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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 4th, 2011, 00:41 Posted By: wraggster
Call of Duty: Black Ops' Escalation DLC finally arrives on PlayStation 3 from 10th June.
The pack, which launched on Xbox 360 back in early May and on PC today, adds four new multiplayer maps and a star-studded zombie expansion dubbed Call of the Dead.
To mark the occasion, developer Treyarch has announced another double XP weekend for PlayStation 3 users, running from Friday the 10th through Sunday 12th June.
For reference, Eurogamer's Wii Porter deemed the new add-on worthy of a respectable 7/10.
http://www.eurogamer.net/articles/20...c-release-date
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June 4th, 2011, 00:39 Posted By: wraggster
The Welcome Back extras promised to PlayStation Network users in the wake of April's massive security breach are available now, Sony has announced.
As explained last month, PlayStation 3 owners can claim any two of Dead Nation, inFAMOUS, LittleBigPlanet, Ratchet & Clank: Quest for Booty and Wipeout HD + Fury.
PSP users can choose two from LittleBigPlanet (PSP), ModNation Racers, Pursuit Force and Killzone Liberation.
To claim your freebies, access the PlayStation Store from your XMB, click on the Welcome Back banner, select "PlayStation 3 free games", hit "Get now" and then make your choices.
If you own both systems, yes, you can claim four games in total.
You'll also be able to activate your 30 days free PlayStation Plus membership from the same menu.
Current PS Plus subscribers don't need to do anything to claim their 60 days free membership – it's been automatically credited to your account, with a further 10 days to be added in a few days time.
A number of free virtual items are available in PlayStation Home, and a selection of "on us" movies are available for rental free of charge this weekend where Video Service is available.
Finally, Music Unlimited Premium subscribers receive an additional 60 days of free premium membership. Any Music Unlimited free trial users affected by the outage get 30 days of service.
http://www.eurogamer.net/articles/20...-now-available
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June 3rd, 2011, 22:33 Posted By: Shrygue
via Eurogamer
The Welcome Back extras promised to PlayStation Network users in the wake of April's massive security breach are available now, Sony has announced.
As explained last month, PlayStation 3 owners can claim any two of Dead Nation, inFAMOUS, LittleBigPlanet, Ratchet & Clank: Quest for Booty and Wipeout HD + Fury.
PSP users can choose two from LittleBigPlanet (PSP), ModNation Racers, Pursuit Force and Killzone Liberation.
To claim your freebies, access the PlayStation Store from your XMB, click on the Welcome Back banner, select "PlayStation 3 free games", hit "Get now" and then make your choices.
If you own both systems, yes, you can claim four games in total.
You'll also be able to activate your 30 days free PlayStation Plus membership from the same menu.
Current PS Plus subscribers don't need to do anything to claim their 60 days free membership – it's been automatically credited to your account, with a further 10 days to be added in a few days time.
A number of free virtual items are available in PlayStation Home, and a selection of "on us" movies are available for rental free of charge this weekend where Video Service is available.
Finally, Music Unlimited Premium subscribers receive an additional 60 days of free premium membership. Any Music Unlimited free trial users affected by the outage get 30 days of service.
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June 3rd, 2011, 01:46 Posted By: wraggster
The Nintendo 64 emulator for PSP has been updated
What's changed in this revision:
Revision 713
[=>] Merged from Dev branch:
Rev 292 - Corn
[!] fix compile warnings
[!] fix clear option dialogs when not using exit confirmation
[-] remove unneeded variable for frame limiter
Rev 293 - bdacanay
[+] Added a blend to fix the waterfall in MRC
[+] Added a blend to fix the Text and HUD in Duke Nukem 64 (Could be dangerous)
Rev 294 - Corn
[!] Fix for PHAT hanging with frame limiter enabled
[-] removed check for gVblsSinceFlip since it can't be zero at the division
Rev 295 - Salvy
[!] Use PeekBuffer instead of ReadBuffer for dialogs
[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF
[~] Small clean up in UIScreen
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June 3rd, 2011, 01:29 Posted By: wraggster
This setup will let you monitor Play Station 3 temperatures and throttle the cooling fan accordingly. [Killerbug666] based the project around an Arduino board, and the majority of the details about his setup are shared as comments in the sketch that he embedded in his post. He installed four thermistors in his PS3 on the CPU heatsink, the GPU heatsink, the Northbridge or Emotion Engine, and one in front of the air intake grate to measure ambient room temperature.
Above you can see the setup he used to display temperatures for each sensor on a set of 7-segment displays. The project also includes the ability to push this data over a serial connection for use with a computer or a standalone system.
