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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 1st, 2011, 23:31 Posted By: wraggster
NATO leaders have been warned that Wikileaks-loving 'hacktivist' collective Anonymous could pose a threat to member states' security, following recent attacks on the US Chamber of Commerce and defence contractor HBGary — and promise to 'persecute' its members."
From the article: "In a toughly-worded draft report to the NATO Parliamentary Assembly, General Rapporteur Lord Jopling claims that the loose-knit, leaderless group is 'becoming more and more sophisticated.' and 'could potentially hack into sensitive government, military, and corporate files.
http://politics.slashdot.org/story/1...cute-Anonymous
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June 1st, 2011, 23:26 Posted By: wraggster
E3 is, unfortunately for most of you, an industry-only event, but Sony seems to be making every effort to bring the show to you.
The platform holder has confirmed that it will stream its entire press conference via a "special screening room within PlayStation Home".
As Sony explains: "The press conference, which will be the first ever live streaming press event in PlayStation Home, will show Jack Tretton, President and CEO of SCEA, on stage as he unveils exclusive, never-before-seen footage of new titles across Sony Computer Entertainment's suite of platforms and reveals all of the major announcements the company will make at the E3 expo, taking place June 6 through 9 at the Los Angeles Convention Center."
The show kicks off on June 6 at 5 p.m. PT (1am BST, June 7).
PlayStation Home users will also be able to have a look around a detailed virtual replica of Sony's inevitably enormous E3 show floor booth. "At the start of the show on Tuesday, June 7 at 12 p.m. PT, when users login to PlayStation Home, they will be invited to visit the virtual booth," explains Sony.
"Once inside, users will be able to tour a detailed replica of PlayStation's E3 booth earning exclusive virtual items at each area as they check out the content showcased on the show floor, including a 3D render of PlayStation's Next Generation Portable (NGP)."
There's more: "Once their tour is complete and all virtual items have been unlocked, users will be awarded access to the upstairs VIP area that will showcase specific PlayStation Home content, including the first level of the never-before-seen upcoming Scribble Shooter game as well as a virtual item package that features companions, furniture and ornaments."
So you'll be right there with us when, we pray to the heavens, Sony reveals that the NGP's real name is NOT Rita Sulliva... we mean 'Vita'.
http://www.computerandvideogames.com...VG-General-RSS
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June 1st, 2011, 23:21 Posted By: wraggster
New version of popular engine promises to deliver console quality on Sony handheld
Trinigy has made the NGP version of its Vision Game Engine available with immediate effect.
The tech, which its makers have staked a claim to as the first available game engine for NGP, offers a modular architecture, and lets users work with the same tools and workflow they use to develop titles for all other Vision supported platforms and services, such as PS3, Xbox 360, Wii and Windows.
The Vision Game Engine for NGP also includes a wealth of new tailoured features for the Sony handheld that harness its GPU cores, as detailed below.
"With the Vision Game Engine, developing a graphically rich, highly immersive game for NGP is no different than building a game for PlayStation 3, Xbox 360, or PC," said Dag Frommhold, managing director at Trinigy.
"Because of the Vision Game Engine’s flexibility, developers can use the same tools environment, the same asset types, the same game code, and many of the same graphical effects, which is an incredible advantage in an environment with so many different development platforms."
As detailed in a statement to the press, key Vision Game Engine for NGP features include:
• Familiar editing environment and toolset – access the same tools, the same asset types, the same game code and many of the same graphics effects across all supported platforms
• Optimised character skinning system for NGP – allows for efficient rendering of detailed characters with very high polygon and bone counts
• Full support for cross-platform and platform-specific texture formats – offers a straightforward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimisations, where required
• Multithreading system – takes full advantage of NGP’s CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more
• Highly efficient rendering – efficient rendering system minimises CPU load
• Optimised shader/shader constant handling – includes full cross-platform compatibility
• Comprehensive support for NGP’s user interface – includes multi-touch as well as support for dual analog sticks
• Fully featured graphics technology – includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more
http://www.develop-online.net/news/3...ngine-released
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June 1st, 2011, 22:37 Posted By: HardHat
Time for a battle royale with a bit of online fun.
