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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 10th, 2011, 23:04 Posted By: wraggster
Sony's said it has nothing to announce regarding cross-game chat for PlayStation 3, despite the feature being confirmed for its new portable, PlayStation Vita this weekend.
At its E3 press conference this week Sony showed off the PSP successor's online features, which include the ability to talk to friends no matter which game they're playing.
However, when the CVG E3 team caught up with SCE Europe boss Andrew House at the show, he said there's still no update on when or if the long-requested feature will be coming to its home console.
"No, [there are] really not any new announcements to put on that," he said. "We know that it's a huge thing out there. We have continued to do much R&D in the area, but we don't have anything to announce right now."
In the same interview House said £229 retailer listings for Vita are "where I would have predicted" and that Sony feels the price point needs to be "aggressive" in order to build momentum for the impressive portable.
http://www.computerandvideogames.com...VG-General-RSS
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June 10th, 2011, 11:50 Posted By: wraggster
PlayStation boss Kaz Hirai has admitted that Sony "may never know" exactly what data hackers stole during the PSN security breach in April.
Speaking to BBC Click, Hirai said the company knew "information was accessed" for up to 100m accounts, but could not be certain "what part... [was] actually taken from our servers."
He added: "The people that intruded our systems are very good in hiding their tracks as they left our systems, so we might not know for a very long time or we may never know."
Hirai also revealed that Sony did not know if "any credit card information was taken", explaining that the company "shared that as a potential possibility" in the interests of consumer safety.
Despite the media focus on Sony, he insisted: "It's certainly not just a Sony issue, but more of a corporate issue for everybody. As you probably know, even in this past week or so there have been other organisations and companies where a similar sort of intrusion has occurred."
Asked what Sony had learned from the experience, he replied: "Whether we're talking about a large corporation like Sony as well as smaller organisations, whoever deals with personal information as well as credit card information needs to be very vigilant about how that data is being secured.
http://www.eurogamer.net/articles/20...r-know-details
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June 10th, 2011, 11:32 Posted By: wraggster
Sony deputy president and PlayStation boss Kaz Hirai has claimed that online hacks pose a risk to society itself.
In an interview with the Guardian, Hirai said of the recent PSN security crisis that: "this isn't something that is a Microsoft issue or a Sony issue or limited to one or two companies. This is actually a lot bigger than that."
Observing that the likes of the FBI had also seen recent online security breaches, he felt that "It's large enough to the extent that we're talking about any and all companies, organisations and entities that deal in the online space – which is pretty much everyone at this stage, isn't it?
"It's a threat, not just to Sony or a couple of other companies, but to the very fabric of society. Therefore it requires individuals and companies to be very vigilant, which goes without saying, and we need help from various government, various enforcement agencies and legislation in certain instances as well. And this needs to be a worldwide effort."
Hirai also disputed that Sony had unnecessarily bided its timed before revealing the nature of the PSN outage to its users. "You can't just go out there and drop a statement like that without being able to answer some fundamental questions... So I don't think we "waited" a week. I think it took a week to make sure that we had, at least what we thought was enough information that was credible at the time before we made any announcements."
He claimed that the person or persons behind the PSN hack had not yet been identified, but that Sony was working with the FBI and other law organisations in the hope of tracking down the culprit.
In response to whether he believed smartphones and tablets posed a threat to the upcoming PSVita, Hirai argued that "We're catering to a completely different market," and that the PlayStation Suite for Android was Sony's answer to the rise of phone-based gaming.
http://www.gamesindustry.biz/article...ric-of-society
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June 10th, 2011, 02:17 Posted By: wraggster
We heard earlier at E3 that the PlayStation Vita might be able to do video output via the multiport on the bottom of the handheld, but it's now looking like that won't be the case -- at least according to the official FAQ that Sony has made available. In slightly better news, however, Sony exec Michael Denny said today that, to the best of his knowledge, the PS Vita will indeed be region-free just like the PS3. Otherwise, Sony hasn't provided much more in the way of surprises, but it looks like it is at least leaving the door open to helping folks bring their UMD-bound games with them to the new handheld. While it's ruled out a UMD reader of any sort, Sony says that it will "consider every possibility for support on bought UMD games," although it has nothing to announce at this time. Check out the complete FAQ at the source link below.
http://www.engadget.com/2011/06/09/s...-video-output/
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June 10th, 2011, 01:29 Posted By: wraggster
Sony's got some wonderful ideas here at E3 2011, but the company's left quite a few threads for journalists to sew up -- what's the battery life like? How much will continuous client gameplay cost? Just how does that split-screen 3D monitor work? Sony's 3D gaming czar Mick Hocking flew in from Liverpool to talk stereoscopy with the press, and we've got some answers for that last one. What you see above is an LCD panel that refreshes at 240Hz, and delivering 3D at 60 frames per second to each eye, by using the typical active shutter glasses technique of blocking light to your left eye when the "right" image is displayed, and vice versa for the right eye. However, the glasses have a special button that makes both lenses of one player's glasses display images for the left eye, and both lenses of another player display images for the right, allowing each to have their own 60fps feed all the time for private split-screen gaming.