The project is still in a prototyping stage. It works, but he likens the fan throttling to the sound of a car engine constantly revving. Future plans include smoothing out the fan speed corrections and scaling down the size of the hardware used in the system. We’d suggest doing away with three of the displays and adding a button that lets you select which set of sensor data you’d like to display.
http://hackaday.com/2011/06/02/fan-t...ature-control/
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June 3rd, 2011, 01:25 Posted By: wraggster
News via http://psx-scene.com/forums/f6/psl1g...1ght-v2-87732/
PSL1GHT is a free SDK for developing applications for the PS3 GameOS. To run applications developed in PSL1GHT you need some sort of jailbreak or custom firmware currently.
Quote:
Originally Posted by CrashSerious
I have created a Linux virtual machine that is pre-configured and ready to go to allow you to create homebrew applications on the PS3 with the newest version of psl1ght.
The documents in the root of the torrent should get you going, but if not help for getting the VM going can be found at #VMpsl1ght on efnet in IRC. Help for PSL1GHT, as always, can be obtained at #psl1ght on efnet.
We believe strongly that homebrew does not equal piracy, if you download this, please do go to http://humblehomebrew.com and at the very least sign the petition.
Thanks goes to a whole lot of people out there; you know who you are.
Torrent Details:
The Virtual machine is running Fedora 14 (x86 for compatibility with the most people), completely patched up as of 1/6/2011 (June 1st for those in the rest of the world)
Includes compiled and installed PSL1GHT, ps3toolchain, and ps3libraries from the ps3dev github repositories.
Includes SDL_PSL1GHT and SDL_PSL1GHT_Libs from zeldin's fork of cebash's work.
VMSetup quick start documentation in both Word 97 and HTML format.
Requirements:
- VMWare Server or VMWare Player (both are free)
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June 3rd, 2011, 00:59 Posted By: wraggster
Just hours after the PlayStation Network Store went back online, Sony took to its European PlayStation blog to detail both what's coming in the first major update, as well as what European PS Plus subscribers will be receiving in the coming weeks. Beyond the already detailed "Welcome Back" content, SCEE says an extra 10 days will be added to the 60 already included in the Plus "Welcome Back" package, "due to the Store coming back a little later that we hoped."
Additionally, April's Plus content and deals are being extended for two extra weeks, meaning that if you missed a chance to download Premiere Manager at 50 percent off, there's still time! June's offers have yet to be revealed, but the post does promise Plus users a free copy of Burnout Paradise as part of the month's content offerings.
The "Spring Offers" deal for all PSN users has also been extended to June 8, a sale which was unavailable during the majority of its duration as a result of the month-long PSN outage. All PSN users can also snag a free copy of FIFA 11 Ultimate Team, a soccer management game from EA, for the time being.
And finally, the EU PlayStation Store has also received a massive update, the likes of which we've never seen before. Final Fantasy VI is totally on there, as is a mess of new Hyperdimension Neptunia content and ... well, you know what? We're going to simply point you to it rather than try to wade the flood.
http://www.joystiq.com/2011/06/02/eu...more-freebies/
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June 3rd, 2011, 00:52 Posted By: wraggster
Here's a little intrigue to go along with your morning cuppa. The Xperia Play is a lovely bit of hardware lacking in a few crucial areas -- one being an inability to play games over HDMI. That's a definite problem for those who aren't quite ready to devote themselves wholesale to gaming on the (very) small screen. We had hoped Sony might release a micro-USB to HDMI adapter at some point, and indeed when we first saw the image above of a Play pumping graphics to an HDTV that's what we thought we had. But, on closer examination, we realized that the cable is coming out of the left side of the handset. On the current retail Play there's nothing there but shiny chrome, which you can see for yourself after the break. We also took a look at the exposed motherboard, and there are no obvious contacts. This could be a developer edition with additional ports, but none of the dev whitepapers we've pored over this morning mention any such things, so maybe a revised version of the hardware is coming that adds a hole where once there was none. We'll keep working to find out what's up, but weigh in for yourself in the comments below.