Post compo version 1.10: http://www.adamcon.org/~dmwick/psp/pspftw2d110.zip (unsigned)
pspftw2d110 signed (and shrinked) http://www.mediafire.com/?nvdtwbv0ttfxcd9
- many improvements to move the frame rate from 25 fps to 75 fps (a much smoother experience)
- should fix the initial "Choose your network" dialog a bit (although it is still flickery for some reason).
- replaced the little squares with animated characters by Trent Gamblin (Modified BSD) to improve the frame rate
- changed the hud from drawn text to graphical (to improve the fps) with graphics from NightStar3
- changed the background to a light color and the text to a dark color to elimainate draws a drop shadow (to improve the fps)
Some screenshots of that version:
look for more hidden here:
PSP FTW is an online game where you use fireballs, collect mana, and visit waypoints to win the game. The twist is that the rules can be changed by the players, who vote on the change.
- Chat online with other players from the lobby
- Join games created by other players
- Create your own game, and have others join
Players take turns to have 30 seconds to propose a new win condition. If you create a new rule, all players vote on it, a majority changes the win condition.
- barriers are bright green.
- players are red, orange and yellow
- waypoints are blue
- mana is dark green and always appears on waypoints
Initially the goal is to collect 3 mana. Shooting a fireball uses up 1 mana, if you have any.
Across the bottom are the stats for all participating players:
M: mana collected
H: hits you've made to another player with a fireball
B: fireballs that you've successfully blocked
W: waypoints touched in the game so far.
I also am willing to release the server with source. It has been tested on Windows, Linux and Mac OS, but I'm unclear from the rules about whether it is allowed to be posted here or not. Currently it connects by default to my server (the Team Sushi PSP FTW! server) which is hosted in the US at http://adamcon.org so if you want to check your ping times you can.
For this version the screen updates only when the server transmits an update, so eventually we will want to have multiple servers with low ping times for different parts of the world. Eventually I will release a version with smoothing, so that that FPS rate is fully used (instead of having the server update 10 times per second with chunky movement on the client side).
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June 1st, 2011, 12:21 Posted By: wraggster
News via http://www.psp-ita.com/?i=4351
New game to the PSP homebrew proposed by the developer Lauman Genesis Competition. This is PSP Jump, Jump Clone Doodle that we play with our PSP being in a different position than usual, ie vertically.
The purpose of PSP Jump , as the original iPhone, will be to take advantage of the fixed and mobile platforms, and other special devices such as springs and screws and, rising as much as possible in the upper level, so that it totals more and more locations.
The graphics that homebrew is and what a Doodle Jump, then that recalls the colorful children's drawings. The developer has not been spared in creating homebrew because of the possibility of selecting the theme of the game, the increasing difficulty, upload your record online and as a last treat, some features have been developed specifically for owners TiltFX, the accelerometer be able to connect to the console, even if only for the D-TN 6.20
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June 1st, 2011, 12:17 Posted By: wraggster
News via http://www.psp-ita.com/?i=4348
After a long absence from the scene, the developer releases a new version of ne0h Xplora, convenient alternative shell to install on your PSP equipped with CF and will allow us to have a more clear and appropriate for the content of your Memory Stick.
Xplora 2 includes an image viewer, a media player, a text editor, a PMF player, allows you to read ZIP archive, back up your UMD games and easily launch applications, manage plugins, and more. The entire project was completed in the C language to ensure the best performance.
Currently the list of compatibility of the new shell are excluded PSP and PSP Go generally upright CF 6.xx ME . While everything has been successfully tested on CF from 4:01 onwards.
For more information please consult the source (developer blog)
[Additional Information: Functions and download]
.: Features:.
- AUTOBOOT
- Desktop
- Image Viewer -> (JPG, BMP and PNG files are supported)
- Music Player -> (MP3 and OGG formats supported)
- Text Editor
- Arc Manager -> (ZIP files are supported)
- PMF Player -> (PMF Every file is supported)
- Homebrew Sorter
- Games & Applications
- UMD Dumper
- Nand Dumper
- Plugins Manager
- Internet & Home Xplora
.: Compatibility:.
SI: x000 PSP with CF 4.01 or higher
NO: Go PSP
NO: PSP with CF 6.xx ME
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June 1st, 2011, 12:14 Posted By: wraggster
News via http://www.psp-ita.com/?i=4346
After PSPTube and GoTube, a new addition to the list of homebrew PSP applications dedicated to streaming video playback. The developer biscottealacrevette (former author of GoTube) released today OpenTube , a new video player for PSP that, unlike the previous player, use the web browser-like GUI and save the cache to Memory Stick. Another notable OpenTube the name implies: the project is completely open-source and in fact in the homebrew Attached you will find not only but also the sources of the same.
