony has something of a reputation for its press conferences dragging on (and on and on and on), we don't think this year's conference will take up the entire five hour event. Yes, Sony's event on the 6th is five hours long and yes, if it's all press conference we'll kill ourselves too. And that is where suicide pacts come from.
http://www.joystiq.com/2011/05/29/so...raight-to-pla/
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May 30th, 2011, 13:31 Posted By: wraggster
Sony's second handheld console will undoubtedly be given the star treatment during the company's hours-long June 6 press conference at E3, but one particular rumor began circulating this morning and has been making the rounds rather quickly. According to anonymous sources speaking with two separate, unknown sites, the NGP will officially become the "PS Vita" as of just a few weeks from now, during the aforementioned E3 presser.
Two images were initially posted to one of the sites yesterday -- a Blogspot site owned by someone named Hugo Miramontes -- though the shots were later taken down along with the post. In its place, a note now sits, which reads, "This has to be one of the stupidest things I've ever done. I don't know what I was thinking. I'm sorry. I really am." We reached out to Miramontes for comment, and had yet to hear back as of publishing.
A cached version of another now deleted post, which originally indicated just the "PS Vita" name, has comments from the blog's author, explaining that the images are "prepared graphics for E3."
That said, all of this could be little more than a well-crafted hoax. Lest you forget, before the NGP was officially confirmed, multiple rumors pegged the system as being codenamed "Vita" and/or "Veta." Of course, Sony could've just stuck with the name, but it could also be that there are folks on the internet with plenty of extra time on their hands. Hit the poll below the break and let us know what you think of the images and the name. And hey, if you're real into Photoshop and wanna tear apart those shots for the obvious hoaxes they are (are they?), we'd love to hear from you!
http://www.joystiq.com/2011/05/29/ru...renamed-at-e3/
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May 30th, 2011, 00:46 Posted By: wraggster
News via http://www.emucr.com/2011/05/spu2-x-svn-r4678.html
SPU2-X SVN r4678 is released. SPU2-X is a pcsx2 sound plugin for PCSX2.
SPU2-X SVN Changelog:
r4678
SPU2-X: Improved Real-Reverb engine algorithm.
Before trying this revision, make sure your speakers/headphones are not too loud.
I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.
I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.
Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.
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May 30th, 2011, 00:38 Posted By: wraggster
News via http://www.psp-ita.com/?i=4336
The developer some1 back to update its 6.3x Downgrader, implementing a safety plus.
The 6.3x Downgrader allows anyone had installed the FW 6.39/6.38 can easily return back to FW 6.20 or FW 6:35 in the case of PSP 07G and 09G . Precisely because of these differences in the downgrade, the developer some1 makes the 3.5 version of its tool that implements a check of the PSP model in use, thus blocking any downgrade wrong, thereby minimizing the risk of brick not hackable PSP (TA-088v3 and subsequent models).
Remind you that the operation console for this downgrade is at your own risk
More info to follow
Compatibility:
PSP 1000, 2000 and 3000 (also 07G and 09G), PSP Go!
Instructions:
Download the archive 6.3x Downgrader v3.5 and unzip it in the root directory of the Memory Stick
Download the official FW 6.20 or 6:35 depending on your model of PSP
In the case of PSP 07G below:
Place the FW 6.20 eboot in PSP / GAME / UPDATE
In the case of PSP 07G or 09G:
Place the eboot of 6:35 FW in PSP / GAME / UPDATE
Follow the onscreen instructions.
NB: The archive contains the source code in src
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May 30th, 2011, 00:33 Posted By: wraggster
News via http://www.psp-ita.com/?i=4336
New release for one of the most ambitious projects in LuaDEV, GDP flight simulator arcade where the cell-shading graphics is king.
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