http://www.engadget.com/2011/06/02/d...e-hdmi-output/
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June 3rd, 2011, 00:48 Posted By: wraggster
Oh, Sony -- not again. We've just received numerous tips that Lulz Security has broken into SonyPictures.com, where it claims to have stolen the personal information of over 1,000,000 users -- all stored (disgracefully) in plain text format. Lulz claims the heist was performed with a simple SQL injection -- just like we saw the last time around. A portion of the group's exploit is posted online in a RAR file, which contains over 50,000 email / password combos of unfortunate users. We've downloaded this file (at our own risk, mind you) and can verify these sensitive bits are now in the wild, though it remains unclear if what's published matches reality. In addition to user information, the group has blurted out over 20,000 Sony music coupons, and the admin database (including email addresses and passwords) for BMG Belgium employees. Fresh off the heels of the PlayStation Network restoration, we're guessing the fine folks in Sony's IT department are now surviving solely on adrenaline shots.
http://www.engadget.com/2011/06/02/s...sswords-claim/
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June 3rd, 2011, 00:34 Posted By: wraggster
Sony's NGP will offer full backwards compatibility with the PlayStation Network's library of PSP games, and will offer an optimized experience for each one.
PSP games played with the NGP will be smoothed and upscaled, and the NGP's dual analogue sticks will also be supported.
Sony Bend's Resistance Retribution has been demonstrated working on the NGP, with the second analogue stick now being used to move the character's view in the third person shooter.
PSP games are run via a software emulator within the NGP, and the upscaling can be toggled on and off by the player.
The PSP backwards compatibility seems to mirror the efforts of the PSP Remaster Series, which allow optimized versions of PSP games to run on the PS3.
http://www.eurogamer.net/articles/20...ility-unveiled
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June 3rd, 2011, 00:32 Posted By: wraggster
Sony's expanded its line-up for its NGP console, revealing a diverse range of software including new games from the developers of Invizimals and Everyday Shooter.
Reality Fighters is a new augmented reality game from Novorama, the team behind the PSP's Invizimals. It's a brawler that works in a similar fashion to the studio's previous game, projecting its combatants against the player's own backdrop.
Sound Shapes – currently a provisional title – is the latest game from Jonathan Mak, the developer behind the PlayStation Network's Everyday Shooter. It's a rhythmical platformer that also supports user-generated levels, and promises to make use of the NGP's networking capabilities. It's unsure whether Sound Shapes will be a full priced title or a budget release.
Hustle Kings, meanwhile, is a take on the PS3 pool game, and it features multiplayer support that allows participants to stagger their turns, allowing them to play multiple games with multiple opponents, and it will support cross-platform play with the PS3.
These games are in addition to Uncharted Golden Abyss, wipEout 2048, Little Deviants, Super Stardust Delta, Everybody's Golf and Resistance Retribution.
http://www.eurogamer.net/articles/20...ne-up-revealed
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June 2nd, 2011, 23:58 Posted By: wraggster
Sony doesn't see any clear competitor for its PlayStation Portable successor, codenamed the Next Generation Portable.
Why? Because it's so unique.
"There's no one clear competitor in terms of what NGP offers," Shuhei Yoshida, president of Sony Computer Entertainment worldwide studios, told Eurogamer in an interview.
"NGP's going to establish itself as the unique thing that people want to have. NGP cannot be placed against smartphones. You can't make phone calls on it and it's too big to fit into your pocket."
NGP, rumoured to be officially called the PS Vita, features dual analog sticks and a five inch OLED touchscreen.
Some commentators have suggested it's set to go head-to-head with Nintendo's 3DS when it launches later this year, but Sony doesn't see it that way.
"Compared to 3DS, it was very interesting – when we were designing the NGP we had no idea what Nintendo was going to do," Yoshida revealed.
"Aside from the 3D stereoscopic display, they seem to be keeping the same theme that they had with the DS – it feels like an update of the DS to me.
"Lots of choices we made were so different from their choices. It's kind of hard to compare the two, aside from the fact that both of them are dedicated gaming platforms."
But Yoshida said Sony and Nintendo had a common enemy: the cheap mobile game.
"We are dealing with the same issue that Nintendo is. It's up to content publishers, including ourselves, to show people that this is worth £25 or £30 as opposed to 59p.
"You cannot release the same content that you put on the iPhone for a dollar on to NGP or some other consoles and expect people to pay 20 times that."
http://www.eurogamer.net/articles/20...petitor-to-ngp
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June 2nd, 2011, 23:52 Posted By: wraggster
The PlayStation Network Store has returned in the US, Europe and some other territories, although it remains offline in Japan. Content which had been scheduled to go on sale during its six-week absence is being gradually added to the storefront.
However, the free games and PSN Plus membership being offered to customers as part of the 'Welcome Back' compensation package are yet to become available, with Sony saying that the offer is in "the final stages of testing".
Nonetheless, a large list of new content has been published on the US and EU PlayStation blogs, with a further round of content becoming available tomorrow.