While that potentially means you could use these glasses on non-Sony 3DTVs too and get the same effect (or, you know, just pick up a Sharp Quattron 3D or Vizio Versus, which do much the same thing). Hocking told us that this particular unit also does additional software processing to reduce ghosting. But what of games? The 3D guru said there'll be a number of titles supporting the feature when the monitor hits this fall, and that other 3D titles could potentially (and easily) be patched if they also support split-screen to begin with. Hocking says developer enthusiasm's been particularly intense for split-screen, even more so than the holographic and head-mounted display technologies that Sony's working on, and we may see the feature integrated in Bravia televisions should the idea take off.
http://www.engadget.com/2011/06/09/s...-heres-how-it/
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June 10th, 2011, 01:28 Posted By: wraggster
Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars.
If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.
http://www.engadget.com/2011/06/09/d...wordplay-hand/
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June 10th, 2011, 01:24 Posted By: wraggster
The PlayStation Vita may be region free, a senior Sony executive has claimed.
Michael Denny, vice president of Sony Worldwide Studios, revealed to IGN that he was not aware of any region-locking technology for the new handheld's physical game format, NVG cards.
By contrast, Nintendo's 3DS is region-locked - only the second Nintendo handheld to do so, following the DSi. Sony's last handheld, the PSP, was essentially region-free too, as is the PS3 (although the option to use a hardware lock is present in the system).
However, Sony does employ regional restrictions for PSN purchases.
http://www.gamesindustry.biz/article...be-region-free
Great News making it Region Free Sony, Now lift the restriction from being able to buy outside your region
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June 10th, 2011, 01:20 Posted By: wraggster
While Nintendo's new Wii U is dedicated to two-screen games with touch-based controls, both Apple's iPad and Sony's PS Vita are exploring similar concepts.
Earlier this week, Apple announced iOS5, a major update to its mobile operating system, one element of which introduces AirPlay Mirroring. This pairs an iPad with an AppleTV - the latter outputting a game to an HDTV, and the former controlling it while optionally showing additional information on its own screen.
Mobile studio Firemint will be the first to release a game using AirPlay Mirroring, in the form of Real Racing 2 HD. The iPad's screen will show track maps and times while the Apple TV shows the race itself. "We see AirPlay as a real game-changer," stated Firemint.
"It allows us to bring a fresh, never-before-seen level of freedom to Real Racing 2 HD. Combined with the precision steering and brilliant 3D visuals made possible by iPad 2′s phenomenal hardware, Real Racing 2 HD over AirPlay promises an experience you'll have to play to believe."
Meanwhile, Sony has floated the possibility of achieving something similar via a PS3 and PSVita combo. Said SCE Worldwide Studios boss Shuehi Yoshida to Develop, "Already people are starting to ask about linking Vita and PS3 to do something similar, in terms of using two screens, and having controls on the screen.
"Lots of the things that developers of Vita games are doing, as you may have seen, is experimenting with connectivities between Vita and PS3... The Wipeout team came up with their cross play ideas, and the other Vita teams have come up with ways of playing with two systems. It's just a matter of time, as we provide the SDKs to developers so they can make use of both PS3 and Vita, and they might come up with something interesting."
In any case, the concept is hardly a new one - Nintendo itself has previously experimented with two-system play in the GameCube/GameBoy Advance era.
http://www.gamesindustry.biz/article...ntrol-concepts
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June 9th, 2011, 19:21 Posted By: Shrygue
via Eurogamer
PlayStation boss Kaz Hirai has admitted that Sony "may never know" exactly what data hackers stole during the PSN security breach in April.
Speaking to BBC Click, Hirai said the company knew "information was accessed" for up to 100m accounts, but could not be certain "what part... [was] actually taken from our servers."
He added: "The people that intruded our systems are very good in hiding their tracks as they left our systems, so we might not know for a very long time or we may never know."
Hirai also revealed that Sony did not know if "any credit card information was taken", explaining that the company "shared that as a potential possibility" in the interests of consumer safety.