More information and a link to download below.
FOOTNOTES
There are problems with displaying videos in 4:3
Cache management is still not optimal
Homebrew tested on CF 5.00M33-6 / 5.50GEN
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June 1st, 2011, 12:11 Posted By: wraggster
News via http://www.psp-ita.com/?i=4347
New update and this time version change for the CF ME 6:39
The scale of the new CF ME 6:39 made by the developer neur0n still coming in a short time the current version 3 . The new release of CF exclusively for PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or above) is used mainly to add some "new" functions to the CF. In particular, the ResetVSH VSH Menu, the option to skip the Sony logo and the option that lets you change the battery via software (for consoles that allow it) avviante making cars.
Following further information from the changelog to the mini-guide for installation.
[Additional Information: ChangeLog, test installation, features]
.: Changelog:.
v3
- Added in ResetVSH VSHMenu.
- Skipped sceLogo RecoveryMenu after exit.
- Added "Make AutoBoot Battery" option in RecoveryMenu.
.: Test:.
Test Installation played
From 5.00m33 -> OK
From 5.50GEN-D3 -> OK (edit version.txt)
From 5.50Prometheus -> OK (edit version.txt)
From 6.20TN-D -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO-B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK
. Installation:.
- It 's necessary to have a CFW on your PSP or HEN (based on test compatibility)
- Copy the UPDATE folder into PSP / GAME
- Copy the FW 6:39, renamed 639.PBP in the UPDATE folder
- Start the application from the XMB
.: Features:.
- When you press R while turning on the console, you will enter the Recovery Menu
- When you press the button: HOME while you turn the console, the PSP will launch with the official firmware
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June 1st, 2011, 11:51 Posted By: wraggster
The Nintendo 64 Emulator For PSP has seen yet another update, heres whats new:
What's changed in this revision:
Revision 712
[=>] Merged from Dev branch:
Rev 289 - Salvy
[-] Removed EasyMessage lib (was causing high usage of memory and thus crashing phats when pressing home)
[+] Implemented new dialog lib (WIP!!!!)
[-] Removed debug options which aren't longer needed.
Rev 290 - Salvy
[!] More work to new dialogs
Rev 291 - Salvy
[!] Wait until all buttons are released when showing a dialog
[~] Added exit dialog to CoverFlow GUI
http://forums.daedalusx64.com/viewto...t=2640&start=0
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June 1st, 2011, 11:31 Posted By: wraggster
News via http://wololo.net/wagic/2011/06/01/p...s-compo-entry/
Developer Chus from Team Mex joins the PSP Genesis competition with a nice game for your brain. The concept is simple (really like a simple puzzle), but the implementation is excellent: nice menus, nice graphics, nice music, controls are good, and the game adds achievements to keep you going.
This one will fit nicely in your Homebrew library.
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June 1st, 2011, 11:23 Posted By: wraggster
News via http://www.emucr.com/2011/06/pcsx-re...vn-r67247.html
PCSX Reloaded SVN r67247 is released. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r67225
Ape Escape.
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June 1st, 2011, 01:44 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2794
A team on behalf of Duplex has launched a patch on the canvas pkg format for the PS3 game Hunted Demon's Forge, role play and adventure which will be officially released tomorrow in the U.S. and June 3 in France. This new game is encrypted with the keys of the new firmware 3.61 from Sony but this patch allows the CFW 3.41/3.55 Started!
DUPLEX indicates the team having the keys NPDRM new firmware 3.61 for the PS3, that, and if that's the case, represents a major advance for the underground PS3. Such a feat could help launch the new games require firmware 3.60/3.61 but also to advance research into new CFW 3.60 or more ... of course without exaggeration, in all cases, this information is to be taken lightly and until something more concrete, just wait & see.
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June 1st, 2011, 01:42 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2793
Ago about a year came out the Eagle Eye: PS3 compatible USB adapter for connecting mouse and keyboard of his choice black monolith from Sony.