Some UK users have been experiencing problems with accessing PSN, receiving an 807 error code when trying to reset passwords or download content. Sony has attempted to allay those concerns by explaining that the problem has been caused by enormous demand, rather than any remaining technical issues.
"There are so many of you accessing the store at the moment that due to the excessive load, it is a little slow," wrote Nick Caplin on the EU PlayStation Blog.
"We are improving it as I write this, so you will see improvements in speed as the day progresses."
http://www.gamesindustry.biz/article...-hitting-store
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June 2nd, 2011, 23:51 Posted By: wraggster
Sony's worldwide studios head Shuhei Yoshida has said he's well aware that the successor to the PSP, currently codenamed NGP, will face the same preconceptions over games pricing that has dogged Nintendo's 3DS.
In a market where smartphones dominate portable gaming with titles at the low price of 59p, full-price handheld console games must convince customers they are worth more than the comparatively astronomical £30-plus price tags.
"The problem is the same. We are dealing with the same issue that Nintendo is," stated Yoshida.
Nintendo's 3DS has suffered from lacklustre sales, with software titles thin on the ground after an initial launch of games failed to have a long-term impact on the charts.
There's no one clear competitor in terms of what NGP offers
Shuhei Yoshida, Sony
"It's up to content publishers, including ourselves, to show people that this is worth £25 or £30 as opposed to 59p. You cannot release the same content that you put on the iPhone for a dollar on to NGP or some other consoles and expect people to pay 20 times that."
But that's where the comparisons end for Yoshida, who believes there is no competitor that compares to the NGP on the mobile and handheld market. The console is purely for high-end gaming, with few additional features to distract from the PlayStation brand.
"There's no one clear competitor in terms of what NGP offers. NGP's going to establish itself as the unique thing that people want to have. NGP cannot be placed against smartphones. You can't make phone calls on it and it's too big to fit into your pocket."
Discussing Nintendo's latest handheld, Yoshida said he believes the 3DS is just an update of previous DS hardware, despite the glasses-free 3D selling point.
"When we were designing the NGP we had no idea what Nintendo was going to do. Aside from the 3D stereoscopic display, they seem to be keeping the same theme that they had with the DS – it feels like an update of the DS to me.
"So what we're trying to do, lots of choices that we made were so different from their choices. It's kind of hard to compare the two, aside from the fact that both of them are dedicated gaming platforms," he added.
The NGP, which comes in two different models, will take centre stage at Sony's E3 press conference next week, where the company is expected to announce the name of PS Vita, pricing and possible release dates.
http://www.gamesindustry.biz/article...roblems-as-3ds
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June 2nd, 2011, 23:44 Posted By: wraggster
Sony has candidly admitted that it got PSPgo wrong. No ifs, no buts.
According to SCE Worldwide studios boss Shuhei Yoshida, the platform holder has learnt from its catalogue of mistakes with the ill-fated digital-only console - and NGP is reaping all the benefits.
Speaking to OPM's Leon Hurley, reporting for CVG, a bold Yoshida admitted: "I could spend 30 minutes talking about what was wrong with PSPgo".
The console's launch in November 2009 was met with respectable reviews, but the price - just $50 less than the PS3 at the time - was widely criticised. The system struggled to sell, despite a relaunch last May that saw the hardware bundled with 10 free games in the UK.
Reports emerged in April this year that production of the device had ceased in Japan.
"There are lots of lessons we learned from the PSPgo," Yoshida told us. "Definitely we didn't do something right with [it]. So there are lots of things like the hardware didn't have the compatibility with the UMD library and not all the PSP games were sold on the PSN store.
"Hardware wise we made it our highest priority to make it small and portable but that's not what people really wanted. Because when we made it too small the screen was smaller, the buttons were thinner. It's kind of difficult, cramped into a smaller body.
"That's one of the things we learned when making the decision about large we want the screen for NGP. The five inch OLED screen and the size of the body meant we can fit the real analogue sticks."
Yoshida added that Sony was "not trying to replace smartphones" with NGP.
"We cannot make calls on NGP," he commented. "So we have to provide enough reason why, in addition to smartphone, they would want to purchase something else.
"Another analogy is that these days smartphones have pretty good camera, but they can also use an SLR and when they see the kind of pictures they can take with larger, more expensive devices they still prepared to spend the money to buy them. So it's all about what unique things you are doing with NGP."