Despite the media focus on Sony, he insisted: "It's certainly not just a Sony issue, but more of a corporate issue for everybody. As you probably know, even in this past week or so there have been other organisations and companies where a similar sort of intrusion has occurred."
Asked what Sony had learned from the experience, he replied: "Whether we're talking about a large corporation like Sony as well as smaller organisations, whoever deals with personal information as well as credit card information needs to be very vigilant about how that data is being secured."
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June 9th, 2011, 02:40 Posted By: wraggster
News via http://www.psp-ita.com/?i=4393
New release from the developer neur0n who returns to take care of his now well-known CF 6:39 ME bringing it to version 5, which fixes some bugs and adds the driver RecoveryMenu convenient option that will allow us to easily access the footnote Recovery.
The new update of CF made by Japanese coder neur0n adds to the VSH menu item RecoveryMenu through which you can easily access the Recovery Menu has always been the nerve center of the configuration of the CF. In addition, the CF-5 6:39 ME will fix a bug that plagued the OEdriver.
Remember that this is for CF PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher). So basic are excluded from all other models of PSP.
But thanks to a profit installer released by the developer, you can use that CF for all models except the PSP console 05G. The tool in question is called LCFW , and being signed to be able to start on OFW can not be hosted by PSP-ITA, is also forbidden to provide direct or indirect link to download.
Following further information from the changelog to the mini-guide for installing the CF 6:39 ME-5.
[Additional Information: ChangeLog, test compatibility and installation]
.: Changelog:.
- Added option in RecoveryMenu VSHMenu.
- Fixed bug OEdriver.
.: Test:.
Test Installation played
From 5.00m33 -> OK
From 5.50GEN-D3 -> OK (edit version.txt)
From 5.50Prometheus -> OK (edit version.txt)
From 6.20TN-D -> OK
From 6.20PRO-B4 -> Error
From 6.35PRO-B4 -> Error
From 6.20PRO-B5 -> OK
From 6.35PRO-B5 -> OK
From 6.39PRO-B6 -> OK
. Installation:.
E 'on your PSP requires the presence of CFW or HEN (based on test compatibility)
Copy the UPDATE folder into PSP / GAME
Copy the FW 6:39 , renamed 639.PBP in the UPDATE folder
Start the application from the XMB
.: Features:.
- When you press the while you turn the console, you will enter the Recovery Menu
- When you press the while you turn the console, the PSP will launch with the official firmware
NB: Please note that the 6.39ME can be installed only on the PSP 1000 and 2000 except TA-088v3
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June 9th, 2011, 02:37 Posted By: wraggster
News via http://www.psp-ita.com/?i=4386
The Italian developer frapsp98 realizes for the now famous PSP Genesis Competition, an interesting homebrew PSProtectMySystem, whereby you can prevent unauthorized access to your PSP, so as to safely put the content (integrity) of our console looks prying.
PSProtectMySystem allow you to set a password that will be asked every time the PSP. You can choose between alphabetic and numeric. This is possible thanks to a plugin that will run automatically every time you start the system and the GUI will show a video input.
It 'good to remember that this safety precaution can always be circumvented by those who have good knowledge of PSP homebrew, but the fact remains that PSProtectMySystem represents a viable alternative to brothers / sisters / relatives generally too curious.
Following the installation guide and the link to download the homebrew.
[Additional Info: Installation and download]
. Installation:.
Download and unzip the archive in the root directory of the Memory Stick
In the folder seplugins copy the contents of the file _VSH.TXT in their vsh.txt , or rename the one provided.
Start the homebrew via the XMB
Choose from the alphabetical password vKeyboard or numerical vNumerical (default passwords are respectively a and 12 345 )
Set the new password using the option Change password vXXXXXX
Shut down and restart the PSP
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June 9th, 2011, 02:13 Posted By: wraggster
The java written PSP Emulator for windows has been updated again, heres whats new:
Fix for shader compilation errors:
- global function round requires "#version 130" or later
- unable to find compatible overloaded function "texelFetch(sampler2D, ivec2, int)"
http://buildbot.orphis.net/jpcsp/
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June 9th, 2011, 02:11 Posted By: wraggster
The only active N64 Emulator for PSP has been updated once more:
What's changed in this revision:
Revision 716
[=>] Merged from Dev branch:
Rev 299 - Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 - Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 - bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2
WARNING : Before using rev 715+ back up your saves first!
Revision 715
[=>] Merged from Dev branch:
Rev 297 - Salvy
[+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that we need to flip the data, but the gains overcome this) [WIP]
[!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF.