Today, with advances in hacker-level encryption of the console, a new alternative is more or less free to emerge as a program by passing a PC to a controller that currently the Sixaxis.Bien new firmware 3.61 and some games still resist hackers and their famous custom firmware, the breach opened by GeoHot few months ago no longer just playing games illegally, but to unlock some features of the console, or adapt some nice features.
What's better than the duo Keyboard + Mouse to gain an advantage in FPS? A question was probably asked the hacker Matlo which now offers a sort of emulator to control the PS3 with keyboard and mouse (but also any other device) to your PC.
Currently, the program requires some skill to operate properly, the first restriction is that you need a PC running a Debian distribution of Linux.
One other restriction is that you need a hand, a Sixaxis controller (so far so good), but also a key Bluetooth and not just any, a key with a Bluetooth address changed.
Small problem here for the less experienced, Matlo has so far not provided a list of compatible dongles and offering this option, not even announced what was his model.
Regarding the functioning of the hack, the emulator allows you to copy the address of the PS3 to refer to the USB dongle in order to fool the PS3 into thinking that the information received from the controller (so that they come from the dongle connected to PC)
At this stage, a full setup key is proposed in order to associate each button on the joystick to those of your PC peripherals.
For now still in development, the program is not 100% smooth or complete and it will take several weeks to see everything finalized, and why not a Windows or Mac and a list of compatible Bluetooth dongles.
Since all PC devices are theoretically compatible with the program, we should soon see the arrival on YouTube the ultimate snub to Sony players have fun by showing their favorite game on PS3, Xbox 360 controller in hand.
http://ps3.gx-mod.com/modules/news/a...p?storyid=2793
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June 1st, 2011, 01:40 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2792
While the PlayStation Store is not yet returned, behold, the new hacker uttering threats against Sony. A hacker by the name of LulzSec who participated in the hack of Sony BMG announces another "Sony operation" is being prepared and announced that it is the beginning of the end for Sony.
A twit even announces the start of operations for a few days to show the world what they can do. It only remains to hope that Sony has a well protected system.
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June 1st, 2011, 01:33 Posted By: wraggster
News via http://www.psp-hacks.com/2011/05/31/...port-released/
Some updates from developer patpat: CTFtool GUI v5 beta2 and CXMB! Both’ve been updated to support firmware 6.39. This [Windows] app and this plugin go hand-in-hand; CTFtool GUI lets you pack/unpack and convert CTF themes from/to whatever firmware versions, while CXMB actually loads and uses said CTF themes, giving your PSP a whole new look and feel.
If you’re interested in creating your own CTF theme you should check this thread out; Rob S. tells it like it is
http://l-patpat.cn/blog
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June 1st, 2011, 01:28 Posted By: wraggster
News via http://www.psp-hacks.com/2011/05/31/...firmware-6-39/
One of my most used plugins — RemoteJoyLite — has been adapted to the latest in custom firmwares. This plugin lets you output your PSP screen, over USB, to your Windows PC. It’s especially useful when recording gameplay, whether that is homebrew or actual PSP games.
In order to use RemoteJoyLite you’ll need the “PSP Type B” USB driver. You can find that in this package. Download, unzip, and look in the “windows” directory; there are two drivers, one for 32 bit and the other for 64 bit (x64) versions of Windows.
The rest is pretty straightforward: Activate the plugin under game.txt and/or vsh.txt, connect the PSP via USB to your PC, and start the RemoteJoyLite GUI (exe)
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June 1st, 2011, 01:24 Posted By: wraggster
News via http://psx-scene.com/forums/f6/proje...mulator-87637/
A been a while since we heard anything about a Nintendo DS Emulator for the PS3 but an anonymous developer has provided PSX-SCENE with an early build and here is your EXCLUSIVE look!
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June 1st, 2011, 01:13 Posted By: wraggster
News via http://wololo.net/wagic/2011/05/31/c...s-compo-entry/
This is one high quality entry from D-T-K joining the PSP Genesis competition. In Cálë (how the hell do you pronounce that? I’ll go with Calé, as in Café…), you are a small ball of light trying to get out of a dark labyrinth. Ok, the labyrinth thing can get old, but what sold me here is the concept of trophies, you get a gold, silver, or bronze medal if you get out very fast. And trust me, the gold medal is not doable unless you know the level by heart.
This one becomes quickly addictive, and it ships with a level editor. Nice game, nice graphics, nice music… nice entry.
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