NGP is due for launch in at least one global territory in the fourth quarter of this year. It's looking increasingly likely that the hardware will carry the name 'PS Vita'.
http://www.computerandvideogames.com...VG-General-RSS
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June 2nd, 2011, 01:56 Posted By: wraggster
News via http://www.psp-ita.com/?i=4357
The developer shall submit to SikeWS his homebrew PSP Genesis Competition entitled p0rtal 2d: maker. As the name suggests it is a 2D clone of the highly popular first-person puzzler Portal, which is distributed by Valve and now in its second chapter testify.
The game mechanics are almost unchanged, except for the "limitation" to the two dimensions. The goal is to reach the level exit by overcoming the obstacles with the help of a gun only shoots portals. A simple gameplay that is the basis of a game / puzzle not easy. Welcome addition concerns the level editor through which we delight in creating and sharing levels with friends.
The project is totally open source, so that SikeWS decided to make available the source code (found at the end of news).
More info about the commands and download link after the screen
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June 2nd, 2011, 01:41 Posted By: wraggster
New release from Hardhat
Time for a battle royale with a bit of online fun.
Post compo version 1.10: http://www.adamcon.org/~dmwick/psp/pspftw2d110.zip (unsigned)
pspftw2d110 signed (and shrinked) pspftw2d110 signed (and shrinked).rar - http://wololo.net/
- many improvements to move the frame rate from 25 fps to 75 fps (a much smoother experience)
- should fix the initial "Choose your network" dialog a bit (although it is still flickery for some reason).
- replaced the little squares with animated characters by Trent Gamblin (Modified BSD) to improve the frame rate
- changed the hud from drawn text to graphical (to improve the fps) with graphics from NightStar3
- changed the background to a light color and the text to a dark color to elimainate draws a drop shadow (to improve the fps)
PSP FTW is an online game where you use fireballs, collect mana, and visit waypoints to win the game. The twist is that the rules can be changed by the players, who vote on the change.
- Chat online with other players from the lobby
- Join games created by other players
- Create your own game, and have others join
Players take turns to have 30 seconds to propose a new win condition. If you create a new rule, all players vote on it, a majority changes the win condition.
- barriers are bright green.
- players are red, orange and yellow
- waypoints are blue
- mana is dark green and always appears on waypoints
Initially the goal is to collect 3 mana. Shooting a fireball uses up 1 mana, if you have any.
Across the bottom are the stats for all participating players:
M: mana collected
H: hits you've made to another player with a fireball
B: fireballs that you've successfully blocked
W: waypoints touched in the game so far.
I also am willing to release the server with source. It has been tested on Windows, Linux and Mac OS, but I'm unclear from the rules about whether it is allowed to be posted here or not. Currently it connects by default to my server (the Team Sushi PSP FTW! server) which is hosted in the US at AdamCon - Coleco Adam Convention News and Adam News Archives so if you want to check your ping times you can.
For this version the screen updates only when the server transmits an update, so eventually we will want to have multiple servers with low ping times for different parts of the world. Eventually I will release a version with smoothing, so that that FPS rate is fully used (instead of having the server update 10 times per second with chunky movement on the client side).
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June 1st, 2011, 23:57 Posted By: wraggster
Evidence is mounting that Sony has settled on Vita as the final name for its forthcoming NGP handheld, after the moniker was spotted in net code on Sony's E3 website.
If you head on over to the web page and view the site's source code you should be able to see three references to "PS Vita", including specific sub-directories marked "Games and Media" and "Features".
Speculation that the NGP will be renamed Vita kicked off earlier this week when a logo was reportedly leaked and the word was spotted in a Sony developer subdomain.
Not long to wait until we get to find out for sure. Sony's E3 press conference goes down next Monday.
http://www.eurogamer.net/articles/20...n-com-web-code
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June 1st, 2011, 23:52 Posted By: wraggster
Sony has confirmed the current PSN maintenance downtime is to help prepare the system for the imminent return of the PlayStation Store.
A new post from communications director Nick Caplin on the PlayStation Blog explained that the temporary outage represented a vital part of restoring the rest of PSN's services following the massive security breach last month.
"Starting soon, the PlayStation Network will be inaccessible for several hours for maintenance," he wrote. "The server maintenance performed at this time represents a crucial step in the full restoration for PSN, including the PlayStation Store.
"During this maintenance period, users will be unable to sign in to PSN, though those that are already logged in should be able to remain online.
"Resumption of full PlayStation Network service is still on track for this week in most regions. Thank you once again for your patience as we work to return PSN to the highest level of service."
PSN is due back online tomorrow morning at 7.00am, though it's unclear whether the Store will be back up and running then too.
http://www.eurogamer.net/articles/20...r-store-return
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