Rev 298 - Salvy
[!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source)
[~] A couple of clean ups in PIF.cpp
Revision 714
[=>] Merged from Dev branch:
Rev 296 - Salvy
[+] Optimized/rewrote Process PIF (cmds are processed in one go now )
[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
[!] Fixed controllers not working in certain games when loading a savestate directly.
[~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)
http://forums.daedalusx64.com/viewto...t=2640&start=0
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June 9th, 2011, 01:35 Posted By: wraggster
News via http://psx-scene.com/forums/f6/ps3-c...cess-pd-87997/
Today we received word from mas that he and xorloser have made available a PS3 Cell BE (Broadband Engine) Secure Boot Process PDF document for other PlayStation 3 developers.
Speaking briefly to xorloser, he stated mas recently contacted him with the chart for examination and from there some updates and corrections were made to the diagram until the revised public version was born.
Very cool PS3 developments indeed, and cheers for clarifying the exact PS3 boot process guys!
http://pwn.su/dl/CellBEBootprocess.pdf
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June 9th, 2011, 01:32 Posted By: wraggster
News via http://psx-scene.com/forums/f6/free-...akaroto-87978/
KaKaRoTo, a very talented Developer has released a port of Free Heros 2 (Heroes of Might and Magic II clone) for the PS3.
Quote:
Free Heroes 2 is now available to download from The Humble Homebrew Collection ! I know the site sucks, deal with it (or help improve it!)
Next version will add selection of free map packs for FHeroes2, and hopefully get that pink background fixed too.
Note: make sure you connected your ps3 to the internet for the first run, it needs to download the game data (licensing issue).
http://www.megaupload.com/?d=ELAGHNR7
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June 9th, 2011, 01:27 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2801
While the scene looked forward to his Ps3 said CFW 3.61, Sony gives us today the new official firmware 3.65.
Although the 3.61 OFW has not yet passed its first month of life on the official servers of PlayStation Network, it has just left to his successor, the firmware 3.65. The new version does not have much to console in terms of functionality, but rather is supposed to "improve system stability" according to the manufacturer.
Quote:
Discover the features of the updated system software 3.65 PS3.
- Saved Data Utility for PSP games. The feature "Saved Data Utility (mini)" under "Game" is now called "Saved Data Utility (mini / PSP ™). You can now save your data backed up PSP ™ by copying the hard drive of your PlayStation ® 3.
- Other new or improved features in version 3.65: System stability during use of some PS3 games has been improved.
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June 8th, 2011, 23:18 Posted By: wraggster
Glorious last-gen adventure Beyond Good and Evil arrives in HD on PSN today - but at a price. At £11.99, the PSN version is almost double the cost of BG&E HD's Xbox Live Arcade release.
An 800 MSP price was one of the reasons BG&E HD scored 9/10 on Eurogamer. One reason, but far from all.
A downloadable version of electrifying new open world sequel inFamous 2 is available today for lazy people. It costs a full RRP of £50.
Second Castlevania: Lords of Shadow add-on Resurrection also makes its way online for PS3 owners today, as does the Arcade Edition upgrade to Super Street Fighter IV.
You can read the full listing below, courtesy of the EU PlayStation blog.
PS3 Games
Beyond Good and Evil HD (£11.99/€14.99)
InFamous 2 (£49.99/€59.99) - not available until Friday here
Dante's Inferno (£15.99/€19.99)
Beyond Good & Evil HD on Xbox Live Arcade.
PSP Games
SSX on Tour (£7.99/€9.99)
White Knight Chronicles: Origins (£21.99/€26.99)
minis (PS3 and PSP)
Ninjamurai (£2.49/€2.99)
PS3 Game DLC
Castlevania Lords Of Shadow - Resurrection (£7.99/€9.99)
Duels Of The Planeswalkers 2011 Gold Edition (£15.99/€19.99)
EyePet - Lucky Dip Animals 2 (free)
Marvel Vs Capcom 3 – Shadow Battle 08 (£0.79/€0.99)
LittleBigPlanet: Cats Costume Kit (£2.39/€3.99), Dogs Costume Kit (£2.39/€3.99)
Hyperdimension Neptunia: Cat Ears (Black Heart) (£0.79/€0.99), Closed Mail (H) (£0.79/€0.99), Mail (L) (£0.79/€0.99), Mail (S) (£0.79/€0.99), Mail (W) (£0.79/€0.99), Mystic Hat (Green Heart) (£0.79/€0.99), Mystic Hat (White Heart) (£0.79/€0.99), Open Mail (H) (£0.79/€0.99)
White Knight Chronicles 2 – Online Service Entitlement (£7.99/€9.99)
Super Street Fighter IV Arcade Edition (£11.99/€14.99)
Super Street Fighter IV Update Kit (free)
PSP Game DLC
Dissidia 012 [Duodecim] Final Fantasy
Cloud – Kingdom Hearts Costume Pack (£0.59/€0.79)
Shantotto – Extra Costume Pack (£0.59/€0.79)
Final Fantasy Xi Music Pack (£0.79/€0.99)
White Knight Chronicles 2 – Online Unlock (£7.99/€9.99)
Rock Band 2
Dragonfly (Symbion Project Remix) – Universal Hall Pass (£0.59/€0.79)
Exploited & Exposed – Symbion Project (£0.59/€0.79)
Fox Hunt – Larkspur (£0.59/€0.79)
Midnight Ride – Midnight Riders (£0.59/€0.79)
One Bad Man – Midnight Riders (£0.59/€0.79)
Second Sight Blackout – Children Of Nova (£0.99/€1.49)
Synthesized – Symbion Project (£0.59/€0.79)
The Fall Of Aphonia – Children Of Nova (£0.99/€1.49)
The Order – Children Of Nova (£0.99/€1.49)
We Collide – Children Of Nova (£0.99/€1.49)
Rock Band 3
Bruno Mars Pack 01 (£2.49/€3.99) (contains the following songs also available separately)
Just The Way You Are (£0.99/€1.49)
Marry You (£0.99/€1.49)
Grenade (£0.99/€1.49)
Rise Against Pack 02 (£2.49/€3.99) (contains the following songs also available separately)
Audience Of One (£0.99/€1.49)
Help Is On The Way (£0.99/€1.49)
The Good Left Undone (£0.99/€1.49)
Yoostar 2
A plethora of piñatas (£1.39/€1.75)
The Rent (£1.39/€1.75)
Axel Checks In (£1.39/€1.75)
I'Ll Teach You Some Spanish Words (£1.39/€1.75)
Who Are You? (£1.39/€1.75)
John Who? (£1.39/€1.75)
Doug Is Missing (£1.39/€1.75)
Drag Race (£1.39/€1.75)
Missile Chase (£1.39/€1.75)
Tremble Before The Kraken (£1.39/€1.75)
I Want To Play A Game (£1.39/€1.75)
Killing Is Distasteful To Me (£1.39/€1.75)
Soldier Pack (£2.99/€3.59)
Wizard Of Oz (£2.99/€3.59)
I'M Gonna Get The Job Done (£1.39/€1.75)
Scorcher Vi Trailer (£1.39/€1.75)
A Grow Loan (£1.39/€1.75)
Is That The Witch? (£1.39/€1.75)
Toto Didn'T Mean To (£1.39/€1.75)
http://www.eurogamer.net/articles/20...h-june-article
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June 8th, 2011, 22:38 Posted By: wraggster
Sony has told GamesIndustry.biz that the price of the PlayStation Vita handheld was set at $249 at the earliest stages of hardware development.
The decision was taken to avoid a repeat of the launch of the PlayStation 3, which struggled with slow sales due to the cripplingly high price of between $500-$600.
"Going through the PlayStation 3 experience was difficult for all of us involved," Shuhei Yoshida, president of Sony's Worldwide Studios, told GamesIndustry.biz.
"So when we started working on PS Vita three years ago we set goals, and one of those goals was to hit the $249 price point, €249 from the very, very beginning. That was springtime 2008.
When we started working on PS Vita three years ago we set goals, and one of those goals was to hit $249 from the very, very beginning
Shuhei Yoshida, Sony
The new handheld console also comes in a 3G SKU, priced at $299. Revealed last night in LA, the price was one of the biggest surprises of Sony's E3 conference and a target figure the company is proud to have hit.
The price tag was established so early in development that the hardware team in Japan had not even decided on central components for the device, said Yoshida, and highlights the exec's success in bringing together hardware and software teams and having content creators involved in new hardware development - something that didn't happen with the creation of the PlayStation 3.
"The difference was the timing of the Worldwide Studios' and game team's involvement in the process. We were involved in Vita development before we made the decision on what kind of CPU and GPU to use."
"That shows how long we've been involved and we were there all the time when the SCEI hardware guys got their hands on the components. In the past, up to the PlayStation 3, they kept everything behind closed doors, even from ourselves, and making decisions based on their inspirations from a mostly hardware engineering standpoint."
The PlayStation Vita is due for release this calendar year, with software support from some of Sony's biggest franchises, including Uncharted, LittleBigPlanet and ModNation Racers.
http://www.gamesindustry.biz/article...d-from-day-one
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